>hear from Euros that this was some kind of supercomputer a decade ahead of its time

>hear from Euros that this was some kind of supercomputer a decade ahead of its time
>the actual game library is extremely underwhelming and meh

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  1. 2 months ago
    Anonymous

    It was a soulful machine that made Amiggers hope for an amazing future in computing until X86 crushed all their dreams.

  2. 2 months ago
    Anonymous

    Go back to your Macintosh or Atari ST, then.

    • 2 months ago
      Anonymous

      Will do, thanks anon.

  3. 2 months ago
    Anonymous

    I feel sorry for Americans who missed out on true 90s soul.

    You can load up some game in your little emulator but you will never get it.

    • 1 month ago
      Anonymous

      i will die jelly.

  4. 2 months ago
    Anonymous

    No, it was just a shitty Atari ST. The Atari was the shit.

    • 2 months ago
      Anonymous

      RIIIIIIIIIIIIIGHT...
      >less colors
      >Sounds without MIDI or other external sources sound are inferior to both late 1980s-early 1990s MS-DOS PCs, as well as OCS and ACS Amigas.

      Japanese people couldn’t evolve past making RPG’s menu simulators for four decades.

      >what are Gradius series, Castlevania aka Demon's Castle Dracula, Dragon Quest, Xevious, Abadox, Final Fantasy adventure, Secret of Mana, Kings Field, Chip & Dale NES games, Megaman Franchise, Afterburner, MSX Metal gear 1 and Metal gear 2, Snatcher on MSX & NEC PC Engine-CD, Phantasy Star series, and Biohazard up to 5

      • 2 months ago
        Chud Anon

        Do you want to try posting something relevant to my post?

    • 1 month ago
      Anonymous

      Atari ST is literally the cheapo knockoff version of the 'Miga.

      • 1 month ago
        Anonymous

        The ST is older than the Amiga.

        • 1 month ago
          Anonymous

          Yeah, because their ripoff was quicker to make while Amiga team was putting care to their design (and were slowed down by Atari's legal shenanigans).

        • 1 month ago
          Anonymous

          The Amigoy chipset was being developed from the ground up since 1982 to be the ultimate computer of the 80s
          The israelitetari ST just hired part of the Amiga team for their industrial secrets and rushed to the market in 5 months with prefab parts and low price
          It also benefitted from the fact Jack Tramiel was hated at Atari but had also burnt lots of bridges for Commodore before

  5. 2 months ago
    Anonymous

    To bad Euros and Americans can't into game design, level design or anything other than cool factor. Nothing on it was ever any good, even at the time.

    • 2 months ago
      Anonymous
    • 2 months ago
      Chud Anon

      Japanese people couldn’t evolve past making RPG’s menu simulators for four decades.

    • 2 months ago
      Anonymous

      this is true, though. a lot of western game devs treat their game as tech demos by using sophisticated code and always trying to one-up their peers in that regard, completely missing the point of making a game in the first place.

    • 1 month ago
      Anonymous

      weebs are so fricking pathetic

    • 1 month ago
      Anonymous

      To be completely fair 95% of Japanese home computer games of that era also sucked shit.

      • 1 month ago
        Anonymous

        X68000 excluded of course.

        • 1 month ago
          Anonymous

          X68000 was the biggest waste of potential. PC engine ports and Genesis ports for anything that needs scrolling and PC-98 and 8-bit ports for anything that doesn't need scrolling. Better for the former in most cases, but largely irrelevant for the latter cases. All it has is its handful of at the time relatively new arcade games and single digit exclusives which are middling at best. Sharp was moronic for deciding to freeze performance increases for new models for the first few years too.

  6. 2 months ago
    Anonymous

    Amiga is still going strong tho.

    • 2 months ago
      Anonymous

      The mods it still gets are crazy.

      • 2 months ago
        Anonymous

        True. Even their more modern PowerPC stuff is crazy.

  7. 2 months ago
    Anonymous

    It was a decade ahead of its time... in 1985. Amiga didn't get going until late 80s and its best games came out in early 90s, by which time it was definitely grossly outdated.

  8. 2 months ago
    Anonymous

    worth it for jetstrike alone

  9. 2 months ago
    Anonymous

    Why do you homosexuals care? It’s super easy to emulate. Do you think you’re going to stop me enjoying it because you make these gay posts? What is your recommendation instead? Let me guess it’s play *game you like* instead.

    • 1 month ago
      Anonymous

      >it's super easy to emulate
      >winuae is the best emulator
      >it requires a masters in CS and is still pretty crap
      ... damn.

  10. 2 months ago
    Anonymous

    Had the best 2.5D racer of all time

    • 2 months ago
      Anonymous

      Black person that's just 2D

      • 2 months ago
        Anonymous

        There's left, right, there are up and down slopes, and there's depth.
        That's clearly 3 dimensions.

    • 2 months ago
      Anonymous

      Tell us more, it'd be nice to hear a western dev at least attempt to make something good and not just some autistic demo.

      • 1 month ago
        Anonymous

        That's a screenshot of the first one which is actually very basic,
        here is it's banging intro: https://www.youtube.com/watch?v=PmrBkn9ZICo
        The second and third have a lot more features, the second being the most popular of the series (which also got a shitty Mega Drive port).

        But the first one is my personal favorite and the only one I routinely replay.
        The challenge is mostly in evading all the bullshit that it throws your way.

        Your CPU competitors are your biggest obstacles, as in literal obstacles.
        If they pass you they'll slow down and will move in front of you to block you like a road rage simulator.
        AI cheating seems pretty minimal though, there's no rubber banding and you can lap them multiple times if you do well. Which also means you'll never be free of them.
        Road hazards exist too. Nothing's worse than crashing into one right before a long uphill section where it takes forever to get up to speed again.

        I'm probably making the game sound awful but it has this weird balance of just being dickish enough to be really engaging and really making you want to beat it.

    • 1 month ago
      Anonymous

      The Amiga racing library is crazy good with every form of racing game avaliable at the time (pseudo 3D, top down, isometric, low poly) having multiple great options
      What a shame they botched the Outrun port

    • 1 month ago
      Anonymous

      this came out on the mega drive too

      • 1 month ago
        Anonymous

        It didn't. Lotus 1 on the Mega Drive is a port of Lotus 2 while 2 is a port of 3.

        • 1 month ago
          Anonymous

          That's confusing.

      • 1 month ago
        Anonymous

        It didn't. Lotus 1 on the Mega Drive is a port of Lotus 2 while 2 is a port of 3.

        Also the MD Lotus ports look and sound awful. You could tell the devs tried their best to make these ports, but MD lacks blitter fill, so it can't scale sprites and render roads smoothly like Amiga does. The music is pretty much butchered due to the sound chip and memory limitations.

        • 1 month ago
          Anonymous

          The amiga couldn't do it smoothly either. Lotus 3 PC absolutely blew everything else away, crazy smooth frame rate in comparison

          • 1 month ago
            Anonymous

            Lotus 3 on PC looks vastly simpler than the Amiga version. Sure the framerate is high, but it looks like the Amiga tried to get too fancy and fell short whereas the PC one stuck with an older version of the engine and didn't include half the detail.

            • 1 month ago
              Anonymous

              What detail is missing in DOS version exactly?

              • 1 month ago
                Anonymous

                SOVL

              • 1 month ago
                Anonymous

                Nothing is missing, amigagay lies as usual.

              • 1 month ago
                Anonymous

                I don't have an amiga, what I have is youtube.

                What detail is missing in DOS version exactly?

                Amiga:

                ?si=oBRhdbHITxddxUvF&t=728
                PC:

                ?si=93kULOtgXB84FMJx&t=6386

                The Amiga throws around a whole lot more scaled sprites. PC version is much more sparse.
                Even on the bare tracks the way the PC renders is a simpler and completely different system. To my untrained eye it looks like the PC is not using the same engine but some home grown replacement.

              • 1 month ago
                Anonymous

                For fricks sake, at least post the same track, not two different cherrypicked tracks to prove your point:

                ?feature=shared&t=475
                They are procedurally generated from a code and won't match tree by tree but the detail is the same. The only difference on PC is car sprites being squished vertically to compensate for aspect correction. Roadside detail is governed by a variable in the track code.

    • 1 month ago
      Anonymous

      Damn right. Lotus 1 is the best scaling racer ever made. It's like discovering a new class of motorsport.

      (I'd call Doom 2.5D, but hardly driving games like this one)

      Worms is a genuine landmark title IMO (to not even talk about the sequel), but like all of the finest stuff on Amiga, it got ported to other systems eventually.

      Was there anything really good but which didn't see a port? I'm sure there's some, but I can't imagine it's a lot. I figure it's maybe 6 or 7 out of 10 deep cuts stuff, things which got overlooked or had too niche of an audience for a publisher to bother.

      i'd argue for Elf and Odyssey, two platformers of all things. Odyssey has a mechanic reminiscent of another, very well known platformer but did it first by three or four years.

      I'll try to think of a few more if I can.

      • 1 month ago
        Anonymous

        >Lotus 1 is the best scaling racer ever made
        555-come-on-now

        • 1 month ago
          Anonymous

          ahh, but it is. There are other great ones - Outrun, (Super) Hang-On and a few others, but Lotus is king.

          • 1 month ago
            Anonymous

            That would be Road Rash 1994.

  11. 2 months ago
    Anonymous

    more like ANIGA am i rite

  12. 2 months ago
    Anonymous

    the Amiga was just programmers' training wheels in that a lot of people who went on to develop important PC and console games got their start with it but the same could be said for the many Japanese legends who began their careers with equally horrible PC-8801 and MSX games.

  13. 2 months ago
    Anonymous

    My childhood > Your childhood

    • 2 months ago
      Anonymous

      If your childhood didn't involve getting raped by supermodels, then it wasn't better than mine.

      • 1 month ago
        Anonymous

        Care to tell a story?

  14. 2 months ago
    Anonymous

    It was a shitfest. Totally custom everything, revisions to the custom shit through the system's life cycle making compatibility somewhat dodgy, poor quality assembly and parts making for shit reliability...

    It was held together by a handful of super-autists who knew their shit, but yeah. The entire software library was kind of "meh." Even trackers ended up being better on the PC within a few short years.

  15. 2 months ago
    Anonymous

    I was in a retro local meetup group here in my town. It was mostly a bunch of 30-something guys enjoying NES, Genesis, SNES, PS1, N64, etc
    There were some older guys there who were fans of Atari, Commodore, Spectrum, and they were all chill. They would come and set up these old computers and the games weren't the best but since these guys were so passionate about the systems and were kind enough to bring them and set up for us to try, we enjoyed and appreciated them. But there was this one Amiga guy who was always very sarcastic and bitter, always being passive-aggressive toward the more popular consoles and their japanese games, and the guy was also super annoying with glorifying the Amiga like it was the best thing ever. This resulted in people generally not respecting him as much as bantering with him about the shitty Amiga ports of games like Street Fighter.
    Similar thing happened with a pedantic "master race" PC guy who was constantly seething at consoles being popular.
    Both the PC and the Amiga guy were especially mad about Nintendo for some reason. Like in a different way than the Sega or PS1 guys who might shitpost a bit about nintendo but at the end of the day still enjoyed games on Nintendo consoles, unlike the PC and Amiga guy who seemed to have a personal problem with nintendo lol. There are just an isolated example in a small community but I think same types of personalities might be more common on the Amiga community in general? I'm dure cool guys who are fans of Amiga exist, but I haven't seen many examples, neither IRL or online.
    My personal opinion on the Amiga is that its a pretty cool computer actually. It has many good games but most of them were ported to IBM PCs

  16. 2 months ago
    Anonymous

    reverse nostalgia doesnt work. if you werent there at the time of course you'll be underwhelmed.

    I've never played the NES but if I gave it a try today it would be 100% meh

    • 2 months ago
      Anonymous

      I grew up with PS2 and PC in the 2000s but became a NES fan because it has some of the best 2D platformers/action games of all time.

      • 2 months ago
        Anonymous

        Mega Man and ...Mega Man?

        • 2 months ago
          Anonymous

          And Ninja Gaiden and Castlevania and Contra and Adventure Island and Bionic Commando... Just to name a few of the most popular.

          • 2 months ago
            Anonymous

            I wouldn't consider any of those even close to best games of all times.

            • 2 months ago
              Anonymous
    • 1 month ago
      Anonymous

      >never played the NES
      I feel so bad for you anon. Literally the best vidya machine ever made.

    • 1 month ago
      Anonymous

      >I've never played the NES but if I gave it a try today it would be 100% meh
      I've never played the original Castlevania before last year. It's one of the best games I've ever played and it released before I was born
      If you think 30+ years old games can only be good with nostalgia you don't actually like video games

    • 1 month ago
      Anonymous

      NES had its share of worthless shovelware, but it's a fact that it had some incredibly solid first party and third party titles which still hold up well today.
      You don't need nostalgia for SMB3, Ducktales, or Castlevania 3, and it had some great sleeper titles like Lone Ranger.

      If you like sidescrolling or topdown action games, usually some degree of arcade flavored, then you'll probably find a few games you'll like in that library. If you like RPGs, they'd be on the simple side on an 8-bit machine with no harddrive, but it does have them.

      >this kills the amiga

      That's Doom 2, Commodore had already filed for bankruptcy roughly half a year before that. Amiga was already on the way out in 1990, it's Commodore who killed the Amiga.

      Wing Commander was that killer app in 1990. It basically put PC on the map as a viable platform where gaming blockbusters with high production values were possible. And it had no ports until two years later.
      Doom was more like "the future is here, old man, and your 16-bit machine can't run this game" moment.

      Wing Commander is a good example, you also had stuff like Ultima Underworld, which even predates Wolfenstein 3D. Oh yeah, and Alone In The Dark is another big game from around those times which was only on PC (the Mac port came a bit later).

      • 1 month ago
        Anonymous

        Its share? It's largely worthless shovelware, especially if you include the Famicom's library. Even its ports of early JPC titles manage to be worse half the time. That doesn't take away it has good titles, but people always understate how crap the library really is.

        • 1 month ago
          Anonymous

          The absolute amount of good titles is what matters. By that criteria NES library is among the best. Nobody forces you to play shovelware.

          • 1 month ago
            Anonymous

            No, It'll forever be relevant for tricking little Johns and Keitarous into buying absolute crap. No need to downplay it, no one does that for other systems either. Be consistent.

            • 1 month ago
              Anonymous

              By this logic, Steam is the worst platform ever by far

              • 1 month ago
                Anonymous

                it is
                frick steam

              • 1 month ago
                Anonymous

                That logic has nothing to do with the quality of a platform itself, but of its library, hence the word library is used and not platform in case you missed it. Yes, Steam has the worst library of all time unless we just tack it onto IBM PC. Are we really going to get into the stage of pretending a popular system doesn't have massive amounts of shovelware now?

            • 1 month ago
              Anonymous

              Bro, every successful system with good games had crap too, that's just the nature of the market. Sega Genesis, Nintendo Game Boy, Sony Playstation, these all had oodles and oodles of bottom rung trash, but it's the good stuff they had which they get remembered for.

              • 1 month ago
                Anonymous

                Yes? So it still had massive amount of shit. Thanks for agreeing. Don't know what it is with the revisionists these days.

              • 1 month ago
                Anonymous

                How is that revisionist?

    • 1 month ago
      Anonymous

      it totally does, i was born in 98 (zoomer) but all my favorite games are older shooters

  17. 1 month ago
    Dave

    well there are some very good games

    it's basically an apple style version of a beefed up 386

    for most of the games though 386 is good enough

  18. 1 month ago
    Anonymous

    didn't this have the original worms?

    • 1 month ago
      Anonymous

      Yes and also the only one that has Worms: The Director's Cut.

      • 1 month ago
        Anonymous

        Worms is a genuine landmark title IMO (to not even talk about the sequel), but like all of the finest stuff on Amiga, it got ported to other systems eventually.

        Was there anything really good but which didn't see a port? I'm sure there's some, but I can't imagine it's a lot. I figure it's maybe 6 or 7 out of 10 deep cuts stuff, things which got overlooked or had too niche of an audience for a publisher to bother.

        • 1 month ago
          Anonymous

          The Director's Cut was never ported.

          • 1 month ago
            Anonymous

            Coulda sworn it was, but no, it wasn't. Why?

  19. 1 month ago
    Anonymous

    Someone post the fox and grapes pic

    • 1 month ago
      Anonymous

      Amigagays can emulate nowadays (not on Amiga, though). They shouldn't be foxes.

  20. 1 month ago
    Anonymous

    This two points aren't connected, your thread is moronic, and you're probably a gay.

  21. 1 month ago
    Anonymous

    >this kills the amiga

    • 1 month ago
      Anonymous

      Doom was genuinely the first real IBM-Compatible "killer app"
      Literally every platform ever wanted to have it

      • 1 month ago
        Anonymous

        Wing Commander was that killer app in 1990. It basically put PC on the map as a viable platform where gaming blockbusters with high production values were possible. And it had no ports until two years later.
        Doom was more like "the future is here, old man, and your 16-bit machine can't run this game" moment.

        • 1 month ago
          Anonymous

          >Doom was more like "the future is here, old man, and your 16-bit machine can't run this game" moment.
          Oddly enough, Amiga got ports of DOS games which asked for a 386-class CPU to run. Syndicate is one such example.

        • 1 month ago
          Anonymous

          PC was shit tier gaming until the 486 with VLB, which was still very expensive compared to Amiga. Doom was a good game but I didn't have money to buy a 486 in 94, Doom was terrible on 386.

          • 1 month ago
            Anonymous

            >Doom was terrible on 386
            I love Doom but this is true. I see tons of people talking about how it ran well on even the shittiest of hardware, hell even people talking about running it on their 286 in 1993 which is literally a lie because it simply can't run at all on anything below a 386. It ran like ass on the lowest end 486 CPUs too. In fact, if you want the original Doom executable to run at max framerate at max screensize on a 486 you probably need at least a DX4 CPU

          • 1 month ago
            Anonymous

            >PC was shit tier gaming until the 486 with VLB
            That's just retcon. True, Doom, along with several Origin Systems and/or Looking Glass titles from the early '90s were unplayable on 386 CPUs (despite having them as min spec), but a big portion of the period's library ran decently on something like a 25 MHz 386DX with 4 MB RAM (even better with an added 387 FPU, prices for it had dropped a lot by 1991).

            • 1 month ago
              Anonymous

              Maybe but the reality of the vast majority of PC gaming until the 486 was XT or 286 with CGA and beeper. It wasn't until 486 that PC gaming really became compelling over Amiga.

              • 1 month ago
                Anonymous

                >the vast majority of PC gaming until the 486 was XT or 286 with CGA and beeper.
                By the late-80s CGA was only supported as a compatibility fallback mode for non-EGA-standard cards. Wing Commander (1990) requires either EGA or MCGA (an IBM proprietary standard, halfway between EGA and VGA). Supaplex (1991) requires either EGA or VGA. And a lot of late-80s games which listed the 8088/8086 as min spec ran like shit on it.
                I'll grant you the beeper, though; many home PCs only got upgraded with a soundcard circa early '93.

          • 1 month ago
            Anonymous

            >PC was shit tier gaming until the 486 with VLB
            >Wing Commander 1 and 2, Dune 2, Secret of Monkey Island 1 and 2, Eye of the Beholder 1 and 2, Wolfenstein 3D, Geoff Crammond's Grand Prix, X-Wing and Tie Fighter, Civilization, Railroad Tycoon, Indy Fate of Atlantis, Wizardry 7, Ultima 7, Might and Magic 3-4-5, Sam and Max, Syndicate, Betrayal at Krondor, Falcon 3.0 (this one requires 387 iirc).
            All of these are fine on 386. Some of them received Amiga ports but a year or two later, with worse graphics, worse performance and other fun stuff like frequent floppy swapping or no music during gameplay.
            Amiga received its biggest hits during the same period: Lemmings, Cannon Fodder and Sensible Soccer. Great games but not really comparable to the PC originals above.
            Doom was just a final nail in the coffin - it was the game that was impossible on contemporary Amigas at all.

            • 1 month ago
              Anonymous

              > it was the game that was impossible on contemporary Amigas at all.
              It wasn't. It was possible on the expensive powerful Amigas like the A4000. But no gamer owned those.

              • 1 month ago
                Anonymous

                >It was possible on the expensive powerful Amigas like the A4000
                Well yeah, a $2400 machine that also required expensive ram upgrade and it still was slower than a 486 with its chunky video mode. It was barely sold anyway. I have no sales number for other countries but out of 1.4 million amigas sold in Germany only 10 000 were A4000, and only 3 800 of them were powerful 040 models.

            • 1 month ago
              Anonymous

              Geoff Crammond and Bullfrog games were Amiga originals in the first place, ported to DOS
              By 1994 Amiga was already 10 years old hardware and just a budget computer not a real competitor to new gaming PCs and 5th gen consoles. It was like the PS2 in 2010 getting ports of Wii and PSP games and sports updates. But the Amiga still was getting great original games despite everything.

              • 1 month ago
                Anonymous

                Yeah, you right aboit Crammond.
                I love Amiga btw, I just disagree with the statement that PC gaming was bad before 486/VLB.

              • 1 month ago
                Anonymous

                Honestly it's hilarious how people don't know or don't remember - the amiga was fricking ancient before the pc finally caught up, you're talking literally 2 gens passing from it launching before pc could even begin to compete. It's like saying HA N64 is better than the nes because it can run goldeneye and the nes CAN'T!!! Well, no shit

              • 1 month ago
                Anonymous

                >implying that Amiga was already ancient by 1987

              • 1 month ago
                Anonymous

                The pc hadn't caught up by 1987, I can assure you of that

              • 1 month ago
                Anonymous

                >VGA: 1987
                Yep, I think it caught up.

              • 1 month ago
                Anonymous

                Only good for large spreadsheets.

                Couldn't do sprites so it sucked for fast 2d games.

              • 1 month ago
                Anonymous

                Remind me what objects in Wolfenstein 3D and Doom are represented by. I think it's 3D models but I'm not sure.

              • 1 month ago
                Anonymous

                Doom came out in 87 now?

                Are there any pre-1990 fast 2d Amiga games worth playing?

                Battle Squadron

              • 1 month ago
                Anonymous

                The anon trying to say the pc had caught up in 1987 because of vga and Doom needs his fricking head read, what the frick

              • 1 month ago
                Anonymous

                >VGA
                >Sound Blaster
                Honestly these beat Amiga when combined.

              • 1 month ago
                Anonymous

                NTA but in Wolf 3D and Doom cases the x86 cpu brute forces sprites in software because the system had no hardware support for them.
                Amiga has hardware sprites but much less of them per scanline than Sega Genesis or SNES

              • 1 month ago
                Anonymous

                Are there any pre-1990 fast 2d Amiga games worth playing?

              • 1 month ago
                Anonymous

                More that it didn't have any direct hardware for fast graphics like consoles and arcade cabinets would, but eventually smart guys like Carmack figured out how to use buffering so that you could do pretty smooth scrolling and all on anemic 286 computers. Wasn't QUITE as smooth as on an NES or Master System, but it was smooth enough that you could actually do console/arcade style scrollers which were playable and didn't feel like a slideshow.

                Remind me what objects in Wolfenstein 3D and Doom are represented by. I think it's 3D models but I'm not sure.

                Smart optimizing made those games a reality, but that's still a radically different era of PCs, and quite different technology (raycasting and binary space partitioning). Doom's minimum requirement was a 386, and it just BARELY cut it when running on low settings, even the recommended 486 would rarely see the full 35 frames per second when there was action on the screen.
                Wolfenstein 3D would turn into a slideshow on a 1987 computer, that's more lifting than just good optimizing can help you with.

              • 1 month ago
                Anonymous

                The hardware had

          • 1 month ago
            Anonymous

            It was swings and roundabouts. Some games looked better on PC some looked better on amiga, it was more due to developers priority. For a long time sound was WAY WAY better on amiga even when soundblaster and adlib were around. Unless you had a hdd on amiga, experiences got pretty dire at the end with constant disk swapping. Some games literally had handfuls of disks and if one of them broke you were fricked

            • 1 month ago
              Anonymous

              My point is that PC gaming was way more expensive compared to Amiga and largely worse until 486.

      • 1 month ago
        Anonymous

        doom kicked it up a notch but i remember seeing wolfenstein 3d and realising it was over for the amiga

  22. 1 month ago
    Anonymous

    >didn't play it when it was new
    That's a YP

    • 1 month ago
      Anonymous

      Barely anyone played it when it was new.
      A1000 was stillborn for two years and it's only with a later A500 the sales picked up.

    • 1 month ago
      Anonymous

      Barely anyone played it when it was new.
      A1000 was stillborn for two years and it's only with a later A500 the sales picked up.

      Amiga only became really popular in early 90s as a cheap alternative to PC. This is also when it started getting good games. None of the 80s Amiga stuff is any good.

  23. 1 month ago
    Anonymous

    Wing Commander on Amiga had great music

  24. 1 month ago
    Anonymous

    I was still playing Amiga when I had a SNES, it was just a good gaming platform.

  25. 1 month ago
    Anonymous

    I always wish Nippon got a hold of Amiga. Imagine the things Japan would've done with the software and mod track music if Amiga was popular there.

    • 1 month ago
      Anonymous

      Here's an interview with the biggest Japanese die-hard Amiga fan:
      https://amitopia.com/interview-shinji-amiga-in-japan/

    • 1 month ago
      Anonymous

      They did, Sanyo sold it over there, it ended up bombing because Japan just strongly prefers it's own locally home grown hardware.
      Except for the iPhone due to Japan's week Android market and Japan's ultra hatred of South Korea.

      • 1 month ago
        Anonymous

        It's not just Android weakness - Japan has always been Apple's second strongest market. They got a bunch of Macs the US never got and MacOS usually sits between 15-20% of desktop marketshare there.

        • 1 month ago
          Anonymous

          Before Macs took over Japanese schools the FM Towns use to be the big computer Japanese schools would get, it was also where most of the FM Towns' 500,000 sales came from as well.

          If the MSX didn't fumble with the MSX2 (lack of on screen colors and especially sprites, lack of horizontal scrolling, interlacing for it's hi rez mode, not upgrading the main sound chip to a YM2203 at least, not bumping the controller button count to 6 buttons (8 if you count Select and Start), ect.) it would've been Japan's mobile standard instead of the iPhone (MSXM).

          • 1 month ago
            Anonymous

            Don't you have a moronic thread to make where you can pretend to be pretending to be a moron instead? I heard the British public clamoring for the Acorn Archimedes to be saved.

    • 1 month ago
      Anonymous

      Western hardware failed because japanese PC's needed higher resolution graphics to display their moon runes properly even at the cost of tanking the speed and colors
      Easy to see the consequences in the japanese industry later. Most japanese games are either arcade style hyperactive fast or computer style rpg autism slog

      • 1 month ago
        Anonymous

        Interesting, never thought of that factor.

      • 1 month ago
        Anonymous

        Don't the Japs have a simplified character set which they often used for games back then? Like it worked well enough for writing text at a low resolution.

        • 1 month ago
          Anonymous

          Yes, but they wouldn't use it in a historic Japanese strategy game. It would be like releasing the latest version of Madden but all fonts are Papyrus and Arial. It wouldn't feel right.

        • 1 month ago
          Anonymous

          That might be fine for games but remember these are supposed to be computers first and gaming machines second. PC games existed because a LOT of dads had to have IBM PCs for work and this led to a large secondary market for entertainment. If your platform has limited resolution and sucks for word processing in japanese formal kanji then nobody is going to buy it and little Shinji will never be the target market for a secondary entertainment market on said platform.
          Resolution was a big reason Amiga eventually died in the west too. When PCs were hitting 800x600 and 1024x768 and 1280x1024 to target CAD workstations Amigas were still outputting 576i for 15kHz monitors. Amiga got high res capable chipsets VERY late and so they were even out of date by the time they arrived.

      • 1 month ago
        Anonymous

        They used those out of necessity, not convenience, if anything only those simplified scripts (specifically katakana, but later hiragana was used too) without kanji can be a headache as you'll lack context. Lots of computers with such normally out of the ordinary higher resolution modes had the option for kanji roms which would allow them to display kanji without it having to be "drawn" like graphics would be, so you needed to have the extra screen real estate anyone in case someone would buy a kanji rom. This is very common in 8-bits as the extra costs associated with that rom would make it more suitable for business computers which would be 16-bit for the most part as those fairly quickly opted to make it standard rather than optional.

  26. 1 month ago
    Anonymous

    A thread as worthless as the X68k one. Both should die.

  27. 1 month ago
    Anonymous

    What many here don't seem to realize is that it was the enthusiast community here in Europe which made teh Amiga attractive... Demo parties which later evolved into LANs used to be a huge thing here. That's where the scene gathered multiple times per year and voted on the best cracktros and chiptunes.
    That's also the prime reason why I adored the Amiga as a young Millennial since I spent a considerable amount of time as a child and later as teen there. The Amiga had some great Games but most of them were homebrews from tiny developers here in Europe. -Thalion Software w/ Amberstar/moon comes to mind- It was a cheap enthusiast machine right from the get-go. B4 that most Amiga games used to be ST conversions.
    So much so that Escom bought the rights, inventory and keyboard/case fab -Büromaschienenwerk- from Commodore Deutschland after bankruptcy.
    Combined w/ their tiny margins of x86-based system/CPUs and a merger w/ a British store chain this business decision ultimately destroyed Escom. They declared bankruptcy in '96.
    https://en.wikipedia.org/wiki/Escom_AG

    • 1 month ago
      Anonymous

      Ah, damn, it's the Ambershit autist trying to shill his stupid Austrian game again. What's it like playing a game that's more important than Ys? Oh, wait, you haven't played one.

      • 1 month ago
        Anonymous

        Why are you so triggered about a game you haven't played?

        • 1 month ago
          Anonymous

          It's just some eternal newbie who tries to compensate that he missed out on lived experience completely.
          Notice the over usage of misplaced buzzwords and teh shilling accusations for a game which is most probably older than himself.
          All of this about an on-topic post in an on-topic bread nonetheless.

          Ah, damn, it's the Ambershit autist trying to shill his stupid Austrian game again. What's it like playing a game that's more important than Ys? Oh, wait, you haven't played one.

          Come back when you learned teh correct definition of words i.e. never.

          You wouldn't get it.

          This

          • 1 month ago
            Anonymous

            Forgot to add. Teh developers were from my home state in germoney. Not austria. So teh moron even failed @ that.

          • 1 month ago
            Anonymous

            >pretending he didn't try to sell us on Ambershit by saying that it was more important than Ys when he first brought it up.
            I shouldn't be surprised that an Austrian Amigger is this much into historical revisionism. Next up, the Amiga had all the best games...ignoring that they were released twenty years after they were relevant.

            • 1 month ago
              Anonymous

              Putting words in my mouth won't change anything about your moronation.
              >Sell
              It's available 4 free and with .net not even an emu is req. Truth be told it's a good mix between birdseye/bloober and overall solid but such games are dime-a-dozen w/ the indie scene and japanese titles nowadays.
              picrel is teh king of bloobers IMO Not necessarily that title tho'.
              You're essentially talking to yourself w/ your moronic headcanon.
              I won't entertain your BS any longer. Goodbye.

              • 1 month ago
                Anonymous

                >the Austrian Amigger is this upset about being called out over his bullshit.
                The next time you correct someone else's word use, ESL, make sure you yourself aren't pounding your keyboard so hard what you're righting is actually readable as English.

      • 1 month ago
        Anonymous

        What?

  28. 1 month ago
    Anonymous

    You wouldn't get it.

  29. 1 month ago
    Anonymous

    Why don't they make computers inside keyboards anymore? It was kino. Also be really easy to do these days with raspberry pi and the likes.

    • 1 month ago
      Anonymous

      They do.

  30. 1 month ago
    Anonymous

    I have never owned an Amiga, not a 1000, 500, nor 4000. The closest I've come to using an Amiga has been running Icaros Desktop in a VM once. But every time I see this thing I think "What a cool computer!".
    I believe the love the Amiga's fanbase has for it has permeated my mind. The demoscene helps too.

  31. 1 month ago
    Anonymous

    Name a more soulful shmup.
    You c**t.

    • 1 month ago
      Anonymous

      Tyrian 2000. Literally that's it. 99% of shmups are soulless, and don't even let me get into how ugly those parodius garbage are.

      • 1 month ago
        Anonymous

        Parodius is excellent, you have no idea what you're talking about.

      • 1 month ago
        Anonymous

        Words of an insane man.

      • 1 month ago
        Anonymous

        What?
        It's kino

        ?t=1563

  32. 1 month ago
    Anonymous

    New Amigavision just landed, pretty based project.

  33. 1 month ago
    Anonymous

    What killed Amiga was Commodore's ceo dumping all money for development into his paycheck. So Amiga had to answer to VGA.
    Couple that in with Myst for Mac and DOOM for PC. It was done for

    • 1 month ago
      Anonymous

      Only time I actually used one was when I was doing public access, we had one for titling. But we also had a Sony titler with integrated chromakey and stuff, I just used that.

  34. 1 month ago
    Anonymous

    Why was amiga so desperate about doom?

    • 1 month ago
      Anonymous

      Everyone was making wolf3d/doom clones back in the day.

      • 1 month ago
        Anonymous

        >Everyone was making
        If you don't count build engine games, there is only a handful of doom clones in the history of gaming.

        • 1 month ago
          Anonymous

          >it doesn't know doom runs on everything
          Exactly how underage are you?

          • 1 month ago
            Anonymous

            Not on stock amiga tho

            • 1 month ago
              Anonymous

              runs on a stock A4000

              • 1 month ago
                Anonymous

                4fps on stock A4000 040, which was the most expensive variant of A4000:

                ?feature=shared
                That machine launched in 1992 at $3700, so no, your average stock Amiga can't run Doom without the help of a CPU accelerator board which didn't even exist until several years after Doom release.

              • 1 month ago
                Anonymous

                I don't know what that guys doing but here is Doom on a A4000 with the stock A3640 of 040 A4000s:
                https://www.youtube.com/watch?v=lyQjMze4fGs

              • 1 month ago
                Anonymous

                It doesn't run all that well to be honest.
                I assume it only has the sound fx of the PC version and not the midi tunes?

              • 1 month ago
                Anonymous

                That's a low res mode and IIRC Amiga 4000 sold with 6MB RAM in stock (2 chip RAM, 4 Fast RAM), not 16.
                To be honest 386 ran Doom at the same speed (and didn't require 16MB of RAM) but 386s were 2-3 times cheaper and much more common. A4000 040 was a premium machine that very few owned.

              • 1 month ago
                Anonymous

                >That machine launched in 1992 at $3700
                October 1992 to be precise. Meanwhile in the same month you could get a 486DX2-66 machine with 1024x768 SVGA monitor, Sound Blaster Pro and a CD-ROM drive for $3100. High end Amiga was a scam.

              • 1 month ago
                Anonymous

                AGA chipset as a whole was a scam. Planar only modes, same blitter chip from 7 years ago, same sound chip from 7 years ago. It was a disaster.

              • 1 month ago
                Anonymous

                Commodore couldn't even manufacture the AGA chipset themselves, they had to outsource it to Hewlett-Packard because the MOS fab was too outdated.

              • 1 month ago
                Anonymous

                >AGA chipset as a whole was a scam.
                It was more of a "holy shit, homie, release something now!" desperation move. All their actual new designs had been stuck in development hell since the late-80s because lolmoney.

              • 1 month ago
                Anonymous

                Was there even any good way to deal with Amiga in 1992 from the Commodore standpoint?
                You had a great multitasking OS with nice software and gaming selection but you still targeted interlaced monitors so it was busted as an office machine.
                You had an army of die hard fans but even they were barely invested in AGA and upgrading from Amiga 500.
                The only good way I could think of is to go full PC compatible, port AmigaOS to x86 and make it all about preemptive multitasking and multimedia a couple of years before Win95.

              • 1 month ago
                Anonymous

                1992 was cutting it really close, since they went bankrupt in 1994, and porting an OS to a different architecture requires about 3 years in the oven. So they might not make it, even if they dedicated full support.

            • 1 month ago
              Anonymous

              Just proves my Amigas are less powerful than my TI calculators.

    • 1 month ago
      Anonymous
      • 1 month ago
        Anonymous

        Brutal.

      • 1 month ago
        Anonymous

        is this true today, any ports that prove carmack wrong?

        • 1 month ago
          Anonymous

          >is this true today
          Yes
          >any ports that prove carmack wrong?
          No

        • 1 month ago
          Anonymous

          >is this true today
          No.
          >any ports that prove carmack wrong?
          Yes.

          • 1 month ago
            Anonymous

            >flat ground
            >wonky texture mapping
            Closer to Wolfenstein 3D than Doom tbh

          • 1 month ago
            Anonymous

            >1.92
            Is that the framerate?

    • 1 month ago
      Anonymous

      Because Doom was a Big Deal at the time, people wanted it, and they wanted more games like it, while Amiga hardware wasn't quite suitable for doing a game like it without some clever thinking which wasn't figured out until later.

      • 1 month ago
        Anonymous

        >without some clever thinking which wasn't figured out until later.
        Well, people probably could have figured that stuff earlier.
        But would the effort making a really optimized Doom version for the Amiga, like that SNES port that basically rewrote the whole engine from scratch, worth it?
        Germany was the biggest market for it and Doom was banned there.

        • 1 month ago
          Anonymous

          >SNES port
          Would Amiggers even accept such a thing? The SNES version was so full of compromises that I can't imagine it being viable with the typical PC gaming crowd.

          • 1 month ago
            Anonymous

            SNES version ran on a 21.4 Mhz RISC graphics accelerator. Very underpowered and primitive one but still. The engine was programmed from scratch, tailored to that thing. The thing is, for a port to be considered it should sell. SNES install base was enormous so even with the game being this compromised it was green lit.
            In Amiga case it was an equivalent of releasing the game on Amiga 500 hardware, which was too underpowered for such game. Next logical choice is Amiga 1200 but a 14 Mhz 68020 is still slower at 3D calculations than SuperFX 2 chip and your install base becomes like 100 times less than Amiga 500 crowd.
            Amiga 4000 was out of question for being even more niche and still underpowered at stock.
            >inb4 Dave Taylor did niche semi-official ports like SGI Doom, linux Doom, Solaris Doom and NEXTStep Doom
            All these were made for fun as opposed to being commercially sold products and targeted much more powerful hardware. But I guess we could ask Dave if he ever considered an Amiga port at the time.
            I only wonder if any accelerator cards for Amiga 1200 that could run Doom did exist in, like 1995. That way you could maybe sell the game + card bundle officially.

            • 1 month ago
              Anonymous

              There was several Doom Clones made for the Amiga but that was in like 1995-1996 or so and all used the AGA chipset. Alien Breed 3d is the only one I remember, but there was another one reviewed basically the same month (Breathless?).

    • 1 month ago
      Anonymous

      Everyone was desperate about doom you underage youtuber moron tourist.
      The problem is

      DOOM WAS MADE FOR INTEL CPU'S IN MIND, Something no one had it back then.
      Every single Amiga, MAC, MSX and Sharp were not INTEL 486DX2 CPU with Math Co. addon included in the die.
      None of them had the power the 486 and later Pentium and AMD would have.

      This is what killed Amiga and other PC's in the 90's, none of them had CPU power like AMD and Intel Pentium Chips.
      The Amiga may had got the best 2d graphics driver EVER as its digital sound and midi support, but the moment the IBM PC started to evolve FAST in the 90's thanks to gaming and other stuff in general like CAD and even 3d modeling.

      Those died off FAST, only Apple survived the onslaught because Applegays are loyal and helped with SGI machines.
      But in general DOOM killed the entire PC competition because Carmack's coding skills ruined them.

      • 1 month ago
        Anonymous

        >only Apple survived the onslaught because Applegays are loyal and helped with SGI machines.
        Apple had to be bailed out by Microsoft

      • 1 month ago
        Anonymous

        >INTEL 486DX2 CPU with Math Co. addon included in the die

        The FPU was included on die and enhanced all those related floating point calculations needed for full 3D games. Reminder that Doom did do any floating point calculations. All the maths going on in Doom was all integer-based with things like integer Fracunits and the like.

        • 1 month ago
          Anonymous

          You don't need floating point for "full" 3D. Before there was good hardware support for floating point, games tended to use integers because they were faster and you can do basically all the same maths with them.
          Ability to use floating point wasn't what enabled Quake to abandon sprites in favor of real 3D models, but the increased speed of the CPU's was.

      • 1 month ago
        Anonymous

        >midi support
        What MIDI support? Are you confusing it with the Atari ST?

      • 1 month ago
        Anonymous

        >Amiga, MAC, MSX and Sharp
        Holy shit anon, what a moronic statement.
        MSX is an 80s 8-bit computer, already dead by then. Amiga and x68K were stuck on an outdated tech and were dying. Mac changed to PPC. It all has nothing to do with Doom.
        Doom running in software without the FPU usage was a technological dead-end anyway. The future was accelerated graphics.

        • 1 month ago
          Anonymous

          >Doom running in software without the FPU usage was a technological dead-end anyway.
          Yes and no. Crunching integers to produce graphics was a dead-end, true, but brute-force computing via increased frequency and IPC was seen as desirable, and led to the abrupt increase of processing power between 1994 and 1998.

      • 1 month ago
        Anonymous

        Apple survived because they literally got in bed with Motorola and IBM and PowerPC *still* failed to keep up with x86.

        >only Apple survived the onslaught because Applegays are loyal and helped with SGI machines.
        Apple had to be bailed out by Microsoft

        Apple wasn't 'bailed out' by Microsoft. Microsoft invested in Apple as part of an overarching settlement where Microsoft (inadvertently or intentionally) ripped off quicktime code and bundled it into Windows. The whole arrangement was an elaborate scheme for Microsoft to save face and for Apple to get renumeration for having their software stolen, it was not a bailout.

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