This is one of the best sequels ever made. It's like they jumped an entire console generation. What a comeback after the SMB2 fiasco
This is one of the best sequels ever made. It's like they jumped an entire console generation. What a comeback after the SMB2 fiasco
OP is right.
What the frick was supposed to be so bad about SMB2?
I don't get it, my favorite NES games are ones that are seen as 'black sheep' even though they do stuff other games generally don't.
It's a shitty sequel that's not even the real SMB 2, which was later released as "The Lost Levels" on All-Stars for the SNES. Even though I also secretly like the game regardless of these facts.
>not even the real SMB 2
Yeah I get that, but why is it an embarrassing thing to like? Like, SMB1 is heavily based around memorizing what to do to not die, while Doki Doki is much more freeform and introduces many things that would become later Mario staples.
The lore that SMB2 is a reskin of an unheralded jap game is simple enough to sit in the normalgay brain and still feel like insider knowledge
It's not shitty, it's actually really polished for a nes game. People are just Black folk and they dont care about or play donkey donkey picnic. they just vomit cum that's travelled backwards from their rectum through their digestive system up their throat and out of their mouth, just so they can feel like the bbc they just took up the ass qualifies as brownie points.
>they just vomit cum that's travelled backwards from their rectum through their digestive system up their throat and out of their mouth, just so they can feel like the bbc they just took up the ass qualifies as brownie points.
Lmfao.
Meds
>not even the real SMB 2
Have you ever beaten 'the real' SMB2? And not the gay All-Stars version. If yes then be honest: was it more enjoyable than 'the fake' one?
This guy gets it
I mean, I hate 2 USA, but I’d still play it 1,000 times before touching 2 JP again.
Japanese Super Mario Bros. 2 is not a sequel. It's a level pack for Super Mario Bros., the pinnacle of what the bare NES could do without the Famicom Disk System or mapper chips.
It may have been worthwhile at floppy prices, but it would have been a disappointment by the time it got here on expensive cartridge, when games with mappers were already here.
Some popular tendies didn't like it so no one else is allowed to. Not even you.
The real mindfrick moment is when you realize that in Japan SMB3 came out before Rockman 2.
Jesus
I love MM2 but yeah, it does look a bit primitive compared to SMB3 which feels like a big polished AAA platformer
It's worse than SMB1. Shorter levels, lower difficulty, more downtime, and worst of all, autoscrollers.
mario 2 is the best one, miyamoto on suicide watch
All 3 (4) games are great.
SMB2 was good and OP is gay.
>the SMB2 fiasco
The "fiasco" of selling well and being so enjoyed by players that Nintendo effectively canonized many of its characters into mainline Mario characters?
SMB2J was great, it was just the US version of ""SMB2"" that was trash (it wasn't actually SMB)
>SMB2J was great
LOL
Game wasn't exactly a full-priced release anyways. Doesn't make it good or fun but it's hard to be too hard on it.
I have beaten smb2j. Once. I will never do it again. I'm reasonably sure I gave myself a hernia playing it, and also fairly sure that it set me up for a significant aneurysm further down the track. I am not a super player, not by any means.
SMB2 Japan was less of a fiasco and more of a "Holy shit SMB1 is fricking huge, get a quick sequel out for fans of the first one and also lets flip some FDS units while we are at it" as evidenced by its quick turnaround of its development and the fact that it difficulty wise might as well had called its first world 9-1
No one else talks about how the logo o this boxart actually works with 3D Anaglyph glasses
I figured this out on accident when I was a kid. Had some glasses from a 3D comic and happened to look at the game box.
Smb2 isn’t perfect but it’s still better than smw. And it isn’t close.
i love the floaty jumps SMW feels like ass
Definitely one of the best Mario games and had INSANE hype when it came out.
It's only problems are that half the power-ups are criminally underused, and the autoscrollers are too slow and too numerous. They went a bit too far with nerfing the difficulty - this is where "baby Nintendo" was born.
I replayed SMB3 recently (having not played it since I was a kid) and I have to say it was much worse than I remembered.
The later levels are just obnoxious. Weird puzzles that don't take advantage of the game's mechanics, bullet hell-like stages where the air is fifty percent Piranha Plant and forty percent fireball, and frustratingly long autoscrollers. Back to back to back.
The game feels like it was designed around the assumption that you'd abuse something to gain 99 lives; I don't see how you're reasonably supposed to beat the game without doing that. The latter half of my playthrough was just ramming myself into stages over and over again until I finally survived. Even when I won I wasn't having any fun.
I think World 1, World 2, and World 4 are legitimately good and fun and some of the best the series has to offer. I have very little nice to say about the rest of the game, it's one of my big disappointments this year so far.
For context: please rank the 2D Mario games from best to worst in your opinion, and share how you feel about them in context to other contemporary platformers.
My ratings haven't really calcified yet, which is part of the reason I'm going back and replaying them. There are also still plenty I haven't played.
Right now my thoughts go something like
NSMB >>> Yoshi's Island > World >>> 3 >> 1 > SPP > NSMB Wii
And the rest I haven't played enough for my opinion to be meaningful.
I enjoy Mario games a great deal but I've found that I prefer the RPGs and the 3D platformers to the 2D games.
When you're playing well, whether that's because the game is fairly easy or you've practiced it to the point where you're very skilled, the 2D games have a good rhythm to them. But when you're losing lives you can get stuck in this quagmire where you're playing the same stage over and over again and just getting more frustrated.
I tend to prefer platformers where the risk of death is low, but that are fun to speedrun, like Kirby or Metroid. There the punishment for making mistakes is having a few seconds added to your final time, rather than replaying sections, which I find to be similarly challenging but much more pleasant.
That being said, if I had to pick between playing a random retro platformer or a random 2D Mario game, I'd still take the Mario game because I'm confident I'd like at least something about it, which I can't say for a lot of old games.
SMB3's graphics and music feel like they're from a console between NES and SNES
They kind of are given the enhancements the MMC3 provided.
Imagine the smell
(I'm not a feet guy tho)
Mega Man 2 was MMC1, SMB3 was MMC3 which did make for a difference--MMC3 games do feel quite a bit more advanced.
aren't they both 256k ROM?
Yes but SMB3 was MMC3 so the game engine could be quite a bit more advanced. MMC3 lets you get something closer to a PC Engine game.
I dislike SMB3. Always have. I dunno what people are talking about when they say it's a great game.
It definitely needed a save feature. The game is so freakin' long, especially if you don't use skips.
Nintendo must've been too cheap to add a save feature like they did for Zelda.
The only old Mario game I like is Yoshi's Island. That game is fun and whimsical.
The game already cost over $60 new, putting a battery in would push the price to over $70.
This is a fair point that I agree on. It's simultaneously a long and hard game that also lets you skip huge parts of it with powerups in ways that seem counter productive.
Even if it was just a temp save feature it would have helped so much.
Playing the whole thing with no warps is quite an epic adventure that can only be done if you're a kid and have tons of free time and no responsibilities.
>re-introduced the timer
>added auto-scroll levels
>can't can't go back left after moving right for most levels
>can't pick up items/enemies to use as weapons
It was a major step back from the freedom SMB2 gave players.
>im going to gaslight /vr/ into thinking people hated SMB2
Just stop
>ever made
Don't you mean..."of all time"? 😉
Wrong. They did not skip a generation, they finally caught up with what that generation should have been all along.
>This is one of the best sequels ever made. It's like they jumped an entire console generation.
Yeah, the Super Nintendo version was great.
Did retro peak here?