It's a solid game held in prison by a company that would drill holes in your kneecaps if it made them two more cents of profits. You have to be always online. The MTX doesn't give whales any advantage surprisingly enough so it's fair in that regard. The story is dogshit, the gameplay is great, the content is okay. A season will give you maybe a week or two of things to do if you are a degenerate and if you are a normie it will be enough for 3 months of your alloted game time.
I like it alot, as a long-time player of 3, and a mild player of 2. It's on a trajectory to be much better than 3 faster than it took 3 to hit its good strides in seasons 4 and onward.
Current season and the content out now is really good, and it's pretty easy to just play anything and feel powerful. I rolled a barbarian because I don't like them, and feel pretty strong, especially once you hit 50 and get into the paragon boards. The power spike there is great.
Still a lot of problems, the 50-55 and 70-75 gaps in difficulties are very strange, you aren't supposed to be in World Tier 3 or 4 quite yet according to minimum monster levels but the better gear drops so you're kind of forced to slog anyways. There's a lot of odd decisions like this sprinkled throughout the game, but alot has been fixed since beta.
There's going to be a lot of shitposting and shills but here's a real player saying it for free. World bosses and legion events are pretty busy, trade chat is active with boss runs, and you can pvp with busted builds. I'd say it's worth for 40 bucks, if that's the current sale
I have lots of items in d2 and I don't know if they're worth anything
I'm outside ladder already so I guess they're worthless and I can just charsi them
most of them unique items
how's the trade flux in no ladder?
>Doesn't D2 just delete characters and their items after 90 days of inactivity?
not anymore >Ask in chat client, this isn't a trade hub retard.
who cares, d4 is an awful game, this thread is worthless
people drop enigmas in Free games on non ladder. you dont play on non ladder save for building that perfect pvp char. you are obviously clueless so ill make it extra easy for you: play ladder
>release sucks >season 1 starts but it also kind of sucks >do it anyways for seasonal cosmetics >season 2 is gud >now there's lots of people higher level than me lusting over my awakened cold iron malignant gear and horse with beta horn
Feels good man
Even with filters I barely understood PoE's ideal endgame items. Made it to 90 with a necro witch with 60+ active minions and killed Sirus and I barely understood what I was doing. Mapping made sense, I loved the atlas system, but I couldn't tell a good item apart from a bad one if I tried. Just bought the socketed things I needed with chaos drops.
D4 barb I just look for items with 4 affixed, make sure at least two are good defenses and roll a third on, hoping for a 3-good one eventually. Weapons are the same, highest base I'll look for close damage, basic damage or core damage and roll the rest on. Sometimes settle for a weird unique like freeze gloves.
>Shit story >Shit gameplay >Shit villain that just seems to be jailor 2.0 >Shit coding >Shit forced always online
Trash. Fixing the game would involve the same effort as creating a totally new one so why bother waiting for that, just play something else.
The game sold very well, due to Blizzard's nigh-inexplicable ability to generate hype despite being horrendously incompetent at actual game development. Plenty of idiots shelled out the extra 30USD to play the game a few days before the "official" launch. That said, their hopes to ride on the game's success for a decade to come were imperiled by the first seasonal update, which killed both the game's playerbase and viewership, hence their premature announcement of a paid expansion a few months after the base game's release.
>What success lmao
all the fuckin money they made, all the players they have
cope and seethe retardo but trying to see patterns in the sales just makes you a schizo
What players? They lost 99% of their playerbase. It's the first Diablo title that supposedly focuses on being a multiplayer only game, yet it feels like a complete ghost town compared to D2 and even D3.
I like asmongold because he can't be bothered to throw away his fast food drink cups like me. His gaming opinions are not something I have to agree with. He liked S2 enough to hit 100, that's endorsement enough I guess.
what success? The initial week 1 sales? The game is completely dead only a couple of months after release. Considering Blizzard has planned this as a live service forever game, it's a complete failure in that regard to have died before the first season even began.
>game is so successful Gankertards have to cope by going >i-it's dead even though it's one of the biggest games right now along with CoD and Fortnite
now THIS is sad, desperate even. Unfortunately, no matter how much you scream about blizzard here, it won't make the game less of a smash hit. Cry harder
An okay game that was made demonstrably worse by updates, with an incredibly noxious monetization scheme. You can play pretty much any ARPG in existence for less money and have a better time.
>can't play sword and shield barbarian like I do in diablo 2 >always have four weapons on my back which looks and feels incredibly fucking stupid and nonsensical >no sense of progression because everything just matches your level so there's no order to doing anything >stats on items are extremely unfun
just don't. I'm not some kind of blizz hater I just don't think diablo 4 in its current state is worth playing, at least if you have die-hard melee warrior autism like me
>zones like kejhistan and hawezar are level-set to 40 and 30 minimum >power spikes on paragon board nodes to skyrocket damage >stack thorns, cooldown reduction, damage to close enemies, crit % and damage
I hated barb going in and found a way to enjoy it. I think you're wrong but accept your different opinions.
>level up >get weaker >still no paladin >what kind of fucking rpg doesnt have a default fighter class
Yeah I was really disappointed that the monsters all scale with your level. I want to go into a nephalim rift and just shred once in awhile with goldwrap and all that like in D3 but you can't do this any longer. Heck collecting bounty mats were more enjoyable than D4s endgame.
To be fair they balanced the scaling quite well, the monsters never outscale me in power as I level up so it still feels good, and the scaling means I can do quests/areas in any order and still get decent rewards and xp even if I come back when higher level.
Shockingly bad, even considering the state of modern blizzard. They somehow made some of the same mistakes that they already fixed in D3 with Reaper of Souls.
It's clear that there is no longer any institutional knowledge at blizzard, they can't even get the basics right for a genre their company practically invented.
It feels okay to play but ultimately its just boring white noise. Its like doing the open world map content in The Division 2 but as the entire game. It just feels like a themepark old west town. Its emulating an idea of something that used to exist but this is a version that didn't exist just a misconstrued idea and its all facades propped up by bare lumber behind what the visitors see.
Like theres some great art and monster designs but thats all outsourced and made by artists i already followed on twitter so its their art style plugged into a generic white mans gacha where you chase the next SSR proc and thats about it.
Ultimately it feels hollow. Every facet that makes you go "why the fuck did they choose this??" the answer is "oh, because they thought it would push people to buy microtransactions". This wasn't made to be a game it was made to be a vector to trap some habit forming personalities in the cash shop.
Basically its a 4/10. Theres some fun moments but for the time you will put in to clear everything and get to lvl.100 you will be bored more often than you will be having fun and for a full retail price thats just not worth it. I would recommend it to people when its like £10 on sale.
Most content is pointless. You'll find one good item ever thousand or so drops. Maybe at the higher tier nm dungeons you actually get consistently good gear but for me it's exceedingly rare to find an upgrade to anything I have. Rng is horrible. They really need to let you change two of the mods on gear instead of one. The enchant system as it is now might take hours of rerolls to get modifiers you want and costs way too much to reroll. Really it feels like a pay to win game
Anyone who's still giving blizzard their money deserves what they inevitably get.
Like everything else released by nu-blizzard, the good parts are the core elements they carbon copy from their halycon days and the terrible parts are everything else.
still no diablo in the game
new announced DLC for the diablo-less diablo is about mephisto and d2 act3 vibes (worst act)
they don't even know what the fuck they're doing anymore
Its like a 5/10 for me >game feels 60% finished, story ends on a cliffhanger >half assed trade, loot doesn't feel good, mmo aspects are just not there >skill tree and character building overall isn't too interesting because of how simple it was made
Its ok for a first playthrough but the game only has a good art direction compared to its predecessors
Could you explain this? From what I've seen D4's class system is basically D3's runes but tied to a tree. You pick your A type ability, your B type, etc. than you pick a support function for it.
In D3 you had your generic gear which was just green arrow=good red arrow=bad. Set items gave absurd bonuses to certain skills, often changing how they played, and building was just picking a set (if you had a choice at all) and choosing every skill it interacts with.
What do you do in d4? You can't choose to express one part of your kit more or less? Is it just green arrow and red arrow?
Vastly less skills with less difference between "runes". Each skill has 2 expansions whereas each expansion barely changes the skill. Itemization of legendaries is much much much worse than D3 legendaries and the effects are generally weaker, or come with cons and are basically just + number with less interesting effects that have less skill transformation. There is about 4-6 common builds per class because of the lack of runes and interesting legendaries. So every charged shot rogue build for example is quintessentially the same with the same legendaries. Meanwhile something like a D3 DMO Wizard had 6 completely different builds with different legendaries and skills and runes in itself.
> Meanwhile something like a D3 DMO Wizard had 6 completely different builds with different legendaries and skills and runes in itself.
yeah like 8 years after release and all tied to a set and a skill (slow time) and it's the same for all sets, then u had no set options like the rings and leg gem but it was all the same.
On DIV u can experiment with legs, uniques and forming ur resistance puzzle.
I'm not even gonna bother discussing it with someone that thinks the same 4 legendaries spread across 5 core skills are more build variety than a D3 set that allows you to basically use any skill you want under a set damage condition. Not even gonna bring up LoN/LoD which had even more variety.
4 weeks ago
Anonymous
Forced spender / generator gameplay on all classes and all builds is much worse than the lack of skills.
With Blizzard's budget why can't they just release with a whole bunch of different skills/variations on the same skill? Path of Exile LAUNCHED with enough skills to experiment and some build enabling affixes/uniques. Grim Dawn LAUNCHED with enough skills to overwhelm you build enabling affixes/uniques.. And those games had FRACTIONS OF THE BUDGET!
It's worst when you consider D3 introduced a system which was perfectly fine and any problem with it could be solved by fleshing it out (ie ranks for your runes etc.)
I'm also pissed that we didn't see any innovation in d4. Even if we conclude that every innovation in D3 was blundered at least they came up with ideas we hadn't seen before and clearly have some place.
4 weeks ago
Anonymous
Man D3 felt so good. >level up >new skill / rune, every level >constantly experiment and flesh out your build as you play the game and reach max
>D4 >Get everything you will ever use by level 20 and never switch or use something else again
4 weeks ago
Anonymous
i agree with that, but we are on 2023 and gaming is dead, they know that and will do that but first they will try to get some bucks of you for it see: expansions, runes. Meanwhile all i want is wait for that moment and picrel.
Unfinished on release, but they've done more to listen to the community in the last 6 months than most game developers ever do. It's far better now than it was, and if they continue the improvements it will be the best ARPG on the market by January. >t. 800+ hours in poe
>diablo4?
I still have no idea why are they calling their modern day slop >diablo
Diablo was a game descended from Rogue, made real time by more or less pressure and an accident, original dev didn't intend to. >Diablo 4
whatever the fuck it is, is not a Diablo game. Not in spirit, not in form, not in vision.
>microtransactions >cut content sprinkled throughout seasons instead of creating new things and selling it in expansions >battle passes
I want to love Diablo 4, it's a game with genuinely good ARPG gameplay that is ruined with "modern" monetary practices. As long as these things are in a game you can be sure that I won't play it nor will I buy it. >inb4 heh, good luck not buying games in the year of our lord 20XX! Every game has microtransactions!!
It's okay, I'm in no rush. Games without them release just as well albeit on a smaller scale or frequency. I'll just play those until they are dead or I find something better.
Boring as fuck. Modern loot systems just don't make for fun gameplay loops. >oh boy I got .0001% more haste on this item >now I can fight the mosters which scale with my power level anyways
I want meaningful upgrades and to be able to just reach a level where everything dies just because I exist.
No opinion, cuz it doesn't look appealing. Hopefully, they will release a complete and offline version for Switch 2.
I've been enjoying D3 on Switch past few weeks. My play sessions aren't very long, an hour a day at most, only beat it once so far with barb. Spin2win. Started a witch doctor character, don't like him all that much. Maybe I'll do wizard next.
Only played the free weekend but the game looked great but basically played just like D3 which I can deal with but all the procgen dungeons, those timer challenge things, world bosses, transmog, seeing other players on the map etc. basically every mmo-ish aspect felt like shit and brought the game down, unfortunately this seems to be majority of the content if everything was handcrafted I could see it being a really fun game but as it stands it mostly just soulless garbage padding.
Open world, level scaling, restricted customisability and a mobile-tier cash shop for a game that costs $70 pretty much trashes on this game. So long as the cash shop remains the game is in the bin for me.
Season 2 made the game much more tolerable, and it's now fine as a casual light Diablo game when I'm tired of PoE. Will see how Zir's abattoir will improve endgame, but I wish Helltides were constant like the season blood areas since farming Duriel is tied to Helltides.
As for builds, one the one hand, I am surprised I have not played a single generator-spender build this season, but on the other, there is still much more I would want out of the legendary effects, uniques, and especially the skill tree. While there are many interesting legendary effects, there are also a bunch that are so specific and situational that I see no build legitimately benefiting from them. As for uniques, there should be a whole lot more of them. Finally, for skill trees, there really should be more options for modifying skills. At the moment, all skills get one extra modifier, and another that is a choice out of two options that don't do anything too radical. Compared to other games, like D3's skill runes, PoE's gem system and Last Epoch's skill trees, this leaves a lot to be desired.
>season 2 >NMDs are bar none the most challenging content in the game >loot quality of level 95-100 NMDs are no better than a level 40 NMD >living steel farming is extremely tedious, especially if you get fucked and your helltide is at the top of the hour meaning you have 15 minutes to farm 600 cinders >oh and cinders are routinely bugged so enemies drop them less often
The game is just okay right now, but I can see where they are going. In 1 year from now with all the patches and "evergreen" features + the expansion coming out, it will probably be a good game.
The game needed 1 extra year in the oven before releasing.
bretty gud. my summon necro feels way fucking better than launch and im clearing through t4 without the issues it had previously
might try out blood too, overpower got some changes and should work better
I like 1 love 2 hate 3 and got bored with 4 never bothered finishing it
all the classes are pretty similar, build meter and spend it, I guess it's quicker than chugging mana potions?
the enemies level scale which sucks, the bosses are dodge the fire like in wow and ffxiv
the open world is pretty empty now that the player base has dropped off but on launch you would usually see people around doing events and could join in
I don't think it's worth full price, if you have friends to play with I'd get it on sale for some casual fun
it's just underwhelming and gets dull quickly, I've tried to play it again a few times just to finish it but got bored again pretty quickly
almost ok. the only class that isn't actively un-fun to play is sorc. it's worth blowing through the campaign over a weekend, but there isn't any endgame to speak of. every class has a handful of set builds, anything outside of those specific setups just doesn't function at all, and they all run off MMO-style cooldown rotations so until you have tons of cdr (lategame) your build just doesn't work and feels terrible. also characters move way too slow, it feels like a slog most of the time.
it will honestly probably be a good game in about 2 years if they finish developing it, rework most of the skills, add a few more characters a and an actual endgame, rebalance all the numbers to not feel like shit most of the time and up the movement/combat speed. there's a non-zero chance that all happens too based on d3's development, so worth checking in on sometime in 2025.
Builder -> Spender gameplay is inherently boring.
Characters require abilities stapled onto items to be functional at all.
Item affixes are still bloated by incredibly redundant and obtuse effects like "+2% damage for every 1m pissed while standing on 1 leg"
Paragon powers (basically skill levels for 50-100) are strapped to incredibly boring backtracking-objective dungeons.
The game is fundamentally flawed and is unlikely to be improved to a measurable degree any time soon.
Didn't played it. Didn't bother as the number of skills and runes have less choice than D3. Thats inexcusable.
The rune system of D2 was not good. PoE and Last Epoch are doing far more interesting things with theirs. So for a AAA game with AAA prices to have less skills and less skill customisation just means the game will never be saveable.
at release, i thought it was a horrible mess of balance with very little actual choice on what skills you could use.
being forced into needing to fetch 10 legendaries just to make one fucking skill viable is dumb.
all the hunting for statues and crap wass shit.
Literally haven't played it since, didn't pay for it so i got my moneys worth.
Played launch and the first few weeks of S1. No clue what their plan is with this game. Who the fuck thought having to redo all the renown shit every season would be fun?
I like season 2. Almost at 100. Dreading the idea of farming Helltides for Duriel summoning mats for a chance at uber uniques. I want the uniques but man do I not enjoy Helltides.
It's an ARPG stuck in the year two thousand that doesn't innovate or iterate in any significant manner, same turd they've been shitting out since Diablo 2. Call me when they do something interesting. And stop using a fucking isometric camera just out of poinless tradition, that shit has no place in modern gaming. It'd be like still using pre-rendered backgrounds and tank controls in Resident Evil, a thing only retards ask for or put up with.
I like S2 but man POE2 is going to completely bury this game unless they do something. If they are going to pull a miracle out of their ass they better stand up quick.
Ironically Minecraft Dungeons has a better item system than Diablo 3+4. As pared down as the items are, that makes each affix more impactful and finding new pieces with what you want might be a little easier, but is more fun. Being able to stack up a single affix on just a few pieces of armor/weapons makes each piece feel that much more powerful, whereas gains in Diablo 3+4 are so incremental and spread out across 10+ slots that they're individually almost meaningless.
Of course this also ties into the drop rate of gear in both games. Items in Minecraft Dungeons are actually more similar to D2. Less items, but each can be impactful and worth looking at. Even if it's not for a build you're currently using, items often inspire you to see what other builds are available.
In D3+4, items drop by the bucket load and it actually becomes a chore to sort through what you get. But of course the player NEEDS this amount of drops in order to have even a remote chance at getting what they want.
Dungeons reminded me more of the old Dark Alliance or Champions of Norrath hack and slash games on the PS2. It's the kinda game you can just dive into and have fun chopping up baddies. I only ended up playing it with my niece on the game pass when I was babysitting but found myself enjoying it enough that I went back and played it myself. Might pick it up with the DLCs when they go on sale.
[...]
should I get it if I enjoy ARPGs and usually play with a friend?
I'd probably only recommend it if you like minecraft to be honest. But if you do find yourself longing for those old PS2 games, it's one of the closest things I've found.
Ironically Minecraft Dungeons has a better item system than Diablo 3+4. As pared down as the items are, that makes each affix more impactful and finding new pieces with what you want might be a little easier, but is more fun. Being able to stack up a single affix on just a few pieces of armor/weapons makes each piece feel that much more powerful, whereas gains in Diablo 3+4 are so incremental and spread out across 10+ slots that they're individually almost meaningless.
Of course this also ties into the drop rate of gear in both games. Items in Minecraft Dungeons are actually more similar to D2. Less items, but each can be impactful and worth looking at. Even if it's not for a build you're currently using, items often inspire you to see what other builds are available.
In D3+4, items drop by the bucket load and it actually becomes a chore to sort through what you get. But of course the player NEEDS this amount of drops in order to have even a remote chance at getting what they want.
should I get it if I enjoy ARPGs and usually play with a friend?
Dungeons reminded me more of the old Dark Alliance or Champions of Norrath hack and slash games on the PS2. It's the kinda game you can just dive into and have fun chopping up baddies. I only ended up playing it with my niece on the game pass when I was babysitting but found myself enjoying it enough that I went back and played it myself. Might pick it up with the DLCs when they go on sale.
[...]
I'd probably only recommend it if you like minecraft to be honest. But if you do find yourself longing for those old PS2 games, it's one of the closest things I've found.
I'm not super into Minecraft, so I think you could still enjoy it if you weren't familiar with the franchise. The only detractor I could see is if you didn't really like the look of the block characters, since that's what every character and mob in the game looks like. It's great with friends, but it's more of a casual experience that's very pick-up-and-play friendly.
Yeah it's definitely a game you jump into a play a few hours, not a never-ending grindfest like modern ARPGs. It's weird I remember the game being fucking slammed when it came out but I had fun with it and it seems to have good reviews on steam these days. Did you play the DLCs at all or just the base game? Wondering if they are worth it.
I played the demo and went against my gut and bought the game shortly after release. The campaign was alright, but tbh I never even completed it. I wanted to start a new necromancer but didn’t like the idea of starting a new campaign so I just uninstalled the game. I’m hoping that the game will somehow become fun to play, but I fear this is just a pipe dream. What’s sad is I’ve had more fun and put more hours into Halls of Torment than I ever will in another Diablo game, and it cost me $4.
dilator4
>level up
>get weaker
>still no paladin
>what kind of fucking rpg doesnt have a default fighter class
>level up
>get weaker
it hurts because it's true
You also get more xp from higher level mobs
which also take twice as long to kill
This is probably the only part of it that's like the actual good Diablo (2), thoughever
Isn't the barbarian a fighter? Or did they even fuck that up?
stop questioning the narrative
>level up
>get weaker
But the game only gets easier as you level.
It's a solid game held in prison by a company that would drill holes in your kneecaps if it made them two more cents of profits. You have to be always online. The MTX doesn't give whales any advantage surprisingly enough so it's fair in that regard. The story is dogshit, the gameplay is great, the content is okay. A season will give you maybe a week or two of things to do if you are a degenerate and if you are a normie it will be enough for 3 months of your alloted game time.
I like it alot, as a long-time player of 3, and a mild player of 2. It's on a trajectory to be much better than 3 faster than it took 3 to hit its good strides in seasons 4 and onward.
Current season and the content out now is really good, and it's pretty easy to just play anything and feel powerful. I rolled a barbarian because I don't like them, and feel pretty strong, especially once you hit 50 and get into the paragon boards. The power spike there is great.
Still a lot of problems, the 50-55 and 70-75 gaps in difficulties are very strange, you aren't supposed to be in World Tier 3 or 4 quite yet according to minimum monster levels but the better gear drops so you're kind of forced to slog anyways. There's a lot of odd decisions like this sprinkled throughout the game, but alot has been fixed since beta.
There's going to be a lot of shitposting and shills but here's a real player saying it for free. World bosses and legion events are pretty busy, trade chat is active with boss runs, and you can pvp with busted builds. I'd say it's worth for 40 bucks, if that's the current sale
>Current season and the content out now is really good, and it's pretty easy to just play anything and feel powerful.
you are the blight upon gaming
remove ingame shop, tranny
>NOOOOOOOOO
lel, i thought so
I have lots of items in d2 and I don't know if they're worth anything
I'm outside ladder already so I guess they're worthless and I can just charsi them
most of them unique items
how's the trade flux in no ladder?
Doesn't D2 just delete characters and their items after 90 days of inactivity? That's how it used to be anyways.
Ask in chat client, this isn't a trade hub retard.
>Doesn't D2 just delete characters and their items after 90 days of inactivity?
not anymore
>Ask in chat client, this isn't a trade hub retard.
who cares, d4 is an awful game, this thread is worthless
>who cares, d4 is an awful game, this thread is worthless
What a disgusting poopwhore you are. Go trade pixels somewhere else.
stop crying loser
Stop eating literal feces you poopwhore
>plays d4
>is obsessed with shit
checks out
people drop enigmas in Free games on non ladder. you dont play on non ladder save for building that perfect pvp char. you are obviously clueless so ill make it extra easy for you: play ladder
>people drop enigmas in Free games on non ladder.
really?
nothing sort of perfect rolled rws or one in a million rares is worth anything non ladder
>release sucks
>season 1 starts but it also kind of sucks
>do it anyways for seasonal cosmetics
>season 2 is gud
>now there's lots of people higher level than me lusting over my awakened cold iron malignant gear and horse with beta horn
Feels good man
my opinion is that it's baffling Blizzard still has enough money to fund such a gigantic turd
It really isn't considering there are millions of retards throwing money at them
The lack of loot filters makes the entirety of the end game comparing rare items in town for hours. It's shit.
Even with filters I barely understood PoE's ideal endgame items. Made it to 90 with a necro witch with 60+ active minions and killed Sirus and I barely understood what I was doing. Mapping made sense, I loved the atlas system, but I couldn't tell a good item apart from a bad one if I tried. Just bought the socketed things I needed with chaos drops.
D4 barb I just look for items with 4 affixed, make sure at least two are good defenses and roll a third on, hoping for a 3-good one eventually. Weapons are the same, highest base I'll look for close damage, basic damage or core damage and roll the rest on. Sometimes settle for a weird unique like freeze gloves.
If this post isn't proof that D4 is made for retards then I don't know what is.
rude
I don't know. I will buy the game + expansions on sale in 2025
game is made by company
>Shit story
>Shit gameplay
>Shit villain that just seems to be jailor 2.0
>Shit coding
>Shit forced always online
Trash. Fixing the game would involve the same effort as creating a totally new one so why bother waiting for that, just play something else.
it's great and the success of the game is proof that e-celebs like asmongold and their zoomer worshippers (ie: all of Ganker) hold no power
>the success of the game
What success lmao. It already went on sale AND they had to beg people to come play it.
The game sold very well, due to Blizzard's nigh-inexplicable ability to generate hype despite being horrendously incompetent at actual game development. Plenty of idiots shelled out the extra 30USD to play the game a few days before the "official" launch. That said, their hopes to ride on the game's success for a decade to come were imperiled by the first seasonal update, which killed both the game's playerbase and viewership, hence their premature announcement of a paid expansion a few months after the base game's release.
>What success lmao
all the fuckin money they made, all the players they have
cope and seethe retardo but trying to see patterns in the sales just makes you a schizo
What players? They lost 99% of their playerbase. It's the first Diablo title that supposedly focuses on being a multiplayer only game, yet it feels like a complete ghost town compared to D2 and even D3.
proof?
I like asmongold because he can't be bothered to throw away his fast food drink cups like me. His gaming opinions are not something I have to agree with. He liked S2 enough to hit 100, that's endorsement enough I guess.
what success? The initial week 1 sales? The game is completely dead only a couple of months after release. Considering Blizzard has planned this as a live service forever game, it's a complete failure in that regard to have died before the first season even began.
>The game is completely dead
pfff do retards actually believe this?
No, retards believe it isn't dead. Dunno why, but then I'm not a tard.
>game is so successful Gankertards have to cope by going
>i-it's dead even though it's one of the biggest games right now along with CoD and Fortnite
now THIS is sad, desperate even. Unfortunately, no matter how much you scream about blizzard here, it won't make the game less of a smash hit. Cry harder
it isnt thoughever
but it is, I'm sorry but simply saying it isn't on Ganker won't magically make its success vanish
i accept your apology along with your concession
meds
Does it even matter? One or two players can kill a world boss in 10 seconds.
yes it matters, if you have no proof how do we know you're not lying?
Have you played the game?
Be patient with him, he's an underage retard who believes whatever TheSoyMan says.
>NNNNO IT ISNT DEAD!
uhmmm?
Final boss is a woman. There are no good games where the final boss is a woman.
Trash.
IT was fun but it gives me carpal tunnel like no other. I think it might be the left click, because I can play LEague endlessly and be fine.
An okay game that was made demonstrably worse by updates, with an incredibly noxious monetization scheme. You can play pretty much any ARPG in existence for less money and have a better time.
>can't play sword and shield barbarian like I do in diablo 2
>always have four weapons on my back which looks and feels incredibly fucking stupid and nonsensical
>no sense of progression because everything just matches your level so there's no order to doing anything
>stats on items are extremely unfun
just don't. I'm not some kind of blizz hater I just don't think diablo 4 in its current state is worth playing, at least if you have die-hard melee warrior autism like me
>zones like kejhistan and hawezar are level-set to 40 and 30 minimum
>power spikes on paragon board nodes to skyrocket damage
>stack thorns, cooldown reduction, damage to close enemies, crit % and damage
I hated barb going in and found a way to enjoy it. I think you're wrong but accept your different opinions.
Yeah I was really disappointed that the monsters all scale with your level. I want to go into a nephalim rift and just shred once in awhile with goldwrap and all that like in D3 but you can't do this any longer. Heck collecting bounty mats were more enjoyable than D4s endgame.
To be fair they balanced the scaling quite well, the monsters never outscale me in power as I level up so it still feels good, and the scaling means I can do quests/areas in any order and still get decent rewards and xp even if I come back when higher level.
Shockingly bad, even considering the state of modern blizzard. They somehow made some of the same mistakes that they already fixed in D3 with Reaper of Souls.
It's clear that there is no longer any institutional knowledge at blizzard, they can't even get the basics right for a genre their company practically invented.
It feels okay to play but ultimately its just boring white noise. Its like doing the open world map content in The Division 2 but as the entire game. It just feels like a themepark old west town. Its emulating an idea of something that used to exist but this is a version that didn't exist just a misconstrued idea and its all facades propped up by bare lumber behind what the visitors see.
Like theres some great art and monster designs but thats all outsourced and made by artists i already followed on twitter so its their art style plugged into a generic white mans gacha where you chase the next SSR proc and thats about it.
Ultimately it feels hollow. Every facet that makes you go "why the fuck did they choose this??" the answer is "oh, because they thought it would push people to buy microtransactions". This wasn't made to be a game it was made to be a vector to trap some habit forming personalities in the cash shop.
Basically its a 4/10. Theres some fun moments but for the time you will put in to clear everything and get to lvl.100 you will be bored more often than you will be having fun and for a full retail price thats just not worth it. I would recommend it to people when its like £10 on sale.
Most content is pointless. You'll find one good item ever thousand or so drops. Maybe at the higher tier nm dungeons you actually get consistently good gear but for me it's exceedingly rare to find an upgrade to anything I have. Rng is horrible. They really need to let you change two of the mods on gear instead of one. The enchant system as it is now might take hours of rerolls to get modifiers you want and costs way too much to reroll. Really it feels like a pay to win game
it's shit!
I amassed a pretty good collection of pets and wings in D3. Doesn't do me any good here.
It's on sale for 40% off but I feel like waiting for a Steam sale so I can play it on my deck.
Anyone who's still giving blizzard their money deserves what they inevitably get.
Like everything else released by nu-blizzard, the good parts are the core elements they carbon copy from their halycon days and the terrible parts are everything else.
Series hasn't been worth playing since 1
still no diablo in the game
new announced DLC for the diablo-less diablo is about mephisto and d2 act3 vibes (worst act)
they don't even know what the fuck they're doing anymore
Its like a 5/10 for me
>game feels 60% finished, story ends on a cliffhanger
>half assed trade, loot doesn't feel good, mmo aspects are just not there
>skill tree and character building overall isn't too interesting because of how simple it was made
Its ok for a first playthrough but the game only has a good art direction compared to its predecessors
I fucking love it, have been playing nonstop since release
dumb ui
muddy graphics where everything blends together
rares are trash again
overworld made for mounts
item affixes are now quantity over quality
Does the itemization present interesting choices?
In D3 it was just green arrow=good.
From what I've seen, most of the affixes are incremental buffs to damage against enemies with negative conditions or damage with skill/buff active.
It has less build variety than D3. A single D3 set had more ways to play than a complete class in D4.
Could you explain this? From what I've seen D4's class system is basically D3's runes but tied to a tree. You pick your A type ability, your B type, etc. than you pick a support function for it.
In D3 you had your generic gear which was just green arrow=good red arrow=bad. Set items gave absurd bonuses to certain skills, often changing how they played, and building was just picking a set (if you had a choice at all) and choosing every skill it interacts with.
What do you do in d4? You can't choose to express one part of your kit more or less? Is it just green arrow and red arrow?
Vastly less skills with less difference between "runes". Each skill has 2 expansions whereas each expansion barely changes the skill. Itemization of legendaries is much much much worse than D3 legendaries and the effects are generally weaker, or come with cons and are basically just + number with less interesting effects that have less skill transformation. There is about 4-6 common builds per class because of the lack of runes and interesting legendaries. So every charged shot rogue build for example is quintessentially the same with the same legendaries. Meanwhile something like a D3 DMO Wizard had 6 completely different builds with different legendaries and skills and runes in itself.
> Meanwhile something like a D3 DMO Wizard had 6 completely different builds with different legendaries and skills and runes in itself.
yeah like 8 years after release and all tied to a set and a skill (slow time) and it's the same for all sets, then u had no set options like the rings and leg gem but it was all the same.
On DIV u can experiment with legs, uniques and forming ur resistance puzzle.
Launch was boring
S1 was horrid
S2 it's fun
but it was always on top of D3
honest and quick response will always be
D1=D2>D4>D3
I'm not even gonna bother discussing it with someone that thinks the same 4 legendaries spread across 5 core skills are more build variety than a D3 set that allows you to basically use any skill you want under a set damage condition. Not even gonna bring up LoN/LoD which had even more variety.
Forced spender / generator gameplay on all classes and all builds is much worse than the lack of skills.
With Blizzard's budget why can't they just release with a whole bunch of different skills/variations on the same skill? Path of Exile LAUNCHED with enough skills to experiment and some build enabling affixes/uniques. Grim Dawn LAUNCHED with enough skills to overwhelm you build enabling affixes/uniques.. And those games had FRACTIONS OF THE BUDGET!
It's worst when you consider D3 introduced a system which was perfectly fine and any problem with it could be solved by fleshing it out (ie ranks for your runes etc.)
I'm also pissed that we didn't see any innovation in d4. Even if we conclude that every innovation in D3 was blundered at least they came up with ideas we hadn't seen before and clearly have some place.
Man D3 felt so good.
>level up
>new skill / rune, every level
>constantly experiment and flesh out your build as you play the game and reach max
>D4
>Get everything you will ever use by level 20 and never switch or use something else again
i agree with that, but we are on 2023 and gaming is dead, they know that and will do that but first they will try to get some bucks of you for it see: expansions, runes. Meanwhile all i want is wait for that moment and picrel.
You do want good mods, just that theres only a few great options while everything else is a sidegrade on each other
Still has issues but there's lost of potential, Blizzard just needs to fix their shit.
Unfinished on release, but they've done more to listen to the community in the last 6 months than most game developers ever do. It's far better now than it was, and if they continue the improvements it will be the best ARPG on the market by January.
>t. 800+ hours in poe
its honestly dog shit
I played diablo 3 at launch so obviously I haven't played diablo 4.
Its kinda shit, dude.
>diablo4?
I still have no idea why are they calling their modern day slop
>diablo
Diablo was a game descended from Rogue, made real time by more or less pressure and an accident, original dev didn't intend to.
>Diablo 4
whatever the fuck it is, is not a Diablo game. Not in spirit, not in form, not in vision.
ubers and resistances were a game changer and the game it's fun now, not d2 tier fun but really superior to d3
Too expensive for what it's offering.
boring, open world and level scaling ruined it
OK, but as long as they have a in-game shop and season pass they'll never get a cent from me.
Don't forget, the menu is set up specifically to try and dupe people into buying the pass while flipping between pages.
>honest opinion
Not on Ganker
Pozzed money grab. Dont buy it.
not being able to play the story again on the same character like in D3 is retarded
tried it , gave season 1 a chance. Waiting 1-2 years for them to fix it.
main issues I have are :
-itemization
-almost zero new mogs outside of cashshop
I could be playing it for the combat but I prefer D3 combat , so meh : cya later granpa
It's identical to path of exile, and that shit isn't worth playing for free.
>microtransactions
>cut content sprinkled throughout seasons instead of creating new things and selling it in expansions
>battle passes
I want to love Diablo 4, it's a game with genuinely good ARPG gameplay that is ruined with "modern" monetary practices. As long as these things are in a game you can be sure that I won't play it nor will I buy it.
>inb4 heh, good luck not buying games in the year of our lord 20XX! Every game has microtransactions!!
It's okay, I'm in no rush. Games without them release just as well albeit on a smaller scale or frequency. I'll just play those until they are dead or I find something better.
did you buy 65$ horse armor yet, trannies?
Who in their right mind would?
yes
good little pay piggy, Bobby's yacht appreciates your donations
Bobby isn't at actiblizz anymore, they're under control of Microsoft now
he's still active until January, and he got a fat final paycheck for his "services"
Boring as fuck. Modern loot systems just don't make for fun gameplay loops.
>oh boy I got .0001% more haste on this item
>now I can fight the mosters which scale with my power level anyways
I want meaningful upgrades and to be able to just reach a level where everything dies just because I exist.
Honestly? I think it saved gaming
boring
boring items
boring "builds"
boring gameplay
boring environments
boring skill-"trees"
still sells like hotcakes to blizzard dicksuckers
No opinion, cuz it doesn't look appealing. Hopefully, they will release a complete and offline version for Switch 2.
I've been enjoying D3 on Switch past few weeks. My play sessions aren't very long, an hour a day at most, only beat it once so far with barb. Spin2win. Started a witch doctor character, don't like him all that much. Maybe I'll do wizard next.
Only played the free weekend but the game looked great but basically played just like D3 which I can deal with but all the procgen dungeons, those timer challenge things, world bosses, transmog, seeing other players on the map etc. basically every mmo-ish aspect felt like shit and brought the game down, unfortunately this seems to be majority of the content if everything was handcrafted I could see it being a really fun game but as it stands it mostly just soulless garbage padding.
Open world, level scaling, restricted customisability and a mobile-tier cash shop for a game that costs $70 pretty much trashes on this game. So long as the cash shop remains the game is in the bin for me.
Season 2 made the game much more tolerable, and it's now fine as a casual light Diablo game when I'm tired of PoE. Will see how Zir's abattoir will improve endgame, but I wish Helltides were constant like the season blood areas since farming Duriel is tied to Helltides.
As for builds, one the one hand, I am surprised I have not played a single generator-spender build this season, but on the other, there is still much more I would want out of the legendary effects, uniques, and especially the skill tree. While there are many interesting legendary effects, there are also a bunch that are so specific and situational that I see no build legitimately benefiting from them. As for uniques, there should be a whole lot more of them. Finally, for skill trees, there really should be more options for modifying skills. At the moment, all skills get one extra modifier, and another that is a choice out of two options that don't do anything too radical. Compared to other games, like D3's skill runes, PoE's gem system and Last Epoch's skill trees, this leaves a lot to be desired.
>season 2
>NMDs are bar none the most challenging content in the game
>loot quality of level 95-100 NMDs are no better than a level 40 NMD
>living steel farming is extremely tedious, especially if you get fucked and your helltide is at the top of the hour meaning you have 15 minutes to farm 600 cinders
>oh and cinders are routinely bugged so enemies drop them less often
better than P2E
season 2 owns got anderals visage
The game is just okay right now, but I can see where they are going. In 1 year from now with all the patches and "evergreen" features + the expansion coming out, it will probably be a good game.
The game needed 1 extra year in the oven before releasing.
bretty gud. my summon necro feels way fucking better than launch and im clearing through t4 without the issues it had previously
might try out blood too, overpower got some changes and should work better
whats your summon build look like? i haven't played necro yet
I like 1 love 2 hate 3 and got bored with 4 never bothered finishing it
all the classes are pretty similar, build meter and spend it, I guess it's quicker than chugging mana potions?
the enemies level scale which sucks, the bosses are dodge the fire like in wow and ffxiv
the open world is pretty empty now that the player base has dropped off but on launch you would usually see people around doing events and could join in
I don't think it's worth full price, if you have friends to play with I'd get it on sale for some casual fun
it's just underwhelming and gets dull quickly, I've tried to play it again a few times just to finish it but got bored again pretty quickly
almost ok. the only class that isn't actively un-fun to play is sorc. it's worth blowing through the campaign over a weekend, but there isn't any endgame to speak of. every class has a handful of set builds, anything outside of those specific setups just doesn't function at all, and they all run off MMO-style cooldown rotations so until you have tons of cdr (lategame) your build just doesn't work and feels terrible. also characters move way too slow, it feels like a slog most of the time.
it will honestly probably be a good game in about 2 years if they finish developing it, rework most of the skills, add a few more characters a and an actual endgame, rebalance all the numbers to not feel like shit most of the time and up the movement/combat speed. there's a non-zero chance that all happens too based on d3's development, so worth checking in on sometime in 2025.
by far the worst diablo
it's not just goyslop, it's the goyest slop
Builder -> Spender gameplay is inherently boring.
Characters require abilities stapled onto items to be functional at all.
Item affixes are still bloated by incredibly redundant and obtuse effects like "+2% damage for every 1m pissed while standing on 1 leg"
Paragon powers (basically skill levels for 50-100) are strapped to incredibly boring backtracking-objective dungeons.
The game is fundamentally flawed and is unlikely to be improved to a measurable degree any time soon.
ITs alright but really needs something to do post 70
Didn't played it. Didn't bother as the number of skills and runes have less choice than D3. Thats inexcusable.
The rune system of D2 was not good. PoE and Last Epoch are doing far more interesting things with theirs. So for a AAA game with AAA prices to have less skills and less skill customisation just means the game will never be saveable.
looks way too generic
its literally like one of those boring asset flip games
at release, i thought it was a horrible mess of balance with very little actual choice on what skills you could use.
being forced into needing to fetch 10 legendaries just to make one fucking skill viable is dumb.
all the hunting for statues and crap wass shit.
Literally haven't played it since, didn't pay for it so i got my moneys worth.
Played launch and the first few weeks of S1. No clue what their plan is with this game. Who the fuck thought having to redo all the renown shit every season would be fun?
I like season 2. Almost at 100. Dreading the idea of farming Helltides for Duriel summoning mats for a chance at uber uniques. I want the uniques but man do I not enjoy Helltides.
It's an ARPG stuck in the year two thousand that doesn't innovate or iterate in any significant manner, same turd they've been shitting out since Diablo 2. Call me when they do something interesting. And stop using a fucking isometric camera just out of poinless tradition, that shit has no place in modern gaming. It'd be like still using pre-rendered backgrounds and tank controls in Resident Evil, a thing only retards ask for or put up with.
I didn't know what the price was until it came out on steam
Fucking disgusting pricing. I can't respect anyone giving that much money to Blizzard
I like S2 but man POE2 is going to completely bury this game unless they do something. If they are going to pull a miracle out of their ass they better stand up quick.
Unironically had more fun playing pic related.
I actually agree.
Ironically Minecraft Dungeons has a better item system than Diablo 3+4. As pared down as the items are, that makes each affix more impactful and finding new pieces with what you want might be a little easier, but is more fun. Being able to stack up a single affix on just a few pieces of armor/weapons makes each piece feel that much more powerful, whereas gains in Diablo 3+4 are so incremental and spread out across 10+ slots that they're individually almost meaningless.
Of course this also ties into the drop rate of gear in both games. Items in Minecraft Dungeons are actually more similar to D2. Less items, but each can be impactful and worth looking at. Even if it's not for a build you're currently using, items often inspire you to see what other builds are available.
In D3+4, items drop by the bucket load and it actually becomes a chore to sort through what you get. But of course the player NEEDS this amount of drops in order to have even a remote chance at getting what they want.
Dungeons reminded me more of the old Dark Alliance or Champions of Norrath hack and slash games on the PS2. It's the kinda game you can just dive into and have fun chopping up baddies. I only ended up playing it with my niece on the game pass when I was babysitting but found myself enjoying it enough that I went back and played it myself. Might pick it up with the DLCs when they go on sale.
I'd probably only recommend it if you like minecraft to be honest. But if you do find yourself longing for those old PS2 games, it's one of the closest things I've found.
should I get it if I enjoy ARPGs and usually play with a friend?
I'm not super into Minecraft, so I think you could still enjoy it if you weren't familiar with the franchise. The only detractor I could see is if you didn't really like the look of the block characters, since that's what every character and mob in the game looks like. It's great with friends, but it's more of a casual experience that's very pick-up-and-play friendly.
Yeah it's definitely a game you jump into a play a few hours, not a never-ending grindfest like modern ARPGs. It's weird I remember the game being fucking slammed when it came out but I had fun with it and it seems to have good reviews on steam these days. Did you play the DLCs at all or just the base game? Wondering if they are worth it.
I only played the beta but it's one of the worst games I've ever played.
its fine, i like it
It's D3 with a new coat of paint.
boring.
I played the demo and went against my gut and bought the game shortly after release. The campaign was alright, but tbh I never even completed it. I wanted to start a new necromancer but didn’t like the idea of starting a new campaign so I just uninstalled the game. I’m hoping that the game will somehow become fun to play, but I fear this is just a pipe dream. What’s sad is I’ve had more fun and put more hours into Halls of Torment than I ever will in another Diablo game, and it cost me $4.