Horrible engine responsible for so many unoptimized games, I am happy its finally dying.
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Horrible engine responsible for so many unoptimized games, I am happy its finally dying.
Nothing Ever Happens Shirt $21.68 |
Ape Out Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
Pathfinder games have no reason to run as shit as they do
People are back to gobbling on unity's dick when they reverted a portion of their new TOS and removed the splash screen from personal edition.
These people can't be helped. What is this called "beaten wife syndrome"?
when unity finally breathes it's last, what engine will rise up to take the mantle of "shitty game engine for shitty indie devs"?
godot?
>what engine will rise up
ue5, yes future looks grim
godot would already be this, if it was feature complete and robust enough for people to ship many games with it. it's so bad that we're seeing barely any games released made on it.
t. unity user who wishes there was an alternative but there is not
I'm nearly done with my mechanics, level design and all the non gameplay stuff will take a bit but maybe I'll be finished by next year 🙂
Publishing to coomsoles requires you to fork $ 10,000 to the cuck creators of godot at W4games, which is a too steeppy barrier of an entry for shitty indie devs, so probably no.
>literally making up bullshit for no reason
Are unitydrones really this pathetic?
he might be exaggerating, but he's not far off
despite being foss, godot relies on third parties to get your games ported if you don't want to invest a nonnegligible amount of time in porting from source code yourself
lonewolf, ran by ariel manzur (the second godot co-author after juan), state in their FAQ licenses start at $3000 and presumably ramp the frick up depending on specifics, and they don't even support godot 4 yet
https://lonewolftechnology.com/#faq
better than monthly subscription cancer
subscription options like those in unity or gamemaker are actually cheaper in comparison
okay mr beaten wife with stockholm syndrome
>$800-$2000 is more than $3000-$10000
ok boomer
>lifetime of royalties and subscription fees better than paying upfront once
okay moron enjoy getting israeliteed
>royalties
not in gamemaker
>subscription fees
sub once on export or when you have to start working on the port
>better than paying upfront once
*negotiable
**per title
****
********
Godot is FOSS, you fricking moron. If you're going to make something up, at least make it halfway believable.
Nothing. I wish a modern version of renderware existed.
>godot
worst engine ever
Godot is good for prototyping, indies that collect addons and fill their "game" with assets are unable to do that, you can't just go to the store and grab a gameplay mechanic, there's none, and if there's one, it is bugged.
Only ones that enjoy experimenting, can enjoy godot.
literally learn to code moron
Literally
completely correct. Look at how many C# tard open issues which are essentially "code my game for me".
"Make a terrain editor for me (I can't write a script for the inbuilt heightmap collider, that 's ENGINE PROGRAMMING)"
"Add stair stepping to my character controller (I can't write a script to use what inbuilt collision prediction, that's ENGINE PROGRAMMING)
"Add quality settings presets! (I can't write a script that stores JSON data in a file - ENGINE PROGRAMMING)"
Really concerning to see how most Unity "developers" weren't ever developers but instead entirely dependent on an asset store to do the actual programming for them.
wich is why whenever these subhumans complain and nitpick about stupid shit in godot i tell them to learn to fricking code and stop being Black person cattle, but they wont so i just call them Black person cattle for being braindead
ok
>there's so many different ways we could handle a terrain system
>so instead we do nothing, enjoy your poorly supported third party add-ons
nah your engine is just lacking bro
frick unity but literally learn to code
if i wanted to write engine code id make my own fricking engine. godot is just shit and being able to fix some things yourself doesnt improve it
you're supposed to use the engine to code your game yourself you Black person cattle moron
>engine code
what qualifies as fricking engine code? Black person any portion of game code can be considered engine code with enough mental gymnastics, you're just making excuses to not do shit cause you're a moronic nogrammer using unity spoonfeeding as a crutch, are you serious about making a fricking game or not?
>are you serious about making a fricking game or not?
Are you? Show me your released games Anon
show me yours
>Two people pull the "show me that you're not talking out your ass" on each other
>Thread discussion stops
lolu
lumao
they gave you the option to make one specifically tailored to your game you absolute moron. You have heightmap collision, you have shaders, you have scripts. If you have all that and STILL can't combine that into a working terrain, you are not and won't ever be a developer. In fact, you weren't even smart enough to do a simple google search for a terrain addon.
lmao there it is, "THATS ENGINE PROGRAMMING I DONT HAVE TO DO THAT"
I hope Godot devs will gatekeep their engine features 10x harder in the future to drive all of you nodevs away. If I'd have wanted a bloated engine I'd have gone with Unreal or Unity.
>noooo stop insulting my shitty underdeveloped engine
>i like it it means i get to feel useful making no progress on actual game development
OK man, I'll be over here finishing more than one game a decade
>I'll be over here finishing more than one game a decade
You mean assembling mediocre gameplay from the asset store? I'd rather finish no game at all.
Sonic Superstars was made with Unity.
the fact that game had to be gimped for switch is baffling
Now we have unoptimized games using godot
>unoptimized games
If Unity ever gets replaced, you'll be using this same complaint about whatever succeeds it without realizing the problem's elsewhere.
People who complain about the engines the most never used said engine to make anything.
That said Unreal Engine actually deserves getting shit on, because not even Epic can make compilation stutter free experience, claiming that it's impossible "and this okay" (actual spelling in the official Unreal documentation)
this shows the truth about shader stutter. it exists because the engineers building this shit think IT'S OKAY. THE USER WILL BARELY NOTICE. that's what they told themselves a long time ago when they built the modern engines the way they did and now we're stuck with all video games stuttering forever. incredible.
Blaming engine developers for a shitty design decision in new rendering APIs. Sounds about right.
RE Engine games don't have shader compilation stutters, despite being on DX12
If anything that should give cred to those engineers for managing to navigate around a shitty architecture.GJNXHK
... and why the hell was the captcha injected into my post?
lmao, you people are a bunch of morons
you literally don't notice the 30 milliseconds it took to cache some content
but sure, keep screaming and whining; no one will care
>you literally don't notice the 30 milliseconds it took to cache some content
30 ms is several refreshes on my display. you think I don't notice when the fricking motion stops for several frames? this cannot be a genuine post.
>unoptimized games
That's a dev issue, not a engine one. If the game was on another engine the it's would still be unoptimized excel godot or source or whatever the frick else.
Moan about things you actually understand.
gatekeeping shitty devs out of making games would be perfect then, frick engines and frick you Black person
And now you get UE5 which is even more fricked.
Never had a problem, its just responsible for a lot of the cheap games. You should be worried with the recent push for Unreal.
meanwhile UE5 is even worse
Finally.... The devs will do the needful and give us the kino like pic related on Unreal....
Nintendo was using Unity and now that those bloody bastard are dead they will give us Unreal Mario and Zelda
>Ganker gamedev threads
I'm not. There's nothing that annoys me more than seeing footage of some dimly lit, horribly textured game and knowing straight away just from the way it moves that it's UE slop.
I'm still shocked that NEO TWEWY was made in Unity.
its likely only a matter of time before someone makes a godot fork for the sole purpose of adding the proprietary crap needed to port games to console, or you can just use wickedengine for the time being
>waaah bad engines dont make my game for me
cause its not meant to Black person cattle, i wish unity ceased to exist so that all these people were forced to learn how to program
>engine responsible for so many unoptimized games
No thats not how it works
Bad games are made by shitty devs
>Engine so bloated that shitty devs can't fix their crap
Are you talking about godot, unreal or unity?
>Godot
>Bloated
Come on anon
Outer Wilds was made in Unity.
>BLAME THE ENGINE
>NOT THE DEVELOPER
every
single
time