How come no one accepts how janky Super Turbo is and just move on from the game?

How come no one accepts how janky Super Turbo is and just move on from the game?

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  1. 3 years ago
    Anonymous

    Git gud

  2. 3 years ago
    Anonymous

    everyone does and that's part of the fun

    • 3 years ago
      Anonymous

      based

    • 3 years ago
      Anonymous

      This. The jank is part of the charm.

  3. 3 years ago
    Anonymous

    Because it's fun.

  4. 3 years ago
    Anonymous

    Muh arcade standard and people not wanting to move away from it.
    That said, the alternatives are not too hot.

    >HSF2
    Broken unless you enforce strict bans on certain characters. Bad glitch makes Claw useless.
    >HD Remix
    Not very accessible at the moment, but did have a pretty good following for a time. Eventually Sirlin's changes to the gameplay wore thin and people wanted to go back to original ST that was less gimmicky.
    >Ultra SF2
    Not currently playable with roll-back on the PC platform. Still basically the same game and the graphics look kind of cheap and generic. Evil Ryu and Violent Ken are stupid.
    >New Legacy
    Hack that is getting some traction on Fightcade. But uses the base ST engine and can feel just as "jank" at times.

    What I want is a decompilation of ST and source port to PC. And eventually a character editor. A man can dream...

  5. 3 years ago
    Anonymous

    Isn't there a tourney hack that let's you pick between the different characters version s (HF, dash, turbo, super). I vaguely remember seeing it played at an Evo like 10 years ago

  6. 3 years ago
    Anonymous

    Growing up is realizing HF was the better game all along

  7. 3 years ago
    Anonymous

    because 90% of a "serious" match is throwing fireballs and the game works fine then

  8. 3 years ago
    Anonymous

    My mind was blown when I learned there was random damage in this game

    • 3 years ago
      Anonymous

      There's also frame skipping that can change the properties of a move. That's how the "turbo" is achieved.

      • 3 years ago
        Anonymous

        More information:

        At every speed the game processes every frame. It will never skip over a frame that was going to hit, for example.
        But visually you may not see that frame. The game may skip over the start-up frame of an attack, for example. So in theory you could get hit by something that has a 1-frame start-up and hits on the 2nd frame without ever seeing the start-up animation.

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