Hexagons require more strategic and tactical skill while also allowing more freedom of movement, flanking, and adjacency.

Hexagons require more strategic and tactical skill while also allowing more freedom of movement, flanking, and adjacency. The only reasons to want square grid shit are being too stupid for hex grids or being stuck in an "old thing good new thing bad" mindset.

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  1. 7 months ago
    Anonymous

    /vmg/

  2. 7 months ago
    Anonymous

    If hexes are so good then why can't I move a single tile due north and south

  3. 7 months ago
    Anonymous

    Octagonal grid (square grid with diagonal movement) is better than hexagon grid. It does everything better and it's such a shame that so many games were downgraded to hexes to make them simpler.

    • 7 months ago
      Anonymous

      has any video game ever implemented an octagonal grid? curious to know how that would play in practice

      • 7 months ago
        Anonymous

        Field of glory II sorta, it's a grid but allows diagonal movement so pseudo-octagonal

    • 7 months ago
      Anonymous

      >square grid with diagonal movement
      so square grid rotated 45 degrees? What's the point?

      Or do you mean you can move to the little diamonds/squares too? Because then it's still a regular square grid rotated 45 degrees as shown in pic-related. Or if you include the diamonds but can only move diagonally on those, then it's an Alquerque board.

      • 7 months ago
        Anonymous

        >Or if you include the diamonds but can only move diagonally on those, then it's an Alquerque board.
        here's a pic to show what I mean. Alquerque board roated 45 degrees.

    • 7 months ago
      Anonymous

      I have never played a game with an Octagonal grid that was fun. It’s frustrating on its own in regards gaveling to move between different tile sizes that may have different movement rules, but with terrain effects that tedium is magnified. Additionally hex does everything it does, with multiple moves per turn such as two, you get 12 movement directions,

  4. 7 months ago
    Anonymous

    Discreet tiles, of any sort, turn games into a matter of chess-like positioning and units. Having time interval into turns allows for flawless execution of synchronizated of operations and extreme micro management. The result is mundane counter pushing where in the strategic picture matters less than optimally solving the localized puzzle. There really is no strategic thought and the low level stuff has no bearing on tactics. Ironically enough hexes are around because boomer are stuck in the 70s. Consequently wargames have yet to adapt to the computer.

  5. 7 months ago
    Anonymous

    name a single hex based game that isn't for fricking NERDS. thought not.

    • 7 months ago
      Anonymous

      >name a single hex based game that isn't for fricking NERDS. thought not.
      battle brothers. Yes its for nerds but its fun

    • 7 months ago
      Anonymous

      HoMM3. You dad love it, zoomie.

  6. 7 months ago
    Anonymous

    hoi3 smol provinces is superior

    • 7 months ago
      Anonymous

      to really work best any grid must be small enough to not matter if hex or square so the movement is seemingly seamless without awkward jumps and skips.

      thus coordinates and free movement are superior, the only good alternative is like
      said and just make it a province hopping, map painter, risk clone while maintaining the look of a map.

      big squares and hexes should be confined to board games.

      Discreet tiles, of any sort, turn games into a matter of chess-like positioning and units. Having time interval into turns allows for flawless execution of synchronizated of operations and extreme micro management. The result is mundane counter pushing where in the strategic picture matters less than optimally solving the localized puzzle. There really is no strategic thought and the low level stuff has no bearing on tactics. Ironically enough hexes are around because boomer are stuck in the 70s. Consequently wargames have yet to adapt to the computer.

      truth

  7. 7 months ago
    Anonymous

    >freedom of movement
    Except if you want to move in a straight line lmao

  8. 7 months ago
    Anonymous

    And bait requires to be believable

  9. 7 months ago
    Anonymous

    where is the hex based tactical game that is better than x-com or jagged alliance?

    • 7 months ago
      Anonymous

      There was that Flash game called Mission in Space: The Lost Colony.

  10. 7 months ago
    Anonymous

    >Square with corners modeled: 6 sides
    >Hexagon: 6 sides
    What's the difference besides one looking uglier?

    • 7 months ago
      Anonymous

      Are you actually moronic. Can you not count to 8?

      • 7 months ago
        Anonymous

        6 and more are just meme numbers, no human can count more than his fingers.

  11. 7 months ago
    Anonymous

    >too stupid for hex grids
    Yes, and?

  12. 7 months ago
    Anonymous

    I prefer Penrose tiles or Smith–Myers–Kaplan–Goodman-Strauss tiles. Why has nobody made a game with them yet?

  13. 7 months ago
    Anonymous

    Triangles.

  14. 7 months ago
    Anonymous

    i like pentagons the best, mostly due to either havin 1 front, 2 side and 2 back diractions, or 2 front 2 rear-side and 1 back direction. Makes unit front positioning more fun.

  15. 7 months ago
    Anonymous

    I present my four squares per unit system. This way you could have both square movement and hexagonal.

    (never mind that it would be a nightmare figuring out what each move costs, since the cardinal-directioned "hexagons" would have a different distance compared to the non-cardinal directioned ones)

    • 7 months ago
      Anonymous

      >"just frick my shit up"

  16. 7 months ago
    Anonymous

    >he doesn't play strategy games on a hypercube-based grid
    imagine have sub 200 IQ

  17. 7 months ago
    Anonymous

    I love hex wargaming. No one will take it away from me

  18. 7 months ago
    Anonymous

    square grids are easier to code

  19. 7 months ago
    Anonymous

    Hexagons are fricking ugly. Therefore they're shit.

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