House Rules

What house rules do you have in your games?
For instance, we don't keep track of:
>Encumbrance (Unless it's particularly egregious)
>Non-magical ammunition
>Spell components
>Food

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  1. 1 month ago
    Anonymous

    Regardless of the system, the equivalents of the Persuasion and Intimidation skills are ripped out entirely and based purely on roleplay and circumstances. There's no way a foppish homosexual Bard should be more persuasive dealing with a tribe of fierce independent barbarians than the ACTUAL Barbarian in the party. Or why a Paladin should be able to speak more convincingly to an enclave of magical scholars than the Wizard who ACTUALLY knows what he's talking about. Frick this D&D style game design where you just don't get to participate in social aspects of the game if you're not specifically built to be the party "face".

    • 4 weeks ago
      Anonymous

      I think in the D&D 5E rulebook it was mentioned that you should use the ability score that makes the most sense to go along with a skill, but in application, a lot of DMs just go straight to using what's in parentheses. It's a DM issue more than a system issue in this case.

      • 4 weeks ago
        Anonymous

        It's technically an optional rule, though it's an optional rule that makes the game drastically better, so any DM not using it is still a skill issue.

  2. 1 month ago
    Anonymous

    components
    What do you mean exactly?
    Because not tracking expensive stuff that gets consumed is different from not tracking stuff that isn't even truly needed due to being replaceable with a focus.

    • 1 month ago
      Anonymous

      In old d&d, wizards usually had to source rare objects in order to cast spells. This was a way for the DM to balance wizards because it was hard to find components.

      Eschewing components for a "don't need components" feat was one of the big reasons why 3.x was so broken in favor of casters.

      • 1 month ago
        Anonymous

        >This was a way for the DM to balance wizards because it was hard to find components.

        It was unnecessary because the DM could already balance spells by simply not giving them to players if he thinks they're a problem. There was practically no way for a wizard to get any spells except by randomly finding them as loot, and DM had total control over the loot.

    • 1 month ago
      Anonymous

      In old d&d, wizards usually had to source rare objects in order to cast spells. This was a way for the DM to balance wizards because it was hard to find components.

      Eschewing components for a "don't need components" feat was one of the big reasons why 3.x was so broken in favor of casters.

      >In old d&d, wizards usually had to source rare objects in order to cast spells.
      Even in old D&D, calling those objects 'rare' is a stretch. Some of them are really basic thinks. Wool, wax, cured leather, soot/salt, etc.
      Most components are something that one could very easily acquire in any sizable town in large quantities for very cheap, and don't individually weigh very much. And that's ignoring how many spells lack material components.
      Very basic stuff like Burning Hand or Magic Missile doesn't have any such restriction. Components have always been an absolute joke in terms of keeping spellcasters in check.

  3. 1 month ago
    Anonymous

    Passing the test of a social skill gives you a clue on what to tell, not success in a persuasion attempt.
    Players claim activites in-between sessions to get advantages and to adjust the story.
    Tracking of ammo.
    Tracking of encumbrance.

  4. 1 month ago
    Anonymous

    >houserules
    I don't put Band-aids on systems I don't like, I'd rather just make what I want from the start.

  5. 1 month ago
    Anonymous

    >What house rules do you have in your games?

    • 1 month ago
      Anonymous

      I can diagnose you with autism based simply on having rules for toss past "I toss it to my friend"

  6. 1 month ago
    Anonymous

    You may use reactions on your own turn if relevant.
    You may only make ten acquisition rolls per adventure, but you never have to make upkeep rolls unless you abuse your supplies.
    You only need to save against a given status effect once per turn. If you are hit by multiple status effects of the same kind, each one after the first pushes you 5% closer to failure.
    Missionaries get Flagellant for free. They suck ass anyway.

  7. 1 month ago
    Anonymous

    >Don't track gold, food, ammo, weight and what's the date (gold, good, ammo and dates are fitted to plot and vary accordingly)
    >Shit characters and races are forbidden (no dragonborn, drows, etc)
    >Character generation is strictly random (only one dice throw in order and that's it)

  8. 1 month ago
    Anonymous

    Is it house rules if I'm kit-bashing two closely-related systems together? I mostly just port the stuff I like from AD&D into OD&D.

    • 1 month ago
      Anonymous

      Been running Runequest Roleplaying in Glorantha for about a year now. I'm trying my best to run it as RAW as possible but some of the rules are so vague I gotta make sense of it. I always run it by the players if it's combat related since whatever they can and can't do neither can the mobs.

      >I mostly just port the stuff I like from AD&D into OD&D
      Based beyond belief. Some of the best campaigns I ever ran where exactly that. It just goes to show how close Gary and Arenson got to perfection on their first try with OD&D and far the game has strayed in the past 20+ years

  9. 1 month ago
    Anonymous

    If you crit one of the damage dice is always maxed this goes for enemies too

  10. 1 month ago
    Anonymous

    I've veen thinking of a rule regarding character death: when the OC is fatally struck, the player is given the choice between letting them die, having them out of commission for a session or more (in the meanwhile they'd have to create a new PC to continue playing) or have them survive at the cost of a crippling condition that might be temporary or permanent. Being put out of commission can mean going missing, getting kidnapped or being gravely injured and needing to rest for a long period. As for conditions, it could be trauma, losing an important object or ability or even a severed limb.
    Does giving the player a say when their character should die sound like a good concept?

    • 1 month ago
      Anonymous

      Death or retirement as long as it's not the Massive Damage instant murder.

      • 4 weeks ago
        Anonymous

        That sounds fair, but it might be underwhelming for your PC to retire one or two sessions in. I came up with those rules to mitigate the frustration of early deaths. However, as the campaign would go on and the PCs get stronger, the choice might indeed be restricted to death or retirement.

        • 4 weeks ago
          Anonymous

          > it might be underwhelming for your PC to retire one or two sessions in
          Sure, but there's something to be said about giving up on the adventure's life, taking your licks, and you can make those characters minor or major npcs so they don't abandon the story entirely. Having your cleric made blind and then becoming a healer at the town chapel or a mainstay at your base providing some other function is far from dissatisfying.

          • 4 weeks ago
            Anonymous

            I wish more DMs explored your idea of making decommissioned PCs NPCs, instead of unceremoniously declaring them KIA over an unlucky roll.

  11. 1 month ago
    Anonymous

    Whenever I'm DM, which is often, I make dwarves pointy-eared. Best gatekeep ever. You need to try it.

  12. 1 month ago
    Anonymous

    In 5e, acting out your Ideal or Bond or whatever gets you Inspiration that you must use immediately or lose. Acting out your Flaw gets you Inspiration that you can save for later

  13. 4 weeks ago
    Anonymous

    Clean up after yourself.
    If 2 people complain about your hygiene (via text to GM), you get no XP for the session.
    No more than 1 template/prestige class/etc per character.
    4d6 reroll one 1 per roll, in order.
    Encumbrance doesn't exist.
    Players may vote with a supermajority to force another player to create a new character; if you create a problem or wildly OP character the other people will force a reroll.
    Religion is mandatory.
    No female characters.
    Players must be registered Republicans and lifetime NRA members.
    No femoids or troony players at the table.

    • 4 weeks ago
      Anonymous

      >NRA
      >Not GOA
      homosexual

      • 4 weeks ago
        Anonymous

        I want my money going to Russia, since they're the only people effectively fighting the Democrats. NRA does that. GOA doesn't.

        • 4 weeks ago
          Anonymous

          Fair have a nice day

    • 4 weeks ago
      Anonymous

      >t. moronic nogames house rules

  14. 4 weeks ago
    Anonymous

    >What house rules do you have in your games?
    No women.

    • 4 weeks ago
      Anonymous

      Nogames

  15. 4 weeks ago
    Anonymous

    Male PCs only

  16. 4 weeks ago
    Anonymous

    >Everyone can carry one big weapon and a sidearm or 2 regular weapons or 4 sidearms. If you want more we check if it's feasible and how much STR/CON you're packing.
    >Ranged weapons count one size bigger but include the ammo, which is not tracked unless magic.
    >Consumables are not tracked unless you build around them, if you do we find out how many you can carry and you will keep track of them and I will check your bookkeeping on it.
    >Clever builds only work if you state the loophole you abused at chargen. If you pull it out of your ass later the rules will be interpreted against you.
    >Coolest character concept will be party leader.
    >Splatbooks can be introduced mid-campaign if players are ok with them, but anything inside is considered forgotten/forbidden lore and must be recovered in character.
    >Whatever races the players pick are the ones around. If your race is too difficult to find portraits for you're considered a horribly deformed example. Intimidate is now a class skill for you and your 'race' is probably just a human culture.
    >You can just bring a human and apply weirshit rules on it for being from a weird country if you don't want people to think you're horribly diseased.
    >Alignment mechanics are ignored for PC interactions. Using spells that have alignment descriptor requires a caster to at least give lip service to relevant god or ideal. Higher level spells require more commitment. As far as I care a player can write Ignorant Stupid, but if you're planning to cast aligned spells better cozy up to relevant god.
    >If you bring a fapbait character respective CHA score is mandatory.
    >Food is not tracked but spending a week on travel rations is shitty and I'll give you a malus if I feel like it. Eating something neat gives a boost for the day.
    >Spell components aren't tracked, but since that one guy (you know who you are you fricking autist) does go through the trouble he gets to deduct rhe cost of the materials he has hoarded.

  17. 4 weeks ago
    Anonymous

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