Hexagons the Worstagon?

Are offset squares just superior to hexes? They can do everything hexes can do, change orientation, AND include 7 types of subtiles for obstacles without breaking the tiling pattern. Hexes are too regular to do anything with.

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  1. 7 months ago
    Anonymous

    what a shitty equivocation. offset squares have a use, hexagons have a different use. i wouldnt use hexes for a complicated cave layout and i wouldnt use offset squares for a simplified world map.

  2. 7 months ago
    Anonymous

    >hexagons have a different use
    Name something hexagons can do that offset squares can't.

    • 7 months ago
      Anonymous

      look good.

      • 7 months ago
        Anonymous

        >look good.
        Both can tile the plane. Offset squares at least give you the option of having straight edges.

        • 7 months ago
          Anonymous

          Tiling the plane has nothing to do with looking good. All hexagons have straight edges. Do you actually know what a hexagon is?

          • 7 months ago
            Anonymous

            >All hexagons have straight edges
            I'm talking about edges composed of multiple hexagons

            • 7 months ago
              Anonymous

              Which are also made entirely of straight edges.

              • 7 months ago
                Anonymous

                I wasn't claiming hexes weren't made of straight edges. I was claiming you can't make a straight edge from multiple hexagons. For frick's sake

              • 7 months ago
                Anonymous

                There is no number of hexagons that contains any non-straight edges.

    • 7 months ago
      Anonymous

      Handle facing in a way that isn't moronic

      Friendly reminder

      Correct. If three guys can't stand abreast on every other column of a 3-space wide bridge because only two hexes are actually fully on the bridge, your ability to operate the game is lacking

      • 7 months ago
        Anonymous

        What are you talking about? If the bridge is 3 spaces wide, then you can always fit 3 people side by side (assuming a 1:1 relationship between tiles and character size)

        • 7 months ago
          Anonymous

          I'm not sure if this is a legitimate question or one of the most high-IQ trollings I've ever experienced.

          • 7 months ago
            Anonymous

            Well? Are you going to explain what you meant or not?

            • 7 months ago
              Anonymous

              Yeah sure. The typical 'anti-hexagons' autistic argument involves narrow passes not aligned with the grid, see figure.
              Leftmost case is obviously the 'intent' but on odd columns, the autist will ask "Can two guys fit, (Case 2) or four? (case 3)" The assumption being that we must rule that either half-hexes can be occupied or they cannot.
              When the reality is of course, as the anon I was replying to states, 'use your goddamn brain and stop pretending the hexes are a real thing in the game world.'

              • 7 months ago
                Anonymous

                Well yeah, you didn't align your map to the grid. Any grid of finite resolution will have this issue, obviously.

              • 7 months ago
                Anonymous

                Exactly, yes. But for some reason people assume that if you're using a square grid you must have drawn your map to perfectly respect it.

              • 7 months ago
                Anonymous

                Yes, you should make your maps with the grid system you're going to use in mind, if you want to use a grid.

              • 7 months ago
                Anonymous

                Well, I'm typically just dropping the grid over whatever map I have. The grid's already an abstraction on possible combat maneuvers even in a whiteroom, adding terrain that doesn't perfectly match it doesn't really bother anything unless it's someone's pet peeve.

  3. 7 months ago
    Anonymous

    I'm going to puke

  4. 7 months ago
    Anonymous

    Friendly reminder

    • 7 months ago
      Anonymous

      If I was to try and be a smart alec, then I would do cario tiling to get the best of both worlds.

      But honestly this is just easier.

      • 7 months ago
        Anonymous

        That tiling can't do everything squares can do. If I was trolling, I'd suggest individually placed circular tiles, since other than cleanly tiling the plane they can do everything offset squares can do AND they have full freedom in terms of rotating the alignment of any grids. You have to make slight compromises on straight edges though since while you can lay them between circles, you can't do it between circles in a triangular configuration like you can with offset squares.

        Course the downside is circles would be eye cancer and shit taking up multiple tiles can't really cleanly sit on multiple circles.

  5. 7 months ago
    Anonymous

    I just use a grid.

  6. 7 months ago
    Anonymous

    What do you mean "too regular"? I can make any sort of map with hexes.

    • 7 months ago
      Anonymous

      >I can make any sort of map with hexes.
      Voids in hexagonal planes have to be composed of hexagons or combinations of hexagons of the same uniform size as the regular tiles. You have no leeway unless you want to do fricked up shit with triangles or other shapes.

      Likewise you can't change the tiling direction. Squares allow you to do the equivalent of rotating the tiling angle of hexagons 30 degrees to let you do more complex layouts.

      Walls on hexagonal maps also either need to cut through tiles or be irregular themselves. They also can't take simple 90 degree turns easily because hexagonal maps are set out in 3 fixes axes offset by 60 degrees.

      Also you can't ever have 4 tiles share a corner with hexes.

      So no, you fricking can't

      • 7 months ago
        Anonymous

        Such small imagination lol

        • 7 months ago
          Anonymous

          Instead of b***hing about my imagination, you could have provided a counterexample if one existed, which it doesn't.

          There is no number of hexagons that contains any non-straight edges.

          Look, you ESL motherfricker, you cannot have an edge across 2 hexes which is straight which isn't the shared edge between them. This isn't fricking difficult. Hexes make 120 degree, not 180 degree angles.

          And none of that shit matters.

          Nothing matters. You could play a game on the fricking ground and just fricking eyeball where shit goes. We're discussing mechanical fricking game design and your dumbass said hexes can do anything when they can't.

      • 7 months ago
        Anonymous

        And none of that shit matters.

    • 7 months ago
      Anonymous

      Can't make a sphere. You'll need twelve pentagons.

  7. 7 months ago
    Anonymous

    Tiling patterns is pleb shit. Every digital table comes with a virtual ruler anyway. Full open map only.

  8. 7 months ago
    Anonymous

    >Are offset squares just superior to hexes?
    No.

  9. 7 months ago
    Anonymous

    I mean yeah probably assuming it's not like the mess you have there. It's basically just a hex grid with more pleasing tile shapes, with the only thing lost is the clearness of diagonal lines.

    • 7 months ago
      Anonymous

      Hexes are more pleasing

  10. 7 months ago
    Anonymous

    >subtiles
    moronic, just make the regular tile size smaller.

  11. 7 months ago
    Anonymous

    Use a ruler.

  12. 7 months ago
    Anonymous

    lol seething

    • 7 months ago
      Anonymous

      Yeah, a lot of people are. Seems like this one simple trick triggered /tg/.

  13. 7 months ago
    Anonymous

    Nope, just you 🙂

  14. 7 months ago
    Anonymous

    Squares and hexes are out, triangles are in.
    >Verification not required

    • 7 months ago
      Anonymous

      >moving along a tri’s “arrow” take 3 steps while only moving one third the distance of a zigzag
      Nah fangooli

      • 7 months ago
        Anonymous

        *two thirds. Brain fart.

    • 7 months ago
      Anonymous

      >triangles
      Looks like you've divided up hexes to me. I'm OK with that.

  15. 7 months ago
    Anonymous

    Zones.

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