Old games: A series of connected loading screens. Feels like a real world >Starfield: A series of disconnected loading screens. Feels fake and gay.
I mean he's right but that's not an accomplishment that's embarrassing to admit you're a fricking moron that made a shit game.
I'm so tired of narcissists holy frick, you start seeing the pattern after living so many years. Ego should be illegal in group projects. No frickface, your individual perspective is not special, sit the frick down and listen to the wisdom of the masses. Signs of it should be stamped out. It's tiring, go get medicated, these people are literally mentally ill.
>Ego should be illegal in group projects. No frickface, your individual perspective is not special, sit the frick down and listen to the wisdom of the masses. Signs of it should be stamped out. It's tiring, go get medicated, these people are literally mentally ill.
Click on this Ren to cleanse the thread after a post as sick and miserable as this
Anon is a dumb moron but this is an actual real thing
Even if every individual within a group fails to solve a problem they might be able to solve it trough combined effort
The best example of this is guessing, if you e.g ask how many jellybeans there are in a jar nobody will guess the correct amount but if you average all the answers you get super close
The actual problem is that 99.999% of people havent even seen that jar or know of its existence. There is too much knowledge in the world for anybody to know any significant fraction of it. Knowledge is largely decentralized in nature, as Hayek showed. Without the knowledge nobody can make the right decision, not even AI slop.
at least Starfield looks better than the previous games and was trying something that should be technologically impressive (even if it didn't make it and had PLENTY of shortcomings); you couldn't make modern pokemon look worse if you tried.
I've never heard Gamefreak say sorry for something or at least explain their situation. For all his faults, at least Todd will say something when put in the backfoot position
This
Todd is an incredibly well PR trained salesman, of course hes going to say some vague shit like "its different" without acknowledging its actual problems. Regardless of if he knows what the issues are in his mind, hes never going to go out in front of a camera and acknowledge a negative.
Nah, The Shining and The Thing were too different and got shafted as a result only to prove extremely influential after the fact. Starfield and Friends isn't going to influence shit.
No Man's Sky blows it out of the fricking water.
Daggerfall blows it out of the fricking water.
Starfield is SHIT, and it's even worse if you like procedural games because there are much MUCH better procedural games out there.
>People are getting away from loading screens
Which is stupid since they're still there just hidden behind stupid shit like crawling through tiny spaces.
no, that's 8th gen cope. a true 9th gen game has no loading screens except maybe when you boot up the game or load into the world. once you're playing there should not be a loading screen. SSDs alone are fast enough that this should be a reality already. the fact that we even get that direct from SSD to VRAM technique now is just a bonus. loading times for entering buildings are an anachronism. the world being made of these "bubbles" could still be a thing for game design purposes but switching from one bubble to another should be instant on modern hardware.
no, that's 8th gen cope. a true 9th gen game has no loading screens except maybe when you boot up the game or load into the world. once you're playing there should not be a loading screen. SSDs alone are fast enough that this should be a reality already. the fact that we even get that direct from SSD to VRAM technique now is just a bonus. loading times for entering buildings are an anachronism. the world being made of these "bubbles" could still be a thing for game design purposes but switching from one bubble to another should be instant on modern hardware.
Even Unity, which is build around scenes and is build around loading in stuff is able to do no loading screen games now
Loading screens are the result of bad devs, put into the game on purpose or to give breathing room when doing some specific dev stuff like swapping characters
>same exact lasers from FO4 but they're blue now >same exact npc behavior, with the awkward delay before aggro and everything >same exact grab/throw physics
who the frick did they think they're fooling with this
>same exact lasers from FO4
Oh no you mean the same shit from skirim? Like, this guy here using the shield, I mean clipboard?
Or the previous game?
Every bethesda game just recycles the engine, polishes it like a turd and sells it on the next game
I thought Starfield looked boring when the first gameplay trailer came out. Now that I've seen a lot more footage, my opinion is the same. Your video there is a good example, there's nothing visually interesting in that scene.
all they have to do is not lazily/autistically flag everything in the room as belonging to the bar/add a separate flag for allowing grabs vs allowing to take into inventory. picking up darts at a bar to play darts is not stealing, pocketing them and fricking off is.
>all they have to do
Then why didn't THEY FRICKING DO IT?? I can't believe I wasted money on this shit. I could have had a day out at the beach or something
nta but their scripting system, Papyrus, is such a trainwreck that it would have probably collapsed space-time if they'd tried that. I once tried fricking around with modding Skyrim and I can't understand how the frick anyone could deal with it and the generally horrible dev tools, even if they were paid to deal with it
>all they have to do is
They have to do nothing, Skyrim already has a mechanic that allows you to pick up items that are below a certain value to prevent stuff like that from happening
Honestly I feel like bethesda games could use a second type of stolen tag where it's only stolen if it's removed from where you picked it up a certain amount and someone witnessed you picking it up
this game looks like procedural generation, even janky ass dark souls 1 can make the npcs throw a line "easy there brother" and not go full aggro when you nick them by accident.
that's what killed it for me. Because of that NG+ concept, I thought I could kill whoever I want and just go to the next cycle to unfrick my quests if necessary.
But no, you can't kill everyone. Most named npcs are fricking invincibles
it wasn't the game that was bad. the story made fricking zero sense and even when you confront several characters in the game that could actually tell you what the frick is going on, they just go "lmao don't worry about it things just be like that xD ;]"
the moment you get to the end of the main story and you meet "Yourself" or whatever, you are literally given the option to ask what the frick all this is and why it is and what the frick is going on and the other you just goes "lmao i dunno don't worry about it lmao"
and your only reward is to basically reset the game in a "new" universe with a new high tech spaceship given to you by ????? and a new cool spacesuit given to you by ????? and it's never explained why you even have it or where it came from or who gave it to you, you just have it now. it is so fricking lazy and moronic that i felt insulted for having wasted my time
This, they've been shit ever since after Morrowind. Oblivion and Skyrim got a pass because they were graphically impressive at the time and people were starved for more fantasy vidya.
I mean who wants to explore vast dense worlds when you can just pick a planet from a menu and then jetfart your way to the lab you already explored 10 times.
Thanks Todd.
>80% of planets are completely empty because Todd expected the modding community to fill in the space for them >the remaining 20% are literal copy/paste labs and stations
I genuinely feel sorry for anyone who paid $70 for this garbage
>>80% of planets are completely empty because Todd expected the modding community to fill in the space for them
Not excusing Bethesda's incompetence, but I'd imagine the game had to be scaled back for Xbox Series S.
>Instantly recognized this game was going to be complete dogshit by all of the promotional material and all of the pre-release leaks and clips, and the Creation Kit still hasn't been released >Still had a sci-fi shaped erection, and saw people talking about Armored Core 6 >Holy shit this game is good >Warned my friends about Starfield being bad and AC6 was really fricking good and they could just play AC6 instead >All of them told me they weren't interested in "the robot game" and were still hopeful for Starfield being good
And to this day, none of them have played AC6, all of them bought Starfield, all of them said how horribly disappointed they were with Starfield, all of them have expressed some kind of variation of "j-just wait, the mods will fix it...haha..." with various ranges of sarcasm, and the lessons have not been learned.
>go play your lvl where they force you to equip the laser back weapon too shoot the worm you fromtroony
Armored Core has had missions with mandatory/borderline mandatory parts since day one, but only a baiting Pajeet wouldn't know that.
>80% of planets are completely empty
Nah the problem is that they AREN'T empty.
You go to a barren moon in the middle of nowhere that's highly irradiated and rains molten iron and there's a randomly generated town and a space dunkin donuts. The generation has no curation for planetary type.
>go to Venus >planet known for lead melting surface temperature and crushing air pressure >strut across the surface like it's a particularly warm summer >find desk out in the open amongst cracks of molten rock with a coffee cup and a fricking orange
christ I would do anything to experience this again. Why does one of the best games ever made have to also be one of the least replayable games ever made
4 weeks ago
Anonymous
Because that's what made it memorable. I'm hoping AI gives us a world of games where it can be mostly procedural but appear to be hand-made.
>>80% of planets are completely empty because Todd expected the modding community to fill in the space for them
The reason why they did that was to adhere to NASA's percentage of goldilocks planets.
Something like 10-15% of all planets are habitual where the rest are just rocks.
It was a better feeling than No Mans Sky where 90% of planets were all golidlocks planets but the grass colour changes on each one.
Why do so many people in the entertainment industry think something different or change for the sake of change automatically equates to it being acceptable or good? Getting shot in the shoulder is different from being run over by a car, not a single person is going to tell you they're worth experiencing. Its basically saying: >You're the reason my malibu beach house was denied to me. Accept whatever I do you peon.
Everything is about denying accountability, everything. Original idea? No, go with what's proven, we have data! If it goes wrong, it's not our fault, it's the data, or something else. Focus group likes X, board wants Y, market research says Z. Do all those, don't give me this "bad idea" or "not fun" shit, do as you're told, it'll sell. Or it won't but it won't be on me.
Backwards world for sure. The higher on the corporate ladder the more you should be forced to take responsibility for every little mistake. Someone encounters a bug? No more bonus for the executives this year. someone crashes? $10k off the ceo's annual income. Every little mistake should force blood from the highest ups.
>Everything is about denying accountability, everything.
This is unironically worse than communism. People should have to face consequences when they frick up, especially the higher ups, otherwise nobody will learn anything and the cancer will spread.
Viktor Papanek, a designer from the 60s, said several tiems that "the 3 most evil professions in the world are Product designers, marketing department and lawyers"
Product designers must make something that will die, dissappear or fail.
Lawyers twist and manipulate the law to win because law is too complciated to protect the everyday man (the entire point of law)
Marketing people have to sell something regardless of quality or convenience, it MUST sell.
All these 3 are inherently evil and spread it wether they want it or not and we cannot call it out because they're just "doing their job", but the simple fact that the job field exists shows how bad things are.
Like, marketing in general is like gacha mechanics: even if you can argue it's not evil per se, the only real application for it is evil, as any "best case scenario" you could use gacha mechancis, a non-gacha mechanics will work equally as well, if not better.
Saw the Chernobyl miniseries recently and I think the final scene describes modern philosophies a lot: the KGB director saying "why worry about something that's never gonna happen?" when talking about another possible reaction fusion after they barely managed to contain Chernobyl one, after they refused to adress the issue that made said explosion possible.
Todd doesn't play his own fricking games long enough to realize it's boring shit. Every director should beta test their own games everyday to avoid million dollar failures.
Daggerfall dungeons and towns were progc-genned, Starfield just has pre-built assets haphazardly spawned across proc-gen terrain so you play the same "dungeon" with the same lore tidbits and enemy placements 50 times in a single playthrough.
No. They chopped up an open world into a linear experience. The proc-gen was abysmal, it is not hated enough. Even the temples in the main story were just copy and pasted down to the last detail.
being able to make game references would require the devs to have actually played games but most of them are private managerial class dipshits fresh from getting ther doctorate in graphic design
>4 caves
They are all the same, leaving us with 141 >3 crashed startships
Also the same, 139 left >25 Planet trait locations
Those are all just random assets, they have more in common with the plants than actual poi
114 left >12 natural landmarks
They are all stripped down variants of existing poi or easter eggs like the building on Earth
102 left
So Starfield has 25% of the poi as Fallut 4, keep in mind that most of Starfield's poi are basically the same, those civilian outposts for example have like 3 crates put in a different position for each variant so counting them is being generous to the game
>all the caves are the same
they're not, but uh, you wouldn't know that. I'm not defending the game as it really does lack a good deal of unique, fun/engaging places (outside of certain quest setpieces and some stand-out spots) but there are indeed unique caves.
There is (was?) actually a bug that causes the game to replace all possible cave spawns to be replaced by that tiny empty one so it's partly true
IIRC it had to do with the heart of mars quest
Why would he?
Starfield was every bit as devoid of content and flavor as FO4 and Skyrim were. Yet those games did gangbusters while Starfield flopped.
If anything he must be confused.
The foundation of Bethesda games is having a detailed open world to explore and its the only reason people play them. FO4 and Skyrim were mechanically extremely shallow, had wonky gameplay, and had very generic and badly written storylines, but they still had hand-crafted worlds that were fun to explore, and that's really all Bethesda fand expect from them.
Starfield flopped because it took that away by replacing the hand crafted world with a procedurally generated one, so youre just left with absolutely nothing of value.
He doesn't give a shit, his job is to sell this horseshit and keep the board of directors happy. Neither he nor they give the slightest frick about making a good game, only a lucrative product.
It's just Daggerfall like even the ship you make acts like the boat you buy that can traverse anything. It's a mobile player home that you fast travel to at any time.
It's actually really disappointing that he is too arrogant to accept that the company he runs needs to be reformed and bolstered with actual talent.
There's only one way this ends now. The company will slowly sink under the weight of it's own incompetency until it is shut down by Microsoft. Todd has made so many enemies with his lies and arrogance that the best job he will be able to hope for is a Twitch stream where he gets tortured by constant memery.
Bethesda is so fricking shit. It's baffling they got to be as big as they are. Even Skyrim barely functions.
All of it begins at the hiring process. Without taking control of that you'll never be able to improve the result. They've allowed this critical function to be delegated to people they initially didn't want to have positions of creative influence but were still pressured by outside forces to hire or else risk being sued or fined into the void. Those people of course being incompetent women and "minorities". It's the same for many corporations. There's only so many positions requiring talent that can be filled with untalented people, so the only place left to fit untalented people (women and minorities) is non-creative departments; chief among them being Human Resources. Once this department has been fully taken over the hiring process is subverted and the rest of the company becomes a hostile working environment for talented people (straight non-minority men) due to the influx of new employees that are not hired due to merit but only because they please HR departments (likely due to their gender, race, or similar political ideologies).
It should be illegal to force companies to hire people based on sex or race because doing so is racist and sexist. Any such policy that attempts to "balance" the scales is no different from taking opportunities away from others. There's no rational justification for it. If a company wants to be 100% black women then the market will determine if they deserve to be successful. Likewise if a company wants to be 100% white men then the same thing applies. Let them compete.
Yes, we’re too used to quality content from the past. We gotta make room for more CGI and fricking DEI hires because our feelings are dependent on a complete rejection of reality.
The games biggest issue is lack of content. The procedural generation only applies to the planet surfaces so every single base, dungeon, landmark, point of interest, etc is handcrafted and there just aren't enough of them. There are like 40 dungeon variations in total. Skyrim and Oblivion had hundreds of them. If the game had more content it could've reached the 7/10 content bar despite the numerous technical and design issues. It just makes you wonder what they were doing for the past 7 years if not making content.
But for me, the game was always going to be mediocre because the world design simply sucks. There aren't different cultures or languages despite millions of lightyears between planets. All the tech looks exactly the same - the same bland NASApunk they jerked off heavily before launch. Every gun looks like a NERF piece of crap that doesn't make any sense. This has always been a problem in Bethesda games but it was a lot more forgivable when it was a single province or city.
And the worst part is that this is the game Todd has been dreaming of since he was like 15 years old. What was his dream? Not of unique locations or worlds. It was just this vague idea of being table to explore space. A real creative would've been writing shit down and building out this universe for decades. But not our precious Todd.
It's so fricking painful when you finally get to land on Earth and they didn't even bother populate the surface with broken empty buildings (Which is the one thing they're good at if you think about it) so the one planet that people do care and can relate to is just a giant empty planet with nothing but gray sand and that pretty much sums up the late game content in Starfield
>check nexus >beyond the QOL mods that were there less than a week after release it's just Star Wars reskins of assets
extremely grim, I know the tools aren't released yet but I don't think it matters at this point
the issue was that it wasn't different enough. starfield at its core is just the most boring gameplay mechanics lifted dead from fallout 4 set in the most boring sci-fi space setting ever made. like I slogged through fo4 because I still love the setting and atmosphere, starfield's setting just looks like default stock art, that one main city genuinely just looks like someone boosted one of those generic 'futuristic' modern city concepts. everything about it is just so fricking soulless looking
Fallout 4 still had some things going for it.
You could gawk at all the carnage and destruction.
Some of the terminals and stories were mildly interesting.
Settlement building from an RP perspective felt like you were doing something and rebuilding a civilization.
Starfield is the best bethesda game after Morrowind
-Brought back traits.
-Brought back backgrounds.
-Brought back perk/trait/background skill checks.
-Lockpicking/hacking is more complex/Oblivion tumbler locks.
-Made stealth actually require investment so it isn't the OP insta win like in Fo3, Skyrim, Fo4.
-Faction questlines are longer, with various optional objectives/choices to make that effect how quests turn out.
-Bigger more unique cities.
-New mechanics like ship building, ship combat, low G and Zero G combat, with physics.
-More content than any past Bethesda game
this made me laugh, which also reminded me there's a qol mod that replaces the random generated npcs with pre-existing npc templates which indirectly removes 99% of the fugly space Blacks
It would have been better received if all that shit they added in the new update just now was in the original release. How the frick did they get away with no maps even indoors?
Frick off, moron. How is sharting out the exact same b*thesda slop every year "too different"? It's literally the same fricking game copy-pasted over and over. It's as if someone made a space mod of Oblivion. It's always the same boring game, shitty low effort "story", clunky anti-fun combat, broken physics, poorly optimised westerntrash slop.
it would be if it were done by someone competent, like the writers of The Expanse
calling Starfield nasa-punk is fricking moronic, there's nothing realistic or hard sci fi about it
I play BGS games so I can stumble around the open world and find a side quests or a dungeon. Starfield removed that so yes I agree with Todd. It was different and I didn't like it.
The Starfield experience >load into main menu >load into space ship >load into proc gen terrain >load out of space ship >walk 200-400m to space pirate base [index out of range] >fight space pirates >get generic pistol + 5 >return to ship >Load into space ship >load into orbit >repeat
Why is Bethesda intent on automating away the things people like in their games? >Hand crafted well written quests
Nah heres an infinite number of auto-generated quests that we are going to spam onto your quest menu >Hand crafted open world to explore
Nah lets procedurally generate an empty fish bowl on a planet >roleplaying and rpg mechanics
Lets water it down to simple perks and make roleplaying more 'flavor' as he would call it
Bethesda doesn't even understand why people like their games. They're caught in a death spiral of pursuing marketability and selling their fantasy and science-fiction "experiences" (they're not roleplaying games) to the lowest common denominator. I have absolutely no idea how they've become so out-of-touch with what even that demographic wants. It's staggering.
Because people are stupid. >We've got 30 beautiful hand crafted quests
Meh >We've got 1,000,000 ProcGenTech(tm) enabled quests!
Wow! That must be amazing and not just a hundred variants of "Please find one of 10,000 items"
It's only recently that this sort of shit has reached saturation point and is losing it's pull.
>the same fricking fast travel, justice system, and unkillable NPC bullshit like in all their other games >"It's too different"
Frick off.
This its like Bethesda thinks we like the psychic guards, unkillable NPCs, bugs and all the other shit we meme about with their games. While thinking everything else is disposable, I just dont get it.
>bro you don't like the shitty features???? >who cares if it's shit bro it's DIFFERENT even if the other 98% of the game is copied and pasted like a shitty mod
consider suicide, or at least crippling self harm
>There is nothing different about Starfield >What about all the things that are different about it that make it worse? >WTF those things make it different and shitty
Thanks for playing
No it has a very important meaning: the overworld doesn't matter in the game, nothing is connected in any meaningful way so it doesn't matter where you go.
That's a hell of a lot different than previous games, which is a big part of why nearly half of players don't like the game.
Yes, its primary problem is that it lacked any of the reasons people liked Bethesda games.
I'm glad he acknowledges it, yet somehow I doubt he really gets it.
>Todd could have made Starfield set in our own solar system with terraformed worlds (Venus, Mars, Europa, etc.) with each planet filled with content >Instead he made No Man's Sky but worse
What was his fricking problem? When will we get a decent space game?
>each planet filled with content
it would still be mostly procedurel slop, it's not in any studio's power to create several big handcrafted maps, the maps would have to be much smaller
>Realistic space game revolving around the colonization of Earth's neighboring planets set in a near-future. >able to travel freely from Mars colony to Venus colony to the increasingly barren Earth, and to Europa >No fast travel, but dyson spheres and giant spaceship ports scattered in between >Asteroid mining companies could be a joinable faction
I'm a comp sci major. Who wants to help make this game with OP and me?
>Realistic space game revolving around the colonization of Earth's neighboring planets set in a near-future. >able to travel freely from Mars colony to Venus colony to the increasingly barren Earth, and to Europa >No fast travel, but dyson spheres and giant spaceship ports scattered in between >Asteroid mining companies could be a joinable faction
>codetroony wants some writer and artist to hop on so they can steal their work and kick them out at the end of dev unpaid since Ganker is full of moron sociopaths that think anything that isn't coding is "le ideas guy"
lmao go frick yourself anon
No Man's Sky is actually playable now. It only needs on-foot pirates and some tweaks to terrain generation to reach top tier. I am not easy to please and it is pretty good so far.
>>Todd could have made Starfield set in our own solar system with terraformed worlds (Venus, Mars, Europa, etc.) with each planet filled with content
Each planet filled with content, plus an asteroid belt, moons, stations, all kinds of shit, and most importantly actual fricking spaceflight outside of orbit. At sub-light speed you can fly from the sun to the kuiper belt in about 6 hours, that sounds doable as a scale for an actual ship. You wouldn't even need to invent grav drive nonsense. (which fricks up the whole setting)
He couldn't have done that. Take the content in Skyrim and explode it out over that many planets. Each planet would have like a Skyrim hold worth of content in it. Imagine landing on a planet and it's THAT small, and you loop around each tiny sphere walking around the planet in like 5 minutes.
People don't get why space is a doomed setting, it either spreads things way too thin or you get a toy-sized universe like outer wilds, which works fine for that game but not for a Bethesda-like. This is why there the only successful space RPGs force you into tiny separated landing zones like KOTOR or ME. Which again everyone would have b***hed like crazy about. There's a reason why "go anywhere" space games are vaporware.
Starfield too different? No Todd, Starfield is exactly the same as Bethesda has given us in the past but simplified to an absurd degree. At this rate Fallout 5 with be a choose your own adventure book with only 2 paths to the same ending.
This quote is really interesting cause everyone seems to hear what they want from it: >It's your fault the game is bad cause your expectations are wrong >It's our fault the game is bad cause we did shit the fans didn't want
In classic Todd fashion, he says some basic shit and everyone goes crazy wringing meaning out of it. It's like some speech curse he has.
It couldn't be that it was made by monkeys who literally, confirmed by an employee, couldn't code. It couldn't be that Microsoft is on DEI payoffs and forced bullshit into the game, and the now former bethesda fans wouldn't stand for the shit.
Like having multiracial representation was always fine, all of us grew up with it. Having shit shoved into your face, mocking you, with completely uninteresting and (often with DEI/ESG) UGLY characters who are mouth pieces for politics, is completely different.
Those are all things that are different that go against the expectations of fans. Todd is saying it's Bethesda's fault in the least damaging way possible. If he was any more honest he could get sued for damaging the brand.
It's incredible to me that useful idiots like you are still prattling on about this shit in spite of Starfield suffering from the same creative decisions and lack of depth that are present in every single one of Bethsoft's games since Oblivion.
Go ahead. Keep giving them excuses. The next game will totally be better as long as they get rid of the blacks and gays and trannies. It'll be an instant masterpiece, just like FO4 was.
If the game got rid of browns and trannies and was handcrafted instead of procgen, then yeah it'd be a much more popular game like FO4 was (83% on Steam instead of 61%)
>there are people on Ganker, RIGHT NOW, who bought Starfield day one full price + deluxe edition + tip and STILL plan on buying ESVI day one full price + deluxe edition + tip as well
I knew the procgen was going to be shit when I saw the no man's sky mining. I just thought mods would fix it by now. It's so boring even modders don't care. I'll be gamepassing tes6 for sure.
Theres people on Ganker right now who bought Horse Armor, Fallout 3, Skyrim, Fallout 76, bought all the Resident Evil remakes, watch FOTM anime, like shounen and capeshit, bought WC3 Reforged, buy CoD, buy Fifa or Madden, bought ME:Andromeda and a whole plethora of other vices.
Ganker is the 2nd biggest board to have shit taste only surpassed by Ganker .
I listed off a few Bethesda games, some heavily panned games and abstract genres. I am basically saying Ganker has very normalgay taste. I didn't think that point needed to be stated, but again not picking up on obvious statements is and always will be a sign of autism.
horse armor was the only dlc i could afford as a poor kid and i was dumb and thought it be a little more than nothing
I've never bought a DLC for anything since
>It was too different
They didn't change a single thing about their gameplay design philosophy. It's exactly the same decision tree as Fallout or TES except now you sit through two more loading screens to fast travel anywhere which becomes a problem when you start doing side quests that send you to random planets for one thing.
Also having less player choice than Fallout 4 is a bit ironic for a game about fricking around across the multiverse.
ATTENTION Cuckthesda renamed all the meshes in the newest update so any mod referencing to older starfield meshes will break. Only mods can keep this piece of shit game alive, but unfortunately shithesda is incompetent beyond any comprehension.
How would you even know this before the release of CK? Currently, modders are able to create outfits, retextures and some scripts, but basically everything else is unknown. There could be problems regarding load orders though, according to xedit creator
>shadowshart at all
Anyone with sense would've realized this schizo wasn't worth it the moment she went off about her religion. Chads frick Karlach and Minthara
>everything bethesda makes for the past twenty years is either fallout or elder scrolls >they make something that isnt either of those two things >suddenly people realize the game is halfassed, shallow, and buggy
starfield is different, its not an established ip from the 90s that consoomers will buy regardless of quality
if bethesda is gamefreak then starfield is little town hero
the differential is not that great, and it can be modded away just like all their other slop
also, space shit is inherently less interesting than fantasy or post apocalypse settings. see eve online being the autism containment zone while wow and runescape eat its lunch
You can do nearly all the same shit in space that you can do in a fantasy setting. You just use psionics instead of magic, robots instead of golems, advanced aliens instead of gods. Bethesda simply couldn't write a new interesting world from scratch. They do not have the talent for it.
They were too lazy to have aliens, too lazy to have factions with meaningfully different ethics, to lazy/scared to have super advanced races or underdeveloped tribes you can frick with.
Earth was destroyed and they couldn't even manage to make that interesting. Couldn't give us some big sob story or have a decimated city. No that would've been too much work.
They have space pirates and they're lame as shit. The most boring lackluster space pirates I have ever seen in any media.
They could've sat down and watched star trek a couple hours for tons of ideas better than what they did.
I get where Todd is coming from, but that sounds really off
FO3,4 Skyrim and Oblivion are all shallow oceans with little interesting in them. Same for Starfield
It's not really THAT different from them. It's just that Starfield's presentation sucks ass
Um, no Todd? It was the same generic, insipid, outdated formula you've been using for the past 15 years straight with zero improvement. It was shit yesterday, it's shit today and it will be shit tomorrow.
No you don't get it, it's only bad because of the jeets
If we fire all the jeets it'll be good again
I swear bro it works like that take the redpill
Two more weeks bro
If he was still actually just making Skyrim with guns I don’t think anyone would complain. The issues arise that he’s making Skyrim with assets and map sizes that grow exponentially every release. Bethesda can’t comprehend that they have to alter anything fundamental to their games as the scope increases, and what used to be quirks in their older titles are becoming fatal flaws, stressed by the pressure they’re under.
You should talk to someone or take pills about that dude, that's not healthy. All he did was make toys in a way you don't specifically like. I want to suck his soul through his dick which I think is a much healthier objective.
I love how they spout this pathetic lip-service surface-level progressiveness while the game itself it just neo-liberal, capitalist america... but with a vague space aesthetic.
Any and all in-game diversity just exotic decorations for the wholly culturally european world they've made, present solely for them to feel good about themselves.
He's gotta be trolling when he says shit like this. My man released Oblivion with Guns 3: Prepare to Edit INIs Edition and says, "Actually I'm innoventing TOO much."
I mean he's not wrong. Even shit games like fallout and skyrim with loading screens every 5 seconds are nothing compared to loading screens every 2 seconds in starfield.
The type of game they were creating was too ambitious for the decades old engine they were using. >Let's build a Ferrari! >uhh... sir... we're only using horse-drawn carriages, we haven't even built the combustion engine yet >Do it anyway!
Is he fricking moronic? People hated exactly because it's fallout in space but boring. Bethesda jank and not being able to travel in space isn't funny.
I thought people were complaining that the game was too similar to their past outings, to the point people called it ES/Fallout in Space, but said as a negative because they haven't updated their game design sensibilities since like 2011.
What's hilarious to me is I truly thought they couldn't make a worse game than Fallout 4(76) but then they released this hyper pile of shit even after having more than a decade to work on it. I checked out the moment I saw those god awful npc's .
The fact this shitstain of a company still exist is a sick joke.
It was really funny watching Starfield's development cycle as someone who checked out of playing Bethesda games before Fallout 4 even released. The only thing I ever watched was the reveal trailer, I think. Knew exactly what to expect then and there, and the years of cope that followed were a good laugh.
Todd Howard as NEVER made a single good game >Muh Fallout 3 >Muh Fallout 4
Only improved drastically because of mods, the base game with no mods FRICKING SUCKS
Todd sounds like a really nice guy who's great at helping the development team get done what they need to get done. And he's a marketing genius. But as far as his sense of game design, he's a fricking hack.
In a way he is right. They made the same game they always do, but without the established IP that people like. If Skyrim or FO4 didn't have years of established lore behind their mediocre gameplay, they wouldn't be nearly as well received.
I wonder if he'll cry when TES6 is universally panned for being bad, cause at the rate the studio and its outsourced saars are pumping out increasingly worse products, TES6 is going to be the worst ever
Nah, as long as he makes an Elder Scrolls™ or Fallout™ it will remove at least 80% of the complaints. Branding and playing on nostalgia is everything in the current market. Even better if he doesn't stray from the core formula anymore and just makes Skyrim 2.
Even in these threads I get the sense that a lot of the resentment is coming from diehard fans who are furious that Starfield took time away from ES6. Those are guaranteed sales. He'll be retired when it releases anyway
>no, it's the gamers who are wrong
I thought the humiliation of starfield being so thoroughly shat on might learn him some humility, but it seems not. I now have absolutely no doubt that the next game they make will be just as bad, before they are finally shut down by microsoft.
You'd think they might have looked at their competition who are currently thriving, and maybe learned an important lesson. "Hey, BG3 did absolute fricking gangbusters despite also being a technical mess. Maybe people actually want more focused experiences with more actual unique interactions in their RPGs!"
But no, "it was too different gamers got scared!" TES6 will almost assuredly just be starfield-like in nature: a big fricking empty game with nothing going on.
Starfield sold better than Baldur's gate 3 and is the most innovative game we've seen in years. Why should they learn their lesson from BG3 that does not do anything new?
>Starfield sold better than Baldur's gate 3
Says who?
I see estimates that BG3 sold at least 15 million copies, don't ever see that number for Starfield
Is this thread Todd Howard derangement syndrome? He says some of the most humblest down to earth stuff but you guys are frothing at the mouth to hate on him with words he didnt speak.
Can't believe we will have to wait almost 20 years for Fallout 5 because he wanted to create cringe sciencepunk milquetoast normie bait woke slop but in space
lol they're going to make a new game that is just Skyrim again because the whole dev cycle will be filled with slogans like >back to our roots
then Bethesda will just sell Skyrim to a bunch of idio-- valuable customers... again
Bethesda has spent the last 20 fricking years riding fame from when they made good games with good writing. At some point, the writing dried up. Oblivion was the last game they made that wasn't a total fricking joke, just half of one. Skyrim and FO3/4 were novel to people who had never played any of those, but once they started playing other well produced games/grew older and got higher standards and a more critical mind, they realized Bethesda's got nothing to offer anyone anymore except a playspace. And Starfield's playspace was complete and total shit.
>fewer weapons >forgot about melee entirely >no gore >90% of enemies are space bandits >somehow even more pointless settlement system >somehow an even worse perk system >no lore, just random excerpts from real books >80% of POIs are copy pasted and have no content
less is putting it mildly
The gameplay options added in the update made me re-install because I only play Bethesda games for their unique survival modes. I haven't played it since launch so I wonder if it's any less buggy. I once had a bug where an NPC got stuck in my ship and I legit couldn't get rid of them, had to buy a whole new ship.
>From slop shits out ER which is Dark Souls in everything but name >huge success >They make AC6 with modern From slop sensibilities to appease their current moron fanbase >peanuts by comparison
Why does this board have such garbage Black person taste and instantly pre-orders EVERY single giga slop AAA game? What makes it really bad is they do it and then scream on the board how bad it is. JUST FRICKING WAIT YOU homosexual Black person, YOU DONT HAVE TO PRE ORDER. YOU SHOULDNT BE PLAYING AAA SLOP ANYWAYS BUT AT LEAST WAIT.
Obviously. morons keep saying that Starfield proves Bethesda's game design is out of date, but that's only true for the things that made it into Starfield, like quest design. The best part about Bethesda games for a long time has been exploration, and Starfield neutered that.
Fallout 4 has shit story, shit dialogue, mostly shit quests, shallow rpg mechanics, meh combat. But it has solid exploration, exploring the map and finding cool shit every 5 minutes is the saving grace of Fallout 4 and basically every Bethesda game since Morrowind.
Starfield has shit everything AND shit exploration, ergo it doesn't have anything cool going on, it's just fricking boring.
>Fallout 4 has shit story, shit dialogue, mostly shit quests, shallow rpg mechanics, meh combat
All of these are more like passable for the genre than total shit, Bethesda games before starfield worked on being these boring walking simulators that you could play for hours on end utterly unchallenged, the loading screens ruin the boring and mindless but comfy gameplay.
>All of these are more like passable
In what advertises and calls itself a role playing game you'd think the story and the elements that make a story and the overall lore/universe good would be the forefront of their priorities when developing. Bethesda simps at this point just need to admit that they dont care for fallout or RPGs, just bethesda games, they'd be more logically consistent for it.
>exploring the map and finding cool shit every 5 minutes is the saving grace of Fallout 4 and basically every Bethesda game since Morrowind.
Honestly... I wish that part were true. There is not that much loot in Fallout 4. I guess you can mod it in but that takes away from the thrill of true discovery. There isn't that much loot in Fallout 4.
He didn't say loot, he said cool shit. Honestly, there weren't that many dungeons and stuff to find in FO4, it was disappointing. At least they were all unique, which is a plus over the horrible POI system Starfield had. But even with that, there was probably less content overall, which is why they padded with settlements and tried to shoehorn radiants quest filler in constantly.
Starfield's exploration was fricked but it had a lot more side and faction quests than FO4, and more unique locations too. God 4 was disappointing, I don't get why people suck it off now. Those people will probably suck off Starfield later.
>There isn't that much loot in Fallout 4.
There are literally several hundred different items you can find, salvage, craft with, and equip, along with dozens of legendary armor and weapon effects that can be found on any of the hundreds of armor or weapon types. What exactly do you consider "loot" if none of that fits your definition?
>hundreds of armor or weapon types.
Ummmm.... no. Taking a gun and putting a scope on it doesn't qualify as a new weapon. Borderlands does that same fricking bullshit "WE HAVE 534,439 DIFFERENT GUNS!!!!!!%#%#^@" good marketing, but it's bullshit.
New Vegas has a good weapons list.
I know! I know!
But it's true.
Starfield actually has some neat ideas for quests and the concept for some of the side plots is cool. But the actual writing is so unambitious and lame and there's no fricking content. Like the quest with the generation ship and the resort, it could've been such a cool idea but they dropped the ball. Or finding the NASA platform on mars, except it's just a fetch quest and does frick-all. Or the mystery behind the wildlife on the cowboy planet, except you just fight a big dingo and that's fricking it.
The ideas could be so cool but they didn't execute any of it. Grevious mismanagement, you can tell the game was made by committee. No video game needs THIRTY fricking producers. Oh, and two "lead producers" on top of that. You could get these people together and make a whole other fricking game for the money you're paying them. Not to mention all the outsource, what were they even doing with their NINETY-FOUR artists if they had to buy all the assets from third-world countries anyway?
He's right. I'm used to seeing fun, immersive games from them with minimal israeli racemixing or overt uglification propaganda, and starfield was different from that.
Gameplay wise, no. It's the exact same endless dungeon crawling. It's just the setting is absolute ass.
You have no idea how hard the TES and Fallout IPs/world building carry modern Bethesda. They are married to them because their fans will continue to slop up bad games and stories set in these worlds. Because the worlds themselves are that good. They are to modern fantasy video games what WotC/GW are to fantasy tabletop. A platforms for other creators.
If by different, he means the same shit as usual on the same game engine from like 15 years ago, but shittier in every way, then sure. Bethesda has one gameplay model, like Ubisoft. They reskin it as whatever they want, but you get nothing new to experience.
I feel like the bigger issue is that because it was a new IP too much of the dev time and resources were devoted towards developing the new assets and systems, which left less man hours and money for the actual meat of the game.
Like, the ship building, ship combat, base building and procedurally generated planets were all new stuff that would have taken a lot of time to design, implement and bugfix.
But honestly? I don't care about any of that stuff, give me a better main campaign, more cities and more factions. I beat Starfield much faster than I beat Skyrim or Fallout 4. That's a problem, because this game *could* have been another Elder Scrolls or Fallout.
My problem with Starfield is the uninspired setting, the equipment being underwhelming, the outpost system being fundamentally pointless, the fact that you needed to go through like 3 different loading screens to get anywhere, as well as just generally clunky gameplay mechanics across the board like the skill system, ship building, map system, etc.
I liked the premise. I'm a /tg/ guy and playing in a setting inspired even in part by Traveller sounded awesome. The problem is that it was extremely clunky and underbaked on a mechanical level and all the lore (Other than the Starborn concept.) was really bland and generic.
Remember reading books in the Elder Scrolls and the fact that people still talk about the cosmology today? Or even the terminals in Fallout at least giving places the kind of environmental storytelling that people really like, little stories to unpack?
Starfield has none of that shit. You have two factions that don't have a whole lot of personality beyond being generic, and that's it.
If they added some more interesting lore material that would make me actually care about the universe and polished up all the clunky bullshit it would have been fine. As of right now though, I'm just hoping someone somewhere will do a complete overhaul mod a la Enderal to transform the assets into something that isn't boring.
The setting just doesn't make sense, the factions are having "border disputes" when they're light years away, and only have a handful of cities on a few of planets. And the whole galaxy is a tolerant noblebright land of abundance so there's no serious reason for conflict. The big war that's supposed to have happened just doesn't feel real, so the scavengers and pirates feel unrealistic, and the whole thing kinda falls apart. The grav drive metaverse nonsense is the icing on the shit cake that just makes it silly.
It's just bland, that's the problem. The "bad guys" are tame, the "good guys" are lame, the world's past doesn't feel genuine and it doesn't feel like it's moving toward any future. Every possible cool thing is ignored. Mechas? The space mormon snake worshipers? Ruins on Earth? Uncontacted humans? Unknown sentient life? Machine intelligence? Cyborgs? The great war? The mind control chips? None of it goes anywhere. Either too many cooks spoiled the pot or someone was sitting there toning down everything and making it bland on purpose. I can understand wanting it to be "grounded" or "nasapunk" but then you have the fricking space dovahkiin, so that can't be right.
Yeah, I agree. It's just aggressively bland. Purposefully so, as in, someone had to have literally been hovering around the writing process making sure everything was as bland and vague as possible. We get no details, nothing goes anywhere, yeah.
It's a real disappointment.
>land on a cold planet >fighting for my life as I slowly dig through the planet towards the core for the shit I needed so I can frick off from that frozen hell >constantly needing to build heat sources and other shit as I descend through the layers of the planet
Not saying it was perfect or even really worth playing by any means, but the Alpha had a certain appeal, for sure.
It was the same but worse. Exploring densely packed content from a crafted world is better than exploring loosely strewn content from 100 computer generated worlds.
It's exactly the same though. >brain numbingly dumb >progressively their games have dropped story and dialogue for being a big shooting gallery, big example is fallout 4: the entire game is fetch quests and killing raiders with a braindead plot >starfield is just that taken to the extreme with even more loading screens and no white people
space larp dress up
It's actually pretty unique in that regard as far as I know
as far as the game itself goes it's very, very flawed and lacks a decent core gameplay loop on top of having a poor main story. You can sort of turn it into sort of a looter shooter with some mods but its still not great.
I can't believe Todd had his deadline extended by a year or so by Microsoft and it still launched feeling so horribly half-assed and Early Access tier. I assume they didn't have a single actual handmade map in the entire game and initially it was just aimlessly meandering around gently rolling hills between the same single endlessly copypasta'd gravity distortion or something.
>"divisive" >you failed your project, it wasn't up to par >I can see why you felt it was divisive
the game was a flop and he knows it. They tried to sell a shit game and make you think it was hyper futuristic
No, Todd. On both counts. It's not divisive. Nobody likes it.
And they don't like it because it only serves EXACTLY what you've been known to make in the past. Just with the exciting settings stripped from it, and nothing inventive or interesting to replace them.
Oblivion was shit
Fallout 3 was shit
Skyrim was shit
Fallout 4 was utter shit only except when you install tons of sex slave mods
Why do we think he's genius again?
He needs to be replaced, Todd doesn't have it in him anymore. Fallout 4 killed him, FO76 brought the coffin, Starfield organized the funeral and if TESVI turns out shit (HIGHLY likely it will) then that's the final nail in the coffin for him.
I remember seeing a lot of acquaintances buying this. A couple of them got the pack that costs up to 100+, some dude got the one you can get a chest as some collectable too. I laughed when they were treating it like one upping each other. Day 1 saying how based the game was and everyone should play it, they were having fun. After a week they couldn't stop complaining and having massive regrets from wasting all that cash. Shit was funny. Frick anyone who bought this crap, what a piece of trash. Elder Scrolls 6 will be even worse probably.
>elder scrolls with guns >except we removed all the hand crafted content like towns with unique cultural aesthetics >for empty landscapes and generic "futuristic box" research outposts everywhere >didn't evolve their game design at all >in fact, it devolved >factions are LITERALLY just 100% side quest lines now instead of 99% just a quest line but at least some inter-faction dispute to almost pretend like they are separate entities and influences in the world you have to make a choice over, like actual factions >except shooting which is marginally better than they've done before... and still years behind any basic FPS game
>scifi game >no aliens >most generic bland worldbuilding of all time >no real maps besides the cities everything is procgen slop everywhere
if "different" means complete shit then he's %100 correct.
it's very sad coming from elder scrolls with all its races, monsters, magic, and even dwemer machines, and fallout with all their mutants, robots, crazy tech, and other shit like psychics
>Different
it has on a fundamental level the same gameplay Skyrim and Fallout 4 has, if you liked those youll like Starfield, its just that the gaming community has become a hyper-reactive brainrotted collective that shits on everything no matter what
>it has on a fundamental level the same gameplay Skyrim and Fallout 4
Nope. Both of those games have fully handcrafted worlds unlike Starfield which has 1000 randomly generated planets
it has the same questing systems, similar leveling systems, its basically a watered down Bethesda WRPG, having planets be procgen doesnt fundamentally alter how you play the game, youd still play it like you would with Fallout 4 even if it has a smaller hand-crafted world
woke is so overused its starting to get fricking annoying anytime anyone says it theres nothing really political about the game or its main story, your just braindead
>"your just braindead"
Literally have a nice day and give your body back to the earth, nobody will miss you >ignoring all the Black folk and trannies, like the rat you are
you didn't even play the game you just decry all modern games as woke so you can annoy people here, you are the one that needs to have a nice day you annoying squeaky moron
having black characters doesn't mean the game has political messaging. if that one annoying c**t in Constellation was like "HAHA YEAH homie KILL WHITEY" then maybe you would have a point, but no she just there and has a couple of cringey lines, then again you never played the game so you wouldnt know.
>crafts a unique setting that is ultimately boring and somehow uninspired >gameplay is somehow both broken up and sequential >for the first time there is more loading than gameplay in a Bethesda game >writing has suffered more than any other entry >complete lack of unique interactions
Dude can't handle the fact his dream game is still limited by manpower, how Bethesda is run not very efficiently, and that his team just aren't skilled enough to realize his vision
God, he's such a fricking narcissist homosexual.
He is a God.
a faceless warrior
he only wants to save his humble studio so he can have that one last ride with TES VI
That game is at least 6 years away still, and that is if the entire industry doesn't crash and burn before then.
>TESVI without Soule
meh
What does Dark Souls have to do with TES?
This is literally how Ganker talks about the holocaust.
Yup
>people don't like game
>ignore why they say they don't like it
>come up with your own theory
Old games: A series of connected loading screens. Feels like a real world
>Starfield: A series of disconnected loading screens. Feels fake and gay.
I mean he's right but that's not an accomplishment that's embarrassing to admit you're a fricking moron that made a shit game.
I'm glad better games make him seethe eternally, like Fulgrim.
He was in the chess club
SUCK IT NEERRRDD
Im glad that his charm has completely worn off to most normies except hardcore bethesda cum drinkers
I'm so tired of narcissists holy frick, you start seeing the pattern after living so many years. Ego should be illegal in group projects. No frickface, your individual perspective is not special, sit the frick down and listen to the wisdom of the masses. Signs of it should be stamped out. It's tiring, go get medicated, these people are literally mentally ill.
>wisdom of the masses
The masses are moronic, anon. They're made up of (you).
>Ego should be illegal in group projects. No frickface, your individual perspective is not special, sit the frick down and listen to the wisdom of the masses. Signs of it should be stamped out. It's tiring, go get medicated, these people are literally mentally ill.
Click on this Ren to cleanse the thread after a post as sick and miserable as this
>the wisdom of the masses
The FRICK am I READING?!
Anon is a dumb moron but this is an actual real thing
Even if every individual within a group fails to solve a problem they might be able to solve it trough combined effort
The best example of this is guessing, if you e.g ask how many jellybeans there are in a jar nobody will guess the correct amount but if you average all the answers you get super close
The actual problem is that 99.999% of people havent even seen that jar or know of its existence. There is too much knowledge in the world for anybody to know any significant fraction of it. Knowledge is largely decentralized in nature, as Hayek showed. Without the knowledge nobody can make the right decision, not even AI slop.
no he just cant make good modern games anymore He's an old developer who decides to use his tools instead of using better ones to make better games
>anymore
he never could. Bethesda games have always been boring slop
This
It just took people this long to realize it, not to mention the fact that the competition flew them by.
Literally same story as pokemon
at least Starfield looks better than the previous games and was trying something that should be technologically impressive (even if it didn't make it and had PLENTY of shortcomings); you couldn't make modern pokemon look worse if you tried.
Pokémon rewrites the entire engine every two generations. Starfield feels like Fallout 3 mod.
I've never heard Gamefreak say sorry for something or at least explain their situation. For all his faults, at least Todd will say something when put in the backfoot position
>product salesman publicly defends the product
Who could have guessed?
This
Todd is an incredibly well PR trained salesman, of course hes going to say some vague shit like "its different" without acknowledging its actual problems. Regardless of if he knows what the issues are in his mind, hes never going to go out in front of a camera and acknowledge a negative.
Nah, The Shining and The Thing were too different and got shafted as a result only to prove extremely influential after the fact. Starfield and Friends isn't going to influence shit.
maybe the game is just shit, ever considered that?
nah it's good. But only if you ignore the procedural shit. Not that hard to do actually.
it's still bad even by that lowered standard
gameplay is awful so it's pretty hard to ignore the only other part of the game
>The game is good if you ignore everything bad about it
No Man's Sky blows it out of the fricking water.
Daggerfall blows it out of the fricking water.
Starfield is SHIT, and it's even worse if you like procedural games because there are much MUCH better procedural games out there.
why would he say that to investors?
No, it was the same shit as always, just IN SPACE.
loading is what killed the game People are getting away from loading screens and this game was only loading screens
>People are getting away from loading screens
Which is stupid since they're still there just hidden behind stupid shit like crawling through tiny spaces.
no, that's 8th gen cope. a true 9th gen game has no loading screens except maybe when you boot up the game or load into the world. once you're playing there should not be a loading screen. SSDs alone are fast enough that this should be a reality already. the fact that we even get that direct from SSD to VRAM technique now is just a bonus. loading times for entering buildings are an anachronism. the world being made of these "bubbles" could still be a thing for game design purposes but switching from one bubble to another should be instant on modern hardware.
Even Unity, which is build around scenes and is build around loading in stuff is able to do no loading screen games now
Loading screens are the result of bad devs, put into the game on purpose or to give breathing room when doing some specific dev stuff like swapping characters
Loading, a shit story, terrible characters, terrible voice acting, paperthin game mechanics
How fricking DARE you play darts. My god man what kind of sick bastard are you?
>same exact lasers from FO4 but they're blue now
>same exact npc behavior, with the awkward delay before aggro and everything
>same exact grab/throw physics
who the frick did they think they're fooling with this
>same exact lasers from FO4
Oh no you mean the same shit from skirim? Like, this guy here using the shield, I mean clipboard?
Or the previous game?
Every bethesda game just recycles the engine, polishes it like a turd and sells it on the next game
Jesus Christ. They couldn't even fix that before the release of the game?
At least they didn't reuse the animation from the beginning of Skyrim
If that animation just lasted 2 seconds longer...
>same exact lasers from FO4 but they're blue now
Anon, I have news for you. The institute lasers are blue meaning they just copy pasted them.
I thought Starfield looked boring when the first gameplay trailer came out. Now that I've seen a lot more footage, my opinion is the same. Your video there is a good example, there's nothing visually interesting in that scene.
>Those stiff animation transitions
Started with the creation engine, i hate it.
This shit would happen in Oblivion, it was endearing then, but the fact that their AI has not improved at all since then is a joke.
all they have to do is not lazily/autistically flag everything in the room as belonging to the bar/add a separate flag for allowing grabs vs allowing to take into inventory. picking up darts at a bar to play darts is not stealing, pocketing them and fricking off is.
>all they have to do
Then why didn't THEY FRICKING DO IT?? I can't believe I wasted money on this shit. I could have had a day out at the beach or something
nta but their scripting system, Papyrus, is such a trainwreck that it would have probably collapsed space-time if they'd tried that. I once tried fricking around with modding Skyrim and I can't understand how the frick anyone could deal with it and the generally horrible dev tools, even if they were paid to deal with it
>all they have to do is
They have to do nothing, Skyrim already has a mechanic that allows you to pick up items that are below a certain value to prevent stuff like that from happening
>I'm taking suppressive fire!
always get me
>TES:VI is going to be significantly worse than this
Tbf, it's more likely that it'll be exactly the same as this.
look out he's got a fricking dart!!!
>OI! You have a loicense for them darts?
Honestly I feel like bethesda games could use a second type of stolen tag where it's only stolen if it's removed from where you picked it up a certain amount and someone witnessed you picking it up
OI YA GOT NO LOICENSE FOR DARTS? CRIMINAL SCUM
he should have thrown a red dart instead
Stop playing darts
Agreed. The game felt just like Elder Scrolls and Fallout.
how the frick are they so incompetent
if you can't program darts why would you put this in the game for people to find out that you can't program shit
At least in Skyrim the kids ran away from you screaming. Starfield is such a step back.
this game looks like procedural generation, even janky ass dark souls 1 can make the npcs throw a line "easy there brother" and not go full aggro when you nick them by accident.
that's what killed it for me. Because of that NG+ concept, I thought I could kill whoever I want and just go to the next cycle to unfrick my quests if necessary.
But no, you can't kill everyone. Most named npcs are fricking invincibles
I think the new game plus was actually a great and interesting idea that would've worked really well if the actual game was good
It felt exactly like Fallout 4 to me
it wasn't the game that was bad. the story made fricking zero sense and even when you confront several characters in the game that could actually tell you what the frick is going on, they just go "lmao don't worry about it things just be like that xD ;]"
the moment you get to the end of the main story and you meet "Yourself" or whatever, you are literally given the option to ask what the frick all this is and why it is and what the frick is going on and the other you just goes "lmao i dunno don't worry about it lmao"
and your only reward is to basically reset the game in a "new" universe with a new high tech spaceship given to you by ????? and a new cool spacesuit given to you by ????? and it's never explained why you even have it or where it came from or who gave it to you, you just have it now. it is so fricking lazy and moronic that i felt insulted for having wasted my time
emil has gone on record that this is the only way to write games in the face of Morrowind, fallout 1, 2 and new vegas lmao
Can you imagine how interesting a competent writer could have made a looping timeline?
>fallout 4 but you have to go to your settlement in order to fast travel
wow they really shook off the fomula bros
every bethesda release is different (worse) than the last
This, they've been shit ever since after Morrowind. Oblivion and Skyrim got a pass because they were graphically impressive at the time and people were starved for more fantasy vidya.
I mean who wants to explore vast dense worlds when you can just pick a planet from a menu and then jetfart your way to the lab you already explored 10 times.
Thanks Todd.
>80% of planets are completely empty because Todd expected the modding community to fill in the space for them
>the remaining 20% are literal copy/paste labs and stations
I genuinely feel sorry for anyone who paid $70 for this garbage
>>80% of planets are completely empty because Todd expected the modding community to fill in the space for them
Not excusing Bethesda's incompetence, but I'd imagine the game had to be scaled back for Xbox Series S.
I don't. Anyone with half a brain saw this coming.
>Instantly recognized this game was going to be complete dogshit by all of the promotional material and all of the pre-release leaks and clips, and the Creation Kit still hasn't been released
>Still had a sci-fi shaped erection, and saw people talking about Armored Core 6
>Holy shit this game is good
>Warned my friends about Starfield being bad and AC6 was really fricking good and they could just play AC6 instead
>All of them told me they weren't interested in "the robot game" and were still hopeful for Starfield being good
And to this day, none of them have played AC6, all of them bought Starfield, all of them said how horribly disappointed they were with Starfield, all of them have expressed some kind of variation of "j-just wait, the mods will fix it...haha..." with various ranges of sarcasm, and the lessons have not been learned.
If your friends don't like jet boosting mechs they are enormous gays.
That's more evident now than ever before.
your joking right, AC6 fricking sucked
go play your lvl where they force you to equip the laser back weapon too shoot the worm you fromtroony
>Fun spectacle mission is bad
Slopfield indeed
You don’t even need the sneedle, pleb
>go play your lvl where they force you to equip the laser back weapon too shoot the worm you fromtroony
Armored Core has had missions with mandatory/borderline mandatory parts since day one, but only a baiting Pajeet wouldn't know that.
>"more players = better" NPC mentality
>can't even form a proper sentence
moronic poojeet, no wonder you're defending literal slop kek
They are not even remotely comparable, you fricking autist.
In their defense, AC6 is completely different than what anyone would expect from Starfield if it wasn't bad.
normalgays don't like mecha
>80% of planets are completely empty
Nah the problem is that they AREN'T empty.
You go to a barren moon in the middle of nowhere that's highly irradiated and rains molten iron and there's a randomly generated town and a space dunkin donuts. The generation has no curation for planetary type.
>go to Venus
>planet known for lead melting surface temperature and crushing air pressure
>strut across the surface like it's a particularly warm summer
>find desk out in the open amongst cracks of molten rock with a coffee cup and a fricking orange
dont forget the CAMPFIRE ON THE MOON
kino
christ I would do anything to experience this again. Why does one of the best games ever made have to also be one of the least replayable games ever made
Because that's what made it memorable. I'm hoping AI gives us a world of games where it can be mostly procedural but appear to be hand-made.
reminds me of how in starbound you can find people living in wooden houses on worlds with fire rain
and it burns their houses down then kills them
>Planets contain copy paste buildings/caves/etc
>AI still can't handle pathing through them
Thanks Toddles
>>80% of planets are completely empty because Todd expected the modding community to fill in the space for them
The reason why they did that was to adhere to NASA's percentage of goldilocks planets.
Something like 10-15% of all planets are habitual where the rest are just rocks.
It was a better feeling than No Mans Sky where 90% of planets were all golidlocks planets but the grass colour changes on each one.
Even that's not the biggest problem the randomly generated empty planets and boring gameplay also didn't do it any favors
It's literally daggerfall with static dungeon and more loading screen
Why do so many people in the entertainment industry think something different or change for the sake of change automatically equates to it being acceptable or good? Getting shot in the shoulder is different from being run over by a car, not a single person is going to tell you they're worth experiencing. Its basically saying:
>You're the reason my malibu beach house was denied to me. Accept whatever I do you peon.
Everything is about denying accountability, everything. Original idea? No, go with what's proven, we have data! If it goes wrong, it's not our fault, it's the data, or something else. Focus group likes X, board wants Y, market research says Z. Do all those, don't give me this "bad idea" or "not fun" shit, do as you're told, it'll sell. Or it won't but it won't be on me.
Backwards world for sure. The higher on the corporate ladder the more you should be forced to take responsibility for every little mistake. Someone encounters a bug? No more bonus for the executives this year. someone crashes? $10k off the ceo's annual income. Every little mistake should force blood from the highest ups.
>Everything is about denying accountability, everything.
This is unironically worse than communism. People should have to face consequences when they frick up, especially the higher ups, otherwise nobody will learn anything and the cancer will spread.
Viktor Papanek, a designer from the 60s, said several tiems that "the 3 most evil professions in the world are Product designers, marketing department and lawyers"
Product designers must make something that will die, dissappear or fail.
Lawyers twist and manipulate the law to win because law is too complciated to protect the everyday man (the entire point of law)
Marketing people have to sell something regardless of quality or convenience, it MUST sell.
All these 3 are inherently evil and spread it wether they want it or not and we cannot call it out because they're just "doing their job", but the simple fact that the job field exists shows how bad things are.
Like, marketing in general is like gacha mechanics: even if you can argue it's not evil per se, the only real application for it is evil, as any "best case scenario" you could use gacha mechancis, a non-gacha mechanics will work equally as well, if not better.
Saw the Chernobyl miniseries recently and I think the final scene describes modern philosophies a lot: the KGB director saying "why worry about something that's never gonna happen?" when talking about another possible reaction fusion after they barely managed to contain Chernobyl one, after they refused to adress the issue that made said explosion possible.
It was exactly what I expected after the double Fallout debacle thoughowever
Procedural generation is a bad idea, it's lazy.
How kind of him to confirm they still haven't learned anything and that their next game is going to double down and make their next game even worse.
Todd doesn't play his own fricking games long enough to realize it's boring shit. Every director should beta test their own games everyday to avoid million dollar failures.
I don't think Todd even shows up for work anymore.
He lets his nepo hire friends run the company and he just comes in to do ads.
>walk for 5 IRL minutes to get to the next point of interest
>it's a cave
>there are two rocks in it
People saying that it's just Fallout 4 in space are wrong as hell. It is WAY worse. It's daggerfall in space using nearly the same shitty proc gen.
Daggerfall dungeons and towns were progc-genned, Starfield just has pre-built assets haphazardly spawned across proc-gen terrain so you play the same "dungeon" with the same lore tidbits and enemy placements 50 times in a single playthrough.
IT FOLLOWS THE EXACT BETHPRINT AS THEIR OTHER GAMES, JUST DONE MORE GARBAGE. OWN UP TO IT, TODDLEY BOY.
No. They chopped up an open world into a linear experience. The proc-gen was abysmal, it is not hated enough. Even the temples in the main story were just copy and pasted down to the last detail.
>The proc-gen was abysmal, it is not hated enough. Even the temples in the main story were just copy and pasted down to the last detail.
The proc-gen was good, thoughbeit. The temples were just literally copy pasted afaik.
>thoughbeit
Opinion(s) discarded
Not him but it was terrible. What did you like about it? Did you actually enjoy walking for 5 minutes just to find a pile of rocks at the next PoI?
Starfield has
-150 Different Plants
-200+ alien creatures
-144 Total POIs
--3 Agricultural Outposts
--37 Industrial Outposts
--4 Civilian Outposts
--21 military bases
--17 Science Labs
--10 mining bases
--1 mech graveyard
--4 caves
--1 ship landing site
--3 crashed startships
--25 Planet trait locations
--12 natural landmarks
--6 unsorted
What a waste of time for everyone involved
>-144 Total POIs
So almost nothing and many of what they do have is a single object or room.
>-200+ alien creatures
moronic blob number 1 through 500 wow
4 caves in a game about going to barren planets.
21 military bases in a game about fighting space pirates.
What were they thinking?
Now get to the part where it has less than TEN unique melee weapons
is there a haunted, derelict space ship floating in orbit like the Ishimura?
that's be cool
There's one or two and they're the best dungeons in the game but the space content is almost zilch and it sucks.
Not even a big dyson sphere
being able to make game references would require the devs to have actually played games but most of them are private managerial class dipshits fresh from getting ther doctorate in graphic design
That you each have to go to 4 different times each.
>144 Total POIs
That's a lie
>4 caves
They are all the same, leaving us with 141
>3 crashed startships
Also the same, 139 left
>25 Planet trait locations
Those are all just random assets, they have more in common with the plants than actual poi
114 left
>12 natural landmarks
They are all stripped down variants of existing poi or easter eggs like the building on Earth
102 left
So Starfield has 25% of the poi as Fallut 4, keep in mind that most of Starfield's poi are basically the same, those civilian outposts for example have like 3 crates put in a different position for each variant so counting them is being generous to the game
>all the caves are the same
they're not, but uh, you wouldn't know that. I'm not defending the game as it really does lack a good deal of unique, fun/engaging places (outside of certain quest setpieces and some stand-out spots) but there are indeed unique caves.
There is (was?) actually a bug that causes the game to replace all possible cave spawns to be replaced by that tiny empty one so it's partly true
IIRC it had to do with the heart of mars quest
Yeah and it plays just like a Bethesda game, just worse.
Kek, Todd is so fricking unlikeable it's unreal. It's literally the same game Bethesda have been spamming since Morrowind.
this moron will never consider the possibility that he just made a bad game
Why would he?
Starfield was every bit as devoid of content and flavor as FO4 and Skyrim were. Yet those games did gangbusters while Starfield flopped.
If anything he must be confused.
The foundation of Bethesda games is having a detailed open world to explore and its the only reason people play them. FO4 and Skyrim were mechanically extremely shallow, had wonky gameplay, and had very generic and badly written storylines, but they still had hand-crafted worlds that were fun to explore, and that's really all Bethesda fand expect from them.
Starfield flopped because it took that away by replacing the hand crafted world with a procedurally generated one, so youre just left with absolutely nothing of value.
He doesn't give a shit, his job is to sell this horseshit and keep the board of directors happy. Neither he nor they give the slightest frick about making a good game, only a lucrative product.
It's just Daggerfall like even the ship you make acts like the boat you buy that can traverse anything. It's a mobile player home that you fast travel to at any time.
I see how its all that different, dissappointing garbage that's only barely functional is pretty much on brand for them.
It's actually really disappointing that he is too arrogant to accept that the company he runs needs to be reformed and bolstered with actual talent.
There's only one way this ends now. The company will slowly sink under the weight of it's own incompetency until it is shut down by Microsoft. Todd has made so many enemies with his lies and arrogance that the best job he will be able to hope for is a Twitch stream where he gets tortured by constant memery.
Bethesda is so fricking shit. It's baffling they got to be as big as they are. Even Skyrim barely functions.
He's a millionaire and he's old. Todd can retire in luxury any time that he wants.
Then maybe he should.
The Pareto Principle at Bethesda became too diluted with third world labour, now its running off of the fumes of the talent long gone.
All of it begins at the hiring process. Without taking control of that you'll never be able to improve the result. They've allowed this critical function to be delegated to people they initially didn't want to have positions of creative influence but were still pressured by outside forces to hire or else risk being sued or fined into the void. Those people of course being incompetent women and "minorities". It's the same for many corporations. There's only so many positions requiring talent that can be filled with untalented people, so the only place left to fit untalented people (women and minorities) is non-creative departments; chief among them being Human Resources. Once this department has been fully taken over the hiring process is subverted and the rest of the company becomes a hostile working environment for talented people (straight non-minority men) due to the influx of new employees that are not hired due to merit but only because they please HR departments (likely due to their gender, race, or similar political ideologies).
It should be illegal to force companies to hire people based on sex or race because doing so is racist and sexist. Any such policy that attempts to "balance" the scales is no different from taking opportunities away from others. There's no rational justification for it. If a company wants to be 100% black women then the market will determine if they deserve to be successful. Likewise if a company wants to be 100% white men then the same thing applies. Let them compete.
Yes, we’re too used to quality content from the past. We gotta make room for more CGI and fricking DEI hires because our feelings are dependent on a complete rejection of reality.
The games biggest issue is lack of content. The procedural generation only applies to the planet surfaces so every single base, dungeon, landmark, point of interest, etc is handcrafted and there just aren't enough of them. There are like 40 dungeon variations in total. Skyrim and Oblivion had hundreds of them. If the game had more content it could've reached the 7/10 content bar despite the numerous technical and design issues. It just makes you wonder what they were doing for the past 7 years if not making content.
But for me, the game was always going to be mediocre because the world design simply sucks. There aren't different cultures or languages despite millions of lightyears between planets. All the tech looks exactly the same - the same bland NASApunk they jerked off heavily before launch. Every gun looks like a NERF piece of crap that doesn't make any sense. This has always been a problem in Bethesda games but it was a lot more forgivable when it was a single province or city.
And the worst part is that this is the game Todd has been dreaming of since he was like 15 years old. What was his dream? Not of unique locations or worlds. It was just this vague idea of being table to explore space. A real creative would've been writing shit down and building out this universe for decades. But not our precious Todd.
It's so fricking painful when you finally get to land on Earth and they didn't even bother populate the surface with broken empty buildings (Which is the one thing they're good at if you think about it) so the one planet that people do care and can relate to is just a giant empty planet with nothing but gray sand and that pretty much sums up the late game content in Starfield
Modders will fix it, and they'll do it for free.
>check nexus
>beyond the QOL mods that were there less than a week after release it's just Star Wars reskins of assets
extremely grim, I know the tools aren't released yet but I don't think it matters at this point
You can't do 95% of anything in the game without the tools.
the issue was that it wasn't different enough. starfield at its core is just the most boring gameplay mechanics lifted dead from fallout 4 set in the most boring sci-fi space setting ever made. like I slogged through fo4 because I still love the setting and atmosphere, starfield's setting just looks like default stock art, that one main city genuinely just looks like someone boosted one of those generic 'futuristic' modern city concepts. everything about it is just so fricking soulless looking
Fallout 4 still had some things going for it.
You could gawk at all the carnage and destruction.
Some of the terminals and stories were mildly interesting.
Settlement building from an RP perspective felt like you were doing something and rebuilding a civilization.
Starfield just has nothing going for it.
Starfield is the best bethesda game after Morrowind
-Brought back traits.
-Brought back backgrounds.
-Brought back perk/trait/background skill checks.
-Lockpicking/hacking is more complex/Oblivion tumbler locks.
-Made stealth actually require investment so it isn't the OP insta win like in Fo3, Skyrim, Fo4.
-Faction questlines are longer, with various optional objectives/choices to make that effect how quests turn out.
-Bigger more unique cities.
-New mechanics like ship building, ship combat, low G and Zero G combat, with physics.
-More content than any past Bethesda game
And it’s best new innovation—floating space Blacks that can go through walls with creepy looks on their faces.
this made me laugh, which also reminded me there's a qol mod that replaces the random generated npcs with pre-existing npc templates which indirectly removes 99% of the fugly space Blacks
Morrowind is the worst bethesda game so it's a hollow praise.
It would have been better received if all that shit they added in the new update just now was in the original release. How the frick did they get away with no maps even indoors?
seething NVtrannies
He better touch grass. The game was the litteral shit.
Frick off, moron. How is sharting out the exact same b*thesda slop every year "too different"? It's literally the same fricking game copy-pasted over and over. It's as if someone made a space mod of Oblivion. It's always the same boring game, shitty low effort "story", clunky anti-fun combat, broken physics, poorly optimised westerntrash slop.
Nasa Punk just ain't it, senpai
it would be if it were done by someone competent, like the writers of The Expanse
calling Starfield nasa-punk is fricking moronic, there's nothing realistic or hard sci fi about it
It's the same shit they've made since Morrowind. I swear I'm gonna spit in this midge's face if I ever see him.
Starfield presents such a mundane vision of the future it's understandable why nobody gives a shit.
Just checking since I did the joke years before release. Did Todd end up counting the suns as planets?
I play BGS games so I can stumble around the open world and find a side quests or a dungeon. Starfield removed that so yes I agree with Todd. It was different and I didn't like it.
The Starfield experience
>load into main menu
>load into space ship
>load into proc gen terrain
>load out of space ship
>walk 200-400m to space pirate base [index out of range]
>fight space pirates
>get generic pistol + 5
>return to ship
>Load into space ship
>load into orbit
>repeat
>shitlivion
>shitout 3
>skyshit
>shitout 4
>shitout 76
>shitfield
I don't know, doesn't seem too different to me.
he cannot say anything else. public figure. most likely he wants take a long sword and massacre 90% of starfield team for failing his dream
nice cope but no
Tiresome Todd. If only he went the Sean Murray route but he can't even manage to do that.
I don't even think you can fix Starfield. Everything about it besides the shooter mechanics sucks ass. Gun play feels fine.
Should've just gave us mod Tools day 1.
+ Tell nexusmods stop being so gay and more open minded towards us nazis
Why is Bethesda intent on automating away the things people like in their games?
>Hand crafted well written quests
Nah heres an infinite number of auto-generated quests that we are going to spam onto your quest menu
>Hand crafted open world to explore
Nah lets procedurally generate an empty fish bowl on a planet
>roleplaying and rpg mechanics
Lets water it down to simple perks and make roleplaying more 'flavor' as he would call it
Bethesda doesn't even understand why people like their games. They're caught in a death spiral of pursuing marketability and selling their fantasy and science-fiction "experiences" (they're not roleplaying games) to the lowest common denominator. I have absolutely no idea how they've become so out-of-touch with what even that demographic wants. It's staggering.
Because people are stupid.
>We've got 30 beautiful hand crafted quests
Meh
>We've got 1,000,000 ProcGenTech(tm) enabled quests!
Wow! That must be amazing and not just a hundred variants of "Please find one of 10,000 items"
It's only recently that this sort of shit has reached saturation point and is losing it's pull.
>the same fricking fast travel, justice system, and unkillable NPC bullshit like in all their other games
>"It's too different"
Frick off.
Being too different would be an improvement from Bethesda. There is NOTHING different about Starfield.
This its like Bethesda thinks we like the psychic guards, unkillable NPCs, bugs and all the other shit we meme about with their games. While thinking everything else is disposable, I just dont get it.
There were 1000 proc-gen worlds in Fallout 4?
There was space combat and a shitton of loading screens in Skyrim?
Fricking moron.
>bro you don't like the shitty features????
>who cares if it's shit bro it's DIFFERENT even if the other 98% of the game is copied and pasted like a shitty mod
consider suicide, or at least crippling self harm
>There is nothing different about Starfield
>What about all the things that are different about it that make it worse?
>WTF those things make it different and shitty
Thanks for playing
>big meaningless number
have a nice day
No it has a very important meaning: the overworld doesn't matter in the game, nothing is connected in any meaningful way so it doesn't matter where you go.
That's a hell of a lot different than previous games, which is a big part of why nearly half of players don't like the game.
There was like 10k proc-gen worlds in fricking Daggerfall. Something that pre-dates ALL this shit.
Man has been living in an echo chamber since 2011 and can't conceive that people may be upset that his subpar product is not up to scratch.
Yes, its primary problem is that it lacked any of the reasons people liked Bethesda games.
I'm glad he acknowledges it, yet somehow I doubt he really gets it.
>Todd could have made Starfield set in our own solar system with terraformed worlds (Venus, Mars, Europa, etc.) with each planet filled with content
>Instead he made No Man's Sky but worse
What was his fricking problem? When will we get a decent space game?
>When will we get a decent space game?
1998.
>each planet filled with content
it would still be mostly procedurel slop, it's not in any studio's power to create several big handcrafted maps, the maps would have to be much smaller
>Realistic space game revolving around the colonization of Earth's neighboring planets set in a near-future.
>able to travel freely from Mars colony to Venus colony to the increasingly barren Earth, and to Europa
>No fast travel, but dyson spheres and giant spaceship ports scattered in between
>Asteroid mining companies could be a joinable faction
God imagine bros
>Realistic space game ... set in a near-future.
>dyson spheres
I'm a comp sci major. Who wants to help make this game with OP and me?
>codetroony wants some writer and artist to hop on so they can steal their work and kick them out at the end of dev unpaid since Ganker is full of moron sociopaths that think anything that isn't coding is "le ideas guy"
lmao go frick yourself anon
>redditfrog
no thanks moron
I'm too lazy to help, but I wish you luck anon.
>comp sci major
so basically you are just an ideas guy.
>When will we get a decent space game?
A.I. made video game
No Man's Sky is actually playable now. It only needs on-foot pirates and some tweaks to terrain generation to reach top tier. I am not easy to please and it is pretty good so far.
>>Todd could have made Starfield set in our own solar system with terraformed worlds (Venus, Mars, Europa, etc.) with each planet filled with content
Each planet filled with content, plus an asteroid belt, moons, stations, all kinds of shit, and most importantly actual fricking spaceflight outside of orbit. At sub-light speed you can fly from the sun to the kuiper belt in about 6 hours, that sounds doable as a scale for an actual ship. You wouldn't even need to invent grav drive nonsense. (which fricks up the whole setting)
He couldn't have done that. Take the content in Skyrim and explode it out over that many planets. Each planet would have like a Skyrim hold worth of content in it. Imagine landing on a planet and it's THAT small, and you loop around each tiny sphere walking around the planet in like 5 minutes.
People don't get why space is a doomed setting, it either spreads things way too thin or you get a toy-sized universe like outer wilds, which works fine for that game but not for a Bethesda-like. This is why there the only successful space RPGs force you into tiny separated landing zones like KOTOR or ME. Which again everyone would have b***hed like crazy about. There's a reason why "go anywhere" space games are vaporware.
I added to it.
Now pajeets, start coding.
Replace russia with an african centric faction than it'll be good.
Starfield too different? No Todd, Starfield is exactly the same as Bethesda has given us in the past but simplified to an absurd degree. At this rate Fallout 5 with be a choose your own adventure book with only 2 paths to the same ending.
not too familiar with this guy but it sounds like he knows what hes talking about
Hello. I agree with the statement this fin gentleman put forward.
This quote is really interesting cause everyone seems to hear what they want from it:
>It's your fault the game is bad cause your expectations are wrong
>It's our fault the game is bad cause we did shit the fans didn't want
In classic Todd fashion, he says some basic shit and everyone goes crazy wringing meaning out of it. It's like some speech curse he has.
I agree, you guys really fricked it up
>Diverse
Is that what he chose to say instead of dumpster fire?
divisive is a different word, ESL-kun
It couldn't be that it was made by monkeys who literally, confirmed by an employee, couldn't code. It couldn't be that Microsoft is on DEI payoffs and forced bullshit into the game, and the now former bethesda fans wouldn't stand for the shit.
Like having multiracial representation was always fine, all of us grew up with it. Having shit shoved into your face, mocking you, with completely uninteresting and (often with DEI/ESG) UGLY characters who are mouth pieces for politics, is completely different.
Those are all things that are different that go against the expectations of fans. Todd is saying it's Bethesda's fault in the least damaging way possible. If he was any more honest he could get sued for damaging the brand.
Of course he's saying its bethesda's fault, he's a PR person its damage control. They got caught with their pants down.
It's incredible to me that useful idiots like you are still prattling on about this shit in spite of Starfield suffering from the same creative decisions and lack of depth that are present in every single one of Bethsoft's games since Oblivion.
Go ahead. Keep giving them excuses. The next game will totally be better as long as they get rid of the blacks and gays and trannies. It'll be an instant masterpiece, just like FO4 was.
Clueless ape.
If the game got rid of browns and trannies and was handcrafted instead of procgen, then yeah it'd be a much more popular game like FO4 was (83% on Steam instead of 61%)
>blaming Microsoft when they actually delayed the game for another year so that Bethesda could polish it
>there are people on Ganker, RIGHT NOW, who bought Starfield day one full price + deluxe edition + tip and STILL plan on buying ESVI day one full price + deluxe edition + tip as well
I knew the procgen was going to be shit when I saw the no man's sky mining. I just thought mods would fix it by now. It's so boring even modders don't care. I'll be gamepassing tes6 for sure.
Theres people on Ganker right now who bought Horse Armor, Fallout 3, Skyrim, Fallout 76, bought all the Resident Evil remakes, watch FOTM anime, like shounen and capeshit, bought WC3 Reforged, buy CoD, buy Fifa or Madden, bought ME:Andromeda and a whole plethora of other vices.
Ganker is the 2nd biggest board to have shit taste only surpassed by Ganker .
That's very specific anon .... almost like you have experience with all those things
I listed off a few Bethesda games, some heavily panned games and abstract genres. I am basically saying Ganker has very normalgay taste. I didn't think that point needed to be stated, but again not picking up on obvious statements is and always will be a sign of autism.
horse armor was the only dlc i could afford as a poor kid and i was dumb and thought it be a little more than nothing
I've never bought a DLC for anything since
This little fricker can sell you bottled air and you dumb homosexuals will eat this up
>It was too different
They didn't change a single thing about their gameplay design philosophy. It's exactly the same decision tree as Fallout or TES except now you sit through two more loading screens to fast travel anywhere which becomes a problem when you start doing side quests that send you to random planets for one thing.
Also having less player choice than Fallout 4 is a bit ironic for a game about fricking around across the multiverse.
>It's exactly the same
>except now [different thing]
Hmm I wonder what could've made fans dislike the game
ATTENTION Cuckthesda renamed all the meshes in the newest update so any mod referencing to older starfield meshes will break. Only mods can keep this piece of shit game alive, but unfortunately shithesda is incompetent beyond any comprehension.
Where's the creation kit Todd? It's not too late for the coom mods to save this.
It is. Modders have given up, it's apparently a b***h to work with.
How would you even know this before the release of CK? Currently, modders are able to create outfits, retextures and some scripts, but basically everything else is unknown. There could be problems regarding load orders though, according to xedit creator
>shadowshart at all
Anyone with sense would've realized this schizo wasn't worth it the moment she went off about her religion. Chads frick Karlach and Minthara
stop posting this mod like it's real game content
this makes no sense
if you're going to use a modded 'beautiful' (to incels) Sarah you could just do the same for Shadowheart
>their previous games had been average to excellent
>starfield is objectively bad
he's right it was different
>loading screen
>loading screen
>loading screen
no Todd. it was too much of the same shit. upgrade your shitty engine for the next TES
hahahah nexusmods so broken they had to remove starfield chan mod haha trannies on suicidewatch
>everything bethesda makes for the past twenty years is either fallout or elder scrolls
>they make something that isnt either of those two things
>suddenly people realize the game is halfassed, shallow, and buggy
starfield is different, its not an established ip from the 90s that consoomers will buy regardless of quality
if bethesda is gamefreak then starfield is little town hero
Starfield is legitimately worse than older Bethesda titles, small procgen worlds and story being the main reason.
the differential is not that great, and it can be modded away just like all their other slop
also, space shit is inherently less interesting than fantasy or post apocalypse settings. see eve online being the autism containment zone while wow and runescape eat its lunch
You can do nearly all the same shit in space that you can do in a fantasy setting. You just use psionics instead of magic, robots instead of golems, advanced aliens instead of gods. Bethesda simply couldn't write a new interesting world from scratch. They do not have the talent for it.
They were too lazy to have aliens, too lazy to have factions with meaningfully different ethics, to lazy/scared to have super advanced races or underdeveloped tribes you can frick with.
Earth was destroyed and they couldn't even manage to make that interesting. Couldn't give us some big sob story or have a decimated city. No that would've been too much work.
They have space pirates and they're lame as shit. The most boring lackluster space pirates I have ever seen in any media.
They could've sat down and watched star trek a couple hours for tons of ideas better than what they did.
I guarantee they will do the same shit with ES6.
okay, nerd. why dont you go back to your star trek reruns and leave the popular shit to everybody else
>popular
>starfield
lol
reading comprehension
yes some how they made a worse game
I get where Todd is coming from, but that sounds really off
FO3,4 Skyrim and Oblivion are all shallow oceans with little interesting in them. Same for Starfield
It's not really THAT different from them. It's just that Starfield's presentation sucks ass
It’s the same. Fricking. Game. AGAIN!
What the shit is he talking.
Why hasn't he released the modding tools yet?
Um, no Todd? It was the same generic, insipid, outdated formula you've been using for the past 15 years straight with zero improvement. It was shit yesterday, it's shit today and it will be shit tomorrow.
>hes right
In that it sucks shit so hard as a scam that people wouldn't even bother to mod it if it was possible, yes.
>Fallout and Skyrim but set in space with lots of empty planets
>It was too different!
No you don't get it, it's only bad because of the jeets
If we fire all the jeets it'll be good again
I swear bro it works like that take the redpill
Two more weeks bro
sorry jeetbro, but i'll never support shartfield
Any single city in Skyrim has at least 10x the amount of lore as the entire universe in Starfield
Todd still defends fricking Redguard to this day he will literally never admit that he's made a bad game the guy's ego is just way too inflated.
what a chad.
It was the exact same just without Elder Scrolls or Fallout
wrong
Is Space Engineers still the supreme first person space adventure game?
what the hell is an aluminum falcon?
WTF
Muhllenium Fulcon.
maybe, but I'm not autistic enough to be able to play it
maybe one day
not really. It's a fun simulator but a pretty terrible 'game'
His old games were perfect for their time. All the stars had aligned for him before, but it's a completely different industry now.
If he was still actually just making Skyrim with guns I don’t think anyone would complain. The issues arise that he’s making Skyrim with assets and map sizes that grow exponentially every release. Bethesda can’t comprehend that they have to alter anything fundamental to their games as the scope increases, and what used to be quirks in their older titles are becoming fatal flaws, stressed by the pressure they’re under.
lmfao
really badass
Don't care still want to frick his brains out
with a hammer
Uhh no moron I want to bounce on his dick and make him cum. Are you stupid or something?
i want to turn his skull into a bowl of stew with a framing hammer
You should talk to someone or take pills about that dude, that's not healthy. All he did was make toys in a way you don't specifically like. I want to suck his soul through his dick which I think is a much healthier objective.
i want to slice the meat from his bone and make him eat it with shattered teeth
I want to put a gun to his head and make him direct DECENT games again.
how does he keep getting away with it
starfield is pure ludo
one day, when you're older and whiter, you'll understand
>whiter
the game is full of blacks
it's a famous troll
I love how they spout this pathetic lip-service surface-level progressiveness while the game itself it just neo-liberal, capitalist america... but with a vague space aesthetic.
Any and all in-game diversity just exotic decorations for the wholly culturally european world they've made, present solely for them to feel good about themselves.
Whoa, real progressive visionaries Bethesda!
I hate this talentless homosexual so much. Literally ANYONE on Ganker could write better than this guy.
i'm 30 years old and the pastiest fricker around, when am i meant to understand that it's not complete dogshit?
It's literally fallout in space though
He's gotta be trolling when he says shit like this. My man released Oblivion with Guns 3: Prepare to Edit INIs Edition and says, "Actually I'm innoventing TOO much."
>Oblivion with Guns 3: Prepare to Edit INIs Edition
ok, that's pretty good
How could he possibly think anything more wrong?
Divisive implies there's a "Starfleld is great" camp
I'm one of the biggest Bethesda fanboys and still play 76 almost daily, but Starfield was boring as shit to me.
He's not wrong.
If TES was released to the standard of starfield I'm sure it would have sold gangbusters.
the answer to why starfield turned out as it did was revealed in the credits
I mean he's not wrong. Even shit games like fallout and skyrim with loading screens every 5 seconds are nothing compared to loading screens every 2 seconds in starfield.
The type of game they were creating was too ambitious for the decades old engine they were using.
>Let's build a Ferrari!
>uhh... sir... we're only using horse-drawn carriages, we haven't even built the combustion engine yet
>Do it anyway!
He is. I expected dogshit, I got bullshit instead.
Is he being ironic? The criticism came from the fact that it was TOO SIMILAR to their usual slop.
Is he fricking moronic? People hated exactly because it's fallout in space but boring. Bethesda jank and not being able to travel in space isn't funny.
I thought people were complaining that the game was too similar to their past outings, to the point people called it ES/Fallout in Space, but said as a negative because they haven't updated their game design sensibilities since like 2011.
lol this fricking weasel
What's hilarious to me is I truly thought they couldn't make a worse game than Fallout 4(76) but then they released this hyper pile of shit even after having more than a decade to work on it. I checked out the moment I saw those god awful npc's .
The fact this shitstain of a company still exist is a sick joke.
It was really funny watching Starfield's development cycle as someone who checked out of playing Bethesda games before Fallout 4 even released. The only thing I ever watched was the reveal trailer, I think. Knew exactly what to expect then and there, and the years of cope that followed were a good laugh.
Alright, pack it up, TES6 is fricking doomed
Bethesda's done.
That's true, in the past they developed their own games instead of paying indians to do it
its the opposite. they have been making the exact same game since oblivion
the fact that todd is this delusional is pretty funny
Todd Howard as NEVER made a single good game
>Muh Fallout 3
>Muh Fallout 4
Only improved drastically because of mods, the base game with no mods FRICKING SUCKS
Todd sounds like a really nice guy who's great at helping the development team get done what they need to get done. And he's a marketing genius. But as far as his sense of game design, he's a fricking hack.
In a way he is right. They made the same game they always do, but without the established IP that people like. If Skyrim or FO4 didn't have years of established lore behind their mediocre gameplay, they wouldn't be nearly as well received.
I wonder if he'll cry when TES6 is universally panned for being bad, cause at the rate the studio and its outsourced saars are pumping out increasingly worse products, TES6 is going to be the worst ever
Nah, as long as he makes an Elder Scrolls™ or Fallout™ it will remove at least 80% of the complaints. Branding and playing on nostalgia is everything in the current market. Even better if he doesn't stray from the core formula anymore and just makes Skyrim 2.
Even in these threads I get the sense that a lot of the resentment is coming from diehard fans who are furious that Starfield took time away from ES6. Those are guaranteed sales.
He'll be retired when it releases anyway
>no, it's the gamers who are wrong
I thought the humiliation of starfield being so thoroughly shat on might learn him some humility, but it seems not. I now have absolutely no doubt that the next game they make will be just as bad, before they are finally shut down by microsoft.
You'd think they might have looked at their competition who are currently thriving, and maybe learned an important lesson. "Hey, BG3 did absolute fricking gangbusters despite also being a technical mess. Maybe people actually want more focused experiences with more actual unique interactions in their RPGs!"
But no, "it was too different gamers got scared!" TES6 will almost assuredly just be starfield-like in nature: a big fricking empty game with nothing going on.
Starfield sold better than Baldur's gate 3 and is the most innovative game we've seen in years. Why should they learn their lesson from BG3 that does not do anything new?
>Starfield sold better than Baldur's gate 3
Says who?
I see estimates that BG3 sold at least 15 million copies, don't ever see that number for Starfield
Pretty sure Starfield sold like 27 mill or something like that
Sure.
Meanwhile, BG3 isn't actually a video game...
its a lifestyle
It's chinkbots inflating the numbers on steam
Fix ur game Todd
Now remove all the chinkbots that are "playing" the game to artificially inflate the numbers
ok lmao
Well, Starfield proves to have more consistent playerbase.
BG3 isn't even a video game.
bg3 fricked my mom and killed my cat
Is this thread Todd Howard derangement syndrome? He says some of the most humblest down to earth stuff but you guys are frothing at the mouth to hate on him with words he didnt speak.
Anon you should know by now, Todd man bad.
Success breeds jealousy.
>the most humblest down to earth stuff
Can't believe we will have to wait almost 20 years for Fallout 5 because he wanted to create cringe sciencepunk milquetoast normie bait woke slop but in space
lol they're going to make a new game that is just Skyrim again because the whole dev cycle will be filled with slogans like
>back to our roots
then Bethesda will just sell Skyrim to a bunch of idio-- valuable customers... again
Bethesda has spent the last 20 fricking years riding fame from when they made good games with good writing. At some point, the writing dried up. Oblivion was the last game they made that wasn't a total fricking joke, just half of one. Skyrim and FO3/4 were novel to people who had never played any of those, but once they started playing other well produced games/grew older and got higher standards and a more critical mind, they realized Bethesda's got nothing to offer anyone anymore except a playspace. And Starfield's playspace was complete and total shit.
it was literally fallout 4 with less content
>fewer weapons
>forgot about melee entirely
>no gore
>90% of enemies are space bandits
>somehow even more pointless settlement system
>somehow an even worse perk system
>no lore, just random excerpts from real books
>80% of POIs are copy pasted and have no content
less is putting it mildly
The gameplay options added in the update made me re-install because I only play Bethesda games for their unique survival modes. I haven't played it since launch so I wonder if it's any less buggy. I once had a bug where an NPC got stuck in my ship and I legit couldn't get rid of them, had to buy a whole new ship.
This didn't age well
It really didn't, for both Todd and Miyazaki.
>Maybe you should upgrade your PC!
This was proven fake btw, the guy who exported the models did it badly, causing a ton of subdivisions to happen.
Proof?
I doubt it. But even if so, the game running like shit is a fact proven by every fricking benchmark site.
He's not wrong at all.
>From slop shits out ER which is Dark Souls in everything but name
>huge success
>They make AC6 with modern From slop sensibilities to appease their current moron fanbase
>peanuts by comparison
The slop must flow.
I haven't played much since launch, put 80 hours into it, found it to be a 5/10. Is it better now?
Why does this board have such garbage Black person taste and instantly pre-orders EVERY single giga slop AAA game? What makes it really bad is they do it and then scream on the board how bad it is. JUST FRICKING WAIT YOU homosexual Black person, YOU DONT HAVE TO PRE ORDER. YOU SHOULDNT BE PLAYING AAA SLOP ANYWAYS BUT AT LEAST WAIT.
Obviously. morons keep saying that Starfield proves Bethesda's game design is out of date, but that's only true for the things that made it into Starfield, like quest design. The best part about Bethesda games for a long time has been exploration, and Starfield neutered that.
Fallout 4 has shit story, shit dialogue, mostly shit quests, shallow rpg mechanics, meh combat. But it has solid exploration, exploring the map and finding cool shit every 5 minutes is the saving grace of Fallout 4 and basically every Bethesda game since Morrowind.
Starfield has shit everything AND shit exploration, ergo it doesn't have anything cool going on, it's just fricking boring.
>Fallout 4 has shit story, shit dialogue, mostly shit quests, shallow rpg mechanics, meh combat
All of these are more like passable for the genre than total shit, Bethesda games before starfield worked on being these boring walking simulators that you could play for hours on end utterly unchallenged, the loading screens ruin the boring and mindless but comfy gameplay.
>All of these are more like passable
In what advertises and calls itself a role playing game you'd think the story and the elements that make a story and the overall lore/universe good would be the forefront of their priorities when developing. Bethesda simps at this point just need to admit that they dont care for fallout or RPGs, just bethesda games, they'd be more logically consistent for it.
>exploring the map and finding cool shit every 5 minutes is the saving grace of Fallout 4 and basically every Bethesda game since Morrowind.
Honestly... I wish that part were true. There is not that much loot in Fallout 4. I guess you can mod it in but that takes away from the thrill of true discovery. There isn't that much loot in Fallout 4.
He didn't say loot, he said cool shit. Honestly, there weren't that many dungeons and stuff to find in FO4, it was disappointing. At least they were all unique, which is a plus over the horrible POI system Starfield had. But even with that, there was probably less content overall, which is why they padded with settlements and tried to shoehorn radiants quest filler in constantly.
Starfield's exploration was fricked but it had a lot more side and faction quests than FO4, and more unique locations too. God 4 was disappointing, I don't get why people suck it off now. Those people will probably suck off Starfield later.
>There isn't that much loot in Fallout 4.
There are literally several hundred different items you can find, salvage, craft with, and equip, along with dozens of legendary armor and weapon effects that can be found on any of the hundreds of armor or weapon types. What exactly do you consider "loot" if none of that fits your definition?
>hundreds of armor or weapon types.
Ummmm.... no. Taking a gun and putting a scope on it doesn't qualify as a new weapon. Borderlands does that same fricking bullshit "WE HAVE 534,439 DIFFERENT GUNS!!!!!!%#%#^@" good marketing, but it's bullshit.
New Vegas has a good weapons list.
I know! I know!
But it's true.
Starfield actually has some neat ideas for quests and the concept for some of the side plots is cool. But the actual writing is so unambitious and lame and there's no fricking content. Like the quest with the generation ship and the resort, it could've been such a cool idea but they dropped the ball. Or finding the NASA platform on mars, except it's just a fetch quest and does frick-all. Or the mystery behind the wildlife on the cowboy planet, except you just fight a big dingo and that's fricking it.
The ideas could be so cool but they didn't execute any of it. Grevious mismanagement, you can tell the game was made by committee. No video game needs THIRTY fricking producers. Oh, and two "lead producers" on top of that. You could get these people together and make a whole other fricking game for the money you're paying them. Not to mention all the outsource, what were they even doing with their NINETY-FOUR artists if they had to buy all the assets from third-world countries anyway?
i never played it and it just looked like the same boring shit as fallout but in space
Yes, that's exactly what we wanted something different, as in, not shit.
he looks like an ugly grandma
He's right. I'm used to seeing fun, immersive games from them with minimal israeli racemixing or overt uglification propaganda, and starfield was different from that.
that's meaningless marketing talk meant only to distance the brand from Stinkfield's effect on investment
Do they have to say shit like this for PR reasons or are they just out of touch?
>same exact shit as before but with a sci-fi coat of paint
>too different
Are you for real right now?
nope, its the same thing just horribly delivered.
same shit different loo.
>divisive
What a fricking snake Jesus Christ
Yeah, it was more pozzed.
Shit animation
Shit combat
Shit loading screens
etc
Gameplay wise, no. It's the exact same endless dungeon crawling. It's just the setting is absolute ass.
You have no idea how hard the TES and Fallout IPs/world building carry modern Bethesda. They are married to them because their fans will continue to slop up bad games and stories set in these worlds. Because the worlds themselves are that good. They are to modern fantasy video games what WotC/GW are to fantasy tabletop. A platforms for other creators.
I like the setting of starfield. it just completely fails to immerse, which is the real reason people play these open world slops.
If by different, he means the same shit as usual on the same game engine from like 15 years ago, but shittier in every way, then sure. Bethesda has one gameplay model, like Ubisoft. They reskin it as whatever they want, but you get nothing new to experience.
I feel like the bigger issue is that because it was a new IP too much of the dev time and resources were devoted towards developing the new assets and systems, which left less man hours and money for the actual meat of the game.
Like, the ship building, ship combat, base building and procedurally generated planets were all new stuff that would have taken a lot of time to design, implement and bugfix.
But honestly? I don't care about any of that stuff, give me a better main campaign, more cities and more factions. I beat Starfield much faster than I beat Skyrim or Fallout 4. That's a problem, because this game *could* have been another Elder Scrolls or Fallout.
My problem with Starfield is the uninspired setting, the equipment being underwhelming, the outpost system being fundamentally pointless, the fact that you needed to go through like 3 different loading screens to get anywhere, as well as just generally clunky gameplay mechanics across the board like the skill system, ship building, map system, etc.
I liked the premise. I'm a /tg/ guy and playing in a setting inspired even in part by Traveller sounded awesome. The problem is that it was extremely clunky and underbaked on a mechanical level and all the lore (Other than the Starborn concept.) was really bland and generic.
Remember reading books in the Elder Scrolls and the fact that people still talk about the cosmology today? Or even the terminals in Fallout at least giving places the kind of environmental storytelling that people really like, little stories to unpack?
Starfield has none of that shit. You have two factions that don't have a whole lot of personality beyond being generic, and that's it.
If they added some more interesting lore material that would make me actually care about the universe and polished up all the clunky bullshit it would have been fine. As of right now though, I'm just hoping someone somewhere will do a complete overhaul mod a la Enderal to transform the assets into something that isn't boring.
The setting just doesn't make sense, the factions are having "border disputes" when they're light years away, and only have a handful of cities on a few of planets. And the whole galaxy is a tolerant noblebright land of abundance so there's no serious reason for conflict. The big war that's supposed to have happened just doesn't feel real, so the scavengers and pirates feel unrealistic, and the whole thing kinda falls apart. The grav drive metaverse nonsense is the icing on the shit cake that just makes it silly.
It's just bland, that's the problem. The "bad guys" are tame, the "good guys" are lame, the world's past doesn't feel genuine and it doesn't feel like it's moving toward any future. Every possible cool thing is ignored. Mechas? The space mormon snake worshipers? Ruins on Earth? Uncontacted humans? Unknown sentient life? Machine intelligence? Cyborgs? The great war? The mind control chips? None of it goes anywhere. Either too many cooks spoiled the pot or someone was sitting there toning down everything and making it bland on purpose. I can understand wanting it to be "grounded" or "nasapunk" but then you have the fricking space dovahkiin, so that can't be right.
Yeah, I agree. It's just aggressively bland. Purposefully so, as in, someone had to have literally been hovering around the writing process making sure everything was as bland and vague as possible. We get no details, nothing goes anywhere, yeah.
It's a real disappointment.
>different than you've seen from us in past
I saw something awfully similar from someone else, though. Saved me $55, thanks chucklefricks.
The alpha version of Starbound still mogs starfield tbh. Mogs the release version of Starbound too
>land on a cold planet
>fighting for my life as I slowly dig through the planet towards the core for the shit I needed so I can frick off from that frozen hell
>constantly needing to build heat sources and other shit as I descend through the layers of the planet
Not saying it was perfect or even really worth playing by any means, but the Alpha had a certain appeal, for sure.
It was the same but worse. Exploring densely packed content from a crafted world is better than exploring loosely strewn content from 100 computer generated worlds.
Todd has heard us and he will release Skyrim one more time
It's exactly the same though.
>brain numbingly dumb
>progressively their games have dropped story and dialogue for being a big shooting gallery, big example is fallout 4: the entire game is fetch quests and killing raiders with a braindead plot
>starfield is just that taken to the extreme with even more loading screens and no white people
>exactly the same
>taken to the extreme
Which is it?
The same but amplified yes, like a moron screaming incoherently but now he has a loud speaker
Does anyone here actually like starfield? What about it captured you?
space larp dress up
It's actually pretty unique in that regard as far as I know
as far as the game itself goes it's very, very flawed and lacks a decent core gameplay loop on top of having a poor main story. You can sort of turn it into sort of a looter shooter with some mods but its still not great.
I can't believe Todd had his deadline extended by a year or so by Microsoft and it still launched feeling so horribly half-assed and Early Access tier. I assume they didn't have a single actual handmade map in the entire game and initially it was just aimlessly meandering around gently rolling hills between the same single endlessly copypasta'd gravity distortion or something.
What à homosexual cant admit the game was shit .
The core gameplay was the most redundant shit I've seen
>"divisive"
>you failed your project, it wasn't up to par
>I can see why you felt it was divisive
the game was a flop and he knows it. They tried to sell a shit game and make you think it was hyper futuristic
All he had to do was make fallout 4 in space, how'd he frick it up? Dreamboy should've stuck to what he's good at.
If by right you mean exactly wrong
He's right. Didn't really feel a role many players were looking for.
It's literally Fallout 4 in space with more ten times loading screens, less interesting characters, and less interesting POIs.
*ten times more
Feh
No Todd it was fricking gay
>Bethesda learns absolutely nothing from their mistakes
And the sky is blue
I don't think the word "different" means what his coke addled brain thinks it means
im so over bethesda trash games i dont even care any shit they will release ever again
weak excuse Some anons at least enjoyed Death stranding and that game was weird. No one likes starfield
No, Todd. On both counts. It's not divisive. Nobody likes it.
And they don't like it because it only serves EXACTLY what you've been known to make in the past. Just with the exciting settings stripped from it, and nothing inventive or interesting to replace them.
Oblivion was shit
Fallout 3 was shit
Skyrim was shit
Fallout 4 was utter shit only except when you install tons of sex slave mods
Why do we think he's genius again?
>Why do we think he's genius again?
I think it's just multilayered irony.
Sauce me on that webm
Miyeon!
>you see, it's the public fault for not understanding my film/game/book/art
you know you're dealing with liquid shit when the autor makes this quote
He needs to be replaced, Todd doesn't have it in him anymore. Fallout 4 killed him, FO76 brought the coffin, Starfield organized the funeral and if TESVI turns out shit (HIGHLY likely it will) then that's the final nail in the coffin for him.
>then that's the final nail in the coffin for him.
It's been over for him since Oblivion
Skyrim was cool, let's not beat around the bush here.
Skyrim was trash
It's been almost 15 years bro, give it a rest it's a fun game and that's all that matters.
I remember seeing a lot of acquaintances buying this. A couple of them got the pack that costs up to 100+, some dude got the one you can get a chest as some collectable too. I laughed when they were treating it like one upping each other. Day 1 saying how based the game was and everyone should play it, they were having fun. After a week they couldn't stop complaining and having massive regrets from wasting all that cash. Shit was funny. Frick anyone who bought this crap, what a piece of trash. Elder Scrolls 6 will be even worse probably.
no, its because its a shit space game, which isn't a hard bar to miss considering kerbal 2 is dead now.
todd "master of deflection" howard
He's literally wrong. Slop field failed because it's literally the same game, but with a memey flavor that makes no sense.
>elder scrolls with guns
>except we removed all the hand crafted content like towns with unique cultural aesthetics
>for empty landscapes and generic "futuristic box" research outposts everywhere
>didn't evolve their game design at all
>in fact, it devolved
>factions are LITERALLY just 100% side quest lines now instead of 99% just a quest line but at least some inter-faction dispute to almost pretend like they are separate entities and influences in the world you have to make a choice over, like actual factions
>except shooting which is marginally better than they've done before... and still years behind any basic FPS game
gomen Todd-sama its just "too different" for me
You know how people with tism, cut of dicks and breasts are also different?
Same kind of deal
Do you think Todd knows he is a joke to everyone outside of hugbox media outlets?
>divisive
I don't know a single person who likes it.
He's delusional. If anything Starfield's problem is that it's more of the same, without an established IP to make diehard fans overlook it
No it was actually too SIMILAR to past Bethesda games
Same bad writing
Same boring combat
Same buggy mess on release
What was different?
>scifi game
>no aliens
>most generic bland worldbuilding of all time
>no real maps besides the cities everything is procgen slop everywhere
if "different" means complete shit then he's %100 correct.
it's very sad coming from elder scrolls with all its races, monsters, magic, and even dwemer machines, and fallout with all their mutants, robots, crazy tech, and other shit like psychics
>Different
it has on a fundamental level the same gameplay Skyrim and Fallout 4 has, if you liked those youll like Starfield, its just that the gaming community has become a hyper-reactive brainrotted collective that shits on everything no matter what
>it has on a fundamental level the same gameplay Skyrim and Fallout 4
Nope. Both of those games have fully handcrafted worlds unlike Starfield which has 1000 randomly generated planets
it has the same questing systems, similar leveling systems, its basically a watered down Bethesda WRPG, having planets be procgen doesnt fundamentally alter how you play the game, youd still play it like you would with Fallout 4 even if it has a smaller hand-crafted world
>having planets be procgen doesnt fundamentally alter how you play the game,
Yes it does, Todd
It's full of woke shit ,and it flopped.
Why is this that hard to grasp for you idiots? why is this thread hitting bump limit?
woke is so overused its starting to get fricking annoying anytime anyone says it theres nothing really political about the game or its main story, your just braindead
>"your just braindead"
Literally have a nice day and give your body back to the earth, nobody will miss you
>ignoring all the Black folk and trannies, like the rat you are
you didn't even play the game you just decry all modern games as woke so you can annoy people here, you are the one that needs to have a nice day you annoying squeaky moron
homie you don't know me, literally rope, holy shit, what a rodent.
having black characters doesn't mean the game has political messaging. if that one annoying c**t in Constellation was like "HAHA YEAH homie KILL WHITEY" then maybe you would have a point, but no she just there and has a couple of cringey lines, then again you never played the game so you wouldnt know.
What is up with videogame producers and doubling down on their biggest mistakes? Will they ever run out of good will? Stop fricking buying.
>crafts a unique setting that is ultimately boring and somehow uninspired
>gameplay is somehow both broken up and sequential
>for the first time there is more loading than gameplay in a Bethesda game
>writing has suffered more than any other entry
>complete lack of unique interactions
Dude can't handle the fact his dream game is still limited by manpower, how Bethesda is run not very efficiently, and that his team just aren't skilled enough to realize his vision