How are you enjoying the Quake 2 remaster so far?
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How are you enjoying the Quake 2 remaster so far?
It's All Fucked Shirt $22.14 |
Tip Your Landlord Shirt $21.68 |
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That's just re-realease you stupid frick.
I genuinely cant tell which one is the remaster
It's easy: can't have red crosses no more.
the hell? why not?
The Red Cross got butthurt that their symbol was being used in video games and now no one can use it without permission. Ever since, video games use other symbols for medkits and whatnot, like green crosses, pills, etc.
That's a whole new level of homosexualry
If anything they should be grateful that their symbol universally means "health" to people, and that it even penetrates basement dwellers' brains. Demanding it be changed is such a short-sighted move.
It's pretty fun, but sort of brutal sometimes with the way enemies will teleport in and dog pile you form behind.
The main thing is that in emergencies they want their symbol to stand out more and be an official representation of them. When the symbol is used everywhere it becomes mundane and could lead to confusion.
>When the symbol is used everywhere it becomes mundane and could lead to confusion.
such bullshit lmao
>goes to war
>sees red cross
>"Ah! that's that symbol from that game! maybe I can play quake over there"
I can see the problem.
>run to medkit
>don't instant heal
>trip over it instead
>eat the medkit
>confused why it made me feel worse
be real now. your playing a videogame, and you see a squad with a medic. who do you shoot first, and why.
You're arguing people don't know the difference between playing a war game and reality. That's a dangerous obfuscation of the facts, and you're far from the first person to boil away details to fear monger like this. But it always gets discarded because that's all it is.
I don't care how much battlefield you play, you aren't going to put down the controller and start killing real medics.
people do what they think will help them win in actual irl life or death situations. we think people wont commit "war crimes" (lel not a war) because of some geneva convention or not shoot medics? have you watched any of the footage of ukraine, at all? we have footage of people doing fortnite dances in combat.
Then this is not about video games or the topic of red crosses within them at all. I don't know why you changed the argument to be about "whether or not war crimes happen." That is off topic as frick.
shooting medics is a war crime, and games encourage shooting medics. it, uh, doesnt get that much more on topic then that
Horse shit. You just argued that killing a medic is something countries already know to do in combat without any training. That they know being a bastard isn't fully punished. Now you're saying they only know this "because Battlefield taught them?"
Also, this singular, uncommon example you cooked up does not explain why Doom and Quake need to remove red pluses from a box of supplies on the ground.
99% of games with the red cross in them do not feature "medics that you need to kill." If the red cross doesn't want that in Battlefield and other class-based shooters, fine, but I'm pretty sure combat medics don't dress up in anything other than standard camo in these games anyways.
We're talking about medpacks, you dumb frick.
You nade them so you can get a squad wipe.
>plz dunt shoot, i am medic, i am hear too help
>could lead to confusion
>see red cross irl
HUH
>When the symbol is used everywhere it becomes mundane
Except even in games it means HEALING. You literally train idiot kids where to go when injured.
>green crosses
unironically looks way better
I prefer blue crosses like UT has.
Yeah looks fine in Doom 64. They should just stick to it instead of changing it every fricking remaster.
It does fit pretty well for Q2.
RC's exec started going after game devs, stage play actors, cosplay set creators, miniature manufacturers, military surplus stores... hell, just about anyone using ""their logo"" back in the late-00s.
They're using the oldass Geneva convention pacts to threaten people with lawsuits. Most of their targets have been small and gullible groups and individuals, who don't even dare to oppose them.
For a so-called "non-profit charity" organization, they're acting like total nazis nowadays.
It's exactly like the Disney's 3 circles = Mickey Mouse case years and years ago; fricking easy to infringe, and their logo was ultimately changed because of it. RC's just gone a step further and even gotten buttmad about folks using things like PLUS SIGNS in their products, even if they're not red.
quick! Post war crimes!
>they censored this so they could focus on blumpf jokes instead
Reboots are such soulless trash.
>by 1862 The group, which eventually became known as the International Committee of the Red Cross, adopted the symbol of a red cross on a white background, an inverse of the Swiss flag, as a way to identify medical workers on the battlefield.
I mean this is next level israeli homosexualry - the symbol is universally accepted and known. And not commercial. Would be funny to see them asking royalties from game companies.
I hate to live on this planet so much.
One hundred and nine times.
is it the people who are at home both nowhere and everywhere?
The ones that always have problems but never say why!
They transcend copyright and trademark laws. It's an entirely different international law that protects wartime efforts.
Still stupid, because these are fictional portrayals. Nobody is making a false claim of being associated with it.
According to them, the red cross symbol is being associated with violence due the games that uses them, the huge mayority with lots of violence.
Basically, stupid zoomers when they see the red cross in real life they think that some violent event is happening
is it really true the red cross health is actually trademarked?
It's not. That's the punch line here:
they LITERALLY just go "nooo muh genevuh!!" and people eat it all up.
Yes, SOME countries have made the red cross symbol a thing protected by the local law, but that's a rarity.
Even if it was a trademark, they'd already gone the way of Hoover and Kevlar over a century ago.
Everyone and their moms have used RC symbol as a sign of first-aid and medical stuff.
Back in 2007 Johnson and Johnson sued the American Red Cross because even though the Geneva Convention was ratified in the US back in the 19th century there wasn't any claims to the cross symbol until Johnson and Johnson started using it for their products in the early 20th century so in the US it's even more complicated. They reached a settlement saying they both can use it.
>For a so-called "non-profit charity" organization, they're acting like total nazis nowadays.
Funny you say that, because they were directly responsible for thousands of nazis escaping Germany after WWII.
Reason why the idiots at The Red Cross should go frick themselves. Nobody is stealing their logo but they have to have an ass that is in serious pain that they go after anyone that uses just a plain red ass cross that has nothing to do with them. Frick em.
I understand why they had to be aggressive with protecting the symbol and it does make it seem petty from our perspective. In order for the protection to be legally enforceable, they need to have a history of enforcing it to begin with. They can't pick and choose. Same thing with copyright infringement. You can't just claim copyright against certain uses. You have to be consistent in protecting your trademark and intellectual property or the courts will rule your claims as frivolous.
The Red Cross needs to protect the symbol in the case of bad actors trying to do actual harm with it. You could have scammers selling "Red Cross" shirts that might have people think funds are being donated to a good cause.
This is false bullshit that tendies actually believe.
it's not a trademark moron, and if it was they'd lose it to genericization
Why don't they just make all medkits Swiss?
1. they should not need to.
2. RC corp is now seething about people using a "+" symbols in general. Does not even need to be red on white; they've b***hed even about ORANGE pixels. Certain European energy drink with a battery theme literally had to change their "plus" sign into a T with a hat because of this crap.
Do they think they own St. George's cross or what?
Literally yes actually
Guess we can't have any knights templar or crusaders in games anymore then.
Not officially anyway.
They tried to sue the Escapists devs for using FIVE RED PIXELS on a tiny pixel ambulance that rarely pops on the screen.
is this why quake2 doesnt have red crosshairs anymore?
You can change the RGB values yourself.
Also, why didn't they just make the crosses fricking blue? They're blue in the expansions AND the playstation and N64 versions. Just make them blue like those and frick the green shit.
It's why MOST games no longer have them.
DOOM, Duke, Serious Sam, Quake, Subnautica, Killing Floor, Halo, CoD, Half-Life... hell, even Gundam gunpla makers had to change their designs.
Because that's a white cross, moron. Why don't they make the med kits English?
Doom Eternal's design was fine. Don't know why they didn't use this design for the other rereleases.
I refunded it
You literally owned both versions, idiot.
why would I need to own a copy of vanilla quake 2 when I'm just dragging it into a sourceport. you can get that for free on /vr/ without giving Bethesda money
Because you should have owned it since long before this? They literally gave me this new port for free and didn't even take away the old version, why would I throw a tantrum and refund after that when it still contains all the original files, and I don't have to worry about shady download sites?
Because you literally should have literally owned it since literally long before this? They literally gave literal me this literal new port literally for free and didn't even literally take away the literal old version, literally why would I literally throw a literal tantrum and literally refund after that when it literally still literally contains all the literally original literal files and I literally don't have to literally worry about literal shady download literal sites?
jesus, imagine being that triggered by someone saying a word twice, in total.
>triggered
Just literally having a little literal fun, that's literally all.
Stay triggered, my friend. Oops, I said it twice now, I guess I'm in for a rant about that as well.
Right, because ranting and throwing a fit over a word ISN'T being a little b***h, and neither is taking your money and going home because of baby b***h gripes. Touché.
Why are you seething so much about this? What the frick? Some next level fricking autism this summer
>merely pretending
fun is a buzzword.
all these flavors and you choosed salty.
Nah, that was the guy having the meltdown over the word "literally."
How common are these changes to level design?
check e1m1 of doom
If they changed something in the Unity port I wouldn't know any better as I trust the source ports by an nautical mile.
Disingenuous, not what quake 2 looked like in 1996
>Quake 2
>1996
No, it's what quake 2 looks right now, without any dumbass remaster, because the game never stopped getting community support, straight down to the rtx version.
That's the only one I've noticed, but then I really only played the first few levels of the game over and over as a kid.
There's not much for major level changes, this one mostly just happened because that's what the original map was supposed to be like, but time and tech constraints plus supposed errors in their map editor at the time forced them to cut that extra courtyard. One I do know of is destroying Big Gun, which you'll know when you see it.
>that's what the original map was supposed to be like
Source?
No, id Tech 2.
george lucas
There's a 2023 Remaster Dev room hidden away in the area with the Tank on the Throne.
Literally just that level. And that's not "new" it's restored content that was planned and created but cut.
There's more minor additions throughout the levels like little secrets and pathways to help with backtracking.
Nothing as big as the courtyard in base1. mine1 has an extra optional room and boss2 has an additional secret dev room.
There are very small details added to every level too
soul status: butchered
why do they keep doing this
Is quake 2 better than Quake 1? Because doom is so much better than q1
This case was a genuine oversight of technical proportions. They enhanced the luminosity, or specifically the "Luxel Density", of the engine's map compiling tools, so that in theory more "realistic" lighting should be baked into the maps. Somehow no one seemed to give much thought to exactly how much light certain things like the open ass skyboxes in certain maps would generate, or how little light in the caverns and certain interiors would have. So their push for technically superior technology messed with something it shouldn't have.
The same shit happens with water, albeit not in the remaster itself; because of changes to how water surface rendering works, you can't import custom maps into the remaster without tweaking shit on the map's side because otherwise waters will always be lit up. That's how the original worked, that's not how the remaster works it, but straight imports don't have the requisite data.
you can blame ericw for that, because he stated his stool is only for quake 1.
Also, could someone please redraw this butthole's textures into proper Q2 format?
He lacks pain textures and the textures themselves are still rips off the PS1 release, which are even lower quality than the PC pcx textures.
Drawing in HD and using a good downscaler to put into 336x328 size may do the trick.
Also png is supported too for monsters
how is it not at least significantly darker under the building and on overhang rock faces??
I don't play goyslop
The railgun feels like it’s been nerfed
It has, they reduced its damage from 150 to 100, for some god forsaken reason.
does the remaster mean there are no announcements for new quake or doom
That's probably true. But then, in the last couple of Doom game's case, they only ever reveal stuff at e3 anyway
assuming top pic is the remaster, it actually looks pretty good and a faithful improvement over bottom
top pic is original
>assuming top pic is the remaster
boy do I have news for you
You wait until digital foundry release their video on it saying how amazing it is because of BESPOKE SHADOWS and motion blur!!!!! and conveniently forget to mention how they made everything else look like shit
That's what I assumed, it actually looks good and how I remember it looking in my childhood. to think I played bottom all along back then is amusing, it looks so weird.
Yum yum broken overbrights.
>changed the health from red to green
Red Cross strikes again
I can't tell which is the original, and also which is supposed to look better. The differences are minuscule. Some different lighting here and there and a texture swap.
It's over.
>Original: intentionally-placed lighting, meant to draw the eye to points of interest, makes the ground tiling look a bit less samey
>Remake: lol everything's pretty much illuminated equally but there's raytraced shadows now
Come the frick on.......
.....which of these is supposed to be the remaster?
If you like doom 2, doom 3, quake 4, quake 2, unreal 2, halo 2, blood 2, serious sam 2, half life 2, fear 2, etc then you need to frick off. Kill sequel Black folk.
>being a contrarian makes me cool and unique
moron at work
how come the remaster looks so soulless
They broke it. Weapons don't have recoil, the graphics are nerfed, the gui looks like it was created by an intern during lunch... I can't be bothered to go on. It's shit.
>How are you enjoying the Quake 2 remaster so far?
A lot. Granted I also owned Quake 2 on Steam for the past 15 years so I got it for free.
>Weapons don't have recoil,
By weapons you mean the SMG which is good fricking riddance since it was always fricking stupid to have.
Smg and the chaingun, which are now both totally op. In online games no one would go near the chaingun, now it's a spam fest to get it. If you get rid of recoil, damage needs to be nerfed a bit, it's simple
Chaingun didn't have recoil in both SP and MP, SMG didn't have recoil in MP. But I still miss SMG recoil
The biggest issues are the railgun being nerfed for no reason and the berserker's jump having the AoE of a small country and being impossible to dodge.
Otherwise it's pretty good, trying out the N64 version right now and it's a lot of fun. There's an ammo shortage which is weird for Quake 2 and the new AI makes the levels challenging even if they're short. The Starfox style progress map between levels is also cute.
Hitscan enemies are also fricked. You used to be able to sidestep them, but now you must take cover if you can't kill them in time.
You still can. I was dodging Gunner fire if I was moving full speed circle strafing. Course that first requires you to have the room to do it.
Anyone tried co-op play? Does it still have that awful input delay if you are playing with high ping?
troonyweather and Q1 homosexuals are desperate to shit Q2 here at Ganker for killing all of the shill of his shitty Q1 mod so hard that he reported me to the /vr/ jannies.
>Self-damage not once, but twice
Bet you defend shit like hl2 or unreal 2 too
Why yes i love HL2 too, now have a nice day and dilate.
It isn't the remaster, is the "quake 2 is le bad because youtuber and DWterminator said so 4 years ago" on which those morons cant cope anymore because id fixed the game.
Now they are using every dirty trick on the book to shit on the game because the remaster literally killed Q1 again, and this time id made Q2 mapping prove that it can be bigger as the pharaonic and boring shit they do for Q1, but better.
pair that with the local shitposters who doesn't even play videogames at all
>quake 2 is le bad because youtuber and DWterminator said so 4 years ago
If it wasn't bad, why did it need fixing?
Every game you own could probably stand to have some bumps smoothed over that have been there since launch. That doesn't mean they were never good.
The game itself was good and there is a fricking internet archive to prove them wrong, but zoomers cant research.
Plus the quake 1 community always hated Quake 2 and 3 As they envied the Doom Community for being the golden child at id's eyes.
if you go to any of their circlejerks there is nothing, not even at thread mentioning Q2R, and if you mention, you get banned or silenced, because it is haram.
>there is a fricking internet archive
Sorry bro, that's being taken down soon. Can't let those poor multi-billion dollar companies "lose" any money.
>like hl2
Just have a nice day, you are a degenerate pest.
HL2 is good, tho
Nobody is attacking Quake 2. The Quake 1 remaster has its issues too.
wow i love those unavoidable jump attacks
I played the PS1 version on Quake 2. It looks really bad but I still loved it, and I beat the game.
Is that different than Q2 N64? Because this includes that campaign. I I barely remember anything about it though.
i think ps1 quake2 was the regular one but with different metal music
n64 had completely different levels and aubrey hodges ambient track and a great menu theme
PS1 had different levels as well. I remember the opening level is pretty much the same as the N64 one.
Partly. There's some new bits in there like the N64 intro, but most of the campaign is an altered and truncated version of the PC maps with additions, cuts and alterations. N64 cartridges are a fraction of the game's size, though, so besides using Q164's engine they just produced a new campaign and slapped PC level snippets in there instead.
I think we still don't know who created bits like the opening first.
Huh, now that I think about i do remember popping into the shortened Outer Base levels in the PS1 version when i was emulating it. Another oddity was the PS1 version reused the Ground Zero FMVs of all things.
The new campaign is interesting I guess. The change to swarms of enemies being spawned into hordes doesn't feel like Quake 2, but it's playable enough. The maps are really nicely done.
PS1 Arachnids spawns at Nightmare difficulty at the new episode.
Sadly they don't have high poly models, unless someone makes a new one.
PS1 Boss needs to be spawned or he has a possibility to spawn at random.
I hope someone does work on them
The new enemies in the old Quake 1 expansions didn't have new models either.
Why didn't they make it look like original but with options to pump up the graphics? I'm a zoomer and now I have to finish both of them... Also why is everything so bright right now compared to the original? why the extra lights in some places?
Also could you guys recommend me some source ports of quake 1 and 2 that will let me play in higher resolutions?
Quakespasm Spiked for Q1. Knightmare for Quake 2.
Thank you anon
vkquake and vkquake2
can you turn off all the new graphical features like the lighting?
You can download the original game, yes.
when I launch in steam I get this
It says "Original" right there, bro.
wat mean? i am esl
Sorta. The models, dynamic lights cast by weapons and effects, and extra stuff can be disabled. But many maps have manually-placed lights that can't be disabled without a console command (r_staticshadows), and the baked lighting for maps was "upgraded" in a way that changes how some maps look, some very severely for outdoor areas, which is nothing you can change without doing hijinks people are still figuring out to probably replace maps entirely.
Just tried the remaster. You can turn off all the visual upgrades which leaves you with a visually buggy port. Skybox brightness is cranked up super high and it can't be turned down. Levels are overly dark and can't be brightened up. You can brighten the whole game up but the skyboxes will get even more eye-searingly bright and it will also frick up fullbright textures like wall fixtures. Some fullbright textures are fricked up anyway like the red flashing tech button which is so red that it blows out the color gamut. This port is so visually fricked and ugly. YamagiQ2 blows it out of the water.
Remaster has it's issues, but also plenty of great fixes that will be implemented to source ports. The new expansion is also very fun, and also will be eventually playable on source ports. Thus only a complete idiot would complain about graphics. Btw the pic has been made by setting lightning to more minimum as it should (setting for older computers to run this shit).
Do you ever need the items? Played through 2 levels and I used none of them so far. I would have preferred just to have the items activate on pickup.
Quad, the suits/rebreather, Invuln, and Adrenaline are all really good. Silencer is just there, not really important.
Not really. I don't think I've ever used the invuln power up in any of my playthroughs. Or the silencer come to think of it.
Adrenalines give you permanent health boosts, but then I think they auto-use them at the end of levels. Quad Damage is utterly destructive if you want everything in the area to die within the next 30 seconds, especially with the Chaingun or Hyperblaster. You'll need the suits for nasty poo gas acids. If there's an enemy unaware of you, a solid Railgun shot or a Rocket Launcher shot that's suppressed with the Silencer can one-shot enemies like Gunners, Zerkers and Iron Maidens. It's situational but handy. Quake II 64 runs on Quake 1 rules because the original N64 game was on Q1's engine, so power ups are used automatically on pickup there.
Quake 2 was always broken.
Not sure what I'm looking at here, is this the original Quake2 GL vs a source port?
did they fix the crosshairs.
I don't remember the problem with them, but there is a crosshair setting in the menu.
strogg board?
I feel nothing
>play through the campaign
>i'm an elite gamer
cool
Its not even difficulty gated, I played through nightmare for the fricking FUN of it, what shit
owners of the original steam release got it for free so most of them haven't replayed at all
Games of that era that were better than Quake 2:
>Quake 1
>Quake 3
>Half Life
>Half Life: DM
>CS 1.6
>TFC
>System Shock
>System Shock 2
>Descent
>Descent 2
>Doom
>Doom 2
>Duke Nukem 3D
>Unreal Tournament
>a ton more that I'm too lazy to think about
So yeah, I'm not exactly hyped about it.
dilate
you can't say that >:(
>Quake 1
No
>Quake 3
Not really
>Half Life
Rofl no
>Half Life: DM
Rofl no
>CS 1.6
Not really
>TFC
No
>System Shock
Not really
>System Shock 2
Not really
>Descent
No
>Descent 2
No
>Doom
No
>Doom 2
No
>Duke Nukem 3D
Not really
>Unreal Tournament
Not really
>a ton more that I'm too lazy to think about
No
TFC and HLDM were complete garbage.
>quake 2 gets "remastered" while the superior game that came out that year gets taken out back and shot by epic
any other oldgays here? I loved the texture of the next generation magazine covers
Tencent Timmy could have spent a fraction of the zoom zoom Fortnite money into updating the Unreal games or finishing UT4. Instead he delists the games from every storefront and pulls the plug on the 10+ year old laptop running the UT2004 master server.
Bethesda and ID are based while Epic are fricking moronic.
Holy shit is that an actual PC game screenshot?
Afraid so.
I'm still able to play Unreal Gold. The only annoyance is that the hud doesn't scale correctly at 4k so it's tiny. I've just gotten used to it now though. Being removed from the store and buried does indeed suck. I've always been a bigger Unreal fan than Quake.
I think the latest oldunreal patch actually has HUD scaling.
Nightdive CEO has been attempting to get Tim to let him do a remaster or remake of Unreal, we haven't heard much since though
maybe.. maybe projectiles can actually be fast, so the eight ball isn't borderline useless unless you shoot the ground.
>mfw hearing about quake,doom & unreal
What's with the absolutely massive amount of gore & demons getting chunked into itty bits it's extremely unsettling can I change it to green instead
Why are zoomers such whiny baby gays?
It's not real, nobody is getting hurt. Don't be a b***h.
The entire game is about body horror cyborgs who were partially converted into machines to fight against their own race against their will. Is "green blood" going to smooth all that over?
turn your monitor saturation to 0, play in greyscale.
point at him and laugh
don't be a pussy, some of the greatest sci fi novels include body horror, so you should get used to it.
Gameplay changes are bad
> berserker jump is inconsistent stupid and turns the gameplay into the same mindless adhd sperging as doom eternal
> no recoil on machinegun. You removed all its character
> railgun nerfed
> barrel collisions completely fricked, the way they bounce around the screen now before detonating looks like some poor mans attempt at emulating doom 1 barrel behavior and its a massive downgrade
There are some good changes but most honestly are pretty bad and they shouldnt be forced down your throat, you should be able to turn them off
knowing the animosity between q1 and q2 communities I'd take anything posted here with a grain of salt
t. discerning fence sitter
There's animosity? Does this mean we won't get some cool new Q2 maps from those insane Q1 mappers?
they hate each other, q1 figs hold big grudges against q2 and its fans
don't know if the feeling is reciprocated but they're not in good terms
it's the estrogen.
don't care bubba
cope and rope
Keep defending bad sequels
Just like the Doom, Half Life, Unreal, Blood, Duke, Halo community.
Cope.
are ppl playing multiplayer in q2 remaster? is there ctf with the grappling hooks?
>troonyweather had the /vr/ jannies to ban me
desperate
Yes, also there is local play with bots too.
And old skins works on it
yes anon, you can still play the original too
top looks better
Midwit gwme
it crashes every 10 minutes. Once had a crash on the load level screen after it had been running for all of 5 seconds.
umm im stuck
in order to turn of the horizontal lasers you need to turn off horizontal scanlines
its a puzzle to filter Black folk
sorry i turned on the SOUL option
is the scanline filter in-engine or a custom shader?
It's the "emulate CRT" option in game. Not sure how it comes across on the screenshot, but I liked it in game.
grenade jump over
i ended up going through the sewers and using the fan i stopped earlier
remaster for sp content, yagami (original) for mp.
Temple of the creator is fricking awful.
Remaster sucks but it's Quake 2 so who cares. Strogg are dogshit enemies and Q2 fricking sucked.
Quake 2 sucking is a lie that gets more exaggerated every time it is told. Is it as good as Q1? Not really. Is it bad? Frick no. Blows the frick out of other games of even that era. Unreal is trash by comparison.
There is literally nothing you can compare where unreal doesn't do better than quake 2.
>guns
>enemies
>music
>level design
>atmosphere
Hell it even did colored lighting better, which was the Q2's engine entire gimmick
Unreal is so goddamn boring and ugly
Unreal's levels are impressively big but also empty as hell. if they actually filled it with stuff, i think it would have been a really great game.
Same issue modern Q1 maps have, but if i say it loud at a certain circlejerk they will call me a bigot
in fact is interesting how they are censoring any talk about this remaster, even the grognards at doom world are celebrating, digging and having fun with this shit, while all of Q1 nuCommunity wants id, Nightdive and Bethesda's head like a bunch of spoiled children who received their first no! off their parents.
>enemies
>uhm we need to make game that will BTFO Quake
>what quake does have? ogres with grenade launchers, eh? So we will make ogres with two rocket launchers instead! Take that, Id!
Aside from skaarj, Quake enemy roster is far more memorable
Q2's combat sux. i dont think unreal is very good, its just a lot of wasted potential as a tech demo stretched thin with the same repetitive fights.
>le tech demo meme
please. enemies were bullet sponges though, I give you that.
q2 was used to push 3d accels, just like q2 rtx was used to push rtx cards
Most games were tech demos back then. They were all made to show something off.
All games were engine tech demos back in the 90's
Even valve's own GoldSRC
Unreal is empty. Unreal is long. Unreal rarely has new enemies to introduce for all the new places you go. Unreal is barely an action game by comparison to Quake, it's just fighting 3 enemy classes over long stretches again and again. It is more scenic, though.
I will grant you that I like UT more than Q3 though.
Where did all the soul go?
Quake 4 is better
The only id game Q4 is better than is Doom 3.
It may look technically better but it's artistically worse.
Multikill!
I'll give it a shot eventually. I'm playing Rise of the Triad right now.
So I beat it on nightmare. Despite the changes, it wasn't that hard. Died twice without manually saving. Way too generous with ammo.
Yeah I hate being able to fire my guns in a shooter
Finished Quake 2 tonight on hard. I would honestly give it like a 6/10, maybe I shouldn't have played on Hard without having beaten the game before but I got far on Hard before the remaster came out, I just never bothered to finish the game. Either way it wasn't ever really difficult but I just didn't like how much of a slog the game becomes in the final half. Every encounter is just bullet sponge enemies that slows the gameplay down a ton. The berzerkers launching you with the slam fist is a fun novelty the first few times it happens but when they don't really need a line of sight on you to use it and it can hit you far away, it just gets really annoying when they're already pretty bulky. Maybe I'll play on Normal difficulty next time I play and see if that helps make the enemies more enjoyable to fight, I do intend to play all the episodes. I feel like I had almost the same amount of fun I had with Q1 in the part of the game from the mines to around the time you fight the 2nd boss but the game shits itself right afterwards.
I just finished the OG campaign. Should I move on to 64 or the expansions?
64 then the expansions anon ,also did quake 2 have a DOS version.......
enemies sure dodge grenades a lot now
So THIS is the "evolution" of DOOM huh nice!
>remove tasteful piss yellow filter
>boring brutalist grey is all that's left
I don't see the point
I really enjoy the remaster, however my issues are
>AI avoids projectiles too often
>railgun is too weak
>no idea how to avoid berserker's shockwave attack, the range is too much
>no idea how to avoid berserker's shockwave attack
jump as he lands on the ground
>ai voids projectiles too often
learn to aim gay
All man-sized bipedal enemies dodge projectiles on reaction, it makes the grenade launcher extremely annoying to use.
You can't counteract that by "learning to aim" they sidestep them after you have already aimed.
pretty sure they just gave enemies iframes, i've had them duck with a rocket exploding next to them with no damage being done
STROGG BOARD
im in ur base killin ur doodz
>gets rid of disgusting input lag all over the place (both in the mouse feel and shooting itself)
>mouse feel is delicious while it was complete trash in OG Q2
>fixes crosshair shooting misalignment
>speeds up the slow molasses weapon switching of OG
>makes berserker an actual enemy
>adds other cool enemy animations/attacks and allows them to do things like jump down from higher places
>makes enemies faster and more aggressive in general
>makes the game pretty af with tasteful colours and lighting as opposed to the drab look of the original
Who knew that's all you needed to fix Quake 2. It's a solid 9/10 game now, gone up from 7/10. Best remaster I've ever played.
Hope you enjoyed working on the game! Can't wait to see what you mess up next!
Not him, but you do know that the original is still on steam?
biggest drag for Q2 was the incredibly bland map design and environments though. Only time I could even get through the entire retail campaign was with the RTX version and only because of the eye candy. In OG never made much past that ammo depot warehouse
Correct, it is the best remaster ever made probably
PSX levels are coming
isn't the ps1 version the same as pc but with cut/simplified levels?
Some new shit here and there, but generally yeah, it's an actual port port that inexplicably uses Ground Zero cutscenes for its story. N64 still uses PC level snippets, but was actually formatted as a new campaign and story, so it has actual novelty.
>posted June
>green health symbol
Hardly a 'shadow drop' last week when this remaster has been posted in videos over 2 months ago
yes please, the custom lighting in that port makes it look way better than the original maps
It was actually pretty amazing how well Hammerhead ported Quake 2 to the PS1 considering how the PS1 had like 1/3 of the recommended system requirements of the PC version. Also the Playstation mouse support made this version play almost as good as the PC version! Imagine if more FPS games on the PS1 took advantage of the Playstation mouse, which I feel like it was an under utilized peripheral along with the multitap!
Did it have strafing on the d-pad when played with a mouse?
yes, also had modern twin stick controls for dualshock users iirc
They weren't modern controls. Strafing and forward/back movement were on different sticks.
right i just checked, the closest is walk/strafe on d-pad and look on right stick, with shooting on L1
I wonder why it took so long for people to figure out custom control schemes.
It's the first time in my life I have ever said "git gud", done a tirade about difficulty and that not all games need to accesible and shit like that, and called it "quake II for babies".
Those playing tips that can't be disabled and adding a compass have not sit well with me. RTFM, or the quake faq. Ok, Finding my way on Wolfenstein 3D was impossible without an automap mod. I really needed the map view on Doom. But on Quake and Quake II? Part of the fun was learning to find your way.
I quit fairly soon, worried that keys and switches would start "shining". At least they did not remove the original. The work on Quake 1 was great, but this feels unnecesary on PC.
How well does this play with controller?
Worse than Quake 1 because it has so many weapon binds.
I think it plays just fine
autoaim is busted. dont play on nightmare since enemies basically have no stun states.
It made me to install Yamagi and to also refurbish my Q1 collection - using Quakespasm for this.
Rereleases are trash btw but "great" way for cucksoles because they don't really have any other choice.
New content will eventually be playable on Yamagi and the optional fixes/changes will be integrated to it. There's no negative outcome on this rerelease.
the autism itt is amazing and pure sovl
>gyro aiming on by default
I fricking hate it. I don't understand people who claim gyro is the second coming.
I'm having more fun than I expected (especially as a die hard Quake 1 fan) but some things I really really don't like. Obviously the aesthetic is pretty bad. Strogg designs are cool though but I still would've loved to have seen those eldritch monsters and medieval knights. Levels reflect this horribly. Seriously everything looks so fricking samey it's mind numbing. You're really telling me a bio-mechanical race of half-human androids live in such pristine environments? Where's the meat hanging from the ceiling? Human brains connected to light bulbs? It's all fricking brown metal. The other thing are hitscan enemies who are also bullet sponges because John Romero wasn't there to yell at everyone.
>Lying this hard on the internet
>Shilling troonymero
>Bullet sponges
What are
>Ogres
>Fiends
>Knights
>Death Knights
>Wraiths
>Vores
>Shamblers
>Multi grenade ogres
>Slimes
>Mummies
>Scorpions
Romero DID NOTHING during quake's development the workhorse in that shit was literally the Carmacks, Sandy Petersen and fricking tim willits of all people since Romero was occupied playing Deathmatch and making shitty speedmaps while high on his ego trip.
Even his quake1 maps are mediocre at best, and he only became famous due to ol one trick pony in Doom
Even Ep4 in Doom are lazy and rushed in its design, they were the early prototype of the slaughtermap arena shitshow.
>they were the early prototype of the slaughtermap arena shitshow
that would be Plutonia Map 32 Go 2 It
And go 2 it was inspired by Map 29: The Living End
They teased it already at nightdive discord.
>And go 2 it was inspired by Map 29: The Living End
You mean The Final Frontier and Anti-Christ? Go 2 It is a beefed up version of Doom II's Entryway.
This
I dunno why people keep on sucking his dick. He only did some Doom maps, threw some ideas arround and that's it
>You're really telling me a bio-mechanical race of half-human androids live in such pristine environments?
just because they are live on dragging other races into their cyborg conglomerate doesn't mean that stroggs are nasty motherfrickers who haven't heard about hygiene and don't keep their homes tidy.
A lot. No bloom, no depth, no texture filter and improved models 4 the win
How you do that.
Move your mouse downwards.
Go to options, then "screen"
So now that Quake 2 64 got ported, PSX monsters are back and the shambler is now a part of the enemy roster, what mapping potential does Quake 2 have now? The encounters in the new episode weren't great but the maps look really nice and detailed.
Do you guys think they'll add PSX Q2 later on?
it rocks
>Despise not having encountered them yet I still got a dream in which I fought the PSX monsters
Dang it, this remaster is doing me something
wait a minute
did they not announce or release any new games?
Quake Requel trailer is obviously at TGA
>TGA
GTA?
I need Weapons of Rampage ported.
And while we are at it. Quake 1.5 and Qore need to be ported to Quake 1 remaster, or dark places needs to run off the remaster.
Same for Q2, a sourceport should use the remaster and enable mods for it. I lost count how many times ive beaten Q1 and Q2 vanilla. I want to play them with mods, something like brutal doom but for them, or just more enemies really.
It's an entirely new engine for Q1R and Q2R. Sourceports can't be ported.
guess ill have to wait for new sourceports to be made based on the new engines, or someone to care about Q1 and Q2 enough to mod them now.
Its always Doom that gets all the mods.
Just use ironwail bro
>ironwail
will it run QORE or at least Quake 1.5?
Well I just tried 1.5 and it doesn't, but that comes with its own Darkplaces.
Quake 3.21 with reshade simulating 3dfx, and running at 800x600, the maximum resolution you could do when it released if you had a Voodoo 2. Not pictured: Playing the music straight from the CD. And I am feeling like plugging the retro PC to play it in actual shit specs.
That's Quake II for me. Talk about nostalgia.
that looks like shit, and back then it was more sharpen
I used to believe that, until some months ago I tried 3dfx games on a Voodoo 1 again. They do not look sharp at all.
640x480, voodoo2 and a good crt monitor
>pic
is this game supposed to be hard on hard
i feel like a tank
>unreal gays arguing with quake gays
its like 2000 once again
rip in gibs paul steed
just finished Q2 64, shit was pretty cash
Shouldn't this be a crazed human instead of an enemy? Now I won't be able to do a 100% run
it's good and soulful only troons seethe
Q2 was an awful game then, is an awful game now
>its le awful because... it just is!
because I was told to hate it by other people 🙁
Q2R doesn't support custom models? gay
oh whoops wrong folder tee hee
Where's anyone even get Q2 skins nowadays?
dukeworld, archive.org still has the old polycount website
there is idgames ftp that is getting curated now
http://tastyspleen.net/quake/downloads/
all players
tastyspleen's shit has to be the most incomplete database ever
If you can find better please post. I miss Polycount.
Dukeworld has all of planequake and fileplanet assets there hosted as a archive
There is also a idgames ftp posted at /vr/
it supports custom player models and skins
Call of the Machine's levels, other than a few exceptions, aren't as fun to me as the expansion packs' or even 64's, and I can't quite place my finger on why. Anybody with a better understanding of game design theory able to explain why that's the case?
>game design theory able to explain why that's the case?
Taking inspiration from shitty slaughtermaps ie tons of enemies and randomly spawning medics that can revive tanks
For some reason, Machinegames decided to design them more like Doom and Quake 1 out of their experiences I guess, and really don't seem to grasp Q2's weapons and roster beyond gimmick moments for them. Like they thought things were so boring that they had to constantly liven it up without much for what people who enjoyed Q2 come for.
I'm playing both remasters but does Q1 have input lag or is it just me? I already disabled vsync but I can still feel it.
> Hardware accelerated slop
Why are you gay?
How do you even play it on modern hardware without using emulation?
They both look like shit, the PS1 version of the main campaign fixes a lot of the lighting and color issues in this game.
Hope it comes out soon.
Can I make a public coop server and will people actually join?
I was moving this whole weekend and didn't have my computer set up
As someone who played original back then remastered version looks good and i'm enjoying it, only downside is fricking bathesda account for multiplayer, upside - it is on gog/steam.
Btw Q2 > Q1.
Quake 2 feels like Halo if Halo's mechanics didn't suck.
>no vehicles
>no 1 button grenade spam
>less focus on hitscan
>a full weapon set per player
It really doesn't feel anything like Halo.
I don’t believe you have played either of those games.
Lot of boomer clutter to turn off immediately, but otherwise a package so great I'd give 30 bucks for it if I had to.
The strung-together mini-hub layout makes it one of the best paced shooters in history.
I wish Q1 gays would stop pretending this game isn't the shit, and just admit it's squarely for losing their preferred canon/setting.
I think both games have their appeals, the remaster giving the Strogg a massive adrenaline shot in the arm just makes it a lot more engaging like 1 was now.
Why would I ever play a remaster or whatever frick re-release cashgrab, when I can play the original? Same kind of normie tier shit like having a Netflix subscription.