HOI3 as USSR

Why USSR surrenders at 85% unity? It happens after 1 year after Novosibirsk event (loosing eutopean part of Russia)

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  1. 2 years ago
    Anonymous

    Also, what's tips in general for playing USSR?

    • 2 years ago
      Anonymous

      A hoi3 thread! Haven't played that shit for years. Might have to fire it up.

      >what's tips in general for playing USSR?
      Once you have sorted out your OOB and reorganized the immense cluster frick that is the Russian army, immediately save your game as an easy to identify save file.
      For other tips we need to know the circumstances of your game.
      Difficulty level?
      Start Date?
      House rules?
      Player set goals?
      But firstly, what the frick are you doing with militia in 1943? Disband that shit and only build regular infantry. Never build militia unless you are doing some kind of sick larp. Under any circumstances. Always disband or upgrade any starting militia. Same goes for Garrison troops.
      Secondly, what are you doing even bothering with rocket artillery? Every infantry division should consist of 4 infantry brigades. Nothing else. Especially as Russia. Artillery just slows you down and wastes leadership which could be used to build glorious Soviet aircraft carriers for defeating the IJN, the RM, the RN, the USN and any other bathtubs that get in your way.

      • 2 years ago
        Anonymous

        >Difficulty level?
        easy
        >Start Date?
        1936
        >House rules?
        Whats that?
        >Player set goals?
        Wut?

        • 2 years ago
          Anonymous

          Awesome! You must be new to hoi3. Its a cool game. My first tip would be not to listen to anyone who tries to stage manage how you play. Otherwise its like being played by remote control. The game is the best when you are still unsure of how it all works. Sure you will make lots of mistakes but that's part of the fun. You are playing without perfect information and that sort of simulates what many of the commanders of the time had to do.
          With that said, I would still recommend going with straight 4x infantry brigades per division as that simplifies your production and research. Start experimenting with various support brigades later on.
          With the 1936 start date you have plenty of time to experiment with production builds, you will find the economics of the game quite interesting in terms of build time and IC limitations. I could lay out a strategy for you but like I said before that would take away the fun aspect of learning for yourself.
          House rules are something experienced players introduce to limit gamey tactics. For example paratroops can be used in a highly exploitative way. One house rule I have is to never use paratroops. Other house rules might include all sorts of things such making no unhistorical declarations of war. House rules can be closely tied in with player set goals which are basically your own conditions for winning. For example you might play as France with the only goal of simply surviving. Or playing as the USA who declares war on the Allies. Or simply trying to enforce the fastest world conquest playing as Germany and only using your 1936 starting army, building no extra land units.

          • 2 years ago
            Anonymous

            50% officer ratio?!?!?!? Fix this as officers make the time between attacks lower. Aim for 100% at least.

            While I agree using peoples strategies is boring I'll give OP a few general tips.

            as USSR don't be afraid to retreat to preserve your armies, you can always take back land, but units are valuable and take time to retrain and deploy.

            LOOK AT TERRAIN!!! Try to plan out multiple defensive lines based on terrain
            strat redeploy is your friend. ctrl +rclick will allow you to move your units faster at the cost temporary org loss.

            do not commit 100% of your units to the frontline. Try to keep a small stopgap and QRF force for emergencies. Armor is great for this as it can beat most infantry units and are great for counterattacking axis advances.

            play to your nation's strength. Soviets have tons of manpower. Use this to fight intensely and drain their manpower until you can afford (and learn) to make large offensives.

            micro the whole front. People recommend to use the AI, but for SP, microing the entire front is optimal. I have never let the AI manage a front for me and I became better because of it. The AI will also frick your OOB which is a pita to fix.

            last tip: USE CUSTOM GAME!!!!!!! Can't stress this enough. Go through the first 2 screen without changes and when you get to the last part where you can edit your units. Use it to organize your armies and OOB. This will make it much easier to be able to manually control your units as they will be organized from the beginning.

            • 2 years ago
              Anonymous

              >I have never let the AI manage a front for me

              It’s worked out well when I’ve done it. Key is to “have a plan” with the units you do control. For example, AI controlling your mainland forces as japan, and manually controlling all the naval invasion forces, forcing encirclement and taking key cities, is totally viable, though less efficient than a player doing everything.

              I’ve also had lots of luck sending the bulk of my army under AI control to help Germany in Barbarossa as Italy, while I control maybe 500k of the most elite and encircle millions of soviets near the Black Sea with naval invasions and paratroopers. I don’t want to focus on the entire front, but I think all the troops I have sitting around should go to help Germany.

              I’ve found that when I AI control part of my army and give them the war goal of “Moscow” they essentially join the German line and are considered by the German AI to be “thier” troops. I’ve seen my troops wargoaled on Moscow used as port defenders in France,because Germany sees my Italian divisions as weaker than thier own once I “AI control” and sends mine to garrison and thier technically advanced infantry to the front. It helps them out a lot. Germany seems to fill in holes in the line and reinforce with any troops I’ve given them (the AI)

              works the same as a commie minor. Join the war and “AI control” your force and essentially the Soviet Union will move all of them around and fill weak spots.

            • 2 years ago
              Anonymous

              Ai control doesn't mess with your order of battle you must have been doing it wrong

              • 2 years ago
                Anonymous

                Yes it does, the AI will scramble your entire army which puts a lot of units out of radio range and lots of bonuses are lost,

      • 2 years ago
        Anonymous

        Awesome! You must be new to hoi3. Its a cool game. My first tip would be not to listen to anyone who tries to stage manage how you play. Otherwise its like being played by remote control. The game is the best when you are still unsure of how it all works. Sure you will make lots of mistakes but that's part of the fun. You are playing without perfect information and that sort of simulates what many of the commanders of the time had to do.
        With that said, I would still recommend going with straight 4x infantry brigades per division as that simplifies your production and research. Start experimenting with various support brigades later on.
        With the 1936 start date you have plenty of time to experiment with production builds, you will find the economics of the game quite interesting in terms of build time and IC limitations. I could lay out a strategy for you but like I said before that would take away the fun aspect of learning for yourself.
        House rules are something experienced players introduce to limit gamey tactics. For example paratroops can be used in a highly exploitative way. One house rule I have is to never use paratroops. Other house rules might include all sorts of things such making no unhistorical declarations of war. House rules can be closely tied in with player set goals which are basically your own conditions for winning. For example you might play as France with the only goal of simply surviving. Or playing as the USA who declares war on the Allies. Or simply trying to enforce the fastest world conquest playing as Germany and only using your 1936 starting army, building no extra land units.

        If you at the point where you are producing militia out of need you have essentially lost. That's cool. I am sure you had the sensation of sheer desperation when you saw your army get munched. As players get more experienced they learn how to avoid defeats which is one of the reasons they introduce house rules, to make things harder.
        In the case of militia and artillery I never bother with it because of the way I play the game. But that's just me. I am sure some guy will come along and tell you the full pros and cons of using various support brigades. I dont want to spoil the fun of you experimenting with various builds other than to say that I just dont find them cost effective compared to just using pure infantry. As Russia you should have tons of manpower. If you were playing as a manpower-poor country, like France for instance, then using artillery becomes more of a necessity. Artillery delivers more soft attack ( which basically means damage to enemy infantry ) but the addition of artillery also weakens the staying power of your infantry divisions.
        [...]
        Since Germany has probably already taken Denmark your Baltic fleet is trapped and cant be reinforced by your Black sea or Pacific fleets. Not that the Pacific fleet would even get there in time. Given the overall situation you might as well send them out to do some damage to the Kriegsmarine just to see how cataclysmic naval battles can be. Naval warfare is an entirely different kettle of fish. The basic rule is not to exceed your fleet hull limit by too much, but considering the size of your Baltic fleet, that should not be an issue for you. Also dont mix subs in with your surface fleet, it just gets them killed for no good reason.

        If you want some good reading about how to play, tips, guides and the various debates regarding things like fleet composition, unit builds, best use of Leadership and IC, then I recommend visiting the official Paradox hoi3 forums.

        Autism

      • 2 years ago
        Anonymous

        >a hoi3 thread!
        There's one every month you fricking moron.

        • 2 years ago
          Anonymous

          Ah shut the frick up you pathetic little c**t. Maybe he doesn't lurk here all the time.

          • 2 years ago
            Anonymous

            My one regret in life will never being able to strangle you to death. I hope you die scared and alone you fat little rump.

            • 2 years ago
              Anonymous

              >angry noises!
              Your case is most interesting. I would like to discover more about your mental state. Let's start with your childhood. Tell us about your grandfather. How often did he sexually abuse you?

              • 2 years ago
                Anonymous

                Can I put my willy in your mouth?

              • 2 years ago
                Anonymous

                awfully specific anon

    • 2 years ago
      Anonymous

      >But firstly, what the frick are you doing with militia in 1943?
      I lost my entire army in the encirclements and something urgently needed to be made
      >Secondly, what are you doing even bothering with rocket artillery?
      Same rason, but I think normal artillery is better punch
      > Every infantry division should consist of 4 infantry brigades. Nothing else.
      I don’t fuly understand how combat works, but I thought that I needed something for "soft attak"

      see

      Awesome! You must be new to hoi3. Its a cool game. My first tip would be not to listen to anyone who tries to stage manage how you play. Otherwise its like being played by remote control. The game is the best when you are still unsure of how it all works. Sure you will make lots of mistakes but that's part of the fun. You are playing without perfect information and that sort of simulates what many of the commanders of the time had to do.
      With that said, I would still recommend going with straight 4x infantry brigades per division as that simplifies your production and research. Start experimenting with various support brigades later on.
      With the 1936 start date you have plenty of time to experiment with production builds, you will find the economics of the game quite interesting in terms of build time and IC limitations. I could lay out a strategy for you but like I said before that would take away the fun aspect of learning for yourself.
      House rules are something experienced players introduce to limit gamey tactics. For example paratroops can be used in a highly exploitative way. One house rule I have is to never use paratroops. Other house rules might include all sorts of things such making no unhistorical declarations of war. House rules can be closely tied in with player set goals which are basically your own conditions for winning. For example you might play as France with the only goal of simply surviving. Or playing as the USA who declares war on the Allies. Or simply trying to enforce the fastest world conquest playing as Germany and only using your 1936 starting army, building no extra land units.

      1. USSR surrenders despite unity because it's lost the war. Once you lose over 75% of your population, you have maybe 20% left and can't fight anymore. In HoI4, you surrender once you lose 80% of VP which correspond to about the point where your Soviet Union surrendered. This is also around where White Russia collapsed IRL, btw.
      2. You should use your manpower. Muster many soldiers & make use of Soviet power to defend. No step back.
      3. You lost your entire army in the encirclements. This may mean you surrender faster.

    • 2 years ago
      Anonymous

      USSR is probably the hardest major power to play in HOI3. If you’re new I don’t recommend it.

      • 2 years ago
        Anonymous

        France is harder.

      • 2 years ago
        Anonymous

        Just research fortresses and spam them in the Crimean/Karelian isthmuses and Kingisepp. The AI has no idea how to deal with land forts so they just bleed manpower

        • 2 years ago
          Anonymous

          This is bad advice. Listen to me instead. Just spam HQ units.
          First break your divisions into smaller units, then generate 1 corps, 1 army, 1 army group, and 1 theater HQ to each and every single unit. Presto! Your have multiplied the number of your units by a factor of 5 just like that!
          In theory you could also detach the combat unit from its immediate HQ and do the same thing all over again, until you run out of manpower.
          The AI simply cant cope with chasing down that many units and will surrender.

    • 2 years ago
      Anonymous

      Crash concentrate all you forces in Moscow. All of them. Reorganize all infantry into 4x Inf. All Armour into 2 x Arm + 2 x Moto. Take all light Armour and upgrade it to Armour. Upgrade all Cav into Armor.
      Form Inf corps of 4 x Inf
      Form Arm Corps of 2 x Armor
      Form armies of 4 inf corps, with a corps of armor where appropriate
      Delete all excess HQ's
      Deploy all units along river lines just outside Leningrad and then all the way south east to just outside Moscow. Then more or less south to Rostov, again following river lines, hills, forest, as much as possible.. Do not deploy anything west of this line. You have some mountain troops. Form them into a Mountain Crop and pack them around the hills near Rostov. Your armor corps should be held in reserve wherever possible just behind your front line.
      Your air force should also be crash concentrated in Moscow for reorganization. Form units of 3 x interceptors, 3 x tacs. Then deploy them to airfields behind your front line. Do not commit them to any air battles for the first 6 months. once war begins.
      Bring over your Pacific fleet into the Baltic. It can add shore bombardment to help defend Rostov and defend the corridor into the Crimea. The transports can be used to reinforce the Crimea if necessary.
      Also remove all leaders and reassign them as appropriate after restoration of officer corps.
      At max you should only have three theater HQs. Only the western one should contain any sub units. You should have only three army groups. North, Center and South, comprised of up to five armies each.
      When Germany attacks just sit back, wait for them to come to you, and defend until Winter. Only counterattack their breakthroughs, and only in favorable conditions, otherwise fall back. Obviously you can not fall back too much from the areas near Leningrad, Moscow and Rostov, so constantly keep fresh infantry recycling in to replace battered infantry. Let battered units regain organization behind the lines.

      • 2 years ago
        Anonymous

        >Form Arm Corps of 2 x Armor
        Should be
        >Form Arm Corps of 4 x Armor.
        Generally all corps should have a default number of 4 units. They can take five, but keeping them at a default of 4 means you can add and subtract units to corps as circumstances arise.
        During winter make limited counterattacks being careful not to over extend or deplete your units organization too much, your aim is to inflict casualties, not so much to retake ground. At this point you can start cautiously using your air force in defensive an offensive missions.
        After winter resume the same stance as before. Your aim now is to wait until your factories pump out enough units to gain a decisive advantage. Upgrading your units is more important than producing new units, to that end prioritize research for the infantry and armor over everything else, and keep your upgrade slider maxed at all times.
        Trade as much as possible to get money to buy supplies so you can devote less IC to supply production.
        If your defense in the first half of 1942 is successful you should be able to launch a major counter offensive in the second half at least.
        During 1941 under no circumstances let the Axis break into the Caucasus. To this end defending Rostov is more important than defending either Leningrad or Moscow ( although ideally you successfully defend all three cities )

      • 2 years ago
        Anonymous

        National unity measures how much punishment your nation can take before surrendering, rather than denoting how close you currently are to surrendering. Your screenshot shows your forces being pushed past the urals, so all important population and industrial centers, excluding Vladivostok, are taken.

        This playthrough is possibly doomed right now, but it might be a good learning experience. Refer to for a start to improve. You also might want to start fresh with germany, as they are somewhat more forgiving for mistakes early in the war. Other options include axis minors for a more limited scope of the war, allowing you to focus on experimenting with localized encirclements or the air war. If you want to learn how to use your navy, you might want to consider either UK or Japan.

  2. 2 years ago
    Anonymous

    >But firstly, what the frick are you doing with militia in 1943?
    I lost my entire army in the encirclements and something urgently needed to be made
    >Secondly, what are you doing even bothering with rocket artillery?
    Same rason, but I think normal artillery is better punch
    > Every infantry division should consist of 4 infantry brigades. Nothing else.
    I don’t fuly understand how combat works, but I thought that I needed something for "soft attak"

    • 2 years ago
      Anonymous

      If you at the point where you are producing militia out of need you have essentially lost. That's cool. I am sure you had the sensation of sheer desperation when you saw your army get munched. As players get more experienced they learn how to avoid defeats which is one of the reasons they introduce house rules, to make things harder.
      In the case of militia and artillery I never bother with it because of the way I play the game. But that's just me. I am sure some guy will come along and tell you the full pros and cons of using various support brigades. I dont want to spoil the fun of you experimenting with various builds other than to say that I just dont find them cost effective compared to just using pure infantry. As Russia you should have tons of manpower. If you were playing as a manpower-poor country, like France for instance, then using artillery becomes more of a necessity. Artillery delivers more soft attack ( which basically means damage to enemy infantry ) but the addition of artillery also weakens the staying power of your infantry divisions.

      And what to with the fleet? Maybe gather big ship armada and do as much damage possible before Germany take over Leningrad?

      Since Germany has probably already taken Denmark your Baltic fleet is trapped and cant be reinforced by your Black sea or Pacific fleets. Not that the Pacific fleet would even get there in time. Given the overall situation you might as well send them out to do some damage to the Kriegsmarine just to see how cataclysmic naval battles can be. Naval warfare is an entirely different kettle of fish. The basic rule is not to exceed your fleet hull limit by too much, but considering the size of your Baltic fleet, that should not be an issue for you. Also dont mix subs in with your surface fleet, it just gets them killed for no good reason.

      If you want some good reading about how to play, tips, guides and the various debates regarding things like fleet composition, unit builds, best use of Leadership and IC, then I recommend visiting the official Paradox hoi3 forums.

      • 2 years ago
        Anonymous

        There was a German YouTuber (reviewgamex or smt) that did a soviet WC with Militia Only. Militia is the strongest unit. It costs less, it eats less supplies, you can spam more of them, and just overwhelm the enemy with org loss.

        • 2 years ago
          Anonymous

          This works on a long front such as in Russia or in China.
          Someone else did a similar thing using only cavalry. No fuel problems and faster than infantry. Another cheesy ploy is to initially retreat into home territory and wait for the AI to waddle in all over the place, and then pick off its divisions on your own terms, taking advantage of the gaps and weaknesses in its lines which it invariably leaves open.

  3. 2 years ago
    Anonymous

    And what to with the fleet? Maybe gather big ship armada and do as much damage possible before Germany take over Leningrad?

    • 2 years ago
      Anonymous

      I wouldn’t worry about the Soviet fleet. Not really important unless you are trying to attack the uk and us in 1948. Italy will massively overpower you and japan will massively overpower you. Germany AI never builds much of a navy unless it beats the Soviet Union and gets the “finish the allies off” box ticked. You wil probably have the most luck fighting Germans with your weak navy. Subs will be good from just about anywhere, they’re very hard to detect until late game, but subs are only really useful for convoy raids, which definitely will hurt the AIs production.

  4. 2 years ago
    Anonymous

    Whatabout engineers? Are they good?

    • 2 years ago
      Anonymous

      Yes. Very. They use fuel though, but give a defense bonus and an attack bonus to units assaulting rivers or forts.

      I think they also have hard attack(while infantry have more soft attack) making engineers decent against light armor even. But AT brigades are much cheaper and build faster,much better against tanks but worse in urban combat and river crossings.

  5. 2 years ago
    Anonymous

    >Why USSR surrenders at 85% unity?
    You have 85% or more of your important cities occupied. Random territories like Kiev might be 5 victory points, Leningrad, Moscow, and Stalingrad are like 30 victory points, lose those and you surrender.

    >tips for playing ussr?
    If you’re new play USA or Italy, there’s a whole lot going on on the eastern front, a new player probably can’t micromanage all of it.

    I’d suggest picking like the 1942 start, leaving everything under AI control but give yourself an army of like 250,000 to control yourself while the AI does the rest.leave research AI on and leave AI production on. Just focus on your one army.

    I find as the soviets, building medium tanks and infantry squares (4inf brigades, they’ll start building in like 60 days once you have the practical) from the start is the way to go. You should massively outnumber the Germans with soviet manpower. Land fort strat also works, but you can’t move the forts to attack Germany, meaning medium tanks and literally 6 million infantry is probably the better way to go.

    Also if you’re on TFH, build Russian elite units. Guards rifle divisions.

    One guard(they’re motorized), one art, one engineer, one tank destroyer. These divisions will wreck German armor. High moral but you’re limited to how many guards division you can have based on your total army size. You get one guard brigade for like every 40 regular infantry brigades. Trial and error op!

  6. 2 years ago
    Anonymous

    I don't know how to give units control to AI. I think I can't handle enormously huge Finland-Crimea frontline

    • 2 years ago
      Anonymous

      Do this

      Just put your entire theater under AI control

      Put the entire theater under AI control, than de-attatch a army you want to personally command alongside the AI,who will take care of the rest.

  7. 2 years ago
    Anonymous

    Just put your entire theater under AI control

  8. 2 years ago
    Anonymous

    One of the most fun games I had was playing as Russia on very hard level with the Barbarossa start date. You get attacked right from the start with no time to redeploy. Someone said it was challenging. It was.
    With careful micro you can still extract most of your army, but after that you are fighting a desperate battle to defend Leningrad, Moscow and Rostov. Swapping in battered divisions and just hoping you can hold out.
    No prewar reorganization of OOB. You have to try and fix it up on the fly.
    No gamey prewar tech advances, builds, or upgrades. You are basically stuck with what you started with for the first year, and it really sucks. Some of your infantry is still tier I, while the others are tier III. Even Romanians and Hungarians can beat you. Weirdly enough I even saw some Vichy France divisions on the German side. And the Spanish Blue division also made an appearance.
    It produced some real nail biting moments with battles being fought out of sheer desperation. At times it like "Oh God, I cant hold these bastards back, I am going to lose". Every division trickling in from Siberia was eagerly awaited.
    Nothing else has come close to recreating that feeling. And finally gaining the upper hand after two years of bitter fighting was totally sweet.

  9. 2 years ago
    Anonymous

    Which compositions is better for holding province:
    full INF
    INF + ART
    INF + engin
    ???
    Because forums write a lot but do not come to a consensus

    • 2 years ago
      Anonymous

      All depends on terrain

      Mountains/hills, marsh, desert, 4 inf

      Plains, woods, Forrest, 3inf and arty/anti tank

      Engineers can almost be used everywhere.

      This image I’m about to post will become your best friend.

      • 2 years ago
        Anonymous

        So... for example, if playing France, it's better to put engineers into Maginot Line?
        Also, as I can see in most times it's just 4 INF is ok?

  10. 2 years ago
    Anonymous

    Forget the unit comp bullshit. Just attack with the bigger battalions, git thar fustest with the mostest, and spatter 'em, dont boot 'em.

  11. 2 years ago
    Anonymous

    Believe it or not the best all around division for attack and defense is
    1 x Infantry
    1 x Marines
    1 x Armored Car
    1 x Artillery
    Once you tech superior firepower you can add heavy armor for some extra punch.

    • 2 years ago
      Anonymous

      What happens if replace marines with another infant?

      • 2 years ago
        Anonymous

        dont listen to that guy, he's talking utter bullshit. I cant believe how he came up with that moronic nonsense. Everyone knows the best unit comp is made up of
        1 x self propelled artillery
        1 x rocket artillery
        1 x tank destroyer
        1 x paratroop infantry

        • 2 years ago
          Anonymous

          You forgot horse archers

        • 2 years ago
          Anonymous

          Noob.

          >mountain(tougher than infantry)
          >military police(moral increase)
          >tank destroyer
          >milita(for rough terrain combat bonus)
          >artillery

          • 2 years ago
            Anonymous

            Well OP, it looks like your bait thread has been called out by the chuckles who recognize obvious bullshit and are now responding in kind. Either that or you are a kettle. You gave the game away when you said you were playing on easy difficulty. Its impossible to lose on easy unless you have the IQ of a kettle.

            YOU DA NOOB! Fite me noaw. Wildee 1v1. Bring bank.

            Tank
            Tank
            Motorized
            Motorized

            >Super heavy armor
            >Super heavy armor
            >Super heavy armor
            >Paratroop

            • 2 years ago
              Anonymous

              >Its impossible to lose on easy

              I think you’d be surprised.

              Pretty sure the AI still tries to encircle and delete your divisions, on easy the player just gets like a hidden combat bonus, like 10%, AI acts the same. If you don’t know what to build, or how to make divisions, that flat percentage makes little difference

              • 2 years ago
                Anonymous

                That's right I have often been beaten by a surprise AI attack through the Ardennes. No one expects an offensive made up of German Garrison divisions.

                For me it's
                >militia
                >militia
                >militia
                >militia

                good, but not ideal
                HQ
                MP
                MP
                MP

                Based. Once you get superior firepower, add a anti tank or tank destroyer because penetration and hard attack are all militia are missing. Militia absolutely can be used later in game, they just need experience and some kind of hard attack.

                not supporting your militia with CAS
                that's some real General Mark Clark strategy there.

      • 2 years ago
        Anonymous

        Just build infantry squares, and medium tank divisions.
        Motorized
        Medium tank
        Armored car
        Engineer/At/AA/ARTY

        • 2 years ago
          Anonymous

          Tank
          Tank
          Motorized
          Motorized

          • 2 years ago
            Anonymous

            Nice way to waste IC and get no combined arms bonus

  12. 2 years ago
    Anonymous

    North part of Russia is bigger in game than in reality?

    • 2 years ago
      Anonymous

      No, its just an optical illusion. Stand upside down and you will see it shrinks.

  13. 2 years ago
    Anonymous

    stupid game no realism just play normal wargames instead of this scifi doxshit

  14. 2 years ago
    Anonymous

    For me it's
    >militia
    >militia
    >militia
    >militia

    • 2 years ago
      Anonymous

      Based. Once you get superior firepower, add a anti tank or tank destroyer because penetration and hard attack are all militia are missing. Militia absolutely can be used later in game, they just need experience and some kind of hard attack.

  15. 2 years ago
    Anonymous

    Hey guys not the OP but I got HoI3 recently and have about 60 hours in and basically feel like I have a good basic understanding of what is going on now.

    I want to do a USSR run for the first (real) time. I tried one earlier and it was a disaster. Here is my 'plan' for the next attempt.

    Let me know if this is a good potential strategy.

    >Delete entire army at beginning because OOB is megafricked and I need the IC elsewhere, will be easier to do OOB from blank slate
    >Queue up 2 serial runs (~24 months worth) of max IC, into IC
    >Max threat increase on Germany and increase internal unity with spies to fire war economy in Sept 1936
    >Do this and also don't do great officer purge because I don't need the unity anymore once I have war eco
    >Once I have the free IC from war eco and my built IC, start crafting my army. Here's the general idea:
    >Only do production and consumer goods until like 1940. Buy supplies. Leadership into tech and officers, after a month of pure spies for increase threat, increase unity, and tech espionage
    >Constantly be building 3 parallels of INT and TAC to have a big ass air force by 1941
    >300 divisions (12 armies) of 2INF,1art,1AT for Western Front. I know the AT is overkill but I want to keep manpower and officer needs as low as possible while flooding the borders. I came up with this number by roughly counting the number of provinces on the front x5
    >Like 50 divisions (2 armies) of 4xINF to man Japan border just so they dont invade me
    >All extra IC goes to building 2ARM, 2MOT divs to have a giant reserve army of armor for encirclements after they smash into me
    >Besides not doing great purge, play historical (house rules) and attempt to simply withstand the Barb
    >Make full OOB early 1941 so I have my pick of the litter for high command. Stack infinite amounts of logistics wizard, offensive and defensive doctrine. If I've learned anything about this game it's that a proper OOB is OP
    >Try to get >100% officer ratio. pray

    • 2 years ago
      Anonymous

      >delete entire army at the beginning

      Why not just delete all of the HQs and reorganize the divs? You talk about IC needed elsewhere yet you're throwing away a TON of IC days doing this.

      I don't see you having 350 divs ready by Barb either wiht this strat along with making a big airforce.

      • 2 years ago
        Anonymous

        because i dont wanna reorganize them into 4INF blocks or even worse 2INF blocks and then build 80,000,000 AT and ART divisions and manually attach them to brigades so im hoping i could do that instead

        • 2 years ago
          Anonymous

          AT and ART brigades to divisions, sorry

          also forgot to mention a key point which was to save a shitload of IC i would build them as reserves and just mobilize in early 1941. i am banking on the deletion of the units would free up a ton of IC to build more IC, which would snowball into coming out equal by the end

    • 2 years ago
      Anonymous

      Only delete regular units, if it's a reserve unit you should keep and reorganize it.

      • 2 years ago
        Anonymous

        too hard frick that i want to PLAY the VIDEO GAME

        I will post an AAR here and let you know how it goes. I'm going it "Big Dick Style" (AKA MY WAY)

    • 2 years ago
      Anonymous

      >Hey guys not the OP
      sure thing, (lol)
      >Let me know if this is a good potential strategy.
      Yes, if you are still playing on easy.
      >I'm going it "Big Dick Style"
      FRICK YEAH! Do it! Gangnam style! You big swinging dick you.

      I just turn on custom game and get supperior firepower in 1936 to make 3 inf 1 arty 1 eng divisions and then just stomp on everyone

      >Use the custom game to cheat
      There's a difference between playing on easy difficulty and just turning on the "I win!" button.

      • 2 years ago
        Anonymous

        custom game is useful for reorganizing the big armies tho. You dont even have to edit anything. Just move and attach units.

  16. 2 years ago
    Anonymous

    I just turn on custom game and get supperior firepower in 1936 to make 3 inf 1 arty 1 eng divisions and then just stomp on everyone

  17. 2 years ago
    Anonymous

    I bet you tried holding your ground. That's the mistake most nubwits make. No. You do not hold your ground. You do not retreat either. YOU MUST GO ON THE OFFENSIVE. At all times. The moment the Germans attack you must immediately counterattack. Attack everywhere. The Germans are actually a lot weaker than you might think. One good kick and their whole rotten house comes tumbling down. Immediately send all your air units up on air superiority mission. Including all your Tacs and strategic bombers. You have the numbers and you will eventually wear the Luftwaffe down. On the ground send everything towards key targets, like Berlin, Budapest, and Bucharest. Once you seize the Romanian oilfields the Germans tanks will be useless. The Axis allies surrender the moment you cross their borders, they are so weak and useless. The key is persistence. If your attacks dont succeed at first then just keep trying. Its worth taking huge losses because the Germans simply cant kill your guys fast enough, they run out of bullets. So keep going and even if you lose all your army then just simply make more. And you might as well send your entire fleet into the Baltic and Black seas to sink the Axis shipping. Keep them close to the enemy coasts. The moment you sink a few convoys you will see the Germans run out of supplies, their armies will not be able to fight or move, and victory will be assured. Furthermore dont listen to all the cumtardos talking about regular infantry and artillery builds, all you need is militia divisions, full of men powered by the strength of their love for Mother Russia. God speed!

  18. 2 years ago
    Anonymous

    Am I fricked this gamerun?

    • 2 years ago
      Anonymous

      No, you are doing fine. Forget about the officer ration, it makes no difference, just go on the offensive, the Germans will be pushed to their limits right now and will break along the entire front. Now is the time for you to start building air craft carriers so you are better prepared to declare war on Japan once Germany surrenders.

    • 2 years ago
      Anonymous

      I am more interested in how you managed to run out of metals, oil, and fuel. That takes real talent.

    • 2 years ago
      Anonymous

      Please stop trying to play soviets before you know what you’re doing. Other c**ts are better to learn

      • 2 years ago
        Anonymous

        Soviet are actually pretty easy to play, honestly.
        Just put your army under the AI, spam IC until late 1939 and then spam infantry(at least one full corp per tile in you border) and then tanks(2 medium tank armies should be enough) and you will be able just mass assault your way into Berlin by 1942.

      • 2 years ago
        Anonymous

        If you hadn't already noticed, smoothie, he is taking the piss.
        And a good piss it is too.

    • 2 years ago
      Anonymous

      I switched all the leadership to the officers and managed to raise the officers ratio to an acceptable level and they start offense

      • 2 years ago
        Anonymous

        That's the stuff! Yeah! Frick their shit up good. Half a dozen Stalingrads and you are home and hosed!

  19. 2 years ago
    Anonymous

    Why u guys don't like rocket arty?

    • 2 years ago
      Anonymous

      I love it. Cheaper and faster to build. Slightly less damage.

      I guess it’s because regular arty and rocket have different engineering practicals. If you’ve been building regular artillery sense 1936, there’s little reason to switch to rocket arty, as regular arty will build faster and cheaper if you’ve been producing it all game.

  20. 2 years ago
    Anonymous

    I won a hard war but the game said "USA defeated Germany" Pfff.

    • 2 years ago
      Anonymous

      You know what to do.

      Cross the channel. Than the Atlantic. Lol is japan still up? Or USA get them too?

      • 2 years ago
        Anonymous

        Japan captured Finland and Paris (Yes, only Paris, the rest of ex-occupied France became the USA by script)

        • 2 years ago
          Anonymous

          >Japan captured Finland and Paris
          Wait what faction? Did japan not go axis?

          Are you on base hoi3 no dlcs? Game is radically different with for the motherland, or thier finest hour. I miss the memes that used to happen before all the patches and dlc.

          • 2 years ago
            Anonymous

            Japan is Axis and Finland was Allies.
            vanilla game

      • 2 years ago
        Anonymous

        Nah, he has left it too late to build enough navy. The noob. We told him but he didn't listen.
        Dirty stinking little noobs, man. Lure them all into da wildee and let the pkers take of them

  21. 2 years ago
    Anonymous

    Its impossible to declare war on japan or USA. Even if spy will do things it's like 2%/year change in diplomacy

    • 2 years ago
      Anonymous

      Meh, but you can lower your neut enough to guarantee Shangxi, then its game on when Marco Polo fires. Betcha didnt think of that. Noob.

    • 2 years ago
      Anonymous

      >start hoi3 game
      >it’s 1936
      >open console
      >”noneutrality”
      >no longer neutral
      >can declare war on literally any country any time you want

      Have fun! Some nations I always no neutrality because I need to eat neighbors and WARRRR.

      I’ve noticed though the uk or Soviet Union WILL declare war on you, even if you’re out of a faction, assuming you eat too many neighbors. I’ve had the soviets declare on me, Yugoslavia, neutral,before they go to war with Germany just because my threat got so high.

      • 2 years ago
        Anonymous

        >start hoi3 game
        >it’s 1936
        >open console
        >push the "I WIN!" button
        lolololol, I AM MIGHTY WARRIOR!

        The state of noob morons today.

        • 2 years ago
          Anonymous

          >I win button

          Source? He’s not giving himself nukes or console commanding victory points to be automatically taken.

          The guy you replied to just told you how to declare war on your neighbor during the start of the game you massive moron lmfao. Enemy Armies around you don’t disappear when you noneutrality moron kek back to hoi4 kiddo

        • 2 years ago
          Anonymous

          If you no neutrality as Peru(or any South American country)and eat your neighbors, you instantly get declared on by the USA in 1936.

          Giving the USA wartime laws and conscription that early in the game makes for an incredibly difficult play through. Harder than any starting scenario as any major or regional power.

          Something a total midwit noob like you could never overcome, and will never try lmao kys but not before forming the Byzantine empire in hoi4 or whatever your last dlc gave you a focus button to do.

      • 2 years ago
        Anonymous

        I did this and completely lost interest in the game. Thanks b***h.

  22. 2 years ago
    Anonymous

    Anyone tried to play with minor nations? It looks like they can't do anything and you just rewind time and do nothing.

    • 2 years ago
      Anonymous

      Forget the minors, boring as hell, you can do all the bull and cheese conquests with Romania if you want, but its like poking a stupid animal with a stick.
      Much better is to play a strong nation, totally frick everyone up right until the point of absolute victory....THEN switch sides and fight your way back from the brink of disaster against the very juggernaut you created.

      • 2 years ago
        Anonymous

        Hi noob!

        Anyone tried to play with minor nations? It looks like they can't do anything and you just rewind time and do nothing.

        Yeah minor nations are a ton of fun and totally viable if you know how to play the game, don’t listen to that one moron that can’t play lol

        Brazil, Argentina, commie China, nat China, belgum, Netherlands, Hungary, Romania,Bulgaria, Yugoslavia, turkey,Canada, ect are all incredibly fun and viable.

        I naval invaded the uk as trukey before. Don’t let’s this moron that’s bad at the game tell you you can’t play minor nations.

  23. 2 years ago
    Anonymous

    >tfw you finally achieve a decisive naval victory
    I was planning on going neutral but Japan wouldn't declare war on me so I joined the Allies in late 1942 which is why it's 1943 and I still have no army and am just now fighting in the Pacific, no bully.
    I'm going to do a pure Cavalry fight through (defeated) Soviet Union to Germany. Can't wait to see Patton and Eisenhower hit Level 10. Wish me luck.

  24. 2 years ago
    Anonymous

    So I started to play as a Republican Span and after wining the civil war Im deciding army rebuild.
    The trait of a nation is small manpower, so I deleted all infantry and cavalry. Now I have to choose what to build next. As a noob Im not sure about division composition. Maybe militia as they require few manpower? But their low soft attack makes me doubt. 3 mil + arty? Or even 2 mil + 2 arty for just 6.6 manpower? Also, garrisons - are they any good?

    • 2 years ago
      Anonymous

      Garrisons are cheap, but hold ground nearly as good as regular infantry. They just are piss poor offensively and super slow so they’re almost useless for an offensive. Regular infantry are usually a better investment because they can attack or defend, which cheap garrison can only really defend.

      Milita are cool, but with them you want massive numbers advantage. Like 12,000 infantry should be engaged by atleast 24,000 milita to be successful. Milita may be better than garrison for Spain because milita get rough terrain bonuses to combat. Milita get a bonus defending in mountains but infantry, and mountain infantry will still be a lot better offensively.

      If doing militia I’d go
      4milita than add anti tank when you get superior firepower. Or 3 militia anti tank/arty.

      The thing is though, militia build super fast, when you add arty or at that eventually holds up the production and makes them take longer, better to give support to real infantry.

      A militia division with 4 militia will build in like 60 days

      A division with 3 militia and artillery will take like 120 days.

      Also do yourself a favor, when it’s like 1941, upgrade all your milita to infantry, mountain, or motorized. Militia aren’t so good late game, but great early game, they can overpower regular inf with numbers no problem

      • 2 years ago
        Anonymous

        >upgrade all your milita to infantry, mountain, or motorized
        But Spain will always lack of manpower, so changing mil to inf/mot will require disbanding some units. Also, they will drain more manpower after taking damage

  25. 2 years ago
    Anonymous

    I like to play Britain and conquer America.

    • 2 years ago
      Anonymous

      Too easy. The US is seriously under powered in hoi3. Mostly by its ridiculously low manpower. Its simply cant pump out enough divisions. Invading the US is like taking candy from a baby, the AI cant defend with its few divisions which are spread out everywhere and commits them piece meal, making their encirclement and destruction trivial. The only hard part is taking all the shitty victory points. Hard just becasue its just a fricking boring grind.

      • 2 years ago
        Anonymous

        >The US is seriously under powered in hoi3. Mostly by its ridiculously low manpower. Its simply cant pump out enough

        Invade too late, every US infantry division will be
        Mechanized
        Sp Art
        Motor engineer
        Tank destroyer
        Medium/light tank

        • 2 years ago
          Anonymous

          >Invade too late
          There's your problem smoothbrain
          As if that would be problem anyway. Only for lowits. Back to goy4 for u.

          >I win button

          Source? He’s not giving himself nukes or console commanding victory points to be automatically taken.

          The guy you replied to just told you how to declare war on your neighbor during the start of the game you massive moron lmfao. Enemy Armies around you don’t disappear when you noneutrality moron kek back to hoi4 kiddo

          Your post is so ignorant it could only belong to a subhuman incapable of reason. Stick to posting on reddit.

          • 2 years ago
            Anonymous

            lol now try typing all that, but without sounding mad

            Get buttblasted goy4 mouth breather.

            • 2 years ago
              Anonymous

              lol, why so angry Mary?
              must be your time of month

  26. 2 years ago
    Anonymous

    If I play a major power and join Comintern, and then Germany defeats the USSR which normally destroys the Comintern faction, will I get kicked out of the faction or will I stay in as the leader?
    I want to do a game where Japan stands alone but being defined as "neutral" locks me out of some strategic modifiers and is generally less interesting so I'm trying to figure out a way to cheese into having my own faction without literally cheating with console commands.

    • 2 years ago
      Anonymous

      When you defeat Germany then Italy or Japan became leader of Axis. Also in HOI2 I saw COmmunist China was still Comintern when USSR was kicked

    • 2 years ago
      Anonymous

      >If I play a major power and join Comintern, and then Germany defeats the USSR which normally destroys the Comintern faction, will I get kicked out

      No, next biggest nation (victory points) will take over the faction leader.

  27. 2 years ago
    Anonymous

    Is 4xINF with max INF upgrades the true meta?

    I just played a game as Nat China where I only built exactly that to minimize research needs and it frickin molested them

    I feel like 4INF has enough soft attack and if you really need AT as like the USSR or whatever then just put them in when you have Superior Firepower

    • 2 years ago
      Anonymous

      It depends. Are you are a spastic who likes to needlessly larp? Then doing lowit stuff like building Garr, Militia, and adding shit like Art, AT, and AA to your regular infantry divisions is the way to go for maximum moronation.
      But if you are a normal Chad who goes straight for the kill with no pissing around, who declares war on everyone and fricks shit up everywhere, then yes, 4 x Inf is a patrician choice.
      For superior Chads the answer is clear. Just build 3 x Para, nothing else. And lots of air transports. Of course.
      However if you are a super Chad who likes the ultimate challenge and fricks b***hes sideways on the road to Berlin, then you will stick with 1 x HQ, 3 x MP.

    • 2 years ago
      Anonymous

      Im my experience, INF spam is equal to INF + artillery in most combats but also better for holding provice longer time before you send reinforcement.

    • 2 years ago
      Anonymous

      3INF+ART has "better" stats on paper but it definitely depends.
      Adding ART slows the unit down significantly in anything but perfect weather on perfect terrain. If you're fighting a moving war in rough/cold terrain doing straight INF is almost certainly better.
      Adding ART gives the unit more attack per width, which is good if you're doing a slow frontage-based war where you are fighting tile-by-tile. Also good for defense (why are you defending in HOI3?).
      I think the true ultra meta is probably 5INF (or MTN/MAR if you're willing to eat the officer cost and micro them to the correct tiles) supported by either LARM- or ARM-based mobility units to overwhelm anything on flat ground, with TAC/CAS defeating the unassailable HARM that the AI will sometimes build.

  28. 2 years ago
    Anonymous

    Is it ok to just put Engineer brigade into infantry stack or do I have to add ENG into division structure?

    • 2 years ago
      Anonymous

      >Is it ok to just put Engineer brigade into infantry stack or do I have to add ENG into division structure?
      Why cant the experts answer this simple question?

      • 2 years ago
        Anonymous

        wtd does that even mean

        • 2 years ago
          Anonymous

          Shame you got your education in some 3rd world shit hole and can not understand English.

  29. 2 years ago
    Anonymous

    Here's the interesting thing about hoi3 threads on this board. Only a few posters will describe interesting and unusual scenarios of games they have played, the ones that are quite challenging or unique. Like the guy who described waging war on everyone as the non aligned USA. Or the guy who did a WC with Germany using only his starting 1936 army. Or the one about playing the June 1941 start date as Russia on very hard. No one is interested. But make a post about unit composition and everyone has an opinion and gives their blog. Without being specific to any situation, all without mentioning other considerations such as combat width, speed through terrain and durability in combat. Despite the fact that every seasoned hoi3 player should already knows that unit composition and the addition of support brigades is highly situational and depends on a variety of factors.
    But dont take my word for it. Here ya go.
    https://hoi3.paradoxwikis.com/Division_building

    • 2 years ago
      Anonymous

      >No one is interested

      Because those are all gay play throughs, there’s no challenge in any of the scenarios you described, just gamy tactics.

  30. 2 years ago
    Anonymous

    I lost France to German but Vichy event didnt happen WTF
    So I will wait until someone w open second front and join

  31. 2 years ago
    Anonymous

    is it better to add eng or at to infantry divisions?

    • 2 years ago
      Anonymous

      Units with low softness need AT to be beaten and damaged effectively. So for enemy motorized and tanks you want your inf to have at. Against another infantry division engineer are better. But engineers are required to assault a river or fort effectively, you need some regardless

      • 2 years ago
        Anonymous

        In general engineers suck, you're better just bringing more firepower in almost every situation. You can look at this chart [...] to see that in most situations pure infantry is much stronger than infantry plus engineers, and in those situations where infantry and engineer is better it's only marginally better.
        AT is another thing altogether, adding it slows down your infantry in all but good terrain and good weather, and will generally not be needed because the AI can't spam hard units like you can. You're probably better off just adding more infantry to your infantry, and using independent armor units to defeat enemy armor when it appears. Or just go around it.

        total midwit noobs need to go back to hoi4

        • 2 years ago
          Anonymous

          lol, why so angry Mary?
          must be your time of month

          Lol look, he’s still hella mad what a loser, we get it you suck dick. Go be a bother somewhere else. Like GSG.

          We were having a reasonable hoi3 discussion before all you little buttholes showed up to start flinging shit everywhere. Just how immature can you guys be? This is school yard stuff. Just go away and come back when you can discuss the game without acting like 12 year olds.

    • 2 years ago
      Anonymous

      In general engineers suck, you're better just bringing more firepower in almost every situation. You can look at this chart

      All depends on terrain

      Mountains/hills, marsh, desert, 4 inf

      Plains, woods, Forrest, 3inf and arty/anti tank

      Engineers can almost be used everywhere.

      This image I’m about to post will become your best friend.

      to see that in most situations pure infantry is much stronger than infantry plus engineers, and in those situations where infantry and engineer is better it's only marginally better.
      AT is another thing altogether, adding it slows down your infantry in all but good terrain and good weather, and will generally not be needed because the AI can't spam hard units like you can. You're probably better off just adding more infantry to your infantry, and using independent armor units to defeat enemy armor when it appears. Or just go around it.

      • 2 years ago
        Anonymous

        That's not my experience. Germany absolutely will throw massive amounts of armor at you. In my most recent GB game, not only did they have many tank divisions, but even their infantry divisions were armored and absolutely mopped the floor with French divisions because of that. Only my own armored divisions and 2xInf 1xArt 1xAT infantry divisions were able to stabilize the frontlines at the Rhone, the Maginot, and the Ghent-Brussels-Charleroi-Sedan line.
        That inspired me to do a Germany game with a 2xInf 1xArt 1xTD infantry division oob (Armor was 2xArm 1xMot 1xSPART, and I had two motorized templates of 3xMot 1AC and 2xMot 1xSPART 2xTD. A pain to arrange, but my army ended up having lots of soft attack, armor, and piercing everywhere, so I basically steamrolled everything in my path between supply shortages. I ended up using strat redeploy a lot when those bit just to plug whatever holes ended up appearing. I did secure peace with the USSR (and everything up to the Ob River too, with Central Asia going to Iran).
        Now I've expelled the allies from NA with my motorized divisions, but I can't budge the front in Ethiopia. Problem is that even though my force there is no more than 8 gebirgsjager divisions (3xMountain) I still have absolutely no supplies. What gives?

        • 2 years ago
          Anonymous

          Yeah, sure, but you are a fricking idiot, so of course you would have a different experience. A fricking stupid one. lmfao

          • 2 years ago
            Anonymous

            How am I a fricking idiot? Please explain.

        • 2 years ago
          Anonymous

          >That's not my experience. Germany absolutely will throw massive amounts of armor at you.
          Germany is the one one AI in the game that has the IC, terrain, and AI instructions to build armor in any significant quantity. So yeah.

        • 2 years ago
          Anonymous

          >I still have absolutely no supplies. What gives?
          >Ethiopia

          Did you happen to sink like half of the UKs 250 strong surface fleet?

          If you didn’t, that’s probably why you ain’t getting supplies.

          In my Italy playthoughs I have to focus building ships to beat the Royal Navy so I even have a chance of getting supplies to my troops.

          Maybe you can air supply? Send supplies to Egypt with transport planes, than to Ethiopia if you’re out of convoys.

          • 2 years ago
            Anonymous

            I'm pretty sure my supplies are going mostly over land, as Egypt and Sudan have already been captured. Of note is that I have no supply problems in Djibouti, which is Vichy France rather than Italy. Air supply is an idea, though I would have to find an airbase that does get supply.

            • 2 years ago
              Anonymous

              >as Egypt and Sudan have already been captured.

              Check the infrastructure, I don’t think supplies can pass down that way unless you build a highway or upgrade the infrastructure, has to be boat or plane. Vichy France is getting supplies because it has well escorted convoys I’m guessing?

            • 2 years ago
              Anonymous

              You have two options in this particular case. Either research "pipelines" under the industry tab and then lay an underwater supply pipeline to Ethiopia. Or else you research " Cargo holds" for Submarines and just ferry in the supplies by sub. Take special care to make sure any sub doing the resupply mission has a good commander with the trait "Sea Shepard", and only ever send one at a time otherwise they will be spotted and likely sunk.

              • 2 years ago
                Anonymous

                None of those technologies actually exist. What are you trying to do?

              • 2 years ago
                Anonymous

                He's just shitposting but he's trying to make it sound reasonable so the jannies get confused when people report it.

              • 2 years ago
                Anonymous

                Or maybe he knows something you dont?

        • 2 years ago
          Anonymous

          In general engineers suck, you're better just bringing more firepower in almost every situation. You can look at this chart [...] to see that in most situations pure infantry is much stronger than infantry plus engineers, and in those situations where infantry and engineer is better it's only marginally better.
          AT is another thing altogether, adding it slows down your infantry in all but good terrain and good weather, and will generally not be needed because the AI can't spam hard units like you can. You're probably better off just adding more infantry to your infantry, and using independent armor units to defeat enemy armor when it appears. Or just go around it.

          is it better to add eng or at to infantry divisions?

          All depends on terrain

          Mountains/hills, marsh, desert, 4 inf

          Plains, woods, Forrest, 3inf and arty/anti tank

          Engineers can almost be used everywhere.

          This image I’m about to post will become your best friend.

          But what about the combined arms bonus? The division on the left gets a 15% buff and costs half the manpower. Why wouldn't it be superior to all infantry?

          • 2 years ago
            Anonymous

            >130 days vs 105 days
            >13 soft attack vs 20
            >50 org vs 60
            >6,000 vs 12,000

            I’m picking right.

            • 2 years ago
              Anonymous

              >130 days vs 105 days
              An extra 25 days is nothing in the big picture, Fido.
              >>13 soft attack vs 20
              And you have twice as many with more all round firepower, so its 26 soft attack vs 20 for half the combat width which means you could even pack more shit into the fight. Have a bone, Rover.
              >50 org vs 60
              Which means fricking nothing as you will be constantly on the offensive with such a glorius army. Sit Boy! Good boy!
              >6,000 vs 12,000
              Just... Frick, just how do you even manage to wiener your leg to pee? Nah... God, it really is moronic. Must be time for a final visit to the Vet.

            • 2 years ago
              Anonymous

              >1 width vs 4 width
              In a 10 width province wouldn't it actually be 10 units of left vs 3 of right for any fight? And for the same manpower it would be 2 units of left vs 1 the right

              • 2 years ago
                Anonymous

                Correct. Left is the vastly superior unit. Only subhumans would pick right. Dogs are superior to subhumans since dogs would randomly pick left half the time.

              • 2 years ago
                Anonymous

                The left division will lose strength and org fast. As soon as it comes under attack it will soon break and retreat. Once a mass retreat begins along a front you are fricked. Besides the bulk of enemy units are infantry, not tanks.You are allocating a quarter of your army to an anti tank role against an enemy which never uses tanks effectively. That's not even counting the leadership cost of constantly maintaining anti tank tech. The best counter to enemy tanks is building tank divisions, not building anti tank brigades.

            • 2 years ago
              Anonymous

              1 width vs 4. your stupid is showing.

          • 2 years ago
            Anonymous

            >Why wouldn't it be superior to all infantry?
            It is superior. Vastly superior. With an army composed of such division you will make mincemeat out of the enemy.
            >So why dont people commonly make their armies of such superior divisions?
            Simply because many hoi3 players are subhuman and failures at life. They are more like dogs than humans. Creating superiors units as you have shown is conceptually too difficult for them. Its like asking a dog to solve a simple maths problem. They lack the cognitive ability. That however doesn't stop them hanging around the forums and threads like this offering their worthless and wrong opinions on everything. Like dogs barking at nothing. They just like making noise. The difference is dogs are somewhat useful and entertaining companions.

          • 2 years ago
            Anonymous

            The width is key, i'd go left

          • 2 years ago
            Anonymous

            they have different roles

          • 2 years ago
            Anonymous

            why aren't you including MP's?

            • 2 years ago
              Anonymous

              Is this a joke? Why would you?

              • 2 years ago
                Anonymous

                Certainly not a joke. You dont want those disgruntled rabble rising up in a revolt.

              • 2 years ago
                Anonymous

                They're frontline troops so I wouldn't want to waste a brigade.

              • 2 years ago
                Anonymous

                In that case you should be subbing in an armored car brigade for the infantry. For those lightening fast counter attacks. Will take the AI completely off guard.

              • 2 years ago
                Anonymous

                Jesus Christ. What absolute nonsense. Instead of swapping an armored car brigade for the infantry, he should be using antiaircraft, for maximum all round defense. The ideal front line division then looks like this:
                1x Antiaircraft
                1x Artillery
                1x Anti-tank
                1x Engineer

              • 2 years ago
                Anonymous

                >antiaircraft
                Waste. Air to ground attacks in this game are little more than a nuisance

              • 2 years ago
                Anonymous

                Bro armored cars have anti air attack and so do infantry. ACs will decrease a divisions overall softness making them great for any division

                >antiaircraft
                Waste. Air to ground attacks in this game are little more than a nuisance

                >Air to ground attacks in this game are little more than a nuisance

                Unless you’re doing something like playing Hungary or Finland and invading ussr/Germany.

                You will run out of manpower with a quickness if you’re getting bombed.Germany and Russia can put 25,000,000 men on the field. Minor nations? No, they don’t have that manpower and absolutely need to reduce casualties taken from industrial powers aircraft

              • 2 years ago
                Anonymous

                >Bro armored cars have anti air attack
                So do Dolphin archers. They also have anti submarine attack.

              • 2 years ago
                Anonymous

                Yeah, but dolphin archers can be easily countered with Albatross Guano-bombers. Hard to fire arrows when your cetacean eyes are full of bird shit.

              • 2 years ago
                Anonymous

                Armored cars are impervious to sub attacks though… you don’t need dolphin archers in a infantry division if you have a AC. You lose too much soft and hard attack

                >(unless you have nukes researched and it’s at least 1950 and you have TFH expansion, AND if you have every radar, hyrdrophone, rocket and missile/flying bomb and the double hull construction tech, than you’d be able to build nuclear missile launch subs but that’s for another thread, none of the zoomers here ever gets to see the late game hidden techs that get activated after operation unthinkable)

              • 2 years ago
                Anonymous

                >nuclear missile launch subs

                Entirely useless, either the AI or player will have nuclear ATTACK submarines at that point(only good thing to come from “for the motherland”) to counter any slow ass launch sub.

                Though, I have used nuclear launch subs as the ussr to force a surrender on the uk in like 1956, I already had the USA conquered so I could play around, I STILL lost a few nuclear launch subs to a strey nuclear attack sub the uk must have gotten under US production liscence in the early 50s. Thier Finest Hour late game is fricking wild.

                I like doing commie China vs the winner of WW2. Build IC into the early 50s and you can actually put those billions of chinks on the field lol it’s great and it nearly crashes the game. Too much numbers for 1gb ram, but I love the ambition from the old paradox crew

  32. 2 years ago
    Anonymous

    Lol look, he’s still hella mad what a loser, we get it you suck dick. Go be a bother somewhere else. Like GSG.

  33. 2 years ago
    Anonymous

    Explain to me the number in the circle. If 2 is it normal development speed? Why then is she moving so slowly?

    • 2 years ago
      Anonymous

      Here's your (You).

    • 2 years ago
      Anonymous

      Because the tech you are researching is 2.25 years ahead of time, you're going to take a penalty to research speed. Otherwise people would rush all the best techs and all semblance of balance would be broken in the game. Getting better practical and theory will increase your research speed which can negate a lot of those penalties later in the game. Just look up a guide on research; The system is pretty straightforward.

      • 2 years ago
        Anonymous

        Oh so they made a number of research diffculty but I supposed to calculate it anyways somehow? Too much autism.

  34. 2 years ago
    Anonymous

    >Why do I surrender after losing almost everything of any value
    No idea, anon

  35. 2 years ago
    Anonymous

    Is there any way to get the USA to vote communists or fascists into power while playing as USA? I know I could play as Germany or USSR and execute a coup on the USA to change their government around, but I want to know if there's any internal way to do that. Fascists and Communists show up in the election pie chart but it's always just Democrats or Republicans who win the election.

  36. 2 years ago
    Anonymous

    There is no point building divisions with support units becasue its trivial to win in nearly all circumstances. The exception being if you are doing a France or Poland challenge, or trying to win as bumfrick minor, in which case you will either win by cheesing or else have a long game just trying to hold onto until 1948. Not to knock that though, its sort of fun for a change.
    >Be Australia
    >Declare war on both the Allies and Axis.
    >An interesting shitfight ensues.

    Have a look at the 1936 to 1940 AI divisions. How many support units do you see? Iirc I think its only Japan that has a few engineer brigades. Seeing the AI use other support brigades is also fairly rare, certainly in the early to mid game. In fact even building 4x inf could be considered unfair to the AI since it usually only builds 3 brigade strength divisions and even fricks around with just 2 brigades at times.

    TLDR: Stop being such Stat prostitutes and just build 3 x Inf divisions along with some 3 brigade CA armored divisions.
    .

  37. 2 years ago
    Anonymous

    What to use for divisions when you have very low manpower?

    • 2 years ago
      Anonymous

      1x HQ
      3x MP
      These can put up a surprisingly good defense. Place them behind rivers, in marsh, on mountains. Try to use individual brigades of armored cars to counterattack.enemy armored divisions and encircle isolated infantry divisions.. Then place your head firmly between your knees and kiss your stupid ass goodbye.

      • 2 years ago
        Anonymous

        Are you sure MP can hold anything?

        • 2 years ago
          Anonymous

          Don't listen to that guy He's trying to string you along into kissing your ass goodbye. Everyone knows that its impossible to physically place your lips on your ass, regardless of how firmly you grip your head between your knees. God knows how many times Indian Yogis have tried this without success.and met with disaster.
          No, listen, here's what you do if you run low on manpower. You disband all your remaining units. That frees up considerable manpower. Do this even in the face of an advancing enemy force. You will have plenty of time to rebuild a lean, mean fighting machine. For this you need divisions consisting of
          1 x AT
          1 x Art
          1 x AA
          1 x AC
          Place these uber units in your capital and fight off the enemy forces as they close in. With good tactics you should be able to destroy half the enemy army before the rest catches up. Then surround and destroy them too. Then place your stupid ass on your mouth and fart yourself goodbye.

    • 2 years ago
      Anonymous

      console commands
      seriously, this isnt 4 where you can pull manpower out of your ass

      • 2 years ago
        Anonymous

        filtered by hoi3
        so cheats with console commands
        the state of goi4s

        • 2 years ago
          Anonymous

          reread my post before making another shitpost that tries to portray me as prefering goy4: yet another troony mod

          • 2 years ago
            Anonymous

            wasting time reading your drivel
            lol
            stay filtered goi4er

  38. 2 years ago
    Anonymous

    Whats bout reserve units? I spammed a lot of them but the war started I never got them full strenght. They just instantly loosing all battles and drain a lot of resources.

    • 2 years ago
      Anonymous

      Your mistake was not spamming enough of them. Forget about regular units. Not worth it. Your entire army should be reserves, As many as you can pump out. Keep throwing them at the enemy until you win. Just make sure they are commanded by officers with either the logistic or fortress traits. Then drop an Alaskan pipeline for your freezer, for later use.

  39. 2 years ago
    Anonymous

    What's the deal with "Prosperous Convoy" and the Convoy Strategic Impact? Not once have I ever seen a positive value from the Convoy Strategic Impact, it's only ever negative due to losing convoys. I have managed to engage enemy submarines only a handful of times no matter how many NAV and destroyers I have patrolling, and those engagements have never affected the Strategic Convoy Impact.
    Strategic Bombing Impact works exactly as specified, so I'm surprised that I've only ever seen the Convoy Impact go one way.

  40. 2 years ago
    Anonymous

    Why not just flood everything with AC so they will continuously cut off enemy supplies and rush inside his territory?

    • 2 years ago
      Anonymous

      Armored cars get destroyed by any unit in rough terrain

      Works in plains though

    • 2 years ago
      Anonymous

      A brilliant tactic! Similar in sublime strategic thinking as demonstrated in this post

      Don't listen to that guy He's trying to string you along into kissing your ass goodbye. Everyone knows that its impossible to physically place your lips on your ass, regardless of how firmly you grip your head between your knees. God knows how many times Indian Yogis have tried this without success.and met with disaster.
      No, listen, here's what you do if you run low on manpower. You disband all your remaining units. That frees up considerable manpower. Do this even in the face of an advancing enemy force. You will have plenty of time to rebuild a lean, mean fighting machine. For this you need divisions consisting of
      1 x AT
      1 x Art
      1 x AA
      1 x AC
      Place these uber units in your capital and fight off the enemy forces as they close in. With good tactics you should be able to destroy half the enemy army before the rest catches up. Then surround and destroy them too. Then place your stupid ass on your mouth and fart yourself goodbye.

      Another good move for Russia is to keep battleships patrolling off the coast to get that sweet 25% shore bombardment bonus. The closer to enemy ports and airfields they are, the more effective they are.

      What's the deal with "Prosperous Convoy" and the Convoy Strategic Impact? Not once have I ever seen a positive value from the Convoy Strategic Impact, it's only ever negative due to losing convoys. I have managed to engage enemy submarines only a handful of times no matter how many NAV and destroyers I have patrolling, and those engagements have never affected the Strategic Convoy Impact.
      Strategic Bombing Impact works exactly as specified, so I'm surprised that I've only ever seen the Convoy Impact go one way.

      You have to make sure that your convoys are loaded with valuable trade goods. Try parking your convoys in the port of a trading partner. Buy heaps of expensive stuff, like rares or fuel. Watch your prosperous convoy rating go off like a skyrocket. Then go outside and light a real skyrocket, making sure its aimed up your stupid ass.

  41. 2 years ago
    Anonymous

    Sometimes you get a message that your subs found a convoy but its too heavily defended to attack. What exactly does that mean exactly? And how do I get that sort of shit to stop the enemy sinking my convoys?

    • 2 years ago
      Anonymous

      It's the convoy escort boats that you build like the convoys themselves. They get automatically assigned to convoys by the auto-convoy system, but it doesn't assign nearly enough. You can turn off convoy auto-maintenance and add extra escorts if you're willing to micro, something like 1:1 will basically disable all convoy losses forever.

      • 2 years ago
        Anonymous

        Holy shit so Germany can trade will the US from 1939 up until they declare war?

    • 2 years ago
      Anonymous

      >how do I get that sort of shit to stop the enemy sinking my convoys?
      The in game “escort ships” that move with convoys are great, but you can’t give them orders elsewhere.

      You can assign any ship in the game to protect any convoy route. You can put an aircraft carrier group to escort your Malta convoy, you can manually assign destroyer groups to escort convoys through submarine water, or you can (most cost efficient, and better for late game because of high sea attack, long range and decent anti air) build heavy cruisers to escort convoys.

  42. 2 years ago
    Anonymous

    HQ spam pisses me off
    >Invade somewhere totally irrelevant other than containing a port that I need.
    >Holy frick there's a lot of enemy units there
    >No wait, most of them HQ's
    >1 division comprised of 2 militia brigades
    >1 Corps HQ
    >1 Army HQ
    >1 Army Group HQ
    >1 Theater HQ
    lol
    But I hate those frickers becasue now they go off in all directions like startled cats. If you dont hunt them down and destroy then they will reoccupy the land you took.

  43. 2 years ago
    Anonymous

    Forget the vanilla HOI3 and go straight for Black ICE mod!

    • 2 years ago
      Anonymous

      Black Ice homosexualry strikes again!

    • 2 years ago
      Anonymous

      Yea!

  44. 2 years ago
    Anonymous

    HoI3 on w10 is refusing to launch no matter what I do please send help

    • 2 years ago
      Anonymous

      Podcats hoi3 exe. You can download it on the forums, it allows the game to use more resources from modern systems, like doubling the amount of ram the game uses. (1gb to 2?)

      Windows xp compatibility mode maybe. Even though, I’m on win 8.1 64 bit I7 GTX and I can run hoi3 no compatibility mode. I know windows 10 is really REALLY really gay and bad at playing old games though.

      • 2 years ago
        Anonymous

        tried both the launcher and compatibility mode but still didn't work

        • 2 years ago
          Anonymous

          OHHHHH wait hold on I have the real fix

          Sounds super weird, BUT go into your hoi3 folder, find for the motherland (FTM) exe. This is a slightly older version of hoi3, but you must launch it first. Launch ftm exe, it will create files you need.

          After it’s on main menu exit, and launch regular. It should work tfh now. Report back this should work

  45. 2 years ago
    Anonymous

    [...]

    uninstalled 3 times already, replaced the exe, doesn't work

    • 2 years ago
      Anonymous

      No no no do this. Launch FTM exe

      OHHHHH wait hold on I have the real fix

      Sounds super weird, BUT go into your hoi3 folder, find for the motherland (FTM) exe. This is a slightly older version of hoi3, but you must launch it first. Launch ftm exe, it will create files you need.

      After it’s on main menu exit, and launch regular. It should work tfh now. Report back this should work

      I had the same problem a ctd: there’s files you need that get created from an older version of the game. Launch ftm exe and all dlc will work and be fine

      • 2 years ago
        Anonymous

        there is no ftm exe there is just the launcher
        god damn every single time i have to force restart im having an aneurysm

        • 2 years ago
          Anonymous

          For the motherland or ftm launcher then

          • 2 years ago
            Anonymous

            DOESN'T FRICKING WORK

            • 2 years ago
              Anonymous

              It’s one of these bro hoi3game or ftm launcher I forget. Tfh is the modern one, I had the same exact issue. Had to launch ftm, it created files, than all versions worked. Hope you get it

              It works.

              • 2 years ago
                Anonymous

                ftm launcher 100% doesn't work
                reinstalling for the 4th time now

              • 2 years ago
                Anonymous

                Don’t moron you are wasting your time lmfao try the exe stupid. See you’ll never get it to work like this. Only a fricking moron would uninstall 3 times than think
                >”hmmmm maybe if I reinstall a 4th time something will randomly change?”

                No frick face, how’d that work last time?

                Whenever you want the game to work and start running, launch the old exes. That’s all I’ll say. Keep wasting your day though I’m amused to know you’ve reinstalled so many times, like what the frick is that going to change??! Lol you’re missing files you can get them whenever you want but you’d rather be dumb.

              • 2 years ago
                Anonymous

                the old exes don't work moron

              • 2 years ago
                Anonymous

                Yes they do, you’re clicking the wrong one moron. But that’s fine. If you’re too stupid to launch the older version of the game to get textures, files and checksum created than you’re definitely too dumb to understand the game. I’d walk away at this point bud. Just aint for you. Doesn’t steam have a dlc box thing? Uncheck everything and run the base game. Than download SF and run it to create files, than download FTM and run it to create files, than tfh, the launcher, and the most recent version will work.

                Right now you have a vanilla base game and are trying to launch a version two DlCs ahead when you didn’t create any of the needed files that get made in startup.

                Lmfao wait nevermind just reinstall it again and click on it like you have been moron you don’t need to do anything different.

              • 2 years ago
                Anonymous

                now I can launch it via administrator mode but not with steam, and mods don't start regardless

                the exe didn't do anything btw, it was a resolution issue

              • 2 years ago
                Anonymous

                Glad to see others still play this game.

                >"Lmfao wait nevermind just reinstall it again and click on it like you have been moron you don’t need to do anything different."
                I'm fricking crying lmao.

              • 2 years ago
                Anonymous

                >photo of screen
                What the frick is wrong with you?

  46. 2 years ago
    Anonymous

    now I can launch it via administrator mode but not with steam, and mods don't start regardless

  47. 2 years ago
    Anonymous

    mods and steam don't work so no I gave up

    • 2 years ago
      Anonymous

      Mods require “no security fix” which is available in the steam beta page for hoi3. One of the more recent updates destroyed mod compatibility, no security fix just rolls back the game to what it has been sense like 2013. Black ice was not working for me until I did no security fix, that’s what every person on the forums will say to get any mod working.

      As for steam still not launching the game, it’s trying to launch tfh, the most recent patch and dlc, when it doesn’t have the needed files that get created when loading up the older dlc. If you are the only person on earth who can’t figure out how to launch ftm, you’re just never gonna play the game.

      If you are getting filtered by uninstalling dlc through steam, and launching a specific executable, you’re gonna get filtered horribly if you could actually play the game lol

      • 2 years ago
        Anonymous

        it's impressive how useless your walls of text are

        • 2 years ago
          Anonymous

          moron. Lol it’s okay don’t play the game, if you’re too stupid to figure out how to launch a older version before the current patch, I can’t imagine how bad you’d get filtered by the actual game. Just go back to hoi4, this is a blessing in disguise hoi3 has WAAAYYYY too much going on for a illiterate moron like you.

          • 2 years ago
            Anonymous

            The sexual abuse you suffered as a child was very traumatic.

  48. 2 years ago
    Anonymous

    is adding a interceptor to dive bombers a good idea?

    • 2 years ago
      Anonymous

      Mixing aircraft is always a terrible idea.

      • 2 years ago
        Anonymous

        why?

        • 2 years ago
          Anonymous

          Stacking penalty means each air wing is better with its own commander. Also different speeds.

          Interceptors are fast, better to scramble them, or set them on air superiority rather than attach them with your bombers

        • 2 years ago
          Anonymous

          Strategically a mixed stack flies at the slowest speed in the stack, to the lowest range in the stack. No matter what, one or more stack member's capabilities will be reduced by this.
          Tactically the aircraft stacking penalty will reduce the combat stats of all the aircraft like normal, but because you're not stacking the same combat stats, the overall stack effectiveness will probably be lower in any given capability than if you just had the stack members flying individually. You also miss out on any efficiency modifiers, like fighter attached to a bomber on a bombing run won't benefit from the intercept efficiency bonus because it's not on an intercept mission.

  49. 2 years ago
    Anonymous

    >strategic redeploy your entire army back home
    >reorganise everything into inf inf inf + art/at
    >delete all your hqs
    >build int
    >build inf
    >build some art and at
    >build larm upgrade to arm later
    >mot is optional imo isnt really worth it as a noob just focus on arm and put it with inf
    >put eng with arm but thats it
    >ignore boats
    >never mix air types
    >get your officer ratio up this is vital
    the ussr is very unfun to play because of step 1 and just how massive you are
    its also really easy honestly
    play an axis minor/italy/china to learn the game

  50. 2 years ago
    Anonymous

    is it ever worth it to make puppets? I don't like blobbing too much

    • 2 years ago
      Anonymous

      Yes. Making puppets is doing total world conquest by proxy. Because hoi3 is so hard that its 100% impossible to do it without puppeting at least half the world

      • 2 years ago
        Anonymous

        I'm playing the ww1 mod as Italy and I conquered the Ottomans, I'm not sure if I should release them as puppet or not. The thing that bugs me is that apparently you can't transport supplies through puppets which fricking sucks

        • 2 years ago
          Anonymous

          Is that still being updated. I would've liked a 1905 scenario to get ready for WWI.

  51. 2 years ago
    Anonymous

    I dont understand trade. My neighboring axis partners ( Italy and Hungary ) have surplus resources that I need and they need money. I ( Germany ) have lots of spare money. But when I go to trade with them it says impossible. Am I doing something wrong?

  52. 2 years ago
    Anonymous

    armenia has cores here, why can't I release them as puppet?

    • 2 years ago
      Anonymous

      solved I need their default capital in order to do it
      ie I changeownered the province from russia to me to release armenia and changed yerevan back to russia

    • 2 years ago
      Anonymous

      1914.
      Hmm. hoi3 without tanks then. Still it would also mean no aircraft carriers. Never liked how those frickers dominated naval warfare in hoi3. Basically made anything else worthless.
      >Be UK with a couple of carriers
      >Guarantee Shangxi
      >Dec Japan on Marco Polo event
      >RN EXTERMINATES entire IJN
      Invade and enforce conquer on Japan.
      >Dec Italy
      >RN EXTERMINATES entire RM
      Invade and enforce conquer on Italy
      >Dec Germany
      >RN EXTERMINATES entire KM
      >Invade and enforce conquer on Germany.
      >Dec USA, because why not?
      >RN EXTERMINATES entire USN
      >Invade and enforce conquer on USA
      >Cba early invading Russia
      >Sit back and build nukes
      >Nuke the ever loving frick out of Russia
      >Invade coastal VPs and Russia surrenders.
      RULE BRITANNIA!

  53. 2 years ago
    Anonymous

    >event fires
    >forces peace with france and gives a bunch of land to germany ignoring any other war goals

    frick off
    why can't they make events that actually change province ownership according to the ingame war goals

    • 2 years ago
      Anonymous

      >need a pdx forum account to DL mod
      Frick off

      • 2 years ago
        Anonymous

        you don't it's on moddb

  54. 2 years ago
    Anonymous

    Is there any good hoi3 mod which has an accurate 1944 scenario? The vanilla game version is completely borked. The Allies in Normandy start out of supply and are easily crushed by the Germans. The Germans have all their units at full strength and full organization everywhere, including in Italy and in Russia. Their air force is also way overpowered. This is just so completely wrong its unplayable.

    • 2 years ago
      Anonymous

      Nah, nothing like that exists. What you can do is run a spectator game from scratch and wait until Germany looks really fricked up. Then save game, load as the UK or USA, and do a D-Day, trying to race the Russians to Berlin. Or play as Germany and try to save the situation. You will probably find Germany sitting on zero manpower.

  55. 2 years ago
    Anonymous

    Are there any mods for this game that remove use HOI2 style sprites and remove the OOB shit? The music is kino and I just want to play a HOI2 that actually runs decently.

    • 2 years ago
      Anonymous

      >use HOI2 style sprites and remove the OOB shit

  56. 2 years ago
    Anonymous

    >be Germany
    >be very hard difficulty
    >attack Russia in 1944, for some reason
    >Top techs, tiger tanks and panzer grenadiers roaming everywhere
    >Haha! Wiping out stacks of Russians everywhere! Die you dogs!
    >Russia pulls more armies out of its ass
    >Nevermind, one more push
    >Destroy another bunch of Russians
    >Immediately find another Russian front line forming in front of me
    >Surely they are going to run out of troops soon enough?
    >the advance continues
    >Yet another Russian army pulled out of its own ass
    >Just how many armies does Russia have shoved up its ass?
    >My spearheads are beginning to get a bit battered
    >Running out of fuel
    >Losing men faster than they can be replaced
    >Just one more push
    >Oh hello, another Russian army
    >Begin to encounter Russian lines I can not breech
    >Oh well, so long as I continue to advance elsewhere
    >Into more Russian ass born armies
    >Wehrmacht is now becoming seriously depleted
    >Winter hits and nearly fricking everything goes out of supply
    >Armored spearheads WAYYY the frick out in front are now being counter attacked by armies of Russians pulled out of its ass
    >Heavy losses ensue
    >Ignominious retreat ensues
    >HOLY FRICK! I CANT RETREAT FAST ENOUGH!
    >Panzers and infantry cut off, surrounded by Russians
    >Lose individual divisions, and then corps, then an entire army.
    >I didn't even get to Stalingrad
    >OMG! Götterdämmerung!
    >Hold for a while in Poland but then Italy surrenders
    >OMG! Allies sweep into southern France!
    >Order Steiner to counterattack
    >Steiner gets wiped out
    >Romania surrenders!
    >Where am I going to get my oil now???
    >This is all the fault of those treacherous Generals, always plotting against me
    >1946 and all fronts are collapsing, no oil, no fuel, no rares, no manpower
    >Berlin falls
    >Allies sweep into west Germany while the Russians, with endless ass armies, mop the east
    >Make my last stand in the Southern redoubt
    >I WILL NEVER SURRENDER!
    >June 1947. Surrender.

    • 2 years ago
      Anonymous

      Why are you invading in 1944

      • 2 years ago
        Anonymous

        I was waiting for Russia to invade me. But they didn't. I got bored. So I decided to invade them.

    • 2 years ago
      Anonymous

      I was never bothered enough to fix this but the USSR has a ridiculous number of troops in Darkest Hour. This is because it fully mobilises when it fights the Winter War and takes eastern Poland. If you're playing as Germany and you don't invade straight away, then by 1942, the USSR has like 600 divisions with hundreds more queued.

  57. 2 years ago
    Anonymous

    Held out in a WWI style slug fest until I ran out of manpower in this game.

    • 2 years ago
      Anonymous

      Sweet. Looks epic. Did you try any unique builds? I just found a ten year old forum thread where a guy made only artillery as Poland up until 1939 so all of his divisions were inf/art/art/art and he defeated Germany when they invaded. Might work for France too.

      • 2 years ago
        Anonymous

        Didn't do anything special, I was still generally learning how to play in that run.

        This one was one of the most fun games I've ever played though. I preemptively invaded Belgium and ultimately won the war. I tried launching an offensive out of Belgium and started getting pushed back. I thought I was done for until the British landed right behind the Germans in the Netherlands. After that we got the momentum back and drove to Berlin.

        • 2 years ago
          Anonymous

          >Invade the low countries to shorten the Maginot Line.
          >Stack inf/art/art/art divisions in provinces with 10 fortification, 10 anti-air.
          It might be crazy enough to work.

          I was waiting for Russia to invade me. But they didn't. I got bored. So I decided to invade them.

          You're supposed to fall back to a prebuilt German defensive line every winter before encircling the Russians again for Blitzkrieg season. Repeat until the present day.

          • 2 years ago
            Anonymous

            I had no idea the very hard setting would frick my supply so much. Besides all the other stuff it does.
            But very hard setting is much more fun.

        • 2 years ago
          Anonymous

          In the UK game I mentioned here

          That's not my experience. Germany absolutely will throw massive amounts of armor at you. In my most recent GB game, not only did they have many tank divisions, but even their infantry divisions were armored and absolutely mopped the floor with French divisions because of that. Only my own armored divisions and 2xInf 1xArt 1xAT infantry divisions were able to stabilize the frontlines at the Rhone, the Maginot, and the Ghent-Brussels-Charleroi-Sedan line.
          That inspired me to do a Germany game with a 2xInf 1xArt 1xTD infantry division oob (Armor was 2xArm 1xMot 1xSPART, and I had two motorized templates of 3xMot 1AC and 2xMot 1xSPART 2xTD. A pain to arrange, but my army ended up having lots of soft attack, armor, and piercing everywhere, so I basically steamrolled everything in my path between supply shortages. I ended up using strat redeploy a lot when those bit just to plug whatever holes ended up appearing. I did secure peace with the USSR (and everything up to the Ob River too, with Central Asia going to Iran).
          Now I've expelled the allies from NA with my motorized divisions, but I can't budge the front in Ethiopia. Problem is that even though my force there is no more than 8 gebirgsjager divisions (3xMountain) I still have absolutely no supplies. What gives?

          , the Japanese surprised me by landing 8 marine divisions in Holland (I couped them earlier). I tried to push up and rescue them, but the Germans got them too fast. Did allow me to take a new river line encompassing all of Brabant.

  58. 2 years ago
    Anonymous

    Can confirm that hoi3 needs to be played on very hard setting to be more enjoyable. But also selecting a later starting date. The 36 and 38 start dates makes it too easy to engineer builds to your advantage, focus on the important techs while ignoring the unimportant, and to stockpile needed resources. The later start dates have the effect of simulating what it is like having to deal with the situation at hand with what is available.

    • 2 years ago
      Anonymous

      My guy I don't even know what techs are important

      • 2 years ago
        Anonymous

        You get to know them after a while. Highly situational just like division builds.
        But probably the most outstandingly important one that would apply in all situations is Organizational Regain found in the Land tab.
        Among the most useless ones would be all those associated with anti aircraft.
        But wait. Someone will come along and try to argue against that. Because one thing hoi3 is full of are people who cant not see the forest for all the trees.

  59. 2 years ago
    Anonymous

    Are there any good mods for hoi3?

  60. 2 years ago
    Anonymous

    Been thinking about giving HOI3 another go. Last time I tried I fell for the black ice meme like 6 years ago.
    How does it compare to current HOI4 - how easy is it to cheese with division comp, is it even worth it or has H4 surpassed it already?

    • 2 years ago
      Anonymous

      What's the deal with the "black ice meme"? I never tried it and know nothing about what it does. From what I have heard it seems to polarize people. Seems like they either love it and say its the only hoi version worth playing, or else they hate it.
      Got back into vanilla hoi3 after reading this thread. Pretty fun game. Played it to death many years ago. Took on some of the anon's suggestions here and decided to play UK on very hard with a 1940 start date and a few house rules to make it even more of a fight. Holy Moses, it completely changes the nature of the game. Its a brutal grudge match. At times I feel like I am barely holding on. All my combat units became wet noodles, and my IC is now mostly devoted to upgrading, supplies and making convoys. The situation now is mostly an economic war as I desperately try to keep enough convoys afloat to fuel my industry, while trying to manage a trade balance. I will not be producing much in the way of combat units for a long time.
      Perhaps its not everyone's cup of tea but I am probably autistic enough to enjoy the economics and naval micro while running military sideshows in the Mediterranean. God I hate those German Uboats.

      • 2 years ago
        Anonymous

        BICE is just massive bloat. People claim its realistic or whatever but it just has a ton of really unneeded stuff added, more techs, more vehicles like trucks and whatever.
        Not much into difficulty increases that just buff the AI, but might give it a go again soon I suppose.

        • 2 years ago
          Anonymous

          >BICE is just massive bloat.
          No. It just adds anti air cruisers, midget submarines, waffen ss/NKVD guard divisions, and new aircraft and that breaks some zoomers. They all deserve a place in ww2.

          Over all its really cool. Land combat is much more in depth. Air forces are cheaper to build, naval combat is rebalanced, special land units get added like amphibious armor commie/fascist milita, naval hqs, ect

          I find BICE makes counties like Australia, National and commie China, South Africa, Hungary, Romania, Belgium, ect are all a lot more fun than base game.

          • 2 years ago
            Anonymous

            I'd be fine with BICE if it was split into several submods so you could pick what you want - it did have a couple good parts.
            The whole package is just ugh. I remember some of the combat calculations reworks were also controversial.

            The difficulty levels add debuffs to the player as well as buffs to the AI. Its the debuffs that matter, essentially means having to do more with less.
            Player debuffs
            Manpower: +0%
            >Not really an issue if you already have sufficient manpower, which in my case as the UK is already plentiful.
            Revolt Risk: -0%
            >Irrelevant in all cases.
            Industrial Capacity: -25%
            >This hurts
            Resources: -25%
            >This hurts even more if you have resource bottlenecks.
            Supply Throughput: -50%
            This can be a real killer, especially if you are playing as Germany while balls deep in Russia, or trying to invade somewhere well defended.
            Naval Base Efficiency: -50%
            My fleets are constantly taking a battering and this means it takes longer for them to repair. I keenly feel the damage suffered by my destroyers and battleships even when they win a naval battle.
            Combat Efficiency: -40%
            Like I said, my units are wet noodles, which means I have to assemble an overwhelming superiority to be confident of winning a battle. This can then lead to stacking issues.

            AI buffs
            AI Industrial Capacity: +100%
            AI Resources: +100%
            AI Supply Throughput: +50%
            AI Naval Base Efficiency: +50%
            These don't actually mean much, although the rapid rate at which the AI repairs its ships and appears to pump out replacements for its losses makes securing local supremacy just that much harder.
            But definitely the late start date and the house rules are what really makes a difference. The late start dates can just stick you in the thick of a situation which you had no hand in creating or preparing for, as opposed to the prewar start dates where you can set everything up in anticipation. But dealing with the the usual clusterfrick of bullshit going on may not appeal to everyone.
            Since house rules are an individual's choice you can tailor these to make the game more plausible or challenging as you see fit. In my current game I have several rules which are causing me some extra difficulty.

            Yeah I don't like when the difficulty is just different rules/cheats. Especially if i thas to do with supply or combat efficiency.
            HOI4 has pretty decent bonuses for hard which was just industrial stuff iirc and a slider for individual country buffs which is nice.

        • 2 years ago
          Anonymous

          The difficulty levels add debuffs to the player as well as buffs to the AI. Its the debuffs that matter, essentially means having to do more with less.
          Player debuffs
          Manpower: +0%
          >Not really an issue if you already have sufficient manpower, which in my case as the UK is already plentiful.
          Revolt Risk: -0%
          >Irrelevant in all cases.
          Industrial Capacity: -25%
          >This hurts
          Resources: -25%
          >This hurts even more if you have resource bottlenecks.
          Supply Throughput: -50%
          This can be a real killer, especially if you are playing as Germany while balls deep in Russia, or trying to invade somewhere well defended.
          Naval Base Efficiency: -50%
          My fleets are constantly taking a battering and this means it takes longer for them to repair. I keenly feel the damage suffered by my destroyers and battleships even when they win a naval battle.
          Combat Efficiency: -40%
          Like I said, my units are wet noodles, which means I have to assemble an overwhelming superiority to be confident of winning a battle. This can then lead to stacking issues.

          AI buffs
          AI Industrial Capacity: +100%
          AI Resources: +100%
          AI Supply Throughput: +50%
          AI Naval Base Efficiency: +50%
          These don't actually mean much, although the rapid rate at which the AI repairs its ships and appears to pump out replacements for its losses makes securing local supremacy just that much harder.
          But definitely the late start date and the house rules are what really makes a difference. The late start dates can just stick you in the thick of a situation which you had no hand in creating or preparing for, as opposed to the prewar start dates where you can set everything up in anticipation. But dealing with the the usual clusterfrick of bullshit going on may not appeal to everyone.
          Since house rules are an individual's choice you can tailor these to make the game more plausible or challenging as you see fit. In my current game I have several rules which are causing me some extra difficulty.

      • 2 years ago
        Anonymous

        Sounds fun. What house rules?

        • 2 years ago
          Anonymous

          >Sounds fun. What house rules?
          Its quite a long list.
          No paratroops.
          No buying supplies.
          No declarations of war until all Axis powers defeated. ( I may only be at war with Axis powers, but if all Axis countries are defeated I can then declare war on anyone.)
          All British ground forces which begin in Africa must stay in Africa
          All British ground forces which start in India and Asia are frozen in place until Japan declares war on me.
          If and when Japan is defeated 30 British infantry brigades must remain in India/Burma.
          British forces may not build 5 brigade divisions.
          No logistical bombing.
          British forces may not carry out amphibious landing behind enemy front lines on
          1) North Africa coast.
          2) Italian peninsula.
          3) Any area east of Heligoland Bight ( Denmark )
          4) Any area east of Rangoon ( Burma )
          5) I may not invade Japan until all overseas Japanese territory is occupied ( excluding islands without a port and any inaccessible provinces )

          So far I have got about two years into the game. Its a grudge match. Interestingly enough the Russians amphib invaded Norway through its south coast once German attacked Russia. The Germans kicked them out, but then the Canadians successfully invaded Norway about 18 months later.
          A couple of annoying things have happened though. I set my destroyer fleets on patrol in areas where German subs are active. For some reason they will occasionally go off following Russian ships ( shadowing ). One fleet sailed into the Med and got virtually stack wiped by an Italian battleship fleet.
          But otherwise, yes, it is fun. A really long hard slogging match where the importance of economic warfare and trying to logistically support armies is the main concern at the moment.

          • 2 years ago
            Anonymous

            Sounds fun. Here's one for you: Fortress Germania. You build 5 or more rounds of industry in Germany. Then you build 10 land forts and 10 anti-air on every homeland province, starting with your borders so you can keep building inward after war starts. For units you can only build militia. You are not allowed to move units outside of German territory, as this is a defensive war. Victory is achieved if you hold every German homeland province at the end date. Fortress Koningsburg can be hard to hold because you must supply it and if you lose it you can only amphibiously assault to get it back. No crossing through Poland to get it.

            • 2 years ago
              Anonymous

              After M-R a good bit of Poland is legally Germany though.

            • 2 years ago
              Anonymous

              Despite all the self imposed restrictions the European theater turned out to be very disappointing challenge wise. It was still stupidly easy to wipe out the Italians in North Africa. Then the US entered the war and the Uboats vanished. With my convoy situation now rapidly improving I landed in Sicily and blitzed my way up the Italian peninsular meeting with barely any resistance. Then to my surprise I was able to continue slicing my way up into southern and central Germany, basically occupy the bulk of the country by early 1943. I didn't even land in France, I didn't have the troops spare anyway. Only then did the German begin sending any serious units from the Eastern front to stop me. By which time it was too late . Berlin fell and Germany was conquered in July 1943 with a small British army, barely larger than I what started with three years ago, but slowly backed up by a steady stream of American expeditionary forces. In all a very disappointing outcome.
              Japan is a different matter though. With the HR about not doing amphibious landings behind enemy lines it is pretty much WW1 style trench warfare in Burma and Malaya. The -50% reduction in supply through put and the -40% combat malus means if I just concentrate enough ground forces for a decisive attack then I either run out of supply or else the Japs launch a preemptive attack and get me stuck with bad stacking penalties. It doesn't help that Japan puppeted China and has their troops fighting along their side with all their other minor puppets. I managed to trap and destroy an army in northern Malaya, wiping out 250,000+ of their troops, and they brushed it off like it was nothing. I had thought it might mean eventually breaking out into Siam, but no. They had another huge army waiting for me, dug in behind a river.

              • 2 years ago
                Anonymous

                Played a few hours of this game tonight. Since the war is over in Europe and its stalemate in the Far East for the time being, I watched the antics of the AI fleets in the Pacific theater.
                I have got to admit, the AI is impressive in its ineptitude. At the moment the US AI has 15 CVs, 18 BB, and over 100 screens. While retaining complete control over the Philippines, having bases in Okinawa, Iwo Jima and having taken all Japanese island bases east of Guam.
                Yet despite this the Japanese have no problem sailing their CV fleets unopposed all the way down the coast of China, around the Malay peninsular, and then engaging my CV fleets who are loitering around between Singapore and Rangoon. I will beat a Japanese fleet who then all retire into Rangoon. Then I bomb the ever loving frick out of the port of Rangoon. Then I swap out my battered CV fleet for a fresh one. Wait a while and the whole process repeats. Which sounds fine except I cant replenish my ships damage and my CAGs organization fast enough.
                I just hope the Japanese run out of seaworthy naval units before I do.

              • 2 years ago
                Anonymous

                Had to give the rest of this game a hard pass. I fricked up, with some help from my AI allies. Despite the self imposed restrictions and VH setting it was still too easy. I managed to sweep across into Europe and knock out all the Axis powers in Europe out by June 1943.
                I am going to have to come up with something better for my next game. Been looking for a Battle Royale style mod online but links are broken or else it doesn't exist anymore. Ideally every country would start at war with every other country and all have the same starting techs.

              • 2 years ago
                Anonymous

                Perhaps what might be better is to place all nations within one faction with the human player at war with all of them. Having everyone start with all the same tech would be good too, so places like Russia and China could start building aircraft carriers right from the start.
                I imagine it could make for some fun games. Like playing as the UK and having to contend with the combined might of the entire world thrown against you from the moment you hit the unpause button.

              • 2 years ago
                Anonymous

                Had to give the rest of this game a hard pass. I fricked up, with some help from my AI allies. Despite the self imposed restrictions and VH setting it was still too easy. I managed to sweep across into Europe and knock out all the Axis powers in Europe out by June 1943.
                I am going to have to come up with something better for my next game. Been looking for a Battle Royale style mod online but links are broken or else it doesn't exist anymore. Ideally every country would start at war with every other country and all have the same starting techs.

                This one looks like the Armageddon scenario in HOI2. Haven't tried it yet so I don't know how good the AI is, but could make for a new experience and more challenge,especially if you declare war on everyone.

              • 2 years ago
                Anonymous

                Had to give the rest of this game a hard pass. I fricked up, with some help from my AI allies. Despite the self imposed restrictions and VH setting it was still too easy. I managed to sweep across into Europe and knock out all the Axis powers in Europe out by June 1943.
                I am going to have to come up with something better for my next game. Been looking for a Battle Royale style mod online but links are broken or else it doesn't exist anymore. Ideally every country would start at war with every other country and all have the same starting techs.

                [...]
                This one looks like the Armageddon scenario in HOI2. Haven't tried it yet so I don't know how good the AI is, but could make for a new experience and more challenge,especially if you declare war on everyone.

                https://www.moddb.com/mods/multiplayer-countries-mod

          • 2 years ago
            Anonymous

            Whats the reasoning behind all those rules?

            • 2 years ago
              Anonymous

              Just to make it more difficult. In theory.
              -Paratroopers are way too cheap and easy to build. Its too easy to exploit the AI with them. Using them to create pockets or even worse, land directly on VPs, basically becomes a win button.
              -Not buying supplies because it just an IC cheat. Despite the UK's reliance on vulnerable convoys it still too easy to just buy in supplies and use the freed up IC for building other stuff
              -The freeze on overseas Brit units since I start with a relatively large army. Too easy to bring home all the colonial divisions, upgrade them, and then use them to do cheesy shit like invade the north coast of Germany or knock Italy out. Also historically there was a good reason the Brits had half their army scattered around the world, it was to keep the natives in check, particularly India. Removing that huge occupation force would have been politically impossible at the time.
              -No log bombing since its far too easy to disable an enemy advance. Especially in an area with a narrow front. The UK starts with 3 strat bombers which are useful in this role.
              -No war declarations also stops me from doing shit like knocking out minor countries for strategic resources. In hoi3 the UK is actually incredibly powerful, its too easy to conquer half the world before the Germans even think about invading Poland.
              -No amphib landings since it then becomes trivial to keep landing behind the AI forces and trap them. Italy in particular is very vulnerable. Its also possible to wipe out Italy very quickly with the minimum of effort thanks to the huge RN and its carriers. Japan is also very easy to knock off due to the exposure of its VPs along the coast.
              -No 5 brigade divisions simply because it gives you a massive advantage over the AI. Actually I dont think I have ever seen the AI build a 5 brig div.

              But even all this shit and it really didn't matter. I gave the game up because I was winning too fast. I should have disbanded the entire UK forces at start.

              • 2 years ago
                Anonymous

                Have you tried playing blindfolded with both hands tied behind your back, standing upside down, while reciting the first one thousand digits of pi at the same time? No? Pleb.

  61. 2 years ago
    Anonymous

    How to increase org regain rate for air units? After every run they're forced to stay put for ages

    • 2 years ago
      Anonymous

      lmao I didn't know that morale is the org regain rate

    • 2 years ago
      Anonymous

      Have your air units based in a level ten airbase and don't pack my than one or two groups of four planes there.

  62. 2 years ago
    Anonymous

    how do you deal with the constant crashes? Is it just a me problem?

    • 2 years ago
      Anonymous

      Yes definitely a you (and windows 10) problem

      • 2 years ago
        Anonymous

        any way to solve it?

  63. 2 years ago
    Anonymous

    How do you fix late game lag on modern systems. Shit is fricked by 1943.

    • 2 years ago
      Anonymous

      Podcats exe or the alternate mod that lets the game use more than 1 gb ram.

      Also, works fine on my machine, 64 bit gtx I7 pc from 2016, windows 10 is shit and you should kill your self before going through the hell that is trying to run old games on windows 10.

      • 2 years ago
        Anonymous

        I guess the problem is really w10 so there's no fix to this issue

        • 2 years ago
          Anonymous

          My windows 7 can’t get play darkest hour without it lagging and stuttering like hell, I need a 32 bit system and or a single core processor, oh well. It just happens.

          You aren’t alone, old shit does not like to work on systems past a certain date. Glad I can play hoi3 problem free though, because it’s by far the best paradox game made, don’t need the other ones.

          • 2 years ago
            Anonymous

            I guess there's always VMs

  64. 2 years ago
    Anonymous

    Okay guys I tried HOI3 again because you convinced me to give it another go after all these years. I'm loving the OOB system and designing divisions is on another level of autistic addiction. It's pretty much the same game as HOI2 but with better performance and an updated GUI and map (similar production, trade, tech, layout, etc.). I completed two IC runs for an industrial Germany and gained around 230 base IC even before annexing Czechoslovakia. Amassing a huge OOB with plenty of resources and IC. So far so good. Well after my last save I decided to declare war early just to see how combat had changed. All went well and I annexed Poland within a month, but I noticed a few things. There's no battle screen, so I can't watch to see when and where my cities are getting bombed or if there's an air encounter on another front like in HOI2. Notifications of battle victories HAVE to be popups or you won't see them at all. There's no option for the little flag on the top left like there was in HOI2 Armageddon (might have been another expansion). You can't see orders for individual divisions when you have multiple selected.Convoy raiding is worse because you can't specify sea province or region, and more importantly you can't have the units automatically return to base for repairs after losing a set level of strength or organization, so many subs get sunk when you're not micromanaging ALL OF THEM (wait until I have 30 groups of 3 raiding from the Arctic to the Mediterranean). Also the casualty system sucks because although you are told the losses after land battles, you can't look up these numbers again and instead there's some stupid screen that abstracts IC and generic manpower loses. No counts of soldiers, trucks, tanks, planes and ships in the ledger. How could the people who made this game not incorporate basic shit that was in HOI2? I'm liking it better, but is there a simple mod that fixes this shit without overhauling the rest of the game?

    • 2 years ago
      Anonymous

      >There's no battle screen, so I can't watch to see when and where my cities are getting bombed or if there's an air encounter
      This is all false. All of that is in hoi3

      You’ll find out eventually:)

      >Convoy raiding is worse because you can't specify sea province or region, and more importantly you can't have the units automatically return to base for repairs after losing

      LMFAO WHAT??? You absolutely can specify naval regions to convoy raid in, and yes navies return to port after getting Btfo, and there’s an attack mode that has them return after the first engagement.

      Do you have zero dlcs for the game? That could be why you aren’t seeing these features that have been a part of the game sense 2013.

      >no counts of ships sunk…

      Every naval unit has a screen called “sunk ships”. It will literally tell you… which ships your vessel has sunk.

      God are all hoi2 players THIS stupid?

      • 2 years ago
        Anonymous

        Subs go right back to sea with 50% strength and get sunk. Alright, ships lost but nothing else. Where is the battle screen? There isn't one. In HOI2 it would light up to let you know when your cities were being bombed or if there was a battle on another front. The lack of notifier icons is stupid. Now your screen has to be spammed with popups. moronic how every HOI game is riddled with this bullshit.

        • 2 years ago
          Anonymous

          >Where is the battle screen? There isn't one

          Click on the combat moron lmfao

          >In HOI2 it would light up to let you know when your cities were being bombed or if there was a battle on another front. The lack of notifier icons is stupid.

          Did you know, you can change the notification settings in hoi3 to display whatever you want?? By default not everything is a pop up, it was spam the screen, but If you want a pop up for every little thing, guess what boy, you can have that. But you’re stupid so I doubt you’ll figure that out

          It’s cool you finally tried hoi3, but please learn the game a little bit better before spewing random retarted bullshit. Everything you cried about not being in the game is in it, you’re literally just “slow” I’m done saying moron I shouldn’t be so mean to you people.

          • 2 years ago
            Anonymous

            moron I know you can view individual battles. In HOI2 there was a screen that listed every single battle simulanteously.

            • 2 years ago
              Anonymous

              …. And there’s one in hoi3 too!!! Wait until you figure it out lmao

              • 2 years ago
                Anonymous

                >Now your screen has to be spammed with popups
                What is selecting display in log?

                What is selecting show on map?

                Idk look those up and see!

                The tiny log with minimal visual and no audio queue. Great.

              • 2 years ago
                Anonymous

                Just ignore the little c**t. He appears in every hoi3 thread and delights in making cringe worthy shitposts. He was probably bullied a lot in school.
                If you want real answers go onto the official hoi3 forums. They have zero tolerance for little c**ts there.

              • 2 years ago
                Anonymous

                Learn the game homosexual instead of crying about shit that’s in the game you’re too dumb to understand

              • 2 years ago
                Anonymous

                Lmfao. You are really are a stupid little c**t.

              • 2 years ago
                Anonymous

                Hoi3 forums are dead as roadkill.

                You'd have better luck on steam forums at this point.

        • 2 years ago
          Anonymous

          >Now your screen has to be spammed with popups
          What is selecting display in log?

          What is selecting show on map?

          Idk look those up and see!

  65. 2 years ago
    Anonymous

    Never played as Czechia so I'm excited to see how this will go

    • 2 years ago
      Anonymous

      Abandon Slowakia. Stack inf/art/art/art. Defend ze forts to ze last Czech.

    • 2 years ago
      Anonymous

      > I'm excited to see how this will go

      Should be exciting. If your definition of "exciting" is getting ass fricked in every hole.
      Listen Pal. the proper name for Czechia should "Ass frick City". Because everyone is going to frick your ass. See those Germans gathering on your border? Wait until their regular infantry shows up. They are going to frick your ass bad. Now just out of sight are the Allies. Mostly the French and Brits. Guess what, when the Germans start fricking your ass they are going stand back, watch, and jerk off. If they could they would frick your ass too. Then right to the south are the Hungarians. They will will frick anything that moves if they join the Axis. Which they will do eventually. You are going to get ass fricked top down and bottom up. Well that's the tour kid. To be honest I have been getting into the whole ass fricking scene myself recently. So from time to time you can expect to be ass fricked by me as well
      Regards.
      Russia.

  66. 2 years ago
    Anonymous

    1 x inf
    1 x super heavy armor
    1 x eng
    1 x art
    Utterly unstoppable. Its the meta.
    If you research 5 brigades per div then you can also add a tank destroyer for some extra unstopability.

  67. 2 years ago
    Anonymous

    >play BICE as USA after not having kept up with recent patches
    >don’t build IC because there’s decisions that give you the IC after the war starts
    >tfw they removed those decisions so I have to start over from the beginning

  68. 2 years ago
    Anonymous

    How do I stop my convoys from getting sunk?

    • 2 years ago
      Anonymous

      1) naval supremacy in convoy lanes
      2) escort ships (you build them where you build convoys
      3) put actual navies on escort, you don’t need “escorts” to escort convoys. Heavy cruisers can do it, destroyers can do it, you can even set a 12 ship fleet to escort a particular convoy and they’ll move with the convoy and protect it.

    • 2 years ago
      Anonymous

      The high-IC answer is to build dozens and dozens of destroyers, and put them on "patrol" in 2-stacks near wherever you're convoys are going. As a major like USA, UK, or Japan it's not unreasonable to fill the ocean with little destroyer stacks on patrol. This also gives you good awareness of the enemy's movements so you can rush out for a decisive engagement if a surface fleet shows up.

  69. 2 years ago
    Anonymous

    Steiner's north pincer stalled immediately, but the south pincer was miraculously able to swing all the way around and with the help of paratroops close the encirclement. Caught one Soviet army group and 51 divisions in this one. Withdraw to the battle line and repeat two or three times per offensive season.

    I Panzerarmee:
    4x Panzerkorps:
    1x HQ/HArm/MOT/ENG
    3x LArm/MEC/SPart/ENG
    2x Arm/MOT/TD/ENG

    Each pincer has two panzerkorps, so twelve divisions including their fighting korps. Hence for offensive encirclements I like to have 24 divisions split evenly between each pincer. The four panzerkorps fall under one panzerarmee. For Barbarossa I like to have two panzerarmees and run two major offensive encirclements simultaneously. Hence my goal OOB for the eastern front is 48 armored divisions. Eventually I build a third panzerarmee with the same parameters for the western front to contend with any US invasions. These don't consume as much fuel if you're only making a few limited offensives per year to eat Soviet manpower. A few infantreekorps hold the line obviously and engineers are crucial to reduce speed maluses as much as possible and give every single armored division a 15% combined arms bonus. Each panzerarmee has four groups of three interceptors and four groups of three CAS for air superiority. You don't outrun your airbases so no need to build additional TACs.

    • 2 years ago
      Anonymous

      mirin your autism

    • 2 years ago
      Anonymous

      Encirclement are overrated and actually counter productive when invading Russia. You are better off just to assault with infantry along the entire front line. You will have all your mobile units split up into small units ( one or two brigades strong ) spread out along the entire front. These mobile units then immediately follow up once the enemy is defeated and retreats. They will move faster than the enemy infantry can retreat and so occupy the province they are retreating into before they reach it, resulting in an instant wipe. Just watch their front line armies vanish. The losses you inflict will be much higher than all that farting around with an encirclement, your front line will move forward in step, and no messy and time consuming mopping up of encircled units. Much more lethal, quicker and more efficient. Same applies when invading Poland and France as well as Russia. The only reason people do encirclements is because that is what they think is expected and they totally underestimate the offensive power of the early German infantry versus early opponents..

      • 2 years ago
        Anonymous

        you dont even need to that. you just need to beat back their units repeatedly and eventually they'll be low on strength. SOV is very weak especially if you have good generals and give your units arty.

        • 2 years ago
          Anonymous

          too complicated. you just build nukes and drop a bunch on moscow

      • 2 years ago
        Anonymous

        you dont even need to that. you just need to beat back their units repeatedly and eventually they'll be low on strength. SOV is very weak especially if you have good generals and give your units arty.

        too complicated. you just build nukes and drop a bunch on moscow

        You are all making it too hard. Just start the game. Select a country and a start date. IMPORTANT! DO NOT UNPAUSE! Now just imagine yourself winning. Then exit the game. There, with this amazing strategy I have saved you hours of tedious game play.

        • 2 years ago
          Anonymous

          Based. Frick any GOY4 rush aka le'Reddit scramble.

        • 2 years ago
          Anonymous

          you dont even need to launch the game. Just imagine it launching and you winning.

  70. 2 years ago
    Anonymous

    Through a strategic maneuver I shall hopefully secure a mountainous static front in Tyrol after having secured Austria. The Germs are currently on the move to reinforce the entire southern front (which got left basically without any troops before the war lmao).
    I managed to make use of the shitty mobile units that the Czechs get. However, they're not upgraded in any regard so their only perk is being fast.
    There are some skirmishes happening at the North of the country; the Germs are sending armored tank battalions but my pure infantry divisions seem to be able to hold, for now.
    The long term plan is to hold them until I'm able to ally with the Soviets. I figured that the Allies won't be able to do jackshit so my only hope is them invading through Poland to reinforce my Army.

    • 2 years ago
      Anonymous

      >0 manpower.
      Ballsy, but you may be able to pull it off.

    • 2 years ago
      Anonymous

      You are moving south to secure the Vaseline factories I see. Wise move. You are going to need plenty of Vaseline when the Germans bring out their big dicks. But try taking Munich as well. For the leather factory. So you have something to bite down on when the Germans really begins to run a train on you. Toot toot!

  71. 2 years ago
    Anonymous

    Do air units check their HQ bonus against their base location or their actual current location when flying?

    • 2 years ago
      Anonymous

      Ahh, the undercover hoi3 expert asking the obscure questions that no one knows the answer to. Did you ever get an answer to your engineers in a stack or in a division question?

  72. 2 years ago
    Anonymous

    I love this thread. We need more HoI3 in our lives. Tips, screenshots, AARs, all of it. Here's an encirclement.

  73. 2 years ago
    Anonymous

    Should I build battlecruisers or battleships?

    • 2 years ago
      Anonymous

      My personal experience is that even though battlecruisers should be better because their higher speed lets them chase down enemy vessels more effectively (while having similar sea attack stats), a battlecruiser stack just eliminates the enemy's organization before breaking contact while battleships turn almost every battle into a decisive one.

    • 2 years ago
      Anonymous

      I do battlecruisers as Italy.

      Battleships as japan.

      Depends who and what you’re fighting. Here in this screenshot, I didn’t build a single battleship or carrier, just used battlecruisers for my capitals.

      Battlecruisers have a much higher sea defense than battleships, which is why I always build them. Nearly the same attack but more speed and more defense

  74. 2 years ago
    Anonymous

    Started up a game as the USA and didn't join the Allies. Just ran rampant wiping Japan and annexing South America. Building up a massive army, air force and navy, and raising tech levels on nearly everything. But by 1944 it got a bit boring. So I had a look at Germany and they were getting obliterated by Russia. Zero manpower. About 100 or so utterly fricked divisions left in the fight. Practically no navy, and a battered airforce that's going to run out of fuel very soon. So I have tagged to Germany and am now fighting desperate battles to save the remains of the Reich. Much more interesting.

    • 2 years ago
      Anonymous

      post screenshots nerd

      • 2 years ago
        Anonymous

        It was interesting for a while. Sorting out the chaotic situation, making all the necessary withdrawals, fighting desperate battles for key points, reorganizing everything, and then grinding the Soviets to a halt. Then it became boring. Even disbanding absolutely every unnecessary unit ( Garrisons, Anti aircraft brigades, etc ) it would have taken me about a year to recover the manpower to field full strength divisions ( and that's without building anything new requiring manpower ). But V1s dont require manpower. So I built literally hundreds of V1s and logistically bombed the Soviet rear areas into mud and rubble.
        And that's where it got boring, because it worked. I think I just enjoy the reorganizing part while I am struggling against time and the odds. Once it became stalemate, and was obviously going to be stalemate for a long time, I sort of lost interest.

        • 2 years ago
          Anonymous

          Decided to slog it out in the end. Surprisingly very little happened, which enabled me just to go 5 speed and wait it out until the manpower pool recovered. Its astonishing how passive the AI is, it had the capacity to obliterate me yet once I established a line of two divs/province ( all under strength initially) along the entire front it just stopped attacking.
          Then it became even more of a cluster frick. Once my divisions got up to full strength I was able to effortlessly launch limited counter offensives which sliced and diced chunks off the Soviet forces. It took two years but eventually I retook all of Hungary, Yugo, Greece, Romania, while carrying out ridiculously large encirclements. It took so long just becasue I dont have enough manpower to build any thing new. The fuel situation actually improved over time, probably due to having so few panzer divisions. There's only 8, plus a about a dozen moto divisions. My biggest resource bottleneck are rares. I also knocked off Spain and Portugal both of which joined the Soviets for some reason.
          Meanwhile I watched in disbelief as the massive US forces that I had built up before switching to Germany did.... sweet frick all. In fact they managed to lose Taiwan to the Portuguese and Japan to the Russians. Currently the Brits are invading Florida and parts of South America. How on earth the US AI screwed up so badly is beyond me, but it now makes the end game look more appealing to finish once I beat the Russians. Sometime in 1947 I should have a few carriers.

          • 2 years ago
            Anonymous

            >AI is coming for your jobs and is going to replace you and could eventually overthrow humanity!
            >Meanwhile AI can't even beat you at any game that isn't thousands of years old.
            Ultimately every HOI game is disappointing because the AI lacks a soul and cannot possibly beat you. You witness screenshots of people getting beat at this game and you wonder how it's even possible but it's mostly due to the fact that they're new and don't understand the mechanics of the game. It reminds me a lot of the solitaire board game Peloponnesian War because in that game you have to switch sides as soon as you're winning by enough. That's probably the best way to play HOI too. Switch sides after major victories or campaigns, how often or how little as you want. Currently I've conquered France and the UK by late 1940. I have Bermuda, Newfoundland, Greenland and Iceland garrisoned while building coastal forts and wrecking havoc with u-boats. After the new German carriers are finished I'll switch to the US and try to island hop across the Atlantic with whatever navy I have left and hope the USSR can hold out.

            • 2 years ago
              Anonymous

              >switching sides
              Undoubtedly the only way. There is one redeeming feature in my current switch game though. Germany's manpower is still so low that I depend entirely on monthly replenishments to make up losses. This means that the number of brigades I have now in 1946 has not changed from what I had in 1944, the difference being I can now maintain them at near full strength. It has two effects. Firstly the offensives I do launch are limited in scope. Secondly its making me very cautious about getting involved in long drawn out battles with high casualty rates. Despite the massive territory gains and the huge Russian losses they are still pulling armies out of their ass from everywhere and reforming lines. It will take a long time to actually get inside Russia and finally occupy enough victory points.
              I will see who come out top in the UK vs USA struggle and probably switch to the underdog. Although I dont know if the game can be continued after 1948, never played that far before.

              • 2 years ago
                Anonymous

                >I dont know if the game can be continued after 1948, never played that far before.
                Tfh expansion gave the AI goals into the 50s along with techs that scale into the 50s, and gave the ussr/Uk/USA AI packages for operation unthinkable.

  75. 2 years ago
    Anonymous

    Is this game still a broken piece of shit where all the text suddenly disappears?

    • 2 years ago
      Anonymous

      Works on my machine.

    • 2 years ago
      Anonymous

      >Is this game still a broken piece of shit
      Like your mother.

      • 2 years ago
        Anonymous

        >Like your mother
        Look, you're not wrong.

        • 2 years ago
          Anonymous

          Excuse me. I know his mother quite well. Very well in fact. She works quite fine. In the parts that matter anyway. Sure, you might say I dont have high standards, what with dealing with all the flies and bed sores, but at the end of the day I get it off, which put me way ahead of you.

          • 2 years ago
            Anonymous

            wooooooooooshhhhh

            • 2 years ago
              Anonymous

              Yes, that's exactly the sort of noise she made afterwards. I am a big boy.

    • 2 years ago
      Anonymous

      Try playing it on your windows 7 rig

    • 2 years ago
      Anonymous

      Have you tried restarting your computer?

  76. 2 years ago
    Anonymous

    For me its
    INF/INF/INF/LOG/BUT
    You'll want the extra trucks for transporting supplies and gear once General Winter makes his offensive. And always, ALWAYS have an extra butcher battalion on hand for feeding your boys. The area around Leningrad and the Ukraine has enough cattle to keep your frontline troops well fed for the first winter minimum so long as you have the capacity to process them. After that, I hope you invested in cattle from day one of 1936 because your going to need them. On that note I always keep one railgun battalion and armored train with my locomotive transports. After they've made it to the front lines the super heavy artillery can do wonders for opening up offensives before they head back home carrying wounded in their livestock cars. While they're at it you might want to load up the remaining cars with PoWs and israelites if you want the slave labor back home. Some say the extra dissent isn't worth it, but if you're going that route then it's best to make every step count.

  77. 2 years ago
    Anonymous

    >play Black ICE as the U.K.
    >go all in to defend France
    >France’s divisions have a max org of like 12 due to a massive debuff

    • 2 years ago
      Anonymous

      Lol now try playing shanxi with a literal-50% org debuff and defending against japan with milita only because you don’t have enough tech for both infantry guns and militia guns

      It’s actually a really fun challenging hoi3 play through. But you kinda have to know how the game works down to a T or you have no chance. Use mountains and hills. Abandon deserts and plains.

  78. 2 years ago
    Anonymous

    I've tried to play the soviets in BICE.
    I got to about to either late July or August '41. Who knew trying desperately to trade between ground and not getting units destroyed was exhausting

    • 2 years ago
      Anonymous

      Commie China is bretty good in bice.

      They start at war with neighbors and you can totally annex san ma and get a peace treaty with the Nationalists than betray them when the japs invade and split China with japan. Than… you know. Attack the japs with 7,000,000 people’s infantry

  79. 2 years ago
    Anonymous

    I swear this thread is half disinfo

    • 2 years ago
      Anonymous

      Dude trust me, making your entire army out of 0 combat width divisions is totally meta.

      • 2 years ago
        Anonymous

        Yes, they can slip past the enemy unseen and wreck havoc in the rear.

    • 2 years ago
      Anonymous

      What do you expect? You are lucky to find any relevant discussion. This board only exists for entertainment, not for discussion. Most users are little buttholes and idiots talking shit, and the rest are pretending to be moronic and trolls. I happen to be one of the very few sensible users who can be trusted to be actually helpful and give accurate answers.

      Now, back on topic.

      How does the "strategic warfare" tab calculate the IC value of strategic warfare? It seems to come up with insanely high values. Even things like destroying infrastructure, which is repaired for free, generates enormous value in the tab.

      Build lots of coastal forts, that helps raise national morale and counters the effect of bombing, convoy losses, etc.

      • 2 years ago
        Anonymous

        Probably the most moronic advice I have ever heard. The way to beat the effects of strategic warfare is to take the fight to the enemy. Stop being a b***h and make the enemy your b***h instead. Build a huge fleet of subs. In sufficient numbers a battle fleet of subs can overwhelm any surface group, be they carriers, battleships or battle cruisers. You can literally build one thousand subs for every battleship. Find the enemy fleets, engage them and torpedo the bastards to Hell and back. Now the enemy is your b***h. Then you can research amphibious subs and storm their shores firing torpedos everywhere. Don't forget to research anti aircraft torpedos in case of enemy air attacks.

        • 2 years ago
          Anonymous

          You forgot dolphin archers.

          • 2 years ago
            Anonymous

            Should I add a brigade of mermaid scouts to my dolphin archers?

  80. 2 years ago
    Anonymous

    How does the "strategic warfare" tab calculate the IC value of strategic warfare? It seems to come up with insanely high values. Even things like destroying infrastructure, which is repaired for free, generates enormous value in the tab.

    • 2 years ago
      Anonymous

      >How does the "strategic warfare" tab calculate the IC value of strategic warfare? It seems to come up with insanely high values.
      It’s an IC per day value, that’s why it’s so high. Total amount of ic lost every day from repairs to infrastructure. It’ll be a huge number.

      In the strategic warfare page for ground forces it’ll show ic per day losses for every division too. The number gets fricking crazy big.

  81. 2 years ago
    Anonymous

    Obviously the ultimate jizz division is this:

    1x Armored car
    1x Albatross Guano-bombers
    1x Chinese zerg rush brigade
    1x nuclear ATTACK sub

  82. 2 years ago
    Anonymous

    For me it's kamikaze desert tortoises to stop Rommel's Africakorps dead in their tracks BEFORE they break out of Tunisia. And if you can manage to pin them down on the beaches you can land waves of sea turtle slappers on the beaches. Pro tip: make sure it's night time for that sweet surprise amphibious assault bonus.

    • 2 years ago
      Anonymous

      I never really got into the whole division design thing. Call me boring but I just used the vanilla templates. What I did enjoy doing though was renaming my units. Instead of the generic "First Army Corps" or "2nd Army Group" shit I would type in my own names.
      Army Group Massive Crap
      1st Army of Explosive Poos
      2nd Large Fart Division
      3rd Gay Corps
      4th homosexual Division.
      I am sure that some people will say I am very immature, perhaps I am, but doing this would give me many giggles. Then I would play the game and forget about the unit names, but then occasionally I would click on some division called the "1st Royal Arsefrickers" and have another good long jolly chuckle.
      I guess it really is immature. But is it so wrong to have a harmless chuckle? Tell me. Where is the bad in having a laugh? Am I a bad person? I dont go around hurting people. I dont blow shit up or jam staplers up people's backsides. I return my library books on time and pick up my dog's poo in a plastic bag.... I AM A GOOD PERSON! YES I AM! WHO THE FRICK ARE YOU TO JUDGE ME???? FRICK YOU!
      ...although I suppose I should really use a paper bag to pick up the dog poo. All that plastic can't be good for the environment. I think about the multitude of little plastic bags filled up with dog poo, quietly sitting inside a landfill somewhere. All that wasted poo. All that plastic. It keeps me awake at night thinking about it. Sometimes I think of going out and rescuing them.

  83. 2 years ago
    Anonymous

    How about you guys just stop such buttholes? This was a decent HOI3 thread. We all know that HOI3 is among the best games ever produced, and yet here you are, running around calling each other rude names, spreading disinformation, and generally acting like silly children.
    Just stop. There is a time and a place for such antics and its not here.
    Listen, there aren't that many people who play HOI3 these days, and yet we know its a superior game to shit like hoi4. We should be like a Band of Brothers. United by a common bond. We have all experienced the highs and lows of HOI3. Nail biting campaigns when we were noobs and didn't know how to play the game. Trying to figure out how convoys worked. Wondering why our troops were running out of supply. But we fought through all of that. We persevered. We grew to love the game despite some of its flaws. We now share a common bond. We should be coming together ( no homosexual ) in fellowship, united by our common interest in HOI3. We, BAND OF HOI3 BROTHERS!

    • 2 years ago
      Anonymous

      This is bad advice. Listen to me instead. Just spam HQ units.
      First break your divisions into smaller units, then generate 1 corps, 1 army, 1 army group, and 1 theater HQ to each and every single unit. Presto! Your have multiplied the number of your units by a factor of 5 just like that!
      In theory you could also detach the combat unit from its immediate HQ and do the same thing all over again, until you run out of manpower.
      The AI simply cant cope with chasing down that many units and will surrender.

      I never really got into the whole division design thing. Call me boring but I just used the vanilla templates. What I did enjoy doing though was renaming my units. Instead of the generic "First Army Corps" or "2nd Army Group" shit I would type in my own names.
      Army Group Massive Crap
      1st Army of Explosive Poos
      2nd Large Fart Division
      3rd Gay Corps
      4th homosexual Division.
      I am sure that some people will say I am very immature, perhaps I am, but doing this would give me many giggles. Then I would play the game and forget about the unit names, but then occasionally I would click on some division called the "1st Royal Arsefrickers" and have another good long jolly chuckle.
      I guess it really is immature. But is it so wrong to have a harmless chuckle? Tell me. Where is the bad in having a laugh? Am I a bad person? I dont go around hurting people. I dont blow shit up or jam staplers up people's backsides. I return my library books on time and pick up my dog's poo in a plastic bag.... I AM A GOOD PERSON! YES I AM! WHO THE FRICK ARE YOU TO JUDGE ME???? FRICK YOU!
      ...although I suppose I should really use a paper bag to pick up the dog poo. All that plastic can't be good for the environment. I think about the multitude of little plastic bags filled up with dog poo, quietly sitting inside a landfill somewhere. All that wasted poo. All that plastic. It keeps me awake at night thinking about it. Sometimes I think of going out and rescuing them.

      For me its
      INF/INF/INF/LOG/BUT
      You'll want the extra trucks for transporting supplies and gear once General Winter makes his offensive. And always, ALWAYS have an extra butcher battalion on hand for feeding your boys. The area around Leningrad and the Ukraine has enough cattle to keep your frontline troops well fed for the first winter so long as you have the capacity to process them. After that, I hope you invested in cattle from January 1, 1936 because your going to need them. On that note I always keep one railgun battalion and armored train with my locomotive transports. After they've made it to the front lines the super heavy artillery can do wonders for opening up offensives before they head back home carrying wounded in their livestock cars. While they're at it you might want to load up the remaining cars with PoWs and israelites if you want the slave labor back home. Some say the extra dissent isn't worth it, but if you're going that route then it's best to make every step count.

      • 2 years ago
        Anonymous

        Look, this is exactly what I was talking about. You are not taking this seriously. There are no such things as Butcher battalions and all the other stuff you mentioned. Stop being silly. I understand its entertaining to make fun of noobs and the ignorant. Indeed I confess I used to do that a lot. But that was in Runescape ( back in the day ). I got to admit that was pretty fun. Luring and scamming noobs. It wasn't just the money but rather the the thrill of being a right proper little c**t. I used to befriend noobs. Give them some shit stuff for free, ( they were so grateful for getting some mithril armour ) and gain their trust. I would sometimes carry on this shit for years, going on fricking quests with them, teaching them how to trade on the GE, how to fight bosses, listening to their bullshit, etc. I am sure some of these poor saps had no irl friends, so they latched onto me.
        I actually kept a spread sheet with all their details. So when I met up with them in game I could remember shit like their dog died last week, or they leveled woodutting recently, and make a point of mentioning it. I was their best friend. Eventually however I would make up some plausible reason to go out into the wilderness with them. Most of them were scared shitless of the wildy and knew very little about it. I would make up some story about why we needed to take our very best gear and bring along shitloads of valuable items and money. Some of them had gotten quite rich by this stage. It always astonished me how they just accepted this crap. They really trusted me. Then of course I would kill them.
        The best part wasn't the money. It was the betrayal. I would skull on them and they just couldn't believe it was happening. The squeals, their pleas for mercy, the sheer horror. Oh God, it was delicious. I liked to drag it out, keeping them bound and teleblocked, slowly degrading their health with an inferior weapon just so I could savor their death. Then I would jerk off irl.

        • 2 years ago
          Anonymous

          My friend gave me 10 million gold when I was lvl 2 and that was cool but I just never signed in again after that.

          • 2 years ago
            Anonymous

            He was an idiot for wasting so much gold on you. Should have offered you a few thousand and then waited to see if you stuck around. But perhaps that was when they began introducing p2w, perhaps he just bought some gold with his mom's credit card. Inflation went crazy when that shit went down.
            I developed a crude but effective system for determining if a noob was a sticker or not. It was part of my buddy routine. Being able to track xp gain was a handy tool too. No good wasting time on a casual. I wanted people who were going to get into the game and work hard. People who would keenly feel the loss of hundreds of hours of effort. It made killing them and taking their shit all that much more pleasurable. I did the same thing with scams, but although scamming them was usually more profitable, it never gave me the same pleasure as killing them, so I did scams far less, and only if they had accumulated some real valuable shit, like Phats and other rares. In those cases they had bought 3rd party gold to buy rares, usually at my own suggestion, so by scamming them I felt fully justified by doing my part to make Runescape a fairer place.
            But you want to know the real cake? That was when I would betray and kill a "friend" of long standing, and then about a week later I would message them professing regret, apologizing, and offering to give them their shit back. Then I would scam them in a trade. That was the absolute sweetest. I have many fond memories of Runescape.

  84. 2 years ago
    Anonymous

    Great. So now we get so morons talking about fricking Runescape on our beloved hoi3 thread. Jesus fricking wept.
    First it was the nasty little "lmfao" butthole running around calling everyone a moron.
    Then it was the dicks trolling with the noob questions
    Then the disinformation homosexuals started up with their fake and misleading answers
    Then the spastics showed up and began with the dolphin archer bullshit.
    Now its fricking Runescape. Holy frick.
    Well, that's just fricking great isn't it?
    I hope you chuckles are happy now. You have ruined yet another hoi3 thread with your hi-jinks and flippant attitudes.
    Look, frick this, I am loading up a game now and starting a campaign as the USA and I am going to declare war on everyone and do nothing except build subs and sink every convoy in sight. AND THERE IS NOTHING YOU CAN DO TO STOP ME!

    • 2 years ago
      Anonymous

      >Le Mexican horse archers would like to know your locatione.
      inb4 le pincer attack through Houston.

      • 2 years ago
        Anonymous

        I have already anticipated that. I will build a wall. AND MEXICO WILL PAY FOR IT!
        ...somehow.

    • 2 years ago
      Anonymous

      >a campaign as the USA and I am going to declare war on everyone
      I have done this and its the most comfy game possible
      >No worries about resources or money, got shitloads of everything
      >Tons of IC to build anything you want
      >Lots of leadership so no prob with getting just about every tech you want
      >Totally isolated from the rest of the world so no real threat of invasion or of losing anything important.
      > Can enact prep for war decision to speed up better laws
      Already have a huge navy so no waiting around for capital ships to build.
      You can let Japan run rampant for all they want and it really doesn't matter. They do very little anyway. Playing as the USA gives you the freedom to do whatever you want. Sit back and relax and watch shit go down all around you, or intervene however you like. Invade the USSR if you want. Or attack the Allies. Or the Axis. Or all of them. Bomb the frick out of everyone with a huge airforce. Or just wait until you are pumping out nukes. 10/10 comfort zone would do again.

  85. 2 years ago
    Anonymous

    >Play the latest version of BI as America against an ultrahard Japan
    >slog through the million useless theoretical techs in the naval tree to get to those sweet super heavy battleships and carriers
    >Wonder how the Japanese on occupied Pearl Harbor are still able to fight given they have been totally blockaded for several months
    >Find out from here that the AI cheats with supply and my constant blockade of occupied pearl harbor does absolutely nothing
    I like some of the features and variety it adds to the game but it has so much bloat and doesn't solve some basic issues with the game. Also, is there a difficulty option that just increases the number of troops/the quality of AI decision making to make fighting it harder? The extreme difficulty options in the mod just seem to hand it modifiers that guarantee it wins battles.

  86. 2 years ago
    Anonymous

    Can we discuss how useless strategic bombing is in hoi3, even with late war teched up strategic bombers? I will start. Strategic bombing is useless. It just is.

    • 2 years ago
      Anonymous

      Strategic bombing is effective.

      • 2 years ago
        Anonymous

        No its not.

        • 2 years ago
          Anonymous

          Idk. When I was new to the game and didn’t understand the airforce, I was playing as Germany with 400 something ic, but I was only able to use 60 of it the entire time I was at war with the allies because my factories were fricked.

          Strat bombing is very very effective in regions where your multi rolls and interceptors can support them.

          Try to bomb factories in East Prussia and nothing will happen. Too many air bases to pass. Bomb German occupied belgum and Netherlands factories? Very effective because the raf fighters can support the bombers.

          The AIs always build fighters. Unless your strategy is to destroy the enemy airforce you usually won’t be using strat bombers. They’re mainly an inconvenience to the player because the AI will shoot them down while a inexperienced player will just get thier entire industry destroyed

        • 2 years ago
          Anonymous

          Yes it fricking is.

          • 2 years ago
            Anonymous

            No its fricking not you dense c**t

            • 2 years ago
              Anonymous

              It fricking is you dumb stupid pigfricker.

              • 2 years ago
                Anonymous

                How many gallons of MASSIVE moronATION was skull fricked into your brain??? Strategic bombing is NOT effective!

    • 2 years ago
      Anonymous

      I used strats to log bomb places my tacs cant reach. My vastly outnumbered BEF was able to invade Italy in 1939 and when it surrendered I was able to hold it by log bombing access from France and Germany.

      • 2 years ago
        Anonymous

        Logistical bombing is essentially cheating, there's no need to brag about it here.

        • 2 years ago
          Anonymous

          Just playing against the AI is essentially cheating moron. No need for you to be an arsefrick here.

    • 2 years ago
      Anonymous

      Though I would weight in with my two cents since I am currently playing as USA. Only Russia is left with no one else alive. When I declared on Russia in early 1945 I had 27 strat bombers, all with 1945 techs. In one month of virtually unopposed strat bombing I managed to lower their NU by 2 points. So if I keep this up for a year and dont run out of targets I can expect maybe to lower their NU by 24 points. At maximum. But I expect there will be some sort of diminishing returns effect. Furthermore despite the absence of any strong opposition from the Russian airforce my bombers still take damage, so I will not be able to maintain all 27 strats on missions all the time.

      I'm trying to get into HoI3 but I'm having a problem with scope. For example, playing as the UK I thought, 'I should build a lot of interceptors', only to realize I have no conception of what a 'lot' is, 3? 30? I have no idea. Same with Germany and armored divisions, any country and IC/radar/airbases etc. I have no idea how I'm suppossed to get a feel for what constitutes a 'lot' of anything.

      As a very rough guide. If you pull out of France then 3 Int are enough to fend off German air raids on the UK. You may feel more comfortable having 6 by 1940. You already start with some, so its not too much of a drain on your economy, just make sure to keep their techs upgraded. Set their operating radius to only over the UK so they dont get torn up over France. Then aim to build a few more so you can send a group somewhere else for air cover, like the North Africa. Keep building a few every year as your offensive operations ramp up. In the early stages you are going to want to use your spare IC for maintaining and protecting your convoy routes if you are playing a conventional game.

      • 2 years ago
        Anonymous

        If you can afford enough bombers to make strategic bombing worthwhile then you should already have won the war long ago.

      • 2 years ago
        Anonymous

        >27 strat bombers, all with 1945 techs.
        >In one month of virtually unopposed strat bombing I managed to lower their NU by 2 points
        See? This is exactly the sort of dumb shit people dont understand. The max you can lower national unity by bombing is 2 points per month.Well frick, maybe after a WHOLE YEAR of Bombing it would save you having to get boots on ground in Astrakhan or some other ridiculous place. Whoopee Shit. It doesn't matter how many missions you run or how many dumbass Strat bomber you got, 2 points is the limit.
        For those 27 strats you could have built an entire extra army group and just invaded Russia on several fronts. Much faster.
        >OH but the economic damage they are causing!
        No Dickhead, the AI always has shit loads of resources. You could spend the entire war bombing them and they will not run out. Even if you do bottle neck them they would have just spent the IC on building something moronic like garrison troops or more coastal forts.
        That's not even mentioning the fact that IC and resource provinces recover so fast that you would have to virtually blanket bomb all of them 24/7 to have any significant effect. You people make me mad with your ignorant stupidity. I am now very very angry. You pricks.

        • 2 years ago
          Anonymous

          You obviously got dropped on your head as a baby by your alcoholic mother, tardwit. If manpower is a limiting factor then sinking spare IC into bombers is a worthwhile investment. Particularly as the USA when you have lots of leadership to spend. And good luck marching your fricking extra army group into some bumfrick part of Russia over poor infrastructure supplied from some level 2 port. You will run out of supplies and fuel and be rooted. Didn't think of that did you? God gave you anal glands instead of a brain.

          • 2 years ago
            Anonymous

            >good luck marching your fricking extra army group into some bumfrick part of Russia over poor infrastructure supplied from some level 2 port. You will run out of supplies and fuel and be rooted.

            I remember in one of my first japan plays, I eas focused on the Soviet Union and built armor and like 2 million infantry divisions.

            I wasn’t relying on a port, but Shanghai to supply all my troops. At a certain point, the infrastructure got so bad in the Soviet Union my troops all started starving and no one got fuel.

            Literally ticked my manpower down to 0 from like 1500 from attrition in the snow and starving jap.

            After that I learned to upgrade infrastructure, or at least create highways to give supplies a better chance to reach the troops in time.

        • 2 years ago
          Anonymous

          >That's not even mentioning the fact that IC and resource provinces recover so fast that you would have to virtually blanket bomb all of them 24/7 to have any significant effect.
          Log bomb after you strat bomb and in 2 runs you've knocked off 10IC (more effectual) for about 2 months, that's with a single squardron of 3xstrat. As the UK using the strategy en-masse; 2 runs per squadron, per city, every 2 months, can almost completely shutdown German production. Of course with the amount of IC you've spent on bombers at that point you probably don't have much to invade with and are basically handing Europe to the commies, but it does work.

          • 2 years ago
            Anonymous

            Oh yeah and ALWAYS DO NIGHT MISSIONS. They take nearly as long to repair as the German IC does even doing them at night, but day missions are just disbanding without getting the manpower back.

        • 2 years ago
          Anonymous

          Seethe more cumlord.
          See

          >That's not even mentioning the fact that IC and resource provinces recover so fast that you would have to virtually blanket bomb all of them 24/7 to have any significant effect.
          Log bomb after you strat bomb and in 2 runs you've knocked off 10IC (more effectual) for about 2 months, that's with a single squardron of 3xstrat. As the UK using the strategy en-masse; 2 runs per squadron, per city, every 2 months, can almost completely shutdown German production. Of course with the amount of IC you've spent on bombers at that point you probably don't have much to invade with and are basically handing Europe to the commies, but it does work.

          That's how you do it. You bomb the bastards until there is nothing left to bomb. Then you bomb them all over again. You can totally obliterate an enemy with Strategic bombing. You just need the balls to do it, which you so obviously lack.

          • 2 years ago
            Anonymous

            Bomber Harris had the right idea. The Allies could have won through bombing alone. No need to invade.

  87. 2 years ago
    Anonymous

    Despite anons always talking about how much better HoI3 is to GOY$, somehow this thread has managed to be worse than every GOY$ thread on the board

    • 2 years ago
      Anonymous

      Why dont you tell us your views on the very effective use of Strategic bombing instead?

      How many gallons of MASSIVE moronATION was skull fricked into your brain??? Strategic bombing is NOT effective!

      Its not my problem that you inherited half your genes from a monkey because your father was too much of a loser to attract a human mate. If you had been fully human then you would realize that fricking strategic fricking bombing IS fricking effective. Now shut up b***h.

      • 2 years ago
        Anonymous

        Listen dummy, the fact that you lack the brain cells to understand why strategic bombing is INEFFECTIVE explains why you never finished high school and will spend most of your life being homeless.

        • 2 years ago
          Anonymous

          You absolute c**t. Bombers can wreck havoc on an enemy's economy. Have fun building shit when you got no fricking IC, no resources and no fricking oil.

          • 2 years ago
            Anonymous

            Frick you are stupid. You can wreck the enemy by simply invading them, which you could do if you hadn't wasted all those IC days on building a fricking bomber fleet, which then ALWAYS takes damage and cant do shit. Get a brain transplant from a donkey and you would be smarter than you are now. Frick you.
            And frick these 6 letter captchas

  88. 2 years ago
    Anonymous

    I'm trying to get into HoI3 but I'm having a problem with scope. For example, playing as the UK I thought, 'I should build a lot of interceptors', only to realize I have no conception of what a 'lot' is, 3? 30? I have no idea. Same with Germany and armored divisions, any country and IC/radar/airbases etc. I have no idea how I'm suppossed to get a feel for what constitutes a 'lot' of anything.

  89. 2 years ago
    Anonymous

    For me it's
    Paratroopers
    Super Heavy Armor
    SP Artillery
    Tank Destroyer
    Military Police
    With flocks of V2 rockets flying above said division and set to aerial superiority you will be what the French HOI3 players call l'unstoppable.

    • 2 years ago
      Anonymous

      The stupid division build has been done already. We are onto shitflinging about strategic bombers now. Now tell us why strats are vastly superior to tacs and why everyone should build lots of them.

      Coming soon: Subs.

  90. 2 years ago
    Anonymous

    I literally cant tell if the advice in this thread is deadpan trolling or serious, especially considering its all contradictory but everyone's insulting each other

  91. 2 years ago
    Anonymous

    >ongoing naval battle
    >the enemy (uk) has a carrier, 2 CAGS, and I do not.

    What is the best air wing to send to help in this battle?

    A interceptor on air superiority?(0 sea attack)

    A naval bomber wing on naval attack?(naval bombers also can defend from, and attack CAGS, as they have some air attack along with TONS of sea attack)

    Or cas/multiroll? Worse than the naval bomber and interceptor at sea attack and air attack respectively, but the planes are more durable/versatile everywhere else on the battlefield.

    • 2 years ago
      Anonymous

      Flying bomb is the best air and naval unit. In the secrete tech tab, you can research submarine launches assuming you have rocket tests sites and full sub/radar tech

      Just put a sub with like 2 flying bombs in the fleet and it’ll maul the enemy carrier before the planes take off

    • 2 years ago
      Anonymous

      Just be careful of the advice offered by

      Flying bomb is the best air and naval unit. In the secrete tech tab, you can research submarine launches assuming you have rocket tests sites and full sub/radar tech

      Just put a sub with like 2 flying bombs in the fleet and it’ll maul the enemy carrier before the planes take off

      . He's right, but by the time you research V2 technology the enemy will have likely upgraded their anti aircraft defense with radar guided SAMs.
      The best option here is to use STRATEGIC BOMBERS. As many as possible.
      Use the logistical bombing mission. The enemy carriers will run out of fuel and their CAGs will fall out of the sky. It will be like the Marianna Turkey shoot. If you are into role play you can watch the action while screaming "Whiskey Tango Foxtrot!" loud as a bastard.

    • 2 years ago
      Anonymous

      The optimal strategy is to use air superiority with a fighter-type unit to defeat the enemy CAGs then a NAV or TAC to defeat the enemy ships. CAG has low strength and organization so it only takes an hour or two to reduce them to an ineffective status.

      • 2 years ago
        Anonymous

        Utterly wrong, dummy. You drank too much of the Stupid-Aid. Flying bombs like

        Flying bomb is the best air and naval unit. In the secrete tech tab, you can research submarine launches assuming you have rocket tests sites and full sub/radar tech

        Just put a sub with like 2 flying bombs in the fleet and it’ll maul the enemy carrier before the planes take off

        said, when he was replying to himself, is the way to go.
        Drink some Brain-Grow before you post again.

      • 2 years ago
        Anonymous

        Tac have SHIT for naval attack.

        Multi roll and Cas can actually damage ships.

        >Flying bombs like

        Flying bomb is the best air and naval unit. In the secrete tech tab, you can research submarine launches assuming you have rocket tests sites and full sub/radar tech

        Just put a sub with like 2 flying bombs in the fleet and it’ll maul the enemy carrier before the planes take off # said, when he was replying to himself, is the way to go.

        What if it’s 1939 and you’re going to fight with the Uk with carriers as Argentina and you have no V2s

        What planes do you use?

        • 2 years ago
          Anonymous

          You use STRATEGIC BOMBERS! Lots of them.
          How do you think the Brits sank the Tirpitz? They used LANCASTER BOMBERS! With BIG "TALL BOY" BOMBS!

          • 2 years ago
            Anonymous

            One wing of strategic bombers costs more IC than Argentina has with wartime laws.

            Next?

            • 2 years ago
              Anonymous

              Kamikaze midget subs.

              • 2 years ago
                Anonymous

                Midget subs are only buildable In black ice, this is base TFH

                Next

              • 2 years ago
                Anonymous

                Invade Brazil, Chile and the rest of South America to acquire more IC. Then build shit loads of DD fleets and zerg rush the carriers! Simple as!

              • 2 years ago
                Anonymous

                But then I’m at war with the USA in the 30s, with zero way to actually reach them. And we’ve more than doubled the ships we need to fight now.

                I’m not just fighting the uk anymore. The US guarantees every nation in both the americas. Brining the USA (and it’s additional carriers and battleships) to join the uk is a bad idea. Especially sense Argentina would take such a long time to reach the us. The USA with wartime laws so early, and conscription so early, will be nearly unbeatable as a regional power that gets 10 leaders total

              • 2 years ago
                Anonymous

                >But then I’m at war with the USA
                Yes. Don't you want a challenge? Why else would you have gone to war with the UK which happens to be one of only four countries which has carriers?

              • 2 years ago
                Anonymous

                >Why else would you have gone to war with the UK which happens to be one of only four countries which has carriers?because the uk does not have 500 ic in peacetime

                France and the Uk are a tough enough fight for a South American shit nation that has less leaders than starting units. You have to use homosexual gamy borderline cheating tactics to widdle down the us military and it’s just not fun until later game

              • 2 years ago
                Anonymous

                Hmmm. Tricky.
                Okay, so what's the year and the situation at the moment? What you do and how you do it are now largely determined the current state of affairs and your goals. Also by what you determine to be homosexual cheese tactics. Some players would consider an Argentine invasion of the UK to be so implausible that any methods used to achieve it would be considered AI abuse. Others would disagree. If you are not invading the UK then you can only remain on the defensive and fight off any invasion that happens.
                Iirc Peru is not guaranteed by the USA. You could take them out ( if your transports have enough range ) and use the port to risk an invasion of the Caribbean while convoy raiding the Panama canal region. This would be a totally pointless undertaking but it would be at least somewhat more interesting than defending Buenos Aires and the Islas Malvinas for the rest of the game.

              • 2 years ago
                Anonymous

                >Also by what you determine to be homosexual cheese tactics

                Logistical bombing, surrounding Panama and deleting us divisions as they’re transported there.

                A non cheese win over the USA to me is naval invading Texas or California and taking all the vp without nukes.

                >goal

                Become THE supreme naval power in the world. Absorb the British colonial empire. Don’t join axis, commies, but declare war on the strongest faction once I can kinda tell if Germany or soviets will win.

              • 2 years ago
                Anonymous

                Invading the USA is mathematically impossible.

  92. 2 years ago
    Anonymous

    >Mein Fuhrer...
    >Steiner... Steiner...
    >Steiner's offensive achieved all of it's objectives ahead of schedule and annihilated two Soviet army groups in the process.
    >...
    >Der Fuhrer slowly removes his reading glasses with a firm, steady hand.
    >The following men will stay here: Keitel, Jodl, Krebs unt Burgdorf.
    >...
    >DAS IST GUT! DAS IST SEHR GUT! THIS IS EXACTLY WHAT HAPPENS WHEN MY BATTLE PLANS ARE FOLLOWED TO THE ORDER! I HEREBY GRANT STEINER AN ADDITIONAL 160 ACRES OF LEBENSRAUM FOR IMMEDIATE USE AFTER THE WAR!

    • 2 years ago
      Anonymous

      does hoi3 not simulate the lack of oil at all?

      • 2 years ago
        Anonymous

        You have to trade and stockpile oil before the war as Germany. And then you don't consume a lot of oil when you only have 24 panzer divisions.

      • 2 years ago
        Anonymous

        Black ICE just gives the AI infinite resources.

    • 2 years ago
      Anonymous

      >tank division named “engineer brigade”

      Bro… just click that unit, and the reorg button. Move the tank first and it will name the division chronologically with the rest of your tank divisions

      • 2 years ago
        Anonymous

        >waste time rrnaming units
        i bet you'd like that, zoggy

        • 2 years ago
          Anonymous

          It takes no time, but you’re just retarted and don’t know how to do it

          That’s fine kys stupid but it’s no big deal not like you’re ever gonna reproduce

      • 2 years ago
        Anonymous

        That wasn't me. Tanks for the tip.

  93. 2 years ago
    Anonymous

    One of the best things about hoi3 was renaming your units by typing in your own custom name. So instead of something generic and boring, like "1st Division", you could rename it as "Motherfrickers of b***hland".
    Add that personal touch to your army! Here are some famous examples I have personally used.
    Jizz Theatre
    Armygroup Very Stinky Farts.
    1st Army of Dripping Poos
    2nd Anus Corps
    7th Gay Frickers Division.

    I tell you, there is nothing quite like defeating the "1st SS Panzer Division Leibstandarte Adolf Hitler" with your own "1st AIDS infected Sodomites"

  94. 2 years ago
    Anonymous

    Decided on doing another shitaly run. Unlike last time, I’m taking care of Spain before the blitzkrieg so I can utilize the extra manpower and resources(namely, the tungsten).

    Besides, how could Spain be left out of the “new Roman Empire”? They can re learn to speak like the Italians.

    I’m planning on going for mass numbers on the ground against the British and the soviets. I have like 15 leadership. I can either have a modern navy, or a modern army.

    I can’t get supplies anywhere or naval invade the uk-USA without a navy, so my army will have to be like historic shitally, bad and ill equipped.

    I’ll make up for this with numerical advantage, and heavy usage of milita units to buff up numbers(I feel like historically, much of the Italian army during ww2 was “milita quality”, kinda a house rule, I want to keep milita involved in most of my operations, despite them slowing my advances and sucking.)

    What I’ve focused on building so far:
    Making the binaries (two inf brigade divisions) into atleast 3, or 4 brigades to make them more effective. Italy starts out with weak hitting divisions that can barely defend hills. Also lots of milita squares.
    Not much air, we start out okay.
    Most of the battleships I have are totally serviceable, but old. Most of my pre war and Ethiopian war ic went into battleships, heavy cruisers and destroyers.

    • 2 years ago
      Anonymous

      Fast forward to me declaring on allies.

      I underestimated how big the technology advantage would be against the uk on the ground. Thier soon stack is very effectively and hard hitting. They will briefly break out of Gibraltar.

      They’ve also brought along motorized supported with tank destroyers, mountaineers to dig in around Gibraltar.
      Good.

      France will fall. I’m confident we can hold the south of Spain until the force holding the north is freed up. Also naval skirmishes between the RM and Royal Navy have begun. Got to avoid the carriers for now if I can. My subs operating in the Mediterranean are good at occasionally giving me intel on thier movement

      • 2 years ago
        Anonymous

        Annnnnnndddddd they’re about to get a second port. They can support more divisions now, and afford more fuel for air units. Not gonna reload a save to put more units in Gibraltar, let’s roll with it. Could be fun.

        Still, not too worried. We can defend in the terrain until help arrives.

        • 2 years ago
          Anonymous

          Hurry up Germany, I need to move these guys.

          • 2 years ago
            Anonymous

            They keep one dumping units here. I hate the b*its.

            Good news is every unit in southern Spain is one that won’t be in Egypt. Easy pickings, maybe it’s better to tie them up here. They’ve shifted units out of east Africa as well.

            • 2 years ago
              Anonymous

              The skirmishes at sea are going well.

              I haven’t lost any capital ships, maybe 3/4 destroyer flotillas/light cruisers and 2/3 submarines. I’m doing this without the radar all the British ships are equipped with mind you. Limited information from subs and naval bombers is all im going off of. Also, naturally even with my focus on naval research, the uk gets double my research points. Thier ships are high quality and have well trained crews. I have to grind them down with numbers and large cannons, didn’t plan on building aircraft carriers so early I want to counter the brits with about what Italy had.

              Also
              >lol at that friendly fire

              I always wondered why they took that from hoi4. The penalty for a doom stack navy in hoi3? Your other ships may start hitting the screens and it shows up in the “sunk ships” tab lol

              • 2 years ago
                Anonymous

                The alpinos have arrived in Gibraltar. Perfect.

                But in typical shitalian fashion, they show up to the fight without supplies lmfao.

                I suspect this is due to all the Mediterranean Spanish ports being low level, and low supply limit. My forces in the north eat supplies faster and the leftover goes to the south, where my units fight at reduced efficiency against the better equipped brits.

                I think I can prioritize the souther army for supplies but the north will still eat as they’re closer to the nodes. Idk, on the hoi3 wiki it says “no one knows the exact workings of hoi3s supply system”

                I also know there’s bits operating in the Mediterranean still. They’re shooting at any ship with an Italian flag now that we have destroyed a hood class battle cruiser with our humble WW1 battleship(and heavy air cover)

              • 2 years ago
                Anonymous

                Maybe this is why I don’t usually take Spain early. It’s a big drain on Italy to have to keep so many troops here.

                I suppose letting France take the north is harmless, they’ll still lose to Germany, but the uk will absolutely form a foothold from Gibraltar and start dumping hundreds of thousands of poor Indian riflemen here once they can support them from ports. The uk is only limited by the amount of supplies they get from Gibraltar and Cadiz for now.

                I like to take Greece and Yugoslavia ASAP as Italy, but overall Spain is a lot more valuable clay. The Balkan’s will come second. Maybe my army in the French/Italian alps can handle the invasion themselves once France leave the chat.

              • 2 years ago
                Anonymous

                Get memed on, UK.

                Wanna make me constantly look over at Gibraltar??

                Deal with this.

                Also I’ve finally found an opponent I can beat with 1-1 numbers with Italian infantry, the Iraqis.

                The Italian marines are doing well though. High moral, I ought to build more. I’ll need them for Russian swamps, the uk invasion and also, FLORIDA.

                Yes that’s right. I checked the terrain map mode, Florida is great. It’s mostly marshes. I could tie up endless US mechanized troops with marines and tank destroyers in Florida swamps.

                When we get there, that’s the plan.

                Also, I’m thinking it’ll be a more fun game if I leave Germany to fight the ussr alone, I assume they’ll eventually get pushed back, I should have American IC by then and can save them from utter destruction and push back through Poland and the Black Sea to conquer the SU myself

              • 2 years ago
                Anonymous

                Confidence within the RM is high, they begin patrolling from Gibraltar to Cyprus.

                The remnants of the Royal Navy still operating in the Mediterranean are still a fine force. We are forced to withdraw after suffering heavy damage from what’s left of thier carrier air groups.

                They clearly got the worst of this battle

              • 2 years ago
                Anonymous

                Another blow to the brits.

                Maybe this will convince them to stay away from the med. it’s Italian

              • 2 years ago
                Anonymous

                Despite nearly total dominance, the better part of my supplies are still sitting at the bottom of the ocean. British subs, and surface fleets shamelessly sink wheat shipments to Spain. They will pay.

                Also, I really had no idea the brits would throw so much at me here. It’s nice.

              • 2 years ago
                Anonymous

                The Greeks joined the allies and declined my ultimatum. Perhaps a good drill for the alpini, and fantastic target practice for the RM

              • 2 years ago
                Anonymous

                The former Italian territories of Egypt, Carthage, Spain, Syria&j*daea, and soon, Greece and Illyria are part of the empire once more.

                It’s been a cake walk in Egypt. Every ship and division that enters the med with a British flag seems to prefer defending Gibraltar

              • 2 years ago
                Anonymous

                It’s the beginning of the end. This thorn in my side will done.

                Our brave alpini have decimated the defenses of Gibraltar, now we have a high level port, supplies will flow easier, and best of all, the brits are blocked off from the med. every British fleet and submarine active in the med is now trapped with zero supplies.

              • 2 years ago
                Anonymous

                Indeed, the League of Nations sat idly by, out of fear of Italian retaliation, to the invasion of Ethiopia.

                But these same nations that refused to “save” you now want your clay and resources?

                We, your Italian overlords, will not be as cowardly and indecisive, out veterans from Egypt are already acquiring a fleet and transports to lift the siege of abbis abba

              • 2 years ago
                Anonymous

                The Royal Marines and Spanish expeditionary army watch in terror as one final naval battle occurs off the coast of Spain.

                The ships supposed to rescue the British military are forced to withdraw to the mainland with heavy casualties.

                Surprising to the Italians, the remaining British continued to put up a fierce fight despite sure destruction.

              • 2 years ago
                Anonymous

                As the last pocket of brigands is stomped out, the people of Spain are furious at the British for disturbing the peace and attempting to turn Spain into one of its colonies, they demand vengeance.

                We will put any willing Spaniard in uniform, and direct them at the nearest A*glo. It will be beautiful. 1,000,000 Spanish legionaries for our new empire. Of course, these men will be milita.

                Quality equipment will be reserved for Italian personal, and Sicilians that distinguish themselves.

                But first, people of Spain, Intelligence has reason to believe that many of the artillery shells that have wounded and killed your family have come from Portugal! We will not forgive them, we move after the first wave of Spanish can be equipped.

              • 2 years ago
                Anonymous

                >March 16, 1940

                The first German battleship is welcomed into the Mediterranean since the beginning of the war.

                The Italian and German press/camera crews are flown out on military transports to record the impactful event.

                The costal batteries of Gibraltar, for the first time, are silent to the queens command, and local defenders, who have fought for weeks to claim this patch of hill, proudly display the Italian flag for every passing merchant ship to see.

              • 2 years ago
                Anonymous

                >The first German battleship is welcomed into the Mediterranean
                Wait...what?
                You are allied with the Germans?
                NO.
                You do not join the Axis. You do not ally with anyone. First you beat everyone up, like you were doing. Then you invade everywhere else. As in EVERYWHERE. No exceptions. And no puppets! There is no room on the globe for anyone except the superior Italian people. Pax Romana only becomes meaningful when there is no one else left to fight.
                Nope. Goddammit! Restart and do it properly.

              • 2 years ago
                Anonymous

                I can attack Germany/japan after the soviets are dead.

              • 2 years ago
                Anonymous

                Very good. Carry on.

              • 2 years ago
                Anonymous

                Benissimo!

              • 2 years ago
                Anonymous

                The Greeks have only days remaining before they rejoin the empire.

                With total dominance of the Mediterranean, a naval landing in the south was totally unopposed

              • 2 years ago
                Anonymous

                Current kill count. There won’t be much defending mainland uk.

              • 2 years ago
                Anonymous

                >There won’t be much defending mainland uk.
                That may prove difficult as invading the UK is MATHEMATICALLY IMPOSSIBLE.

              • 2 years ago
                Anonymous

                >as invading the UK is MATHEMATICALLY IMPOSSIBLE.

                As Germany in 1939, yes absolutely it’s mathematically impossible. You’ve clearly never played the game.

                It’s totally possible to invade the uk after France is gone as Germany though. Before? Nah. It actually is mathematically impossible with what Germany has from the start date. Also there’s the issue of if you meme a division on the mainland, there’s still 250 allied surface ships compared to your 17.

                Not a single crate of supplies will reach the troops and they’ll insta surrender after starving, but not like you’ve ever played the game.

                Btw, for this screenshot, I used the EXACT same navy comp I had as Italy in my current play through, but with even more modern ships. I even followed what that annon said

                >hoi 3 is ezy because lol just put German army in Dover in 1938.
                How? The ships get sunk before the get there? And even if a ship memed its way to Dover, they insta surrender without supplies and clear convoy routs.

                Didn’t matter because no matter how you slice it, 17 surface ships(Germany)can’t beat 8 aircraft carriers, 16 battleships, 6 battle cruisers, 28 heavy cruisers, 46 light cruisers, and 85 destroyer flotillas the allies will have at the start of the war.

                Again, after France is gone?

                Absolutely it’s possible.

                I’ve naval invaded the uk as turkey, but it sure as hell would have been mathematically impossible if I didn’t sink the majority of the uk fleet over 5 years.

                You seem to not know how the game functions, please learn a bit before spewing moronation

              • 2 years ago
                Anonymous

                I like how you never posed a screenshot of a successful naval invasion of the uk with France still up before 1939, because it’s literally impossible (and you’re fricking stupid XD) before the allies are weakened navally.

                But yeah for sure everyone believes that in your play through the Bismarck landed a shot that ricocheted 700 times off every allied ship hull in the English Channel sinking them all.

                How did you get rid of the 20 or so submarines the allies have? Those will also prevent you from naval invading the uk, as in hoi3, units not getting supplies can’t attack and can’t defend. Even if you get troops there they won’t fight without logistics figured out. Weird huh?

              • 2 years ago
                Anonymous

                Lmfao, you stupid homosexual, stay delusional.

              • 2 years ago
                Anonymous

                Lol play the game moron.

                Oh wait, you tried and it was too hard and nothing you said came true

                Lol, lmao even, try again

    • 2 years ago
      Anonymous

      to

      Get memed on, UK.

      Wanna make me constantly look over at Gibraltar??

      Deal with this.

      Also I’ve finally found an opponent I can beat with 1-1 numbers with Italian infantry, the Iraqis.

      The Italian marines are doing well though. High moral, I ought to build more. I’ll need them for Russian swamps, the uk invasion and also, FLORIDA.

      Yes that’s right. I checked the terrain map mode, Florida is great. It’s mostly marshes. I could tie up endless US mechanized troops with marines and tank destroyers in Florida swamps.

      When we get there, that’s the plan.

      Also, I’m thinking it’ll be a more fun game if I leave Germany to fight the ussr alone, I assume they’ll eventually get pushed back, I should have American IC by then and can save them from utter destruction and push back through Poland and the Black Sea to conquer the SU myself

      At last, a decent AAR.
      This will usher in an new and glorious era of PAX ROMANA.

  95. 2 years ago
    Anonymous

    Quick - HoI3 or Decisive Campaigns or Gary Grigsby games?

    • 2 years ago
      Anonymous

      Build carricks. Never build galleys.

  96. 2 years ago
    Anonymous

    Just going to have a quick b***h about the AI and its ability to pull armies out of its ass.
    >Be invading Germany with minimal Russian army
    >Very careful maneuvering
    >Manage to pocket one German army with plenty of my armor nearby in reserve
    >Destroy pocket, advance my armor into the empty spaces ahead
    >Hot Dog, Bradley! This is going to bust them wide open.
    >Nope. Immediately the German Ai forms another line in front of me, pulling divisions out of its ass to thwart my advance.
    >carefully repeat another pocket
    >goes exactly as before
    >German AI pulls yet another army OUT OF ITS ASS!
    >This process is being repeated not on just this front but also on two other fronts.
    >100,000 here, 70,000 there, 230,000 there... Pocket after pocket.
    >Shit, just where the hell are all these German divisions coming from?
    >Literally have to wipe out the entire German army in order to take the last victory points.
    Well frick, maybe if the German AI hadn't kept so many forces in reserve it could have held my advance right from the very start. But it just let me destroy them piecemeal.

  97. 2 years ago
    Anonymous

    Idk I’ve always just clicked on London in 1936, and picked “attack” and the game did it for me. How are you guys THIS bad? You can just assign every starting German division in hoi3 to a general, click on London, and boom, your infantry will begin melting down thier rifles and helmets to make passenger ship hulls overnight that can’t be damaged by the enemy and take themselves over there where they land unopposed next to any random port the AI picked for me.

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