Bethesda can't do vehicles on their shitty engine so the "train" in Fallout 3 is literally just an npc wearing a traincar hat that runs really fast to transport you around.
Daily reminder this is how the ships in Starfield will function, too.
>Fallout 3 is literally just an NPC wearing a traincar hat that runs really fast to transport you around.
Literally nothing wrong with that, Bethesda is not the only company that does tricks in videogames like that.
Honestly I think people have accepted they are the least technologically adept and most laughably incompetent company out there. Bethesda itself has never tried being anything else. Its like the D+ student at a certain point you realize their potential is that.
isn't that normal?
NPC's are entities.
i think you mean that they couldn't create a train NPC, and instead had to use a human with a trainmodel for a head.
no you said NPC, not a character.
NPC's are non-playable characters, but that can include anything that has its own logic system, including things that aren't mobs so a lift can be an NPC if it has logic associated with it.
11 months ago
Anonymous
you moronic
11 months ago
Anonymous
explain please.
11 months ago
Anonymous
If i have [GAME ENGINE] simulating a flat plane with a grid texture and pop in a sphere and say it should have gravity and drop and also have some bounciness it remains solely an entity. It has logic, but its just a fricking ball entity
11 months ago
Anonymous
Is this moron actually arguing a train is a character?
>so the "train" in Fallout 3 is literally just an NPC wearing a traincar hat that runs really fast to transport you around
No, that is not true.
The OP pic's usage is that it's a "helmet" forcibly equipped to the player that is visible in first person view so it gives the player the appearance of being inside a train car for a cutsccene. That bullshit in the original post about an npc being pushed by invisible explosions to make a train move is complete and utter horseshit.
>That bullshit in the original post about an npc being pushed by invisible explosions to make a train move is complete and utter horseshit.
that has nothing to do with the broken steel train, that's a real thing that was used in a stupid car mod
i mean you could ride horses in skyrim if i recall correctly.
I'm just laughing at the idea of a bunch of starship hat npcs secretly running around making everything on screen happen. something even tells me that Bethesda would attempt to put a funny easter egg/joke/reference to that somewhere in the game. Either to the train or the previously stated idea as a 'franchise/joke' hat.
>literally just an NPC wearing a traincar hat
no, it's the player. why would it be an npc? >Bethesda can't do vehicles on their shitty engine... Daily reminder this is how the ships in Starfield will function, too.
literally in fallout 4. you don't play vidya
>millions of game engines before them have movable brushes and climbable ladder textures
if they cant do something that simple then they deserve the same fate as devs who cant make actual mirrored surfaces
It is creative, but it shows how lacking both the engine and the devs are
The fricking NES had games with vehicles you could hop on and control and move you around on rails
It'd be considered a creative and effective shortcut if the game wasn't filled will bugs likely caused by other shortcuts, in this context it looks like a shortcut that is lucky to end up being functional
>developers refuse to upgrade the engine so vehicles are impossible >decades later it’s still the case in the game that ha thousands of planets you will be walking on instead >vtards still defend it and call it clever
It was a crutch for a dysfunctional engine. It was a clever touch then, but considering they did nothing for decades to address this deserves all the hate.
give credit where it's due. should the engine support this? obviously, but how are you gonna mock the fact that they got it working? anyone else would just say we gotta rebuild the engine, the game has to be in development for several more months.
Anyone who says they gotta rebuild the engine knows jack shit about developing games. not to mention, this is a DLC so engine modifications won't happen even if they tried because of time restrictions
if they had to resort to binding an NPC and making them run fast, then they would have to rebuild some aspect of it. think about what you're saying here. they had to do this BECAUSE it was DLC.
i'm not saying they have to replace every single aspect of the engine, unless they wrote it in such a horrendous manner that nothing is modular. i'm saying they would have to support vehicles, which, given the fact they had to BIND an npc instead of just buildling a vehicle system, it should take months, not years.
>give credit where it's due. should the engine support this?
Not really since Fallout 3 had no need for vehicles. The map is designed for getting around on foot, especially in the city areas where the streets are littered with wrecked cars and you periodically need to go through subway systems to get from one part of the city to another. Coding vehicles just for one short cutscene segment in one of the DLCs would be a waste of time and resources.
FO3 had no way to change LODs. The whole mansion "LOD" in the Point Lookout DLC is just a perpetually generated explosion. After the mansion explodes at the end of the storyline, the explosion is no longer generated so that the mansion disappears.
Yeah, go do something for me. Complete the main quest and start broken steel before you do the megaton nuke quest. Then when you can interact with the new children of atom cult in Springfield, go blow up the city and see if they have any unique dialogue.
A lot of games use silly workarounds like this, especially those with their own engines, because nobody wants to implement a whole new functionality for one small thing that can be done with some smoke and mirrors. As long as the player doesn't notice anything off, it's all good. There's a reason everyone uses premade engines like unity those days.
You wouldn't believe what kind of shit happens behind the scene in some games, especially older ones.
>devs use creative and effective shortcut
>they get shit on by Gankertards
Hello Todd
i don't get it
Bethesda can't do vehicles on their shitty engine so the "train" in Fallout 3 is literally just an npc wearing a traincar hat that runs really fast to transport you around.
Daily reminder this is how the ships in Starfield will function, too.
>Fallout 3 is literally just an NPC wearing a traincar hat that runs really fast to transport you around.
Literally nothing wrong with that, Bethesda is not the only company that does tricks in videogames like that.
Whoa is that real?
Frick your pic is making my blood rush to my crotch
Honestly I think people have accepted they are the least technologically adept and most laughably incompetent company out there. Bethesda itself has never tried being anything else. Its like the D+ student at a certain point you realize their potential is that.
You forget every single Japanese dev minus like three or four studios, and also western morons like 343.
isn't that normal?
NPC's are entities.
i think you mean that they couldn't create a train NPC, and instead had to use a human with a trainmodel for a head.
Entity =/= Character
no you said NPC, not a character.
NPC's are non-playable characters, but that can include anything that has its own logic system, including things that aren't mobs so a lift can be an NPC if it has logic associated with it.
you moronic
explain please.
If i have [GAME ENGINE] simulating a flat plane with a grid texture and pop in a sphere and say it should have gravity and drop and also have some bounciness it remains solely an entity. It has logic, but its just a fricking ball entity
Is this moron actually arguing a train is a character?
i'm not.
>so the "train" in Fallout 3 is literally just an NPC wearing a traincar hat that runs really fast to transport you around
No, that is not true.
The OP pic's usage is that it's a "helmet" forcibly equipped to the player that is visible in first person view so it gives the player the appearance of being inside a train car for a cutsccene. That bullshit in the original post about an npc being pushed by invisible explosions to make a train move is complete and utter horseshit.
Literally no one mentioned "explosions", moron.
>That bullshit in the original post about an npc being pushed by invisible explosions to make a train move is complete and utter horseshit.
that has nothing to do with the broken steel train, that's a real thing that was used in a stupid car mod
>Daily reminder this is how the ships in Starfield will function, too.
God, I can't fricking wait to see it lmao
So you're not aware that Bethesda already added support for the player to ride moving objects in Fallout 4 nearly 10 years ago?
i mean you could ride horses in skyrim if i recall correctly.
I'm just laughing at the idea of a bunch of starship hat npcs secretly running around making everything on screen happen.
something even tells me that Bethesda would attempt to put a funny easter egg/joke/reference to that somewhere in the game. Either to the train or the previously stated idea as a 'franchise/joke' hat.
>Daily reminder this is how the ships in Starfield will function, too.
[citation needed]
the funny thing is that game devs have been using hacks and tricks like this since the beginning of time but in this case it's weird
>literally just an NPC wearing a traincar hat
no, it's the player. why would it be an npc?
>Bethesda can't do vehicles on their shitty engine... Daily reminder this is how the ships in Starfield will function, too.
literally in fallout 4. you don't play vidya
>this is how the ships in Starfield will function, too
cant wait to experience this KINO
>millions of game engines before them have movable brushes and climbable ladder textures
if they cant do something that simple then they deserve the same fate as devs who cant make actual mirrored surfaces
Coping hard today
It is creative, but it shows how lacking both the engine and the devs are
The fricking NES had games with vehicles you could hop on and control and move you around on rails
>comparing NES 2D games to 3D games
Ganker everyone
>devs use existing mechanics in a creative and interesting way for an expansion
>everyone says it's the best DLC
Everyone hates that part of the DLC though.
everyone hates you frick you FRICK YOU anon!!!!
It'd be considered a creative and effective shortcut if the game wasn't filled will bugs likely caused by other shortcuts, in this context it looks like a shortcut that is lucky to end up being functional
>developers refuse to upgrade the engine so vehicles are impossible
>decades later it’s still the case in the game that ha thousands of planets you will be walking on instead
>vtards still defend it and call it clever
It was a crutch for a dysfunctional engine. It was a clever touch then, but considering they did nothing for decades to address this deserves all the hate.
The engine has had "vehicles" since Oblivion. From a coding point of view a horse is just a vehicle.
if it works, it works
>Hop in, dude.
Ok, where are we going?
trainsaw man
give credit where it's due. should the engine support this? obviously, but how are you gonna mock the fact that they got it working? anyone else would just say we gotta rebuild the engine, the game has to be in development for several more months.
Anyone who says they gotta rebuild the engine knows jack shit about developing games. not to mention, this is a DLC so engine modifications won't happen even if they tried because of time restrictions
if they had to resort to binding an NPC and making them run fast, then they would have to rebuild some aspect of it. think about what you're saying here. they had to do this BECAUSE it was DLC.
>rebuild engine
>several more months
Black person do you know how long it takes to rebuild a fricking game engine?
i'm not saying they have to replace every single aspect of the engine, unless they wrote it in such a horrendous manner that nothing is modular. i'm saying they would have to support vehicles, which, given the fact they had to BIND an npc instead of just buildling a vehicle system, it should take months, not years.
>give credit where it's due. should the engine support this?
Not really since Fallout 3 had no need for vehicles. The map is designed for getting around on foot, especially in the city areas where the streets are littered with wrecked cars and you periodically need to go through subway systems to get from one part of the city to another. Coding vehicles just for one short cutscene segment in one of the DLCs would be a waste of time and resources.
>dumbfrick indie dev wastes weeks building out a massive framework for monorail vehicles
>only used once
>Todd hacks together a working solution in 10 minutes, and the result is just as good
I work at Besthesda. All the planets in Starfield are also hats.
If it works it works
FO3 had no way to change LODs. The whole mansion "LOD" in the Point Lookout DLC is just a perpetually generated explosion. After the mansion explodes at the end of the storyline, the explosion is no longer generated so that the mansion disappears.
Should I play Fallout 3? I haven't touched it in ages and have a functional New Vegas install that I could bolt TTW onto.
Yeah, go do something for me. Complete the main quest and start broken steel before you do the megaton nuke quest. Then when you can interact with the new children of atom cult in Springfield, go blow up the city and see if they have any unique dialogue.
A lot of games use silly workarounds like this, especially those with their own engines, because nobody wants to implement a whole new functionality for one small thing that can be done with some smoke and mirrors. As long as the player doesn't notice anything off, it's all good. There's a reason everyone uses premade engines like unity those days.
You wouldn't believe what kind of shit happens behind the scene in some games, especially older ones.
No thanks, I'm good here.