>hidden loading screen
>hidden loading screen
>hidden loading screen
>hidden loading screen
>hidden loading screen
how did they get away with it?
>hidden loading screen
>hidden loading screen
>hidden loading screen
>hidden loading screen
>hidden loading screen
how did they get away with it?
>how did they get away with it?
Cause it was hidden
dishonest game development?
because video game devs used to be good at their job
Diversity hires really fricked the industry up huh
the game isnt demanding to begin
lol
because it was hidden and therefore game felt seamless
Something that nu-gamedevs can't achieve these days
it stopped being hidden after the 50th valve
Valves do feel shitty and like useless filler. But why do elevators feel so much more natural? They're both just loading screens and I know it.
>But why do elevators feel so much more natural? They're both just loading screens and I know it.
Because you're usually getting shot at on your way to the elevator, so it feels more like a resting place than a loading screen
Valves are roadblocks
Elevators are new starting lines.
Valves are usually dumb QTE or hold-button-down moments. At least with an elevator I go in, and either it automates the door closing, or I just hit a single button.
You can't hop around like a lunatic and crash to the floor over and over while turning a valve. You have to stand there facing the wall and hold the button while the door opens at 2cm/sec
>how did they get away with it?
because it was hidden
>how did they get away with it?
due to it being hidden
My hapa wife Faith is so cute
was hidden
Why did you give her downsyndrome?
>I'M STILL ALIVE
>I'M STILL ALIVE IN MY FREAKING MIND HA HA
If the devs had her smiling like this on the cover and had her be happy go lucky with c to d size breasts, we would have Mirror's Edge 6 by now.
Just imagine a parkour game... with a well-endowed asian woman with a sunshine personality and jiggle physics... heaven...
run fast and never brush your teeth
I really really really love this image
I like it too
FINNER!
all smiles
they hide and can't
"HIDDEN" but say it in the way Ross says "PIVOT"
OH I'M STILL ALIVE
I'M STILL ALIVE
AND I CAN'T APOLOGIZE, NO
They should port Mirror's Edge to modern consoles
no they shouldnt, stfu
remakes/remasters are a cancer to videogames
Port, not remake/remaster. They SHOULD copy+paste the game.And they SHOULD have done that for Dead Space 1 and 2 too.
But to your point, this is EA so they'll probably just """remaster""" it using Mirror's Edge 2 like they do their other games.
Imagine remastering a game that is already visually perfect
A remaster of Mirror's Edge would be awful imo.
I feel like almost all (if not all) remasters are worse than the original. It makes me wonder why they invest all that time and money and energy into remasters when you could just re-release the games onto modern consoles with some sort of upscaling and extra customization with control button assignments. Would make them more money in the long term I'm sure.
wdym hidden loading screen? i haven't played this game since the demo
Imagine if this gane came out nowadays. Ganker wouldn't even touch it.
>minority
>strong female
>Female main character
we weren't huge fans of her when it came out either, but hey at least the game was >fun
>we
das right zoomie, i'm relating the general opinion at the time
Or you just want to think everyone shares your opinion. Saying "we" on Ganker will never not be hilarious. People will disagree and argue about EVERYTHING but somehow your opinion is shared by most people here.
most people have the general opinion. if you think about it really hard i'm sure you can figure out why.
>attractive female
big loophole you missed there buddy
the story/cutscenes in mirrors edge are pretty cringe tbh. faith and celeste are monotone badasses and merc/jackknife/ropeburn/miller are all jobbers. if it came out today it would be considered another cringe girl power fantasy. still one of my favorite games ever tho because all of the cut scenes can be skipped without losing anything.
I like the cutscenes and story. It's just enough to give you a rest for a minute or two between gameplay sections and tell you "why" without going overboard with tons of unnecessary details. That's all story needs to be in a game.
Mirror's Edge was the last bigger title that I really enjoyed. It felt like it had all the good stuff from previous gens and showed what games should've been like in the future.
>faith and celeste are monotone badasses and merc/jackknife/ropeburn/miller are all jobbers. if it came out today it would be considered another cringe girl power fantasy.
Faith's sister isn't much of a badass. Miller ends up being a bit of a badass when he shoots the PK soldiers. It feels like you're just looking for things to be upset about.
A lot of it is ruined by English voice acting. Faith keeps switching between deer-in-headlights brooding and cringy wannabe action hero. Polish VO is much better and more consistent, if a bit stiff sometimes. It's actually the same thing with DS remake too.
>Polish VO
Mirrors Edge is a true patrician game, normoids nor Ganker contrarians will never understand.
female
She's athletic, not strong. Just happens to know how to trip up dudes with guns while parkouring, but ideally you're not going anywhere near them gameplay-wise.
>Athletic isn't strong
moron
aside from the group that was buck broken that the guns weren't as strong as in gears
Are you suggesting that games in 2008 didn't have loading screens? Games have loading screens now.
I was actually thinking about playing this the other day. Is the sequel good?
Since it isn't talked about here, I assume it's a good game.
gameplay good, cutscenes bad, zoomers unaware of how badly it raped computers on launch
How did it rape computers?
I like this trailer
14years AGO FRICKING NO WAY i was like 15. What did i do in my life shit
Even sadder.
Catalyst debuted in E3 ten (10) fricking years ago
I still remember how i expected more news every e3...
10 years dude.
This is one of the few games I refuse to play without PhysX. Shit actually made the world feel less empty. It sucks AMD/console players had no alternatives for the construction wraps at the least.
The greatest Australian videogame character of all time
Remember what they took from you
Thanks for posting this bit of lore.
Somehow I prefer the final version.
God, The Shard has such a good track
>Make the perfect parkour game
>add clunky shooter shit
Why did they do it? The ninja cops are the best enemies in the game but they appear near the end and the rest is just cops shooting at you and garbage FPS mechanics.
The entire game should be ninja cops chasing you and it would be considerably more fun.
Tanking bullets and punching giant grunts when i'm playing as a nimble asian girl looks awful.
m8 run past them
I had that mentality until the factory level, then I realized the game prefers you to fight them when they put you in rooms that are hard to escape from without getting shot to shit.
The game doesn't force you to fight except for Celeste and the end. Just run past them moron.
It's fun if you use the special moves like the slide or jump kick to take them down faster. Or just get close and use the slowmo to grab their weapon. After that you can just shoot the next one then grab their gun until they're all down. It takes a little while to get used to the combat since you don't get a ton of time to practice but after a couple playthroughs I enjoy it.
I love the clean aesthetic Mirrors edge had
felt soulful
Anyone else prefers Catalyst's parkour mechanics?
I kinda miss these types of games.
A small focused experience thats over and done before too long.
>A small focused experience thats over and done before too long.
Also known as Tech Demo
Same. I end up getting a lot of hours of enjoyment even though they're short because they can be really fun to replay. There haven't been many games I've really enjoyed that have more than 10 hours or so of content because they're usually packed with filler or cutscenes.
good game design
I also wonder if it'd even survive todays absolute moron culture since lmao muh pre-baked lighting even though the game looks good.
Most modern games moved to baked lighting/GI for the same reason ME1 did it way the frick back then: Realtime options still look shit and publishers chasing grafix, despite it turning a 30gb game into 100gb.
I love Faith so freaking much it's unreal
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my favorite thing is the pure elegant gameplay. no annoying ui, you can turn off the visual hints, no levels, no skills trees, no map or minimap, you just do what a runner does. i just wish the levels were longer, right you when really feeling the momentum it's over.
sovl
>how did they get away with it?
as a result of having hidden it
That is the asiaticiest asiatic face that ever hooked and I have to have a chuckle anytime anyone attempts to bring whatever the frick that character's name is up as hot. You can't design a more unappealing butterface.
>All dem white buildings
Imagine how hot out it gets
I never noticed there was a hidden loading screen