how bad is gen 1 spritework really? like this seems pretty amateurish

how bad is gen 1 spritework really?
like this seems pretty amateurish

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  1. 2 years ago
    Anonymous

    Honestly really bad and I don't really know why considering in 1997 almost year after the american release of Red and Blue they made way better sprites for the Kanto Mon

    • 2 years ago
      Anonymous

      I think you answered your own question.
      They made money. They spent it.

  2. 2 years ago
    Anonymous

    some sprites are really good. gyarados and mewtwo come to mind. others look awful. all around, the quality is all over the place

  3. 2 years ago
    Anonymous

    GF are just incompetent devs that got lucky.

  4. 2 years ago
    Anonymous

    they were basically amateurs when they made gen 1

    • 2 years ago
      Anonymous

      They still are lol, the last game they made that was impressive on the system was black/white.

      • 2 years ago
        Anonymous

        black and white was the worst game though, the sprites look terrible

      • 2 years ago
        Anonymous

        already you can seethe but it was actually USUM
        and BW was not exactly impressive, lol. using sprites for overworld characters... in a fully 3D environnement. If that doesn't look like shit, don't know what does
        I'll strongly agree on the "they still are amateurs" part

        • 2 years ago
          Anonymous

          I don't think you know what amateur means

      • 2 years ago
        Anonymous

        And even then the sprites look pretty bad, they fricked themselves over by animating them.

  5. 2 years ago
    Anonymous

    They didn't even have desings settled for them until Ken Sugimori made artwork after the sprites were made

  6. 2 years ago
    Anonymous

    a lot of them look terrible

  7. 2 years ago
    Anonymous

    The backsprites look okay until you blow them up to four times the size. I think there were going for a depth of field / blur effect, while also fitting 350 sprites (including trainer classes) the game on a 1 MB cartridge.
    I commend them for trying on this one, even though I never liked the look, even as a kid.
    Gen 2 cartridges have twice the space, so this was dropped soon.

    • 2 years ago
      Anonymous

      >I think there were going for a depth of field / blur effect,
      dumbest zoomerpost I have read today.

      • 2 years ago
        Anonymous

        that's literally the purpose

      • 2 years ago
        Anonymous

        >DURRR HURRRRRR UR A _OOMER
        Actually contribute to the conversation or frick off.

    • 2 years ago
      Anonymous

      frick you hell no i had no idea wtf i was looking at when i saw the backsprite of venusaur on my GBC

      looked like a frog with a pine cone up its ass

      • 2 years ago
        Anonymous

        i always saw this as that gay devil guy from Powerpuff Girls as a kid

      • 2 years ago
        Anonymous

        Looks like a fricking green Slowbro

    • 2 years ago
      Anonymous

      no the backsprites were small because they didnt have the compression techniques and space without it

  8. 2 years ago
    Anonymous

    Look at the original Red and Green sprites.

    Some of those are horrifying

  9. 2 years ago
    Anonymous

    it's a mixed bag, some a re really great, others are very physically awkward and poorly made. if you add in the green sprites and the beta sprites it makes a pretty cool gradient of someone(s?) improving their spriting skills over the course of development.

    • 2 years ago
      Anonymous

      Yellow had the best sprites, true

      • 2 years ago
        Anonymous

        if we're extending to yellow then they too are an interesting gradient of skill growth into gsc. they have a lot of the style of gsc, the heavy use of solid colour compared to red and blue, a lot of more dynamic poses, but also still some that are less skilful drawings in the odder gen 1 poses. i hope one day we can attach names to individual sprites and track the individual artists progression.

        • 2 years ago
          Anonymous

          doesnt yellow forego dithering in favor of solid colors like the anime?

          • 2 years ago
            Anonymous

            yeah it is definitely more animelike, and more on model with anime mons for the key ones

      • 2 years ago
        Anonymous

        most yellow sprites look fricking awful dude

        • 2 years ago
          Anonymous

          prove it

  10. 2 years ago
    Anonymous

    Here's a list of games that came out leading up to Pokemon Red/Green adultlet.

    Judge Dredd 27-Oct-95
    Mahou Kishi Rayearth 2nd: The Missing Colors 27-Oct-95
    NBA Jam: Tournament Edition 27-Oct-95
    Matthias Sammer Soccer 24-Nov-95
    J-League Big Wave Soccer JP
    Ninku Dai-2-Tama: Ninku Sensouhen 24-Nov-95
    Wedding Peach: Jamapii Panic 8-Dec-95
    Kirby's Block Ball 14-Dec-95
    Prehistorik Man 22-Dec-95
    Tokyo Disneyland: Mickey no Cinderella Shiro Mystery Tour 22-Dec-95
    Nintama Rantarō GB 27-Dec-95
    Block Kuzushi GB 29-Dec-95
    Pocket Monsters Green 27-Feb-96
    Pokémon Red Version 27-Feb-96

    • 2 years ago
      Anonymous

      ok but did you have a point

      • 2 years ago
        Anonymous

        Yeah.
        They all suck ass.
        Like OP.
        You'd probably have to be over the threshold for moronation to connect the dots and find the 'hidden' meaning here.

        • 2 years ago
          Anonymous

          lmao what? people had been drawing sprites since the 80s, just because you changed console suddenly all artists got crippling shittydrawing-itis?

          • 2 years ago
            Anonymous

            Pokemons sprites were a lot more detailed than most Gameboy titles. Only a few games like Donkey Kong 94 (even then it's really the title screen) had that much detail since most games on the thing tended to be simple in spritework like Pokemons overworld. That and Pokemon was easily one of the greatest Gameboy titles and the fact that they were able to make an even better game a few years later is dedication.

  11. 2 years ago
    Anonymous

    Most of them are perfectly fine. The sprites were the original designs and Sugimori only made the artwork for a 1996 pokedex book and those were the designs that stuck.

  12. 2 years ago
    Anonymous

    Everyone need to start somewhere

  13. 2 years ago
    Anonymous

    They're bad but given how ambitious gen 1 really was can you really fault them?

    • 2 years ago
      Anonymous

      This, it's better than the boring as frick 3D models they've been recycling for 9 years.

  14. 2 years ago
    Anonymous

    Gen I Charmeleon back sprite... home.

    • 2 years ago
      Anonymous

      he grew so much... I never liked his Gold sprite though.

  15. 2 years ago
    Anonymous

    Its called peak Soul homosexual

  16. 2 years ago
    Anonymous

    It’s pretty bad. A lot of it isn’t even on-model. The crazy thing is that they somehow went from the worst to the best in terms of sprites (Gen 2 has the best sprites in the series).

    • 2 years ago
      Anonymous

      >A lot of it isn’t even on-model.
      iirc the sprites were designed first then the art. That was also the norm back then, Atlus did the same with SMT

      • 2 years ago
        Anonymous

        That makes sense. With limited technology, it'd be a shame to have an overambitious art piece you couldn't remotely capture in a sprite.

  17. 2 years ago
    Anonymous

    Red and Green's dev team was so small that even the non-artists had to pitch in making mon sprites, which is why some of them have an amateur look. For example, when Shigeki Morimoto decided to sneak Mew into the game, he made the sprite himself and it came out like this

    • 2 years ago
      Anonymous

      >pureaze undersutandu. sumoru india kompani

  18. 2 years ago
    Anonymous

    Back then, GameFreak really was just a small indie company.

    • 2 years ago
      Anonymous

      prease undeestand

  19. 2 years ago
    Anonymous

    Some of it is pretty good

  20. 2 years ago
    Anonymous

    >this seems pretty amateurish
    ?? maybe because it is, GF were amateurs moronanon

  21. 2 years ago
    Anonymous

    ITT

  22. 2 years ago
    Anonymous

    Unironicly still looks better then new pokemon designs in "HD" modles

  23. 2 years ago
    Anonymous

    Have you played many 8-bit RPGs? Because Gen 1 looks right at home with them. It's easy to shit on Gen 1 sprites but:
    >they're the original designs, the designs we know and love didn't come later
    >they were designed for a small screen, not to be blown up on a big monitor

    • 2 years ago
      Anonymous

      The SaGa/Final Fantasy Legend games on the Game Boy which came out much earlier had pretty good sprites and many late NES games just blow it out of the water graphically.

  24. 2 years ago
    Anonymous

    The sprites were made before any official art, so they look fine for that. They were making JRPG monsters, not a bunch of plush toys unified under a single style.

  25. 2 years ago
    Anonymous

    OP here

    I am very disappointed in all of you.

  26. 2 years ago
    Anonymous

    They've never been particularly good at this, their work always pales in comparison to their contemporaries. Chrono Trigger came out a year before Red and Blue and KoFXIII came out the same year as Black and White. Their spritework is nothing short of embarrassing, it's no wonder that they switched to 3D models.

    • 2 years ago
      Anonymous

      >SNES game
      >PS3 game
      I hope this is bait.

      • 2 years ago
        Anonymous

        you literally start red and blue with a SNES in your
        room which you can play on.
        It's like they knew.

    • 2 years ago
      Anonymous

      as the other anon said, better be bait.
      but you are right, their work USUALLY pales in comparison to their contemporaries.
      it wasn't the case on the GB/GBC or even the 3DS really

  27. 2 years ago
    Anonymous

    Yellow sprites are pretty good for the GB.

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