>Who tf is this?
I'm a guy who's trying to design a game that could best be described as a combination of DnD and GURPS. So far I'm like halfway done, but I wanted to hear what /tg/ has to say about it.
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I should also point out that I don't know absolutely everything about everything related to tabletop games, so this is also me asking for some advice about what makes a game good.
What makes a game good is entirely based on the people playing it; I like crunchy systems, my brother likes rules so light you can ignore them, and because of this we have *very* different opinions on what makes a game good. Since this is your homebrew, you should be using your own group as your basis.
As for the homebrew itself, all I can say is that it sure is a homebrew; there's not enough to really get a good idea as to your game's identity. That being said, at least there isn't anything that immediately jumps out as awful, so as far as homebrew systems go I'd say you're off to a good start.
I'm trying to make something easy to get into, mainly because I don't have a group.
Alright, what are you working on next? The name choice implies that the magic system includes runes, what are these runes actually like?
The idea is that they're basically just spells imbued onto weapons and armor to make them more powerful. Until I get a list of possible spells going, it's gonna be slow going.
Okay, good luck there. How many are you thinking of including ATM?
Honestly, I have no clue how many at the moment. I know that for Level 0, I want a few attack spells and maybe one or two utility spells.
Okay, how long do you think that it will take until the next installment? Should we keep it alive or wait for you to make a new thread?
Honestly, it'll be a busy week for me. I probably won't update it for at least a few days. Feel free to keep asking questions and suggesting things, though!
Okay, good luck with with whatever you are doing. See you when you have something!
>a combination of DnD and GURPS
I’d like to hear more about the magic system please. What have you got so far?
Honestly I basically have nothing thought of right now. The general idea is that I was going to try and find some spells in GURPS and DnD and try to modify them.
As an example, the 0-level spell "Electric hands" (Probably not gonna be the actual name). Basically you try to touch someone and they have to roll an endurance check to not be stunned for x number of turns.
For a second I thought you were runeanon and we were getting another awesome autistic magic system.
Sorry about the confusion. I've been thinking of calling it "Spellcraft" as well.
Play more games before making your own, possibly good ones.
Ok, what games in your opinion are good?
ntayrt but if you want a good overview of different styles I'd recommend
FATE
Apocalypse
Dread
Dogs in the Vineyard
Paranoia
L5R
Lancer
This is assuming you already have a good grasp of D&D derivatives and "universal" crunchy systems like GURPS.
Thanks, I'll look into it.
you can ignore paranoia, the current form of it is hogshit hence everyone dropping it
and the original is so rules light you'll mechanically learn nothing from it
you would probably love RuneQuest
no cap
I'll look into it, thanks!
I don't like the weird strength/endurance thing you have going on, why not rename it to something unified like Brawn?
Honestly, I was on the fence about it too. I'll change it over when I'm able.
Sounds pretty cool. Keep it up anon!
You need a glossary. Even a quick overview at the start of the book will do, but as it stands we spend a long time scratching our heads wondering what a Fumble is or what applying a rune refers to. It's fine to trickle in concepts and expect the reader to have the attention span to get to an explanation, but this feels pretty densein system terminology without even stopping to hint at the character of the game. Having a glossary of system terminology can help you with the design process, by forcing you to outline the big capitalized word game mechanics firsts, and they also help your reader by giving them enough of an understanding of what's going on to at least nod their head along.
Honestly, that's a really good idea. I was planning to include something like that after I did the spells, but I should probably start writing one up either way.