Horror strategy game

Is it possible? How would you mesh horror and strategy together?

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  1. 5 months ago
    Anonymous

    Limited information and physical presence of a player character as a commander.
    Unironically SNAF.

    • 5 months ago
      Anonymous

      SNAF?

      • 5 months ago
        Anonymous

        Seven nights at Freddys
        You sit in a control room and have to switch the view between different cameras, trying to pinpoint the location of various spooks crawling towards your room.
        It was popular among youtubers a few years back

        • 5 months ago
          Anonymous

          Are you talking about some mod?
          'cause I'm 90% sure it was named *Five* Nights at Freddies.

          • 4 months ago
            Anonymous

            Mandel effect, it was always seven nights because there are seven days in a week!

            • 4 months ago
              Anonymous

              https://en.wikipedia.org/wiki/Five_Nights_at_Freddy%27s_(video_game)
              Nah.

            • 3 months ago
              Anonymous

              only 5 nights in a work week

    • 5 months ago
      Anonymous

      about this, have it so that there's an invasion of some kind, be it alien, eldritch horror or demons. have it so that the player is in some isolated bunker and is trying to keep the world from collapsing while also managing the defenses.
      horror mainly by images and reports, plus the possibility of intrusion by enemies into the base.

      • 5 months ago
        Anonymous

        Are you pretending to not be talking about x-com while talking about x-com? That's what I'm getting from your post

  2. 5 months ago
    Anonymous

    >Is it possible?
    yes
    the old xcom games were horror strategy

    • 5 months ago
      Anonymous

      Terror missions felt pretty horror like in the remake.

    • 5 months ago
      Anonymous

      This and for some reason I think horror would work better in turn based than real time.

      • 5 months ago
        Anonymous

        Eh. Maybe on a survival/resource management front, but you can't really pull off jumpscares well in TB.

        • 5 months ago
          Anonymous

          How the heck would you pull off a jumpscare in an RTS? Also I get jumpscared whenever I reveal part of the map and something is right there. Open a door and one of those mini-cyberdiscs is right behind it with no hope of running away or killing it without being blown to smithereens? That's a spook/10.

          • 5 months ago
            Anonymous

            To achieve horror the developer sets an atmosphere with tension that really tightens you like a taut guitar string. A "jumpscare" is just the developer plucking you.

            • 5 months ago
              Anonymous

              what if you're not scared of mannequins or clowns or whatever inane thing?

              • 5 months ago
                Anonymous

                based "i'm only afraid of non-inane things" poster

              • 5 months ago
                Anonymous

                I'm only afraid of things that are tangibly trying to harm me and have a reasonable chance of succeeding.

              • 4 months ago
                Anonymous

                That's exactly why i'm scared of veganas tbh.

              • 5 months ago
                Anonymous

                ?t=216

                There are tricks for that, too.

            • 5 months ago
              Anonymous

              Oh god, I've seen enough Dr Who to know where this is going.

            • 4 months ago
              Anonymous

              Myth did that pretty well with the Myrkridia.
              It's kinda ruined retroactively in the sequel though.

    • 4 months ago
      Anonymous

      >he never played Nexus: The Jupiter Incident

      Based TFTD chad
      >[HIDDEN MOVEMENT]
      >[ALIEN ACTIVITY]

  3. 5 months ago
    Anonymous

    If you die in the game you die in real life

    • 5 months ago
      Anonymous

      But your monarch can die of any random fricking thing

      • 5 months ago
        Anonymous

        so can you or me

    • 4 months ago
      Anonymous

      Metal af

  4. 5 months ago
    Anonymous

    Isn't that just that Alien Fireteam game that came out a little while ago. Why did that game get forgotten so quickly, I thought it was good?

    • 5 months ago
      Anonymous

      It was a coop game with no voice chat or text chat for pc. No idea about console players. Also kinda buggy at launch + horrible matchmaking settings since quick play was added way later. The game has had a ton of free qol updates and in a pretty okay spot now but the damage was done the first few months. The bots only recently got buffed to not be useless on the harder modes except the toughest so even without friends it's at least playable without a meta meme build. Devs have stated they will continue to update the game but it really needs more levels and randomization to how the spawns work to actually be enjoyable for replaying story or horde mode to unlock the massive amount of guns that have been added to the game.

      • 5 months ago
        Anonymous

        Nah, I'm talking about the horror-RTS hybrid that people kept making threads for like a few months ago. I think it was called Dark Descent tho?

        • 5 months ago
          Anonymous

          Ah yes that was dark decent, I got confused when you said fireteam and thought you meant fireteam elite. Dark decent was just kinda meh.

          • 5 months ago
            Anonymous

            >Dark decent was just kinda meh
            Was it tho? I guess that would depend on how replayable the missions are.

            • 5 months ago
              Anonymous

              1st mission is basically a long tutorial, 13th mission isn't much better since you don't have your squad with you so you end up with 11 levels between those two where you command marines around. the variety comes from how you equip your marines and the random events that happen between deployments that either buff or nerf or take marines out of action forcing you to make squad changes for the next deployment
              there's a lot of difficulty options to tweak the game to how you like it but there isn't a ton of changes that happen when you replay levels that mix up the fights. ng+ is basically just an excuse to keep leveling a bit more and make your squad stronger
              the game isn't awful, it's got a number of neat ideas and will probably make you happy if you're a fan of the aliens universe but it desperately could use some custom maps/mod tools or some sorta randomizer type of mode that would test your skills beyond the scripted events which play out the same every time
              there's also some bullshit moments in the game where you know a fight is coming due to an in-game popup which is kinda lame to begin with so you try and prepare but then a cutscene happens and your marines aren't where you want them or your sentry guns get sealed off on the other side of a door that was open 5 seconds before the fight started. since marines can be killed so easily if they are out of position, especially early on, it can lead to a lot of annoying sections where you feel like the game dicks you over
              at least that was my experience with it

              • 5 months ago
                Anonymous

                >there's also some bullshit moments in the game where you know a fight is coming due to an in-game popup which is kinda lame to begin with so you try and prepare but then a cutscene happens and your marines aren't where you want them or your sentry guns get sealed off on the other side of a door that was open 5 seconds before the fight started. since marines can be killed so easily if they are out of position, especially early on, it can lead to a lot of annoying sections where you feel like the game dicks you over
                That's a shame. They should have at least made a NG+ mode that allows you to disable cutscenes/scripted events. I agree on a scenario editor/uploader to play with outside the campaign, means you can play around with its systems a lot more than you otherwise would.

    • 5 months ago
      Anonymous

      You mean dark descent

      • 5 months ago
        Anonymous

        I already addressed that if you bothered to actually read the comments.

  5. 5 months ago
    Anonymous

    >Is it possible?
    You tell me:

    • 5 months ago
      Anonymous

      Darn. I wanted to post that.

    • 5 months ago
      Anonymous

      Why did the Somtaww have a torture station on a mining vessel?

      • 5 months ago
        Anonymous

        >Why did the Somtaww have a torture station on a mining vessel?
        Mining Vessel?

      • 5 months ago
        Anonymous

        >torture station on a mining vessel
        homie, it's called "any industrial workshop with the safeties OFF".

        • 5 months ago
          Anonymous

          Any room can be a torture room with enough imagination.

  6. 5 months ago
    Anonymous

    It's a three way between you, all other assorted factions and also a cosmic horror type or simply highly unknown antagonist.

    You could also make the game spy vs spy type of deal. More psychological and maybe include supernatural stuff like ghosts that help them or Esper powers. Precog, remote viewing etc.

  7. 5 months ago
    Anonymous

    Limited number of characters, permadeath.

    • 5 months ago
      Anonymous

      Original War did that.
      You know what it is? A regular RTS, with some great characterisation to your people and few RPG bits thrown in.
      Horror? b***h, it's more like an action movie with a base-building added as a bonus

    • 5 months ago
      Anonymous

      Darkest Dungeon

      • 4 months ago
        Anonymous

        I dunno anon, if you ask me darkest dungeon was plenty horribly

        If you need to replay it there's the Black Reliquary mod on the workshop with new story and campaign, new classes and monsters; the works.

        • 4 months ago
          Anonymous

          I would KILL to see someone make a Conan mod with this, especially considering that Howard and Lovecraft were penpals IRL, so it wouldn't be too out of place to do a hyperborean adventure filled with eldtritch horrors.

          • 4 months ago
            Anonymous

            >it wouldn't be too out of place to do a hyperborean adventure filled with eldtritch horrors.
            I've only just recently gotten into reading Conan, but I think it would not be out of place at all. From the very first Conan story, it seems Howard was taking some cues from his pal Lovecraft—or, perhaps, they drew from similar inspirations.

            >He shuddered to see the vast shadowy outlines of the Nameless Old Ones, and he knew somehow that mortal feet had not traversed the corridor for centuries.
            >There are dark worlds barely guessed by man, wherein formless monsters stalk—fiends which may be drawn from the Outer Voids to take material shape and rend and devour at the bidding of evil magicians.
            >Over his mangled arm it glared fiendishly into the king's eyes, in which there began to be mirrored a likeness of the horror which stared from the dead eyes of Ascalante. Conan felt his soul shrivel and begin to be drawn out of his body, to drown in the yellow wells of cosmic horror which glimmered spectrally in the formless chaos that was growing about him and engulfing all life and sanity. Those eyes grew and became gigantic, and in them the Cimmerian glimpsed the reality of all the abysmal and blasphemous horrors that lurk in the outer darkness of formless voids and nighted gulfs.

            • 4 months ago
              Anonymous

              Exactly, also I think Darkest Dungeon's gritty comicbook artstyle would work really well with the adventure pulp vibes of the Cimmerian's various travels.

  8. 5 months ago
    Anonymous

    Urban Assault does an unironic great job at it. Even the intro is top kino.

    And the game really drives home the hopelessness of the world and the futility of resistance.

    • 5 months ago
      Anonymous

      This remind me really hard of Warzone 2100, specifically the second campaign's maps.
      Bet someone at Pumpkin studio played Urban Assault.

    • 4 months ago
      Anonymous

      Fun game.

  9. 5 months ago
    Anonymous

    I hear Homewold had a spooky sequel. I don't even know if I want to play it now that anons spoiled so much of it for me.

    • 5 months ago
      Anonymous

      Homeworld Cataclysm (renamed Emergence because fricking Randy thought Blizzard would sue them over the Cataclysm part because WoW Cataclysm).
      It's still fun and worth playing. Also has the single greatest rage-induced meltdown scene.

  10. 5 months ago
    Anonymous

    HOMEWORLD CATACLYSM and it's a really good game too

    • 5 months ago
      Anonymous

      You know? I would really want a Gorky 17 remake.
      Make it more like the newer X-COM games from Firaxis when it comes to combat, but enhance the gameplay to include more unpredictable situations (as well as a rage mode for characters).
      The atmosphere of the original was already spooky, depressing and shit would hit the fan at any moment. And the creatures were already grotesque and scary (especially some of the bosses).
      Also it was automatic game over if one of your characters died.

      And canon to boot.

  11. 5 months ago
    Anonymous

    Very prohibitive fog of war as a core mechanic, plus you can hear more than you can see. Maybe have a story where hostile ayyliums blot out the Sun and you have to rely on a strained power grid to see anything on the map (via lights, thermals, other sensors).

    • 4 months ago
      Anonymous

      This makes me wish Gears Tactics used the Kryll as a gameplay mechanic.

  12. 5 months ago
    Anonymous

    The way I'd do it would be to design it something like Shadow Tactics or Commandos where you just have a small group of dudes who aren't very good at fighting directly

  13. 5 months ago
    Anonymous

    >what is/was Darkest Dungeon
    There was also Chromosome Evil, where you and your APC squad is humanity's last hope in some kind of Lovecraftian extinction event. It's roguelike exploration and decision-makingm, with a kind of RTS combat encounters when you investigate locations. My impression of the game was very middling when I tested it out for an hour, but I think the game's got quite good reviews?

    • 5 months ago
      Anonymous

      >strategy
      phone game depth
      >horror
      lol

      • 4 months ago
        Anonymous

        I dunno anon, if you ask me darkest dungeon was plenty horribly

        • 4 months ago
          Anonymous

          don't you get that anon is HARDCORE, motherfricker? you think any so called video game is enough to qualify as being "horror" according to his tough as balls standards? you think he's a little scaredy b***h like you? think again motherfricker. anon is HARDCORE
          HE AINT AFRAID OF NO VIDOEGAM MOTHERFRICKER

          • 4 months ago
            Anonymous

            sunless sky is pretty scary

  14. 5 months ago
    Anonymous

    Dead State is an ok tactical and base management strategy game in zombie apocalypse scenario. Stops being horror maybe a third of the way in though when the zombies become the lesser threat to the gangs and rogue military.

  15. 5 months ago
    Anonymous

    I really liked This War of Mine's mix between basebuilding, resource/manpower management and the platforming stealth scavenging/action segments. I've been on the lookout for something similar, with supernatural shit being an added plus:
    >Vampire Clans
    https://store.steampowered.com/app/1578940/Vampire_Clans/
    >Into the Dead: Our Darkest Days
    https://store.steampowered.com/app/2239710/Into_the_Dead_Our_Darkest_Days/

    • 4 months ago
      Anonymous

      neat, thanks for linking.

    • 4 months ago
      Anonymous

      Menace from the Battle Brothers guys seems to become this.
      You go to a planet consumed by anarchy to restore order, have to recruit people from various factions on the planet because beggars can't be choosers and you have to fight an abomination that is the bastard child of The Thing and The Virus.

      >Vampire Clans
      I asked for the access to the BETA. To this day the dev didn't send me an invite.

  16. 5 months ago
    Anonymous

    something like They Are Billions though i didn’t care for it

  17. 5 months ago
    Anonymous

    a whole lot of sneakey sneakey.
    like you are hobbits that decided to go into the heart of mordor to toss the ring into mount doom.
    make it like commandos,desperados,shadow tactics.

    i like the eldritch horror angle for an "rts" style. except its just one frick huge cosmic horror and its already stepping through the portal.

  18. 5 months ago
    Anonymous

    The only games that ever scared me were dark messiah and conan exiles, and that's just because of the spiders

  19. 4 months ago
    Anonymous

    I personally found Sid Meier's Alpha Centauri to be pretty horrory, at least in beginning, when you are slowly exploring WTF is this mysterious place.

    • 4 months ago
      Anonymous

      I was just about to suggest the same thing, there's a lot of excellent flavour text and sound design
      >We must dissent

  20. 4 months ago
    Anonymous

    Not sure if it exists, but modern urban warfare is the definition of horror.

  21. 4 months ago
    Anonymous

    Attila kind of

    • 4 months ago
      Anonymous

      that's more survival strategy than horror, albeit seeing 5 hun stacks show up at your border is pretty scary

  22. 4 months ago
    Anonymous

    Stirring Abyss
    Depth of Extinction

  23. 4 months ago
    Anonymous

    when i was younger i remember i was shitting myself playing the wolrd of warcraft III campagne. The levels you have to destroy the undead armies war terrifying to me.

  24. 4 months ago
    Anonymous

    If you count Kingdom Under Fire: The Crusaders as strategy (I know that's pushing the limit a bit) then yeah it's kinda spooky when the Encablossa show up. Hell, the final levels of the last two campaigns are sorta reminiscent of the inside of the Eclipse from Berserk.

    • 4 months ago
      Anonymous

      Oh God what the frick man

      ?si=hiq4jtRPRPRhhthE

  25. 4 months ago
    Anonymous

    Was gonna say I'm surprised no one mentioned Phoenix Protocol but nobody played that game.

    • 4 months ago
      Anonymous

      you don't even remember phoenix point's name properly anon, how do you expect people to know about it?

  26. 4 months ago
    Anonymous

    Doesn't the stalker game series come pretty close to what you're after?

  27. 4 months ago
    Anonymous

    I actually think Five Nights at Freddy's counts as this considering its
    >resource management
    >time management
    >threat mamnagement

  28. 4 months ago
    Anonymous

    This is far out of the realm of what is possible but
    >Russia-Ukraine war strategy game
    >photorealistic graphics are in the style of drone footage and overhead satellite image map
    >real time with no pause
    >player can only give indirect orders to their units
    >it isn't actually a game and you are actually commanding russian/ukrainian soldiers from the comfort of your own home
    >the horror comes from realizing you sent men to their deaths for your own entertainment and to jerk yourself off as an armchair general

    • 3 months ago
      Anonymous

      So, Enders Game?

    • 3 months ago
      Anonymous

      So, Enders Game?

      Old HL2 lore had something like that too, in that Manhacks were controlled by citizens believing they were playing vidya.

  29. 4 months ago
    Anonymous

    A Zombie RTS game that plays like Company of heroes.
    You have a global threat of zombies directed by an AI.

    And you have two factions battling out for control for the map.

    You have the survivors that are immune to the zombie virus.

    And you have what is left of the prior government which is pushing for control with its soldiers constantly needing intense medication that prevents them from becoming zombies.

    You start the game as the survivors raiding Weapon stores, armories or anything else left behind from the prior government.

    The government faction would start with a lot more fire power and they would raid clinics, hospitals for medical supplies, and specifically oxygen tanks needed for their medication.

    2nd phase of the game would require both factions to start raiding Oil refineries, depots and gas stations to tier up later game units as well as getting specific strategic points just like control points in Company of Heroes.

    You need to haul your captured goods to the base to reap all of the benefits of your raid.

    The survivors would have less firepower, but they would have a lot more mobility around the map being able to use melee weapons in silence to avoid attention. They would almost play like the GLA from C&C Generals where they would plant mines, Ambush, use car bombs and IEDS.

    The Government faction would have way more firepower and they need to take their special intense medication that prevents them from becoming zombies. Each time they take a shot they need access to an oxygen tank and lay down to recover at a certain amount of time from the adverse reactions in the field. This faction would need to set up logistics and constantly rotate in and out to fully recover from a specific medical setup at the base where they can regain their full endurance.

    Survivors would get access to technicals, radio jamming, and other stolen military equipment.

    Government faction would get APCS, Humvees, helicopters and late-stage tanks.

    • 4 months ago
      Anonymous

      So basically Project Zomboid meets Cod Zombies?

    • 4 months ago
      Anonymous

      Wasn't this actually a CoH mod, though a lot more simple in execution

  30. 4 months ago
    Anonymous
    • 3 months ago
      Anonymous

      To this day I will never understand why they put this on consoles.
      If they put it on PC, added multiplayer and a map editor, then it would've been perfect.

  31. 4 months ago
    Anonymous

    I think tactical games like xcom do it quite well.

    Age of Wonders 1 has a bit of a horror element with the crypts I feel, but it's basically the xcom thing, but lesser, where you enter crypts and walk around in the tactial combat screen.

    They are billions as horror survival strategy.

  32. 4 months ago
    Anonymous

    Space Beast Terror Fright except instead of an FPS it’s RTT. You command the squad via a floor layout plan but your only knowledge of where the bugs are is from the soldier cameras/sensors

    • 4 months ago
      Anonymous

      Kinda sounds like that awful Aliens phone game that tried to cash in on the Fnaf craze. Even worse, it was a sequel to Alien Isolation iirc.

      • 4 months ago
        Anonymous

        I think it's supposed to be like X-Com Alliance
        Speaking of some old ass games there is also Enemy Infestation and Incubation (which is funny enough a spinoff of the Battle Isle series)

  33. 4 months ago
    Anonymous

    >X-Com Alliance
    I think this idea came from first Space Hulk PC game

    • 4 months ago
      Anonymous

      i recently beat the 2013 space hulk game. bit of a stretch to call it a horror but a solid, tight tbs game. be aware it's a 1:1 recreation of the tabletop with dice rolls and everything. there was a later game that was more like a pc game than a 1:1 adaptation of the tt but last i checked it was practically unplayable due to game breaking bugs. you couldn't even finish the tutorial and for the campaign you had to stick to an autistic order of playing the missions or else you couldn't finish it.

      also, re: the 2013 game, it wasn't on steam so acquire it using other methods

  34. 3 months ago
    Anonymous

    Shadows of Forbidden Gods.

    Inspired by That Which Sleeps, which could have been really good if it wasn't a scam. Hopefully we'll see more games which take this kind of premise and format in the future.

    • 3 months ago
      Anonymous

      ...a Dungeon Keeper x4? Neat.

      • 3 months ago
        Anonymous

        A little bit but not really. It's more about manipulating a simulated fantasy world by interacting with the systems. Until you are powerful enough and have enough of your influence in place that the heroes and nations simply can't stop you anymore or have no desire to do so.

  35. 3 months ago
    Anonymous

    No. At best you can make it atmospheric or somber. It will never be scary in the same way first person horror games are.

  36. 3 months ago
    Anonymous

    Ghost Master qualifies as strategy, I guess. Or strategy/puzzle hybrid, maybe.

  37. 3 months ago
    Anonymous

    horror RTS? could it be done?

    • 3 months ago
      Anonymous

      I kiiinda could see one set up like pic related, if you've ever played it. But one could also argue that it wouldn't be so much a rts as a sort-of DOTA?

  38. 3 months ago
    Anonymous

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