Anyone else agree the main plot should've revolved around Sebastian, his sister and dark magic?
The Goblin rebellion plot feels completely hamfisted in comparison
Not particarly impressed with the story, I just skip all of it. Sebastian stuff is decent though.
IMO they played it too safe with the game. Everything is well made, puzzles are not skyrim-tier retarded but it's a generic product in the end.
>be 5th grader >kill 100 dark wizards, beasts and goblinos per hour >follow quest marker and save the world
It should've been much more focused on mystery of the castle, sneaking around etc. Like this it's just shallow that keeps you satisfied because someone calculated the right amount of stimulus at each point.
The sebastian plot is probably the closest to what the story should have been, but it never would have worked for a AAA title like this. The main story needs to have the potential to be visually stunning, which didn't really work for the sebastian plot.
https://i.imgur.com/E638Kl7.jpg
Now that the dust has settled, did you actually have fun?
The battle system was fun, at least before your character becomes OP.
They really screwed with the story and gameplay by making your character too powerful and capable too early in the game. There was little sense of progression. You're basically operating at full capacity after about 20 minutes of gameplay, and then repeating the same stuff for 10-12 hours. They should have controlled your characters power better, given you flight later in the game, and made it more difficult to leave the castle/hogsmeade early in the game (putting more focus on story in the stunningly-designed castle). More variety in the enemies would have also been nice.
>Anyone else agree the main plot should've revolved around Sebastian, his sister and dark magic?
no, it was a great side quest. the goblin rebellion and all the nonsense about ancient magic had some awkward bits and characters not even 1/4th as compelling as Sebastian & Anne, but it also had incredible parts like the fairy tale quest and Ranrok's bossfight.
It was good while it lasted and I'd play a DLC is they make one. But it's not a TES-grade game, sure, which is sad, because the game has good art and some good writing as well.
Yeah, the goblin rebellion and "ancient magic" stuff wasn't too good. Even gameplay-wise the blue murder magic is a shitty addition that just helps you spend less time in combat.
I dunno, I did think it was dumb you couldn't cure her after you beat the final boss though. They give you the option to choose between destroying the ancient magic repository or say you're going to use it, but then nothing ever comes from it. It's a completely pointless decision. Even if she still tells Sebastian to fuck off for killing their uncle you should've at least been able to remove the curse from her before sending her on her way, giving some sort of happier resolution to that whole story
I didn't necessarily like that in the end her curse is dismissed as no big deal and she can live on her own without her father and brother, because initially it seemed that she was dying. I'm now convinced that originally the curse made her mute ("children should be seen but not heard"), but this was censored because of "ableism" or something.
Yeah the story was hot garbage. I actually somewhat enjoyed going around exploring Hogwarts but any time I had to do a main story mission I just lost interest.
yes, I did and still do.
100%ing it is a bit of a mistake though, it's draining all the fun out of it. like, holy fucking collectathon dude. 95 merlin trials required for the achievement? what were they thinking?
>100%ing it is a bit of a mistake though
yeah, I forced myself to complete all merlin trials, and I did, but by trial number 50 I already wanted to kill myself. I'd be ok with 95 trials if they were all different, but there were 5 variants.
>did you actually have fun?
I did. Yes, it had boring quest design. Yes, the enemies were brain dead and piss easy (even or hard) after the early levels. Yes, it had boring collectibles to paddle for time. But I did have fun. It made me feel comfy and cozy like no other game since, I don't know, maybe Oblivion? Will probably play it again at some point in the future.
why would you? I only reassign in RoR for conjuration spells, or rarely in the open world switch out Lumos for some other utility spell (Capture beasts, reparo, etc) when the need arises.
I think devs want you to switch between pages mid-combat, but it's true that in practice there's still the main page and what spells you put there depend on the enemy.
Then you're playing like an idiot
I keep one 1.5 wheels occupied for room of need (animal stuff, conjuration etc.) as I go back every few hours.
One wheel is for offensive speels (red) aka brute force for combat. Another is mixed with color spells to brake guard/world puzzles.
Either way however I assamble it I must do it again for every 3rd encounter/puzzle. It gets tiresome.
I would appreciate more if you could cast spells from menus and had "last spell" redo, that would make it easy to solve puzzles without rearranging all the time.
2 weeks ago
Anonymous
>I keep one 1.5 wheels occupied for room of need (animal stuff, conjuration etc
you're dumb. you only need 3 slots for RoR. for animals, only one.
you can easily switch those when you're in the RoR. in the open world those slots are uselss and wasted, so keep them for combat spells.
2 weeks ago
Anonymous
>for animals, only one.
That's just bs
I'm in phase when I'm upgrading gear and collecting beasts right now.
So I need: >Feed >Pet >Catching bag >Arresto Momentum (to assist in catching)
Arguably you could remove Feed but the feeder doesn't do it's job often for whatever reason.
So eat shit.
2 weeks ago
Anonymous
Levio is better for catching beasts. Arresto Momentum doesn't last as long, and they recover from ragdoll faster.
2 weeks ago
Anonymous
I reiterate; you're dumb.
as I said earlier, pet is only useable once you're in the vivarium, you can't use it outside in the world.
Feed is useless if you conjure a beast feeder, the beasts will feed on their own.
Catching bag is useful only when collecting beasts, which is like a drop in the ocean of the open world gameplay.
Arresto momentum is a combat spell, and if you don't even like it as a combat spell you can simply use glacio which works much better than Arresto Momentum.
Christ dude, get some better critique of the game. I have 150 hours on it and the spell slots were a minor nuisance at best. I have much more serious criticism of this game than that.
2 weeks ago
Anonymous
Whatever gay keep sucking their dick, kneel and kiss that 4-spell wheel
2 weeks ago
Anonymous
>puzzle spell wheel >combo wheel >ROR/Animal wheel
Spending the point on a 4th is a complete waste.
2 weeks ago
Anonymous
Yeah, this is true, there's no way to have spells ready for everything.
I think devs want you to switch between pages mid-combat, but it's true that in practice there's still the main page and what spells you put there depend on the enemy.
the best part of the game is dicking around in the castle and hogsmead.
then you hit the part where you have to do content in the open world and the game becomes shit.
I love the game as it is, but I would've enjoyed it much more if it had the extensive students relationships & morality/house point system and companions that were planned for it but got cut.
it's not clear if there was dating, but you could've improved your friendship with students, and the students themselves had relationships with eachother, for example almost every student disliked or at least distrusted Ominis according to the datamine.
The good:
-Hoghwarts labyrinthic design
-combat is surprisingly good
-visuals
The bad:
-story
-no quality sidecontent/exploring
-lack of enemy variety
-its not a school sim I guess
I never cared about Harry Potter and give it a 8/10. Extra points if you are a potterfag
>The good: >-Hoghwarts labyrinthic design
Unpopular opinion, but I hated the castle exactly because it's made of useless halls and galleries with a few classrooms and places of interest stuffed in random spots. No wonder devs then inserted fast travel points every 50 meters because otherwise the game would be unplayable.
Felt soulless, like a Ubisoft game with a Harry Potter skin painted over. I wish they made the game more like a student simulator instead of a plain-jane open world.
My thoughts on the game are this. >Good story that has laid down the foundation to go beyond Hogwarts >Decent characters >Good side quests >Gameplay was decent but could be improved >Game looks great
Other then that, fuck them for locking the best quest behind Hufflepuff. They did that because they fucking knew nobody was gonna go Hufflepuff.
There were some good things in it. It looked wonderful and the design of Hogwarts itself is great.
This not being a school sim is such a large blunder so overall, no I didn't have fun most of the time. Combat is also pretty bad which took away from the experience.
Maybe next time we'll get a school sim in Harry Potter. Don't know how popular it might be, because actual sim games are a niche but it's HP so it might be real popular with normalfags.
I loved the design of the towns and hogwarts itself, the combat was decent, Sebastian's side story was the best bit of story stuff in the entire game. I loved it, although a fair bit of that’s because I’ve loved the Harry Potter series since I was a child.
Good >Exploring was actually pretty fun >Puzzles and merlin trials were okay >Felt like Hogwarts instead of a copy pasted corridors >Combat was surprisingly fun
Bad >Story was beyond awful >Most characters stories were shit, especially Sebastian's devolution into a retard >Lack of enemy variety >Classes were just 2 scenes, the original then a montage >Spell switching controls are awful
It turned out better than I had expected, I beat the game but I stopped playing afterwards
Modern game design. They can't let the player figure things out, less they have to use their brain. Devs have to design for the low IQ low attention span normie.
Yeah, and in part it's what makes the game not replayable. I don't want to go through all the introduction again, do the shitty main quest, learn the spells one by one and what not.
Why is the world so EMPTY!!??
Why do I feel like it another ubisoft clone?
Why no treasure chest to store items you collect?
Why does the magic in the game feel cheap?
Yeah I think I am losing interest, just got to the beast quest
It's just another copy pasted generic Ubisoft world, anon, obviously drooling retards who have never played a game before will like this goyslop. Save yourself the trouble and put it down.
No. At all. I can't believe that you retards, including even my fucking cousin scammed me into thinking that this goyslop was good. I even regret pirating it FFS. Only to make me form part pf a culture war.
Haven't been interested in the franchise since I read the first book in 5th grade like 25 years ago. But played the game because the Harry Potter world was always neat. Game was fun, a decent open world adventure game. Main story felt short, and a lot of the puzzles were repetitive though.
solid 8/10 game that is a completionist's wet dream with how much extra side content there is.
might get nominated for GOTY, but I wouldn't consider it a winner.
As my introduction to HP it was okay you shouldn't have to unlock codex files to learn who's who and what's what, i hate how hand holdy it is, they use the school setting to make the the game 95% tutorials, but narratively I liked how nearly every function of the game had a in story reason to exist like the main menu, and it has the best cosmetic system in any game ever and should be the bare minimum standard going forward in all games.
It's a good game that set out to do what every HP wanted from a video game. The characters where good, the story was good. The locations, art and music where god teir. Gameplay was simple and on the easy side but it felt fun and impactful. It wasn't masterpiece but to say it was shit you really have to be a fucking idiot or a salty chud. I really hope that 2 has multiplayer and more RPG elements. I think they have a pretty good formula to make a soft MMO like Borderlands and The Division.
Why did it need an "epic" narrative?
Why couldn't we just be a student and have more small adventures/sude quests?
I hate being the super special chosen one.
Is this out on PS4 yet? If so does anyone know if it runs like ass or not? Not a potterfag but my wife is and maybe I could use this game to get the succ more often.
I know it sounded weird but.. I wish it was all teens/children
playing as Adultchild with other Adultchild NPCs wants so blessings to be honest with you
then the Indian/African accent was the final killer
It was decent. But some parts showed it could have been 10/10 and you’re left wondering why the rest wasn’t made as well. >sneaking around the staff wing >the entire ps5 only mission >most of Sebastians stuff
All kino. So why on earth was the majority of the game so repetitive? That entire southern area you had to go through a cave to get to felt more like s chore than somewhere to explore.
Also there was like 3 total secrets not revealed and solved by revelio. Would have been way cooler to have some more complicated puzzles and secret passages you found with some creativity.
they had big ambitions for the game, but they axed a lot of stuff because they were really aiming for the stars. what we got is still great, though, provided you're not jaded, balding and a somehow more pathetic version of an 80 year old boomer who harps on nonstop about how good the old days were.
Anyone else agree the main plot should've revolved around Sebastian, his sister and dark magic?
The Goblin rebellion plot feels completely hamfisted in comparison
Not particarly impressed with the story, I just skip all of it. Sebastian stuff is decent though.
IMO they played it too safe with the game. Everything is well made, puzzles are not skyrim-tier retarded but it's a generic product in the end.
>be 5th grader
>kill 100 dark wizards, beasts and goblinos per hour
>follow quest marker and save the world
It should've been much more focused on mystery of the castle, sneaking around etc. Like this it's just shallow that keeps you satisfied because someone calculated the right amount of stimulus at each point.
not a fifth grader
a fifth year is different
shutup nerd I own you
says the geek stuck in grade 5
The sebastian plot is probably the closest to what the story should have been, but it never would have worked for a AAA title like this. The main story needs to have the potential to be visually stunning, which didn't really work for the sebastian plot.
The battle system was fun, at least before your character becomes OP.
They really screwed with the story and gameplay by making your character too powerful and capable too early in the game. There was little sense of progression. You're basically operating at full capacity after about 20 minutes of gameplay, and then repeating the same stuff for 10-12 hours. They should have controlled your characters power better, given you flight later in the game, and made it more difficult to leave the castle/hogsmeade early in the game (putting more focus on story in the stunningly-designed castle). More variety in the enemies would have also been nice.
>Anyone else agree the main plot should've revolved around Sebastian, his sister and dark magic?
no, it was a great side quest. the goblin rebellion and all the nonsense about ancient magic had some awkward bits and characters not even 1/4th as compelling as Sebastian & Anne, but it also had incredible parts like the fairy tale quest and Ranrok's bossfight.
It was good while it lasted and I'd play a DLC is they make one. But it's not a TES-grade game, sure, which is sad, because the game has good art and some good writing as well.
Yeah, the goblin rebellion and "ancient magic" stuff wasn't too good. Even gameplay-wise the blue murder magic is a shitty addition that just helps you spend less time in combat.
I dunno, I did think it was dumb you couldn't cure her after you beat the final boss though. They give you the option to choose between destroying the ancient magic repository or say you're going to use it, but then nothing ever comes from it. It's a completely pointless decision. Even if she still tells Sebastian to fuck off for killing their uncle you should've at least been able to remove the curse from her before sending her on her way, giving some sort of happier resolution to that whole story
I didn't necessarily like that in the end her curse is dismissed as no big deal and she can live on her own without her father and brother, because initially it seemed that she was dying. I'm now convinced that originally the curse made her mute ("children should be seen but not heard"), but this was censored because of "ableism" or something.
Obviously the game was designed to just be a tour of Hogwarts. The narrative was thrown in afterwards to justify it
Yeah the story was hot garbage. I actually somewhat enjoyed going around exploring Hogwarts but any time I had to do a main story mission I just lost interest.
no, it played like every AAA trash out there
yes, I did and still do.
100%ing it is a bit of a mistake though, it's draining all the fun out of it. like, holy fucking collectathon dude. 95 merlin trials required for the achievement? what were they thinking?
>100%ing it is a bit of a mistake though
yeah, I forced myself to complete all merlin trials, and I did, but by trial number 50 I already wanted to kill myself. I'd be ok with 95 trials if they were all different, but there were 5 variants.
No, I couldn't even force myself to finish it. Boring, shallow, and soulless.
Total goyslop you should be ashamed of yourself if you played this trash
Pretty boring and not that memorable other than pretending to like it to make trannies mad honestly, I'm happy I pirated it.
>did you actually have fun?
I did. Yes, it had boring quest design. Yes, the enemies were brain dead and piss easy (even or hard) after the early levels. Yes, it had boring collectibles to paddle for time. But I did have fun. It made me feel comfy and cozy like no other game since, I don't know, maybe Oblivion? Will probably play it again at some point in the future.
Positive: excellent locations design, charming
Negative: insultingly easy, stupid quests, lackluster gameplay
>you can use all the spells but you have to store them in 4 spell wheels
Not the worst thing about the gane, but why...
gamepads
MMOs figured out that problem 10 years ago with XIV on controllers.
I'm playing with a gamepad and it's still retarded. Every combat I'm reassigning my spells.
why would you? I only reassign in RoR for conjuration spells, or rarely in the open world switch out Lumos for some other utility spell (Capture beasts, reparo, etc) when the need arises.
I keep one 1.5 wheels occupied for room of need (animal stuff, conjuration etc.) as I go back every few hours.
One wheel is for offensive speels (red) aka brute force for combat. Another is mixed with color spells to brake guard/world puzzles.
Either way however I assamble it I must do it again for every 3rd encounter/puzzle. It gets tiresome.
I would appreciate more if you could cast spells from menus and had "last spell" redo, that would make it easy to solve puzzles without rearranging all the time.
>I keep one 1.5 wheels occupied for room of need (animal stuff, conjuration etc
you're dumb. you only need 3 slots for RoR. for animals, only one.
you can easily switch those when you're in the RoR. in the open world those slots are uselss and wasted, so keep them for combat spells.
>for animals, only one.
That's just bs
I'm in phase when I'm upgrading gear and collecting beasts right now.
So I need:
>Feed
>Pet
>Catching bag
>Arresto Momentum (to assist in catching)
Arguably you could remove Feed but the feeder doesn't do it's job often for whatever reason.
So eat shit.
Levio is better for catching beasts. Arresto Momentum doesn't last as long, and they recover from ragdoll faster.
I reiterate; you're dumb.
as I said earlier, pet is only useable once you're in the vivarium, you can't use it outside in the world.
Feed is useless if you conjure a beast feeder, the beasts will feed on their own.
Catching bag is useful only when collecting beasts, which is like a drop in the ocean of the open world gameplay.
Arresto momentum is a combat spell, and if you don't even like it as a combat spell you can simply use glacio which works much better than Arresto Momentum.
Christ dude, get some better critique of the game. I have 150 hours on it and the spell slots were a minor nuisance at best. I have much more serious criticism of this game than that.
Whatever gay keep sucking their dick, kneel and kiss that 4-spell wheel
>puzzle spell wheel
>combo wheel
>ROR/Animal wheel
Spending the point on a 4th is a complete waste.
Yeah, this is true, there's no way to have spells ready for everything.
I think devs want you to switch between pages mid-combat, but it's true that in practice there's still the main page and what spells you put there depend on the enemy.
Then you're playing like an idiot
It's alright. It shouldn't win GOTY though.
It should just to cause Trannies to seethe.
While it lasted. No replay value though.
the best part of the game is dicking around in the castle and hogsmead.
then you hit the part where you have to do content in the open world and the game becomes shit.
I love the game as it is, but I would've enjoyed it much more if it had the extensive students relationships & morality/house point system and companions that were planned for it but got cut.
This, but I think devs were right to get rid of dating.
it's not clear if there was dating, but you could've improved your friendship with students, and the students themselves had relationships with eachother, for example almost every student disliked or at least distrusted Ominis according to the datamine.
The good:
-Hoghwarts labyrinthic design
-combat is surprisingly good
-visuals
The bad:
-story
-no quality sidecontent/exploring
-lack of enemy variety
-its not a school sim I guess
I never cared about Harry Potter and give it a 8/10. Extra points if you are a potterfag
>The good:
>-Hoghwarts labyrinthic design
Unpopular opinion, but I hated the castle exactly because it's made of useless halls and galleries with a few classrooms and places of interest stuffed in random spots. No wonder devs then inserted fast travel points every 50 meters because otherwise the game would be unplayable.
Ah yes, there's also no functional map of the place. It sucks.
Felt soulless, like a Ubisoft game with a Harry Potter skin painted over. I wish they made the game more like a student simulator instead of a plain-jane open world.
My thoughts on the game are this.
>Good story that has laid down the foundation to go beyond Hogwarts
>Decent characters
>Good side quests
>Gameplay was decent but could be improved
>Game looks great
Other then that, fuck them for locking the best quest behind Hufflepuff. They did that because they fucking knew nobody was gonna go Hufflepuff.
I didn't end up finishing the game, it was way overhyped.
There were some good things in it. It looked wonderful and the design of Hogwarts itself is great.
This not being a school sim is such a large blunder so overall, no I didn't have fun most of the time. Combat is also pretty bad which took away from the experience.
Maybe next time we'll get a school sim in Harry Potter. Don't know how popular it might be, because actual sim games are a niche but it's HP so it might be real popular with normalfags.
I had more fun with Chamber of Secrets on the PS2 ffs
The castle was good.
The castle was too empty.
The rest was kind of meh.
Should've had more functionality with Hogwarts itself.
it's been years since ive had fun playing any game at all
I loved the design of the towns and hogwarts itself, the combat was decent, Sebastian's side story was the best bit of story stuff in the entire game. I loved it, although a fair bit of that’s because I’ve loved the Harry Potter series since I was a child.
Good
>Exploring was actually pretty fun
>Puzzles and merlin trials were okay
>Felt like Hogwarts instead of a copy pasted corridors
>Combat was surprisingly fun
Bad
>Story was beyond awful
>Most characters stories were shit, especially Sebastian's devolution into a retard
>Lack of enemy variety
>Classes were just 2 scenes, the original then a montage
>Spell switching controls are awful
It turned out better than I had expected, I beat the game but I stopped playing afterwards
Why do they design obviously European characters and then paste a brown skin over them
>fill room of requirement with cabbages
>put botanist on all armour
>win game with cabbages
the whole fucking game felt like a tutorial man, i got to level 35 or some shit and i still get textboxes telling me how to do shit
Modern game design. They can't let the player figure things out, less they have to use their brain. Devs have to design for the low IQ low attention span normie.
Yeah, and in part it's what makes the game not replayable. I don't want to go through all the introduction again, do the shitty main quest, learn the spells one by one and what not.
Playing it now,
Why is the world so EMPTY!!??
Why do I feel like it another ubisoft clone?
Why no treasure chest to store items you collect?
Why does the magic in the game feel cheap?
Yeah I think I am losing interest, just got to the beast quest
It's just another copy pasted generic Ubisoft world, anon, obviously drooling retards who have never played a game before will like this goyslop. Save yourself the trouble and put it down.
They could have honestly cut out 80% of the world outside of Hogwarts and it would be a better game.
So much useless shitty filler.
I had fun with mods, the base "diverse" game was jarring.
No. At all. I can't believe that you retards, including even my fucking cousin scammed me into thinking that this goyslop was good. I even regret pirating it FFS. Only to make me form part pf a culture war.
Yea
I wanted to play, but I was scare my roomie would think I was a pedophile if I played a game with little kids
Haven't been interested in the franchise since I read the first book in 5th grade like 25 years ago. But played the game because the Harry Potter world was always neat. Game was fun, a decent open world adventure game. Main story felt short, and a lot of the puzzles were repetitive though.
solid 8/10 game that is a completionist's wet dream with how much extra side content there is.
might get nominated for GOTY, but I wouldn't consider it a winner.
Out of curiosity, what are your top 3 games if you consider this trash an 8/10? lol
what are your top 3 games then, you nihilist fuck
Half Life 2
Chrono Trigger
SMT Strange Journey
>JRPGchud
you shouldn't have replied dude
Still better than Hogwarts Shitacy
Reminder that Sebastian did nothing wrong and the Uncle was a massive gay
Soulless gameplay.
Open world games are awful
Nah is wasn't quite what I expected. Didn't play it tho.
As my introduction to HP it was okay you shouldn't have to unlock codex files to learn who's who and what's what, i hate how hand holdy it is, they use the school setting to make the the game 95% tutorials, but narratively I liked how nearly every function of the game had a in story reason to exist like the main menu, and it has the best cosmetic system in any game ever and should be the bare minimum standard going forward in all games.
It's a good game that set out to do what every HP wanted from a video game. The characters where good, the story was good. The locations, art and music where god teir. Gameplay was simple and on the easy side but it felt fun and impactful. It wasn't masterpiece but to say it was shit you really have to be a fucking idiot or a salty chud. I really hope that 2 has multiplayer and more RPG elements. I think they have a pretty good formula to make a soft MMO like Borderlands and The Division.
>salty chud
Yet another mouth breather praising goyslop trash to get one over on the scapegoat enemy, THE TRANNIES!
people who hate this game have no soul and/or are jaded & incapable of having blissful fun anymore
https://youtu.be/tfBtvIGBhZQ
https://youtu.be/kmKCdjnuHc4
https://youtu.be/AynGm1J4beY
I haven't played it yet but plan to. I still have a bunch of games to play so by the time I finish this will probably be 50% off.
>roasting Leander after beating him at summoner's court
sheesh, felt pretty guilty after that....
Why did it need an "epic" narrative?
Why couldn't we just be a student and have more small adventures/sude quests?
I hate being the super special chosen one.
Is this out on PS4 yet? If so does anyone know if it runs like ass or not? Not a potterfag but my wife is and maybe I could use this game to get the succ more often.
It is, I'm some 25 hours in.
The loading screens are somewhat tiresome but not too bad.
Graphics are what you expect. A rough downgrade. It's not comically bad so yeah, overall it's playable.
Appreciate it anon.
It's in the works, just have a lot of other priorities that need the money right now.
get her a PS5 you stingy moron. it runs like dogwater on PS4 (especially base)
It runs fine, didn't have any fps issues, it just doesn't look good.
>People couldn’t figure out how arithmancy doors work
I did them all and only after that I found the guide note.
The only thing I used a video for was the depulso puzzles. I love puzzles but not when they make you walk so much just to move a piece. Fuck that.
My favorite were the big depulso puzzle rooms since you could half finish them and just free run to the rest.
I know it sounded weird but.. I wish it was all teens/children
playing as Adultchild with other Adultchild NPCs wants so blessings to be honest with you
then the Indian/African accent was the final killer
you need to to be treated
I never played it but this looks like one of those goyslop games that you cant really lose and you just meander to the end
>dark magic is ebil guise
Pic related was the biggest fag in the game.
yeah it was alright 7/10
I uninstalled after leaving hogwarts
It was decent. But some parts showed it could have been 10/10 and you’re left wondering why the rest wasn’t made as well.
>sneaking around the staff wing
>the entire ps5 only mission
>most of Sebastians stuff
All kino. So why on earth was the majority of the game so repetitive? That entire southern area you had to go through a cave to get to felt more like s chore than somewhere to explore.
Also there was like 3 total secrets not revealed and solved by revelio. Would have been way cooler to have some more complicated puzzles and secret passages you found with some creativity.
>you’re left wondering why the rest wasn’t made as well.
Because that would require effort and its generic AAA slop
they had big ambitions for the game, but they axed a lot of stuff because they were really aiming for the stars. what we got is still great, though, provided you're not jaded, balding and a somehow more pathetic version of an 80 year old boomer who harps on nonstop about how good the old days were.
A friend bought it and says it's breddy good, and I trust his opinion, but I haven't because all the diversity
>fun
foreign concept for you. you're barely sentient at this point, just a cum conscienced pederastic porn junkie chasing his next wank.