The drawing itself is from the arcade days. You must perform a "z" on a square gate in order to get a DP. Yeah, they should modernize the drawing, but boomers would complain
While I laugh at the anon's mistake, to be fair the visual inputs for Street Fighter were trash. SPD motion is legit the most bullshit command to use on someone.
anime games usually have pretty short charge times and, somewhat counter intuitively, because they tend to be more complicated games than traditional SF-likes it usually ends up less important to do the shortest possible charges in the first place since you have more options for hiding charge in other moves and longer strings etc. Sometimes they include weird shit like up>down charge or TK charge moves etc but it's still mostly just learning to hold the direction starting at point X in the combo and then doing the other direction and button at point Y.
Whereas if you play Guile there's a huge difference between the fastest possible Boom spam and suboptimal spam, and stuff like charge partitioning is important to get as much out of the character as possible.
The thing that filters me from fighting games has never been motion inputs (well, except when I try some older games with some truly wonky motion inputs), but rather, learning how to defend yourself adequately. I'll just never understand how you are supposed to remember the height properties of every move in the entire game, learn to recognize their them starting up, and reactively block at the proper height before it comes out. That shit is black magic to me.
Don't feel bad anon. Good defense is a rarity even amongst pros and you will see that modern games are moving towards explosive offensive in order to cater to the majority of the playerbase. See SF6 burning your drive meter instead of having a separate block meter like alpha 3 or Tekken killing off sidestepping and backdashing.
I guess I just tend to be defensive in my playstyle when it comes to games, and try to master defensive maneuvers first. Perhaps fighting games just aren't a good fit for me in that case.
It's not entirely a bad thing to be defensive and there are even characters who will benefit from your playstyle, but there's a difference between being a defensive player and being a passive player. You gotta know when to mash, disrespect, reversal, etc. Also, it's easier to do well having shit offense than having shit defense, so you gotta work on that first.
Grapplers whole thing is they are completely on the defense until they get close enough but when they do they beat every other archtype. So they have this defensive approach where they want to use their anti-projectile moves, approach cautiously and use their jabs as a an anti-pressure tool.
Zoners, especially projectile based ones have a keep away defense. Their longer range attacks are just as defensive tools as they are sources of damage. And they shift into an escapist mindset if the enemy gets to close, wanting to teleport, get them off you, or otherwise go back to them being too far away to hurt you.
And all archtypes can have reversals and counters which are by their nature defensive tools.
Just 636 slide your thumb over the dpad and you'll get it, this fricked me up for a long time but most games nowadays have input shortcuts and you can kinda wing it as long as you press the cardinal buttons (up, down, left, or right) in the right order.
i feel the problem a lot of people have is pressing the button before fully finishing the motion
I know i had that problem, realizing that unfricked so many of my inputs its scary
*kills your genociding input*
Modern is fr better don't know why u guys still using this outdated method
>think the command was [Right, Down Left, Down, Down Right] for ages and couldn't do it
>it was actually [Right, Down, DownRight] and its easy as pie
WOOOOOOWWWWW HOW WAS I SUPPOSED TO KNOW THAT
unironically frick this shit, it could've been more clear when drawing a Z you do down left to draw it
The drawing itself is from the arcade days. You must perform a "z" on a square gate in order to get a DP. Yeah, they should modernize the drawing, but boomers would complain
another way to make it more clear it to have dots or stars signaling where do the lines end and start
>That time an anon on Ganker was inputting the z-motion from top left/top right/bottom left/bottom right.
that draws a Z, honest mistake
it would be more clear if they had different sized Zs to tell the difference more clear
While I laugh at the anon's mistake, to be fair the visual inputs for Street Fighter were trash. SPD motion is legit the most bullshit command to use on someone.
I have hundreds of thousands of these motions and still frick them up all the time.
>Easy on pad
>Easy on hitbox
Get with the times only man
for me it's
Maybe it's Arcana Heart being really fricking lenient but these don't scare me there.
anime games usually have pretty short charge times and, somewhat counter intuitively, because they tend to be more complicated games than traditional SF-likes it usually ends up less important to do the shortest possible charges in the first place since you have more options for hiding charge in other moves and longer strings etc. Sometimes they include weird shit like up>down charge or TK charge moves etc but it's still mostly just learning to hold the direction starting at point X in the combo and then doing the other direction and button at point Y.
Whereas if you play Guile there's a huge difference between the fastest possible Boom spam and suboptimal spam, and stuff like charge partitioning is important to get as much out of the character as possible.
The thing that filters me from fighting games has never been motion inputs (well, except when I try some older games with some truly wonky motion inputs), but rather, learning how to defend yourself adequately. I'll just never understand how you are supposed to remember the height properties of every move in the entire game, learn to recognize their them starting up, and reactively block at the proper height before it comes out. That shit is black magic to me.
fast move -> block low
air move or slow move -> block high
obviously won't work 100% of the time, but it'll work good enough
Don't feel bad anon. Good defense is a rarity even amongst pros and you will see that modern games are moving towards explosive offensive in order to cater to the majority of the playerbase. See SF6 burning your drive meter instead of having a separate block meter like alpha 3 or Tekken killing off sidestepping and backdashing.
I guess I just tend to be defensive in my playstyle when it comes to games, and try to master defensive maneuvers first. Perhaps fighting games just aren't a good fit for me in that case.
It's not entirely a bad thing to be defensive and there are even characters who will benefit from your playstyle, but there's a difference between being a defensive player and being a passive player. You gotta know when to mash, disrespect, reversal, etc. Also, it's easier to do well having shit offense than having shit defense, so you gotta work on that first.
There's archetypes that are emphasis defense.
Grapplers whole thing is they are completely on the defense until they get close enough but when they do they beat every other archtype. So they have this defensive approach where they want to use their anti-projectile moves, approach cautiously and use their jabs as a an anti-pressure tool.
Zoners, especially projectile based ones have a keep away defense. Their longer range attacks are just as defensive tools as they are sources of damage. And they shift into an escapist mindset if the enemy gets to close, wanting to teleport, get them off you, or otherwise go back to them being too far away to hurt you.
And all archtypes can have reversals and counters which are by their nature defensive tools.
For me its 360 command grabs.
Kino
heheheheheheh
I dont get it
took me a sec
heh
Why can't I just get a fightstick which is labelled with MP/HK/LK etc? Why do I have to remember what console controller button they correspond to?
get a sharpie and scribble away
Just 636 slide your thumb over the dpad and you'll get it, this fricked me up for a long time but most games nowadays have input shortcuts and you can kinda wing it as long as you press the cardinal buttons (up, down, left, or right) in the right order.
i feel the problem a lot of people have is pressing the button before fully finishing the motion
I know i had that problem, realizing that unfricked so many of my inputs its scary