Horrible engine responsible for so many unoptimized games, I am happy its finally dying.

Horrible engine responsible for so many unoptimized games, I am happy its finally dying.

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  1. 8 months ago
    Anonymous

    Pathfinder games have no reason to run as shit as they do

  2. 8 months ago
    Anonymous

    People are back to gobbling on unity's dick when they reverted a portion of their new TOS and removed the splash screen from personal edition.
    These people can't be helped. What is this called "beaten wife syndrome"?

  3. 8 months ago
    Anonymous

    when unity finally breathes it's last, what engine will rise up to take the mantle of "shitty game engine for shitty indie devs"?
    godot?

    • 8 months ago
      Anonymous

      >what engine will rise up
      ue5, yes future looks grim

    • 8 months ago
      Anonymous

      godot would already be this, if it was feature complete and robust enough for people to ship many games with it. it's so bad that we're seeing barely any games released made on it.
      t. unity user who wishes there was an alternative but there is not

      • 8 months ago
        Anonymous

        I'm nearly done with my mechanics, level design and all the non gameplay stuff will take a bit but maybe I'll be finished by next year 🙂

    • 8 months ago
      Anonymous

      Publishing to coomsoles requires you to fork $ 10,000 to the cuck creators of godot at W4games, which is a too steeppy barrier of an entry for shitty indie devs, so probably no.

      • 8 months ago
        Anonymous

        >literally making up bullshit for no reason
        Are unitydrones really this pathetic?

        • 8 months ago
          Anonymous

          Godot is FOSS, you fricking moron. If you're going to make something up, at least make it halfway believable.

          he might be exaggerating, but he's not far off
          despite being foss, godot relies on third parties to get your games ported if you don't want to invest a nonnegligible amount of time in porting from source code yourself
          lonewolf, ran by ariel manzur (the second godot co-author after juan), state in their FAQ licenses start at $3000 and presumably ramp the frick up depending on specifics, and they don't even support godot 4 yet
          https://lonewolftechnology.com/#faq

          • 8 months ago
            Anonymous

            better than monthly subscription cancer

            • 8 months ago
              Anonymous

              subscription options like those in unity or gamemaker are actually cheaper in comparison

              • 8 months ago
                Anonymous

                okay mr beaten wife with stockholm syndrome

              • 8 months ago
                Anonymous

                >$800-$2000 is more than $3000-$10000
                ok boomer

              • 8 months ago
                Anonymous

                >lifetime of royalties and subscription fees better than paying upfront once
                okay moron enjoy getting israeliteed

              • 8 months ago
                Anonymous

                >royalties
                not in gamemaker
                >subscription fees
                sub once on export or when you have to start working on the port
                >better than paying upfront once
                *negotiable
                **per title
                ****
                ********

      • 8 months ago
        Anonymous

        Godot is FOSS, you fricking moron. If you're going to make something up, at least make it halfway believable.

    • 8 months ago
      Anonymous

      Nothing. I wish a modern version of renderware existed.

    • 8 months ago
      Anonymous

      >godot
      worst engine ever

    • 8 months ago
      Anonymous

      Godot is good for prototyping, indies that collect addons and fill their "game" with assets are unable to do that, you can't just go to the store and grab a gameplay mechanic, there's none, and if there's one, it is bugged.
      Only ones that enjoy experimenting, can enjoy godot.

      • 8 months ago
        Anonymous

        literally learn to code moron

        • 8 months ago
          Anonymous

          Literally

      • 8 months ago
        Anonymous

        completely correct. Look at how many C# tard open issues which are essentially "code my game for me".

        "Make a terrain editor for me (I can't write a script for the inbuilt heightmap collider, that 's ENGINE PROGRAMMING)"
        "Add stair stepping to my character controller (I can't write a script to use what inbuilt collision prediction, that's ENGINE PROGRAMMING)
        "Add quality settings presets! (I can't write a script that stores JSON data in a file - ENGINE PROGRAMMING)"

        Really concerning to see how most Unity "developers" weren't ever developers but instead entirely dependent on an asset store to do the actual programming for them.

        • 8 months ago
          Anonymous

          wich is why whenever these subhumans complain and nitpick about stupid shit in godot i tell them to learn to fricking code and stop being Black person cattle, but they wont so i just call them Black person cattle for being braindead

          >royalties
          not in gamemaker
          >subscription fees
          sub once on export or when you have to start working on the port
          >better than paying upfront once
          *negotiable
          **per title
          ****
          ********

          ok

        • 8 months ago
          Anonymous

          >there's so many different ways we could handle a terrain system
          >so instead we do nothing, enjoy your poorly supported third party add-ons

          nah your engine is just lacking bro

          • 8 months ago
            Anonymous

            frick unity but literally learn to code

            • 8 months ago
              Anonymous

              if i wanted to write engine code id make my own fricking engine. godot is just shit and being able to fix some things yourself doesnt improve it

              • 8 months ago
                Anonymous

                you're supposed to use the engine to code your game yourself you Black person cattle moron
                >engine code
                what qualifies as fricking engine code? Black person any portion of game code can be considered engine code with enough mental gymnastics, you're just making excuses to not do shit cause you're a moronic nogrammer using unity spoonfeeding as a crutch, are you serious about making a fricking game or not?

              • 8 months ago
                Anonymous

                >are you serious about making a fricking game or not?
                Are you? Show me your released games Anon

              • 8 months ago
                Anonymous

                show me yours

              • 8 months ago
                Anonymous

                show me yours

                >Two people pull the "show me that you're not talking out your ass" on each other
                >Thread discussion stops
                lolu
                lumao

          • 8 months ago
            Anonymous

            they gave you the option to make one specifically tailored to your game you absolute moron. You have heightmap collision, you have shaders, you have scripts. If you have all that and STILL can't combine that into a working terrain, you are not and won't ever be a developer. In fact, you weren't even smart enough to do a simple google search for a terrain addon.

            if i wanted to write engine code id make my own fricking engine. godot is just shit and being able to fix some things yourself doesnt improve it

            lmao there it is, "THATS ENGINE PROGRAMMING I DONT HAVE TO DO THAT"
            I hope Godot devs will gatekeep their engine features 10x harder in the future to drive all of you nodevs away. If I'd have wanted a bloated engine I'd have gone with Unreal or Unity.

            • 8 months ago
              Anonymous

              >noooo stop insulting my shitty underdeveloped engine
              >i like it it means i get to feel useful making no progress on actual game development

              OK man, I'll be over here finishing more than one game a decade

              • 8 months ago
                Anonymous

                >I'll be over here finishing more than one game a decade
                You mean assembling mediocre gameplay from the asset store? I'd rather finish no game at all.

  4. 8 months ago
    Anonymous

    Sonic Superstars was made with Unity.

    • 8 months ago
      Anonymous

      the fact that game had to be gimped for switch is baffling

  5. 8 months ago
    Anonymous

    Now we have unoptimized games using godot

  6. 8 months ago
    Anonymous

    >unoptimized games
    If Unity ever gets replaced, you'll be using this same complaint about whatever succeeds it without realizing the problem's elsewhere.

  7. 8 months ago
    Anonymous

    People who complain about the engines the most never used said engine to make anything.

    That said Unreal Engine actually deserves getting shit on, because not even Epic can make compilation stutter free experience, claiming that it's impossible "and this okay" (actual spelling in the official Unreal documentation)

    • 8 months ago
      Anonymous

      this shows the truth about shader stutter. it exists because the engineers building this shit think IT'S OKAY. THE USER WILL BARELY NOTICE. that's what they told themselves a long time ago when they built the modern engines the way they did and now we're stuck with all video games stuttering forever. incredible.

      • 8 months ago
        Anonymous

        Blaming engine developers for a shitty design decision in new rendering APIs. Sounds about right.

        • 8 months ago
          Anonymous

          RE Engine games don't have shader compilation stutters, despite being on DX12

          • 8 months ago
            Anonymous

            If anything that should give cred to those engineers for managing to navigate around a shitty architecture.GJNXHK

            • 8 months ago
              Anonymous

              ... and why the hell was the captcha injected into my post?

    • 8 months ago
      Anonymous

      this shows the truth about shader stutter. it exists because the engineers building this shit think IT'S OKAY. THE USER WILL BARELY NOTICE. that's what they told themselves a long time ago when they built the modern engines the way they did and now we're stuck with all video games stuttering forever. incredible.

      Blaming engine developers for a shitty design decision in new rendering APIs. Sounds about right.

      RE Engine games don't have shader compilation stutters, despite being on DX12

      If anything that should give cred to those engineers for managing to navigate around a shitty architecture.GJNXHK

      ... and why the hell was the captcha injected into my post?

      lmao, you people are a bunch of morons
      you literally don't notice the 30 milliseconds it took to cache some content
      but sure, keep screaming and whining; no one will care

      • 8 months ago
        Anonymous

        >you literally don't notice the 30 milliseconds it took to cache some content
        30 ms is several refreshes on my display. you think I don't notice when the fricking motion stops for several frames? this cannot be a genuine post.

  8. 8 months ago
    Anonymous

    >unoptimized games
    That's a dev issue, not a engine one. If the game was on another engine the it's would still be unoptimized excel godot or source or whatever the frick else.
    Moan about things you actually understand.

    • 8 months ago
      Anonymous

      gatekeeping shitty devs out of making games would be perfect then, frick engines and frick you Black person

  9. 8 months ago
    Anonymous

    And now you get UE5 which is even more fricked.

  10. 8 months ago
    Anonymous

    Never had a problem, its just responsible for a lot of the cheap games. You should be worried with the recent push for Unreal.

  11. 8 months ago
    Anonymous

    meanwhile UE5 is even worse

  12. 8 months ago
    Anonymous

    Finally.... The devs will do the needful and give us the kino like pic related on Unreal....

    Nintendo was using Unity and now that those bloody bastard are dead they will give us Unreal Mario and Zelda

  13. 8 months ago
    Anonymous

    >Ganker gamedev threads

  14. 8 months ago
    Anonymous

    I'm not. There's nothing that annoys me more than seeing footage of some dimly lit, horribly textured game and knowing straight away just from the way it moves that it's UE slop.

  15. 8 months ago
    Anonymous

    I'm still shocked that NEO TWEWY was made in Unity.

  16. 8 months ago
    Anonymous

    its likely only a matter of time before someone makes a godot fork for the sole purpose of adding the proprietary crap needed to port games to console, or you can just use wickedengine for the time being
    >waaah bad engines dont make my game for me
    cause its not meant to Black person cattle, i wish unity ceased to exist so that all these people were forced to learn how to program

  17. 8 months ago
    Anonymous

    >engine responsible for so many unoptimized games
    No thats not how it works
    Bad games are made by shitty devs

    • 8 months ago
      Anonymous

      >Engine so bloated that shitty devs can't fix their crap

      • 8 months ago
        Anonymous

        Are you talking about godot, unreal or unity?

        • 8 months ago
          Anonymous

          >Godot
          >Bloated
          Come on anon

  18. 8 months ago
    Anonymous

    Outer Wilds was made in Unity.

  19. 8 months ago
    Anonymous

    >BLAME THE ENGINE
    >NOT THE DEVELOPER
    every
    single
    time

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