It's one of my favorites. Its atmosphere is unmatched. If there's one thing Sonic does better than Mario it's the damn atmosphere. I still like SM64 more but frick me, the music, environmental design, story, it's otherworldly
10 24
it's so dreamlike and there are many moments like this in that game, you just have to feel it
I played it because of curiosity, not so much enjoyment. It's a very weird-feeling game. There's something eerie about the world. But it does look great. I liked playing as Knuckles the most.
It's sick and I replay it often despite not really being a fan of Sonic games. The music and vibes are just so comfy and the story is really nice.
It's also really fun goofing around with the spindash. It was never that fun again. Spindashing into a jump and just launching Sonic across stages. So cool.
Good game and has a variety of gameplay (frick Big, it's Sonic not fishing simulator), but i wouldn't recommend playing 100% of the missions and Chao Garden.
It was finally a 3d sonic after the Saturn shit, so we all lapped it up like morons as a kid.
In retrospect it's a mediocre (at best) 3d platformer with huge camera/controls and collision detection issues, plus it's not always clear where you have to go and sometimes you have to wander around for minutes checking every location. The extra characters tend to weigh the game down even more. It also started this horrible Flash template tier character design.
>plus it's not always clear where you have to go and sometimes you have to wander around for minutes checking every location. T
Filtered
I played it when I was like twelve fricking years old, at a game center where you could pay to play the console for a set amount of time (I had a memory card so I could continue it later). Half the time I had to spend to just walk around in the worlds instead of playing the stages. It was really aggravating because I expected it to have the stages follow each other with maybe a cutscene or two between them. SA2 fixed that, but it still had the idiotic camera and collision bugs.
When I played it later on on my own console, the hub worlds weren't as annoying because I could spend all day dicking around in them. But as a kid, they were a huge waste of time.
It's great, It's my favourite 3D Sonic game and it has a lot of soul. It's also a good time capsule for the era.
it's is very janky though but I would put the shame on future games (except SA2) for not learning from the mistakes it made.
I played it because of curiosity, not so much enjoyment. It's a very weird-feeling game. There's something eerie about the world. But it does look great. I liked playing as Knuckles the most.
It's better than any Sonic game on the Saturn, including NiGHTS. Nice showcase of the Dreamcast's power and potential. I really like that they actually gave it a story and cutscenes unlike Super Mario 64. People seem to remember it as an open world game but I don't know why, yes it has open segments (hub worlds, Knuckles), but there's still more action stages than open worlds in the game. Regardless it's still fun to play to this day
the sonic adventure games are the definition of B-game. they make a ton of design mistakes, they're buggy as shit, and the writing and voice performances are very amateur, but the peaks outweigh the valleys and are very fun despite them. Sonics weight and physics in these games are unmatched by the later titles (which make him slippery as shit), so even though the level designs never really accomodate for it you can do a lot of satisfying movement with the character. it feels none of the hands involved in the game knew what the others were doing, but it allowed some brilliance to seep through.
This, I'll also add that the Sonic Adventure games were very much a product of their time, which is why the first one scored better on the original Dreamcast release years earlier, as it was meant to show off what the console could do.
As a kid who grew up being a Sega and Sonic fan, I enjoyed it and Sonic Adventure 2, even liked Sonic Shuffle. Still somewhat felt like old school Sonic (at least Adventure 1 did), and raising Chao with friends was a lot of fun, but even back then I could tell that the series was heading in the wrong direction and that it'd lost much of its original charm and identity, and I don't think the franchise has ever recovered from it. Sonic Heroes was the final nail in the coffin for me, was just lame, cheesy, and mediocre all around. I'm glad to see people who grew up with this Sonic still enjoy it and support the series, but I don't understand why so many of them hate on old school Sonic so much, except as a reaction to old school fans hating on Modern Sonic. I can understand the Genesis games might not be the most engaging to play today, but how can they not see its good qualities?
My opinion of it reversed when I realized that the moments I thought of as fun even on Sonic levels were just spectacle autopilot segments instead of the gameplay parts
the sonic and knuckles gameplay is sublime and i would kill for an entire game of knuckles, like an open world sandbox collectathon with gliding and climbing.
it's whacky but think about Breath of the Wild, it's literally knuckles and everyone loves it.
Reminder to install this to fix the mess that is DX on PC. It fixes the bugs and restores all of the Dreamcast stuff and graphics including the lighting engine:
https://sadxmodinstaller.unreliable.network/
Don't use Better SADX, it's shit: >Another issue with BetterSADX is that it perpetuates the ineffective update system – instead of just updating the mods through the Mod Loader, people have to download a new version of BetterSADX each time, which wastes space and bandwidth and doesn’t always contain the latest versions of mods anyway. Version 4.3.3 in particular was released with an early build of Dreamcast Conversion, which contained a bug that crashed the game. I fixed the bug as soon as it was reported to me, and it doesn’t exist in the “official” Update 10 version of the mod.
I first played it at some exhibit at Disney World, I think it was called, "Road to Tomorrow" or some shit and it was a bunch of gadgets and things that weren't out yet. They had a playable Dreamcast with a demo of Sonic Adventure where you could play Emerald Coast. I didn't even know what a Dreamcast was and only played 64.
When I got to the end of the level, instead of going into the goal I just ran around in circles on the sand yelling, "HE LEAVES FOOTPRINTS IN THE SAND!!!".
I asked my parents for a Dreamcast and became a turbo autist ever since.
Anyways, it's the best game to ever be made and you just don't understand video games if you don't like it.
Simple as,
Extremely mediocre game that threw everything at the wall to try to see what stuck. Thankfully all of those frickups and botched ideas including a hilariously poorly presented non-story lead to Adventure 2 being fricking incredible (especially by comparison), so I'm glad it exists.
It's a great game that gets overhated because it's not Mario 64. Yeah, the game can be a little janky at times, but it's a 3D game from the 90s, every 3D game from that period was janky in one way or another, but many of them are fondly remembered, yet for some reason, this game is the exception. It's a shame too, because I kinda stayed away from this game for awhile because almost everyone here treats this game like it's the spawn of Satan for reason. I finally caved and tried it out for myself time and I honestly don't understand where all the hate comes from. The story is pretty decent, the music is great, I loved the hub world designs, and almost all the stages are really fun. The only negative things I can say about this game, really, is >that the other playable characters who aren't Sonic, Tails and Knuckles feel like they over-stay their welcome a bit. >I could do without Big's portion of the game >I love that the game doesn't really hold your hand that much and you just have to figure out what to do and where to go next on your own, but I think there were some times where I felt like a clue would be in order. Like in Amy's part of the story, for the finale, you have to go to the crash site of the Egg Carrier. The thing is, I had no idea where the site was and the only hint the game tells you is "Go to crash site". I wandered around Station Square, Mystic Ruins and Final Egg forever until I noticed the boat at the end of the docks in Station Square and felt like an idiot.
Overall, though, I think Sonic Adventure is a really solid game, especially for the being the first 3D Sonic game.
I hated "The Lost World" Mayan temple level, and now the Final Zone Egg Fortress level doesn't seem interesting to me, so I'll play it more in a week probably.
Pretty much trash in every single way except music which ranges from awful to awesome
>ranges from awful
There isn't a single bad song in SA1s OST
The Mystic Ruins theme got old instantly. I always found it really baffling, but pretty much everything else is perfect.
Tbh, all the hub world soundtracks in SA1 are pretty lame if you ask me. Too repetitive and cheesy.
I just found them utterly unremarkable.
Wtf were they thinking. This would be okay for a one off location at best
>hating the Mystic Ruins theme
It's chill as frick.
It's one of my favorites. Its atmosphere is unmatched. If there's one thing Sonic does better than Mario it's the damn atmosphere. I still like SM64 more but frick me, the music, environmental design, story, it's otherworldly
10 24
it's so dreamlike and there are many moments like this in that game, you just have to feel it
>otherworldly
>dreamlike
>weird-feeling
>eerie
exactly
That fricking music... And then look what they did in 2013:
That's why no Sonic game that followed comes close to Adventure
It's sick and I replay it often despite not really being a fan of Sonic games. The music and vibes are just so comfy and the story is really nice.
It's also really fun goofing around with the spindash. It was never that fun again. Spindashing into a jump and just launching Sonic across stages. So cool.
I like it and I think it's unfortunate that a lot of people treat the game unfairly simply because marketing told them that they have to hate Sonic.
Good game and has a variety of gameplay (frick Big, it's Sonic not fishing simulator), but i wouldn't recommend playing 100% of the missions and Chao Garden.
It was finally a 3d sonic after the Saturn shit, so we all lapped it up like morons as a kid.
In retrospect it's a mediocre (at best) 3d platformer with huge camera/controls and collision detection issues, plus it's not always clear where you have to go and sometimes you have to wander around for minutes checking every location. The extra characters tend to weigh the game down even more. It also started this horrible Flash template tier character design.
It's great
>plus it's not always clear where you have to go and sometimes you have to wander around for minutes checking every location. T
Filtered
>plus it's not always clear where you have to go and sometimes you have to wander around for minutes checking every location.
moron
I played it when I was like twelve fricking years old, at a game center where you could pay to play the console for a set amount of time (I had a memory card so I could continue it later). Half the time I had to spend to just walk around in the worlds instead of playing the stages. It was really aggravating because I expected it to have the stages follow each other with maybe a cutscene or two between them. SA2 fixed that, but it still had the idiotic camera and collision bugs.
When I played it later on on my own console, the hub worlds weren't as annoying because I could spend all day dicking around in them. But as a kid, they were a huge waste of time.
I played it when I was 11 and had no problem finding stuff.
I like SA2 the most though.
In retrospect, it's not clear where to go? You've actually gotten dumber and less intuitive than you were as a kid?
Played it as a little kid on GameCube in the mid-2000's. Decent for bing-bing wahoo, but I totally get why it's hated.
Whale level on the demo disk was the greatest thing I had ever seen at the time. Shame that the rest of the game couldn't hold up to that.
really bad game that I still enjoy with the most autistic fanbase out there as evident in every single fricking thread about it
It's great, It's my favourite 3D Sonic game and it has a lot of soul. It's also a good time capsule for the era.
it's is very janky though but I would put the shame on future games (except SA2) for not learning from the mistakes it made.
Still love it, still make it a point to play it start to finish at least once per year.
I just wish Tails Knuckles Amy and Gamma had longer story modes.
>I just wish Tails Knuckles Amy and Gamma had longer story modes.
I sure as frick don't, especially Knuckles
Gamma's story was god tier
I played it because of curiosity, not so much enjoyment. It's a very weird-feeling game. There's something eerie about the world. But it does look great. I liked playing as Knuckles the most.
It's my ideal Sonic game. 8 years later they finally got it right
It's better than any Sonic game on the Saturn, including NiGHTS. Nice showcase of the Dreamcast's power and potential. I really like that they actually gave it a story and cutscenes unlike Super Mario 64. People seem to remember it as an open world game but I don't know why, yes it has open segments (hub worlds, Knuckles), but there's still more action stages than open worlds in the game. Regardless it's still fun to play to this day
>Tails: enjoying it
>Sonic: weirded out(?)
>Knuckles: fricking pissed
What the hell are they watching?
the sonic adventure games are the definition of B-game. they make a ton of design mistakes, they're buggy as shit, and the writing and voice performances are very amateur, but the peaks outweigh the valleys and are very fun despite them. Sonics weight and physics in these games are unmatched by the later titles (which make him slippery as shit), so even though the level designs never really accomodate for it you can do a lot of satisfying movement with the character. it feels none of the hands involved in the game knew what the others were doing, but it allowed some brilliance to seep through.
This, I'll also add that the Sonic Adventure games were very much a product of their time, which is why the first one scored better on the original Dreamcast release years earlier, as it was meant to show off what the console could do.
It's the beta for SA2.
As a kid who grew up being a Sega and Sonic fan, I enjoyed it and Sonic Adventure 2, even liked Sonic Shuffle. Still somewhat felt like old school Sonic (at least Adventure 1 did), and raising Chao with friends was a lot of fun, but even back then I could tell that the series was heading in the wrong direction and that it'd lost much of its original charm and identity, and I don't think the franchise has ever recovered from it. Sonic Heroes was the final nail in the coffin for me, was just lame, cheesy, and mediocre all around. I'm glad to see people who grew up with this Sonic still enjoy it and support the series, but I don't understand why so many of them hate on old school Sonic so much, except as a reaction to old school fans hating on Modern Sonic. I can understand the Genesis games might not be the most engaging to play today, but how can they not see its good qualities?
My opinion of it reversed when I realized that the moments I thought of as fun even on Sonic levels were just spectacle autopilot segments instead of the gameplay parts
It's buggy, but the level design is mostly solid and I like the overworld. Frick Big the Cat's story.
the sonic and knuckles gameplay is sublime and i would kill for an entire game of knuckles, like an open world sandbox collectathon with gliding and climbing.
it's whacky but think about Breath of the Wild, it's literally knuckles and everyone loves it.
Reminder to install this to fix the mess that is DX on PC. It fixes the bugs and restores all of the Dreamcast stuff and graphics including the lighting engine:
https://sadxmodinstaller.unreliable.network/
Don't use Better SADX, it's shit:
>Another issue with BetterSADX is that it perpetuates the ineffective update system – instead of just updating the mods through the Mod Loader, people have to download a new version of BetterSADX each time, which wastes space and bandwidth and doesn’t always contain the latest versions of mods anyway. Version 4.3.3 in particular was released with an early build of Dreamcast Conversion, which contained a bug that crashed the game. I fixed the bug as soon as it was reported to me, and it doesn’t exist in the “official” Update 10 version of the mod.
I first played it at some exhibit at Disney World, I think it was called, "Road to Tomorrow" or some shit and it was a bunch of gadgets and things that weren't out yet. They had a playable Dreamcast with a demo of Sonic Adventure where you could play Emerald Coast. I didn't even know what a Dreamcast was and only played 64.
When I got to the end of the level, instead of going into the goal I just ran around in circles on the sand yelling, "HE LEAVES FOOTPRINTS IN THE SAND!!!".
I asked my parents for a Dreamcast and became a turbo autist ever since.
Anyways, it's the best game to ever be made and you just don't understand video games if you don't like it.
Simple as,
>I just ran around in circles on the sand yelling, "HE LEAVES FOOTPRINTS IN THE SAND!!!".
That's adorable anon
Extremely mediocre game that threw everything at the wall to try to see what stuck. Thankfully all of those frickups and botched ideas including a hilariously poorly presented non-story lead to Adventure 2 being fricking incredible (especially by comparison), so I'm glad it exists.
Sonic Frontiers if it wasn't drab and empty like BotW.
Can't believe SEGA decided to directly follow up to this game even though SA2 exists.
It was my first 3D game, and I'm pretty sure this is how I got completely immune to bad cameras in videogames.
Good game in general and full of soul.
THUNDER, RAIN AND LIGHTNING
It's a great game that gets overhated because it's not Mario 64. Yeah, the game can be a little janky at times, but it's a 3D game from the 90s, every 3D game from that period was janky in one way or another, but many of them are fondly remembered, yet for some reason, this game is the exception. It's a shame too, because I kinda stayed away from this game for awhile because almost everyone here treats this game like it's the spawn of Satan for reason. I finally caved and tried it out for myself time and I honestly don't understand where all the hate comes from. The story is pretty decent, the music is great, I loved the hub world designs, and almost all the stages are really fun. The only negative things I can say about this game, really, is
>that the other playable characters who aren't Sonic, Tails and Knuckles feel like they over-stay their welcome a bit.
>I could do without Big's portion of the game
>I love that the game doesn't really hold your hand that much and you just have to figure out what to do and where to go next on your own, but I think there were some times where I felt like a clue would be in order. Like in Amy's part of the story, for the finale, you have to go to the crash site of the Egg Carrier. The thing is, I had no idea where the site was and the only hint the game tells you is "Go to crash site". I wandered around Station Square, Mystic Ruins and Final Egg forever until I noticed the boat at the end of the docks in Station Square and felt like an idiot.
Overall, though, I think Sonic Adventure is a really solid game, especially for the being the first 3D Sonic game.
Greatest Sonic game on the Dreamcast/Gamecube and non-retro consoles.
You make this thread constantly because you have mental problems.
>You make this thread constantly because you have mental problems.
So average Sonic fan then
Shit looked pretty breasts in 1998
could anyone else not stand this music? by far my least favorite part of the game https://www.youtube.com/watch?v=uk2KAG9u8Ag&ab_channel=OfficialVGM
I hated "The Lost World" Mayan temple level, and now the Final Zone Egg Fortress level doesn't seem interesting to me, so I'll play it more in a week probably.