It's SHIT! This game started the series trend of dumbing down its mechanics for morons. Play Brotherhood, then this and you'll see just how shit traversal had become, it is LITERALLY "hold forward to cool" the game.
Sure, just a friendly reminder that >Brotherhood's Rome is ugly as sin, easily the worst map Ubisoft's ever put out >Revelations has all of Brotherhood's new mechanics plus bombs >unironically good plot with Altair as well instead of just "get the bad dude" slop that Brotherhood was >kino atmosphere in Revelations
And yet brotherhood is the one that always comes to mind first, and revelations is ignored
I never finished it, but one of my main complaints back when I first played it when it came out was how flat and lifeless all the cities felt. Which, to be fair, that made sense, and I figured the forest would make up for it with its verticality, but no, it also felt samey and uninspired. It just never grabbed me because the world wasn't fun to explore, which is a real shame because I love games where I can go full Ranger mode and explore a cool forest or jungle. Maybe the story was good, I wanted to see it through, but I just couldn't.
I never played AC4 as a result. I still kinda want to, but seeing what the series has become, I can't bring myself to care.
its a good concept that was ruined in its design, 6 frickin hours doing moronicly dull tutorial shit and lame cutscenes before you get to be an assassin is a huge slog, the setting is cool, the game is not
the cringe factor went up a tier. tree parkour was not a good substitute for urban environments. the naval combat was janky. connor was an unlikeable hothead
Even the UI in this game was atrocious, going through the menus to find the optional objectives like the homestead or hunting filter overlays was a pain in the ass when these types of things weren't a problem with the series. Wasn't the weapon wheel in this game also a different menu as opposed to just a "pause the game overlay" type thing in the previous games?
I didn't like it. They somehow made it extremely boring. As soon as we take control of Conor, the game takes a nosedive in quality for me, and it was a slog. I ignored all side content and just beelined to the next story mission, that's the only way I could endure finishing it.
It was such a disappointment that I dropped the series after this, I only got Valhalla recently out of curiousity because I heard it was very different from old asscreed games. I enjoy that, but the modern day part of the story is flying way over my head lol, not that I give a shit about it anymore after 3's ending.
I was 14 when this came out and so disappointed by it. Destroyed the story of the trilogy and buggy as shit. So many levels and systems were broken at launch. Colors were all brown. Story was aimless with Connor being an idiot at every turn so the game can continue.
I sure did love failing missions or not getting full sync because I didn't follow a check list of optional things that don't mean anything beyond the developers trying to force you into a mechanic.
I sure do love crafting systems!
I sure do love a moronic protagonist after the prologue had one that was much better.
people actually played that game? personally i find the ubisoft formula to be nostalgically comforting, maybe some day i will start replaying these classics once again.
It's my 4th favorite after 2, black flag, and brotherhood.
It's SHIT! This game started the series trend of dumbing down its mechanics for morons. Play Brotherhood, then this and you'll see just how shit traversal had become, it is LITERALLY "hold forward to cool" the game.
Good story, basically view it as a moviegame.
Revelations > Brotherhood.
>Revelations > Brotherhood
It was just an example to compare gameplay between the 2.
Sure, just a friendly reminder that
>Brotherhood's Rome is ugly as sin, easily the worst map Ubisoft's ever put out
>Revelations has all of Brotherhood's new mechanics plus bombs
>unironically good plot with Altair as well instead of just "get the bad dude" slop that Brotherhood was
>kino atmosphere in Revelations
And yet brotherhood is the one that always comes to mind first, and revelations is ignored
I liked the game about itlay, but enemy designs bothered me, why not use actual italian soldiers as a reference, they looked cooler in reality
Is this the one that added running through buildings?
The uniforms are bad
The environments, ships, houses, props, etc are good
The British army wasn't that evil
I don't have an opinion on the rest
I never finished it, but one of my main complaints back when I first played it when it came out was how flat and lifeless all the cities felt. Which, to be fair, that made sense, and I figured the forest would make up for it with its verticality, but no, it also felt samey and uninspired. It just never grabbed me because the world wasn't fun to explore, which is a real shame because I love games where I can go full Ranger mode and explore a cool forest or jungle. Maybe the story was good, I wanted to see it through, but I just couldn't.
I never played AC4 as a result. I still kinda want to, but seeing what the series has become, I can't bring myself to care.
The forests were basically flatlands with 2 meter tall trees scattered about
It does.
Not graphically though, it somehow managed to look worse / on par, despite being a sequel
Doesn't Black Flag blow this pleb shit out of the water
stop having others decide for you and have your own opinion for once you fricking homosexual
its a good concept that was ruined in its design, 6 frickin hours doing moronicly dull tutorial shit and lame cutscenes before you get to be an assassin is a huge slog, the setting is cool, the game is not
It's for adults and intelligent people
So do we actually get something like this in the game? I never played it but I want some revolutionary war kino.
There's one or two story missions that take place on a full-on battlefield. Trust me, it's not nearly as cool as you'd think.
jesus christ it's jason bourne
some people can't get over the fact that Connor being a raging moron is not bad writing
the cringe factor went up a tier. tree parkour was not a good substitute for urban environments. the naval combat was janky. connor was an unlikeable hothead
Even the UI in this game was atrocious, going through the menus to find the optional objectives like the homestead or hunting filter overlays was a pain in the ass when these types of things weren't a problem with the series. Wasn't the weapon wheel in this game also a different menu as opposed to just a "pause the game overlay" type thing in the previous games?
3rd best game after Unity and II
I didn't like it. They somehow made it extremely boring. As soon as we take control of Conor, the game takes a nosedive in quality for me, and it was a slog. I ignored all side content and just beelined to the next story mission, that's the only way I could endure finishing it.
It was such a disappointment that I dropped the series after this, I only got Valhalla recently out of curiousity because I heard it was very different from old asscreed games. I enjoy that, but the modern day part of the story is flying way over my head lol, not that I give a shit about it anymore after 3's ending.
>I got valhalla
>I enjoy that
wow you're unironically the first person in the universe to enjoy that shit
Only if you live in the Ganker bubble safe space.
It's good, the problem is Black Flag is just better. So why would you ever play 3?
3 is for adults and not children
I was 14 when this came out and so disappointed by it. Destroyed the story of the trilogy and buggy as shit. So many levels and systems were broken at launch. Colors were all brown. Story was aimless with Connor being an idiot at every turn so the game can continue.
I still don't understand how it's a flex that a game is so shit it has to be called out for it, but ok? lmao
They already did the non-white protag since 3, why are people seething so much abouy the black samurai?
We don't play a white guy until Rogue, tue problem is the race doesn't match the setting.
You could really feel the weight of overproduction crushing this game from all sides
I sure did love failing missions or not getting full sync because I didn't follow a check list of optional things that don't mean anything beyond the developers trying to force you into a mechanic.
I sure do love crafting systems!
I sure do love a moronic protagonist after the prologue had one that was much better.
>muh Charles Lee
Remember playing it until you get the boat. After that I just stoped playing it out of disinterest.
people actually played that game? personally i find the ubisoft formula to be nostalgically comforting, maybe some day i will start replaying these classics once again.
It would have been kino if the game was about Haytham and not Connor. It wasn't so the game is shit.