>hmm, let me try this korean mmorpg
>get in
>open menu
>around 30 different tabs with different things
>UI shows a shot ton of different more menus for mechanics. Im yet familiar with
>5 different types of currency for no reason
>collectables, resources, crafting gearing, cards, etc
What's the point of all this garbage? Gearing should just be equipping weapons and armor with better stats and maybe unique effects, grabbing skills from a talent tree, and maybe some crafting reserved to just min maxing autism
How the frick dont people get overwhelmed with so many mechanics?
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it should be illegal for koreans to make video games
>korean combat and art style
>japanese music and voices
>slavic coding
Ideal.
>korean art style
hell no. korean shit is way too over designed
it depends. Tera and blade and soul were good in term of artstyle
>korean combat
What the frick are you talking about?
Badmouthing Japan after having an extensive plastic surgery. Or having thousand APM by clicking everywhere.
>vindictus
>tera online
>dragon nest
these are probably older than you are, so i understand the confusion
They're also all shit
They are fricking dog shit compare to Japan action games, you fricking stupid 3rd worlder subhuman, especially tera and that trash dragon nest, moron
>dont people get overwhelmed
That's the point, swiping your credit card in the store skips all this bullshit. It's made this way purposely so casuals will P2W and only dedicated long-time playing autists will actually unravel the systems and play the game.
Anyone who won't actually keep playing the game or won't P2W gets filtered.
Just fap to the porn like normal people and save money
You forgot
>titles that give minor stat increases
Fricking atrocious design, especially when the titles require a frick ton of grinding
its just game economy compartmentation to design easily controlled and balanced grind
you dont have to keep anything in mind, just farm a thing here and forget, then next region has its own resource systems to farm so you cant just get by farming a previous region
its all vast but shallow and introduced in a way that you can easily digest and move on to the next
Since a big part of gaming for me is the illusion they create, this shit is a serious deal breaker.
mmo grindans are not very good with illusionimmersion anyway when you are just farming the same shit over and over and stand in line with 100s of other people to get your task and then farm some more
it all went downhill after raganarok online
>How the frick dont people get overwhelmed with so many mechanics?
we have bigger and more wrinkly brains than you
you are too low iq and slow for a krpg, give it up
KRPG
>Garbage UI consisting of floating menus and frick tons of tabs
>Flashy combat that only involves like 4 moves
>Cosmetic cash shop full of shit like sunglasses, bikinis, and school girl outfits
>Cash shop selling shit that just makes the game slightly less ass to play
>breasts
>Grindgrindgrindgrindgrindgrindgrindgrindgrindgrindgrindgrindgrindgrindgrindgrind
>asiaticshit mechanic
>just bigger number and some number per seconds
lol
They want it to be overwhelming so they can confuse you and make you feel like spending money will skip having to engage in so many convoluted systems, that's the whole point of it all
KMMOs are on a downtrend, their genre is dying
Koreashit is awful. Water is wet. I'm surprised that they were able to make two decent games with Kingdom Under Fire Heroes and The Crusaders, but they fricked that up with the sequel when they made another tepid koreashit MMO that failed and died.