>delay
Guaranteed broken release. If game is ever delayed, it means that it's not even in the worst, but still somewhat playable state possible and so it will release as soon as it reaches this barely acceptable state. Any time dev says that they have to delay their product, he actually says that release version will be buggy, full of crashes, broken in general and unbalanced
>Sucks but I never expected them to make the release date anyway
This, by experience I don't see how in the little time since the kickstarter they would make a campaign that is not minimalist with only 2 factions.
This talking point is so stale and moronic. When has a game being delayed ever resulted in a polished release.
It means the dev team failed in some way and now they are in damage control mode
>in order to fully realize that vision
Translation: They need time to implement their new unskippable communism-centric story cutscenes, just like they did with Shipbreaker. The entire rest of the budget will be spent on voice actors and cutscenes.
Oh, and the game is probably in a playable state right now but they learned their lesson with Shipbreaker and won't release something people actually enjoy before fricking it over because they don't like all the complaints about ruining a good game with shitty story.
It's going to be really funny laughing at you in 8 months. This is going to look like it didn't have a delay at all. Bugs, half-baked mechanics, rushed storyline. It's all the same. Game devs do nothing but pretend work and then are forced to sprint to the finish line, then turn around and complain about "crunch". You see it time and time again. Then spend five years brainstorming a trailer to sell to investors, then one year making it.
I said playable, not finished. Shipbreaker is 'playable' but, as you said, went 8 months without meaningful gameplay additions or bugfixes while they implemented the story and required people to restart their saves multiple times so they could be forced to watch the new cutscenes.
This. If you ever set foot in a modern office, no matter how fricking small the company, you'd know that it's over for anything that isn't developed by a homeless crackhead in the basement of houses he breaks into, on a mobile harddrive running on its last leg he bought with money he stole lying around the houses.
In other words, you need to be real and passionate about what you do, against the odds in our modern media landscape. People were scummy in the past but they were not so streamlined and playing with expectations and schedules and management to this degree.
Imagine playing a game of Jenga where you get stopped every 15 minutes and forced to watch a boring propaganda reel where you are told about how hekkin great labor unions are and how you are at the mercy of the corporation without them by a colorful cast of ethnically diverse cardboard cutouts.
That is what the campaign of BBI's other game is like. I do not have high hopes for HW3.
Homeworld 2 launched in 2003, Homeworld in 1999.
What did you expect? Kharak is a 7 year old game for a rebooted IP. As far as I am concerend this is the second reboot with entirely new people who were probably never part of the fandom and didn't keep up with the game.
Kharak is a very different game to Homeworld 2 and the remasters are just that. To make something novel after such a long time is asking for trouble. They made Hardspace Shipbreaker which is not only kind of pozzed but also really mid and has a terribly flat story. Crossfire Legion I have never heard of and other than Kharak and a bunch of work on very different projects these guys never did anything of note. Kharak being, again, very unlike Homeworld 1&2
Kharak was really good and the HW collection too, but aa said above, its been years.
Shipbreakers went from Ovewhelmingly Positive to Very and at a point just Mostly and back to Very because of the story. My god that was shit. Actually made me angry to play it and cant skip it, ir in fact, shouldnt want to skip it in the first place
They were working on the game before crowdfunding. The game was actually funded but they put it on crowdfunding to be greed and no surprise, idiots paid. Now this is the result.
8 months is a lot of time but I guarantee the game will launch with missing content and bugged to hell and back. 8 months means they're nowhere near ready to launch the game.
>delay
Guaranteed broken release. If game is ever delayed, it means that it's not even in the worst, but still somewhat playable state possible and so it will release as soon as it reaches this barely acceptable state. Any time dev says that they have to delay their product, he actually says that release version will be buggy, full of crashes, broken in general and unbalanced
it never had a confirmed release date besides 2023 so who cares
Sucks but I never expected them to make the release date anyway
>Sucks but I never expected them to make the release date anyway
This, by experience I don't see how in the little time since the kickstarter they would make a campaign that is not minimalist with only 2 factions.
>Gearbox
>RTS
???
Well, hopefully the delay is for the best.
Gearbox is the publisher, developers are BBI (Black Bird Interactive)
Whatever, they make karen normie hair to appeal to normie
Bots should really be banned from this board
Game probably got fricked by Covid delays and switching to a 4 day work weak.
Isn't this the second time it's been delayed?
I prefer when games get delayed instead of rushed out broken
This talking point is so stale and moronic. When has a game being delayed ever resulted in a polished release.
It means the dev team failed in some way and now they are in damage control mode
>in order to fully realize that vision
Translation: They need time to implement their new unskippable communism-centric story cutscenes, just like they did with Shipbreaker. The entire rest of the budget will be spent on voice actors and cutscenes.
Oh, and the game is probably in a playable state right now but they learned their lesson with Shipbreaker and won't release something people actually enjoy before fricking it over because they don't like all the complaints about ruining a good game with shitty story.
It's going to be really funny laughing at you in 8 months. This is going to look like it didn't have a delay at all. Bugs, half-baked mechanics, rushed storyline. It's all the same. Game devs do nothing but pretend work and then are forced to sprint to the finish line, then turn around and complain about "crunch". You see it time and time again. Then spend five years brainstorming a trailer to sell to investors, then one year making it.
I said playable, not finished. Shipbreaker is 'playable' but, as you said, went 8 months without meaningful gameplay additions or bugfixes while they implemented the story and required people to restart their saves multiple times so they could be forced to watch the new cutscenes.
This. If you ever set foot in a modern office, no matter how fricking small the company, you'd know that it's over for anything that isn't developed by a homeless crackhead in the basement of houses he breaks into, on a mobile harddrive running on its last leg he bought with money he stole lying around the houses.
In other words, you need to be real and passionate about what you do, against the odds in our modern media landscape. People were scummy in the past but they were not so streamlined and playing with expectations and schedules and management to this degree.
>communism-centric story cutscenes, just like they did with Shipbreaker
wait what?
Imagine playing a game of Jenga where you get stopped every 15 minutes and forced to watch a boring propaganda reel where you are told about how hekkin great labor unions are and how you are at the mercy of the corporation without them by a colorful cast of ethnically diverse cardboard cutouts.
That is what the campaign of BBI's other game is like. I do not have high hopes for HW3.
You went full skitzo. Never go full skitzo.
Homeworld 2 launched in 2003, Homeworld in 1999.
What did you expect? Kharak is a 7 year old game for a rebooted IP. As far as I am concerend this is the second reboot with entirely new people who were probably never part of the fandom and didn't keep up with the game.
Kharak is a very different game to Homeworld 2 and the remasters are just that. To make something novel after such a long time is asking for trouble. They made Hardspace Shipbreaker which is not only kind of pozzed but also really mid and has a terribly flat story. Crossfire Legion I have never heard of and other than Kharak and a bunch of work on very different projects these guys never did anything of note. Kharak being, again, very unlike Homeworld 1&2
Kharak was really good and the HW collection too, but aa said above, its been years.
Shipbreakers went from Ovewhelmingly Positive to Very and at a point just Mostly and back to Very because of the story. My god that was shit. Actually made me angry to play it and cant skip it, ir in fact, shouldnt want to skip it in the first place
>Its was coming out in november of last year
They were working on the game before crowdfunding. The game was actually funded but they put it on crowdfunding to be greed and no surprise, idiots paid. Now this is the result.
8 months is a lot of time but I guarantee the game will launch with missing content and bugged to hell and back. 8 months means they're nowhere near ready to launch the game.