DMing a Pathologic-inspired 5e adventure for three of my friends. They seem to really enjoy it so far. I've gone all out with printing out a big map of the playable area, taping npc portraits to it as they learn where important people in the town live, and tracking the passage of time as they travel around with one of those toy clocks schoolkids use to learn how to read time.
I'm also playing at an LGS with very mixed results. Some sessions are good and some make me want to rip my eyelids off.
I made a short document with an abridged version of the DitV rules that the players could keep on hand. I figured it would be easier to introduce them to the idea with some premade character cards that they could customize themselves, since most of the players were completely new to tabletop RPGs in general. After the first few sessions, one of the players (the only one besides me with prior tabletop experience) took over as GM and everyone made their own characters from scratch.
I decided to use the DitV system for a few reasons. One, because it's one of my favorite systems and works really well for narrative games, but secondly, because I was looking through the rulebook for the newest official SW RPG and came to the conclusion that the entire system could be boiled down to something similar to the DitV rules and the 300+ pages of text were just there to justify the cover price.
thank you
i appreciate it >One, because it's one of my favorite systems
same here
The GM asked me to make a wanted poster for our characters after one session; the two of us surprised the other players by printing a bunch of them off on 11x17" tan paper and scattering them around the game room before they arrived for that day's game.
There are a few inside jokes mixed in here, most prominently that my droid is at the bottom of the group hierarchy but got pegged as the mastermind due to reasons.
I made a short document with an abridged version of the DitV rules that the players could keep on hand. I figured it would be easier to introduce them to the idea with some premade character cards that they could customize themselves, since most of the players were completely new to tabletop RPGs in general. After the first few sessions, one of the players (the only one besides me with prior tabletop experience) took over as GM and everyone made their own characters from scratch.
I decided to use the DitV system for a few reasons. One, because it's one of my favorite systems and works really well for narrative games, but secondly, because I was looking through the rulebook for the newest official SW RPG and came to the conclusion that the entire system could be boiled down to something similar to the DitV rules and the 300+ pages of text were just there to justify the cover price.
I'm currently slacking on building a GURPS campaign for my friends/family. It's nothing ambitious, 50 point TL4 campaign about smuggling goods through through a swamp. But the player who is usually the forever gm liked the idea enough to where he drew a map for me. I want it to be atleast a decent campaign because its our first time trying GURPS and it's my first time gming, but I am just struggling at the whole GM thing. I gotta step up my game though, because they are making characters next sunday which only gives me a few weeks to plan.
I'm currently slacking on building a GURPS campaign for my friends/family. It's nothing ambitious, 50 point TL4 campaign about smuggling goods through through a swamp. But the player who is usually the forever gm liked the idea enough to where he drew a map for me. I want it to be atleast a decent campaign because its our first time trying GURPS and it's my first time gming, but I am just struggling at the whole GM thing. I gotta step up my game though, because they are making characters next sunday which only gives me a few weeks to plan.
40k Mechanicus. It's neat but I'm absolutely shit at it, I'm too used to tactical games having cover or at least letting my character have a free move and attach every turn. With this game even the pea-shooters are too expensive to use consistently and it's driving me up the wall.
Stick with it, Anon. There's no cover mechanic but line of sight does still matter. Just keep grinding levels for your techpriests. Early game is the hardest part but the difficulty curve plateaus soon enough, right around Ubjao's tomb.
Also, invest in Tech-Auxilia. Do it.
Trying to wrangle my group for a second session of the one ring 2nd edition
one guy flaked the first session a month ago
the next one will be in at least two weeks (maybe more)
they had fun and I had a blast running it but christ alive I was hoping for at least a session a month. my dnd 5e group is on hiatus until the gm unfricks his shit after he and his gf of 8 years split
Technically the characters were built in Fate Accelerated, but we are 7 sessions into the game and we have literally never rolled any dice. Its been way more puzzle and talky focused.
Eat shit you fricking wop.
MESBG
vidya wise I'm playing Northern Journey
Rosalina wouldn't say that
she might, if she's off-duty
>Ganker thread on /tg/
>again
DMing a Pathologic-inspired 5e adventure for three of my friends. They seem to really enjoy it so far. I've gone all out with printing out a big map of the playable area, taping npc portraits to it as they learn where important people in the town live, and tracking the passage of time as they travel around with one of those toy clocks schoolkids use to learn how to read time.
I'm also playing at an LGS with very mixed results. Some sessions are good and some make me want to rip my eyelids off.
>Pathologic
>5E
I'm not forcing four people all to learn a new system for the sake of your autism
frick, I almost bit this bait. here's your (you)
Prowlers and Paragons.
My game that I wrote from scratch.
Jelly?
Star Wars using Dogs in the Vineyard rules
what
how
please tell me more and share whatever you can
Sure
thank you
i appreciate it
>One, because it's one of my favorite systems
same here
The GM asked me to make a wanted poster for our characters after one session; the two of us surprised the other players by printing a bunch of them off on 11x17" tan paper and scattering them around the game room before they arrived for that day's game.
There are a few inside jokes mixed in here, most prominently that my droid is at the bottom of the group hierarchy but got pegged as the mastermind due to reasons.
I made a short document with an abridged version of the DitV rules that the players could keep on hand. I figured it would be easier to introduce them to the idea with some premade character cards that they could customize themselves, since most of the players were completely new to tabletop RPGs in general. After the first few sessions, one of the players (the only one besides me with prior tabletop experience) took over as GM and everyone made their own characters from scratch.
I decided to use the DitV system for a few reasons. One, because it's one of my favorite systems and works really well for narrative games, but secondly, because I was looking through the rulebook for the newest official SW RPG and came to the conclusion that the entire system could be boiled down to something similar to the DitV rules and the 300+ pages of text were just there to justify the cover price.
I'm currently slacking on building a GURPS campaign for my friends/family. It's nothing ambitious, 50 point TL4 campaign about smuggling goods through through a swamp. But the player who is usually the forever gm liked the idea enough to where he drew a map for me. I want it to be atleast a decent campaign because its our first time trying GURPS and it's my first time gming, but I am just struggling at the whole GM thing. I gotta step up my game though, because they are making characters next sunday which only gives me a few weeks to plan.
Whoops, didn't mean to reply to (You)
Elite: Dangerous.
Commander, 40k and Heresy for tabletop stuff.
Is odyssey worth it yet?
Not currently in one because I live out in the middle of nowhere and I don't want to wade through the cesspit that is online games to find players.
I think I could take Mario
City of Mist and fricking up all the rules because I'm a brainlet
Magic the Gathering! Mario Bros secret lair when?
Pathfinder 2e
Maiesta 2e
Card games via Tabletop Simulator:
Slay The Spire
UNO
I have never played a ttrpg in my life. It sounds annoying.
Deep Rock Galactic
Sonic Robo Blast 2 Kart 1.6 (Galaxy v1.3)
Tabletop Simulator
Pizza Tower
Team Fortress 2
SCP: Secret Lab
Rain World
Barotrauma
You've got too many games in common with me...
I wish the new drg season wasn't such a wet fart
90309855
This thread sucks
Thanks for the bump*!
*Everyone who sorts the catalog by last reply sees it as a bump regardless of how hard you were crying when you typed sage
Huh. Today I've learned something new about Ganker.
Symbaroum
prepping to run Isle of Dread
in 5e
40k Mechanicus. It's neat but I'm absolutely shit at it, I'm too used to tactical games having cover or at least letting my character have a free move and attach every turn. With this game even the pea-shooters are too expensive to use consistently and it's driving me up the wall.
Stick with it, Anon. There's no cover mechanic but line of sight does still matter. Just keep grinding levels for your techpriests. Early game is the hardest part but the difficulty curve plateaus soon enough, right around Ubjao's tomb.
Also, invest in Tech-Auxilia. Do it.
Pokemon
Anyone actually playing a game wouldn't be on here you moronic plumber
So do you not play games?
GURPS rn.
Trying to wrangle my group for a second session of the one ring 2nd edition
one guy flaked the first session a month ago
the next one will be in at least two weeks (maybe more)
they had fun and I had a blast running it but christ alive I was hoping for at least a session a month.
my dnd 5e group is on hiatus until the gm unfricks his shit after he and his gf of 8 years split
>setting's overgod is a cute mommy amazon woman
Its more common than you think.
Pathfinder 2e and ad&d
Technically the characters were built in Fate Accelerated, but we are 7 sessions into the game and we have literally never rolled any dice. Its been way more puzzle and talky focused.
Runequest currently, might fire up a Call of Cthulhu one shot for Halloween.
>no Mario /tg/ content
Nintendo bros we lost
Mechwarrior Destiny, but I changed a bunch of shit. Made it work with hex maps instead of the lazy relative positioning crap.
One Piece and Flesh and Blood, a friend wants to give me his mtg pioneer deck too.