Here's your third party killer app bro

Some of the creative choices in the early Capcom ports for the GBA come across as practical jokes ngl, but then again Nintendo removing two buttons from their portable SNES project was a faulty premise to begin with.

Mike Stoklasa's Worst Fan Shirt $21.68

It's All Fucked Shirt $22.14

Mike Stoklasa's Worst Fan Shirt $21.68

  1. 8 months ago
    Anonymous

    They did that with the 3ds (ssf4) and the switch (usf2) too, wouldn't surprise me that for the super switch capcom puts SF5 or 6 as a launch game..

    • 8 months ago
      Anonymous

      >3ds (ssf4)
      Afaik they simply stripped down stuff considering the limitations of the hardware but otherwise they didn't change things at random like in this, right?

      • 8 months ago
        Anonymous

        outside of graphics, the biggest change was the addition of autoguard (you can absorb all attacks by standing still) and the touch panel which lets you use specials, supers and ultras with one touch, this was ridiculous for charge characters because they could skip the charge motion and have shit like guile doing walking somersault kicks, instant blanka balls or ez 360/720 grabs.

        • 8 months ago
          Anonymous

          Oh right, the touch stuff. Well at least using that is left to the player's choice rather than being mandatory I guess; sort of reminds me of the Rival Schools home port in which you got your grabs and super combos mapped to the shoulder buttons

        • 8 months ago
          Anonymous

          So basically, players can now cheat with charge characters like the CPU would always do.

          • 8 months ago
            Anonymous

            No, it just made t.hawk be really fricking good online as people whiffed specials and you could just 1 button spd them. I got to play sf6 before it was even out and it was fun.

      • 8 months ago
        Anonymous

        in reality is quite good and has the DLC added on top of it so no problem at all,compare this to base SSF4 and you realize that 3ds version is superior in everything (you need the DLC to get the alternate clothes there)

    • 8 months ago
      Anonymous

      Id like a complete version of 5.

    • 8 months ago
      Anonymous

      >usf2
      >hey wouldn't it be great if we took a storied and amazing game that's only marred by some balance and mechanical issues and put more broken shit in it? oh and make it Switch only

  2. 8 months ago
    Anonymous

    Should have never happened

  3. 8 months ago
    Anonymous

    Why does Street Fighter need more than 4 buttons? Isn't 2 kicks and 2 punches enough? Hell, why does it need more than 2? Why do you need multiple punch buttons? This is like German engineering, it's fricking moronic

    • 8 months ago
      Anonymous

      The original Street Fighter had two buttons that responded to how hard you hit them, that's why there's 3 variants of punches and kicks. The 6 button layout just got ported from that.

      • 8 months ago
        Anonymous

        What happened was that the pressure-sensitive buttons were breaking too fast from player abuse, so the six-button set-up was introduced to replace it and it's been the SF standard ever since.

        • 8 months ago
          Anonymous

          It's really funny how the standard controls for fighters are derived from something so janky by design, but just stuck with the format.

        • 8 months ago
          Anonymous

          > so the six-button set-up was introduced to replace it and it's been the SF standard ever since.
          This is incorrect and a popular myth.
          The six button format was the original design, and then late in development the pressure-sensitive gimmick was added. Then they had problems with people hammering on the buttons too hard, so the original idea was restored.

          Source: Yoshiki Okamoto youtube channel interview with Takashi Nishiyama (SF1 director)

    • 8 months ago
      Anonymous

      Well it "needs" them because the game is designed to use them; and experienced players definitely know how to take advantage of the nuances if you can even call them that since they're pretty obvious. But you're right, German engineering has nothing to do with the design of an electronic toy; you may as well ask why the Monopoly tokens "need" to be different shapes.

  4. 8 months ago
    Anonymous

    Since pokemon was released, these consoles have become pokemon machines, even the Switch is a pokemon machine despite being the main console.

    • 8 months ago
      Anonymous

      main handheld*
      nintendo discontinued their home console line.

  5. 8 months ago
    Anonymous

    >Nintendo removing two buttons from their portable SNES project was a faulty premise to begin with.
    Why did Nintendo do it, bros? I'll never get it...

  6. 8 months ago
    Anonymous

    Is it true that the uniqur Super Turbo sprites were badly re-scaled? everyone says that they were poorly reformated and in motion they do look weird, the GBA washed out look doesnt help, but looking at Ken's sprites they dont look that bad.

    • 8 months ago
      Anonymous

      actually nevermind, did some recoloring myself, and it turns out the Super Turbo sprites were properly scaled to SNES dimensions, is just that the ugly gba washed pallettes made them look awful

  7. 8 months ago
    Anonymous

    I would play this if there was a rom hack to restore six button functionality by mapping attacks to start and select.

  8. 8 months ago
    Tekken3isgay

    GBA fighting games were meant to entertain little kids.

  9. 8 months ago
    Anonymous

    >GBA gets a few SNES ports
    >"durr it's da portabul SNES!"
    I bet you think Playstation was a SNES with discs too.

Your email address will not be published. Required fields are marked *