>hear from Euros that this was some kind of supercomputer a decade ahead of its time
>the actual game library is extremely underwhelming and meh
>hear from Euros that this was some kind of supercomputer a decade ahead of its time
>the actual game library is extremely underwhelming and meh
It was a soulful machine that made Amiggers hope for an amazing future in computing until X86 crushed all their dreams.
Go back to your Macintosh or Atari ST, then.
Will do, thanks anon.
I feel sorry for Americans who missed out on true 90s soul.
You can load up some game in your little emulator but you will never get it.
i will die jelly.
No, it was just a shitty Atari ST. The Atari was the shit.
RIIIIIIIIIIIIIGHT...
>less colors
>Sounds without MIDI or other external sources sound are inferior to both late 1980s-early 1990s MS-DOS PCs, as well as OCS and ACS Amigas.
>what are Gradius series, Castlevania aka Demon's Castle Dracula, Dragon Quest, Xevious, Abadox, Final Fantasy adventure, Secret of Mana, Kings Field, Chip & Dale NES games, Megaman Franchise, Afterburner, MSX Metal gear 1 and Metal gear 2, Snatcher on MSX & NEC PC Engine-CD, Phantasy Star series, and Biohazard up to 5
Do you want to try posting something relevant to my post?
Atari ST is literally the cheapo knockoff version of the 'Miga.
The ST is older than the Amiga.
Yeah, because their ripoff was quicker to make while Amiga team was putting care to their design (and were slowed down by Atari's legal shenanigans).
The Amigoy chipset was being developed from the ground up since 1982 to be the ultimate computer of the 80s
The israelitetari ST just hired part of the Amiga team for their industrial secrets and rushed to the market in 5 months with prefab parts and low price
It also benefitted from the fact Jack Tramiel was hated at Atari but had also burnt lots of bridges for Commodore before
To bad Euros and Americans can't into game design, level design or anything other than cool factor. Nothing on it was ever any good, even at the time.
Japanese people couldn’t evolve past making RPG’s menu simulators for four decades.
this is true, though. a lot of western game devs treat their game as tech demos by using sophisticated code and always trying to one-up their peers in that regard, completely missing the point of making a game in the first place.
weebs are so fricking pathetic
To be completely fair 95% of Japanese home computer games of that era also sucked shit.
X68000 excluded of course.
X68000 was the biggest waste of potential. PC engine ports and Genesis ports for anything that needs scrolling and PC-98 and 8-bit ports for anything that doesn't need scrolling. Better for the former in most cases, but largely irrelevant for the latter cases. All it has is its handful of at the time relatively new arcade games and single digit exclusives which are middling at best. Sharp was moronic for deciding to freeze performance increases for new models for the first few years too.
Amiga is still going strong tho.
The mods it still gets are crazy.
True. Even their more modern PowerPC stuff is crazy.
It was a decade ahead of its time... in 1985. Amiga didn't get going until late 80s and its best games came out in early 90s, by which time it was definitely grossly outdated.
worth it for jetstrike alone
Why do you homosexuals care? It’s super easy to emulate. Do you think you’re going to stop me enjoying it because you make these gay posts? What is your recommendation instead? Let me guess it’s play *game you like* instead.
>it's super easy to emulate
>winuae is the best emulator
>it requires a masters in CS and is still pretty crap
... damn.
Had the best 2.5D racer of all time
Black person that's just 2D
There's left, right, there are up and down slopes, and there's depth.
That's clearly 3 dimensions.
Tell us more, it'd be nice to hear a western dev at least attempt to make something good and not just some autistic demo.
That's a screenshot of the first one which is actually very basic,
here is it's banging intro: https://www.youtube.com/watch?v=PmrBkn9ZICo
The second and third have a lot more features, the second being the most popular of the series (which also got a shitty Mega Drive port).
But the first one is my personal favorite and the only one I routinely replay.
The challenge is mostly in evading all the bullshit that it throws your way.
Your CPU competitors are your biggest obstacles, as in literal obstacles.
If they pass you they'll slow down and will move in front of you to block you like a road rage simulator.
AI cheating seems pretty minimal though, there's no rubber banding and you can lap them multiple times if you do well. Which also means you'll never be free of them.
Road hazards exist too. Nothing's worse than crashing into one right before a long uphill section where it takes forever to get up to speed again.
I'm probably making the game sound awful but it has this weird balance of just being dickish enough to be really engaging and really making you want to beat it.
The Amiga racing library is crazy good with every form of racing game avaliable at the time (pseudo 3D, top down, isometric, low poly) having multiple great options
What a shame they botched the Outrun port
this came out on the mega drive too
It didn't. Lotus 1 on the Mega Drive is a port of Lotus 2 while 2 is a port of 3.
That's confusing.
Also the MD Lotus ports look and sound awful. You could tell the devs tried their best to make these ports, but MD lacks blitter fill, so it can't scale sprites and render roads smoothly like Amiga does. The music is pretty much butchered due to the sound chip and memory limitations.
The amiga couldn't do it smoothly either. Lotus 3 PC absolutely blew everything else away, crazy smooth frame rate in comparison
Lotus 3 on PC looks vastly simpler than the Amiga version. Sure the framerate is high, but it looks like the Amiga tried to get too fancy and fell short whereas the PC one stuck with an older version of the engine and didn't include half the detail.
What detail is missing in DOS version exactly?
SOVL
Nothing is missing, amigagay lies as usual.
I don't have an amiga, what I have is youtube.
Amiga:
?si=oBRhdbHITxddxUvF&t=728
PC:
?si=93kULOtgXB84FMJx&t=6386
The Amiga throws around a whole lot more scaled sprites. PC version is much more sparse.
Even on the bare tracks the way the PC renders is a simpler and completely different system. To my untrained eye it looks like the PC is not using the same engine but some home grown replacement.
For fricks sake, at least post the same track, not two different cherrypicked tracks to prove your point:
?feature=shared&t=475
They are procedurally generated from a code and won't match tree by tree but the detail is the same. The only difference on PC is car sprites being squished vertically to compensate for aspect correction. Roadside detail is governed by a variable in the track code.
Damn right. Lotus 1 is the best scaling racer ever made. It's like discovering a new class of motorsport.
(I'd call Doom 2.5D, but hardly driving games like this one)
i'd argue for Elf and Odyssey, two platformers of all things. Odyssey has a mechanic reminiscent of another, very well known platformer but did it first by three or four years.
I'll try to think of a few more if I can.
>Lotus 1 is the best scaling racer ever made
555-come-on-now
ahh, but it is. There are other great ones - Outrun, (Super) Hang-On and a few others, but Lotus is king.
That would be Road Rash 1994.
more like ANIGA am i rite
the Amiga was just programmers' training wheels in that a lot of people who went on to develop important PC and console games got their start with it but the same could be said for the many Japanese legends who began their careers with equally horrible PC-8801 and MSX games.
My childhood > Your childhood
If your childhood didn't involve getting raped by supermodels, then it wasn't better than mine.
Care to tell a story?
It was a shitfest. Totally custom everything, revisions to the custom shit through the system's life cycle making compatibility somewhat dodgy, poor quality assembly and parts making for shit reliability...
It was held together by a handful of super-autists who knew their shit, but yeah. The entire software library was kind of "meh." Even trackers ended up being better on the PC within a few short years.
I was in a retro local meetup group here in my town. It was mostly a bunch of 30-something guys enjoying NES, Genesis, SNES, PS1, N64, etc
There were some older guys there who were fans of Atari, Commodore, Spectrum, and they were all chill. They would come and set up these old computers and the games weren't the best but since these guys were so passionate about the systems and were kind enough to bring them and set up for us to try, we enjoyed and appreciated them. But there was this one Amiga guy who was always very sarcastic and bitter, always being passive-aggressive toward the more popular consoles and their japanese games, and the guy was also super annoying with glorifying the Amiga like it was the best thing ever. This resulted in people generally not respecting him as much as bantering with him about the shitty Amiga ports of games like Street Fighter.
Similar thing happened with a pedantic "master race" PC guy who was constantly seething at consoles being popular.
Both the PC and the Amiga guy were especially mad about Nintendo for some reason. Like in a different way than the Sega or PS1 guys who might shitpost a bit about nintendo but at the end of the day still enjoyed games on Nintendo consoles, unlike the PC and Amiga guy who seemed to have a personal problem with nintendo lol. There are just an isolated example in a small community but I think same types of personalities might be more common on the Amiga community in general? I'm dure cool guys who are fans of Amiga exist, but I haven't seen many examples, neither IRL or online.
My personal opinion on the Amiga is that its a pretty cool computer actually. It has many good games but most of them were ported to IBM PCs
reverse nostalgia doesnt work. if you werent there at the time of course you'll be underwhelmed.
I've never played the NES but if I gave it a try today it would be 100% meh
I grew up with PS2 and PC in the 2000s but became a NES fan because it has some of the best 2D platformers/action games of all time.
Mega Man and ...Mega Man?
And Ninja Gaiden and Castlevania and Contra and Adventure Island and Bionic Commando... Just to name a few of the most popular.
I wouldn't consider any of those even close to best games of all times.
>never played the NES
I feel so bad for you anon. Literally the best vidya machine ever made.
>I've never played the NES but if I gave it a try today it would be 100% meh
I've never played the original Castlevania before last year. It's one of the best games I've ever played and it released before I was born
If you think 30+ years old games can only be good with nostalgia you don't actually like video games
NES had its share of worthless shovelware, but it's a fact that it had some incredibly solid first party and third party titles which still hold up well today.
You don't need nostalgia for SMB3, Ducktales, or Castlevania 3, and it had some great sleeper titles like Lone Ranger.
If you like sidescrolling or topdown action games, usually some degree of arcade flavored, then you'll probably find a few games you'll like in that library. If you like RPGs, they'd be on the simple side on an 8-bit machine with no harddrive, but it does have them.
That's Doom 2, Commodore had already filed for bankruptcy roughly half a year before that. Amiga was already on the way out in 1990, it's Commodore who killed the Amiga.
Wing Commander is a good example, you also had stuff like Ultima Underworld, which even predates Wolfenstein 3D. Oh yeah, and Alone In The Dark is another big game from around those times which was only on PC (the Mac port came a bit later).
Its share? It's largely worthless shovelware, especially if you include the Famicom's library. Even its ports of early JPC titles manage to be worse half the time. That doesn't take away it has good titles, but people always understate how crap the library really is.
The absolute amount of good titles is what matters. By that criteria NES library is among the best. Nobody forces you to play shovelware.
No, It'll forever be relevant for tricking little Johns and Keitarous into buying absolute crap. No need to downplay it, no one does that for other systems either. Be consistent.
By this logic, Steam is the worst platform ever by far
it is
frick steam
That logic has nothing to do with the quality of a platform itself, but of its library, hence the word library is used and not platform in case you missed it. Yes, Steam has the worst library of all time unless we just tack it onto IBM PC. Are we really going to get into the stage of pretending a popular system doesn't have massive amounts of shovelware now?
Bro, every successful system with good games had crap too, that's just the nature of the market. Sega Genesis, Nintendo Game Boy, Sony Playstation, these all had oodles and oodles of bottom rung trash, but it's the good stuff they had which they get remembered for.
Yes? So it still had massive amount of shit. Thanks for agreeing. Don't know what it is with the revisionists these days.
How is that revisionist?
it totally does, i was born in 98 (zoomer) but all my favorite games are older shooters
well there are some very good games
it's basically an apple style version of a beefed up 386
for most of the games though 386 is good enough
didn't this have the original worms?
Yes and also the only one that has Worms: The Director's Cut.
Worms is a genuine landmark title IMO (to not even talk about the sequel), but like all of the finest stuff on Amiga, it got ported to other systems eventually.
Was there anything really good but which didn't see a port? I'm sure there's some, but I can't imagine it's a lot. I figure it's maybe 6 or 7 out of 10 deep cuts stuff, things which got overlooked or had too niche of an audience for a publisher to bother.
The Director's Cut was never ported.
Coulda sworn it was, but no, it wasn't. Why?
Someone post the fox and grapes pic
Amigagays can emulate nowadays (not on Amiga, though). They shouldn't be foxes.
This two points aren't connected, your thread is moronic, and you're probably a gay.
>this kills the amiga
Doom was genuinely the first real IBM-Compatible "killer app"
Literally every platform ever wanted to have it
Wing Commander was that killer app in 1990. It basically put PC on the map as a viable platform where gaming blockbusters with high production values were possible. And it had no ports until two years later.
Doom was more like "the future is here, old man, and your 16-bit machine can't run this game" moment.
>Doom was more like "the future is here, old man, and your 16-bit machine can't run this game" moment.
Oddly enough, Amiga got ports of DOS games which asked for a 386-class CPU to run. Syndicate is one such example.
PC was shit tier gaming until the 486 with VLB, which was still very expensive compared to Amiga. Doom was a good game but I didn't have money to buy a 486 in 94, Doom was terrible on 386.
>Doom was terrible on 386
I love Doom but this is true. I see tons of people talking about how it ran well on even the shittiest of hardware, hell even people talking about running it on their 286 in 1993 which is literally a lie because it simply can't run at all on anything below a 386. It ran like ass on the lowest end 486 CPUs too. In fact, if you want the original Doom executable to run at max framerate at max screensize on a 486 you probably need at least a DX4 CPU
>PC was shit tier gaming until the 486 with VLB
That's just retcon. True, Doom, along with several Origin Systems and/or Looking Glass titles from the early '90s were unplayable on 386 CPUs (despite having them as min spec), but a big portion of the period's library ran decently on something like a 25 MHz 386DX with 4 MB RAM (even better with an added 387 FPU, prices for it had dropped a lot by 1991).
Maybe but the reality of the vast majority of PC gaming until the 486 was XT or 286 with CGA and beeper. It wasn't until 486 that PC gaming really became compelling over Amiga.
>the vast majority of PC gaming until the 486 was XT or 286 with CGA and beeper.
By the late-80s CGA was only supported as a compatibility fallback mode for non-EGA-standard cards. Wing Commander (1990) requires either EGA or MCGA (an IBM proprietary standard, halfway between EGA and VGA). Supaplex (1991) requires either EGA or VGA. And a lot of late-80s games which listed the 8088/8086 as min spec ran like shit on it.
I'll grant you the beeper, though; many home PCs only got upgraded with a soundcard circa early '93.
>PC was shit tier gaming until the 486 with VLB
>Wing Commander 1 and 2, Dune 2, Secret of Monkey Island 1 and 2, Eye of the Beholder 1 and 2, Wolfenstein 3D, Geoff Crammond's Grand Prix, X-Wing and Tie Fighter, Civilization, Railroad Tycoon, Indy Fate of Atlantis, Wizardry 7, Ultima 7, Might and Magic 3-4-5, Sam and Max, Syndicate, Betrayal at Krondor, Falcon 3.0 (this one requires 387 iirc).
All of these are fine on 386. Some of them received Amiga ports but a year or two later, with worse graphics, worse performance and other fun stuff like frequent floppy swapping or no music during gameplay.
Amiga received its biggest hits during the same period: Lemmings, Cannon Fodder and Sensible Soccer. Great games but not really comparable to the PC originals above.
Doom was just a final nail in the coffin - it was the game that was impossible on contemporary Amigas at all.
> it was the game that was impossible on contemporary Amigas at all.
It wasn't. It was possible on the expensive powerful Amigas like the A4000. But no gamer owned those.
>It was possible on the expensive powerful Amigas like the A4000
Well yeah, a $2400 machine that also required expensive ram upgrade and it still was slower than a 486 with its chunky video mode. It was barely sold anyway. I have no sales number for other countries but out of 1.4 million amigas sold in Germany only 10 000 were A4000, and only 3 800 of them were powerful 040 models.
Geoff Crammond and Bullfrog games were Amiga originals in the first place, ported to DOS
By 1994 Amiga was already 10 years old hardware and just a budget computer not a real competitor to new gaming PCs and 5th gen consoles. It was like the PS2 in 2010 getting ports of Wii and PSP games and sports updates. But the Amiga still was getting great original games despite everything.
Yeah, you right aboit Crammond.
I love Amiga btw, I just disagree with the statement that PC gaming was bad before 486/VLB.
Honestly it's hilarious how people don't know or don't remember - the amiga was fricking ancient before the pc finally caught up, you're talking literally 2 gens passing from it launching before pc could even begin to compete. It's like saying HA N64 is better than the nes because it can run goldeneye and the nes CAN'T!!! Well, no shit
>implying that Amiga was already ancient by 1987
The pc hadn't caught up by 1987, I can assure you of that
>VGA: 1987
Yep, I think it caught up.
Only good for large spreadsheets.
Couldn't do sprites so it sucked for fast 2d games.
Remind me what objects in Wolfenstein 3D and Doom are represented by. I think it's 3D models but I'm not sure.
Doom came out in 87 now?
Battle Squadron
The anon trying to say the pc had caught up in 1987 because of vga and Doom needs his fricking head read, what the frick
>VGA
>Sound Blaster
Honestly these beat Amiga when combined.
NTA but in Wolf 3D and Doom cases the x86 cpu brute forces sprites in software because the system had no hardware support for them.
Amiga has hardware sprites but much less of them per scanline than Sega Genesis or SNES
Are there any pre-1990 fast 2d Amiga games worth playing?
More that it didn't have any direct hardware for fast graphics like consoles and arcade cabinets would, but eventually smart guys like Carmack figured out how to use buffering so that you could do pretty smooth scrolling and all on anemic 286 computers. Wasn't QUITE as smooth as on an NES or Master System, but it was smooth enough that you could actually do console/arcade style scrollers which were playable and didn't feel like a slideshow.
Smart optimizing made those games a reality, but that's still a radically different era of PCs, and quite different technology (raycasting and binary space partitioning). Doom's minimum requirement was a 386, and it just BARELY cut it when running on low settings, even the recommended 486 would rarely see the full 35 frames per second when there was action on the screen.
Wolfenstein 3D would turn into a slideshow on a 1987 computer, that's more lifting than just good optimizing can help you with.
The hardware had
It was swings and roundabouts. Some games looked better on PC some looked better on amiga, it was more due to developers priority. For a long time sound was WAY WAY better on amiga even when soundblaster and adlib were around. Unless you had a hdd on amiga, experiences got pretty dire at the end with constant disk swapping. Some games literally had handfuls of disks and if one of them broke you were fricked
My point is that PC gaming was way more expensive compared to Amiga and largely worse until 486.
doom kicked it up a notch but i remember seeing wolfenstein 3d and realising it was over for the amiga
>didn't play it when it was new
That's a YP
Barely anyone played it when it was new.
A1000 was stillborn for two years and it's only with a later A500 the sales picked up.
Amiga only became really popular in early 90s as a cheap alternative to PC. This is also when it started getting good games. None of the 80s Amiga stuff is any good.
Wing Commander on Amiga had great music
I was still playing Amiga when I had a SNES, it was just a good gaming platform.
I always wish Nippon got a hold of Amiga. Imagine the things Japan would've done with the software and mod track music if Amiga was popular there.
Here's an interview with the biggest Japanese die-hard Amiga fan:
https://amitopia.com/interview-shinji-amiga-in-japan/
They did, Sanyo sold it over there, it ended up bombing because Japan just strongly prefers it's own locally home grown hardware.
Except for the iPhone due to Japan's week Android market and Japan's ultra hatred of South Korea.
It's not just Android weakness - Japan has always been Apple's second strongest market. They got a bunch of Macs the US never got and MacOS usually sits between 15-20% of desktop marketshare there.
Before Macs took over Japanese schools the FM Towns use to be the big computer Japanese schools would get, it was also where most of the FM Towns' 500,000 sales came from as well.
If the MSX didn't fumble with the MSX2 (lack of on screen colors and especially sprites, lack of horizontal scrolling, interlacing for it's hi rez mode, not upgrading the main sound chip to a YM2203 at least, not bumping the controller button count to 6 buttons (8 if you count Select and Start), ect.) it would've been Japan's mobile standard instead of the iPhone (MSXM).
Don't you have a moronic thread to make where you can pretend to be pretending to be a moron instead? I heard the British public clamoring for the Acorn Archimedes to be saved.
Western hardware failed because japanese PC's needed higher resolution graphics to display their moon runes properly even at the cost of tanking the speed and colors
Easy to see the consequences in the japanese industry later. Most japanese games are either arcade style hyperactive fast or computer style rpg autism slog
Interesting, never thought of that factor.
Don't the Japs have a simplified character set which they often used for games back then? Like it worked well enough for writing text at a low resolution.
Yes, but they wouldn't use it in a historic Japanese strategy game. It would be like releasing the latest version of Madden but all fonts are Papyrus and Arial. It wouldn't feel right.
That might be fine for games but remember these are supposed to be computers first and gaming machines second. PC games existed because a LOT of dads had to have IBM PCs for work and this led to a large secondary market for entertainment. If your platform has limited resolution and sucks for word processing in japanese formal kanji then nobody is going to buy it and little Shinji will never be the target market for a secondary entertainment market on said platform.
Resolution was a big reason Amiga eventually died in the west too. When PCs were hitting 800x600 and 1024x768 and 1280x1024 to target CAD workstations Amigas were still outputting 576i for 15kHz monitors. Amiga got high res capable chipsets VERY late and so they were even out of date by the time they arrived.
They used those out of necessity, not convenience, if anything only those simplified scripts (specifically katakana, but later hiragana was used too) without kanji can be a headache as you'll lack context. Lots of computers with such normally out of the ordinary higher resolution modes had the option for kanji roms which would allow them to display kanji without it having to be "drawn" like graphics would be, so you needed to have the extra screen real estate anyone in case someone would buy a kanji rom. This is very common in 8-bits as the extra costs associated with that rom would make it more suitable for business computers which would be 16-bit for the most part as those fairly quickly opted to make it standard rather than optional.
A thread as worthless as the X68k one. Both should die.
What many here don't seem to realize is that it was the enthusiast community here in Europe which made teh Amiga attractive... Demo parties which later evolved into LANs used to be a huge thing here. That's where the scene gathered multiple times per year and voted on the best cracktros and chiptunes.
That's also the prime reason why I adored the Amiga as a young Millennial since I spent a considerable amount of time as a child and later as teen there. The Amiga had some great Games but most of them were homebrews from tiny developers here in Europe. -Thalion Software w/ Amberstar/moon comes to mind- It was a cheap enthusiast machine right from the get-go. B4 that most Amiga games used to be ST conversions.
So much so that Escom bought the rights, inventory and keyboard/case fab -Büromaschienenwerk- from Commodore Deutschland after bankruptcy.
Combined w/ their tiny margins of x86-based system/CPUs and a merger w/ a British store chain this business decision ultimately destroyed Escom. They declared bankruptcy in '96.
https://en.wikipedia.org/wiki/Escom_AG
Ah, damn, it's the Ambershit autist trying to shill his stupid Austrian game again. What's it like playing a game that's more important than Ys? Oh, wait, you haven't played one.
Why are you so triggered about a game you haven't played?
It's just some eternal newbie who tries to compensate that he missed out on lived experience completely.
Notice the over usage of misplaced buzzwords and teh shilling accusations for a game which is most probably older than himself.
All of this about an on-topic post in an on-topic bread nonetheless.
Come back when you learned teh correct definition of words i.e. never.
This
Forgot to add. Teh developers were from my home state in germoney. Not austria. So teh moron even failed @ that.
>pretending he didn't try to sell us on Ambershit by saying that it was more important than Ys when he first brought it up.
I shouldn't be surprised that an Austrian Amigger is this much into historical revisionism. Next up, the Amiga had all the best games...ignoring that they were released twenty years after they were relevant.
Putting words in my mouth won't change anything about your moronation.
>Sell
It's available 4 free and with .net not even an emu is req. Truth be told it's a good mix between birdseye/bloober and overall solid but such games are dime-a-dozen w/ the indie scene and japanese titles nowadays.
picrel is teh king of bloobers IMO Not necessarily that title tho'.
You're essentially talking to yourself w/ your moronic headcanon.
I won't entertain your BS any longer. Goodbye.
>the Austrian Amigger is this upset about being called out over his bullshit.
The next time you correct someone else's word use, ESL, make sure you yourself aren't pounding your keyboard so hard what you're righting is actually readable as English.
What?
You wouldn't get it.
Why don't they make computers inside keyboards anymore? It was kino. Also be really easy to do these days with raspberry pi and the likes.
They do.
I have never owned an Amiga, not a 1000, 500, nor 4000. The closest I've come to using an Amiga has been running Icaros Desktop in a VM once. But every time I see this thing I think "What a cool computer!".
I believe the love the Amiga's fanbase has for it has permeated my mind. The demoscene helps too.
Name a more soulful shmup.
You c**t.
Tyrian 2000. Literally that's it. 99% of shmups are soulless, and don't even let me get into how ugly those parodius garbage are.
Parodius is excellent, you have no idea what you're talking about.
Words of an insane man.
What?
It's kino
?t=1563
New Amigavision just landed, pretty based project.
What killed Amiga was Commodore's ceo dumping all money for development into his paycheck. So Amiga had to answer to VGA.
Couple that in with Myst for Mac and DOOM for PC. It was done for
Only time I actually used one was when I was doing public access, we had one for titling. But we also had a Sony titler with integrated chromakey and stuff, I just used that.
Why was amiga so desperate about doom?
Everyone was making wolf3d/doom clones back in the day.
>Everyone was making
If you don't count build engine games, there is only a handful of doom clones in the history of gaming.
>it doesn't know doom runs on everything
Exactly how underage are you?
Not on stock amiga tho
runs on a stock A4000
4fps on stock A4000 040, which was the most expensive variant of A4000:
?feature=shared
That machine launched in 1992 at $3700, so no, your average stock Amiga can't run Doom without the help of a CPU accelerator board which didn't even exist until several years after Doom release.
I don't know what that guys doing but here is Doom on a A4000 with the stock A3640 of 040 A4000s:
https://www.youtube.com/watch?v=lyQjMze4fGs
It doesn't run all that well to be honest.
I assume it only has the sound fx of the PC version and not the midi tunes?
That's a low res mode and IIRC Amiga 4000 sold with 6MB RAM in stock (2 chip RAM, 4 Fast RAM), not 16.
To be honest 386 ran Doom at the same speed (and didn't require 16MB of RAM) but 386s were 2-3 times cheaper and much more common. A4000 040 was a premium machine that very few owned.
>That machine launched in 1992 at $3700
October 1992 to be precise. Meanwhile in the same month you could get a 486DX2-66 machine with 1024x768 SVGA monitor, Sound Blaster Pro and a CD-ROM drive for $3100. High end Amiga was a scam.
AGA chipset as a whole was a scam. Planar only modes, same blitter chip from 7 years ago, same sound chip from 7 years ago. It was a disaster.
Commodore couldn't even manufacture the AGA chipset themselves, they had to outsource it to Hewlett-Packard because the MOS fab was too outdated.
>AGA chipset as a whole was a scam.
It was more of a "holy shit, homie, release something now!" desperation move. All their actual new designs had been stuck in development hell since the late-80s because lolmoney.
Was there even any good way to deal with Amiga in 1992 from the Commodore standpoint?
You had a great multitasking OS with nice software and gaming selection but you still targeted interlaced monitors so it was busted as an office machine.
You had an army of die hard fans but even they were barely invested in AGA and upgrading from Amiga 500.
The only good way I could think of is to go full PC compatible, port AmigaOS to x86 and make it all about preemptive multitasking and multimedia a couple of years before Win95.
1992 was cutting it really close, since they went bankrupt in 1994, and porting an OS to a different architecture requires about 3 years in the oven. So they might not make it, even if they dedicated full support.
Just proves my Amigas are less powerful than my TI calculators.
Brutal.
is this true today, any ports that prove carmack wrong?
>is this true today
Yes
>any ports that prove carmack wrong?
No
>is this true today
No.
>any ports that prove carmack wrong?
Yes.
>flat ground
>wonky texture mapping
Closer to Wolfenstein 3D than Doom tbh
>1.92
Is that the framerate?
Because Doom was a Big Deal at the time, people wanted it, and they wanted more games like it, while Amiga hardware wasn't quite suitable for doing a game like it without some clever thinking which wasn't figured out until later.
>without some clever thinking which wasn't figured out until later.
Well, people probably could have figured that stuff earlier.
But would the effort making a really optimized Doom version for the Amiga, like that SNES port that basically rewrote the whole engine from scratch, worth it?
Germany was the biggest market for it and Doom was banned there.
>SNES port
Would Amiggers even accept such a thing? The SNES version was so full of compromises that I can't imagine it being viable with the typical PC gaming crowd.
SNES version ran on a 21.4 Mhz RISC graphics accelerator. Very underpowered and primitive one but still. The engine was programmed from scratch, tailored to that thing. The thing is, for a port to be considered it should sell. SNES install base was enormous so even with the game being this compromised it was green lit.
In Amiga case it was an equivalent of releasing the game on Amiga 500 hardware, which was too underpowered for such game. Next logical choice is Amiga 1200 but a 14 Mhz 68020 is still slower at 3D calculations than SuperFX 2 chip and your install base becomes like 100 times less than Amiga 500 crowd.
Amiga 4000 was out of question for being even more niche and still underpowered at stock.
>inb4 Dave Taylor did niche semi-official ports like SGI Doom, linux Doom, Solaris Doom and NEXTStep Doom
All these were made for fun as opposed to being commercially sold products and targeted much more powerful hardware. But I guess we could ask Dave if he ever considered an Amiga port at the time.
I only wonder if any accelerator cards for Amiga 1200 that could run Doom did exist in, like 1995. That way you could maybe sell the game + card bundle officially.
There was several Doom Clones made for the Amiga but that was in like 1995-1996 or so and all used the AGA chipset. Alien Breed 3d is the only one I remember, but there was another one reviewed basically the same month (Breathless?).
Everyone was desperate about doom you underage youtuber moron tourist.
The problem is
DOOM WAS MADE FOR INTEL CPU'S IN MIND, Something no one had it back then.
Every single Amiga, MAC, MSX and Sharp were not INTEL 486DX2 CPU with Math Co. addon included in the die.
None of them had the power the 486 and later Pentium and AMD would have.
This is what killed Amiga and other PC's in the 90's, none of them had CPU power like AMD and Intel Pentium Chips.
The Amiga may had got the best 2d graphics driver EVER as its digital sound and midi support, but the moment the IBM PC started to evolve FAST in the 90's thanks to gaming and other stuff in general like CAD and even 3d modeling.
Those died off FAST, only Apple survived the onslaught because Applegays are loyal and helped with SGI machines.
But in general DOOM killed the entire PC competition because Carmack's coding skills ruined them.
>only Apple survived the onslaught because Applegays are loyal and helped with SGI machines.
Apple had to be bailed out by Microsoft
>INTEL 486DX2 CPU with Math Co. addon included in the die
The FPU was included on die and enhanced all those related floating point calculations needed for full 3D games. Reminder that Doom did do any floating point calculations. All the maths going on in Doom was all integer-based with things like integer Fracunits and the like.
You don't need floating point for "full" 3D. Before there was good hardware support for floating point, games tended to use integers because they were faster and you can do basically all the same maths with them.
Ability to use floating point wasn't what enabled Quake to abandon sprites in favor of real 3D models, but the increased speed of the CPU's was.
>midi support
What MIDI support? Are you confusing it with the Atari ST?
>Amiga, MAC, MSX and Sharp
Holy shit anon, what a moronic statement.
MSX is an 80s 8-bit computer, already dead by then. Amiga and x68K were stuck on an outdated tech and were dying. Mac changed to PPC. It all has nothing to do with Doom.
Doom running in software without the FPU usage was a technological dead-end anyway. The future was accelerated graphics.
>Doom running in software without the FPU usage was a technological dead-end anyway.
Yes and no. Crunching integers to produce graphics was a dead-end, true, but brute-force computing via increased frequency and IPC was seen as desirable, and led to the abrupt increase of processing power between 1994 and 1998.
Apple survived because they literally got in bed with Motorola and IBM and PowerPC *still* failed to keep up with x86.
Apple wasn't 'bailed out' by Microsoft. Microsoft invested in Apple as part of an overarching settlement where Microsoft (inadvertently or intentionally) ripped off quicktime code and bundled it into Windows. The whole arrangement was an elaborate scheme for Microsoft to save face and for Apple to get renumeration for having their software stolen, it was not a bailout.