Hello?

Hello /vst/ I'm an indie developer making a strategy game which you might call /vst/core (genocide included) I just put an alpha on itch for free https://nikousstudio.itch.io/ascendant-dawn here. It's grand strategy but instead of being stuck in one place you're a nomadic tribe that does stuff like raid cities. Altogether it's sort of a cross between mount and blade and europa universalis The alpha is pretty basic and more of a vertical demo with lots of stuff cut out.

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  1. 10 months ago
    Anonymous

    Not to discourage you OP but you could have at least made a gameplay vid showing off how the game plays. The one on the youtube channel doesnt show much

  2. 10 months ago
    Anonymous

    is there hunnic gameplay?
    i want to burn proto bulgaria and serbia to the ground

    or is the game more ''bronze age collapse barbarian rape horde'' since it would have naval gameplay and more freedom to fanfic as the player pleases?

    • 10 months ago
      Ascendant Dawn

      It's in a fictional world like mount and blade so no real life cultures however there are plenty of analogies for real life ones.
      It is mostly bronze age focused but no naval gameplay.

      Not to discourage you OP but you could have at least made a gameplay vid showing off how the game plays. The one on the youtube channel doesnt show much

      I'm going to upload a gameplay video soon, which will also explain some of the less intuitive stuff.

      • 10 months ago
        Anonymous

        >It is mostly bronze age focused but no naval gameplay.
        >no naval gameplay.
        dropped, having hordes of cybersemites wail on each other with khopeshes is not enough in 2023

        • 10 months ago
          Anonymous

          >>no naval gameplay.
          This i want to give sone advice
          Set the next game in some colonial era like 1700 or 1800. Put europa, africa and america (not necessary every part) add naval battle, and some micromanagement:
          military: put different rifles and artillery like grand tactician and different regiment like light infantry, elite, line and grenadiers

          Civil: build construction or new cities like napoleon or empire or rome 1.

          Battle: easy and not with ultra complicated commands, a light Hud a mini map clear that show your unit pretty well and the possibility to divide a regiment in multiple unit so you can attack a city with narrow streets easily the command to stand up or lying down (in 1800 it was more used) and add realistic features like morale, accuracy, stamina and so on.

          • 10 months ago
            Anonymous

            >here's my advice
            >make a completely diferent game

          • 10 months ago
            Anonymous

            >here's my advice
            >make a completely diferent game

            wtf is wrong with ESLs lol

        • 10 months ago
          Anonymous

          Name one game where naval gameplay doesn't detract from actual gameplay

          • 10 months ago
            Anonymous

            RTW1/2/3

      • 10 months ago
        Anonymous

        Black person get your shit ready and presentable before you make a shit thread or "announce" anything anywhere because nobody cares otherwise

        • 10 months ago
          Anonymous

          at least better than the moronic idea guy threads that are always around

          • 10 months ago
            Anonymous

            What are you talking about?

            • 10 months ago
              Anonymous

              >hey /vst/ I'm going to make a game, it will be civ style but the battles are RTS hurr durr, here are some faction ideas I have

              • 10 months ago
                Anonymous

                Can't you post a real example? Also why are you so mad? Calm down

              • 10 months ago
                Anonymous

                you're the one telling someone with an actual functioning alpha and a legitimately novel idea not to post here
                >muh proofs??
                search "idea" in the catalog almost any day you mongoloid

              • 10 months ago
                Anonymous

                If you go to any game dev community half the people will be trying to make a mmorpg with a trust me bro mentality.

              • 10 months ago
                Anonymous

                You are moronic man, take a day off

  3. 10 months ago
    Anonymous

    Nice water

  4. 10 months ago
    Anonymous

    sounds amazing, thank you for shamelessly shilling this anon

  5. 10 months ago
    Anonymous

    damn, yet another emotional scam gsg project that will never make it past the tech demo phase, just what I wanted

    • 10 months ago
      Ascendant Dawn

      My scam project is completely unemotional.
      What I've got isn't really a tech demo

  6. 10 months ago
    Anonymous

    Hello Kevin, are you still in the nstate business?

  7. 10 months ago
    Anonymous

    i turned the graphic all the way down and it still runs super slow

  8. 10 months ago
    Anonymous

    i hate steppe Black folk

  9. 10 months ago
    Anonymous

    sounds like an actually good idea OP, there should be more games taking primary inspiration from mount & blade

  10. 10 months ago
    Ascendant Dawn

    Adding a new structure

    • 10 months ago
      Anonymous

      I am now interested in your game

    • 10 months ago
      Anonymous

      Sounds interesting and looks quite nice, hopefully it'll make it past alpha state

  11. 10 months ago
    Anonymous

    Frick off. This isn't a board for every moron to advertise their shitty games.

    • 10 months ago
      Anonymous

      >t. posts 8 HoI threads and freebases horse estrogen

    • 10 months ago
      Anonymous

      >complains that RTS games are dead
      >Indie developer trying to breath life into genre
      >"WhAt ThE frick ArE yOu DoIng?!?"

  12. 10 months ago
    Anonymous

    Video didn't give me much to go on from, but good luck.

  13. 10 months ago
    Anonymous

    WELL INTEGRATED NAVAL GAMEPLAY IS THE PHILOSOPHER'S STONE OF STRATEGY GAMES
    NEVER GIVE UP

    • 10 months ago
      Ascendant Dawn

      I'm thinking of including naval gameplay after I've released in an update.

      Also I updated it https://nikousstudio.itch.io/ascendant-dawn/devlog/575713/ascendant-dawn-0116

  14. 10 months ago
    Anonymous

    This game is old school crap, with these graphics how can you tell what's what?

    • 10 months ago
      Anonymous

      This is me and I was joking, I'm asking the dev to clear what's crashing the game for me, it crashed at play.

      • 10 months ago
        Anonymous

        I fixed the crash and I'll get the next version up fairly soon.

  15. 10 months ago
    Anonymous

    Wow it looks like shit

    • 10 months ago
      Anonymous

      So do you. And yet, here you are.

    • 10 months ago
      Anonymous

      >why does the 0.1 version of a solo project have programmer graphics

  16. 10 months ago
    Anonymous

    >So do you. And yet, here you are.

  17. 10 months ago
    Anonymous

    I will download your game with utorrent

  18. 10 months ago
    Anonymous

    okay so couple of remarks

    first off your game has actual soul so im intrested

    now for the problems

    -in the tutorial, you can't change your settings so i was stuck with qwerty keyboard movement and hotkeys; but im on a french azerty keyboard.
    You should be able to change the setting straigth from the get go

    -when the game asked me to go in the valley i went into the village and crashed lol

    graphics wise its very good maybe the generation needs a bit of a tuneup but otherwise don't lisen to other anons

    • 10 months ago
      Anonymous

      Thanks for the feedback.
      I forgot about different keyboard layouts so I'll add settings for that, will probably just be in the main menu though for now.

      I'd imagine the crash was because of a bug I fixed so that probably shouldn't happen in the latest build.

    • 10 months ago
      Anonymous

      >You should be able to change the setting straigth from the get go
      and developer that has a splash intro before i can tweak volume should get 30 lashes

  19. 10 months ago
    Anonymous

    Just released a new version with the following change log.

    -Re-added armies

    Armies Patrol, Merge, Dissolve, Raid and Annex

    -Added new building icons

    Barracks, Copper Mine, Glass workshop, gold mine, iron mine, murex farm, silver farm, spice fields, tin mine, vinyard, storehouse and sewers.

    -Added key mappings

    Got some feedback saying the key set up wasn't good on some keyboard configs.

    -Improved army UI

    Now shows number of troops instead of number of units

    -Made the AI build sewers a little less

    -Allowed AI to recruit more unit types

    -Made AI with the mood dormant less likely to declare wars

    -Made dormant AI lose war commitment quicker

    - Tweaked war pull and commitment

    -Fixed minor event text being off screen

    -Decreased random event frequency

    -Slightly increased the rock texture of the terrain.

    -Improved the mesh for the mineral deposit resource node.

    -Added a small aesthetic structure to the tutorial map.

    - Added functionality to the slave market

    You still can't buy slaves but you can free slaves and reduce security. Also slave escapes will now happen randomly based on security.

    -Added more slave market UI

    -Added escaped slaves

    • 10 months ago
      Anonymous

      just tried it, its still pretty rough as expected from an alpha: can't switch to windowed and the camera zoom is a little unintuitive, as for the gameplay what do i do for the deer?, it says i should kill them but how do i do that? my guy doesn't want to move to the deer herd, meanwhile the other ai are going ham producing settlers

      • 10 months ago
        Anonymous

        I didn't really know people liked windowed mode but I'll add that now. As for the deer you have to click on it to follow then increase the game speed to approach it, I think the tutorial still might be a little lacking. There's probably a few too many settlers so I'll also reduce their spawn rate.
        Thanks for the feedback.

        • 10 months ago
          Anonymous

          if you don't want people playing in windowed mode don't give us the setting for it

  20. 10 months ago
    Anonymous

    Can you send the torrent link?

    • 10 months ago
      Anonymous

      >https://nikousstudio.itch.io/ascendant-dawn
      No torrent just this link

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