Hegemony III: Clash of the Ancients

Has anyone ever played this game? Its 8 years old and has 20k views on it's one youtube trailer. Is the gameplay any good? From what I could gather up online it seems like a decent game. If you know anything about this game or has played it please drop everything you know here, thanks.

CRIME Shirt $21.68

Shopping Cart Returner Shirt $21.68

CRIME Shirt $21.68

  1. 10 months ago
    Anonymous

    I played it when it came out, dont remember much about it unfortunately.
    If gameplay looks interesting to you id say give it a go

  2. 10 months ago
    Anonymous

    This game is one of my personal favorites; it's something I keep coming back to. That said, it occupies it's own niche and can be difficult to talk about. I suggest downloading the demo for the first game, Hegemony Gold. It's mechanically simpler and more unique.

    You mentioned a youtube video so I assume you know about the seamless map, which is an amazing achievement within the genre. There are four resources: Food, Gold, Wood and Manpower. Aside from gold, which is floating, every resource is stored in a specific location for you to lose or capture. Generally you're spending most of your time considering whether the balance of resources allows you to advance the front. Campaigns start with you marching our soldiers out of your individual camps and cities and end with them marching into the camps and cities of your enemies, so the experience feels very real and complete. The game has mechanics for flanking, charging and ambushes, but in general you don't need to worry about the tactics too much. Diplomacy is likewise simple, but robust. You can spend manpower assaulting cities directly or you can spend time cutting off their supply routes and starving them out, it's your choice. It also has some modders supporting it after all these years, which is nice.

    • 10 months ago
      Anonymous

      Is the city building/managment good ?

      • 10 months ago
        Anonymous

        Barebones. Hegemony III has city management because games like this are "supposed to" have it. You can fiddle with taxes, and build buildings to get your resources up or focus on defense. Contrast this with Hegemony Gold, which doesn't bother except for the migrants you can use to boost manpower. It's not bad, but it's not really what the game is about.

    • 10 months ago
      Anonymous

      I played it recently and it's okay in the early to midgame, late game is just a disaster. It has the same problems and issues most map painter games get, the player simply becomes to powerful and snowballs. My Rome campaign went really good for a first playthrough, even when you consider that it's one of the harder factions to play. At least according to the Steam Guides.
      It's mostly a managment game and less of an fighting game, your most important ressource is food and the logistic network to transport said food. It also has a season cycle, with little to no food production during winter. This slows down your expansion and it forces you to plan a head, at least until you snowball to much.
      The fighting system isn't great and your unit choices are mostly limited to your starting culture. Which means you get 4-5 non generic units to play with. Micro managment can be done in the early game, when armies are smaller. It easier to overwhelm the enemy starting in the midgame. The AI mostly attacks with smaller forces, large battles are rare.

      Thank you for the replies guys. I got the game, played it a bit and It seems pretty good. Its nothing groundbreaking but I love it nonetheless, gonna try out the Greek one soon

      • 10 months ago
        Anonymous

        I haven’t played the Greek one, but I highly recommended getting the DLC so you can play Latium the Prequel mod. Or the Iberia map mod.

        • 9 months ago
          Anonymous

          The Iberia mod is a fantastic treatment of the Second Punic War. The story mode is better than the DLC and the sandbox effectively doubles the game.

  3. 10 months ago
    Anonymous

    I played it recently and it's okay in the early to midgame, late game is just a disaster. It has the same problems and issues most map painter games get, the player simply becomes to powerful and snowballs. My Rome campaign went really good for a first playthrough, even when you consider that it's one of the harder factions to play. At least according to the Steam Guides.
    It's mostly a managment game and less of an fighting game, your most important ressource is food and the logistic network to transport said food. It also has a season cycle, with little to no food production during winter. This slows down your expansion and it forces you to plan a head, at least until you snowball to much.
    The fighting system isn't great and your unit choices are mostly limited to your starting culture. Which means you get 4-5 non generic units to play with. Micro managment can be done in the early game, when armies are smaller. It easier to overwhelm the enemy starting in the midgame. The AI mostly attacks with smaller forces, large battles are rare.

  4. 10 months ago
    Anonymous

    I wish we could get a new game

  5. 9 months ago
    Anonymous

    I agree it's pretty good for an indie game and unique in comparison to the better marketed competition: the seamless zoom does away with the clunkiness of Total War games (split stategy and tactical maps just annoy me) and the supply system does what Paradox games mostly fail at, to keep player expansion in check.

    True, Hegemony could use more DLC and Patches, but at least it is moddable and has got steam workshop enabled. It's such shame no dedicated publisher took this game franchise under its wings...

    • 9 months ago
      Anonymous

      The creators could try and offer it to that publisher owned by the vst-fan rich cowboy guy

      • 9 months ago
        Anonymous

        >creator
        he is dead anon, that is why game is in limbo

        • 9 months ago
          Anonymous

          RIP

  6. 9 months ago
    Anonymous

    I wish this game had online multiplayer. The Sicily and Etruria maps would be perfect for it. But at least the mod support is still good.

    >the seamless zoom does away with the clunkiness of Total War games (split stategy and tactical maps just annoy me) and the supply system does what Paradox games mostly fail at, to keep player expansion in check.

    It works seamlessly too. You don't have some menu or stat bonus telling you what your situation is; this series has a small number of mechanics so everything that happens feels natural instead of feeling railroaded.

  7. 9 months ago
    Anonymous

    How's the mod support? Probably weak given it's age but I figured I'd ask.
    I'd love to add a simple event to hegemony gold that spawns a migrant unit for each faction on season change. Ramp up army size over time and keep things from getting static.

    As it stands, it's a super unused mechanic.

  8. 9 months ago
    Anonymous

    Hegemony III has a few dedicated modders that are still putting out work. Some mods for new campaigns, some for additional mechanics, some AI tweaks/difficulty mods. It's pretty good considering how small it is.

    Hegemony Gold doesn't have workshop support. You'd have to figure out the text files yourself.

  9. 9 months ago
    Anonymous

    Hegemony is a very nice concept done horribly

    • 9 months ago
      Anonymous

      its not that bad

Your email address will not be published. Required fields are marked *