Honest question, what makes Planescape's story so good and considered not just one of the best RPG stories, but one of the best stories in all of gaming? It was one of the first CRPGs I played but I was a moronic 12 year old so much of the story went over my head and my memory on it is hazy
have you not considered just playing it again?
>I played but I was a moronic 12 year old so much of the story went over my head and my memory on it is hazy
Now that you are, presumably, an adult who has experienced loss, pain, and regret, perhaps you could replay it and see if the story resonates with you emotionally more than it did as a child. There were only two pieces of media that my dad told me, as a child, to wait until I was older: PS:T and Apocalypse Now
I first played PST when I was 15 and now I'm 34 and don't like the game at all or find it very interesting. RPGs have improved a lot since then and since I kept playing them I'm not stuck in some gay nostalgia loop.
>RPGs have improved a lot since then
PS:T isn't that much of an RPG to begin with, it all comes down to if you find the setting and characters interesting or not.
You likely haven't undergone any intellectual or emotional development in the years since you were 15. Sad, many such cases.
>34
>posting on a nepalese basket weaving imageboard
you should reconsider your life's choices
>posting on an imageboard in your 20s
come back at 40, anon live your life while you are young.
That is the appropriate age to be on Ganker, as most people who joined during the "oldgay" era are in that age range. Anyone younger should be on tik tok or whatever zoomers do experiencing their own generation's culture and anyone older is probably a clueless boomer that found this place in 2016 that came from infowars or something and should promptly hang themselves.
I pity you kids who were impressionable teens when you first came here. I was in my early 20s when this site started, so I rolled my eyes at a lot of the shit you guys latched on to.
you're in your 40s and you're still trying to impress people here with homosexualron posts like this
Yes, I'm "trying to impress" people by poking fun at them. Makes perfect sense.
He's right. That's why you even posted it.
Thinking communication is performative is indicative of a brain inundated with doubt due to social media addiction.
Respect your elders anon.
>I'll quit one day, I swear
lol
lmao even
>RPGs have improved a lot
i am desperate to find better games than ps:t and bg2. pls provide examples.
disco elysium
bloodborne
sh2
mother 3
mgs3
bg3
mgs2
dark souls
uwtc answer arcs
outer wilds
hl:a
deus ex
elden ring
earthbound
portal 2
majoras mask
chrono trigger
re4
p3r
rdr2
re4
sekiro
pathologic 2
hollow knight
thief ii
>re4
the 2nd re4 being the remake
>rpgs
said games. learn to read
but here's a list of rpgs better than p:t and bg2:
disco elysium
bloodborne
mother 3
bg3
dark souls
deus ex
elden ring
earthbound
chrono trigger
p3r
>visual novel
>action game
>weebshit for game boy
bg3
>action game
Deus Ex is an imsim/action rpg, but I'll allow it
>action game
>weebshit
>weebshit
>weebshit
You managed to list one actual crpg and one honorary crpg. Also if we look at the OP we're actually talking about the rpg's story and bg3 is a mixed bag and deus ex is a funnily executed pastiche of conspiracy theories, not exactly comparable to ps:t as they're doing such different things with their writing.
>deus ex is a funnily executed pastiche of conspiracy theories
deus ex invokes political philosophers left and right, it's quite similar to planescape in terms of writing, i.e. being philosophical. did you even complete the game?
I wasn't shitting on it, I think deus ex is funny as frick with the way it plays with the source material. And it combines them to a coherent story.
The point is that there are few crpgs that are carried as hard by their story as ps:t.
He has missed every point of that one. Typical for a millennial, really.
>dismisses DE as "visual novel"
>we're just talking about story bro
>asks for list of rpgs
>uh actually i only want crpgs
It's not just a dismissal, it's a statement of fact.
>it's not an rpg because it doesn't involve killing
Nah, it's a visual novel/cyoa simply because the term fits more accurately.
visual novels and cyoa games are completely different. do you mean an adventure game?
DE has genes from all: cyoa (also called interactive fiction), vn, point&click adventure and rpg.
When you look at how the game really plays it's pretty much in the order of vn (visualized stuff and lots of text), cyoa (choosing branches, dice checks, stats, items), point&click (pretty obvious) and rpg (pretty much the same stuff as cyoa plus you can move around in the rendered game world, bonus points for isometric).
If someone likes the usual stuff from what are generally considered "crpgs" and wants more of that it's a bit disingenious to recommend DE *for that purpose*. However if they like, say, cyoas, DE offers a much more similiar actual game experience, with the addition of an animated and rendered world you can move in.
Play something like Sorcery! and the parallels are obvious.
And it doesn't reduce the quality of the game itself no matter what genre it's called, it's not a matter of quality but of descriptive accuracy.
>What you think we should talk about rpgs on the rpg board?!
>and Apocalypse Now
Pretty sure you have to go to war to fully appreciate that one.
Full Metal Jacket also.
Yup. He's a Vietnam vet.
It's actually going to hit even harder now.
It's a well executed subversion of RPG tropes, where you aren't a hero, your party members aren't your friends, and the final boss is yourself.
It is pretty sad how no game has matched this level of writing in 20+ years. Disco Elysium is in the same vein but due to its "lul-so-random"ness it cant be considered a serious work.
>what makes Planescape's story so good and considered not just one of the best RPG stories
I don't know, Reddit told me to like it and I've been parroting them for the past 20 years.
Guess you'll just have to play it.
It’s not an RPG because it doesn’t have speech checks.
Depends on how does one define an RPG, I guess.
Some people say it's stats. There are probably games that have character development in terms of pure stats but none other, personally I wouldn't co sider such a game an RPG.
There are people who say it's something very specific, like the speech checks that you brought up (PS:T has them, you're full of shit), but then a game could have speech checks but otherwise always play out the same.
I personally would argue that an RPG is a game where you influence the outcome of your character development and the quest your character embarks on.
So a dungeon crawler that has stats but ways plays out exactly the same in the end is not an RPG. You just get proficient in a different kind of weapon/combat style, but have no influence on your quest itself. Kinda like Dark Messiah if it didn't have a choice between Xana/the other chick and destroying/joining the main antag.
An RPG should both allow you to develop your character in some way (this could be stats, or development of personality through dialogue [as long as it changes something] or choices) and influence the outcomes (people living or dying, places surviving or being destroyed, world ending or not, whatever).
This disqualifies many games that people consider RPGs but I don't give a frick about popular opinion, ultimately it doesn't matter that you can be a warrior or a wizard if nothing at all ever changes anyway.
So for example Witcher 3 would be an RPG, despite many people claiming that it isn't.
There are of course games that have both but very little of them, like Dark Messiah. It does have SOME choice in terms of outcomes, but very little. So I would rather classify it as an action game. If I were to classify it as an RPG I would say it is a shitty one, but it's actually a fantastic game, just an action one.
Would Planescape work as a straight up point and click adventure game, removing all combat and stats and replacing it with puzzles or some shit
It would totally alter the feel of the game.
Torment's worst part is the combat, more specificially encounter design (especially lategame) but it's an important part of it.
A faithfully remade pst with actually improved combat design would be tremendous.
Its unique in that you play a character that can't really die and in fact dying is part of the game and story and the story gets into a lot of philosophy and beliefs which was innovative for the time. The story tries to go for deeper themes than just the usual you are a hero trying to defeat the evil big bad and was more a story of an immortal trying to find out what can change the nature of a man and dealing with his own regrets from all his past lives, etc. Its the same reason Silent Hill 2 is considered so great, it has a deeper more human and thought-provoking story. Obviously this isn't high literature but it was a start in that kind of direction for video games.
I mostly like PST for the grotesque otherworldly setting and nature of it, cool music, and the various objects and lore that make it up. Wish they had made a sequel maybe not about the TNO since his story was done but some other character venturing through the Planes maybe focusing on the Inner planes instead of the Outer Planes.
*SPOILERS*
(for a 25 year old game lmao)
I found it kinda funny, and this is not really the image the game tries to paint, but the "good" ending is basically a heavy metal version of valhalla where you endlessly fight and wake up again the next day to do it again. If tno (or the player) was prone to fight anyway that ending wasn't really that bad. Of course, fiends might do some nasty shit to you.
that was the “good” ending not because joining the Blood War is a good thing, but because he accepted his fate and his just punishment for his past misdeeds and sought to give up his curse of immorality, end the cycle of rebirth, and make amends for his past misdeeds. Ending in the blood war was just the result of that, not the goal. It was like turning himself in to the police and saying it’s a fair cop gov
Yeah my point was just that it might not be that bad of a punishment or making amends, depending on your world view.
>Obviously this isn't high literature but it was a start in that kind of direction for video games.
I agree, but at the same time: what defines high literature?
The cool thing pst did as a mixed media narrative (also known as vidya) is how it all ties together, like in any good game, the visuals, the music, the sound design, the vocals, writing and gameplay. And also manages to have many gameplay elements make narrative sense like the respawning and the amnesia (as cliche as it is). It's not just the writing and the story but the way it is told. As it ages the flaws get more and more obvious, but you certainly can't blame the devs for not taking creative risks which resulted in something fresh.
Is it possible to fail at discovering the past and identity? If so, what to do/remember to avoid this outcome? I started recently and I'm only probably gonna do one playthrough. Maybe two if I decide that it deserves an evil one, but that's absolute max.
Make sure you haven't accidentally misplaced the Bronze Sphere before you enter the final area. Unrelated but regardless of what build you go with you'll want to stack Wisdom, you'll probably want about 18 besides any of the boosts the game gives you.
and from what I remember the game automatically drops the item in your bottom inventory slot if your inventory is full and you receive an item through dialog, so losing the sphere is easier than it sounds. I suggest putting it in your top slot to minimize your chance of frustration.
So does TNO only lose in memories upon dying sometimes or always and he never loses memories ingame for gameplay reasons
The games starts with there being a change in the cycle which is probably related to the decay of TTO. Nothing lasts forever.
>Nothing lasts forever.
Io. The planes too, probably.
Because it makes you think.