Hexagons require more strategic and tactical skill while also allowing more freedom of movement, flanking, and adjacency. The only reasons to want square grid shit are being too stupid for hex grids or being stuck in an "old thing good new thing bad" mindset.
/vmg/
If hexes are so good then why can't I move a single tile due north and south
Octagonal grid (square grid with diagonal movement) is better than hexagon grid. It does everything better and it's such a shame that so many games were downgraded to hexes to make them simpler.
has any video game ever implemented an octagonal grid? curious to know how that would play in practice
Field of glory II sorta, it's a grid but allows diagonal movement so pseudo-octagonal
>square grid with diagonal movement
so square grid rotated 45 degrees? What's the point?
Or do you mean you can move to the little diamonds/squares too? Because then it's still a regular square grid rotated 45 degrees as shown in pic-related. Or if you include the diamonds but can only move diagonally on those, then it's an Alquerque board.
>Or if you include the diamonds but can only move diagonally on those, then it's an Alquerque board.
here's a pic to show what I mean. Alquerque board roated 45 degrees.
I have never played a game with an Octagonal grid that was fun. It’s frustrating on its own in regards gaveling to move between different tile sizes that may have different movement rules, but with terrain effects that tedium is magnified. Additionally hex does everything it does, with multiple moves per turn such as two, you get 12 movement directions,
Discreet tiles, of any sort, turn games into a matter of chess-like positioning and units. Having time interval into turns allows for flawless execution of synchronizated of operations and extreme micro management. The result is mundane counter pushing where in the strategic picture matters less than optimally solving the localized puzzle. There really is no strategic thought and the low level stuff has no bearing on tactics. Ironically enough hexes are around because boomer are stuck in the 70s. Consequently wargames have yet to adapt to the computer.
name a single hex based game that isn't for fricking NERDS. thought not.
>name a single hex based game that isn't for fricking NERDS. thought not.
battle brothers. Yes its for nerds but its fun
HoMM3. You dad love it, zoomie.
hoi3 smol provinces is superior
to really work best any grid must be small enough to not matter if hex or square so the movement is seemingly seamless without awkward jumps and skips.
thus coordinates and free movement are superior, the only good alternative is like
said and just make it a province hopping, map painter, risk clone while maintaining the look of a map.
big squares and hexes should be confined to board games.
truth
>freedom of movement
Except if you want to move in a straight line lmao
And bait requires to be believable
where is the hex based tactical game that is better than x-com or jagged alliance?
There was that Flash game called Mission in Space: The Lost Colony.
>Square with corners modeled: 6 sides
>Hexagon: 6 sides
What's the difference besides one looking uglier?
Are you actually moronic. Can you not count to 8?
6 and more are just meme numbers, no human can count more than his fingers.
>too stupid for hex grids
Yes, and?
I prefer Penrose tiles or Smith–Myers–Kaplan–Goodman-Strauss tiles. Why has nobody made a game with them yet?
Triangles.
i like pentagons the best, mostly due to either havin 1 front, 2 side and 2 back diractions, or 2 front 2 rear-side and 1 back direction. Makes unit front positioning more fun.
I present my four squares per unit system. This way you could have both square movement and hexagonal.
(never mind that it would be a nightmare figuring out what each move costs, since the cardinal-directioned "hexagons" would have a different distance compared to the non-cardinal directioned ones)
>"just frick my shit up"
>he doesn't play strategy games on a hypercube-based grid
imagine have sub 200 IQ
I love hex wargaming. No one will take it away from me
square grids are easier to code
Hexagons are fricking ugly. Therefore they're shit.