I'll play any other game on normal EXCEPT porn games where I pick the hardest option. There's something great about having to work for scenes if it actually gets difficult.
In all fairness, Hindenburg intended for the first movie to be the series finale, which was produced at the end of S3. When S4 was ordered, he resigned as showrunner. Coincidentally, this is when bad episodes (or "segments") started to outnumber the good. Nickel&Dimelodeon executives are the ones who have propped up its corpse up, literally and figuratively.
Also The Office took like two seasons of rotating "leads" and introducing new gimmicks to realize the show had become dogshit, and even then I don't think anybody on the executive staff even watched the show or realized it was becoming worse even while Steve Carell was there. S4 is when the cracks started. S5 was pretty much the end. S6 may be the most consistenly unfunny show ever aired. Everything after is almost unrecognizable. >tl;dr
They never really understand.
I tried watching cartoons from my childhood to see how they hold up, shit like Billy and Mandy, Ed Ed and eddy, cat dog, hey Arnold, etc. while they were all good, they weren’t nearly as funny as I remembered. Pre movie spongebob however still makes me bust a gut laughing
>games are supposed to be fun, not stressful
Frick the person who made this moronic ass image. It reads like they've never overcome a hard challenge in their life. Fricking moron.
He is right except for the insinuation that most people, or even a lot, play on easy. Also the office isn't funny and I hate facebook/reddit memes so I feel obligated to disagree on principal.
People who play on the easiest difficulty usually see games as something to complete, like a task, and not something to enjoy anyways and just try to get through it as quick as possible.
>People who play on the easiest difficulty usually see games as something to complete, like a task, and not something to enjoy anyways
Yep, that's me. I actually don't like videogames, I just gravitate towards them because as a shut-in loser NEET I have no much options. I really don't like videogames, I'm just too moronic for any other hobby.
>hard is 99% of the time bullshit bullet sponge enemies
games are probably made in normal mode first then easy and hard modes are created afterwards via number manipulation.
>game is only fun on hard as it has all the options available >idiots and losers keep themselves in the kiddie pool dificulty because they are afraid of having "too much fun"
>game is only fun on hard as it has all the options available
true for the OG DOOMs, all true monster spawns are on ultra violence and nightmare, no health/damage manipulation.
>games are probably made in normal mode first then easy and hard modes are created afterwards via number manipulation.
this, except "hard" is the difficulty the games are made in then they're toned down to normal. Like seriously i'm not joking about this, anyone who has made a level in Mario maker knows that when you finish a level and feel like the difficulty is just right, if you get a friend to test it you'll realize it's way harder than you thought it would be for them and that you might have to tone it down. games are usually like this, the creators always think they're easier than they are so there has to be a final nerfing pass to create a "balanced" difficulty.
>true for the OG DOOMs, all true monster spawns are on ultra violence and nightmare, no health/damage manipulation.
I am perpetually pucker pulverized that this isn't how more games do difficulty. I'm sure there are plenty where it's a performance issue, at least in part, but come the frick on. The -tide games get a pass from me since the damage and hp value increases across difficulties are reasonable, and the spawn rates rise as well. Maelstrom Damnation in Darktide is some of the funnest shit with how much is getting thrown at you all the time.
>game is only fun on hard as it has all the options available >idiots and losers keep themselves in the kiddie pool dificulty because they are afraid of having "too much fun"
i would rather have fun in an easy mode game than get pissed off and rage quit with "all the options available" in a brutally hard game like soulslike games
I played on easy to beat a kick me sign run in God Hand. I could beat the game on hard as well, but I can't survive lvl Die without the invinc and roulette wheels.
Only time I can recall playing on easy.
easy mode is for games where the combat is shit or the combat is the main draw
palworld is way better on easy
doom eternal horde mode is hilarious on easy but id play the campaign on normal
Not every game is designed with being a hard game, but a game designed with just being a movie or a story (with no sort of challenge or proof of worth) is a boring game in my imo opinion.
i think fun necessitates some amount of tension
i tend to play on hard, or second to hardest if it's one of those with 5 difficulty modes and the hardest is the "die in one hit and also you can't save" mode
imo easy mode completely ruins the fun. you only get one first playthrough, why not make it count?
With very few exceptions, like Halo (which I usually play on heroic), I play on normal; although I have used cheats or occasionally bugs/cheese strats in certain games when available, such as boosting my social stats in Persona 5 when I got stonewalled in a Social Link for not having them high enough.
I only like big budget mainstream games that dont require a lot of thought/challenge. I look up a guide or switch to easy if anything stymies me for more than 30 seconds. For retro games I abuse quick save and load like an addict. My life is incredibly stressful and I only like games where I can win and feel cool without much obstruction. Video games are my escape from a miserable reality, I don't need to feel miserable while playing them as well.
I start off on normal and then progress to hard.
If the game is advertised as a difficult one I will start on easy, then progress to normal, and then hard.
Getting bodied by more difficult versions of things I have not even seen yet isn’t fun. I learn on easier difficultly then progress to harder shit
I want a challenge not a struggle and sadly not a lot of games understand the difference. Kind of like collecting 1000 feathers isn't a challenge it's a tedium.
I only play them on hard if it adds anything to the experience like extra boss phases, more levels or a secret fight, there's no reason to add artificial difficulty otherwise.
>artificial difficulty
What is the definition of this anyway, because I disagree that enemies having more health and doing more damage is artificial difficulty. My opinion is that artificial difficulty is loss of control of the character, like unavoidable slows and stuns.
it can depend on genre (obviously turn based games have less room to organically improve difficulty) but artificial difficulty is a difficulty bump that doesn't take effort to implement on the coder's end in any capacity. in my mind, it's purely a matter of how much the coder had to think about it.
if the difficulty mode is something like "player damage -50% enemy damage +50%," that's not a curated experience, that's artificial. the only games that benefit from it are games that don't try to cap player power, like Diablo 3, because you can have as many stat bumps as you want if the player can just find a new 10mil DPS interaction.
adding new moves to an enemy and letting them be smarter about dodging? the dev had to sit down and scrutinize what they were doing. that's real effort. every game benefits from this.
I usually avoid easy because it tends to be boring compared to higher difficulties. That said, I did play Radiant Dawn on Easy once just to see how it felt, and it was fricked up. Somehow Meg was actually easy to use. Fiona was still shit though, which was really funny.
New genre, first game I'll throw it on the easiest to focus on mechanics and figure out what causes death spirals. More leniency in figuring out what works and doesn't. I usually abandon the playthrough the moment I feel I have it.
> I usually abandon the playthrough the moment I feel I have it.
So after you’re 3rd or 4th play through? You know IQ is below average by 10 points, but you’re among friends here, Chud.
Playing games on the easiest difficulty means you're moronic. That's why higher difficulties stress you out. Because you're moronic. If you're not moronic, easymode makes you bored, which isn't fun.
Easy difficulty is for morons.
And being a moron, is NOT okay. Unless you're a woman.
I can't even remember the last time I played something in easy mode, in easy mode everything is soo fricking boring >Things go by too fast >No actual danger against enemies >Half of the mechanics become "why even use it?" >Bosses have some of the most hype cutscenes only to turn into anticlimactic fights >You do the most basic shit and the game already goes "WOW THIS WAS AMAZING SSS A+ AWARD BONUS STAGE NOW"
I play on normal if it's a genre I'm not good at. Max difficulty in FPS games though and I generally like picking harder difficulties over easier difficulties in most things I play.
There was some RPGmaker fetish porn game I would play on the easiest difficulty that turned off all the normal enemies spawns, so I could rush through and reach the new content faster for yearly updates.
It is now discontinued and will never be finished.
I don't play any vidya on easy mode because I'm not a moronic Twitter immigrant NPC that can't adapt. >b-but...
I'm 30+, you literally have no excuse and you most likely did not beat the game as most endings are locked out of easy mode traditionally. You didn't enjoy playing the game, you just wanted the clout for playing it. If you did enjoy the game then you would've tried to get as much content out of it as you could.
Why would I play on anything but normal?
Chosing easy is like microwaving dinner, you only do it out of either laziness or incompetence, and as a result you receive a worse product.
always start on hardest.
i usually only have time to play games once so i don't want to have an journalist/easy/medium playthrough
"most" of the time.
some games are exceptions; i enjoy some stuff on lower difficulties but most of the time i will play max difficulty
Only games I find too stressful are permadeath games.
So in ToME, I play the easy mode that lets you save the game and respawn. The playthrough is too damn long to suffer a restart because you make some dumb mistake.
I play certain action games on at least Hard to start. But most games where the difficulty only changes how much damage you take and how much damage enemies withstand I usually just play normal until the disparity becomes so great that it only is sensible to play in hard.
ftl and itb are games where easy is normal, normal is hard, and hard is very hard
one you get used to the game, playing on "Hard" is a lot more fun though
i have cleared both games on hard with all ships / all mech setup options
hard can just be annoying and punishing sometimes but i think its generally better.
it really greatly depends if the games lore is im suppose to be an unstoppable badass then ill play on easy or if the game is known for being hard but most games i play on normal at the lowest
I turned P5 Strikers down to easy once I got to the Alice boss fight. I was playing mainly for the story, and it seemed like a pretty big difficulty spike. Seemed as if they wanted me to grind out some levels, but I didn’t like the combat enough to do that. Alice was super hot tho, I was enjoying it all until she turned into a rabbit.
I've never played a game on easy mode. Sometimes I'll play a game on normal or the second hardest difficulty if the hardest difficulty is bullshit. But normal difficulty is so often brain dead easy that I have to play hard mode to be engaged.
Most games hardest difficulty is the way the game was mechanically designed to be played so you're just robbing yourself of the full experience by playing anything less you fricking pussies. The only true difficulty in games is shit like perma death
I fricking wish "most" games were made with that in mind. In most games especially of this day and age it's just the most tedious option because the difficulty is just doubling enemy health.
The only video game I've played on easy in the last 20 years was dead or school because harder difficulties were nothing but making enemies more spongey.
I play on Normal or Hard. I've always had this belief that the hardest difficulties are meant for repeat playthroughs. You learn how to play the game on Normal/Regular-Hard (and all of the extra cheesy top-tier strats) and then you jump into Very Hard for bragging rights.
I play Mount and Blade on the easiest difficulty. The second I turn on normal, some Looter throws a rock and instantly 100%s my level 20 fully armored Knight and takes me hostage.
M&B just has shitty balance where armor literally stops mattering after certain stat thresholds which is stupid. I don't think there's a single mod that gives armor realistic defense values. An arrow shot from bumfrick nowhere hitting you in the head even if you wear a closed tournament helmet instantly kills you because...le piercing damage overcomes armor.
I usually play on normal.
I very rarely play on hard difficulty mostly because most devs are dumb and all they do is turning enemies hard hitting damage sponges or they just make checkpoints more scarce.
I beat the Tekken 8 campaign on easy. There was no achievement or reward for higher difficulties and it wasn’t fun playing on normal. I just wanted to look cool and finish it
If a vidya sucks ass but I want to experience it anyway for some reason I will play on easy. For example all the repetitive encounters in Dragon Age 2.
The last game I played on easy was Lightning Returns like five years ago because I was hate-playing it and the time mechanics were pissing me off because they were so shit
half life 2, used to play exclusively on hard mode but it changes nothing except making the enemies take more bullets to kill. much better on normal or easy
I play on Normal and every time I see someone post here how they beat the game on Very Hard/Merciless with “no effort” I just roll my eyes. You homosexuals are fishing for cool points on an anonymous Chinese basket weaving image board. You’re not better than anyone because you put up with damage sponges and undogdable attacks with iframes. have a nice day
I beat a hard challenge while you are seething on your computer at imaginary people and telling them to kill themselves. I am a better person than you.
tbf most modern games really aren't very difficult even on very hard or whatever. yeah if someone is telling you they easily crushed ninja gaiden black on master they're probably BSing you but I completely believe people saying they beat God of War Ragnarok or Spider-Man PS4 on the hardest difficulty easily
I also switch to creative mode in Minecraft sometimes to fly during building a house and use villager spawn eggs when I can't be bothered to ferry villagers over long distances.
I only play on very easy. Challenge is never fun on any level, I never get any feeling of satisfaction from overcoming challenge, only feel annoyed that the challenge was there at all.
No. I play games in the hardest difficulty. The thing I usually won't admit is that I don't have pro gamer skillz I usually die hundreds of times per game
Only Katherine. I died once about halfway through and lost a lot of progress. I was too invested in the story, but I couldn't give less of a shit about the puzzles after that. My fault for not saving, but I don't care.
Cult of the Lamb. Mostly because combat difficulty and cult management difficulty are tied together, and frick every single cult memeber dying and deserting you while you're out on a crusade
Yeah, it's fricking rough. Feels like if I don't have enemy spawns memorized, I'm just a savescum turbocasual. I don't even think I was playing on the second highest difficulty. I put it on one of the medium ones knowing the hitscanning was obscene.
More or less the only way I got through it was memorizing where they were and tossing dynamite around the corners but there are some sections where you're just fricked no matter what you do and have to tank the damage
I genuinely enjoy games more if I'm playing the hardest difficulty, but I usually don't play the "insane" or "impossible" options because I know I'll find it more frustrating than enjoyable.
The only games where I pick that option are usually the ones who are trivialized for normies like Witcher 3, but it was so boring anyway I couldn't finish it.
I just play on whatever the default is unless hard actually brings something new like different enemy AI or spawns.
Except racing games, for some reason I'm decent at those and can play at the highest difficulty regardless if it's arcade or sim.
I don't even like cars that much.
>Fire Emblem Radiant Dawn
Game is a massive slog and it's technically the normal difficulty. Dying repeatedly with Shit Brigade in the beginning sucks and is entirely dependent on getting to Jill to start doing anything. >God Hand
Started off playing Easy mode to get used to the combat/enemies. Did all arena challenges. Tried normal mode after easy mode and hated it because of the mid-combat attack rhythm changes, begging doesn't help and isn't satisfying. Went to Hard mode, had a lot of fun and beat it because there is no attack difficulty switch or AI changes. Hardest part was the desert stages and that one electric cage thing with the trident demon. Total frickhead, killed me 11-16 times, didn't bother restarting to clear it. >Touhou
Never beat one on normal. Toured them, liked UFO so much I autistically threw myself at it for a year straight and burnt out miserably without a normal 1cc. Now all I do is boot up PofV occasionally and try to kill lunatic komachi with aya in CPU matches, won a couple times. PofV doesn't really count for normal 1cc and I disdain the extra mode gimmick because I just like blasting.
Another Eden. The game has adjustable difficulty so you don't get bored even if you're a whale but the highest difficult is absolutely stupid. Everything has pre emptive attacks that do like 20k base damage in a game where you might have 5k hp. I don't want to spend 3-5 turns on a random encounter.
Used to play Destiny 2 on the lowest difficulty, but then they removed the bottom half of the difficulty curve to make the game "harder".
So I stopped playing.
I dunno. Sometimes when I replay SH and just want to frick around in it I do easy.
I skip to the unlocked gallery in RPGmaker hentai games sometimes.
I never play easy mode in any game because I'm not a fricking moron.
>I skip to the unlocked gallery in RPGmaker hentai games sometimes
I do the same, I "play" hentai game to jerk off to them, not play them
I play porn games with cheats and on the easiest.
I said that and I look like that.
I'll play any other game on normal EXCEPT porn games where I pick the hardest option. There's something great about having to work for scenes if it actually gets difficult.
Absolutely none of them. Actually that is a lie, sometimes I play Civ 5 on an easier difficulty to try out meme strategies. This too
I was gonna say nothing since playing on easy is anti-fun, but made me catch myself. If I can't cheat in porn games I play on the easiest setting
>Lisa doing a presentation
>Spongebob holding a sign
>The Office man next to a board
Yep, it's time to read the most painfully moronic shit of the day
>all of these meme templates come from shows that started off really good but got unwatchable as they went on
just like my life 🙂
Eeh, at least The Office understood they're nothing without Michael and stopped.
Simpsons and Spongebob are still going.
In all fairness, Hindenburg intended for the first movie to be the series finale, which was produced at the end of S3. When S4 was ordered, he resigned as showrunner. Coincidentally, this is when bad episodes (or "segments") started to outnumber the good. Nickel&Dimelodeon executives are the ones who have propped up its corpse up, literally and figuratively.
Also The Office took like two seasons of rotating "leads" and introducing new gimmicks to realize the show had become dogshit, and even then I don't think anybody on the executive staff even watched the show or realized it was becoming worse even while Steve Carell was there. S4 is when the cracks started. S5 was pretty much the end. S6 may be the most consistenly unfunny show ever aired. Everything after is almost unrecognizable.
>tl;dr
They never really understand.
I tried watching cartoons from my childhood to see how they hold up, shit like Billy and Mandy, Ed Ed and eddy, cat dog, hey Arnold, etc. while they were all good, they weren’t nearly as funny as I remembered. Pre movie spongebob however still makes me bust a gut laughing
actually this year i discovered i could easily beat games on the harder difficulties. quite a pleasant surprise actually
None. A video game that doesn't feel like your individual input changes the outcome may as well be a movie.
I bet you’re 300lbs with type 2 diabetes and a fedora, aren’t you?
It's amazing that you somehow managed to upset yourself on my post, but no
>show a shred of passion for something
>start namecalling
I hope things get better for you and you don’t stay like this forever.
This is why I couldn't truly enjoy LA Noire. In a way, I'm still glad that I played it, but it felt pointless at times.
>games are supposed to be fun, not stressful
Frick the person who made this moronic ass image. It reads like they've never overcome a hard challenge in their life. Fricking moron.
He is right except for the insinuation that most people, or even a lot, play on easy. Also the office isn't funny and I hate facebook/reddit memes so I feel obligated to disagree on principal.
People who play on the easiest difficulty usually see games as something to complete, like a task, and not something to enjoy anyways and just try to get through it as quick as possible.
>People who play on the easiest difficulty usually see games as something to complete, like a task, and not something to enjoy anyways
Yep, that's me. I actually don't like videogames, I just gravitate towards them because as a shut-in loser NEET I have no much options. I really don't like videogames, I'm just too moronic for any other hobby.
i generally play normal
easy is too easy
and hard is 99% of the time bullshit bullet sponge enemies
I would agree but there is rarely a good reason to turn it down from hard plus if its your first playthrough you wont notice it being overtuned
I find hard perfect until like the last 10% of any game its like they didn't even test this shit.
>hard is 99% of the time bullshit bullet sponge enemies
games are probably made in normal mode first then easy and hard modes are created afterwards via number manipulation.
>game is only fun on hard as it has all the options available
true for the OG DOOMs, all true monster spawns are on ultra violence and nightmare, no health/damage manipulation.
>games are probably made in normal mode first then easy and hard modes are created afterwards via number manipulation.
this, except "hard" is the difficulty the games are made in then they're toned down to normal. Like seriously i'm not joking about this, anyone who has made a level in Mario maker knows that when you finish a level and feel like the difficulty is just right, if you get a friend to test it you'll realize it's way harder than you thought it would be for them and that you might have to tone it down. games are usually like this, the creators always think they're easier than they are so there has to be a final nerfing pass to create a "balanced" difficulty.
>true for the OG DOOMs, all true monster spawns are on ultra violence and nightmare, no health/damage manipulation.
I am perpetually pucker pulverized that this isn't how more games do difficulty. I'm sure there are plenty where it's a performance issue, at least in part, but come the frick on. The -tide games get a pass from me since the damage and hp value increases across difficulties are reasonable, and the spawn rates rise as well. Maelstrom Damnation in Darktide is some of the funnest shit with how much is getting thrown at you all the time.
>game is only fun on hard as it has all the options available
>idiots and losers keep themselves in the kiddie pool dificulty because they are afraid of having "too much fun"
i would rather have fun in an easy mode game than get pissed off and rage quit with "all the options available" in a brutally hard game like soulslike games
>souls games
>brutally hard
>than get pissed off and rage quit
That's a YOU problem
i play games on the hardest or an appropriate normal/hard diffuculty because games are not supposed to be a snooze fest
Frick off filthy casual.
I played on easy to beat a kick me sign run in God Hand. I could beat the game on hard as well, but I can't survive lvl Die without the invinc and roulette wheels.
Only time I can recall playing on easy.
easy mode is for games where the combat is shit or the combat is the main draw
palworld is way better on easy
doom eternal horde mode is hilarious on easy but id play the campaign on normal
All of them.
Overcoming a challenge is way more fun than just being handed a victory. Frick participation medal culture
Once you get some pussy and a few real life wins, you stop caring about
>muh video game challenge
Damn so the guy who has the most sex on the planet must still be playing with baby toys
Modded OG X-Com
It only effects the geoscape stuff anyway my guys still die in one hit
Not every game is designed with being a hard game, but a game designed with just being a movie or a story (with no sort of challenge or proof of worth) is a boring game in my imo opinion.
i think fun necessitates some amount of tension
i tend to play on hard, or second to hardest if it's one of those with 5 difficulty modes and the hardest is the "die in one hit and also you can't save" mode
imo easy mode completely ruins the fun. you only get one first playthrough, why not make it count?
With very few exceptions, like Halo (which I usually play on heroic), I play on normal; although I have used cheats or occasionally bugs/cheese strats in certain games when available, such as boosting my social stats in Persona 5 when I got stonewalled in a Social Link for not having them high enough.
I only like big budget mainstream games that dont require a lot of thought/challenge. I look up a guide or switch to easy if anything stymies me for more than 30 seconds. For retro games I abuse quick save and load like an addict. My life is incredibly stressful and I only like games where I can win and feel cool without much obstruction. Video games are my escape from a miserable reality, I don't need to feel miserable while playing them as well.
>My life is incredibly stressful and I only like games where I can win and feel cool
LMAO what a loser, get your life together
I start off on normal and then progress to hard.
If the game is advertised as a difficult one I will start on easy, then progress to normal, and then hard.
Getting bodied by more difficult versions of things I have not even seen yet isn’t fun. I learn on easier difficultly then progress to harder shit
I start my games on the hardest difficulty every time because I'm not a puss
I drop them when it gets too challenging and I don't want to lower the difficulty like a badass
Nah, game isn’t fun if it’s not challenging. Playing on easy is for subhumans.
I want a challenge not a struggle and sadly not a lot of games understand the difference. Kind of like collecting 1000 feathers isn't a challenge it's a tedium.
That said I play most things on normal.
I play life on easy mode (white male) so I have the privilege to play video games on hard
I only play them on hard if it adds anything to the experience like extra boss phases, more levels or a secret fight, there's no reason to add artificial difficulty otherwise.
>artificial difficulty
What is the definition of this anyway, because I disagree that enemies having more health and doing more damage is artificial difficulty. My opinion is that artificial difficulty is loss of control of the character, like unavoidable slows and stuns.
>he doesn’t know
it can depend on genre (obviously turn based games have less room to organically improve difficulty) but artificial difficulty is a difficulty bump that doesn't take effort to implement on the coder's end in any capacity. in my mind, it's purely a matter of how much the coder had to think about it.
if the difficulty mode is something like "player damage -50% enemy damage +50%," that's not a curated experience, that's artificial. the only games that benefit from it are games that don't try to cap player power, like Diablo 3, because you can have as many stat bumps as you want if the player can just find a new 10mil DPS interaction.
adding new moves to an enemy and letting them be smarter about dodging? the dev had to sit down and scrutinize what they were doing. that's real effort. every game benefits from this.
If it's okay you'd never have brought it up. Frick off please?
I play every modern JRPG on easy because I'm only here for the wacky jap shit and girls.
Hello Pedoman! Did you get a chance to stalk your favorite playground today?
I usually avoid easy because it tends to be boring compared to higher difficulties. That said, I did play Radiant Dawn on Easy once just to see how it felt, and it was fricked up. Somehow Meg was actually easy to use. Fiona was still shit though, which was really funny.
All Warriors games always start on easy. There is nothing more fricking cancerous than playing a Warriors game at level 1.
this is impossible, I'm always carrying the morons on my team so I guess you could say I'm playing on a level beyond legendary
no, he isnt
and you're a fricking pleb
you aren't oppressed for playing games on easy mode.
I don't play on easy because if there is no stress then there is no reward when you win. you're just going through the motions which is boring.
New genre, first game I'll throw it on the easiest to focus on mechanics and figure out what causes death spirals. More leniency in figuring out what works and doesn't. I usually abandon the playthrough the moment I feel I have it.
> I usually abandon the playthrough the moment I feel I have it.
So after you’re 3rd or 4th play through? You know IQ is below average by 10 points, but you’re among friends here, Chud.
No, only the first as I stated. Sick own though dipshit.
I play Helldiver 2 on the easiest difficulty as it if the most efficient way to farm the store currency to buys the new armors
strategy games because I'm a moronic stoner
i play on normal
i have never played a hard diff that had a good balance, everything was just more numbers
This. Dark Souls easy mode is way too easy, and the hard mode is just too ridiculous. The normal mode is a perfect balance.
I play it on the default difficulty unless it feels to easy then i turn it up a few until it feels too hard then turn it down one notch
Playing games on the easiest difficulty means you're moronic. That's why higher difficulties stress you out. Because you're moronic. If you're not moronic, easymode makes you bored, which isn't fun.
Easy difficulty is for morons.
And being a moron, is NOT okay.
Unless you're a woman.
But anon, I find stress to be fun. I’m addicted to being stressed.
Cortisol is an important hormone for healing unironically
no I find the challenge to be the fun part
I play games on the hardest difficulty possible but with cheats
I can't even remember the last time I played something in easy mode, in easy mode everything is soo fricking boring
>Things go by too fast
>No actual danger against enemies
>Half of the mechanics become "why even use it?"
>Bosses have some of the most hype cutscenes only to turn into anticlimactic fights
>You do the most basic shit and the game already goes "WOW THIS WAS AMAZING SSS A+ AWARD BONUS STAGE NOW"
my two fave games atm don't have difficulty settings
I agree generally though, Magicka would be better if the singleplayer was a bit less brutal
The last game I started I played on hard and spent the whole game thinking it was too easy.
I do most of the time, but there are some where I actually need to up the difficulty.
I play on normal if it's a genre I'm not good at. Max difficulty in FPS games though and I generally like picking harder difficulties over easier difficulties in most things I play.
I just default to normal difficulty
I try to play the difficulty it was designed on. But yeah sure I’ll play easy, but easy is typically too easy and I like to minmax like an autist.
There was some RPGmaker fetish porn game I would play on the easiest difficulty that turned off all the normal enemies spawns, so I could rush through and reach the new content faster for yearly updates.
It is now discontinued and will never be finished.
I fricking hate those games that put in a bunch of grinding between porn scenes. Just let me jack off already
I don't play any vidya on easy mode because I'm not a moronic Twitter immigrant NPC that can't adapt.
>b-but...
I'm 30+, you literally have no excuse and you most likely did not beat the game as most endings are locked out of easy mode traditionally. You didn't enjoy playing the game, you just wanted the clout for playing it. If you did enjoy the game then you would've tried to get as much content out of it as you could.
gay ass reddit content for gays
Why would I play on anything but normal?
Chosing easy is like microwaving dinner, you only do it out of either laziness or incompetence, and as a result you receive a worse product.
Elden Ring
doom eternal is extremely hard even on the easiest difficulty if you suck at timing, tactical awareness, and ammo management.
always start on hardest.
i usually only have time to play games once so i don't want to have an journalist/easy/medium playthrough
"most" of the time.
some games are exceptions; i enjoy some stuff on lower difficulties but most of the time i will play max difficulty
Same. I've been playing video games for too long, most games are too easy to be any fun on medium/normal.
None, normal is easy enough.
I dont play games with difficulty options
Only games I find too stressful are permadeath games.
So in ToME, I play the easy mode that lets you save the game and respawn. The playthrough is too damn long to suffer a restart because you make some dumb mistake.
I play certain action games on at least Hard to start. But most games where the difficulty only changes how much damage you take and how much damage enemies withstand I usually just play normal until the disparity becomes so great that it only is sensible to play in hard.
FTL
normal mode was too hard for me.
that's the only game I play on easy mode
ftl and itb are games where easy is normal, normal is hard, and hard is very hard
one you get used to the game, playing on "Hard" is a lot more fun though
i have cleared both games on hard with all ships / all mech setup options
hard can just be annoying and punishing sometimes but i think its generally better.
it really greatly depends if the games lore is im suppose to be an unstoppable badass then ill play on easy or if the game is known for being hard but most games i play on normal at the lowest
I turned P5 Strikers down to easy once I got to the Alice boss fight. I was playing mainly for the story, and it seemed like a pretty big difficulty spike. Seemed as if they wanted me to grind out some levels, but I didn’t like the combat enough to do that. Alice was super hot tho, I was enjoying it all until she turned into a rabbit.
name some Ganker approved games with difficulty options because the games I play regularly don't have them or I'm playing the multiplayer instead.
I've never played a game on easy mode. Sometimes I'll play a game on normal or the second hardest difficulty if the hardest difficulty is bullshit. But normal difficulty is so often brain dead easy that I have to play hard mode to be engaged.
if I play on easy I'm not engaged and start to think about my problems in life, and that's more stressful than playing hard mode
i mean we all know you are not engaged no need to spread that problem
you didn't have to do this to me
and you didnt have to call me out for being afraid of challenge in games
< Hard = not a real gamer
Most games hardest difficulty is the way the game was mechanically designed to be played so you're just robbing yourself of the full experience by playing anything less you fricking pussies. The only true difficulty in games is shit like perma death
I fricking wish "most" games were made with that in mind. In most games especially of this day and age it's just the most tedious option because the difficulty is just doubling enemy health.
games I play song have difficulty
none
usually pick normal or hard
The only video game I've played on easy in the last 20 years was dead or school because harder difficulties were nothing but making enemies more spongey.
I play on Normal or Hard. I've always had this belief that the hardest difficulties are meant for repeat playthroughs. You learn how to play the game on Normal/Regular-Hard (and all of the extra cheesy top-tier strats) and then you jump into Very Hard for bragging rights.
Easy is for children and video game journalists.
>bragging rights
>for beating a child's toy
?????????
why would you physically assault a toy?
some people brag about inserting their genitals inside another persons hole
I will drop a game before I play on easy or even normal for that matter if I have a choice.
Jokes on you. I play games on hard, get mad that I'm struggling, then quit playing and move on to another game.
I play Mount and Blade on the easiest difficulty. The second I turn on normal, some Looter throws a rock and instantly 100%s my level 20 fully armored Knight and takes me hostage.
M&B just has shitty balance where armor literally stops mattering after certain stat thresholds which is stupid. I don't think there's a single mod that gives armor realistic defense values. An arrow shot from bumfrick nowhere hitting you in the head even if you wear a closed tournament helmet instantly kills you because...le piercing damage overcomes armor.
I usually play on normal.
I very rarely play on hard difficulty mostly because most devs are dumb and all they do is turning enemies hard hitting damage sponges or they just make checkpoints more scarce.
I beat the Tekken 8 campaign on easy. There was no achievement or reward for higher difficulties and it wasn’t fun playing on normal. I just wanted to look cool and finish it
>what vidya do you play on easy mode?
Tekken, because I play Reina on the side
If a vidya sucks ass but I want to experience it anyway for some reason I will play on easy. For example all the repetitive encounters in Dragon Age 2.
those 50+ hrs western RPGs are better off being played on easy since their combat DEMANDS boring and autistic metagaming and loads of save scumming.
The last game I played on easy was Lightning Returns like five years ago because I was hate-playing it and the time mechanics were pissing me off because they were so shit
None. Games are meant to be fun, not boring&tedious
Some games are more fun on easy, some on hard
half life 2, used to play exclusively on hard mode but it changes nothing except making the enemies take more bullets to kill. much better on normal or easy
I don't think I've ever played on easy. Always felt patronizing. A game that you can't lose is hardly a game at all
Where's the fun if you can't lose? May as well just watch a movie at that point, or "play" Final Fantasy.
I play on Normal and every time I see someone post here how they beat the game on Very Hard/Merciless with “no effort” I just roll my eyes. You homosexuals are fishing for cool points on an anonymous Chinese basket weaving image board. You’re not better than anyone because you put up with damage sponges and undogdable attacks with iframes. have a nice day
I beat a hard challenge while you are seething on your computer at imaginary people and telling them to kill themselves. I am a better person than you.
tbf most modern games really aren't very difficult even on very hard or whatever. yeah if someone is telling you they easily crushed ninja gaiden black on master they're probably BSing you but I completely believe people saying they beat God of War Ragnarok or Spider-Man PS4 on the hardest difficulty easily
I literally am objectively better than you though. Seethe + Cope
Depends on the game
None.
I play faster than light on easy mode.
I also switch to creative mode in Minecraft sometimes to fly during building a house and use villager spawn eggs when I can't be bothered to ferry villagers over long distances.
I only play on very easy. Challenge is never fun on any level, I never get any feeling of satisfaction from overcoming challenge, only feel annoyed that the challenge was there at all.
No. I play games in the hardest difficulty. The thing I usually won't admit is that I don't have pro gamer skillz I usually die hundreds of times per game
Depends on the game, games I want to enjoy I play on hard, games I just want to get over with, easy or medium.
Only Katherine. I died once about halfway through and lost a lot of progress. I was too invested in the story, but I couldn't give less of a shit about the puzzles after that. My fault for not saving, but I don't care.
Hardest difficulty available because I'm not a pussy candy ass homosexual.
I might suck at videogames but I rather be bad than casual.
Cult of the Lamb. Mostly because combat difficulty and cult management difficulty are tied together, and frick every single cult memeber dying and deserting you while you're out on a crusade
I've been tempted to play Blood on easy, but savescumming is effectively the same thing.
>hitscans in your path
Yeah, it's fricking rough. Feels like if I don't have enemy spawns memorized, I'm just a savescum turbocasual. I don't even think I was playing on the second highest difficulty. I put it on one of the medium ones knowing the hitscanning was obscene.
More or less the only way I got through it was memorizing where they were and tossing dynamite around the corners but there are some sections where you're just fricked no matter what you do and have to tank the damage
pain
I play my games on hard, not the hardest but just hard. Normal is too easy, hardest is too unfun. Hard is the perfect balanced spot.
I genuinely enjoy games more if I'm playing the hardest difficulty, but I usually don't play the "insane" or "impossible" options because I know I'll find it more frustrating than enjoyable.
The only games where I pick that option are usually the ones who are trivialized for normies like Witcher 3, but it was so boring anyway I couldn't finish it.
I just play on whatever the default is unless hard actually brings something new like different enemy AI or spawns.
Except racing games, for some reason I'm decent at those and can play at the highest difficulty regardless if it's arcade or sim.
I don't even like cars that much.
>Fire Emblem Radiant Dawn
Game is a massive slog and it's technically the normal difficulty. Dying repeatedly with Shit Brigade in the beginning sucks and is entirely dependent on getting to Jill to start doing anything.
>God Hand
Started off playing Easy mode to get used to the combat/enemies. Did all arena challenges. Tried normal mode after easy mode and hated it because of the mid-combat attack rhythm changes, begging doesn't help and isn't satisfying. Went to Hard mode, had a lot of fun and beat it because there is no attack difficulty switch or AI changes. Hardest part was the desert stages and that one electric cage thing with the trident demon. Total frickhead, killed me 11-16 times, didn't bother restarting to clear it.
>Touhou
Never beat one on normal. Toured them, liked UFO so much I autistically threw myself at it for a year straight and burnt out miserably without a normal 1cc. Now all I do is boot up PofV occasionally and try to kill lunatic komachi with aya in CPU matches, won a couple times. PofV doesn't really count for normal 1cc and I disdain the extra mode gimmick because I just like blasting.
Another Eden. The game has adjustable difficulty so you don't get bored even if you're a whale but the highest difficult is absolutely stupid. Everything has pre emptive attacks that do like 20k base damage in a game where you might have 5k hp. I don't want to spend 3-5 turns on a random encounter.
A game's value is no longer determined by how fun it is.
These threads are always entertaining. All the underaged who think they’re MLG 360 no scope godgamer badass masters show up and out themselves.
>Game makes fun of you and calls you a baby if you pick easy mode
pretty based tbh
If there is no cheevos for harder difficulties, then I don’t even bother. Its not worth my effort and time
>getting stress from something where the failure condition is you can try again unlimited times
Brain rot.
>doing something over and over with the same results
Brain rot
>same results
This doesn't happen unless you're completely moronic and incapable of learning
Except it does
Used to play Destiny 2 on the lowest difficulty, but then they removed the bottom half of the difficulty curve to make the game "harder".
So I stopped playing.
imagine being bad at children entertainment im feel sorry for you loser