How and why did MMORPGs die?

How and why did MMORPGs die, Ganker? Is it even possible to revive the genre to the early hype days of Ultima Online, EQ, Dark Age of Camelot and WoW?

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  1. 1 year ago
    Anonymous

    mobile chinks and israelites

  2. 1 year ago
    Anonymous

    people changed. some shrug it off as boomer nonsense however there are cycles in a civilization which happen every few decades which change how people behave. blood moon type of shit but on steroids. all you can do is wait. and go outside. literally go outside. there are countless people to talk to unless you are a sperg in which case blame your parents

    • 1 year ago
      Anonymous

      memes aside
      is it because hes just really good at it or is there an actual disparity with gambling between males and females?

      • 1 year ago
        Anonymous

        >2023
        >he does not know

      • 1 year ago
        Anonymous

        probably a difference in knowing when to take the gamble and when not.
        I guess either women play too careful or too stupid. can't fully decide which though.

      • 1 year ago
        Anonymous

        There is a disparity because more men play. But the result is simply because Luck enjoys a joke or two.
        Someone might make an argument
        >Dealing with stress
        >Probability etc.
        But the best players don't feel stressed. And the probability is not that complicated in most cases, and in the complicated cases, people just use solvers nowadays.

        • 1 year ago
          Anonymous

          >the most dogshit male player is better than all of women
          >but more men play
          Is that relevant? How many games has that guy played? How many have those women played? That's all that matters.
          People act like a 80,000th ranked swimmer are competing directly with the number 1.

          • 1 year ago
            Anonymous

            Anon, Poker is a game of luck primarily. The math used for tournaments is also simple, and widely available (and not hard to apply.)
            Applying biological differences here is hard, because applying "advantages" is hard anyway.
            Unless we are talking about heads-up (1 on 1), which is much more "balanced" or "skill-based".
            There are some female pros who are strong. There are some female amateurs who are strong too. And if you ever play casually, you can see that sometimes men will play more poorly against women then men for psychological reasons.
            But the numbers difference is massive. Poker is heavily male-dominated. It's a very autistic game to play. 16 hour sessions are common. Even home games regularly go for 8 hours or more.

            Women are naturally less inclined to take risk. You have to take risks to win gambling tournaments. If you play it safe all the time, you may not lose everything, but you won't win everything. This is the reason men are represented at the extremes of most things in society. The reason why there is no female Hitler, but also why there is no female Mr Rogers.

            This is very funny, considering tournament poker strategy is essentially max-safety strategy.
            Tournaments aren't very good predictors of skill at poker. Cash games are.

            • 1 year ago
              Anonymous

              You eke out an "edge" by playing
              >Plus EV
              Which means that over time, you generate X amount of Big Blinds per hand.
              In tournaments, it's a little different, since you are optimizing for "making cash". Large tournaments are heavily influenced by variance. They are also softer targets, since many noobs play in tournaments.

      • 1 year ago
        Anonymous

        Women are naturally less inclined to take risk. You have to take risks to win gambling tournaments. If you play it safe all the time, you may not lose everything, but you won't win everything. This is the reason men are represented at the extremes of most things in society. The reason why there is no female Hitler, but also why there is no female Mr Rogers.

  3. 1 year ago
    Anonymous

    The real answer is social media and mobile gaming

    WoW came out while Zuckerberg was still at school working on the first version of Facebook. In 2004 at best you had things like messenger and irc for socializing with people online. WoW and other MMOs of the time also had extensive chat systems so they were social platforms as well as games, people would log in the mornings and say hello to their friends in the game before anywhere else, guys would network with their guidemates and get a foot into real corporate careers etc.

    The shitty low skill idle gameplay of MMORPGs has been taken over by the higher convenience of phone games and the social aspect by all the various modern chat+social media services.

    • 1 year ago
      Anonymous

      Surprisingly insightful post, Anon.

    • 1 year ago
      Anonymous

      Gaming went mainstream, no longer were games aimed at specific fanbases who enjoyed specific things, now they were aimed at the masses. It's amazing to think back then we had titles like Star Wars Galaxies and Final Fantasy XI that were HUGE brand names but their MMOs were hardcore or very niche in design.

      >WoW
      Literally the game that pushed the genre into the spotlight and was heavily marketed to the general public. The games success is what then caused other developers to abandon the original style/design/ideals of early MMOs and eventually crashed the genre.

      This is also largely incorrect, we would use all sorts of programs outside of the game to communicate, this included things like forums and message boards where people would talk all day long. It's really no different than what we have today except that it's all been condensed into one or two platforms.

      • 1 year ago
        Anonymous

        >This is also largely incorrect,
        Yeah, I don't know what that anon is talking about. Forums use to be the #1 spot to talk about the game whether they were official or unofficial forums. Teamspeak, Ventrilo, Xfire all existed back then as well. If you were in a guild, chances are you had a ventrilo server where people would chat with others in.

  4. 1 year ago
    Anonymous

    >number of gay couples
    >romance options
    >pronoun options
    >starts talking about ffiv
    >y'shtola and thancred are gay
    Good bait article.

  5. 1 year ago
    Anonymous

    >How and why did MMORPGs die, Ganker?
    WoW created a formula for casuals everyone wanted to follow due to its insane subscription numbers. Games like Everquest were hard filters.

    • 1 year ago
      Anonymous

      >Games like Everquest were hard filters.
      Never played an MMO here, why so?

      • 1 year ago
        Anonymous

        Everquest is designed to require working together with others in order to succeed throughout the game on top of not being friendly to solo play. If you want to get past level 10-15, you're going to have to group with others (unless you were a Bard/Necro who knew exactly what they were doing). If you die, you lose xp which can cost hours of progress on top of having to go back to get your corpse, if that corpse was deep in a dungeon - all of which were public - you had to get help of others to reclaim it or get someone to drag it, or a high level necromancer to summon it. There were no maps outside of community made maps for dungeons and overland zones. If you wanted to do a quest, you had to use chat command via typing specific key phrases for dialogue. If you were a frick up in the game and got people killed constantly for making bad decisions, that meant they were punished as well for dying meaning you could be looked down upon by players so the idea of "get gud" was reenforced early on for people who wanted to maintain getting groups.
        In WoW, consequences are practically non-existent. Dying has no repercussions outside of a ghost walk to a corpse (or a temporary debuff). You can get to level cap via solo and never interacting with a single player which is a determent to the MMO experience esp if you start doing group dungeons at endgame. Every mob is static and the dungeons are all instances for the group that enters rather than a free for all.

  6. 1 year ago
    Anonymous

    How is FFXIV inclusive exactly? Just because of the community? Or maybe the recent gender unlock on some outfits? Because I don't remember the game itself having much LGBT stuff at all.

    • 1 year ago
      Anonymous

      There's the gay couple in Camp Overlook, the CUL Stormblood questline where you need to help an Ala Mhigger hook up with a Doman through the power of cooking fusion, uhh...

    • 1 year ago
      Anonymous

      probably the gender lock removal, if you wanna crossdress it should make you feel represented I guess, the game has like one gay couple in a side dungeon

    • 1 year ago
      Anonymous

      The community is gay as frick and has the largest number of trans-players in any MMO.

  7. 1 year ago
    Anonymous

    >Placing WoW in the same category as the others mentioned
    WoW was the butt of all jokes by those communities back then for inviting literal children into the MMO genre.

    • 1 year ago
      Anonymous

      >inviting literal children into the MMO genre.
      That was Toontown, Maplestory and Runescape.

      • 1 year ago
        Anonymous

        Keep telling yourself that. Every friend's little brother was playing WoW when I was in High School back in 04.

        • 1 year ago
          Anonymous

          And yet it was mostly 16-32 year olds who got into WoW. Maplestory was fricking huge with school kids in Korea in 2003, Runescape was easily accessible at school, and Toontown kept all the autistic kids in containment which were a lot back then.

    • 1 year ago
      Anonymous

      This. People who were there will certainly remember the attitude towards WoW when it released among other MMO players and various gaming communities. Compared to the games of the era it was by far the most casual, to a degree that people almost couldn't comprehend.

      >What do you mean you can level up SOLO by only walking around and talking to NPCS?!

  8. 1 year ago
    Anonymous

    A combination of factors that varies based on the mmo. In some ways I would say that part of the problem is that they are simply no longer new and exciting, the idea of an open world with other people in it that you have to co-operate with others to actually beat certain challenges is simply no longer compelling to a lot of people, partially because of a culture shift that has sterilized the experience, along with the game design itself which has also become more sterilized, and partially because it just isn't novel anymore. Additionally, lots of mmos have adapted the kind of mobile game loop of "play a little bit every day to increase an arbitrary power score, and if you miss out you are behind," and people only have so much patience for FOMO shit like that. If it only takes a couple minutes or so, fine, but with the time commitment that an mmo takes, in addition to it being essentially random if you will actually be able to complete said goal because it relies on the skill of other players which you have no control over? I have to imagine a lot of people just fall off it these days.
    The other big problem is that it is no longer what was essentially a safe space (feel free to cope about it, but you know it is true) for unsocial people to be more social. MMOs have rapidly become a normal thing to do, rather than a fairly niche thing that brought people with niche interests together, and once that happens, it is no longer that place for unsocial people to be social, it is just... a normal social experience filled with people you probably don't want to interact with.
    I've said it before and I will say it again, the only way mmos will ever make a real comeback is when the first literal sci-fi deep dive virtual reality mmo is made. I genuinely don't think there is anything else that could possibly bring them back.

  9. 1 year ago
    Anonymous

    They're still very much alive
    Just new ones can't compete with all the ones with 20+ years of content and gfx updates

  10. 1 year ago
    Anonymous

    I tried to get back to it few years ago but every guild I tried to join wanted me to install Discord instead of using in-game chat, what the frick?

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