Anyone else have trouble getting people to join after someone leaves? No one EVER joins my games that were full after someone leaves, even on the next mission.
it's just random like that and may depend on difficulty. I rather have total power of being host and have little people join that be at the mercy of strangers.
many people probably realize by now that joining random games is risky but being host has all the benefits.
I get a full lobby within a minute or two when I first start a mission. But after they leave during the first mission I can do the second and third missions entirely with 0 people joining.
Can a gun nut explain to me why more penetration means less stopping power? Surely if something is designed to put holes in kevlar, it'll stop you fairly easily when it punctures your fleshy body like a water balloon. Is it similar to getting stabbed with a knife rather than hit by a brick?
Look at it this way
A hollowpoint round is designed to expand and cause as much damage as possible to flesh. An armor piercing round is designed to NOT expand so it can punch through hard objects. I wouldn't want to get hit by either, but one will go through you cleanly while the other will create a much larger cavity
Stopping power is related to how much energy gets dumped into your body and the related trauma it causes. Slower and bigger bullets allow more energy to be dumped in your body. High penetration usually means smaller and faster. AP rounds will usually lower caliber and lighter to make it go faster. So if you have a bullet a small or a big bullet with the same amount of energy, the big bullet will have more stopping power and the smaller bullet will have more penetration.
Can a gun nut explain to me why more penetration means less stopping power? Surely if something is designed to put holes in kevlar, it'll stop you fairly easily when it punctures your fleshy body like a water balloon. Is it similar to getting stabbed with a knife rather than hit by a brick?
You're not supposed to use AP rounds on unarmored targets because there's this thing called overpenetration. If a round passes clean through you, it does less damage than a hollow point—which blooms and bounces around your insides making shit way worse than a clean hole.
i would have thought it doesnt matter because at ranges where youre not in danger of getting shot in the face in retaliation, what does it matter that your rounds with a specific purpose arent perfect at... still being a fast moving projectile entering living tissue
i feel like if you know youre facing armored targets you bring AP rounds regardless of if there are unarmoured targets, your rounds wont immediately turn into lasers that pierce through targets doing barely anything
There's a few different solutions to that though they're not really game-ified in HD2 like they were in the first. You can't even swap ammo types. I would figure a Helldiver would bring some magazines with AP and maybe some with HP or they'd have their sidearm be the HP weapon. Most games where the distinction is relevant are SWAT 4 derivatives or military shooters.
3 months ago
Anonymous
strange that, considering if you hold R you can see a radial that would make ammo type switching very easily implemented.
i noticed i could range my precision rifle before thinking "why would i do this when i cant see further than 100m anyway"
3 months ago
Anonymous
It changes the zoom level. CEO's talked about how he wants to reimplement weapon upgrades, but who can say if or when.
I'd like the other factions to be more fleshed out and personal.
Messages from the enemies cast on the ships screen, or missions where you directly invade opposing societies and use the barrel of your gun to show them the glory of democracy. The war needs to be more personal and realistic, more than faceless NPCs
>Dump 2 railgun shots and half a breaker mag into it >it dies >only takes a few seconds instead of half a minute per effing charger >Pick up ammo because it is literally littered all over the map
A massively multiplayer event that takes place on a significantly larger map. You're still in squads of 4, but you're a part of a team of like, 200 players working to achieve the same ggoal at the same time
>Post ideas
Get this, you release a half-baked modern online-only live service cancer game, with a cash shop and broken servers, for most of the price of a full big budget game
Then customers can pay twice to not play your game
>half-baked
more polish and fun than most "fully baked" games have at launched >cash shop
you can earn everything for free >broken servers
never had a server issue since i started playing
(You)
>An interesting way of saying that the game is up to 50% cheaper than the usual AAA trash
It's over half a Tekken 8 and that's the most expensive release I've seen in a while
80 eurobucks is the pretty much the highest peak a publishers can generally go for, which is rare, but still pretty outrageous. Forspoken is still 80 euros on my Steam storefront lmao
>for most of the price of a full big budget game
what an interesting and homosexual way of you to say "less than industry standard". have a nice day homosexual
>Medic bag. Distribute syringe resupplies to teammates. >Defibrillator. Can resurrect dead teammates and save on reinforcements. (Can literally mend severed limbs and decapitations because fricking Super Earth, b***h.) >Hovercraft. Can't fly out of the map like the extract bird but give players Vietnam Doorgunning fantasies.
>anti-Helldivers. A faction of Helldiver deserters who have stratagems of their own and can call them on you. Also use ballistic weapons and take a bit more damage thanks to armor (and don't crumble like automatons.) >Ability to go capeless
A "jetpack" that makes you hover about 3m above the ground for a while, 4 times. The jetpack spews flames directly beneath you and you can move at slower than normal move speed.
I don't. Buffing everything will just make the difficulty go down. Helldive is already easy. Some primary weapons should be better and the railgun needs to be reworked.
>Helldive is easy
Yeah if you play like fricking spergs and run around kiting purely for objectives.
This is a coop shooter, but working as a group currently only guarantees easy death because none of the weapons you can build a squad around are worth taking over egopicks like railgun/shield. Trash clear call-ins either don't clear trash or don't stay long enough to matter so the only strategems you see in high tiers are two of the sentries, the tank busters, or people trolling. The game is easy at Helldive, but the playstyle that makes it easy feels antithetical to what the game is supposed to be about. The fact that the currently strong equipment also plays in a way that exacerbates that issue means at least half of the problem is easily solvable: Buff shit so it actually does something.
>run around kiting purely for objectives.
That's the game you fricking moron. The game is about completing objectives as efficiently as possible, killing enemies is only to make space to complete objectives, except for the eradication missions of course
he's probably the same moron last night who consistently insisted that anyone who played objectives and didn't aggro every patrol to engage in epic battles was a metalord
Read the my fricking post again, dipshit. Skipping words isn't efficient it just makes you look moronic.
>the hardest difficulty is easy if you do the objectives instead of mindlessly killing patrols and participating in endless battles
So many people use the railgun/shield/breaker combo because it's the only build that rewards no teamplay and mindlessly killing patrols.
As opposed to what, running recoilless and working harder to kill things than railgun has to? People run that shit and farm with stealth/kite all the time, the combo is meta because it's the only thing that actually brings stopping power. Everything else is fun, but pageantry for way too little value. The only variety I failed to mention was people bringing QoL shit like GL when bugside or eagle airstrikes if they feel confident that there's enough railcannons lasers and 500kgs in the squad.
Huh people really don't take Eagle Airstrike? Eagle stuff feels so good when you get the extra use upgrade
They do but you couldn't have it on every person unless you're botside.
You were wrong about what the game is about and now you're saying that the best loadout is against what the game is supposed to be about. You're not a midwit, you're full moron. And you whine alot, even basic eagles murk enemies like crazy when placed properly.
3 months ago
Anonymous
You can just admit you don't play Helldive, homosexual.
3 months ago
Anonymous
I've soloed Helldive and it was easy you clown. People whinging about how hard helldive is play on hard and think that's intense lmao.
>the combo is meta because it's the only thing that actually brings stopping power
No. It's meta because it's the only thing that rewards playing like a moron. Used by normies and all tiktok zoomers.
3 months ago
Anonymous
Address my point or have a nice day. What do the other weapons currently reward over the combo? It's not about your le boogeyman tiktok redditors. You can keep hiding behind this non argument that they 'reward playing like a moron,' as long as you admit you have no clue what you're talking about.
I've soloed Helldive and it was easy you clown. People whinging about how hard helldive is play on hard and think that's intense lmao.
>Doesn't understand anything about the game >Projects this continuously >>Nuh uh you think it's so intense lol
No, I think you're a homosexual who doesn't know what he's talking about and doesn't play. Wow, you soloed it with stealth and kiting? That's really cool. How does that relate to the fact that team play is currently pointless with the weapons that are currently strong?
You do not play Helldive.
3 months ago
Anonymous
>entire progression rewards you with weapons and other things that help you fight better or stay alive longer >high difficulties reward you for using those as little as possible
Huge design flaw imo.
3 months ago
Anonymous
>Mfw the vast majority of my 320 missions were in helldive
And I honestly don't even think it's a big deal. The fact that you're so tilted at a difficulty that's borderline trivial it honestly amusing.
Also when playing in quads calling out strategems, enemy locations, firing off volleys as a squad etc is all teamplay.
3 months ago
Anonymous
I'm not upset at the difficulty, we've been talking about the prevalence of the combo over other options and why that's a problem for the game.
I accept your concession, but you should learn to lose with more tact. have a nice day.
3 months ago
Anonymous
I dont think anyone here disagreed with you that it was a problem. The whole initial point was to nerf the problem and keep everything the same.
3 months ago
Anonymous
Telling someone to kys? You're the one with no tact lmao, clown.
The fact that you don't believe that I play helldive(which means that difficulty is a big deal for you)shows that you're butthurt about it.
It's funny that you have to lie to yourself to feel better though, maybe take that energy and actually learn the game? Oh wait you're upset that the devs didn't make the game play the way YOU want it to.
>the hardest difficulty is easy if you do the objectives instead of mindlessly killing patrols and participating in endless battles
So many people use the railgun/shield/breaker combo because it's the only build that rewards no teamplay and mindlessly killing patrols.
I do, it has so many uses and wiping an entire squadron in one go so the last lone Black person hanging back behind 3 walls can't do a callin is the second most powerful tool in this game, which is to be able to do that AND destroy mob spawners
This. If shit like armor stats was buffed I'd wear heavy and skip the shield and suffer the stamina and speed hit, if the dmr had closer damage per shot I'd use it over the breaker since I wouldn't have to be worried about being rushed by 15 chainsaw arm guys.
Just minor buffs to most things would make it so loadouts in impossible and helldive could be based a little more on preference and not what absolutely must be used for individual survival when the team inevitably gets separated at times
>linear Scenario missions >Interior bug hive cave system/ bot factory with corners and wall breaching action >D day style beach front attack where gatlings are aimed at you and you're joined by 20 other players >Proper stealth missions >Linear base raid where the map is 1 huge alien complex
>proper stealth missions
All we need is the subsonic ammo they talked about and then every mission can be a stealth mission. I already completed a lot of objectives by using nothing but stealth melee assassinations to not alert nearby enemies.
You really don't need subsonic weapons. I was stealthing on a suicide mission using a grenade launcher. Enemy groups are only aware of their own group, of you have 2 groups 20 meters away and you blow up 1 group entirely, the other grip won't notice unless it's a few feet away. The game is very forgiving on stealth and sound.
this is quite cute. little fineprint at the bottom says standing within 3 metres of the contract counts as having read it, and they put it right next to the door as you leave the tutorial so everyone has 'read it' and agrees to it
>59 weapons >Only the railguns, recoilless rifle, grenade launch, and autocanon has armor piercing, and maybe sorta the Antimatter rifle. >Anything past 5+ is just armored enemies out the ass >That means taking anything other than these 4 weapons is objectively pointless
This is some Really goofy balancing. At no point is the machine gun viable past level 4. There's not even an option for anti armor rounds.
How you should fix it is make every support weapon anti armor. It's that simple. They should all be designed to break a Hulk or charger. Otherwise they're completely useless.
They're likely going to introduce an upgrade system similar to what HD1 had. For instance, basically every primary weapon got upgraded to have better armor penetration, some strategems got more uses, and some things got near secondary effects like the plasma gun setting enemies on fire.
>He unironically rolls 4 railguns >He doesn't see his team bringing no horde clear and decides to bring a LMG to balance.
Skill issue meta slave.
Chargers are vulnerable to small arms while turning around anyways. I was able to complete a helldive icbm solo with only a stalwart and I wasn't even being that particularly stealthy.
I would have extracted too if I wasn't a moron who didn't pay attention to the modifers adding extra stratagem landing time (Which doubles the extract ETA which is fricking moronic and at the end it threw 5 bile titans at me)
Why even play a game with enemies, combat and failstates as a whole when winning is all that matters to you? wouldn't a game where a button press wins you the game suffice?
3 months ago
Anonymous
For your sake I hope this is bait, I refuse to believe anyone alive is this moronic.
3 months ago
Anonymous
(You) were the one that said that winning could never be boring.
3 months ago
Anonymous
I never said that, learn to read, good lord.
Some people like to frick shit up when they game, to play the game at peak performance. Other people like to GET fricked, which is you apparently.
Why even play a game with enemies, combat and failstates as a whole when winning is all that matters to you? wouldn't a game where a button press wins you the game suffice?
If you remove the ability to fail, you remove the ability to win. A midwit like you will never understand how game design actually works, nor what makes a game fun.
3 months ago
Anonymous
You're going to drop this game in a week.
3 months ago
Anonymous
I'm maxed on all currencies, equips, passes, etc. just waiting for an update so quickplay doesn't land me in a fricking mortar farm 9 time out of ten.
Hey bro, just don't go crying when they nerf all of them into the ground and all of a sudden you find yourself hard stuck in diff 5 because you were crutching hard.
3 months ago
Anonymous
If they don't buff the other weapons I'm letting this game sit in my backlog for a year or two and see if they came to their senses by then
3 months ago
Anonymous
I've used a variety of loadouts, the game isn't hard, you just suck.
Best to abandon a mission if you know it'll fail? Since it doesn't count as a failure and you can try again. Had a blitz mission where we couldn't find all the holes.
Yep
Something so hot about huggers basically being living throatfrick machines scrambling desperately across the floor and walls trying with all their might to slide that sticky probe down their victim's throats and
Why do randos suck so much?
I'm playing on difficulty 5 and can easily go the entire match without dying to bugs
Meanwhile it seems like at least 2 others are constantly dying
I want to play 6 but I feel like it'll just be even worse, so I don't want to try without at least having the railgun unlocked
>Why do randos suck so much?
Because they didn't play games like Resident Evil. You don't have to clear everything, sometimes avoiding patrols is the right move. Many people are too autistic to understand this. They will trigger scripted spawns and constantly alert new waves. It's as if they don't understand scripted events at all.
>when the game first came out, tag bug patrols to try and tell people to avoid them >people just immediately shot them >now I ping nothing unless we're already engaged with it.
Sucks the communication wheel doesn't allow to place "do not engage markers", would give me a reason to kick such people.
Right now I don't mark and mark the direction to go. That seems to work with 'em.
This. There are too many moronic meat grinding players that think Helldive is too hard when you're meant to use every mechanic the game has to offer. Learn when to run away from fights and sneak past patrols.
>try running the game >8gb ram/mem >low settings >get 20 fps even on my ship
Well shit, looks like i gotta hold off till i get some real parts, or a new laptop
Yeah i can get away with loading BF1 or even fricking death stranding but HD2 is the breaking point for my gamer pc, it just sits there and refuses to move
While we're talking about technical issues, does anybody else get really high cpu usage only when the pelican's flying away during extraction?
I've got an i7-13000 and 4070
sounds like streaming issues when the game loads assets between ship or planet. don't overthink it when it is just cutscenes. there is some lag on landing too.
Some are tied to blue mission areas. Bugs are heavily scripted and will come at the worst moments as when you reload the SEAF artillery. I often get 3+ chargers spammed on higher diff. Even bile titan spam.
yes, which makes breaches so common. first thing people need to learn is to prioritize between each type of bug since killing in the wrong order almost always brings consequences. different ones even.
HD1 had way better readability on what mob is about to call reinforcements so you had a chance to react. The perspective also guaranteed that it would almost always happen on screen.
The bots raise their flaregun which is ok but not great but the bugs fricking suck. A single orange cloud particle in the air and the breach is imminent. Wish we had a larger grace period and better telehraphing for the reinforcement call ins so quick reactions and good aim could reliably avoid it.
It's also inconsistent when exactly they do it. Had bots shoot flares behind a fricking Mountain with 0 line lf sight.
Mobs in HD1 call as soon as they fricking see you, and unless you were already shooting them BEFORE they saw you they would get the flare off because it's almost instant.
No, there was a fairly generous grace period in HD1 but even if I misremember, the fact that you head no blind spots means that you could always see all enemies at all times and clearl see the wind up animation for the call in.
Especially the illumiante watchers and bugs had a very well readable animation that veteran players instinctively shut down with laser focused fire within a millisecond and that was the skill expression on high levels. Prevention and if you got unlucky, reaction and precision would bail you out.
I've been playing HD1 for the past few days. Those flares go up quick, especially from the tanks that instantly flare after they drop out of the sky onto your forehead.
3 months ago
Anonymous
he mentioned the bugs and illuminate scouts
hd1 tank is an oddball that you'll have to suck it up and deal with it
3 months ago
Anonymous
I will admit that Tanks (and borgs in general) are quickto reinforceme in HD1 but I vividly remember having muscle memory of quickly stopping reinforcement call ins with my trusty scythe.
Hope they buff my old lady soon. She wasn't great in hD1 but still viable.
>It's also inconsistent when exactly they do it. Had bots shoot flares behind a fricking Mountain with 0 line lf sight.
Cancer. It's why I hate engaging unless I can stratagem them all to death immediately and have an open route of escape. There should be some hope that fighting will eventually make the hordes stop but it's so inconsistent.
I think the alert bugs and flares rn are a bit to quick and could probably do with beaing a bit slower so you can deal with them like in the first game. right now its WAY to rough to kill 30 small bugs before a few alarm.
Patrols read your inputs and trajectory. They will always intercept you if you aren't permascanning the radar. Monsters that detected your similarly know if you turned left or right at an intersection without having seen you when you're far-ish. Suicide and up are cancer because you have to watch the radar more than your character and surroundings. I got most of the super sample upgrades I wanted and only play dif~5 and enjoy different loadouts and actually blasting monsters without anxiety that something is going to pincer me every 10 seconds.
Check it yourself watch how they react to your movements on the radar, though it should already be obvious that patrols don't have a set patrol path and instead know to to go to your position. Getting out of monster chase feels partially unnatural, kind of ruins the stealth/sneak immersion aspect which is what's fun at those difficulties.
They don't know your position, patrols respond to "events" happening on this map - whether it's fighting or an objective being undertaken, though they seem to prioritize fighting. Even if the call for reinforcements doesn't go out, they'll consider where the fighting happened to be a place of interest.
They only know where you are once you engage, but you can disengage by breaking their line of sight for long enough. This is why you sometimes see bots shooting at nothing.
>They only know where you are once you engage, but you can disengage by breaking their line of sight for long enough. This is why you sometimes see bots shooting at nothing.
This, smoke is underrated because people always prefer aggression over retreat as a tactic. it is tiresome. would only take one good squad mate to use smoke to break up useless fights sometimes.
3 months ago
Anonymous
why smoke, just call in ems behind you and they're literally frozen until you're 200m away
3 months ago
Anonymous
Because you can get smoke nades and not spend ems on a strat slot
3 months ago
Anonymous
Do smoke nades still close holes?
3 months ago
Anonymous
Because with smoke they'll keep shooting at that same place forever instead of returning to a patrol route.
3 months ago
Anonymous
smoke doesn't affect me and EMS does, yet bugs sometimes start flying before it hits
smoke is a nobrainer and hard to frick up
I don't know guess I'm schizo but I've been running the higher difficulties for a few days all day and been getting regularly pissed that patrols somehow know which direction I scurried to away from the point of interest, forcing me to run way more than should've been necessary to get out off alert. All i would do is throw a stratagem or shoot 5ish shots to wipe a few grunts instantly and immediately frick off, and it's so hard to get a lucky break where they check the wrong spot after that.
3 months ago
Anonymous
they get periodical pings of your position that they'll home in on
3 months ago
Anonymous
I HATE IT I should be able to chill once I've found a cool hole to hide in no matter how many death waves surround me
Yeah I could headcanon that myself, but it works less when both factions do it. Though bugs seem a little better at tracking; prone always works against bots but twice I've had a little chink "randomly" sniff me out when I laid down and waited behind a wall as that patrol was like 300m away.
Fighting generates noise on the map and patrols are attracted to noise. You can actually exploit this by setting up a mortar turret somewhere as a distraction.
its been a month and people still don't realize you aren't supposed to fight random enemies on the map but just the ones blocking your path to the objective
once you clear the red dots on the map the enemies stop spawning, if you let them loose eventually they come for you all the way to the extraction point, but people are homosexuals and just want to rush the orange objectives instead of blowing up bases and nests then complain when they get fricked in the ass later
trust me they stop spawning, the "pop out of nothing" thing is annoying especially when its on top of you but those are meant to be generated as long as there are bases to create them, after you clear all the spawn points the enemies cannot come after you, I've had a helldiver mission where we boarded the pelican and no one came to stop us because the map was completely wiped out of enemy activity
the issue is that most players will never ever fricking clear them
But is the game worth the 40 bucks if you can only play with randoms? Or is it like Dota, an exercise in futility since the average IQ seems to be below 50 in pubs.
Game feels like an early access, the ship area is laughably small and crammed, the menu UI is too simple and there is barely any customization. Matchmaking is simplified/dumbed down to a single 'quick match' choice. I'll grant them that the maps and gameplay itself is fine, but there should be more exposition and stuff to do outside/inbetween missions. It is a fun setting evidently, and fascism is based so..
Joel's job is to make sure that enemies don't job too easily. We kicked Nids so bad that Joel prioritized the Bots instead and now they are clearly aiming for Cyberstan
I think this type of interference is completely understandable so early into the games life cycle.
The devs are still clearly getting their sense of pacing, and cant let the community completely sweep an objective if they don't have a following update ready to drop.
Give it time. Let the playerbase find a steady number, and I'm sure we will get to the point where everything is much more natural.
Truthfully its no different than your D&D GM making up his rolls. It's all for the sake of the game.
They really just need to be more subtle about it. The community accomplished the major order in under 24 hours? Commend them and throw them something harder immediately after.
I do feel they could learn to be a little less "heavy handed" in how they affect things, but as you say they are learning.
One thing I'd think would help would be to give attacking forces the same visual flair that Helldivers get in orbit. As well as letting players fight them.
Joel wants a planet to fall? Send literally a billion bot ships into orbit and you can't even do a ground operation without first taking out some of the ships in a boarding action.
Actually removing progress should remain as an overkill solution to the community doing well problem. Much like a good DM, the players should never know if they're fudging the rolls since it feels fun regardless.
They aren't removing progress. You literally just cannot progress on any planet not part of the current Major Order. The progress bar is locked and resets to 0 any time you log out. Those planets only exist so that players have options of other things to play, they aren't actually a part of the war effort.
What does Erata Prime have to do with anything? The major order is on Veld. Everything else on the map is 100% irrelevant. The other "liberation" meters are just there to allow you to play on that planet, because otherwise players would ONLY be able to play on Veld.
>What does Erata Prime have to do with anything?
because that was the first and most obvious example of >gigantic number of players put in effort to conquer a planet >reach almost 100% completion rate >miniupdate to the game servers comes out >oops looks like the completion rate was suddenly downgraded to 20% better luck next time 😉
I'd be completely fine with it if the devs dodn't use it as a marketing point. This isnjust a fun contextualization of Splatoon map rotation, but they lied aboutaking it this sexy player driven war. It's obviously not. You can't account for having 10,000 players or 30,000 without fudging numbers. You can't tie in-game progress to IRL content creation.
Feeling the overwhelming might of Super Earth's Democracy the villianous Automatons and Devilish Bugs have joined forces to destroy their common foe.
Cyborg-Bugs.
>our players? winning planets? >absolutely fricking not on my watch >*resets planet defense progress to 20%*
They probably disappointed tens of thousands of players just to force their narrative. Why even have this system?
Nah, he's control is more like increasing the shit out of difficulty over a sector. So when there's a lot of chargers, then blame that Black person Joel
I think this type of interference is completely understandable so early into the games life cycle.
The devs are still clearly getting their sense of pacing, and cant let the community completely sweep an objective if they don't have a following update ready to drop.
Give it time. Let the playerbase find a steady number, and I'm sure we will get to the point where everything is much more natural.
Truthfully its no different than your D&D GM making up his rolls. It's all for the sake of the game.
Yeah it sucks but it's temporary and obviously not how the devs want it to be handled either
Maybe they do that too, but they DEFINITELY reset progress. Why are you fricking homosexuals so insistant that this isn't happening? I have personnaly pushed a planet to 100% with a mission (which is probably also bullshit, by the way), only to see it the next day back at 22% liberated.
>I have personnaly pushed a planet to 100% with a mission
Sounds like you were doing a defend operation. They always show the planet as being 100% liberated when you finish them.
To be fair, the planet is still in Super Earth control. That's why you're defending it rather than liberating it. But yeah I agree that the info screen could use some tweaks.
bull fricking shit, I saw erata prime at 80% one night and the next it was below 40. Last night it was about to break 50% again, this morning not even 1 fricking %
that's not how it works
there's like 300k people raiding Veld as we speak do you think he orchestrates the spawns in those missions? lol
he changes the planet modifiers and decides which planets are theatres of war and decides the %
you cant cap anything because it doesn't follow joel's narrative
should just rig the percentages to not grow or grow very slowly. he coulda got away with it if they didn't magically drop 50% overnight
They have a plan for both outcomes. Have you never heard of dungeons and dragons or something? Even the most basic of npc normies are programmed to make fun of dungeons and dragons despite not knowing anything about it only that it's not football
If you're gonna compare it to d&d, then it would be like the dungeon master telling you your 20 roll doesn't count and he's gonna replace it with a natural one because he wants the narrative to unfold a particular way.
Getting real sick of those tiny bugs that stunlock you and hit faster than you can spam the stim pack. Also music replacement mod when? The first game had much better music, it's insane.
Escape with 40 total samples and all objectives >no reward screen just final stats screen but no UI at all, just the darkening if the screen >get absolutely nothing for the mission >notice it happen on individual basis for randos I joined
>5th time the pelican lands, stays stuck forever, and your can't board to leave
6 round orbital bombardment where each shot lands where your Helldiver points his finger (with a IR targeting laser from the tip), each strike landing as he does a "bang" move with said finger. You have to remain stationary but can move the impact zone for each shot.
The weapon can be seen on your ship as a 6 round cylinder cannon.
>wouldn't the leak have shown it?
Anon all we have leaked is content from the next handful of updates
I'm pretty confident they can make room for a 4th or even fifth faction for the following years of content.
Either way, wasn't something about rebel cells leaked?
that is true
people bring up the hive lord occasionally. I've heard you can find the corpse of one randomly on maps, but i've either not seen one or didn't notice it. i doubt they would model it for just a corpse
... It's a gigantic rib cage. I was wondering what the hell that was. I thought they were implying there were dinosaurs on that planet or something.
But why would a bug have bones?
Why am I starting to become annoyed at bullshit deaths. >Bile spewer outta nowhere >Charger randomly one shots you
I find myself rage quitting far more frequently now, the gameplay is getting kinda samey.
If different factions have controlled systems adjacent to the other, they will fight one another for control and battlefields can become a triple-threat
I bought and really like the single use rocket launcher (Even if I feel like I'm not actually doing anything with it). Should I wait and get the Anti Materiel Rifle for the challenge (or whatever it's called), or should I just say frick it and buy the supply backpack?
I adore the EAT. You can call them down all over the place because of the super low cooldown. Shoot chargers in the leg to break the armor and then tear into the soft flesh underneath with your primary.
Supply backpack is fine but you can usually call down supplies often enough that it's not really necessary. Never really used the AMR but I've heard it's good.
Are those later tier weapons? I'm level 5 at the moment and am basically using the pump shotgun with rocket launchers at big boys
I adore the EAT. You can call them down all over the place because of the super low cooldown. Shoot chargers in the leg to break the armor and then tear into the soft flesh underneath with your primary.
Supply backpack is fine but you can usually call down supplies often enough that it's not really necessary. Never really used the AMR but I've heard it's good.
>Charger
Is that the large, darker looking bug? I was hitting center mass, but now I know to aim low
They're in the basic warbond tag but i don't think they're too late to get? Check ahead a few pages. I just remember getting the supply pack and never using it, maybe one pack most of the time lol
Higher difficulties give morr medals and eventually make operations 3-missions rather than 2 for bigger medal payouts. But just play at your leisure really.
AMR is good against bots and lousy against bugs
i like the supply pack. randos aren't coordinated enough to use it to maximum efficiency, and the UI to show their inventory is still bugged as far as i can tell, so I generally just use it to allow generous ammo usage and provide endless stims/nades for myself
Cooldown on EATs are low enough that you can easily justify having a 2nd support weapon.
Backpack is is really good if you either use a support weapon as a primary or have a stim addiction.
>do the grenade dive into the evac bird >kill the host in the process >starts sperging out over vc with his pipsqueak voice (exactly how i imagined a Gankerirgin would sound like) >relax bro its all fun and games >*autistic screeching intensifies* >"you have been kicked" as soon as we enter his destroyer
he lost maybe 200 requisitions? sounded like he plays games for a living, thats how i be at work lol
500kg Orbital Bomb Barrage. You want this. I want this. The Bugs want this. The Automatons want this. Imagine a dozen or so orbital booms of the 500 kg Bomb variety.
>silent midget Black folk that can crawl over anything and spit/lunge at you
Worst part is due to their terrain maneuverability, there's a higher chance a breach caller gets in a weird position, giving them that extra second to breach
I tried ballistic shield once against bots and felt like I was still getting hit pretty often, even from the front. Maybe I just don't know how to use it effectively.
>drop down on new bug planets and instantly swarmed by stalkers >push through ten plus of them and take out their lair right next door >only one not to die until gigabrains start calling strikes down right on top of us >call both my strikes down on us and grenade the whole team
one day these morons might learn
I want to fight a separatist faction. If the government really is supposed to be bad there should be some dissenters. Also it might be nice to fight enemies that actually use cover
It's not the same. We've got our Starship Troopers with the bugs, Terminator future war with the bots. Star Wars empire vs rebels would round things out nicely
rebel enemies were leaked so its possible. it would be cool if randomly factions behind the front lines would rebel and you have to put down the rebellion before it can spread
Rover until you can hit 20 and can buy the personal energy shield. The machine gun dog has like 10 bullets then becomes a paper weight on your back until you pick up an ammo pack.
>see tons of people talking about malevolent creek being some kind of super hard perilous place where the automatons are unbeatable and stronger than anywhere else >try it out >it's literally the same shit as all the other planets
frick you guys
popli 9 or the snow planet in the westernmost region are both far better for automaton battle than this unremarkable place
>see tons of people talking about malevolent creek being some kind of super hard perilous place where the automatons are unbeatable and stronger than anywhere else
I don't think anyone ever calls it that. They just call it robot 'nam because it's a forest planet and them bots come crawling out of the woodwork.
>Automatons reach cyberstan >They get new enemies and mission types like that at-at looking thing >We get an objective to invade cyberstan >Illuminate invade
Imagine a dating VN set in Helldivers.
You get to pick between hot fighter pilot tomboy, blond, cold, ponytailed, glasses wearing scientist lady who studies the samples you collect for her or bubbly and slightly absent minded nurse whose answer to every medical problem is to either apply stims or pills.
With a possibility of a harem ending.
you forget about the ship Black personmongreloids. actually, that's all you'll get play of it really were a thing, each groid distinct only by how much of their head is shaved
>struggle against chargers >elevated terrain doesn't seem to affect them and their slam seems to have deceptive range >losing reinforcements rapidly >howthefrickdowewinthis.jpg >higher level player connects into the game >he approaches chargers and stands in front of them with his hands spread out >narrowly gets out of the way just as they're about to ram him, somehow gets in behind them and unloads into their back >melees their corpses for a few seconds each time he kills one >rinse and repeat >solos the chargers while we do the objectives and thin the chaff
he didn't even use any stratagems and still has the space cadet label
i hope i'll learn to do this soon
he's abusing a bug where when theyre turning their legs have no armor. I do it all the time because honestly frick this game past difficulty 7. I want to fight and do objectives and hold sprint all day Benazir some homosexual can turn on a dime and cross terrain with ease and be indestructible
So does the LARP regarding the game's political system affirm that people would love to be fascists and fascism in itself is a beautiful and unironically worthwhile ideology to employ after all?
Taken from the latest patch notes: >Intermittent driver timeout or application crash may be experienced while playing HELLDIVERS™ 2 with 100% GPU utilization on some AMD Graphics Products, such as the Radeon™ RX 7900 XTX.
homie running cpu or gpu at 100% is not going to hurt it unless you're doing it 24/7
who the frick is joel
also, i want a stratagem that reigns down fireworks and confetti. just for fun.
joel is the gamemaster and we're the players.
3 months ago
Anonymous
The frick are you talking about Black person, running GPU at 100% had been a kmown case for input lag since forever, it's how rendering works. You can't do anything about it, by making GPU run at 100% you make your game run worse
>Fighting >Health bar goes red for no reason >Can't heal >Character complains about being wounded >Can't aim >No stamina >Still full on stims >Make it to evac >Game never loads back to ship >Restart >Find new group >Game crashes in 10 minutes
It took me a while day to figure out the patch fricked up all my settings and that's why my game was running like ass and had a weird fov. No, not weird value in settings, no matter what settings I used the game was stretched horizontally.
This. Not saying HD2 can't surpass it but currently HD1 trumps the sequel with more content, better balance and mechanics.
But hey, at least HD2 has yet so sell us the all terrain boots for real money.
No. You could upgrade weapons, not unlock better the starting AR fully upgraded was better than a weapon you unlocked later but didn't upgrade. why lie about something you can google in 5 seconds?
Survival Horde mode that never ends that lets you play with 12 players and grind out materials from bosses at the end of each set of waves.
Turn up the enemy density, increase the ammo count and put it on helldivers difficulty.
1) Place it around a corner so the enemies bunch up instead of out in the open.
2) Place it in an elevated position if there are chargers around.
3) ???
4) Democracy
I too wish to know, it's fricking infuriating when you have the perfect spot for a HMG turret or sentry (that isn't even what looks like an "out of bounds" zone ie on top of a mountain) >hehe bounces into a shit position :^)
I once had a Stratagem Jammer that I literally could not drop a Hellbomb in range of, it would just bounce away until it eventually fell off the cliff the base was on and land out of explosive range of the jammer.
>I once had a Stratagem Jammer that I literally could not drop a Hellbomb in range of
yep that same jammer hill cucks everyone, theres like 2 small patches of land that you can drop the hellbomb on for it to actually blow up the tower, its a mindfrick for newer players
You can tell by the texture of the rocks. Cliff rocks are off-limits and they all have very distinct textures when compared to regular rocks you find scattered around. You'll just have to get the feel for it by dropping support equipment and reinforcement beacons on them.
Good question. My buddy managed to plant my respawn right on top of a rock three times in a row yesterday and we both have no clue how he managed that.
>Dump 2 railgun shots and half a breaker mag into it >it dies >only takes a few seconds instead of half a minute per effing charger >Pick up ammo because it is literally littered all over the map
2 tap raigunthe leg to expose it, half breaker mag kills it.
Breaker and Railgun are def getting nerfed.
Devs in official Discord confirmed it.
Ngl as a breaker gay myself I'm more hoping they buff the other weapons than concerned about the nerf itself.
Am glad the railgun is getting nerfed though, that shit is just a boring crutch. Surprised the shield isn't getting confirmed changes considering its even more of a crutch.
Arc isn't getting nerfed because it takes forever to take down a heavies with one.
Slugger is fine, it's not overtuned like the breaker, it's just a good gun.
Scorcher has garbage mag capacity so it's shit against chainsaw swarms
>arc, slugger, scorcher
The frick is wrong with those three? I'd argue they're in a good enough place without being must-have that everything should be balanced around them.
The breaker is still good for being a easy to use auto shotty trash clear for bugs. It's just likely not going to be good for bots (which it still isn't that good for.)
3 months ago
Anonymous
No the breaker is good for mag dumping specific threats. The liberator and defender smg are better at trash clearing since they have more range and magazine size. But yeah for bots it's only good against the berserker guys
3 months ago
Anonymous
I can snipe mobs easy enough with the breaker, are those guns working almost like literal snipers?
3 months ago
Anonymous
NTA but you can set them single-fire and adjust zoom so pretty much
3 months ago
Anonymous
Breaker doesn't one shot a lot of mobs at medium range.
3 months ago
Anonymous
you mean it has damage fall off? I can't confirm but I feel like I can still clock grunt bot heads from far for a ohko, I'll have to check tomorrow
>Devs in official Discord confirmed it.
devs said that they were overused, not how they were going to address it
the railgun actually needs a nerf though, you cant bring the other anti-armor supports up to its level without making them all blend together, RG is just too versatile and ammo efficient
Breaker nerf has me a bit butthurt, but it's fair in the sense that there was no reason to take anything else. I haven't gotten to plasma yet but I need something for the demented bug swarms they throw atu s.
I also just like the breaker feeling like our own bolters.
Fricking autocannon shells bounce off unless theyre in the charge recovery animation. I don't really want to use the recoilless or disposable unless I have to.
Ive unlocked everything and am pretty much just looking to max my lvl now before I quit until next update(s), whats the autist way of maxing exp? just doing helldive automaton def missions over and over or is there a faster way
>automaton def missions over and over
I hate you Black folk so much I keep getting these in quickplay way too much I'm just going to start griefing if i keep getting them
its pretty dumb too, im maxed on everything but medals, have all the guns, msot of the other pass shit i want and the only farming I did was like an hour of diff 6 eradicate with a friend who wanted to get a leg up on green samples
Whats stopping me from starting evac on my own and sprinting to hide behind a Boulder until my ride lands? I'm at work so I can't try it out but I'm now curious if it would work or if the game would go "FRICK YOU, FRICK YOU!" and spawn nests and patrols near me.
That's odd, there's been quite a few times for me where there was no enemies around. But each time there was an ally off in the distance with aggro so maybe there's a maximum number of enemies that are allowed to be alive at once.
>Level 5 >like 6500 yellow points >Not enough green or orange points to buy anything I believe >16 medals >On page 3 of the warbond >Have EAT, Sentry gun, Pump Shotgun, and everything else is standard
Thinking about the Marksman Rifle and autopistol, with 3 points to spend on a cape or something, but I have no idea about the rest of my DemocracyDollars
Autopistol is 500% worth it, it's just flat out the best sidearm.
Marksman rifle is also really good if you have decent aim, personally I think it's best used against bots but my friend uses it against bugs too.
I just want armor and AP fix, and some weapons to get the shit they say they should have like fricking explosive rounds not stupid doodoo 100% weakness damage but no explosion bullshit I want it to KILL ME if I fire it at an enemy too close
>moron dies >host picks up moron's rover >moron tries to squish host, fails then shoots him to get the rover back >host squishes him in retaliation, we lol and tell him to just call another rover since we're 10 minutes in >moron spergs out and tries to kill us all >host kicks and we finish as 3
What is wrong with these morons
I hope there's a new game coming out soon that will get the morons to flock away, I'm not betting on Dragons Dogma that game is a moron filter and singleplayer to boot.
Why are they spouting about demon-crazy (the worst form of government in human history) when the entire game's aesthethic and government screams Fascism??
They just took Starship Troopers and switched Fascism with Democracy, but the aesthetics are still Fascist.
Hoard mode that gets more intense as you go, with no actual cap or stopping point. The catch is that you NEED to extract to get your rewards, with a 5 minute period of waiting for the falcon
Basically a risk vs reward thing where you need to gauge when you need to call the extraction to leave with the most amount of loot, but without being overwhelmed in the 5 minute wait
The biggest problem for me is that YOU HAVE to go in with Orbital Laser and 500kg bomb to kill chargers and titans efficiently, the game just isn't balanced well.
>rifle thats the original rifle, but less damage, less capacity but medium armor pen >medium armor pen doesnt do anything >semi auto shotty that is 10% more dmg than its auto counterpart, but worse spread, and half the overall ammo count plus ammo crates give half the amount the auto does >laser gun that does so little damage even the smallest bugs can begin harassing you, 1/10th the dps of firearms, piss poor heat mechanic to compensate >rifle that shoots explosions, the explosions don't seem to help with any particular enemy, but will instantly kill you if you fire at a target thats too close, also it does no extra damage >a slug auto shotgun with even LESS damage than its spread counterpart with all the same downfalls, fairly high up the medal chain, absolute dog shit
The base rifle, the marksman rifle, and the SMG are decent and balanced weapons.
The breaker is the best available primary weapon, something had to be.
Everything else has too many sacrifices for actually zero gain, they need to be tuned up badly. And the breaker just needs a small dmg nerf, or a fire rate/capacity nerf.
The Scorcher, the Slugger, the Defender, and the Liberator are all perfectly good options. The DMR is shit because it can't deal with hordes or armor and also can't dump damage quickly, while the Slugger makes for a better marksman rifle.
The Scorcher counts as explosive deala meaning it deals bonus damage to weak spots. Two shots to kill a scout strider through its armor, half a magazine to kill a hulk from behind, and about one magazine to kill a tank or cannon tower by shooting the vents. Four shots to kill a spore tree at any range, can one-shot bot raiders. Very versatile, but the explosion can kill you if you shoot in melee.
The Slugger has medium armor penetration and can core out the heads on Devastators in one shot. It's very accurate at medium-long ranges, consistently staggers enemies it hits, and can also blow open cargo containers. I've heard it can also two-tap hulks by shooting the eye, same as the Dominator/Autocannon/AMR, but I haven't confirmed that myself.
I think overall I prefer fighting the robots but I hate having to be dedicated tank buster every damn level because some zoomer homosexual streamer convinced everyone to use the railgun and shield generator.
>Where people have to play as certain roles and work together?
I unironically carry every team I am on because I'm the one who bites the bullet and brings what is missing. Which is always, always, always heavy armor busting ability. So many Black folk bring >Railgun >Shield >Cluster >Bombs >Mortar
I normally like armor busting in games like this. And I do here, too. Its just annoying that everyone is currently following this moronic trend and I have to flex every lobby I am in because it has a glaring flaw that no one else will adjust to.
>like autocannon >Biggest issue is always chargers and bile titans
I've shot them in their fat fricking face as they are bout to chargin their lazor and the bile titans never get any hit effects. And hitting chargers in the ass with an autocannon feels like diddly, while hitting them in their tiny leg window is far too difficult with the autocannon's drag in aiming.
All you need to kill a tank is to call 110mm eagle on it. You don't need to bring a support weapon to kill tanks. And most of the time you don't even have to kill tanks. Seems like a you problem.
>people actually demanding nerfs and the overall pace of the game to be slowed down
could a developer wish for a better playerbase? one that actively wants to increase the grind? >w-we jus want these guns tuned a bit
what is the result of nerfing any gun without buffing others, other than to make things more grindy? Black folk
I want to use other weapons, but I want to use them because they're fun and effective, I'd love to struggle to pick a primary because they're all good choices, having to pick some other dogshit gun because the only good one(s) are now on par with the rest of the dogshit is awful design, which is why everything else should be buffed
The only thing that needs carrying is (You) with your personal shield and railgun.
3 months ago
Anonymous
Considering I play solo that strikes me as fairly unlikely, shitter.
3 months ago
Anonymous
>plays the game solo
No wonder you think everything else is useless.
3 months ago
Anonymous
I play with my friends too sometimes, and guess what? We've got a m-muh meta whining moron like you on the team too! And like you, he's mostly useless, runs garbage, and couldn't clear a diff6 on his own.
3 months ago
Anonymous
>runs an entire team of railgun users
How embarrassing...
>what is the result of nerfing any gun without buffing others, other than to make things more grindy?
Nobody wants pure nerfs you fricking mong. The overall sentiment all around for every community has been "Buff everything else" and a coinflip of "Nerf Railgun/Breaker" (but most people think nerfing the railgun is completely fine) at the end of that.
The railguns existence literally trivializes the game by making every heavy very very easy to deal with by just pointing and shooting the railgun. The single shot property doesn't even factor because the reload is so fast.
I want a primary that breaks armor with well placed shots so I can finish off heavies with the lmg.
I use the railgun cause it's strong, but I've never liked using it.
i feel like an airburst grenade launcher could do this but it being a primary and being that useful would mean itd have to have barely any ammo to balance or something
>le random
ive been in these threads since launch and people have routinely been asking for nerfs to shield and railgun because of le meta, nothing about buffs
You really fricking think someone thinks the fricking arc thrower is op? The thing is trash I fricking wish it was good because it has the potential to be great for clearing if it hit more than three mobs
3 months ago
Anonymous
Arc Thrower is great, but most people don't know how to use it.
Great against bugs, anyway. It's usable against bots but exposes you too much, generally.
>Nerf arc
Yeah that guy is trolling because only the scorcher out of those three are debatably the same level of the breaker.
Most people aren't actually like this.
Control F nerf in the official discord or in other helldiver threads and you'll almost always find "yeah nerf railgun but buff other stuff please"
>2 shots atst homies by simply hitting the front plate >Oneshots trash >2-3 shots chainsaw hulks in the middle spine weakspot. >Can kill a hulk in a clip by aiming at it's back vent >Can kill a shield marauder by HITTING ITS SHIELD
The only 2 things it struggles with is it's clipsize (so chainsaw bots can swarm on you in higher diffs but the breaker also struggles in that regard) and also tanks/hulks from the front, but you have your anti tank for that.
Instead of taking full control of planets and sectors, they can quickly move throughout the galaxy and temporarily invade planets that are either 100 percent liberated and otherwise arent being worried about, or planets already occupied by another faction, leading to our first 3-way battles.
Each day their location on the map changes, and instead of pushing and pulling for liberation of sectors, the community needs to make sure they are stopped from stealing too many resources from these random planets and creating a proper military.
It would make more sense if space pirates invaded you mid mission so they could steal the resources you collected. Pirates are opportunists not a military force.
The only thing I've seen related to devs talking about nerfing weapons is the breaker and railgun having more ammo than they perhaps intended.
Which honestly, yeah I can get behind
I hate that they’re talking about nerfs before even bringing up buffs but if they MUST be homosexuals and go with nerf-based balancing an ammo nerf is definitely the one thing I’d be fine with. So long as it’s not too harsh. Give the breaker 5 max clips instead of 7 and cut the RG ammo to 15 or 10
I'd like the story to be a bit more involved. I know it's still early but an ongoing narrative would be very nice.
>Representatives for each of the factions beam in messages to your ships screen >Big event missions similar to how Fortnite handles them >Rare occasional cutscenes to recap the past major events, in the style of the intro propaganda
Would be very nice
>I'd like the story to be a bit more involved. I know it's still early but an ongoing narrative would be very nice.
They probably had no idea that it would be the breakout hit that it is.
>representatives of the bugs
Pretty sure they're mostly feral. I could see the Automatons broadcasting manifestos and the Illuminate sending out some kind of manipulative messaging.
The lib penetrator for me is a clear example of a gun that should be buffed, how is a gun with medium armor pen worse against bots than the frickin breaker?
>Call eagle airstrike or napalm on yourself >Still manage to escape >Somehow your moron teammates manage to cover half the map in that short time and get hit by it
Teaming up as 4 good players actually makes fighting in 7-9 viable and not a hopeless endless moron-magnet. Nerfing only would ruin that. Please be fake and gay
what part of it makes it hard to get a read on unless youre so mentally bankrupt you think Ganker shitposting means the ideology is actually valid and popular enough to be exp-
The fact that the Super Earth government is clearly both successful, and painted as badass and cool instead of ineffective and incompetent as you would expect a parody to be.
The real issue is people comparing it to real politics at all. Like I and the other anon said, the absurdity creates the proper level of dissociation so that you can just have fun without needing these conversations
that would be valid if we werent in an era where even caricature is falsely seen as sincerity and i cant help but feel its this places' fault for both being that moronic and letting it leak so even worse people take that mindset to the popular forum of normies and have them blink in amazement at how someone could be that genuinely mentally ill and so loud and assured
like yeah, its clearly outlandish but you and i both know that doesnt stop 2016 era "meme magic" teenagers from regurgitating it as their actual political standing
Sure, but at a certain point you have to accept you can't be responsible for every different persons moronic interpretation. If we were then all media would be bland, boring, and as safe as a marvel movie.
3 months ago
Anonymous
its less that i would like to be responsible and more that i thought i wouldve become jaded by the age of 30 but i appear to have become like my forebears except i genuinely, sincerely believe that people are even more frickin stupid than when Online Politico started
>ship upgrade description is adding a cart so engineers can move things easier >another description says the ships guns are muzzle loaded >meant to be taken seriously
from my understand
missions have a number next to them
each mission you and others complete on that planet moves the number closer to 100% liberation.
We want to liberate planets so concentrate your efforts on planets close to liberation so we can move onto the next planets.
I'm going to guess fragile biological units protected by shields along with constructs. Combination of summoning temporary structures (turrets, barriers), long range weaponry, cloaking technology, and soft CC (messing up your controls, screen shifts, etc.).
Oh sorry I never played the 1st game. Can someone make a Helldivers 2 thread?
Here is an idea
Total bugs death
Total automatons death
Total democracy victory
Anyone else have trouble getting people to join after someone leaves? No one EVER joins my games that were full after someone leaves, even on the next mission.
it's just random like that and may depend on difficulty. I rather have total power of being host and have little people join that be at the mercy of strangers.
many people probably realize by now that joining random games is risky but being host has all the benefits.
I get a full lobby within a minute or two when I first start a mission. But after they leave during the first mission I can do the second and third missions entirely with 0 people joining.
that's a bummer if you do it for the extra medals
more recoil? Fine
Less mag capacity? Fine
But WHY does the Liberator Penetrator do LESS damage than the standard variant?
It uhhhh pierces armor duh? No, not any armir that matters.
Penetration means less stoping power means less damage.
Can a gun nut explain to me why more penetration means less stopping power? Surely if something is designed to put holes in kevlar, it'll stop you fairly easily when it punctures your fleshy body like a water balloon. Is it similar to getting stabbed with a knife rather than hit by a brick?
Look at it this way
A hollowpoint round is designed to expand and cause as much damage as possible to flesh. An armor piercing round is designed to NOT expand so it can punch through hard objects. I wouldn't want to get hit by either, but one will go through you cleanly while the other will create a much larger cavity
Stopping power is related to how much energy gets dumped into your body and the related trauma it causes. Slower and bigger bullets allow more energy to be dumped in your body. High penetration usually means smaller and faster. AP rounds will usually lower caliber and lighter to make it go faster. So if you have a bullet a small or a big bullet with the same amount of energy, the big bullet will have more stopping power and the smaller bullet will have more penetration.
that's why the 50BMG is notorious for it's inability to kill humans, too much penetration
You're not supposed to use AP rounds on unarmored targets because there's this thing called overpenetration. If a round passes clean through you, it does less damage than a hollow point—which blooms and bounces around your insides making shit way worse than a clean hole.
i would have thought it doesnt matter because at ranges where youre not in danger of getting shot in the face in retaliation, what does it matter that your rounds with a specific purpose arent perfect at... still being a fast moving projectile entering living tissue
i feel like if you know youre facing armored targets you bring AP rounds regardless of if there are unarmoured targets, your rounds wont immediately turn into lasers that pierce through targets doing barely anything
There's a few different solutions to that though they're not really game-ified in HD2 like they were in the first. You can't even swap ammo types. I would figure a Helldiver would bring some magazines with AP and maybe some with HP or they'd have their sidearm be the HP weapon. Most games where the distinction is relevant are SWAT 4 derivatives or military shooters.
strange that, considering if you hold R you can see a radial that would make ammo type switching very easily implemented.
i noticed i could range my precision rifle before thinking "why would i do this when i cant see further than 100m anyway"
It changes the zoom level. CEO's talked about how he wants to reimplement weapon upgrades, but who can say if or when.
Weapon upgrades aren't yet in the game.
One of the worst guns in the game even the Scythe is better
Because it's niche shit that does damage to armor, not hp. It just has no application is all.
I'd like the other factions to be more fleshed out and personal.
Messages from the enemies cast on the ships screen, or missions where you directly invade opposing societies and use the barrel of your gun to show them the glory of democracy. The war needs to be more personal and realistic, more than faceless NPCs
offline mode
no need for one, just disable public lobby
offline mode
>played with randoms
>some loud homie accidentally dived to block the rocket for me
>spend the next minutes saying how cool it was
this game's fun ngl
>dump 10 shots into a charger with an autocannon
>2 ricochet
>8 explode
>not even phased
>Dump 10 shots into a charger with an Arc
>It dies
>Still have infinite ammo.
>Dump 2 railgun shots and half a breaker mag into it
>it dies
>only takes a few seconds instead of half a minute per effing charger
>Pick up ammo because it is literally littered all over the map
super destroyer ambushes are going to be a thing. good luck finding a squad to rescue you.
A massively multiplayer event that takes place on a significantly larger map. You're still in squads of 4, but you're a part of a team of like, 200 players working to achieve the same ggoal at the same time
that's what boss raids are going to be
the swedes said it already that they'll be doing that.
Wait, source? That sounds rad
>Post ideas
Get this, you release a half-baked modern online-only live service cancer game, with a cash shop and broken servers, for most of the price of a full big budget game
Then customers can pay twice to not play your game
>he didn't buy a 28 bucks key for global steam
point and laugh!
>half-baked
more polish and fun than most "fully baked" games have at launched
>cash shop
you can earn everything for free
>broken servers
never had a server issue since i started playing
(You)
>most of the full price of a big budget game
Did AAA studios decide to lower their prices to $60 again?
rumao even dramaBlack folk are praising their cash shop as the best since the battle pass doesn't fricking expire
Not to mention they throw shitloads of super credits at you if you put in even a little effort to search the maps for caches.
And homosexuals have developed a death cult around HIV, when are you getting pozzed?
>Pepe
>Homos out of nowhere
>Unironically uses pozzed
Go leave
obsessed
>for most of the price of a full big budget game
An interesting way of saying that the game is up to 50% cheaper than the usual AAA trash
>An interesting way of saying that the game is up to 50% cheaper than the usual AAA trash
It's over half a Tekken 8 and that's the most expensive release I've seen in a while
80 eurobucks is the pretty much the highest peak a publishers can generally go for, which is rare, but still pretty outrageous. Forspoken is still 80 euros on my Steam storefront lmao
t. Seething AAA developer whose shit game flopped
>cant even greentext correctly
newbie OUT
>he doesn't know t.
<calls others new
>probably never heard of cyan/orange texting
¥let alone yenposting
zoomies missed the golden age of altchans
Time to go back to r/shittydeveloperswhocryonGanker
>for most of the price of a full big budget game
what an interesting and homosexual way of you to say "less than industry standard". have a nice day homosexual
don't forget the shitty invasive anti cheat!
Space combat
>Medic bag. Distribute syringe resupplies to teammates.
>Defibrillator. Can resurrect dead teammates and save on reinforcements. (Can literally mend severed limbs and decapitations because fricking Super Earth, b***h.)
>Hovercraft. Can't fly out of the map like the extract bird but give players Vietnam Doorgunning fantasies.
>anti-Helldivers. A faction of Helldiver deserters who have stratagems of their own and can call them on you. Also use ballistic weapons and take a bit more damage thanks to armor (and don't crumble like automatons.)
>Ability to go capeless
to go capeless
NEVER
Honestly just being back the medigun from HD1 at that point.
I never played HD1. I think it was free with PS+ and maybe I played a little bit of it but not for long.
A "jetpack" that makes you hover about 3m above the ground for a while, 4 times. The jetpack spews flames directly beneath you and you can move at slower than normal move speed.
I just want them to buff everything across the board. No nerfs, just buffs.
I don't. Buffing everything will just make the difficulty go down. Helldive is already easy. Some primary weapons should be better and the railgun needs to be reworked.
>helldive is easy
why do people go on the internet and just tell lies?
Just because you suck doesn't mean everyone does anon.
>Helldive is easy
Yeah if you play like fricking spergs and run around kiting purely for objectives.
This is a coop shooter, but working as a group currently only guarantees easy death because none of the weapons you can build a squad around are worth taking over egopicks like railgun/shield. Trash clear call-ins either don't clear trash or don't stay long enough to matter so the only strategems you see in high tiers are two of the sentries, the tank busters, or people trolling. The game is easy at Helldive, but the playstyle that makes it easy feels antithetical to what the game is supposed to be about. The fact that the currently strong equipment also plays in a way that exacerbates that issue means at least half of the problem is easily solvable: Buff shit so it actually does something.
>run around kiting purely for objectives.
That's the game you fricking moron. The game is about completing objectives as efficiently as possible, killing enemies is only to make space to complete objectives, except for the eradication missions of course
he's probably the same moron last night who consistently insisted that anyone who played objectives and didn't aggro every patrol to engage in epic battles was a metalord
Read the my fricking post again, dipshit. Skipping words isn't efficient it just makes you look moronic.
As opposed to what, running recoilless and working harder to kill things than railgun has to? People run that shit and farm with stealth/kite all the time, the combo is meta because it's the only thing that actually brings stopping power. Everything else is fun, but pageantry for way too little value. The only variety I failed to mention was people bringing QoL shit like GL when bugside or eagle airstrikes if they feel confident that there's enough railcannons lasers and 500kgs in the squad.
They do but you couldn't have it on every person unless you're botside.
You were wrong about what the game is about and now you're saying that the best loadout is against what the game is supposed to be about. You're not a midwit, you're full moron. And you whine alot, even basic eagles murk enemies like crazy when placed properly.
You can just admit you don't play Helldive, homosexual.
I've soloed Helldive and it was easy you clown. People whinging about how hard helldive is play on hard and think that's intense lmao.
>the combo is meta because it's the only thing that actually brings stopping power
No. It's meta because it's the only thing that rewards playing like a moron. Used by normies and all tiktok zoomers.
Address my point or have a nice day. What do the other weapons currently reward over the combo? It's not about your le boogeyman tiktok redditors. You can keep hiding behind this non argument that they 'reward playing like a moron,' as long as you admit you have no clue what you're talking about.
>Doesn't understand anything about the game
>Projects this continuously
>>Nuh uh you think it's so intense lol
No, I think you're a homosexual who doesn't know what he's talking about and doesn't play. Wow, you soloed it with stealth and kiting? That's really cool. How does that relate to the fact that team play is currently pointless with the weapons that are currently strong?
You do not play Helldive.
>entire progression rewards you with weapons and other things that help you fight better or stay alive longer
>high difficulties reward you for using those as little as possible
Huge design flaw imo.
>Mfw the vast majority of my 320 missions were in helldive
And I honestly don't even think it's a big deal. The fact that you're so tilted at a difficulty that's borderline trivial it honestly amusing.
Also when playing in quads calling out strategems, enemy locations, firing off volleys as a squad etc is all teamplay.
I'm not upset at the difficulty, we've been talking about the prevalence of the combo over other options and why that's a problem for the game.
I accept your concession, but you should learn to lose with more tact. have a nice day.
I dont think anyone here disagreed with you that it was a problem. The whole initial point was to nerf the problem and keep everything the same.
Telling someone to kys? You're the one with no tact lmao, clown.
The fact that you don't believe that I play helldive(which means that difficulty is a big deal for you)shows that you're butthurt about it.
It's funny that you have to lie to yourself to feel better though, maybe take that energy and actually learn the game? Oh wait you're upset that the devs didn't make the game play the way YOU want it to.
>the hardest difficulty is easy if you do the objectives instead of mindlessly killing patrols and participating in endless battles
So many people use the railgun/shield/breaker combo because it's the only build that rewards no teamplay and mindlessly killing patrols.
Huh people really don't take Eagle Airstrike? Eagle stuff feels so good when you get the extra use upgrade
Eagle airstrike is ridiculously strong, takes out fabricators, objectives, tanks, etc.
laser but shield is better overall on helldive
But eagle cluster is also really good in my opinion, do people usually take both?
I do, it has so many uses and wiping an entire squadron in one go so the last lone Black person hanging back behind 3 walls can't do a callin is the second most powerful tool in this game, which is to be able to do that AND destroy mob spawners
I take both vs bugs. Vs bots I swap cluster for orbital laser for the free base clears.
This. If shit like armor stats was buffed I'd wear heavy and skip the shield and suffer the stamina and speed hit, if the dmr had closer damage per shot I'd use it over the breaker since I wouldn't have to be worried about being rushed by 15 chainsaw arm guys.
Just minor buffs to most things would make it so loadouts in impossible and helldive could be based a little more on preference and not what absolutely must be used for individual survival when the team inevitably gets separated at times
Finally somebody that gets it, everyone else is wrong and also moronic.
Who the frick is joel?
The dungeon master. The guy that dictates the direction of the campaign
>linear Scenario missions
>Interior bug hive cave system/ bot factory with corners and wall breaching action
>D day style beach front attack where gatlings are aimed at you and you're joined by 20 other players
>Proper stealth missions
>Linear base raid where the map is 1 huge alien complex
>proper stealth missions
All we need is the subsonic ammo they talked about and then every mission can be a stealth mission. I already completed a lot of objectives by using nothing but stealth melee assassinations to not alert nearby enemies.
timed explosives or remote detonated explosives. Sneak into an outpost undetected, plant explosives, sneak back out, then detonate them.
HD1 had remote-detonated satchel charges. I want them back, frankly.
sounds like they need to bring back a lot of shit from HD1 then. This game has the potential to be a guerilla simulator.
You really don't need subsonic weapons. I was stealthing on a suicide mission using a grenade launcher. Enemy groups are only aware of their own group, of you have 2 groups 20 meters away and you blow up 1 group entirely, the other grip won't notice unless it's a few feet away. The game is very forgiving on stealth and sound.
Joel is a machine sympathizer
Xbox has no game
this is quite cute. little fineprint at the bottom says standing within 3 metres of the contract counts as having read it, and they put it right next to the door as you leave the tutorial so everyone has 'read it' and agrees to it
sovl
anyone wanna play a round on veld? probably difficulty 6
nope, you seem like a homosexual
no worries homosexual, i won a suicide mission run without you instead
That depends. How good do you look in thigh highs?
ROCKPOX!
>59 weapons
>Only the railguns, recoilless rifle, grenade launch, and autocanon has armor piercing, and maybe sorta the Antimatter rifle.
>Anything past 5+ is just armored enemies out the ass
>That means taking anything other than these 4 weapons is objectively pointless
This is some Really goofy balancing. At no point is the machine gun viable past level 4. There's not even an option for anti armor rounds.
How you should fix it is make every support weapon anti armor. It's that simple. They should all be designed to break a Hulk or charger. Otherwise they're completely useless.
They're likely going to introduce an upgrade system similar to what HD1 had. For instance, basically every primary weapon got upgraded to have better armor penetration, some strategems got more uses, and some things got near secondary effects like the plasma gun setting enemies on fire.
I thought so too until I saw that the liberator already has 2 variants that would've been upgrade branchesi. HD1.
It's a team game. The machine gun is still more useful for clearing small enemies, but not everyone should be using it on a team.
>He unironically rolls 4 railguns
>He doesn't see his team bringing no horde clear and decides to bring a LMG to balance.
Skill issue meta slave.
Chargers are vulnerable to small arms while turning around anyways. I was able to complete a helldive icbm solo with only a stalwart and I wasn't even being that particularly stealthy.
I would have extracted too if I wasn't a moron who didn't pay attention to the modifers adding extra stratagem landing time (Which doubles the extract ETA which is fricking moronic and at the end it threw 5 bile titans at me)
>He unironically rolls 4 railgunss
yes and 4 breakers delete ALL trash mobs, did you just start playing yesterday?
That sounds absolutely mind-numbingly boring.
Lemme guess, you also use shield backpacks?
>It's boring to win
Imagine being the type of person that gimps themselves for some false sense of superiority?
Why even play a game with enemies, combat and failstates as a whole when winning is all that matters to you? wouldn't a game where a button press wins you the game suffice?
For your sake I hope this is bait, I refuse to believe anyone alive is this moronic.
(You) were the one that said that winning could never be boring.
I never said that, learn to read, good lord.
Some people like to frick shit up when they game, to play the game at peak performance. Other people like to GET fricked, which is you apparently.
If you remove the ability to fail, you remove the ability to win. A midwit like you will never understand how game design actually works, nor what makes a game fun.
You're going to drop this game in a week.
I'm maxed on all currencies, equips, passes, etc. just waiting for an update so quickplay doesn't land me in a fricking mortar farm 9 time out of ten.
Why are you a troony? Why did you choose to be this way?
metagay mentality
Hey bro, just don't go crying when they nerf all of them into the ground and all of a sudden you find yourself hard stuck in diff 5 because you were crutching hard.
If they don't buff the other weapons I'm letting this game sit in my backlog for a year or two and see if they came to their senses by then
I've used a variety of loadouts, the game isn't hard, you just suck.
that's why you also all take airstrike and cluster bomb
Best to abandon a mission if you know it'll fail? Since it doesn't count as a failure and you can try again. Had a blitz mission where we couldn't find all the holes.
You can complete objectives on a mission even after the timer expires and it'll count as a success.
Facehugger type enemies for both enemy factions
Facehuggers are shit. Crotchhuggers are where it's at.
Is getting licked by some bugs not enough anon? You need to stop this fetish before the people on Super Earth are alerted.
Both works
a woman covered entirely by huggers locking her limbs in place while her holes are violated
Aliens vibes. Humans are space bug incubators.
Yep
Something so hot about huggers basically being living throatfrick machines scrambling desperately across the floor and walls trying with all their might to slide that sticky probe down their victim's throats and
Why do randos suck so much?
I'm playing on difficulty 5 and can easily go the entire match without dying to bugs
Meanwhile it seems like at least 2 others are constantly dying
I want to play 6 but I feel like it'll just be even worse, so I don't want to try without at least having the railgun unlocked
They're good at the super sample difficulties, but those get tiring since everyone seems to be spamming bugs right now.
>Why do randos suck so much?
Because they didn't play games like Resident Evil. You don't have to clear everything, sometimes avoiding patrols is the right move. Many people are too autistic to understand this. They will trigger scripted spawns and constantly alert new waves. It's as if they don't understand scripted events at all.
me big brain
see bug
shoot bug
>when the game first came out, tag bug patrols to try and tell people to avoid them
>people just immediately shot them
>now I ping nothing unless we're already engaged with it.
Sucks the communication wheel doesn't allow to place "do not engage markers", would give me a reason to kick such people.
Right now I don't mark and mark the direction to go. That seems to work with 'em.
I'm here to shoot shit you fricking homosexual, learn how to have some fun for once in your miserable life
This. There are too many moronic meat grinding players that think Helldive is too hard when you're meant to use every mechanic the game has to offer. Learn when to run away from fights and sneak past patrols.
different ammo-packs for existing weapons, like a AP sabot for the Autocannon, or incendiary grenades for the launcher
I also want a player-fired mortar.
So are 8/9 not much different than 7? Been spamming 7 for a day or 2 and busy duod a helldive bot mission and it felt just like 7.
>try running the game
>8gb ram/mem
>low settings
>get 20 fps even on my ship
Well shit, looks like i gotta hold off till i get some real parts, or a new laptop
>mobile devices
i guess the pain is real if an outdated console beats your rig. get a desktop or wait for a shitty pro model console end of 2024.
Yeah i can get away with loading BF1 or even fricking death stranding but HD2 is the breaking point for my gamer pc, it just sits there and refuses to move
While we're talking about technical issues, does anybody else get really high cpu usage only when the pelican's flying away during extraction?
I've got an i7-13000 and 4070
sounds like streaming issues when the game loads assets between ship or planet. don't overthink it when it is just cutscenes. there is some lag on landing too.
>mfw I accidentally just soloed an Impossible difficulty bug mission after all three teammates got disconnected two minutes in
Hoods should be tied to capes, not to helmets
is it normal to have fricking bug swarms spawn constantly around you?
>kill one swarm
>another spawns close to you
>kill that swarm
>another spawns
and
so
on
fricking hell, also the way they track you down, fricking stupid, there's no way to avoid them those frickers smell where you are
>is it normal to have fricking bug swarms spawn constantly around you?
you are not killing the bugs that blow alert pheromones into the sky it seems.
no i know bout those, there was no message about bug breaching, just spawning constantly around me, could see it on the map
Some are tied to blue mission areas. Bugs are heavily scripted and will come at the worst moments as when you reload the SEAF artillery. I often get 3+ chargers spammed on higher diff. Even bile titan spam.
>pheromone blowers
Isn't that the entire bug roster outside chargers,titans, and probably stalkers and spewers?
yes, which makes breaches so common. first thing people need to learn is to prioritize between each type of bug since killing in the wrong order almost always brings consequences. different ones even.
HD1 had way better readability on what mob is about to call reinforcements so you had a chance to react. The perspective also guaranteed that it would almost always happen on screen.
The bots raise their flaregun which is ok but not great but the bugs fricking suck. A single orange cloud particle in the air and the breach is imminent. Wish we had a larger grace period and better telehraphing for the reinforcement call ins so quick reactions and good aim could reliably avoid it.
It's also inconsistent when exactly they do it. Had bots shoot flares behind a fricking Mountain with 0 line lf sight.
Mobs in HD1 call as soon as they fricking see you, and unless you were already shooting them BEFORE they saw you they would get the flare off because it's almost instant.
No, there was a fairly generous grace period in HD1 but even if I misremember, the fact that you head no blind spots means that you could always see all enemies at all times and clearl see the wind up animation for the call in.
Especially the illumiante watchers and bugs had a very well readable animation that veteran players instinctively shut down with laser focused fire within a millisecond and that was the skill expression on high levels. Prevention and if you got unlucky, reaction and precision would bail you out.
HD2 isn't quite there yet.
I've been playing HD1 for the past few days. Those flares go up quick, especially from the tanks that instantly flare after they drop out of the sky onto your forehead.
he mentioned the bugs and illuminate scouts
hd1 tank is an oddball that you'll have to suck it up and deal with it
I will admit that Tanks (and borgs in general) are quickto reinforceme in HD1 but I vividly remember having muscle memory of quickly stopping reinforcement call ins with my trusty scythe.
Hope they buff my old lady soon. She wasn't great in hD1 but still viable.
>It's also inconsistent when exactly they do it. Had bots shoot flares behind a fricking Mountain with 0 line lf sight.
Cancer. It's why I hate engaging unless I can stratagem them all to death immediately and have an open route of escape. There should be some hope that fighting will eventually make the hordes stop but it's so inconsistent.
Retreat, fall back. Get into the habit of killing the small ones first so they don't alert the rest
I think the alert bugs and flares rn are a bit to quick and could probably do with beaing a bit slower so you can deal with them like in the first game. right now its WAY to rough to kill 30 small bugs before a few alarm.
Patrols read your inputs and trajectory. They will always intercept you if you aren't permascanning the radar. Monsters that detected your similarly know if you turned left or right at an intersection without having seen you when you're far-ish. Suicide and up are cancer because you have to watch the radar more than your character and surroundings. I got most of the super sample upgrades I wanted and only play dif~5 and enjoy different loadouts and actually blasting monsters without anxiety that something is going to pincer me every 10 seconds.
>Patrols read your inputs and trajectory
that's literally cheating
Check it yourself watch how they react to your movements on the radar, though it should already be obvious that patrols don't have a set patrol path and instead know to to go to your position. Getting out of monster chase feels partially unnatural, kind of ruins the stealth/sneak immersion aspect which is what's fun at those difficulties.
They don't know your position, patrols respond to "events" happening on this map - whether it's fighting or an objective being undertaken, though they seem to prioritize fighting. Even if the call for reinforcements doesn't go out, they'll consider where the fighting happened to be a place of interest.
They only know where you are once you engage, but you can disengage by breaking their line of sight for long enough. This is why you sometimes see bots shooting at nothing.
>They only know where you are once you engage, but you can disengage by breaking their line of sight for long enough. This is why you sometimes see bots shooting at nothing.
This, smoke is underrated because people always prefer aggression over retreat as a tactic. it is tiresome. would only take one good squad mate to use smoke to break up useless fights sometimes.
why smoke, just call in ems behind you and they're literally frozen until you're 200m away
Because you can get smoke nades and not spend ems on a strat slot
Do smoke nades still close holes?
Because with smoke they'll keep shooting at that same place forever instead of returning to a patrol route.
smoke doesn't affect me and EMS does, yet bugs sometimes start flying before it hits
smoke is a nobrainer and hard to frick up
>smoke doesn't affect me
I don't know guess I'm schizo but I've been running the higher difficulties for a few days all day and been getting regularly pissed that patrols somehow know which direction I scurried to away from the point of interest, forcing me to run way more than should've been necessary to get out off alert. All i would do is throw a stratagem or shoot 5ish shots to wipe a few grunts instantly and immediately frick off, and it's so hard to get a lucky break where they check the wrong spot after that.
they get periodical pings of your position that they'll home in on
I HATE IT I should be able to chill once I've found a cool hole to hide in no matter how many death waves surround me
patrols react to players shooting and throwing shit
I use the stealth suit on helldive difficulty and can literally just go past them by going prone, im talking 5 meter distance here
How is it cheating? The bugs probably can smell your sweaty ass and the hamburger only diet. Democratic food comes at a price.
Yeah I could headcanon that myself, but it works less when both factions do it. Though bugs seem a little better at tracking; prone always works against bots but twice I've had a little chink "randomly" sniff me out when I laid down and waited behind a wall as that patrol was like 300m away.
Fighting generates noise on the map and patrols are attracted to noise. You can actually exploit this by setting up a mortar turret somewhere as a distraction.
its been a month and people still don't realize you aren't supposed to fight random enemies on the map but just the ones blocking your path to the objective
once you clear the red dots on the map the enemies stop spawning, if you let them loose eventually they come for you all the way to the extraction point, but people are homosexuals and just want to rush the orange objectives instead of blowing up bases and nests then complain when they get fricked in the ass later
at 7+ they spawn no matter what they'll just pop out of the ice wall, I can't tell if it matters anymore then, always very overrun by hordes of shit
trust me they stop spawning, the "pop out of nothing" thing is annoying especially when its on top of you but those are meant to be generated as long as there are bases to create them, after you clear all the spawn points the enemies cannot come after you, I've had a helldiver mission where we boarded the pelican and no one came to stop us because the map was completely wiped out of enemy activity
the issue is that most players will never ever fricking clear them
horseshit, i clear out all the bases on like every other 7 and shit always attacks the extraction
To add to the pirate faction idea. They have their own ships in the map which is their version of extracting.
That would be sick as hell
But is the game worth the 40 bucks if you can only play with randoms? Or is it like Dota, an exercise in futility since the average IQ seems to be below 50 in pubs.
28 bucks for a global steam key via paypal on the good key stores
guys learn how to profit already from globalization and don't feed the big corpos full price
Reminder that the Automatons don't give a frick about the Creek and their objective is to push towards Cyberstan in the northern sector
>WE DON'T CARE BEEP BOOP
Cope clanker
Game feels like an early access, the ship area is laughably small and crammed, the menu UI is too simple and there is barely any customization. Matchmaking is simplified/dumbed down to a single 'quick match' choice. I'll grant them that the maps and gameplay itself is fine, but there should be more exposition and stuff to do outside/inbetween missions. It is a fun setting evidently, and fascism is based so..
What's the point of having a FRICKHUEG galactic conquest map if you're just going to rig it and players don't actually achieve anything by playing?
I gotta admit the map feels pointless lately with how planets dropped recently.
Joel's job is to make sure that enemies don't job too easily. We kicked Nids so bad that Joel prioritized the Bots instead and now they are clearly aiming for Cyberstan
It's not even Joel. Any planet that isn't part of the Major Order just resets to 0 whenever you reboot the game.
I think this type of interference is completely understandable so early into the games life cycle.
The devs are still clearly getting their sense of pacing, and cant let the community completely sweep an objective if they don't have a following update ready to drop.
Give it time. Let the playerbase find a steady number, and I'm sure we will get to the point where everything is much more natural.
Truthfully its no different than your D&D GM making up his rolls. It's all for the sake of the game.
They really just need to be more subtle about it. The community accomplished the major order in under 24 hours? Commend them and throw them something harder immediately after.
I do feel they could learn to be a little less "heavy handed" in how they affect things, but as you say they are learning.
One thing I'd think would help would be to give attacking forces the same visual flair that Helldivers get in orbit. As well as letting players fight them.
Joel wants a planet to fall? Send literally a billion bot ships into orbit and you can't even do a ground operation without first taking out some of the ships in a boarding action.
Actually removing progress should remain as an overkill solution to the community doing well problem. Much like a good DM, the players should never know if they're fudging the rolls since it feels fun regardless.
They aren't removing progress. You literally just cannot progress on any planet not part of the current Major Order. The progress bar is locked and resets to 0 any time you log out. Those planets only exist so that players have options of other things to play, they aren't actually a part of the war effort.
What does Erata Prime have to do with anything? The major order is on Veld. Everything else on the map is 100% irrelevant. The other "liberation" meters are just there to allow you to play on that planet, because otherwise players would ONLY be able to play on Veld.
>What does Erata Prime have to do with anything?
because that was the first and most obvious example of
>gigantic number of players put in effort to conquer a planet
>reach almost 100% completion rate
>miniupdate to the game servers comes out
>oops looks like the completion rate was suddenly downgraded to 20% better luck next time 😉
It went from 60% to 0.5% right after the update.
as if.
I'd be completely fine with it if the devs dodn't use it as a marketing point. This isnjust a fun contextualization of Splatoon map rotation, but they lied aboutaking it this sexy player driven war. It's obviously not. You can't account for having 10,000 players or 30,000 without fudging numbers. You can't tie in-game progress to IRL content creation.
thoughts on hugging with shield packs can tank 500kg orbitals?
love conquers all, working as intended
given that it's a 500kg I bet you will survive standing that far away even without the shield.
Spammable FOR DEMOCRACY AND STONE lines when?
Feeling the overwhelming might of Super Earth's Democracy the villianous Automatons and Devilish Bugs have joined forces to destroy their common foe.
Cyborg-Bugs.
stop taking a goddamned hammer to liberation progress. for fricks sake at least be more subtle about it
I'm glad that Joel is now allied with Bots
>our players? winning planets?
>absolutely fricking not on my watch
>*resets planet defense progress to 20%*
They probably disappointed tens of thousands of players just to force their narrative. Why even have this system?
Nah, he's control is more like increasing the shit out of difficulty over a sector. So when there's a lot of chargers, then blame that Black person Joel
>Suicide Mission
>Land in a section of the map near no hives
>THREE (3) fricking Bile Titans spawn the instant we get out of our pods
Th-thanks Joel
>extract starts randomly having nests and bugs on it
Bots have never spawned on me at mission start at extract let alone with a factory, frick bugs
kys shill
they straight up take away progress on planets. It's got frick-all to do with enemy spawns.
See
Yeah it sucks but it's temporary and obviously not how the devs want it to be handled either
Sure it sucks, but these gays are making up literal shit in their heads ITT.
Maybe they do that too, but they DEFINITELY reset progress. Why are you fricking homosexuals so insistant that this isn't happening? I have personnaly pushed a planet to 100% with a mission (which is probably also bullshit, by the way), only to see it the next day back at 22% liberated.
>I have personnaly pushed a planet to 100% with a mission
Sounds like you were doing a defend operation. They always show the planet as being 100% liberated when you finish them.
this is even worse lol
To be fair, the planet is still in Super Earth control. That's why you're defending it rather than liberating it. But yeah I agree that the info screen could use some tweaks.
not always but yes it's fricked as well
none of the galactic domination shit remotely works
bull fricking shit, I saw erata prime at 80% one night and the next it was below 40. Last night it was about to break 50% again, this morning not even 1 fricking %
that's not how it works
there's like 300k people raiding Veld as we speak do you think he orchestrates the spawns in those missions? lol
he changes the planet modifiers and decides which planets are theatres of war and decides the %
you cant cap anything because it doesn't follow joel's narrative
should just rig the percentages to not grow or grow very slowly. he coulda got away with it if they didn't magically drop 50% overnight
Shut up Black person. There are 200.000+ people defending the new major order planet and the meter isn't even moving. It's been stuck at 66% for ages.
They have a plan for both outcomes. Have you never heard of dungeons and dragons or something? Even the most basic of npc normies are programmed to make fun of dungeons and dragons despite not knowing anything about it only that it's not football
that's what you would hope, but not what the evidence indicates
If you're gonna compare it to d&d, then it would be like the dungeon master telling you your 20 roll doesn't count and he's gonna replace it with a natural one because he wants the narrative to unfold a particular way.
There was no 20 roll. We lost to the bots because dumb Black folk won't stop farming for xp
Stop spreading wrong information. Even the fricking devs themselves confirmed that abandoning the operation does not count as a loss.
Besides that does not explain a 100% defended planet resetting to 20% the next day after a minor patch.
Getting real sick of those tiny bugs that stunlock you and hit faster than you can spam the stim pack. Also music replacement mod when? The first game had much better music, it's insane.
>Escape with 24 common samples
>Game crashes on victory screen
Escape with 40 total samples and all objectives
>no reward screen just final stats screen but no UI at all, just the darkening if the screen
>get absolutely nothing for the mission
>notice it happen on individual basis for randos I joined
>5th time the pelican lands, stays stuck forever, and your can't board to leave
I don't give my ideas for free.
>Post ideas for factions and stratagems
6 round orbital bombardment where each shot lands where your Helldiver points his finger (with a IR targeting laser from the tip), each strike landing as he does a "bang" move with said finger. You have to remain stationary but can move the impact zone for each shot.
The weapon can be seen on your ship as a 6 round cylinder cannon.
If there was a fourth planned wouldn't the leak have shown it? We've got the bugs, bots and blues coming back, is there even room for a fourth?
>wouldn't the leak have shown it?
Anon all we have leaked is content from the next handful of updates
I'm pretty confident they can make room for a 4th or even fifth faction for the following years of content.
Either way, wasn't something about rebel cells leaked?
honestly if they really wanted to squeeze them in the map could probably fit 6 factions
Who the frick is joel?
~Today I learned gas gets through our helmets air filters.~
[THIS POSTER HAS BEEN SENT TO THE DEMOCRACY CAMP FOR SEDITIOUS LIES]
Nobody has once mentioned the bosses that were in the first game.
I'm waiting on them to hint at faction bosses. This could be fricking epic.
>Nobody has once mentioned the bosses that were in the first game.
this the first thread you've posted in?
no I just really wanted to sound cool :<
To be fair people are usually arguing over meta bullshit.
that is true
people bring up the hive lord occasionally. I've heard you can find the corpse of one randomly on maps, but i've either not seen one or didn't notice it. i doubt they would model it for just a corpse
... It's a gigantic rib cage. I was wondering what the hell that was. I thought they were implying there were dinosaurs on that planet or something.
But why would a bug have bones?
>why would a bug have bones
it's a bug-human hybrid. do not, i repeat, do not leave female helldivers behind when you evac.
no. you sick frick.
>female helldivers
there are no female helldivers
you can pick a slim or fat dude to play as
Why am I starting to become annoyed at bullshit deaths.
>Bile spewer outta nowhere
>Charger randomly one shots you
I find myself rage quitting far more frequently now, the gameplay is getting kinda samey.
More soldiers must be made for the front line.
>Crossbow
>Plasma Punisher
Holy frick homie I'm cuuummmmminnnngg
>No laser repeater
I sleep.
Waiting for repurposed Automaton tech to be usable
backpack shield is currently way better then the displacer ever was last game so I doubt it will be any good here.
>crossbow
found the new xX360sniperlord420Xx meme weapon
>plasma gun
my dick is diamonds
>teleporter pack
Illuminates confirmed
Just by the damage stats these new weapons seem like shit compared to the Breaker, as per usual
Displacer is now a stratagem? Well I guess that's fair. Gonna have my share of fun teleporting inside a pack of hunters or bile titans spray
>6 slot backpack but it only replenishes ammo
Who's gonna use it, especially if it doesn't replenish spear missiles lol
The spear is a travesty atm. 2 shots to kill a heavy and resupplies only refill one rocket each? Big oof.
>2
I wish.
If you don't get lucky and get a head lock just don't even shoot.
It's like it's purposely missing the head. that's rough, I've only tried it against bots so far.
Just use the railgun and 1 shot it 🙂
I have literally NEVER had the spear lock on. EVER.
what a piece of shit.
>gayhomies are still on malevelon for no reason
It's been 3 weeks and they still haven't figured out that you can't back cap.
They'll never figure it out.
the meme brings them back to the creek.
kill trans human monsters that try to pretend to be the opposite sex and take over the human race
Jonte needs to remove the rootkit DRM
>Destroyer left
>Everyone died around shuttle call
I am now Rambo
If different factions have controlled systems adjacent to the other, they will fight one another for control and battlefields can become a triple-threat
>riding high on glorious victory
>head to Veld
WAR IS HELL
WAR IS HELL
I bought and really like the single use rocket launcher (Even if I feel like I'm not actually doing anything with it). Should I wait and get the Anti Materiel Rifle for the challenge (or whatever it's called), or should I just say frick it and buy the supply backpack?
I adore the EAT. You can call them down all over the place because of the super low cooldown. Shoot chargers in the leg to break the armor and then tear into the soft flesh underneath with your primary.
Supply backpack is fine but you can usually call down supplies often enough that it's not really necessary. Never really used the AMR but I've heard it's good.
if you unlock breaker/redeener, you shouldn't be rough for ammo anymore and should get the sniper
Are those later tier weapons? I'm level 5 at the moment and am basically using the pump shotgun with rocket launchers at big boys
>Charger
Is that the large, darker looking bug? I was hitting center mass, but now I know to aim low
They're in the basic warbond tag but i don't think they're too late to get? Check ahead a few pages. I just remember getting the supply pack and never using it, maybe one pack most of the time lol
I'm on the second tier right now, so I might not get there. Which might be disappointing because that damn 6th tier armor is gorgeous
Higher difficulties give morr medals and eventually make operations 3-missions rather than 2 for bigger medal payouts. But just play at your leisure really.
AMR is good against bots and lousy against bugs
i like the supply pack. randos aren't coordinated enough to use it to maximum efficiency, and the UI to show their inventory is still bugged as far as i can tell, so I generally just use it to allow generous ammo usage and provide endless stims/nades for myself
Cooldown on EATs are low enough that you can easily justify having a 2nd support weapon.
Backpack is is really good if you either use a support weapon as a primary or have a stim addiction.
I've been running Resupply/Orbital/EAT/Machine Sentry Gun. I've noticed that I can drop one and have up to 3 EATs per engagement, which is really nice
who /nam/ here?
>gm just freezes liberation progress
wow epic storytelling!
Why cant I see shit in this fricking game? Theres always a thick layer of smoke 5 feet in front of me.
dude weed lmao
you may want to shoot the big mushroom to get rid of the spores
One of the games biggest problems. A few maps are godsends, very few.
It's not a problem, it's a feature
>do the grenade dive into the evac bird
>kill the host in the process
>starts sperging out over vc with his pipsqueak voice (exactly how i imagined a Gankerirgin would sound like)
>relax bro its all fun and games
>*autistic screeching intensifies*
>"you have been kicked" as soon as we enter his destroyer
he lost maybe 200 requisitions? sounded like he plays games for a living, thats how i be at work lol
I only read to the second line and peripherally saw part of the third and lmao'd, I'm going to enjoy reading this, very based thank you
Or maybe you hellsissies needs to fight better. Easy to beat the Nids when they don't shoot back now, don't they?
3 full ops on 7 done on Veld. Done my bit now back to halt the automaton advance
How do the rewards for these major orders work anyways? Will you get it for any amount of participation?
run clanker zipperheads over in the LAV
>that automatic transmission
Someone needs to stop whoever is making all the autism in this game.
How do I farm super credits? Take recon shit and just beeline all the diamond PoI's?
yes
and difficulty doesn't matter
bros i dont think this wars ever gonna end.....
Why would it? The war machine fuels Super Earth
500kg Orbital Bomb Barrage. You want this. I want this. The Bugs want this. The Automatons want this. Imagine a dozen or so orbital booms of the 500 kg Bomb variety.
bugs are so much worse to fight than bots
The enemies just suck in general
The completely random slows suck
>silent midget Black folk that can crawl over anything and spit/lunge at you
Worst part is due to their terrain maneuverability, there's a higher chance a breach caller gets in a weird position, giving them that extra second to breach
did you guys ever see anyone using the ballistic shield or the laser cannon?
heard its hidden meta
ballistic shield is fine until and explosion sends you flying regardless. You're also pigeonholed into using Defender
Laser cannon takes too long to kill and forces you to look at the enemy all the while. It's not remotely good on higher difficulties.
Ballistic shield doesn't feel like it blocks much, and takes a backpack slot for some reason so you might as well get the actual shield instead.
I tried ballistic shield once against bots and felt like I was still getting hit pretty often, even from the front. Maybe I just don't know how to use it effectively.
I want to fight in urban areas. Make it happen already
>drop down on new bug planets and instantly swarmed by stalkers
>push through ten plus of them and take out their lair right next door
>only one not to die until gigabrains start calling strikes down right on top of us
>call both my strikes down on us and grenade the whole team
one day these morons might learn
I want to fight a separatist faction. If the government really is supposed to be bad there should be some dissenters. Also it might be nice to fight enemies that actually use cover
The bots and cyborgs are a separatist faction, anon.
It's not the same. We've got our Starship Troopers with the bugs, Terminator future war with the bots. Star Wars empire vs rebels would round things out nicely
rebel enemies were leaked so its possible. it would be cool if randomly factions behind the front lines would rebel and you have to put down the rebellion before it can spread
Which Guard Dog?
The one you don't have to reload.
Rover until you can hit 20 and can buy the personal energy shield. The machine gun dog has like 10 bullets then becomes a paper weight on your back until you pick up an ammo pack.
are you here
>see tons of people talking about malevolent creek being some kind of super hard perilous place where the automatons are unbeatable and stronger than anywhere else
>try it out
>it's literally the same shit as all the other planets
frick you guys
popli 9 or the snow planet in the westernmost region are both far better for automaton battle than this unremarkable place
>see tons of people talking about malevolent creek being some kind of super hard perilous place where the automatons are unbeatable and stronger than anywhere else
I don't think anyone ever calls it that. They just call it robot 'nam because it's a forest planet and them bots come crawling out of the woodwork.
No one wants to fight on Vandalon IV and its one of the few planets holding the line against the Bots' primary objective
what is their objective?
Reach Cyberstan in the northern quadrant to free the cyborgs we imprisoned from the last war
>Automatons reach cyberstan
>They get new enemies and mission types like that at-at looking thing
>We get an objective to invade cyberstan
>Illuminate invade
it's the shitty vision it's always the shitty and obscured vision that has no affect on enemies in this game its no fun
dating minigame with pilot lady
I refuse an all black crew. Eagle 1 is aryan. I DEMAND DIVERSITY
Imagine a dating VN set in Helldivers.
You get to pick between hot fighter pilot tomboy, blond, cold, ponytailed, glasses wearing scientist lady who studies the samples you collect for her or bubbly and slightly absent minded nurse whose answer to every medical problem is to either apply stims or pills.
With a possibility of a harem ending.
you forget about the ship Black personmongreloids. actually, that's all you'll get play of it really were a thing, each groid distinct only by how much of their head is shaved
Erata Prime proved that this game was fake as hell. We will only go where Joel wants us to go.
uh so did the new planet progress start off at 100 or 0? because that shit wasnt there when i got off this morning and its in the 60s
Can I re-do missions I only got one of the ojectives done one?
everything is possible in a democracy
Thank you for reaffirming my faith in Managed Democracy, fellow helldiver!
Did they change charger behavior in the recent patch? I find them a lot harder to dodge now for some reason.
Is there a graphic that shows the range of mortars? I wanna use them but I also wanna avoid agroing what I don't need to
It's around 3 times your maximum stratagem/grenade throwing range
apparently sentries don't trigger callins so keep that in mind, just don't get seen. mortars are pretty far, btw, like maybe half your radar radius?
Worth buying when I have no friends?
Hell yeah. Just quickplay until you find good divers and ass them.
add*
My contribution to the memes.
Nice
The gayest post by far
If you dont have friends you should just ropemaxx and end your suffering early
absolutely.
just press R for quickplay at the galaxy map bridge
Would be cool if a few planets were locked at high difficulty, so if you wanted to help liberate them you have to face a greater challenge
>struggle against chargers
>elevated terrain doesn't seem to affect them and their slam seems to have deceptive range
>losing reinforcements rapidly
>howthefrickdowewinthis.jpg
>higher level player connects into the game
>he approaches chargers and stands in front of them with his hands spread out
>narrowly gets out of the way just as they're about to ram him, somehow gets in behind them and unloads into their back
>melees their corpses for a few seconds each time he kills one
>rinse and repeat
>solos the chargers while we do the objectives and thin the chaff
he didn't even use any stratagems and still has the space cadet label
i hope i'll learn to do this soon
Space cadet label is best because it looks like a cat :3
he's abusing a bug where when theyre turning their legs have no armor. I do it all the time because honestly frick this game past difficulty 7. I want to fight and do objectives and hold sprint all day Benazir some homosexual can turn on a dime and cross terrain with ease and be indestructible
So does the LARP regarding the game's political system affirm that people would love to be fascists and fascism in itself is a beautiful and unironically worthwhile ideology to employ after all?
People will live under any system as long as everything is fricking stable, crime free, and well off. moron.
Idea: Remove GamueGuard.
esl Black person
>minor spelling mistake
AMD 7000 series bros, how is your experience so far?
Does the new driver update fix the crashes?
Taken from the latest patch notes:
>Intermittent driver timeout or application crash may be experienced while playing HELLDIVERS™ 2 with 100% GPU utilization on some AMD Graphics Products, such as the Radeon™ RX 7900 XTX.
Its still broken
caused by the anticheat btw
there wont be a fix
Why would you want to play any game with 100% GPU utilization? It's equivalent of self harm.
>why would you not want to use all the gpu you paid for
Did you get your cpu for free?
homie running cpu or gpu at 100% is not going to hurt it unless you're doing it 24/7
joel is the gamemaster and we're the players.
The frick are you talking about Black person, running GPU at 100% had been a kmown case for input lag since forever, it's how rendering works. You can't do anything about it, by making GPU run at 100% you make your game run worse
>Finally got my C0-1 in.
Sweet liberty i'm getting laid!
Is it impossible for new players to join you between operation missions?
not your google. ask reddit, homosexual
>Fighting
>Health bar goes red for no reason
>Can't heal
>Character complains about being wounded
>Can't aim
>No stamina
>Still full on stims
>Make it to evac
>Game never loads back to ship
>Restart
>Find new group
>Game crashes in 10 minutes
Would be fun if it worked
The random full bar going red is still in? lol. And this patch has added the most and most egregious bugs yet, how are things getting WORSE
It took me a while day to figure out the patch fricked up all my settings and that's why my game was running like ass and had a weird fov. No, not weird value in settings, no matter what settings I used the game was stretched horizontally.
Have cheaters found no way to spoof/dupe super credits? I figured them being in-game items would make it easy.
Uh, game is crashing everytime I try to start a mission now. Is this just happening to me? I rarely ever crashed before.
HD1 > HD2
This. Not saying HD2 can't surpass it but currently HD1 trumps the sequel with more content, better balance and mechanics.
But hey, at least HD2 has yet so sell us the all terrain boots for real money.
There was no concept of balance in hd1. You were literally unlocking better tiers of weapons while leveling.
No. You could upgrade weapons, not unlock better the starting AR fully upgraded was better than a weapon you unlocked later but didn't upgrade. why lie about something you can google in 5 seconds?
I like the more open map of helldivers 2. In hd1 you’re always running from scouts.
Survival Horde mode that never ends that lets you play with 12 players and grind out materials from bosses at the end of each set of waves.
Turn up the enemy density, increase the ammo count and put it on helldivers difficulty.
Helldivers difficulty IS enemy density, anon.
How do I correctly use HMG Encampment?
1) Place it around a corner so the enemies bunch up instead of out in the open.
2) Place it in an elevated position if there are chargers around.
3) ???
4) Democracy
Is there a trick to plant stratagems on rocks? Frick the bouncing
I too wish to know, it's fricking infuriating when you have the perfect spot for a HMG turret or sentry (that isn't even what looks like an "out of bounds" zone ie on top of a mountain)
>hehe bounces into a shit position :^)
I once had a Stratagem Jammer that I literally could not drop a Hellbomb in range of, it would just bounce away until it eventually fell off the cliff the base was on and land out of explosive range of the jammer.
The problem is that it feels random. Sometimes shit just bounces regardless of angle or whatnot
>I once had a Stratagem Jammer that I literally could not drop a Hellbomb in range of
yep that same jammer hill cucks everyone, theres like 2 small patches of land that you can drop the hellbomb on for it to actually blow up the tower, its a mindfrick for newer players
You can tell by the texture of the rocks. Cliff rocks are off-limits and they all have very distinct textures when compared to regular rocks you find scattered around. You'll just have to get the feel for it by dropping support equipment and reinforcement beacons on them.
Good question. My buddy managed to plant my respawn right on top of a rock three times in a row yesterday and we both have no clue how he managed that.
chargers are fricking moronic. And yes I know that if you get the level 20 unlock you can kill them ez.
>be lv26
>still can't kill them easy
I can use both the orbital laser and the railgunlaser but if there are more I'm fricked.
see
2 tap raigunthe leg to expose it, half breaker mag kills it.
both nerfed to do 70% damage with 50% capacity and 30% less fire rate, while all the bugs are still in and even more are added ;))
Ok? then adapt moron, or is that too hard for you?
nothing is as moronic as your comment
Breaker and Railgun are def getting nerfed.
Devs in official Discord confirmed it.
Ngl as a breaker gay myself I'm more hoping they buff the other weapons than concerned about the nerf itself.
Am glad the railgun is getting nerfed though, that shit is just a boring crutch. Surprised the shield isn't getting confirmed changes considering its even more of a crutch.
The shield is a crutch, but the fact that it could be paired with the railgun was what made it broken.
Scorcher is way better for bots anyways. I wonder what method they will use to nerf those guns.
Please nerf arc, slugger, and scorcher too. Sick of crutch shitters.
Arc isn't getting nerfed because it takes forever to take down a heavies with one.
Slugger is fine, it's not overtuned like the breaker, it's just a good gun.
Scorcher has garbage mag capacity so it's shit against chainsaw swarms
>arc, slugger, scorcher
The frick is wrong with those three? I'd argue they're in a good enough place without being must-have that everything should be balanced around them.
If they nerf breaker in any way that reduced the close range damage that pretty much just makes it useless.
The breaker is still good for being a easy to use auto shotty trash clear for bugs. It's just likely not going to be good for bots (which it still isn't that good for.)
No the breaker is good for mag dumping specific threats. The liberator and defender smg are better at trash clearing since they have more range and magazine size. But yeah for bots it's only good against the berserker guys
I can snipe mobs easy enough with the breaker, are those guns working almost like literal snipers?
NTA but you can set them single-fire and adjust zoom so pretty much
Breaker doesn't one shot a lot of mobs at medium range.
you mean it has damage fall off? I can't confirm but I feel like I can still clock grunt bot heads from far for a ohko, I'll have to check tomorrow
NTA that could be from spread
>Devs in official Discord confirmed it.
devs said that they were overused, not how they were going to address it
the railgun actually needs a nerf though, you cant bring the other anti-armor supports up to its level without making them all blend together, RG is just too versatile and ammo efficient
Breaker nerf has me a bit butthurt, but it's fair in the sense that there was no reason to take anything else. I haven't gotten to plasma yet but I need something for the demented bug swarms they throw atu s.
I also just like the breaker feeling like our own bolters.
shoot their legs when they start turning until they start charging
Fricking autocannon shells bounce off unless theyre in the charge recovery animation. I don't really want to use the recoilless or disposable unless I have to.
I shot from the EAT to their leg and they're dead.
Anyone wanna dive into hell with me
Any time, Helldivers 2
I will dive into your bussy >wO
Ive unlocked everything and am pretty much just looking to max my lvl now before I quit until next update(s), whats the autist way of maxing exp? just doing helldive automaton def missions over and over or is there a faster way
nope
>automaton def missions over and over
I hate you Black folk so much I keep getting these in quickplay way too much I'm just going to start griefing if i keep getting them
Devs really need to fix that shit, the game is practically unplayable right now because everyone is farming.
its pretty dumb too, im maxed on everything but medals, have all the guns, msot of the other pass shit i want and the only farming I did was like an hour of diff 6 eradicate with a friend who wanted to get a leg up on green samples
>tries to grief
>kicked
ciao homie
quick play takes into account the planet you are orbiting you dumbass, you dont quick play the galaxy but the place you are in
who the frick is joel
also, i want a stratagem that reigns down fireworks and confetti. just for fun.
How do you prevent GPU/CPU from reaching 100%?
Limiting FPS, and anything else?
Wait for an optimization patch lol
Make sure you cap your fps in Radeon not in game or it doesn't work.
Also turn off global illumination.
That worked for me
Should I force game to use directx11 also?
>Entered a medium difficulty mission with a lelvel 24
So that's what a carry looks like
Whats stopping me from starting evac on my own and sprinting to hide behind a Boulder until my ride lands? I'm at work so I can't try it out but I'm now curious if it would work or if the game would go "FRICK YOU, FRICK YOU!" and spawn nests and patrols near me.
If you don't have any aggro, there wont be enemies when you call for an Evac. Even then, if they don't see you, they wont attack you.
Nah the game will spawn a patrol on evac, but like you said you can stealth them.
That's odd, there's been quite a few times for me where there was no enemies around. But each time there was an ally off in the distance with aggro so maybe there's a maximum number of enemies that are allowed to be alive at once.
Yep, that's how it works.
Won't work unless it's the mission-timer-hit-0 evac, getting out of range of evac undoes the callin after like 30s
>Level 5
>like 6500 yellow points
>Not enough green or orange points to buy anything I believe
>16 medals
>On page 3 of the warbond
>Have EAT, Sentry gun, Pump Shotgun, and everything else is standard
Thinking about the Marksman Rifle and autopistol, with 3 points to spend on a cape or something, but I have no idea about the rest of my DemocracyDollars
Autopistol is 500% worth it, it's just flat out the best sidearm.
Marksman rifle is also really good if you have decent aim, personally I think it's best used against bots but my friend uses it against bugs too.
Consider them bought, thanks homies
Autopistol is basically just a direct upgrade to the stock pistol. Really good at mag dumping too.
>Wasted 6 of our respawns killing each other with helldrops
that was funny.
Just had a map on Vandelon IV which had hellbombs I swear stuck in every rocky outcrop. They were chaining explosions
Stalled hellbombs seem very common on the ice-and-snow maps in particular.
I just want armor and AP fix, and some weapons to get the shit they say they should have like fricking explosive rounds not stupid doodoo 100% weakness damage but no explosion bullshit I want it to KILL ME if I fire it at an enemy too close
>moron dies
>host picks up moron's rover
>moron tries to squish host, fails then shoots him to get the rover back
>host squishes him in retaliation, we lol and tell him to just call another rover since we're 10 minutes in
>moron spergs out and tries to kill us all
>host kicks and we finish as 3
What is wrong with these morons
I hope there's a new game coming out soon that will get the morons to flock away, I'm not betting on Dragons Dogma that game is a moron filter and singleplayer to boot.
more medals for doing 45 minute activities
it should be atleast 20 if you do everything.
>nerfs and no buffs confirmed
>more and more bugs each patch worse than the last
>fake arbitrary war map
It was fun while it lasted
Save your doomerisms for when the patch is out you god damn drama queen
>more and more bugs each patch worse than the last
it's worked better for me since i started playing. other two are right though
>le Democracy!!
Why are they spouting about demon-crazy (the worst form of government in human history) when the entire game's aesthethic and government screams Fascism??
They just took Starship Troopers and switched Fascism with Democracy, but the aesthetics are still Fascist.
There's been a lot of morons talking about "muh media literacy" but holy shit you actually have none.
Your mother tongue punches my anus.
it's even funnier when you realize the movie actively shat on democracy
>How the social scientists brought our world to the brink of chaos
Holy shit this is more relevant than ever.
LGBT leftist liberal woke commies destroying western civilization.
Because democracy is just that, delusional fascism
https://en.wikipedia.org/wiki/Guided_democracy
Anon, Managed/Guided Democracy is the government of modern day Russia, not America.
So it's a Federation then.
Instead of all the democracy buzzwords they should have went with FOR THE FEDERATION, because that ""managed democracy"" fricking is.
Hoard mode that gets more intense as you go, with no actual cap or stopping point. The catch is that you NEED to extract to get your rewards, with a 5 minute period of waiting for the falcon
Basically a risk vs reward thing where you need to gauge when you need to call the extraction to leave with the most amount of loot, but without being overwhelmed in the 5 minute wait
That would be sweet
>performance dropped from 120fps to 80fps eince patch
>temps dropped by 20 degrees
i'm fine with this
I thought I was imagining things getting 75fps before the patch and now 60 with dips.i get worse performance on high now than i was on ultra before.
The biggest problem for me is that YOU HAVE to go in with Orbital Laser and 500kg bomb to kill chargers and titans efficiently, the game just isn't balanced well.
>YOU HAVE to go with Orbital Laser and 500kg bomb to kill chargers efficiently
lolno
Just shoot the leg when they turn around at the end of a charge.
Yeah you're basically just cucking yourself if you don't bring gear specifically for the chargers.
post this after next patch when the turning bug is fixed and railgun is gutted
>rifle thats the original rifle, but less damage, less capacity but medium armor pen
>medium armor pen doesnt do anything
>semi auto shotty that is 10% more dmg than its auto counterpart, but worse spread, and half the overall ammo count plus ammo crates give half the amount the auto does
>laser gun that does so little damage even the smallest bugs can begin harassing you, 1/10th the dps of firearms, piss poor heat mechanic to compensate
>rifle that shoots explosions, the explosions don't seem to help with any particular enemy, but will instantly kill you if you fire at a target thats too close, also it does no extra damage
>a slug auto shotgun with even LESS damage than its spread counterpart with all the same downfalls, fairly high up the medal chain, absolute dog shit
The base rifle, the marksman rifle, and the SMG are decent and balanced weapons.
The breaker is the best available primary weapon, something had to be.
Everything else has too many sacrifices for actually zero gain, they need to be tuned up badly. And the breaker just needs a small dmg nerf, or a fire rate/capacity nerf.
The Scorcher, the Slugger, the Defender, and the Liberator are all perfectly good options. The DMR is shit because it can't deal with hordes or armor and also can't dump damage quickly, while the Slugger makes for a better marksman rifle.
what's specisl about scorcher and slugger?
The Scorcher counts as explosive deala meaning it deals bonus damage to weak spots. Two shots to kill a scout strider through its armor, half a magazine to kill a hulk from behind, and about one magazine to kill a tank or cannon tower by shooting the vents. Four shots to kill a spore tree at any range, can one-shot bot raiders. Very versatile, but the explosion can kill you if you shoot in melee.
The Slugger has medium armor penetration and can core out the heads on Devastators in one shot. It's very accurate at medium-long ranges, consistently staggers enemies it hits, and can also blow open cargo containers. I've heard it can also two-tap hulks by shooting the eye, same as the Dominator/Autocannon/AMR, but I haven't confirmed that myself.
The slugger is the better marksman rifle but its damage is lackluster for its fire rate, and its capacity is awful.
I hate the sluggers kickback so much it's 3x harder to kill a bunch of faroff mobs
Don't forget the Dominator, a medium damage low ammo rifle that requires precise aim to be useful yet handles like a fricking heavy machinegun.
If they nerf the Breaker without huge buffs to all that shit game's gonna get really boring.
>mfw farmed all my supers before the nerfs
I'm forever chilling and blasting comfy in 4-6 now
I think overall I prefer fighting the robots but I hate having to be dedicated tank buster every damn level because some zoomer homosexual streamer convinced everyone to use the railgun and shield generator.
Just call an airstrike.
Also, isn't this the time of gameplay all of the whiners want? Where people have to play as certain roles and work together?
>Where people have to play as certain roles and work together?
I unironically carry every team I am on because I'm the one who bites the bullet and brings what is missing. Which is always, always, always heavy armor busting ability. So many Black folk bring
>Railgun
>Shield
>Cluster
>Bombs
>Mortar
I normally like armor busting in games like this. And I do here, too. Its just annoying that everyone is currently following this moronic trend and I have to flex every lobby I am in because it has a glaring flaw that no one else will adjust to.
For sure man, I feel you. It's hard to find players that will help others and work together as well as be helped. Rampant solipsism for sure.
but railgun is THE armor buster. EATs and recoilless just can't cut it when the chargers are everywhere.
Really wish the auto cannon could deal with chargers and hulks better
>like autocannon
>Biggest issue is always chargers and bile titans
I've shot them in their fat fricking face as they are bout to chargin their lazor and the bile titans never get any hit effects. And hitting chargers in the ass with an autocannon feels like diddly, while hitting them in their tiny leg window is far too difficult with the autocannon's drag in aiming.
All you need to kill a tank is to call 110mm eagle on it. You don't need to bring a support weapon to kill tanks. And most of the time you don't even have to kill tanks. Seems like a you problem.
Recoilless Rifle, do I solo it, or do I stick with the single shot rocket?
i run eat with the rover
>people actually demanding nerfs and the overall pace of the game to be slowed down
could a developer wish for a better playerbase? one that actively wants to increase the grind?
>w-we jus want these guns tuned a bit
what is the result of nerfing any gun without buffing others, other than to make things more grindy? Black folk
I just want the game to be as fun as possible.
>What is the result of nerfing one gun?
Putting it on the same level as every other gun. Simple as that. The railgun is just way too strong.
>login to new patch after grinding for a few weeks
>nothing is different except one gun is weaker
wow bravo
Good thing they're doing more than that.
I want to use other weapons, but I want to use them because they're fun and effective, I'd love to struggle to pick a primary because they're all good choices, having to pick some other dogshit gun because the only good one(s) are now on par with the rest of the dogshit is awful design, which is why everything else should be buffed
The other anti tank weapons ARE fun and effective.
They aren't, diff6 shitter.
They are, metagay. Learn the game.
I guarantee your useless ass gets carried.
The only thing that needs carrying is (You) with your personal shield and railgun.
Considering I play solo that strikes me as fairly unlikely, shitter.
>plays the game solo
No wonder you think everything else is useless.
I play with my friends too sometimes, and guess what? We've got a m-muh meta whining moron like you on the team too! And like you, he's mostly useless, runs garbage, and couldn't clear a diff6 on his own.
>runs an entire team of railgun users
How embarrassing...
>what is the result of nerfing any gun without buffing others, other than to make things more grindy?
Nobody wants pure nerfs you fricking mong. The overall sentiment all around for every community has been "Buff everything else" and a coinflip of "Nerf Railgun/Breaker" (but most people think nerfing the railgun is completely fine) at the end of that.
The railguns existence literally trivializes the game by making every heavy very very easy to deal with by just pointing and shooting the railgun. The single shot property doesn't even factor because the reload is so fast.
I want a primary that breaks armor with well placed shots so I can finish off heavies with the lmg.
I use the railgun cause it's strong, but I've never liked using it.
Same I don’t like using it but feels dumb to NOT use it so I hope they buff other guns
>I want a primary that breaks armor
I'm glad you're not balancing this game.
A primary that deals low damage but is good at breaking armor might be reasonable.
i feel like an airburst grenade launcher could do this but it being a primary and being that useful would mean itd have to have barely any ammo to balance or something
Scythe and lasercannon should "melt"/soften armor under sustained fire so your mates could break through with otherwise insufficient ammo.
Those laser weapons need some kind of beat up/ramp up dmg anyway.
>Nobody wants pure nerfs you fricking mong
kys mein Black
>random shitpost on Ganker of all places
Is that meant to prove something?
>le random
ive been in these threads since launch and people have routinely been asking for nerfs to shield and railgun because of le meta, nothing about buffs
You really fricking think someone thinks the fricking arc thrower is op? The thing is trash I fricking wish it was good because it has the potential to be great for clearing if it hit more than three mobs
Arc Thrower is great, but most people don't know how to use it.
Great against bugs, anyway. It's usable against bots but exposes you too much, generally.
I have to imagine he's trolling because I never see anyone else but me use the arc thrower.
>Nerf arc
Yeah that guy is trolling because only the scorcher out of those three are debatably the same level of the breaker.
Most people aren't actually like this.
Control F nerf in the official discord or in other helldiver threads and you'll almost always find "yeah nerf railgun but buff other stuff please"
>scorcher on same lvl as breaker
is this a meme or is it actually good against bots?
not like it matters since you won't have it until you're 50 anyways
>2 shots atst homies by simply hitting the front plate
>Oneshots trash
>2-3 shots chainsaw hulks in the middle spine weakspot.
>Can kill a hulk in a clip by aiming at it's back vent
>Can kill a shield marauder by HITTING ITS SHIELD
The only 2 things it struggles with is it's clipsize (so chainsaw bots can swarm on you in higher diffs but the breaker also struggles in that regard) and also tanks/hulks from the front, but you have your anti tank for that.
Speaking the Space Pirate faction into existence
Instead of taking full control of planets and sectors, they can quickly move throughout the galaxy and temporarily invade planets that are either 100 percent liberated and otherwise arent being worried about, or planets already occupied by another faction, leading to our first 3-way battles.
Each day their location on the map changes, and instead of pushing and pulling for liberation of sectors, the community needs to make sure they are stopped from stealing too many resources from these random planets and creating a proper military.
It would make more sense if space pirates invaded you mid mission so they could steal the resources you collected. Pirates are opportunists not a military force.
The only thing I've seen related to devs talking about nerfing weapons is the breaker and railgun having more ammo than they perhaps intended.
Which honestly, yeah I can get behind
I hate that they’re talking about nerfs before even bringing up buffs but if they MUST be homosexuals and go with nerf-based balancing an ammo nerf is definitely the one thing I’d be fine with. So long as it’s not too harsh. Give the breaker 5 max clips instead of 7 and cut the RG ammo to 15 or 10
breaker is mag fed
>mech update comes out
>global quest to take back malevelon creek
screenshot this. I can feel it in my freedom bones that it'll happen.
>we did it reddit!!!!
I'd like the story to be a bit more involved. I know it's still early but an ongoing narrative would be very nice.
>Representatives for each of the factions beam in messages to your ships screen
>Big event missions similar to how Fortnite handles them
>Rare occasional cutscenes to recap the past major events, in the style of the intro propaganda
Would be very nice
>I'd like the story to be a bit more involved. I know it's still early but an ongoing narrative would be very nice.
They probably had no idea that it would be the breakout hit that it is.
irrc the original roadmap is getting scrapped for that reason.
>representatives of the bugs
Pretty sure they're mostly feral. I could see the Automatons broadcasting manifestos and the Illuminate sending out some kind of manipulative messaging.
The bugs are sentient I believe, but they obviously don't speak English
Either way you could make it work with some clever world building
The lib penetrator for me is a clear example of a gun that should be buffed, how is a gun with medium armor pen worse against bots than the frickin breaker?
Is this game worth getting now or waiting for a sale?
I normally don't encourage fomo tactics, but part of the fun is how the game will be unraveling over time
>calling an eagle strike in on yourself as you're being swarmed by enemies so your teammates can escape
FRICK BUGS
>Call eagle airstrike or napalm on yourself
>Still manage to escape
>Somehow your moron teammates manage to cover half the map in that short time and get hit by it
Teaming up as 4 good players actually makes fighting in 7-9 viable and not a hopeless endless moron-magnet. Nerfing only would ruin that. Please be fake and gay
A good team doesn't need the railgun. The nerf would do nothing to you.
You will have my flamethrower in all of your bug lobbies from now on
so is this game really right wing or is it just a meme?
Satire rightwing like Starship Troopers.
are we really pretending satire still exists?
The politics are so absurdist that it's hard to get a read on the intention. It's for the best that way.
what part of it makes it hard to get a read on unless youre so mentally bankrupt you think Ganker shitposting means the ideology is actually valid and popular enough to be exp-
genuinely how moronic do you have to be
The fact that the Super Earth government is clearly both successful, and painted as badass and cool instead of ineffective and incompetent as you would expect a parody to be.
The real issue is people comparing it to real politics at all. Like I and the other anon said, the absurdity creates the proper level of dissociation so that you can just have fun without needing these conversations
that would be valid if we werent in an era where even caricature is falsely seen as sincerity and i cant help but feel its this places' fault for both being that moronic and letting it leak so even worse people take that mindset to the popular forum of normies and have them blink in amazement at how someone could be that genuinely mentally ill and so loud and assured
like yeah, its clearly outlandish but you and i both know that doesnt stop 2016 era "meme magic" teenagers from regurgitating it as their actual political standing
Sure, but at a certain point you have to accept you can't be responsible for every different persons moronic interpretation. If we were then all media would be bland, boring, and as safe as a marvel movie.
its less that i would like to be responsible and more that i thought i wouldve become jaded by the age of 30 but i appear to have become like my forebears except i genuinely, sincerely believe that people are even more frickin stupid than when Online Politico started
>ship upgrade description is adding a cart so engineers can move things easier
>another description says the ships guns are muzzle loaded
>meant to be taken seriously
>Anon, it's time to put on your spacesuit and go load the next cannon shell
>upgrade implies muzzle loading ship ammo only takes between 8-21 seconds
minor kek reading that
>There's a guy whose eight-hour shift consists of floating in space next to the cannons with a big crate of 380mm shells, ready to load the next one.
>A guy
i imagine its a woman whose too autistic to walk up to one of the Helldivers she so desperately pines for.
i mean i have to, it makes me fight harder
>Put shell into cart
>Push cart into space
>Put shell in cannon
Easy
Absurdist/Satire. You can't take it seriously and if you do you need to take a break from politics.
Super Earth = Fascism/Monarchy
Bugs = Liberals, Democrats
Bots = Commies, Muslims
Illuminate = space israelites
my fellow super earth citizens, we must allow ourselves to be culturally enriched by the terminids and automatons
I actually don't understand the planet things. I tend to just press r and join lobbies in progress.
from my understand
missions have a number next to them
each mission you and others complete on that planet moves the number closer to 100% liberation.
We want to liberate planets so concentrate your efforts on planets close to liberation so we can move onto the next planets.
>game spams armour at you
>dedicated anti armour gun is the best option
shocking stuff
Someone make a thread
What will the Illuminate forces be like? We already have melee heavy swarmers for the bugs and ranged troops with heavy armored support with the bots.
What will the space elf combat be like in comparison?
I'm going to guess fragile biological units protected by shields along with constructs. Combination of summoning temporary structures (turrets, barriers), long range weaponry, cloaking technology, and soft CC (messing up your controls, screen shifts, etc.).