That's what I like about gen1. You can just get around all of the bullshit that comes with the game. You can glitch in Mew, the trade evolutions, and the version exclusive Pokemon that your game didn't. You can actually catch them all in this gen. It doesn't matter that the movepools are so barren because you can duplicate the TMs and slap psychic, earthquake, thunderbolt, ice beam, whatever on every Pokemon if you want.
Rough but a great start. Too many newer Pokemon fans shit on gen 1 too much, especially when they compare like B2W2 or Platinum etc to literally the first games in the series.
I've been with the franchise since its inception and I think Gen 1 is dogshit. It was good for its time but its time has passed and better kanto experiences exist and its immediate sequels mog it in every way, shape, and form.
>NOOO YOU CAN'T USE LANGAUGE YOU HAVE TO TALK LIKE YOU'RE 60
Frick off moron, just because you're too autistic and moronic to adapt to the times doesn't mean the rest of us have to be.
>baiting this hard
It's a fact, FRLG and LGPE exist and both do kanto objectively better than RGBY. Like, mechanically the games are more stable and less buggy, the visuals are a HUGE upgrade especially LGPE, and the move variety is much greater.
>kanto victory road has you push boulders step-by-step
*hrk* >b-but kanto victory road has leyendo putadoratheexplora!
sinnoh victory road leads to an alternate exit for an event pokemon, shaymin. >shilling the safari zone sans irony
HOLY FRICKING KEK!
Bitch, you expect someone to believe there's nostalgia in a one time only location for an HM?
Have all 151 of my Keks, Jesus Crisco.
Visuals can change a game's feeling, even if slight
World of Warcraft is a good example
Vanilla and the Burning Crusade expansions both have the same original graphics
Wrath of the Lich King adds more polygons and it completely kills the game for me
Every expansion after it repeated the same mistake and added more polygons
Now the game looks like a former shell of itself
Much like the current 3DS Pokemon games
Gen 1 looks like someone took a shit on a canvas then shoved a green transparent screen over it. None of the pokemon are on-model, the sprites are ugly and lacking in detail so you have no idea what anything is, and the lack of color is appalling.
These games were the only thing any kids talked about for over a year. Spawned one million playground rumors and created a phenomenon that is still popular to this day. Zoomers will never understand and that’s alright, I lived it.
Appreciate the series it started and there's nostalgia in going back to it, but objectively outdated with little reason to return to said games when FRLG exist.
Obsolete. FRLG and LGPE exist and are both superior games on every level. Also, just as buggy as the modern games if not moreso and yet somehow that's a-okay because it's old.
i can play the entire game without encountering a single bug except maybe a botched battle mechanic or 2. can't say the same for SV which i can't go 15 minutes without encountering
Really? I can play through the entirety of Violet without encountering a single bug except maybe a botched graphical error or 2. can't say the same for RB which i can't go 15 minutes without encountering
Visuals: RBY has a charming and unique for the franchise old school JRPG vibe for the sprites. They genuinely look nothing like any other game in the franchise. FRLG on the other hand have the most unimaginative and lifeless corporate looking art, seriously it looks like everything has been drained of any personality. And it has an eye searing color palette that makes you wish it was still in monochrome.
Sound: Those RBY tunes are still considered classics today for a reason, and it took advantage of and worked with the GB'd soundchip. FRLG's ost is straight up trash. It's legit not worth keeping the sound on.
Gameplay: FRLG is neither sleek and simple like Gen1 nor sufficiently complex and QoL friendly like Gen4 and onward.
FRLG lets me register the bike to Select. RBY does not, and I must fight for inventory space constantly with everything. Key items, Pokeballs, recovery items, even trash I pick up in dungeons clogs up the inventory and I have to leave just to throw shit like TMs in the PC or sell stuff and come back. RBY's Exp. All also takes forever to increment through all the text when awarding experience points at the end of a battle, while FRLG's Exp. Share does not. FRLG also has the Vs. Seeker, allowing me to rematch many different trainers instead of solely the Elite Four.
Just use select and move the bike the top of your items. Tech illiterate zoomed has been brainwashed by schoolteachers and social media so that SOVL is unrecognizable or not valuable. Soul is everything. I hate the rainbow alphabet people and what they have done to the west
I disagree, leaf green and fire red have worse battle animations and less charm then the originals. They are mechanically better but other then that the originals still beat it.
FRLG sure, but LGPE with the godawful catch mechanic and forced motion controls that both don't work and have to be used to level up because no VS. Seeker? Hahahahaha no.
Memories of a bygone era.
They may be the spawn of the franchise, but seeing the successive entries in the series, I'd rather not go that far back into the abyss of low quality software.
G/S/C is the farthest I'll go because the graphics are in order, RTC, music, and color give the primitive platform it was designed for a significant amount of charm that's too much to pass up.
The main thing that's good about gen 1 is that it feels like every pokemon is special.
Every pokemon that has no evolution is obtained a particular way, with some being in game trades, others being rare encounters in the safari zone, some being game corner prizes... and you have Magmar and Electabuzz, which are version exclusives, and Onix, which is the first boss.
A lot of them are gimmick mons too.
I simply don't see it in other gens, even in gen 2 there were a lot of frankly useless mons with no evolutions like Dunsparce, Sneasel, Gligar. And that has been the same for every game after that; even gen 4, which fixed a lot of these useless mons, had things like Pachirisu.
I was with you until you shat on >Dunsparce, Sneasel, Gligar
I like them and use them in gen 2. You find them by exploring the overworld (which is as engaging as an npc trade, if not moreso). Their rarity makes them desireable to some, which makes IRL trades more likely to happen. The resulting EXP boost increases viability in-game.
Any one of these reasons are good enough reason for their existence.
IDGAF about their stats or evos or "PSS" (soijack). That's all missing the point.
Slightly rare headbutt encounter. Unforgivable visual design in hindsight, but many kids probably never saw one in their playthrough, wild or otherwise.
Often neglected point here. Each of the og 151 is intentional and serves a purpose. Maybe except like Seadra or something. If they removed just one Pokemon from that game it would take me forever to notice Seadra was gone. I don't dislike the mon at all, just the exception that proves the rule I guess.
Im just saying compared to later gens where you get stuff like finneon and maractus, Gen 1 only has like one useless forgettable pokemon, that being horsea. I can find a notable trait or niche for pretty much every single other mon in rgb
Were perfect to start the franchise. The expansion with the rainbow bird and that other region was dumb tho. Had to go through that whole embarrassment just to get back to Kinoanto again
>Every playground all over the world filled with with gameboys >Tetris and mario thrown in the trash to make room for the king of video game addiction: pokemon >Link battles, trading, sharing secrets, exploits, showing off your pokemon, all day every day >Every discussion is always about pokemon >No jaded competitive garbage, just people having fun, only thing I can remember is banning Mewtwo and complaining about differences in levels >People wearing merchandise, t-shirts, hats, keychains, water-sticker tattoos >Trading Crads littering the ground, people are trading, and sort-of-playing since they dont know how the actual game is play, they just flipped cards and whoever got heads up won >Everyone gets up in the morning to watch the anime, even the girls do, and we discuss it all the time
I still enjoy these games but mostly out of nostalgia. The music, the sprites, the attack animation and sounds. It all takes me back to when I played it during those magical few years this franchise was the biggest thing on the planet.
But objectively R/B are shit, they are dated, and they are simply bad.
They’ve been objectively surpassed by every single gen. They’ve been remade and added so much more in gen 3.
Shit graphics, broken battle system, bag getting full, boxes getting full, nothing to do post E4 other than catch Mewtwo. I haven’t even played gen 8 or 9 and I bet they surpass R/B despite being lazy cashgrabs.
I respect RB, I enjoy RB, but they were terrible games considering what we now have available.
There is no such thing as objectively. Facts change all the time. The only thing is soul. You have let ((them)) brainwash you into dismissing your own instincts.
>Cerulean, Saffron, Vermillion, Lavender, and Fuschia are all right next to each other >But you can't get into Saffron because the guards are paid off by Team Rocket so you have to cross from Cerulean to Vermillion >Once you get Cut you need to cross through Diglett's Cave to reach the west side of Mt. Moon to pick up Flash >Then once you return to Vermillion, you have to cross back to Cerulean and take the long way to Lavender through Rock Tunnel (Why are there so many people in this pitch black cave?) to reach Lavender >Team Rocket is trying to shake down Mr. Fuji in the Pokemon Tower, but you can't progress to the top without the Silph Scope to let you beat up the ghost of a Pokemon Team Rocket killed >You can't head south because there's a Snorlax blocking the way >So you have to head west to cross under Saffron to reach Celadon >There you can bust Team Rocket's control of the casino to recover the Silph Scope, and get a drink to pay off the Saffron guards yourself >Which lets you cut through Saffron (which is crawling with Team Rocket members because they've hijacked Silph Co. as well) back to Lavender >Which lets you rescue Mr. Fuji and get the Pokemon Flute >Which lets you awaken the two Snorlaxes blocking your way to Fuschia >Which grants you the HMs for Surf and Strength through the Safari Zone to reach Cinnabar
There sure is a lot of jumping around the map and backtracking to reach where you need to go in these games.
It's still a linear progression, you're not allowed to deviate from this set course. Under normal circumstances you can't bypass Rock Tunnel or get into Saffron without reaching Celadon first. You can't reach Fuschia without clearing Lavender first, as you need the Fog Badge to surf on water, meaning you can't cross back from Cinnabar after trading a mon in that knows Surf.
>Fog Badge
that’s Gen 4 >You can't reach Fuschia without clearing Lavender first, as you need the Fog Badge to surf on water
the Surf HM is in Fuschia, dumbass
>the Surf HM is in Fuschia, dumbass
And you can't get there without clearing Lavender, because you need the Poke Flute to wake up the two Snorlax that block your path to Fuschia. You can trade over a mon that knows Surf, but it's useless in the field until you beat Koga.
>head into the safari zone aiming to catch a kangaskhan for my team >catch an exeggcute >fail to catch a tauros >catch a chansey >fail to catch a scyther >fail to catch a kangaskhan
bruh
The box system was flawed and would only tell you that you're out of storage when you're trying to throw a ball, easily fixable.
Mew being locked behind one-time events was a terrible idea, only the spoiled brat kids could get it.
Dratini being the only dragon type Pokemon was a bad decision, it left no room for diversity in choice.
It's hard to critique them from an objective standpoint, honestly, but there are some flaws that were avoidable even for the time they had to develop the games and the programs they used to code them.
100% the glitches add a sense of wonder and exploration that can't be replicated by many games period let alone within the franchise
God the nineties were so great.
Genuinely better than Gen3. Their simplicity is their strength. And they have the unique factor of being the only games in the franchise that were designed as "A JRPG" instead of "A Pokemon Game". Additionally had some of the most iconic music in video games. Are they perfect? No. But they are legit a blast to play through.
And any talk about glitches is overblown. Fricking no-one actually saw those glitches without deliberately seeking them out after being told about them.
An indie dev's pet project that literally became the monkey's paw of mainstream success.
As JRPG Gameboy titles without the context of Pokemania, the Gen 1 games are fine. I think they were solid for what they were. But anything post-Gen 6 is garbage compared to other JRPGs in the last 25 years.
Gen 1 can be forgiven for dealing with the limitations of the Gameboy and GF being a start-up at the time, today they just cashing in on recycling concepts while making the world-building way more compressed on more advanced hardware.
Whatever how glitchy and empty Gen 1 tends to be it did its job for being a niche monster-collecting game, only if Pokemon remained that way.
okay i'm gonna have to pull a SV shill here because i honestly never experienced or even heard of any of this.
9 months ago
Anonymous
>Hasn't heard of the famous item duplication glitch >Or glitch city
Tell me you're new without telling me you're new
9 months ago
Anonymous
Holy shit how new are you?
i played red when it came out so...
9 months ago
Anonymous
Even as a kid in grade school without access to the internet I still knew about Missingno. and how to cause that glitch. Lost a save file to corruption from it too. You are a greenhorn.
9 months ago
Anonymous
i knew missingo. everyone did.
i replay RBY yearly
9 months ago
Anonymous
What do you think Missingno is? It's a glitch Pokemon resulting famously from the item duplication and Old Man glitches.
9 months ago
Anonymous
i know what it is, i used those glitches to power up my team for stadium
9 months ago
Anonymous
.......how on fricking Earth can you say this and still say RB aren't absolute coding nightmares?
9 months ago
Anonymous
because i can play the whole game and enjoy it with no glitches.
9 months ago
Anonymous
>Lost a save file to corruption from it too.
how?
9 months ago
Anonymous
Holy shit how new are you?
9 months ago
Anonymous
That's the thing. Sure, there's a lot of know glitches in Gen 1. Because just about every single game back then is a fricking mess, but these just happen to be a complex game with a lot of variables, and also being one of the most popular games ever made, of course t'd be picked apart.
But the key thing is, most of this shit is stuff you will never realize exists, and a lot of it doesn't negatively affect you unless you know about it.
For example, the Focus Energy/Dire Hit bug, which cuts your Crit rate in 4 instead of increasing it.
Sure, it negatively affects you, but you'd never realize it even happened unless you knew about it. It's not gamebreaking by any means.
Stuff that is gamebreaking isn't exactly easy to encounter unless, again, you already know about it.
9 months ago
Anonymous
>But the key thing is, most of this shit is stuff you will never realize exists, and a lot of it doesn't negatively affect you unless you know about it.
yes i know. that's my point against anyone who says gen 1 is unplayable whilst defending scarlet/violet
9 months ago
Anonymous
You wouldn't even know what "getting pumped" meant, because there were no move descriptions back then.
Most people will never encounter any of these on a normal play through so it doesn't matter, the frick is the hooked Dragonite glitch? If you were playing Red or Blue 25 years ago the only glitch that people really knew about and actually mattered is Missingo and maybe the Safari Zone glitch and neither would frick your cart if you were smart, mine still works fine after all these years.
9 months ago
Anonymous
mysterydungeon.org taught me about the mew rng manipulation (also safe)
I just never bothered since by that point I'd beaten it so many times already
9 months ago
Anonymous
9 months ago
Anonymous
That's cool, but there is not way in hell anyone would just randomly stumbled upon this glitch during a normal playthrough.
a lot of these are only accessible via other glitches though >0 ERROR glitch
trainer fly >Experience PC withdrawing glitch >Level overflow glitch
level 0, 1, or 101+ pokemon cannot be obtained without another glitch >Ghost bicycle glitch
save reset oversight glitch >Glitch motherfricking City >Hooked Dragonite glitch
both from the same safari zone glitch (at least, that's the typical method of accessing glitch city. it's just out of bounds, so you could also use expanded inventory to get to a glitch city by manipulating your coordinates) >Hall of Fame corruption glitch >Item duplication glitch (Pokédex 000) >Pokemon merging glitch
glitch pokemon cannot be encountered or obtained without another glitch >Item duplication glitch (255 stack) >Item underflow glitch
item quantities above 99 cannot be achieved without another glitch i.e. item duplication glitch (pokédex 000) (see above) >Pokemon cloning glitch >Save data carryover glitch
save corruption >Professor Oak's Poke Balls glitch
can you even get enough unique items at this point in the game to fill your inventory without glitches?
unsure about this one >Rhydon glitch
this could be intended
the code for loading a pokemon's front sprite by its index number checks its dex number
if the dex number is 0 or higher than 151, it puts 0x01 into memory at CF91 (a WRAM address used for many things)
0x01 is rhydon's index number, so in some cases it causes a rhydon to be obtained instead of a glitch pokemon
it also returns without loading the sprite >'Yami Shop' glitch
glitch items can't be obtained without another glitch >Broken hidden items glitch >Articuno binoculars cry glitch >Empty Pokemon list glitch >Full Box glitch >Pokedex glitch >Select button glitches >Second type glitch >Silph Co. elevator entry swapping
japanese versions only >Dokokashira door glitch
an equivalent effect exists in international versions, but it still requires another glitch
Charizard learns Flamethrower at level forty-fricking-two in gen 1 so I traded it to yo to gen 2 to teach it Fire Punch and then traded it back. Taught Wartortle Ice Punch too the same way.
call it a cope or whatever but i think it's really neat how you have to do that. trading between 2 worlds (gens) and kind of doing something that wasn't intended. gives a feeling of ingenuity. i always like that relationship between the 2 gens.
>"No more room left to store items in the PC!" >I still have the Seafoam Islands, the other route to Fuschia, the Pokemon Mansion, and Victory Road to clear
I love it
I love not having enough fricking storage space for everything so I have to sell valuable stuff I was planning on saving for the Elite Four
Oh no, you got to switch Pokemon boxes and store items in the PC. What will you do without your Water Gun TM, your Cut HM, all the PP Ups and Rare Candy?
They're not good games. Rightfully praised for getting the core gameplay right on the first go around, and starting it all, but there's hardly anything to do outside of finishing the dex and battling friends. For a game they spent 6 years making there's not really a lot to show for it. I only replay these games out of nostalgia. Tied for the worst games alongside Sword and Shield.
>there's not really a lot to show for it
is this a joke? they invented everything for the game from scratch. made the battle system, created all of the creatures, put them into the game and it revived a dead console in the Game Boy. mind you also that playing it on an emulator in current times completely removes the social aspect that was a huge part of the game's appeal. 'not much to show for it' lol that is ludicrous.
Judging a game by the standards of today is stupid, and always will be.
There is little to no postgame because the idea of a postgame didn't exist the way it does today. Catching the Pokemon was that, and for the standards of the time, made it a massive gameboy game.
When would be the best time to use the long-range trainer glitch to catch missing version exclusives and Mew? As far as I understand you need a second LRT to exit the glitched state, though you can also do things like use Strength on a boulder to exit the state, though I don't know how if you can't open your menu to trigger a Pokemon to use Strength. Cinnabar's gym seems like an optimal time for it, because the Cinnabar gym trainers are all LRTs and it's right there besides the Pokemon center, but I can't progress through the gym without beating all the trainers inside.
The nostalgia I feel when playing is good.
9/10
I don't know why nostalgia gets such a bad rep, my feelings on these games are very personal and meaningful to me, why would someone be against that?
>I don't know why nostalgia gets such a bad rep, my feelings on these games are very personal and meaningful to me, why would someone be against that?
Almost all of it comes from people who didn't experience that nostalgia when it was new and envy those who did. If you lived through Gen 1 you experienced the best time there ever will be to be a Pokemon fan.
For example Seeing Mewtwo destroy everything on the big screen in a dark theater that was buzzing with excitement over the first movie is something that the series will never re-capture.
I played them for my first time about a week ago. I thought that I would hate them, having bad experiences playing their remakes and also being a Johto gay but my opinion completely changed once I actually got past the S.S. Anne and started to travel. Here are some thing I like about the game::
> Plenty of options for how to progress through the game. But you still have to do a handful of things in a certain order to progress. Good balance between pure linearity and open world horse shit. >Team Rocket is just a mafia-like gang that just wants to take over Silph Co and influence the region indirectly. More refreshing than almost every evil team afterwards who wants to take over (or destroy) the world. > Differences in battling mechanics, like the speed-based crits, SPECIAL stat make a lot of weird Pokemon like Persian shine compared to later games with the split SPECIAL stat and the fixed crit rate. >Smaller dex + limited movepool encourages playing around with more Pokemon, feeding in to the above point.
Even if gen 1 is a buggy mess, its sure as hell a fun one that aged way better than a lot of people give them credit for and most of them do not really affect normal play except the gen 1 misses or badge boosts. Currently doing my second run and trying out NIdoking.
You wanna know what's weird? Reflect and Light Screen, especially the latter. Instead of set an effect that lasts on your side for 5 turns, they set a trap that doubles your Pokemon's Defense/Special when they're hit by a Physical/Special move, respectively. Because the Special stat is used for both Special Attack and Special Defense, this means Light Screen is effectively both Amnesia and Calm Mind in one.
Most of these glitches you are not going to experiance through a normal playthrough unless you try to glitch the game.
Most of the games problematic glitches are in battle with certain moves ie focus energy not doing what it's suppost to do or sleep requiring a turn to wake up.
sovl
first playthrough was honest, then gamefaqs and my brother showed me the way to break the game completely
ignited my love for vidya, coding, and hags all at once.
thanks for subscribing to my blog
Great games, that I think are timeless.
They have some design flaws that I personally dislike but they are like a comfortable pair of shoes. I will always thought the peak was GSC but overtime I have realized that these are very different games atmospherically and in game flow. I don’t think I prefer one over the other now.
>Go to catch Articuno >Put it to sleep, whittle it down >Catch it in three ultra balls >Go to catch Zapdos >Do the same thing >Catch it in two this time
Not used to legendary catch rates being so high. It took me like sixty ultra balls in Crystal to bag Lugia. Or I'm just getting lucky.
>"Hey, champ in the making! I don't know who the Viridian City gym leader is, but I heard the trainers here like Ground-types!" >First gym trainer sends out Arbok and Tauros >Second gym trainer sends out Machoke >Third gym trainer sends out Nidorino and Nidoking
I am thoroughly unimpressed by this "info".
I don't mind that, I take it as Koga's specialty being Poison types but it's more of a ninja gym full of illusions, so it's not that weird to see hypnotic Pokémon in it.
Fantastic at their time, and even years after. They have some charm still in the tone and aesthetic of Pokemon as a sort of snapshot of Pokemania. Things were a bit less corporate, a little more untamed in some ways. Spritework shows this well. Gameplay's simpler, and compared to some later games can feel a bit more tedious and boring at times. I think newest games have added too much, but this isn't quite enough. If I'm going to replay Kanto, I'll likely do it on FRLG- while those have some things I don't care for, they're just a bit meatier.
As to be expected with a limited dex, team building isn't always easy if you're looking to diversify your playthroughs. A benefit of the limited dex is that the powercreep of later gens isn't a thing- if you want to use a weaker Pokemon like Dewgong, this is your time to do so. I've memorized Kanto at this point and I think that comes from both a simpler route through the story, and the ease of which it's all laid out. It's difficult to get lost. Modern games are often way too linear, but really that linearity exists here too- and don't get me started on the Celadon/Saffron area, those areas still have a linear path. Backtracking doesn't eliminate linearity. It can be excused here for sure, and I personally do- but it doesn't change that linearity does make the game less interesting. I find myself no longer reading dialogues, no longer taking steps I don't have to take these days because I know it all, and I don't forget.
RBY are fun games for what they are, but they're not my go-to. I respect them as the start but that doesn't make them the best in the series. I don't believe OG = peak. In some franchises, sure- but not this one. It's a charming ride through a nostalgic trip, but it doesn't get any deeper than that.
How does Pokemon disobedience work? I realized I need to start a new playthrough in Red to get some stuff to work and figured I'd trade over one of my Pokemon from Yellow and blitz the game to get to the point I need to be at. Can I do that or should I find specific Pokemon at specific level thresholds to trade over so they'll obey me in battle?
Feels the most liek a traditional JRPG. World feels full and fleshed out. Gameplay is incredibly easy and the variety is lacking. Honestly a great game if you wanna feel like going on a Pokémon adventure. Elite 4 feels mostly like a joke.
They stop holding up as well as they did when they were still new and this is what people mean by that. Once Gen 3 rolled around, genwun was completely outmoded. FR/LG take a big steamy dump on them.
the peak. it only gets progressively worse after this with each new gen
fpbp genwunner supremacy
FPBP
That's what I like about gen1. You can just get around all of the bullshit that comes with the game. You can glitch in Mew, the trade evolutions, and the version exclusive Pokemon that your game didn't. You can actually catch them all in this gen. It doesn't matter that the movepools are so barren because you can duplicate the TMs and slap psychic, earthquake, thunderbolt, ice beam, whatever on every Pokemon if you want.
Fpwp
It started the most profitable media of all time
Not the most fun to play but made with tons of passion
I like the aesthetic a lot, and I go back to it every now and again, but not my favorite.
Rough but a great start. Too many newer Pokemon fans shit on gen 1 too much, especially when they compare like B2W2 or Platinum etc to literally the first games in the series.
I've been with the franchise since its inception and I think Gen 1 is dogshit. It was good for its time but its time has passed and better kanto experiences exist and its immediate sequels mog it in every way, shape, and form.
>I've been with the franchise since its inception
>mog
zoom zoom
>NOOO YOU CAN'T USE LANGAUGE YOU HAVE TO TALK LIKE YOU'RE 60
Frick off moron, just because you're too autistic and moronic to adapt to the times doesn't mean the rest of us have to be.
It's a fact, FRLG and LGPE exist and both do kanto objectively better than RGBY. Like, mechanically the games are more stable and less buggy, the visuals are a HUGE upgrade especially LGPE, and the move variety is much greater.
>when they compare like B2W2 or Platinum
The sad thing is RB is better than both those games.
>le c**trarian
bababooie
>knowing facts instead of wiener gargling mediocre games makes you a contrarian
ok
>kanto victory road has you push boulders step-by-step
*hrk*
>b-but kanto victory road has leyendo putadoratheexplora!
sinnoh victory road leads to an alternate exit for an event pokemon, shaymin.
>shilling the safari zone sans irony
HOLY FRICKING KEK!
Bitch, you expect someone to believe there's nostalgia in a one time only location for an HM?
Have all 151 of my Keks, Jesus Crisco.
Note how neither of these posts actually refute the fact that Platinum is lower quality.
Can't refute a claim that was never backed up.
ahh sheeeit,
is gonna need a burn heal after that one.
>the evidence doesn’t count because…uh….it just doesn’t
compelling argument
>Cherrypicking this hard
You're making gen 1 fans look bad, just like everyone who ever tried to shit on gen 4 to bring up another one
Why?
Because it's a dumb meme that makes no sense.
It's how they saw the game at the time
I'm not watching some youtubers headcanon.
Yep true. Don't mind these brainlets incapable of understanding developer's intention.
Based I get all my opinions from the internet too
>Room temperature IQ
>capitalized greentext
ngmi
>Illiterate Phoneposter
KYS ESL
meds
you first UOL
ok zoomer
The remakes are the best way to play them. Good for the first game in the series though
Comfy, actually feels like an adventure.
Pokémon should've never left 8-bit graphics, gens 3-9 are visually SO LESS.
I agree
Visuals can change a game's feeling, even if slight
World of Warcraft is a good example
Vanilla and the Burning Crusade expansions both have the same original graphics
Wrath of the Lich King adds more polygons and it completely kills the game for me
Every expansion after it repeated the same mistake and added more polygons
Now the game looks like a former shell of itself
Much like the current 3DS Pokemon games
It's "a shell of its former self" you moron.
>Pokémon should’ve never left 8-bit graphics
kys moron
Hey man, I can't help you there with your low-grade bestiality fetish. But that still looks so less af homosexual.
why? cause your taste is so shit you want to frick pokémon?
Gen 1 looks like someone took a shit on a canvas then shoved a green transparent screen over it. None of the pokemon are on-model, the sprites are ugly and lacking in detail so you have no idea what anything is, and the lack of color is appalling.
>baiting this hard
These games were the only thing any kids talked about for over a year. Spawned one million playground rumors and created a phenomenon that is still popular to this day. Zoomers will never understand and that’s alright, I lived it.
Appreciate the series it started and there's nostalgia in going back to it, but objectively outdated with little reason to return to said games when FRLG exist.
Obsolete. FRLG and LGPE exist and are both superior games on every level. Also, just as buggy as the modern games if not moreso and yet somehow that's a-okay because it's old.
i can play the entire game without encountering a single bug except maybe a botched battle mechanic or 2. can't say the same for SV which i can't go 15 minutes without encountering
Really? I can play through the entirety of Violet without encountering a single bug except maybe a botched graphical error or 2. can't say the same for RB which i can't go 15 minutes without encountering
FRLG have inferior visuals to me, same with LGPE, it just doesn't feel the same.
FRLG is inferior in all respects
Visuals: RBY has a charming and unique for the franchise old school JRPG vibe for the sprites. They genuinely look nothing like any other game in the franchise. FRLG on the other hand have the most unimaginative and lifeless corporate looking art, seriously it looks like everything has been drained of any personality. And it has an eye searing color palette that makes you wish it was still in monochrome.
Sound: Those RBY tunes are still considered classics today for a reason, and it took advantage of and worked with the GB'd soundchip. FRLG's ost is straight up trash. It's legit not worth keeping the sound on.
Gameplay: FRLG is neither sleek and simple like Gen1 nor sufficiently complex and QoL friendly like Gen4 and onward.
FRLG lets me register the bike to Select. RBY does not, and I must fight for inventory space constantly with everything. Key items, Pokeballs, recovery items, even trash I pick up in dungeons clogs up the inventory and I have to leave just to throw shit like TMs in the PC or sell stuff and come back. RBY's Exp. All also takes forever to increment through all the text when awarding experience points at the end of a battle, while FRLG's Exp. Share does not. FRLG also has the Vs. Seeker, allowing me to rematch many different trainers instead of solely the Elite Four.
But the graphics and sound effects!!!! Who cares how a video game actually plays?
Just use select and move the bike the top of your items. Tech illiterate zoomed has been brainwashed by schoolteachers and social media so that SOVL is unrecognizable or not valuable. Soul is everything. I hate the rainbow alphabet people and what they have done to the west
>barely acknowledges one point
>thinks he's btfo the entire post
The irony of you crying about illiteracy is not lost on the rest of us.
moronation
I disagree, leaf green and fire red have worse battle animations and less charm then the originals. They are mechanically better but other then that the originals still beat it.
People make fun of Game Freak for being "a small indie company", but that was actually true for gen 1.
>LGPE
>superior
HAHAHAHAHAHAHA
kys if you actually think this
This must be a bait. I can kind of understand someone preferring FRLG, but goddamn LGPE?
FRLG sure, but LGPE with the godawful catch mechanic and forced motion controls that both don't work and have to be used to level up because no VS. Seeker? Hahahahaha no.
LGPE is the definitive version of Yellow by far
Memories of a bygone era.
They may be the spawn of the franchise, but seeing the successive entries in the series, I'd rather not go that far back into the abyss of low quality software.
G/S/C is the farthest I'll go because the graphics are in order, RTC, music, and color give the primitive platform it was designed for a significant amount of charm that's too much to pass up.
Peak of the franchise. The only other good game is Crystal. Everything after is uncreognizable slop.
I originally got Yellow with the Pikachu Gameboy
But I bought a copy of Red from another kid on the playground so I could do the MissingNo. glitch
The sticker was missing on the back and instead had a piece of paper taped on in that said "(My name)'s Red"
Pretty cool to get infinite rarecandies and pokeballs
Later did all sorts of other glitches in them like the Glitch City, etc.
The main thing that's good about gen 1 is that it feels like every pokemon is special.
Every pokemon that has no evolution is obtained a particular way, with some being in game trades, others being rare encounters in the safari zone, some being game corner prizes... and you have Magmar and Electabuzz, which are version exclusives, and Onix, which is the first boss.
A lot of them are gimmick mons too.
I simply don't see it in other gens, even in gen 2 there were a lot of frankly useless mons with no evolutions like Dunsparce, Sneasel, Gligar. And that has been the same for every game after that; even gen 4, which fixed a lot of these useless mons, had things like Pachirisu.
>and Onix, which is the first boss
You can disregard anything said by people who say this.
I was with you until you shat on
>Dunsparce, Sneasel, Gligar
I like them and use them in gen 2. You find them by exploring the overworld (which is as engaging as an npc trade, if not moreso). Their rarity makes them desireable to some, which makes IRL trades more likely to happen. The resulting EXP boost increases viability in-game.
Any one of these reasons are good enough reason for their existence.
IDGAF about their stats or evos or "PSS" (soijack). That's all missing the point.
I guess you could say that. Aipom though?
Slightly rare headbutt encounter. Unforgivable visual design in hindsight, but many kids probably never saw one in their playthrough, wild or otherwise.
What the frick does the PSS have to do with Gen 2?
Shut up homosexual.
Often neglected point here. Each of the og 151 is intentional and serves a purpose. Maybe except like Seadra or something. If they removed just one Pokemon from that game it would take me forever to notice Seadra was gone. I don't dislike the mon at all, just the exception that proves the rule I guess.
It's part of an evolutionary line so removing it already has a purpose as Horsea's evolution
Im just saying compared to later gens where you get stuff like finneon and maractus, Gen 1 only has like one useless forgettable pokemon, that being horsea. I can find a notable trait or niche for pretty much every single other mon in rgb
still good and playable. the biggest issue is poor sprite artwork from the back. ultimately thats part of the charm
Were perfect to start the franchise. The expansion with the rainbow bird and that other region was dumb tho. Had to go through that whole embarrassment just to get back to Kinoanto again
I wish I wasn't as moronic so I could transfer my Rom phone save to the virtual console version to bring them into Home
Thats what i did with my original catridge saves
THE pokemon game.
>Venomoth and Butterfree switched
every fricking time
>Honest thoughts
You had to be there man.
>Every playground all over the world filled with with gameboys
>Tetris and mario thrown in the trash to make room for the king of video game addiction: pokemon
>Link battles, trading, sharing secrets, exploits, showing off your pokemon, all day every day
>Every discussion is always about pokemon
>No jaded competitive garbage, just people having fun, only thing I can remember is banning Mewtwo and complaining about differences in levels
>People wearing merchandise, t-shirts, hats, keychains, water-sticker tattoos
>Trading Crads littering the ground, people are trading, and sort-of-playing since they dont know how the actual game is play, they just flipped cards and whoever got heads up won
>Everyone gets up in the morning to watch the anime, even the girls do, and we discuss it all the time
It was the most perfect childhood experience.
i genuinely feel sorry for those who will never know how good it was
I still enjoy these games but mostly out of nostalgia. The music, the sprites, the attack animation and sounds. It all takes me back to when I played it during those magical few years this franchise was the biggest thing on the planet.
But objectively R/B are shit, they are dated, and they are simply bad.
They’ve been objectively surpassed by every single gen. They’ve been remade and added so much more in gen 3.
Shit graphics, broken battle system, bag getting full, boxes getting full, nothing to do post E4 other than catch Mewtwo. I haven’t even played gen 8 or 9 and I bet they surpass R/B despite being lazy cashgrabs.
I respect RB, I enjoy RB, but they were terrible games considering what we now have available.
>But objectively R/B are shit, they are dated, and they are simply bad.
Nah.
There is no such thing as objectively. Facts change all the time. The only thing is soul. You have let ((them)) brainwash you into dismissing your own instincts.
>Cerulean, Saffron, Vermillion, Lavender, and Fuschia are all right next to each other
>But you can't get into Saffron because the guards are paid off by Team Rocket so you have to cross from Cerulean to Vermillion
>Once you get Cut you need to cross through Diglett's Cave to reach the west side of Mt. Moon to pick up Flash
>Then once you return to Vermillion, you have to cross back to Cerulean and take the long way to Lavender through Rock Tunnel (Why are there so many people in this pitch black cave?) to reach Lavender
>Team Rocket is trying to shake down Mr. Fuji in the Pokemon Tower, but you can't progress to the top without the Silph Scope to let you beat up the ghost of a Pokemon Team Rocket killed
>You can't head south because there's a Snorlax blocking the way
>So you have to head west to cross under Saffron to reach Celadon
>There you can bust Team Rocket's control of the casino to recover the Silph Scope, and get a drink to pay off the Saffron guards yourself
>Which lets you cut through Saffron (which is crawling with Team Rocket members because they've hijacked Silph Co. as well) back to Lavender
>Which lets you rescue Mr. Fuji and get the Pokemon Flute
>Which lets you awaken the two Snorlaxes blocking your way to Fuschia
>Which grants you the HMs for Surf and Strength through the Safari Zone to reach Cinnabar
There sure is a lot of jumping around the map and backtracking to reach where you need to go in these games.
and that's a good thing. makes the world feel real instead of a linear obstacle course
>I...I HAVE TO EXPLORE? AIEEEE WHAT DO YOU MEAN WHERE'S THE STRAIGHT LINE WITH NPCS TELLING ME WHERE TO GO LIKE UNOVA!?
It's still a linear progression, you're not allowed to deviate from this set course. Under normal circumstances you can't bypass Rock Tunnel or get into Saffron without reaching Celadon first. You can't reach Fuschia without clearing Lavender first, as you need the Fog Badge to surf on water, meaning you can't cross back from Cinnabar after trading a mon in that knows Surf.
>Fog Badge
that’s Gen 4
>You can't reach Fuschia without clearing Lavender first, as you need the Fog Badge to surf on water
the Surf HM is in Fuschia, dumbass
>the Surf HM is in Fuschia, dumbass
And you can't get there without clearing Lavender, because you need the Poke Flute to wake up the two Snorlax that block your path to Fuschia. You can trade over a mon that knows Surf, but it's useless in the field until you beat Koga.
>I NEED A MAP MARKER, S-SOMEONE CALL AN ADULT, IM ONLY 20 YEARS OLD
Exploration is good. Kalos really ruined this franchise before SV saved it
>head into the safari zone aiming to catch a kangaskhan for my team
>catch an exeggcute
>fail to catch a tauros
>catch a chansey
>fail to catch a scyther
>fail to catch a kangaskhan
bruh
>not transferring your scyther from bug catching contest
Was very enjoyable to me, I recently replayed it
The best depiction of the pokemon universe, sadly held back by some poor gameplay decisions, I hope to fix it with a romhack some day
The box system was flawed and would only tell you that you're out of storage when you're trying to throw a ball, easily fixable.
Mew being locked behind one-time events was a terrible idea, only the spoiled brat kids could get it.
Dratini being the only dragon type Pokemon was a bad decision, it left no room for diversity in choice.
It's hard to critique them from an objective standpoint, honestly, but there are some flaws that were avoidable even for the time they had to develop the games and the programs they used to code them.
yeah they SHOULD HAVE MADE CHARIZARD DRAGON TYPE
RIZE UP WUNNERCHADS
>forgot that Gastly line were the only Ghost-types
Ironically, the glitches really made this game.
100% the glitches add a sense of wonder and exploration that can't be replicated by many games period let alone within the franchise
God the nineties were so great.
These games really seem to make younger Pokemon fans rage. It feels like a bandwagon effect.
Genuinely better than Gen3. Their simplicity is their strength. And they have the unique factor of being the only games in the franchise that were designed as "A JRPG" instead of "A Pokemon Game". Additionally had some of the most iconic music in video games. Are they perfect? No. But they are legit a blast to play through.
And any talk about glitches is overblown. Fricking no-one actually saw those glitches without deliberately seeking them out after being told about them.
I love them very much!
So comfy and nostalgic!
An indie dev's pet project that literally became the monkey's paw of mainstream success.
As JRPG Gameboy titles without the context of Pokemania, the Gen 1 games are fine. I think they were solid for what they were. But anything post-Gen 6 is garbage compared to other JRPGs in the last 25 years.
Gen 1 can be forgiven for dealing with the limitations of the Gameboy and GF being a start-up at the time, today they just cashing in on recycling concepts while making the world-building way more compressed on more advanced hardware.
Whatever how glitchy and empty Gen 1 tends to be it did its job for being a niche monster-collecting game, only if Pokemon remained that way.
gen 1 isn't glitchy compared to the newest pokemon game.
>gen 1 isn't glitchy
lol
lmao
list the glitches
>0 ERROR glitch
>Cable Club escape glitch
>Experience PC withdrawing glitch
>Ghost bicycle glitch
>Glitch motherfricking City
>Hall of Fame corruption glitch
>Item duplication glitch
>Item underflow glitch
>Level overflow glitch
>Mew/Long-range trainer glitch
>Pokemon merging glitch
>Pokemon cloning glitch
>Professor Oak's Poke Balls glitch
>Red Bar glitch
>Rhydon glitch
>Save corruption
>Improper memory access
>Save data carryover glitch
>Save reset oversight glitch
>Save Surf exploit
>Silent Indigo Plateau
>Statue water tile oversight
>Trade cloning
>Vending machine discount glitch
>Victory Road bicycle music glitch
>'Brock through walls' glitch
>'Yami Shop' glitch
>Escaping from the Sea Cottage and Pokemon Fan Club
>Hooked Dragonite glitch
>Indoor fishing oversight
>Invisible PC access glitch
>New-game Nidorino cry oversight
>Pewter gym skip glitch
>Rival twins glitch
>Safari Zone Pokemon relocation glitch
>Old Man glitch (Missingno.)
>Broken hidden items glitch
>Articuno binoculars cry glitch
>Empty Pokemon list glitch
>Full Box glitch
>Pokedex glitch
>Select button glitches
>Dokokashira door glitch
>Second type glitch
>Silph Co. elevator entry swapping
>Friendship item effect
>Pikachu offscreen glitches
>Time Capsule exploit
>Trade evolution learnset oversight
>Pokemon Bank hex:FF glitch Pokemon glitch
The games are a mess.
okay i'm gonna have to pull a SV shill here because i honestly never experienced or even heard of any of this.
>Hasn't heard of the famous item duplication glitch
>Or glitch city
Tell me you're new without telling me you're new
i played red when it came out so...
Even as a kid in grade school without access to the internet I still knew about Missingno. and how to cause that glitch. Lost a save file to corruption from it too. You are a greenhorn.
i knew missingo. everyone did.
i replay RBY yearly
What do you think Missingno is? It's a glitch Pokemon resulting famously from the item duplication and Old Man glitches.
i know what it is, i used those glitches to power up my team for stadium
.......how on fricking Earth can you say this and still say RB aren't absolute coding nightmares?
because i can play the whole game and enjoy it with no glitches.
>Lost a save file to corruption from it too.
how?
Holy shit how new are you?
That's the thing. Sure, there's a lot of know glitches in Gen 1. Because just about every single game back then is a fricking mess, but these just happen to be a complex game with a lot of variables, and also being one of the most popular games ever made, of course t'd be picked apart.
But the key thing is, most of this shit is stuff you will never realize exists, and a lot of it doesn't negatively affect you unless you know about it.
For example, the Focus Energy/Dire Hit bug, which cuts your Crit rate in 4 instead of increasing it.
Sure, it negatively affects you, but you'd never realize it even happened unless you knew about it. It's not gamebreaking by any means.
Stuff that is gamebreaking isn't exactly easy to encounter unless, again, you already know about it.
>But the key thing is, most of this shit is stuff you will never realize exists, and a lot of it doesn't negatively affect you unless you know about it.
yes i know. that's my point against anyone who says gen 1 is unplayable whilst defending scarlet/violet
You wouldn't even know what "getting pumped" meant, because there were no move descriptions back then.
Most people will never encounter any of these on a normal play through so it doesn't matter, the frick is the hooked Dragonite glitch? If you were playing Red or Blue 25 years ago the only glitch that people really knew about and actually mattered is Missingo and maybe the Safari Zone glitch and neither would frick your cart if you were smart, mine still works fine after all these years.
mysterydungeon.org taught me about the mew rng manipulation (also safe)
I just never bothered since by that point I'd beaten it so many times already
That's cool, but there is not way in hell anyone would just randomly stumbled upon this glitch during a normal playthrough.
>all that soul
Genwunners, I kneel.
>New-game Nidorino cry oversight
AAAAHHHH THE HECKIN NIDORINO SOUNDS LIKE A HECKIN NIDORINA I'M GOING INSANE
Glitch is a glitch.
a lot of these are only accessible via other glitches though
>0 ERROR glitch
trainer fly
>Experience PC withdrawing glitch
>Level overflow glitch
level 0, 1, or 101+ pokemon cannot be obtained without another glitch
>Ghost bicycle glitch
save reset oversight glitch
>Glitch motherfricking City
>Hooked Dragonite glitch
both from the same safari zone glitch (at least, that's the typical method of accessing glitch city. it's just out of bounds, so you could also use expanded inventory to get to a glitch city by manipulating your coordinates)
>Hall of Fame corruption glitch
>Item duplication glitch (Pokédex 000)
>Pokemon merging glitch
glitch pokemon cannot be encountered or obtained without another glitch
>Item duplication glitch (255 stack)
>Item underflow glitch
item quantities above 99 cannot be achieved without another glitch i.e. item duplication glitch (pokédex 000) (see above)
>Pokemon cloning glitch
>Save data carryover glitch
save corruption
>Professor Oak's Poke Balls glitch
can you even get enough unique items at this point in the game to fill your inventory without glitches?
unsure about this one
>Rhydon glitch
this could be intended
the code for loading a pokemon's front sprite by its index number checks its dex number
if the dex number is 0 or higher than 151, it puts 0x01 into memory at CF91 (a WRAM address used for many things)
0x01 is rhydon's index number, so in some cases it causes a rhydon to be obtained instead of a glitch pokemon
it also returns without loading the sprite
>'Yami Shop' glitch
glitch items can't be obtained without another glitch
>Broken hidden items glitch
>Articuno binoculars cry glitch
>Empty Pokemon list glitch
>Full Box glitch
>Pokedex glitch
>Select button glitches
>Second type glitch
>Silph Co. elevator entry swapping
japanese versions only
>Dokokashira door glitch
an equivalent effect exists in international versions, but it still requires another glitch
Charizard learns Flamethrower at level forty-fricking-two in gen 1 so I traded it to yo to gen 2 to teach it Fire Punch and then traded it back. Taught Wartortle Ice Punch too the same way.
call it a cope or whatever but i think it's really neat how you have to do that. trading between 2 worlds (gens) and kind of doing something that wasn't intended. gives a feeling of ingenuity. i always like that relationship between the 2 gens.
>"No more room left to store items in the PC!"
>I still have the Seafoam Islands, the other route to Fuschia, the Pokemon Mansion, and Victory Road to clear
I love it
I love not having enough fricking storage space for everything so I have to sell valuable stuff I was planning on saving for the Elite Four
Oh no, you got to switch Pokemon boxes and store items in the PC. What will you do without your Water Gun TM, your Cut HM, all the PP Ups and Rare Candy?
>you got to switch Pokemon boxes
Are you okay? This doesn't do anything for items.
>and store items in the PC.
I ran out of space in the PC, numbnut.
>Throwing away your PP Ups and Rare Candies
Bruh
They're not good games. Rightfully praised for getting the core gameplay right on the first go around, and starting it all, but there's hardly anything to do outside of finishing the dex and battling friends. For a game they spent 6 years making there's not really a lot to show for it. I only replay these games out of nostalgia. Tied for the worst games alongside Sword and Shield.
>there's not really a lot to show for it
is this a joke? they invented everything for the game from scratch. made the battle system, created all of the creatures, put them into the game and it revived a dead console in the Game Boy. mind you also that playing it on an emulator in current times completely removes the social aspect that was a huge part of the game's appeal. 'not much to show for it' lol that is ludicrous.
Judging a game by the standards of today is stupid, and always will be.
There is little to no postgame because the idea of a postgame didn't exist the way it does today. Catching the Pokemon was that, and for the standards of the time, made it a massive gameboy game.
When would be the best time to use the long-range trainer glitch to catch missing version exclusives and Mew? As far as I understand you need a second LRT to exit the glitched state, though you can also do things like use Strength on a boulder to exit the state, though I don't know how if you can't open your menu to trigger a Pokemon to use Strength. Cinnabar's gym seems like an optimal time for it, because the Cinnabar gym trainers are all LRTs and it's right there besides the Pokemon center, but I can't progress through the gym without beating all the trainers inside.
It's kind of generic.
>But it's the first game
Yeah.
It's a diomand in the rough, it's janky, but I really like it none the less. I enjoy it for the same reasons I enjoy games like Morrowind or Gothic 2.
Just because a games is janky or not all that polished doesn't make it bad game.
There are many unpolish and 'janky' games that actually hook me in and immerse me more then modern AAA shit does.
Yeah gen 1 is jank, but it is fricking awesome jank.
The nostalgia I feel when playing is good.
9/10
I don't know why nostalgia gets such a bad rep, my feelings on these games are very personal and meaningful to me, why would someone be against that?
>I don't know why nostalgia gets such a bad rep, my feelings on these games are very personal and meaningful to me, why would someone be against that?
Almost all of it comes from people who didn't experience that nostalgia when it was new and envy those who did. If you lived through Gen 1 you experienced the best time there ever will be to be a Pokemon fan.
For example Seeing Mewtwo destroy everything on the big screen in a dark theater that was buzzing with excitement over the first movie is something that the series will never re-capture.
the art is peak
I played them for my first time about a week ago. I thought that I would hate them, having bad experiences playing their remakes and also being a Johto gay but my opinion completely changed once I actually got past the S.S. Anne and started to travel. Here are some thing I like about the game::
> Plenty of options for how to progress through the game. But you still have to do a handful of things in a certain order to progress. Good balance between pure linearity and open world horse shit.
>Team Rocket is just a mafia-like gang that just wants to take over Silph Co and influence the region indirectly. More refreshing than almost every evil team afterwards who wants to take over (or destroy) the world.
> Differences in battling mechanics, like the speed-based crits, SPECIAL stat make a lot of weird Pokemon like Persian shine compared to later games with the split SPECIAL stat and the fixed crit rate.
>Smaller dex + limited movepool encourages playing around with more Pokemon, feeding in to the above point.
Even if gen 1 is a buggy mess, its sure as hell a fun one that aged way better than a lot of people give them credit for and most of them do not really affect normal play except the gen 1 misses or badge boosts. Currently doing my second run and trying out NIdoking.
You wanna know what's weird? Reflect and Light Screen, especially the latter. Instead of set an effect that lasts on your side for 5 turns, they set a trap that doubles your Pokemon's Defense/Special when they're hit by a Physical/Special move, respectively. Because the Special stat is used for both Special Attack and Special Defense, this means Light Screen is effectively both Amnesia and Calm Mind in one.
Instead of making new gens, GF should just stick to gen 1-3 maybe gen 4 too and refresh them from time to time.
perhaps we would have gotten a proper DP remake then
Most of these glitches you are not going to experiance through a normal playthrough unless you try to glitch the game.
Most of the games problematic glitches are in battle with certain moves ie focus energy not doing what it's suppost to do or sleep requiring a turn to wake up.
sovl
first playthrough was honest, then gamefaqs and my brother showed me the way to break the game completely
ignited my love for vidya, coding, and hags all at once.
thanks for subscribing to my blog
fun as frick to replay. completing a full dex run is something i like doing every other year. practicing glitches is quite fun as well.
>full dex run
two cartridges and link cable and all?
fun, best game on original gameboy
Great games, that I think are timeless.
They have some design flaws that I personally dislike but they are like a comfortable pair of shoes. I will always thought the peak was GSC but overtime I have realized that these are very different games atmospherically and in game flow. I don’t think I prefer one over the other now.
>Go to catch Articuno
>Put it to sleep, whittle it down
>Catch it in three ultra balls
>Go to catch Zapdos
>Do the same thing
>Catch it in two this time
Not used to legendary catch rates being so high. It took me like sixty ultra balls in Crystal to bag Lugia. Or I'm just getting lucky.
You probably pressed Up + B
it's down + b
>"Hey, champ in the making! I don't know who the Viridian City gym leader is, but I heard the trainers here like Ground-types!"
>First gym trainer sends out Arbok and Tauros
>Second gym trainer sends out Machoke
>Third gym trainer sends out Nidorino and Nidoking
I am thoroughly unimpressed by this "info".
That's called soul, moron. Just get the Brain chip already, traitor to the human race
Is it also "soul" for Koga to lead a Poison-type Gym and yet half his gym trainers only have Drowzee and Hypno?
I don't mind that, I take it as Koga's specialty being Poison types but it's more of a ninja gym full of illusions, so it's not that weird to see hypnotic Pokémon in it.
c’mon at least point out that the statue right next to him says “GYM LEADER: GIOVANNI”
Recently replayed Yellow for the first time since 1999 and it was an unenjoyable journey.
It's fun to abuse the glitches and unique mechanics in this. It gives you something later games simply can't.
killed an entire genre
kino of the highest order especially when it came out
Fantastic at their time, and even years after. They have some charm still in the tone and aesthetic of Pokemon as a sort of snapshot of Pokemania. Things were a bit less corporate, a little more untamed in some ways. Spritework shows this well. Gameplay's simpler, and compared to some later games can feel a bit more tedious and boring at times. I think newest games have added too much, but this isn't quite enough. If I'm going to replay Kanto, I'll likely do it on FRLG- while those have some things I don't care for, they're just a bit meatier.
As to be expected with a limited dex, team building isn't always easy if you're looking to diversify your playthroughs. A benefit of the limited dex is that the powercreep of later gens isn't a thing- if you want to use a weaker Pokemon like Dewgong, this is your time to do so. I've memorized Kanto at this point and I think that comes from both a simpler route through the story, and the ease of which it's all laid out. It's difficult to get lost. Modern games are often way too linear, but really that linearity exists here too- and don't get me started on the Celadon/Saffron area, those areas still have a linear path. Backtracking doesn't eliminate linearity. It can be excused here for sure, and I personally do- but it doesn't change that linearity does make the game less interesting. I find myself no longer reading dialogues, no longer taking steps I don't have to take these days because I know it all, and I don't forget.
RBY are fun games for what they are, but they're not my go-to. I respect them as the start but that doesn't make them the best in the series. I don't believe OG = peak. In some franchises, sure- but not this one. It's a charming ride through a nostalgic trip, but it doesn't get any deeper than that.
How does Pokemon disobedience work? I realized I need to start a new playthrough in Red to get some stuff to work and figured I'd trade over one of my Pokemon from Yellow and blitz the game to get to the point I need to be at. Can I do that or should I find specific Pokemon at specific level thresholds to trade over so they'll obey me in battle?
>How does Pokemon disobedience work?
If you don't have enough badges for each threshold, your Pokemon has a chance to disobey.
Feels the most liek a traditional JRPG. World feels full and fleshed out. Gameplay is incredibly easy and the variety is lacking. Honestly a great game if you wanna feel like going on a Pokémon adventure. Elite 4 feels mostly like a joke.
E4 is not a joke if you are a 4 year old kid in the 90s.
Bad glitchy games, have aged really poorly
Video games don't age.
They stop holding up as well as they did when they were still new and this is what people mean by that. Once Gen 3 rolled around, genwun was completely outmoded. FR/LG take a big steamy dump on them.
They are literally no different from now to when they were released. There's nothing to "hold up". They're the exact same fricking game.
just like SV on release
Aged poorly, but phenomenal games for their time.
"Aged poorly" translation:
>I have never had an original thought in my life
genwunners still coping after all these years I see