>Here's your pokmon's learnset, bro!

>Here's your pokémon's learnset, bro!

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  1. 2 months ago
    Anonymous

    Slash was great in Gen 1

    • 2 months ago
      Anonymous

      there's only 3 damaging bug moves in gen 1. what did you expect?

      • 2 months ago
        Anonymous

        To make a Bug type learn a Bug type move

        • 2 months ago
          be

          leech life, pinmissile and twin needle. don't like it? gtfo

  2. 2 months ago
    Anonymous

    >Not learning a STAB Bug move
    Cringe

  3. 2 months ago
    Anonymous

    without looking it up, this is Scyther isn't it?

    • 2 months ago
      Anonymous

      It says it in the pic sweetie

  4. 2 months ago
    Anonymous

    Bug type wasn't supposed to be a STAB type in Gen 1.

  5. 2 months ago
    Anonymous

    >NOOOOO WHY DOESN'T SCYTHER, A POKEMON WITHOUT SHARP SMALL POINTY PROJECTILES TO LEARN PIN MISSILE, ALSO NOT LEARN SHITTY ASS LEECH LIFE OR STEAL BEEDRILL'S SIGNATURE MOVE!?!?!?

    • 2 months ago
      Anonymous

      It's almost like the Sandshrew line was meant to peak at evolving and be replaced later by a better Pokemon or something. Weird concept after you were introduced to it by Butterfree and Beedrill prior, right?

      Yeah, it's a shame that there's no other ways of teaching your Pokemon moves...

      Zoomers do not understand game design

      yeah but that mentality sucks ass for game design

      [...]

      Gamefreak literally shitting in your mouth

      • 2 months ago
        Anonymous

        Says the shit slurper who happily devours nu-GameFreak's slop.

        • 2 months ago
          Anonymous

          >N-no U r eatin shieet
          Smartest genwunner
          >That's why movesets suck
          Except there's a fair share of chosen posterboys like Kadabra/Alakazam, lapras (literally given to you for free), dugtrio etc. It's not some deep game design choice, it's devs playing favourites.
          >Oh, you chose sandshrew over diglett?
          >Your taste sucks lol

          • 2 months ago
            Anonymous

            >NOOOOOOOO WHY IS GOLEM BETTER THAN SLIME IN DQ5??? THIS IS SHIT GAME DESIGN!!!!!!!
            >NOOOOOOO WHY CAN'T I CARRY JACK FROST TO THE FINAL BOSS!?!?!? THIS IS SHIT GAME DESIGN!!!!!!!!!!!!!!

            • 2 months ago
              Anonymous

              >NOOOOOOO WHY CAN'T I CARRY JACK FROST TO THE FINAL BOSS
              You can. Pass on null/drain/repel fire and some useful skills and you're all set

              • 2 months ago
                Anonymous

                That only works in Persona re-releases or SMTs that have farmable stat boosters. Demons typically either don't level up at all or their experience curves make it eventually impossible for them to keep up with the enemies after a certain point.

            • 2 months ago
              Anonymous

              Except that Sandslash is obviously outclassed by Dugtrio that can be found at basically the same time.
              Or compare Lapras, which is handed to you at mid game, to Dewgong, which can only be found in an optional dungeon later on.
              Or hell, compare Gravler to Onix, despite Gravler being available earlier.

      • 2 months ago
        Anonymous

        TMs exist buddy, originally you weren't supposed to have unlimited resources for teambuilding, it was a more traditional JRPG where resource management actually matters.
        You probably couldn't tell because you're an ADHD ZoomZoom.

        • 2 months ago
          Anonymous

          >overlevels your starter
          nice resource management

          • 2 months ago
            Anonymous

            Ummm sorry but LITERALLY NO ONE ever overlevelled their starter zoom zoom

          • 2 months ago
            Anonymous

            Yeah high risk, high reward. Giving all your resources to your starter. Eventually you run out of PP during the E4 and will have to train your shitmons or catch the legendary birds.

  6. 2 months ago
    Anonymous

    >Kantogays be like ayo this moveset is fire

    • 2 months ago
      Anonymous

      It's almost like the Sandshrew line was meant to peak at evolving and be replaced later by a better Pokemon or something. Weird concept after you were introduced to it by Butterfree and Beedrill prior, right?

      • 2 months ago
        Anonymous

        Why are you pretending that Pokemon is a hardcore RPG, instead of one that shills you sticking with your monsters to the end as much as us possible?
        And that it isn't a franchise where 'mercenary' trainers are shamed?

        • 2 months ago
          Anonymous

          They obviously intended for players to switch up their teams as the progressed. Hence why they introduce stronger mons like Tauros much later. The game is just easy enough that you can get away with never changing. Using your over levelled starter and nothing else is the easiest and most efficient way of playing, but that's definitely not what they intended.

          >And that it isn't a franchise where 'mercenary' trainers are shamed?
          That's not the same as changing your team over time. Even Ash did that plenty of times.

    • 2 months ago
      Anonymous

      Yeah, it's a shame that there's no other ways of teaching your Pokemon moves...

      • 2 months ago
        Anonymous

        >spending your one-per-save Earthquake TM on a shitmon like Sandslash

        • 2 months ago
          Anonymous

          You are the one who wants to use Sandslash, moron.

          • 2 months ago
            Anonymous

            Yes, for a brief little while until I find a better Pokemon to replace it.
            Sandslash peaks the moment it evolves and doesn't improve without TMs, meanwhile you can find Dugtrio just a town later who not only has the exact same ideal moves as Sandslash, but ALSO learns Dig and Earthquake naturally.
            Yes, its base attack is just a bit worse than Sandslash, but the speed stat (which compliments Slash into being "basically guaranteed crits" territory and allows you to outspeed a vast margin of the roster) is extremely worth it.

            • 2 months ago
              Anonymous

              Yeah but Dugtrio looks like shit, so I'll keep Sandslash
              Have fun with your three sausages

    • 2 months ago
      Anonymous

      He got a coverage move, that's more than you can say for 90% of the original 151

      sword dance + slash = win game

      >sword dance + slash
      Dumbass

      • 2 months ago
        Anonymous

        >sword dance + slash
        that's a bad combination since slash has an increased critical hit ratio and criticals ignore any stat changes, even the positive ones

    • 2 months ago
      Anonymous

      Zoomers do not understand game design

    • 2 months ago
      Anonymous

      Gen 1 put a lot of emphasis on TMs being important. That's why movesets suck. It made the game more difficult. You can't have a game that hands you everything and also has any difficulty.

      • 2 months ago
        Anonymous

        gen 1 is the third easiest games in the series behind gens 2 and 6

      • 2 months ago
        Anonymous

        if the npcs had good movesets then we could get something like Stadium

    • 2 months ago
      Anonymous

      You don't need more because the game is easy
      If you do need more try buying some tms

    • 2 months ago
      Anonymous

      Sandshrew/slash is actually a really good mon to use in-game precisely because it gets Slash at level 17, which is a guaranteed crit with Sandslash's speed. Plus you get it really early in Mt. Moon. Then you can Dig (same BP as Earthquake in gen 1) as soon as you reach Cerulean, then teach it Swords Dance/Rock Slide/Earthquake later if you feel like it. Slash at level 17 in gen 1 hard carries this mon.

  7. 2 months ago
    Anonymous

    This thread is pretty much
    >The Bug type shouldn’t learn a Buh move because I’m too autistic to give a reason

  8. 2 months ago
    Anonymous

    sword dance + slash = win game

  9. 2 months ago
    Anonymous

    mmm, slash, my favorite

  10. 2 months ago
    Anonymous

    >genwunners realizing kanto was never good

    • 2 months ago
      Anonymous

      No, it's that Kanto had a fundamentally different design philosophy from the rest of the franchise that was much more in line with proper JRPGs, exhibiting traits that were familiar for those who played Megami Tensei or Dragon Quest 5 prior.
      Both of those games had their share of novelty monsters or shitters you were meant to replace once you found better options, with DQ5 and Pokemon in particular having overlap in the "those scarce few monsters that can be used effectively through the entire game" sense.
      That's also why their movesets all suck ass, they're meant to encourage the use of TMs in that thinking sense of "do I use this now on a Pokemon I'm likely to replace, or endure until I find a much better Pokemon later in the game?" where both answers were valid because the game wasn't about sweaty competitive autists, it was a fricking JRPG campaign.

      • 2 months ago
        Anonymous

        yeah but that mentality sucks ass for game design

        • 2 months ago
          Anonymous

          If you're being serious I'll bite. It's not that it sucks for game design, but it sucks for Pokemon in particular. The mechanic treats Pokemon like equipment rather than partners, which goes against the game's own messaging. It works in SMT because demons are portrayed as fickle tools that will just as likely betray you as you would them. But Pokemon are meant to be companions, so abandoning them for being early game shitmons seems cruel.

          • 2 months ago
            Anonymous

            >It works in SMT because demons are portrayed as fickle tools
            Kek you literally ask demons for their consent in SMT games, compare that to shrinking mindwipe prison balls.
            Pokemon ARE equipment, every single mechanic in the game tells you that other than a few ocassional "pokemon are frens" noc

            • 2 months ago
              Anonymous

              But that's why its so bizarre. You converse with demons, but since the franchise's inceptions, even including the series it was inspired by, they're genuinely terrible schemers with a select few being worthy companions. Meanwhile Pokemon are these creatures that you have to forcefully capture through combat and make them fight for sport, but the themes are more about friendship and comradery.

              • 2 months ago
                Anonymous

                This is why the tabletop roleplaying game Cute And Fuzzy Seizure Monsters exists.

      • 2 months ago
        Anonymous

        I think it's more apparent in Pokemon because in stuff like SMT the Demons actually are in a way glorified equipment for your actual character/party. Part of what made Pokemon so novel at the time was that the monster were your actual party members. You didn't equip pikachu to your trainer so you could use thunderbolt or give yourself resist flying, you sent out Pikachu himself with his own HP and stats and everything. This made it way harder for people to treat their team as interchangeable/disposable pieces of equipment like in SMT.

  11. 2 months ago
    Anonymous

    I implore that zoomers go and actually play rby.
    You're approaching moveset design after years of power-creep conditioned your expectations.
    I was like this, I had the exact same questions, but when I actually played it I found that in the actual environment of gen 1 MOST learnsets make sense in terms of balance for the single-player.
    Are there problems? Yes, multiple moves just actively serve no purpose or are bugged out of their purpose, but it's rare for that to ruin a 'mon. Hell, I think Scyther is the best example of a 'mon that gets hurt by bugged moves, but even it gets to be useful in practice.

    • 2 months ago
      Anonymous

      >Hyper Beam
      >strong due to a bug
      Out of everything in gen I, Hyper Beam not recharging upon knock out was almost certainly not a bug. Just a move they nerfed in following gens. If it was then it would have been fixed in Stadium like the actually bugged moves.

    • 2 months ago
      Anonymous

      >MOST learnsets make sense in terms of balance for the single-player.
      i don't think this is a good defense when plenty of pokemon more common and obtainable earlier than Scyther get better movepools than Wing Attack and Normal type moves
      >Double Team
      kek, you can buy the TM at Celadon. learning this move via level up is hardly a niche
      >Mimic
      every pokemon learns this in gen 1, how does this make Scyther exceptional?
      >Agility
      a frick ton of pokemon learn it via level up
      >Hyper Beam
      pretty much any fully evolved mon learns it so how does this make Scyther exceptional? Scyther is not the only pokemon in the game with a good physical attack stat so there are plenty of better alternatives that are easier to obtain. Gyarados, Aerodactyl and Snorlax in particular all get it via level up and they are also all static encounters unlike Scyther. getting the Hyper Beam TM is a fricking hassle in gen 1

      even from a single player standpoint, Scyther is shit and not very nicheful

      • 2 months ago
        Anonymous

        >and Normal type moves
        Normal is the best type in gen 1
        Ghost is extremely uncommon, rock has really common weaknesses, nothing else resists it. Having a high attack stat and strong neutral-damage moves is great in gen 1. Scyther is a perfectly valid option for this and has the niche of effectively ignoring defense boosting moves.
        >kek, you can buy the TM at Celadon. learning this move via level up is hardly a niche
        It's still convenient to not have to spend money on that.
        >every pokemon learns this in gen 1, how does this make Scyther exceptional?
        It doesn't, I pointed it out mostly because I assume most people don't know how mimic behaves in gen 1.
        >a frick ton of pokemon learn it via level up
        Really? I thought it was decently uncommon. Guess not. Still helps it though.
        >[hyper beam] how does this make Scyther exceptional?
        I never tried to claim Scyther was exceptional. I was just against the idea that it's useless. If you like scyther, you can make it work.

        Not every pokemon needs to be the very best at what it does, you can just have a cool bug that's obtained through unique mechanics and works reasonably well. It'd be nice if there were something Scyther were amazing at, which is why it's cool they made Scizor in the sequel.

        • 2 months ago
          Anonymous

          >It doesn't
          >I never tried to claim Scyther was exceptional
          alright then, my apologies for misinterpreting the arguments
          >It's still convenient to not have to spend money on that
          i suppose, but the TM is still pretty cheap
          >Really? I thought it was decently uncommon
          Beedrill, Pidgeot, Fearow, Raichu, Arcanine, Rpaidash, Farfecth'd, Dodrio, Hitmonchan, Seadra, Seaking, Jolteon, Porygon, Aerodactyl, the legendary bird trio and Dragonite also get it
          >Not every pokemon needs to be the very best at what it does
          i'm not going to speak against this idea but Scyther in particular does not live up to a pokemon that has a 4% encounter rate in a zone where you are forced to catch pokemon at full health. Chansey and Tauros are slightly more rare and are obtainable in the same zone but they actual feel like they live up to 1% encounter rates. idk if the Gastly family is fair to compare to Scyther but seeing how Gastly and its evolutions are the only Normal immune pokemon in the game while also having access to some good Special Attacks, you would think they would be much harder to obtain than something that can only attack with Normal moves and Wing Attack. being one of the fastes Slash users in the game is indeed a good thing in gen 1 but i don't think that warrants a 4% encounter rate in the safari zone

          • 2 months ago
            Anonymous

            Yeah I pretty much agree with that.
            Surprised you never brought up the pokemon that does Scyther's bit objectively better and is available way earlier:

            • 2 months ago
              Anonymous

              i was tempted to say that but last time i checked persian only has 70 Attack so even if it gets STAB it might not always that hard
              Scyther is exclusive to Red and Persian is exclusive to Blue btw

              • 2 months ago
                Anonymous

                I forgot about that, pretty funny detail.
                Yeah if you multiply that 70 attack by 1.5 for STAB you get 105 which is very slightly lower than scyther's 110.
                Looking into this more there are some reasons someone might prefer Scyther over Persian, like ground immunity and swords dance. They're not actually that far apart in speed or damage (when you factor in STAB).

  12. 2 months ago
    Anonymous

    [...]

    It's you who cut of his dick and shoves charizard shaped dildos into his wound

  13. 2 months ago
    Anonymous

    [...]

    [...]
    It's you who cut of his dick and shoves charizard shaped dildos into his wound

    Just FRICK already, I can smell the repressed sexual tension from here.

  14. 2 months ago
    Anonymous

    >It's you who bought SwoShie and ScaVio day one, fat ugly homosexual hehe
    >NOOO STOP PROJECTING I'M NOT A FILTHY troony WHO SHOVES CHARIZARD IN HIS AXE WOUND
    Whatever you say, filthy troony whi shoves charizard in his axe wound

  15. 2 months ago
    Anonymous

    Damn that’s bad, I wish the game gave me something like items that I can use to teach my mons better moves

    • 2 months ago
      Anonymous

      too bad they are single use TMs so inevitable some of your 6 mons will need to use shitty moves because you used the good ones on someone else

      • 2 months ago
        Anonymous

        Not if you have a diverse team

  16. 2 months ago
    Anonymous

    >Gen 1
    Mistake

  17. 2 months ago
    Anonymous

    >gen 1
    >agility
    >sword dance
    absolutely broken beyond belief

    • 2 months ago
      Anonymous

      >dies in one turn
      what now?

  18. 2 months ago
    Anonymous

    >yeah bro the phys/spec split was such a mistake

    • 2 months ago
      Anonymous

      I look like that and say that.

    • 2 months ago
      Anonymous

      So many pokemon are literally useless before physical special split and its so sad. Always frustrates me when returning to gen1-3.

    • 2 months ago
      Anonymous

      metal claw might be the most unsatisfying move in the entire game

    • 2 months ago
      Anonymous

      to be fair Sneasel gets Shadow Ball which is pretty much the same thing as using a Dark type move. It's only the Ice STAB that's a big loss

      • 2 months ago
        Anonymous

        it's also worth noting that despite being a dark-type move (and overall not very good), Beat Up uses the party's attack stats and not spatk

  19. 2 months ago
    Anonymous

    [...]

    I love how you can respond to every criticism by claiming the person never playedd the game
    >b-but if you sequence break you can catch 30 level seel that also learns ice beam 18 levels later than gift lapras and has lower bst total! You haven't played the game!!
    Cool

  20. 2 months ago
    Anonymous

    [...]

    >You get surf after defeating Koga, one of two gym leaders that you can do as you fifth... and usually the one that people do as fifth.
    Sabrina is the fifth gym leader. You would know it if you actually played the game

    • 2 months ago
      Anonymous

      I usually battle Koga 5th

  21. 2 months ago
    Anonymous

    [...]

    >>"sequence break"
    >Proceeds to describe sequence break trying to make it sound like it's not a sequence break
    What did he mean by this

    • 2 months ago
      Anonymous

      >Implying doing gyms out of order is sequence break

  22. 2 months ago
    Anonymous

    It doesn't matter that I can win with anything, I just HAVE to use stab moves, okay?

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