Homebrewed game: Runecraft

>Who tf is this?
I'm a guy who's trying to design a game that could best be described as a combination of DnD and GURPS. So far I'm like halfway done, but I wanted to hear what /tg/ has to say about it.

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  1. 2 years ago
    Runecraft Anon

    I should also point out that I don't know absolutely everything about everything related to tabletop games, so this is also me asking for some advice about what makes a game good.

    • 2 years ago
      Anonymous

      What makes a game good is entirely based on the people playing it; I like crunchy systems, my brother likes rules so light you can ignore them, and because of this we have *very* different opinions on what makes a game good. Since this is your homebrew, you should be using your own group as your basis.

      As for the homebrew itself, all I can say is that it sure is a homebrew; there's not enough to really get a good idea as to your game's identity. That being said, at least there isn't anything that immediately jumps out as awful, so as far as homebrew systems go I'd say you're off to a good start.

      • 2 years ago
        Runecraft Anon

        I'm trying to make something easy to get into, mainly because I don't have a group.

  2. 2 years ago
    Anonymous

    Alright, what are you working on next? The name choice implies that the magic system includes runes, what are these runes actually like?

    • 2 years ago
      Runecraft Anon

      The idea is that they're basically just spells imbued onto weapons and armor to make them more powerful. Until I get a list of possible spells going, it's gonna be slow going.

      • 2 years ago
        Anonymous

        Okay, good luck there. How many are you thinking of including ATM?

        • 2 years ago
          Runecraft Anon

          Honestly, I have no clue how many at the moment. I know that for Level 0, I want a few attack spells and maybe one or two utility spells.

          • 2 years ago
            Anonymous

            Okay, how long do you think that it will take until the next installment? Should we keep it alive or wait for you to make a new thread?

            • 2 years ago
              Runecraft Anon

              Honestly, it'll be a busy week for me. I probably won't update it for at least a few days. Feel free to keep asking questions and suggesting things, though!

              • 2 years ago
                Anonymous

                Okay, good luck with with whatever you are doing. See you when you have something!

  3. 2 years ago
    Anonymous

    >a combination of DnD and GURPS

  4. 2 years ago
    Anonymous

    I’d like to hear more about the magic system please. What have you got so far?

    • 2 years ago
      Runecraft Anon

      Honestly I basically have nothing thought of right now. The general idea is that I was going to try and find some spells in GURPS and DnD and try to modify them.
      As an example, the 0-level spell "Electric hands" (Probably not gonna be the actual name). Basically you try to touch someone and they have to roll an endurance check to not be stunned for x number of turns.

  5. 2 years ago
    Anonymous

    For a second I thought you were runeanon and we were getting another awesome autistic magic system.

    • 2 years ago
      Runecraft Anon

      Sorry about the confusion. I've been thinking of calling it "Spellcraft" as well.

  6. 2 years ago
    Anonymous

    Play more games before making your own, possibly good ones.

    • 2 years ago
      Runecraft Anon

      Ok, what games in your opinion are good?

      • 2 years ago
        Anonymous

        ntayrt but if you want a good overview of different styles I'd recommend
        FATE
        Apocalypse
        Dread
        Dogs in the Vineyard
        Paranoia
        L5R
        Lancer
        This is assuming you already have a good grasp of D&D derivatives and "universal" crunchy systems like GURPS.

        • 2 years ago
          Runecraft Anon

          Thanks, I'll look into it.

          • 2 years ago
            Anonymous

            you can ignore paranoia, the current form of it is hogshit hence everyone dropping it
            and the original is so rules light you'll mechanically learn nothing from it

      • 2 years ago
        Anonymous

        you would probably love RuneQuest
        no cap

        • 2 years ago
          Runecraft Anon

          I'll look into it, thanks!

  7. 2 years ago
    Anonymous

    I don't like the weird strength/endurance thing you have going on, why not rename it to something unified like Brawn?

    • 2 years ago
      Runecraft Anon

      Honestly, I was on the fence about it too. I'll change it over when I'm able.

  8. 2 years ago
    Anonymous

    Sounds pretty cool. Keep it up anon!

  9. 2 years ago
    Anonymous

    You need a glossary. Even a quick overview at the start of the book will do, but as it stands we spend a long time scratching our heads wondering what a Fumble is or what applying a rune refers to. It's fine to trickle in concepts and expect the reader to have the attention span to get to an explanation, but this feels pretty densein system terminology without even stopping to hint at the character of the game. Having a glossary of system terminology can help you with the design process, by forcing you to outline the big capitalized word game mechanics firsts, and they also help your reader by giving them enough of an understanding of what's going on to at least nod their head along.

    • 2 years ago
      Runecraft Anon

      Honestly, that's a really good idea. I was planning to include something like that after I did the spells, but I should probably start writing one up either way.

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