How come nobody told me how great this game is ?

How come nobody told me how great this game is ?

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  1. 2 years ago
    Anonymous

    It's the crème de la crème of Castlevania, pretty much universally approved opinion.

  2. 2 years ago
    Anonymous

    homie everybody told you

    • 2 years ago
      Anonymous

      There are fans of the show? Aside from fujoshi

      • 2 years ago
        Anonymous

        My niece saw me playing Aria of Sorrow so she asked what it was, and when I told her it was Castlevania she said "Oh, like the anime".

        • 2 years ago
          Anonymous

          I still don't get why people call that castlevania series "anime".
          I know it doesn't ultimately matter because anime means animation, but I just don't remember any other instance of a non-japanese animated product being called "anime".
          Or maybe I'm super out of the loop and there's a lot of "western anime" now.

          • 2 years ago
            Anonymous

            I call Avatar anime, I don't give a frick in making the distinction of western anime with normies, also I think that Netflix has a couple more shows that can be considered western anime.

            • 2 years ago
              Anonymous

              It's just the Netflix israelites calling their garbage anime because the term hadn't been associated with low tier American cartoon trash yet so they could trick people into watching their propaganda.

              yeah the difference, I think, is that Avatar was never really officially labeled anime, right? It's obvious it has anime influences but as far as I know it was always treated as another cartoon, along with I dunno, other anime inspired ones like Samurai Jack.
              The castlevania thing was weird because it was officially called anime. I guess yeah they want to get people's attention, I dunno.
              I love castlevania but sadly I couldn't get into it, weird sensibilities that I didn't think matched Castlevania.
              Well, vampire Hunter D still exists as a virtual CV anime.

              • 2 years ago
                Anonymous

                The problem with the Castlevania """anime""" was all the blatant unabashed homosexuality.

              • 2 years ago
                Anonymous

                Blame Anne Rice for that.

              • 2 years ago
                Anonymous

                bram stokers original novel is loaded with homosexuality, it's a stretch to call the gayness of the relationship between Dracula and harker subtext, its basically implicit. Read a book Black person

          • 2 years ago
            Anonymous

            It's just the Netflix israelites calling their garbage anime because the term hadn't been associated with low tier American cartoon trash yet so they could trick people into watching their propaganda.

          • 2 years ago
            Anonymous

            No offense to anon's niece but morons have always called shit like Avatar 'anime'

            • 2 years ago
              Anonymous

              No, if anything, the lack of the dreaded anime label is what let them enjoy those things.

            • 2 years ago
              Anonymous

              Yup I knew multiple people who did call Avatar an anime. Meanwhile European classics like Heidi and the Moomins are actual animes and nobody knows.

          • 2 years ago
            Anonymous

            It's only anime if it comes from the Anime region of Japan. Otherwise it's just Chinese cartoons.

        • 2 years ago
          Anonymous

          you have no idea how often this happens
          >do you like Danganronpa
          >yea the anime was great
          >what do you think about God Eater
          >i binge-watched that shit but it's just aight
          >i love Devil May Cry
          >i dunno it was ok but that blonde child was annoying

          • 2 years ago
            Anonymous

            >>do you like Danganronpa
            >>yea the anime was great
            This conversation never happened.

            • 2 years ago
              Anonymous

              Keep in mind for a good while the games were trapped on the Vita.

    • 2 years ago
      Anonymous

      I hate that Castlevania is associated with that Tumblr garbage now

      • 2 years ago
        Anonymous

        Eventually.. EVERYTHING will associated with Tumblr garbage.

      • 2 years ago
        Anonymous

        It's just heavily advertised Netflix garbo. The moment ads stop, it will be immediately forgotten. In twenty years, CV1, CV3, RoB, and SotN will still be respected games, while the fact that there were several seasons of a "Western anime" will be hard-level trivia. Like the Zelda cartoon.

        • 2 years ago
          Anonymous

          Not sure if it will reach there

    • 2 years ago
      Anonymous

      >the author of the caption thought there's one Castlevania game

  3. 2 years ago
    Anonymous

    We were afraid you'd overreact.

  4. 2 years ago
    Anonymous

    It's really not as good as people make of it. The RPG mechanics are poorly implemented, making the difficulty take a nosedive after the first hour because you get too strong too fast. Which turns every boss after the Long Library into a joke. You also get showered in way too many weapons, so every few rooms you have to menu for another one. And even more menuing if you want to use the correct elements. Inverted Castle is a cheap rehash with too many bat transformations to get through. And balance is completely out of whack there. One room enemies hit me for 20 HP or less, the next room it's 120.
    I give the game that it looks gorgeous and that it has way more enemy diversity than I expected from a game of its length. But it doesn't do much with them since battles feel so meaningless.

    Decent to good game, 6/10.

    • 2 years ago
      Anonymous

      You don't understand the game.

      • 2 years ago
        Anonymous

        What is there that I don't understand?

    • 2 years ago
      Anonymous

      You have no idea how incredible this was for the time

      • 2 years ago
        Anonymous

        This, as someone who actually grew up in the early 2000s with this game, this is the game that made me want to get a playstation, like for real, i always wanted a mod chipped ps1 just to play this game, but sadly i could never get it cause i was really that poor, so i had to rely on emulators which i couldnt even get a hacked version of Bleem to run on my PC from a diskette no matter how hard my cousin tried to pass it on to me, he used it to play FF8 and RE3 A LOT.

        it was around 2000s when my other cousin lend me his original ps1 disc backups to me and i still have em, even tough they are pretty much useless now, i dont care.

      • 2 years ago
        Anonymous

        I acknowledged that the game (still) looks gorgeous. But it's incredible how they fricked up those other points I mentioned.

      • 2 years ago
        Anonymous

        >You have no idea how incredible this was when i was twelve
        The truth of the matter is, we knew that level design in SotN was terrible. We just couldn't put it in words. I distinctly remember being bored by hallways with enemies just standing there is focusing on the music, Alucard's animations, and anticipation of the upcoming boss fight or a glimpse of my wife Maria or something else. The castle was bad and we felt it even if many of us never realized it.

        • 2 years ago
          Anonymous

          All this reviaionism is really bad for your soul.

          • 2 years ago
            Anonymous

            He's right, though.

            • 2 years ago
              Anonymous

              No he is just really deranged, unfortunely.

    • 2 years ago
      Anonymous

      This might surprise you, but the power fantasy of being a dhampir swordsman, sliding around, slashing stuff and spamming SOUL STEAL[/Spoiler] is, in and of itself, fun

      • 2 years ago
        Anonymous

        Yeah. But you grow out of it and find better games.

    • 2 years ago
      Anonymous

      >he uses batform to traverse the traverse castle instead of gravity boots
      Absolute pleb

    • 2 years ago
      Anonymous

      wrong race poster detected
      opinion discarded

  5. 2 years ago
    Anonymous

    Too many tryhards infest this board who will shoot down any positive discussion of SotN so they can beat off over liking classic Castlevania as if most fans also don't enjoy those too.

  6. 2 years ago
    Anonymous

    Is the Japanese version of this game enjoyable if you don't know moon?
    I wanna play the Saturn romhack that uses the RAM card but it hasn't incorporated the English translation yet.

    • 2 years ago
      Anonymous

      Played the HD port in moon. Very little that gets in the way of understanding things. Having an item list still comes in handy.

  7. 2 years ago
    Anonymous

    saturn port is the best

    • 2 years ago
      Anonymous

      I like this version the most too, but I feel like for a first playthrough you should play the psx version so you actually have context for all the changes and new content added. It makes it more special that way.

    • 2 years ago
      Anonymous

      Plebbit-tier opinion. Nothing good is added in that port.

      • 2 years ago
        Anonymous

        It's not the best version, but it's not entirely worthless either.
        >dat added music, esp.GUARDIAN
        Before you shout YouTube, just imagine if Konami/IGA was smart and they repurposed the tracks to replace the repeat instances of the redundant, SIX-AREA Finale Toccata and maybe the bosses "guarding" the Dracula relics or something instead of giving us a subpar version of a fan-favorite character and forever ruining her mystique. I'm surprised that's not already a hack. Otherwise yeah the Saturn version shits for the birds.

    • 2 years ago
      Anonymous

      >t. zoomer poser and never played the ps1 og

    • 2 years ago
      Anonymous

      Not with that performance, it's not.

    • 2 years ago
      Anonymous

      I'm still waiting for the English and graphic fixes patch before I try it

  8. 2 years ago
    Anonymous

    It's funny now because everyone knows this game and stuff but back in the early 2000s it really felt like it was a sort of hidden gem. Not many people cared about a 2D game back when it came out, and while Castlevania was a revered franchise, it was still actually kind of cult, and not "cult" in a hipster way like it is today.

  9. 2 years ago
    Anonymous

    it's a great game, with a fantastic atmosphere but too easy unfortunately

  10. 2 years ago
    Anonymous

    because you just were born

  11. 2 years ago
    Anonymous

    i would've told you if i didn't get stuck on the last square for a day
    >tfw i cleared out the inverted castle but it was the square above the warp

  12. 2 years ago
    Anonymous

    You were too busy watching videos about how to eat tidepods on tiktok to read posts here?

  13. 2 years ago
    Anonymous

    I've played SoTN for the first time recently and wasn't very impressed either. I've been putting this off for so long because of the hype. Presentation, music and technical aspects are top notch but the reversed castle, difficulty and the final Dracula fight were very underwhelming.
    Are there any other Igavanias/Metroidvanias in the series that I might like better?

    • 2 years ago
      Anonymous

      No, they are all fairly similar.

    • 2 years ago
      Anonymous

      i think the first one on gba is different but idk i haven't played em

    • 2 years ago
      Anonymous

      If it's difficulty and/or balance you're looking for, you might want to try CoTM, PoR, and OoE.

      >CoTM
      SoTN's first spiritual successor and by a different team for the GBA, the card grind for new powers is obnoxious but then, you don't actually need it if you git gud enough. There's still a level up mechanic, but you're unlikely to get too far ahead just through normal play. You'll probably especially appreciate Dracula here, dude's a meteor-dropping c**t.
      >PoR & OoE
      The last two games on the DS and last two mainline games made, by IGA, and it shows. He and his team were taking steps towards balancing things out and actually giving their 2D games some damn bite, and if not with DoS, then it's here starting with PoR that they finally succeeded. Of particular note is that, on top of a decent Normal mode, PoR and OoE have a Hard mode with level caps from 50 to 25 to 1, and it actually works. Arguably the best way to play them and in my own opinion and likely others, one of the best experiences in the franchise especially with PoR's Richter mode. Every aspect of the games' design pop here with even the RPG mechanics beyond levelling up mattering for once, though if I had to recommend just one, PoR for its whips and more traditional CV exploration, OoE for better enemy/level design and synergy along a with a set of glyphs & equipment that manages to be straight to the point with little fluff yet still allowing for catering to playstyles. Defense still matters in OoE's hard mode, for what it counts.

      Also, while they do come with their own issues, having been replaying the PS2vanias recently, I'm inclined to say that they're probably where they started to learn how to make decently challenging games. Just saying.

      • 2 years ago
        Anonymous

        I think checking out CoTM next is the logical step. I've heard that there's one game which does the reversed castle concept better (I think it was one of the Sorrow ones).

      • 2 years ago
        Anonymous

        circle of the moon isn't symphony of the night's "spiritual successor" you stupid zoomer homosexual. they're totally different.

    • 2 years ago
      Anonymous

      if you put in X-X!V''Q at the name entry alucard gets 99 luck but rest of his stats are severely lowered. i played with up until i beat the first real bossfight. normal enemies take so many hits to kill and you can die very quickly. you really need to learn how to avoid taking any damage, at least early on.

      • 2 years ago
        Anonymous

        The american PS1 release replaces the idol fairy and comedian imp with an overpowered sword with holy damage. I don't give a shit about the content in the other versions but the balancing is slightly better.

        • 2 years ago
          Anonymous

          Akshully the Maria BOSS FIGHT (not playable character) in either the Saturn or XBLA rereleases are pretty damn fun.
          Here are the 2 versions:

          • 2 years ago
            Anonymous

            That's not the Xbox version
            The Xbox 360 version is a port of the PSX port with original voice acting, no 3d cutscenes, and no I Am The Wind.
            That looks like the PSP release-- or maybe PS4?

            • 2 years ago
              Anonymous

              I think PS4 is just the same PSP SOTN.

        • 2 years ago
          Anonymous

          but the fairy and imp exist along side sword in all versions?

          • 2 years ago
            Anonymous

            >"idol" fairy
            >"commedian" imp
            Pay attention. Those are different ones, and only exist in the japanese version

            • 2 years ago
              Anonymous

              still exists along side them.

    • 2 years ago
      Anonymous

      Yeah, SotN is pretty underwhelming, the sequels improve upon it in every way. AoS, PoR and OoE are simply better games, for various reasons.

  14. 2 years ago
    Anonymous

    best thing about the game is the music

  15. 2 years ago
    Anonymous

    I'm planning on playing Harmony of Dissonance and one of the DS games because I know they have dancing spectres and they're one of my absolute favorite enemies and I only seen them on Castlevania IV.

    • 2 years ago
      Anonymous

      I think you mean Aria of Sorrow, I don't remember that enemy type in HoD.
      >one of the DS games
      DoS and PoR both, actually.

      • 2 years ago
        Anonymous

        Ah, it was probably Aria then.
        >both DS game have them
        neat.
        Any other Castlevania game with them?
        any other video game with this trope? I love it.

        • 2 years ago
          Anonymous

          ummmmm actually yes.
          In the World of Warcraft Burning Crusade expansion there is a whole wing of an instance (Kharazan) dedicated to dancing ghost. Im pretty sure its a nod to the castle Vania or some other media.

          • 2 years ago
            Anonymous

            >WoW
            damn, I never got into these type of games... but I'll check it out anyways, thank you anon!
            It's strange how the trope isn't utilized more, the gap between "romantic couple dancing" and "they're actually monsters/ghosts/spectres" is just very appealing to me.

  16. 2 years ago
    Anonymous

    Anyone older than a zoomer was so inundated with praise for it that it's not really an interesting thing to say
    >super mario bros was an important game

    • 2 years ago
      Anonymous

      Not really, if you are gen X, you might have missed the praise SOTN got over time, for example if you stopped following video game news after 5th gen.

  17. 2 years ago
    Anonymous

    I too "discovered" it in 2018. I had played Classicvanias and the GBA Metroidvanias, and love them all for the most part. The presentation of SotN and controls and feeling of the experience really stood out.
    I won't say it's the best game because I can't say that for sure, but I can say that people who dislike it are truly puzzling. Are you daft? moronic? Trolling?

  18. 2 years ago
    Anonymous

    It was a good game, I remember the old times with my ps1 and my brothers. I'm So sad 🙁

  19. 2 years ago
    Anonymous

    >ALUCARD AHAHAHAHAHA

  20. 2 years ago
    Anonymous

    >castlevania: jam of depression
    anyone else cringe at this naming formula

    • 2 years ago
      Anonymous

      Castlevania: Mumblerap of Anhedonia

    • 2 years ago
      Anonymous

      Excuse me? That would be Ensemble of Depression.

    • 2 years ago
      Anonymous

      >castlevania, the bipolar acapella

    • 2 years ago
      Anonymous

      Castlevania: Roaming of Romans

    • 2 years ago
      Anonymous

      For me it's Castlevania: Blues of Blues

    • 2 years ago
      Anonymous

      My favorite game in the series was Castlevania: No Gekko, No Turn

    • 2 years ago
      Anonymous

      >Castlevania: Wangan Midnight

    • 2 years ago
      Anonymous

      It's camp. It's meant to be too much. Embrace it.

    • 2 years ago
      Anonymous

      Polka carnage

  21. 2 years ago
    Anonymous

    Is there a way to transfer my data saves from PS1 memory card to my PSP?
    I started playing SOTN on the PS1 but realized metroidvanias are better suited as portable games, I don't want to keep playing on the TV.

  22. 2 years ago
    Anonymous

    Someone unironically told me they think this game is "easily" top 10 of all time. Do you agree?

    • 2 years ago
      Anonymous

      For the time it was released? yes
      For current standards? It has aged quite badly in a lot of aspects, mainly rpg scaling and limitations of the time.
      Don't get me wrong, jt's a good game, but not great if you play it now

    • 2 years ago
      Anonymous

      I make a point to not take anyone who says "this game is the best/one of the best of all time" seriously. You can't just put Super Mario Bros 3 and Super Mario Galaxy side by side and rate them objectively in relation to each other. Likewise, you can't properly compare an action adventure game with a JRPG without getting into really subjective territory.
      As for SOTN: it's a good game. It might not be the best, and it's certainly not flawless, but I don't regret playing it.

  23. 2 years ago
    Anonymous

    Is there a decent hard mode hack for SOTN?

    • 2 years ago
      Anonymous

      I hear hardtype is good, or you could just only use shitty weapons and avoid health max ups

    • 2 years ago
      Anonymous

      There is, but it doesn't help. The increased difficulty just shows how bad level and enemy design really is. Castlevania games used to be hard, so I think the dip in challenge level was a conscious choice because the game falls apart if monsters start to actually kill Alucard.

      • 2 years ago
        Anonymous

        While I haven't tried it myself, this was the impression that I've had since I heard of that hardtype hack. I don't think Alucard can handle that sort of shit like how later DS protags can because his skills and abilities rely on being overly resilient and powerful versus being able to move out of the way of and deflect attacks. Poor guy doesn't even have proper backdash cancelling.

        It's a lot like Simon's Quest where the game probably wouldn't even be fun if Simon wasn't able to take hits so well, because Simon has frick all to deal with with shit unless you're fine with spamming golden daggers, I guess. Think of those situations involving slimes running amok in the outside areas or the knights hogging stairs. Game would be shit probably if it weren't so comfy.

        t. just played SQ recently and is afraid of slimes roaming the countryside

      • 2 years ago
        Anonymous

        While I haven't tried it myself, this was the impression that I've had since I heard of that hardtype hack. I don't think Alucard can handle that sort of shit like how later DS protags can because his skills and abilities rely on being overly resilient and powerful versus being able to move out of the way of and deflect attacks. Poor guy doesn't even have proper backdash cancelling.

        It's a lot like Simon's Quest where the game probably wouldn't even be fun if Simon wasn't able to take hits so well, because Simon has frick all to deal with with shit unless you're fine with spamming golden daggers, I guess. Think of those situations involving slimes running amok in the outside areas or the knights hogging stairs. Game would be shit probably if it weren't so comfy.

        t. just played SQ recently and is afraid of slimes roaming the countryside

        So I've been playing the mod thanks to

        I hear hardtype is good, or you could just only use shitty weapons and avoid health max ups

        When I learned the guy who made was also the guy who made FF8 Requiem (difficulty mod that went full moron and required full grinding to have a chance to beat it), I got uneasy.

        So as for the SOTN mod, he made all enemies do a shitton of damage, and defense is so pitiful here that you might go full double ring of ares since the difference between 0 and what you get with high defensive equipment is barely worth the effort. Also he nerfed a lot of weapons taking out some of the fun, like I know the shield rod was broken, but he directly turned it into a 2-handed weapon so lots of cool spells are now gone, and because defense matters so little, shields are now completely and entirely useless. That's not the biggest nitpick however, the worst problem is how spongy the bosses are, you spend an eternity trying bring their HP to 0 while they repeat their simple patterns over and over.

        It's not a disaster as I've been having some fun with it nonetheless but I wouldn't recommend it either.

        • 2 years ago
          Anonymous

          >defense is so pitiful here that you might go full double ring of ares since the difference between 0 and what you get with high defensive equipment is barely worth the effort
          >lots of cool spells are now gone
          >spend an eternity trying bring their HP to 0 while they repeat their simple patterns over and over
          So is it a little like PoR Lv 1 Hard Mode? Because I get behind something like that.

          Incidentally, did he fiddle with Richter mode?

        • 2 years ago
          Anonymous

          >So as for the SOTN mod, he made all enemies do a shitton of damage, and defense is so pitiful here that you might go full double ring of ares since the difference between 0 and what you get with high defensive equipment is barely worth the effort. Also he nerfed a lot of weapons taking out some of the fun, like I know the shield rod was broken, but he directly turned it into a 2-handed weapon so lots of cool spells are now gone, and because defense matters so little, shields are now completely and entirely useless. That's not the biggest nitpick however, the worst problem is how spongy the bosses are, you spend an eternity trying bring their HP to 0 while they repeat their simple patterns over and over.

          Its almost as if the idea of making it "harder", was a dumb idea.

          The whole thing about game being "is not really that good cause is too fricking easy" just came from, "the usual suspects".

          • 2 years ago
            Anonymous

            Who are "the usual suspects"?

            • 2 years ago
              Anonymous

              It's Ganker so the israelites are to blame in some capacity.

          • 2 years ago
            Anonymous

            I still think the game could be made a bit harder and not suffer for it, problem is that the modder is known for going full moron with HP amounts. I've just beaten the mommy boss from the inverted castle, his pattern is so simple that I was never at risk of being hit, but he had soooo much HP that the battle dragged forever, repeating the same shit over and over. The actual challenge are the bosses that WILL hit you no matter what, when they are relatively simple to evade you're just wasting 15 minutes pressing the attack button.

            Very few modders know how to do balance well.

            • 2 years ago
              Anonymous

              Quoting meself

              • 2 years ago
                Anonymous

                >Mummy has 9600 HP.
                >The same mummy that gets stun locked by holy water and can't do anything as a result.

                Holy frick, what's the point?

          • 2 years ago
            Anonymous

            >Its almost as if the idea of making it "harder", was a dumb idea.
            Only games with good enemy and level design can afford to be hard. Lesser games just fall apart if you crank up the difficulty.

            • 2 years ago
              Anonymous

              This, this is pretty much what I was getting at earlier. Making a game like SoTN seems like a terrible idea without putting in a lot of effort to practically change what it is. I mean, you could keep some things about SoTN intact, like exploration and whatnot, but you would have to change things like how Alucard handles, how enemies behave, the very structure of the castle's differing segments in some parts and how and what order you go through them to address easy difficulty, or perhaps rather, its trash balance.

              And I suppose that's just the thing, balance and difficulty, to me, aren't exactly the same thing. I think you can have an easy but still decently balanced game, but I do suspect that when a game's difficulty is tilting way hard towards either being really easy or really hard, you should probably start thinking about whether it's balanced, and SoTN's balance is, outside of a surprising difficulty spike when dealing with a small handful of mooks or certain boss attacks, heavily in favor of the player and Alucard.

              >because they all grind for crissagrim then cry that it's too easy,
              This really seems to be the zoomer MO.
              >watch your steamer eceleb speedrun the game multiple times
              >read a bunch of strategy guides online
              >research everything there is to know about the game
              >finally decide to play it
              >already know everything there is to know about the game
              >cry that it's too easy
              They have zero sense of adventure or discovery. I don't even know why they play games at all.

              >zoomer MO
              >They have zero sense of adventure or discovery
              Probably the only time that SoTN was interesting was when it was the hot new shit in 1997. Actually playing the game in 2013 after years of listening to its soundtrack nearly ruined said soundtrack because SoTN is just as boring an adventure game as it's a bad action and platforming game. I honestly suspect that it was either hastily put together or the development team working on it didn't know or didn't give a frick about what they were doing, because otherwise, there would actually be interesting stuff to do between sending heads rolling and there would be an actually interesting story that works with its setting. Ffs, Richter is only a villain because apparently, despite no hint of this in either Rondo or even SoTN's own damn intro, he lacks a purpose outside of fighting powerful monsters like Dracula.

              • 2 years ago
                Anonymous

                Ugh if you really are that lovespelled that you think SOTN map design is bad, you must hate CotM emphasis on verticality and plattforming

              • 2 years ago
                Anonymous

                >lovespelled
                Why are you SoTN fans so damn determined to get one up on others that you resort to such nonsense? Are you actually giving CoTM flak for having more interesting level design? Are you that bitter? Are you that desperate and out of your mind? What other babblings do you want to get out of the way?

                Yes, SoTN's level design is boring. The best it manages most of the time is some nice tongue-in-cheek jokes and references like the Scylla section or the crows knocking you down in the church.

                I unironically love CoTM's level design. It's not my favorite, but it does a decent job of giving scope and it tends to complement the surrounding enemies well, and not just the vertical platforming sections, either. It also does a real good job of giving you wellplaced entrances and exits in and out of each area with the Abyss Stairwell working as a hub. Shoot, Like SoTN, after a certain point, you can start going through places out of order.

                If it bothers you that much, SoTN fan, you could always just ignore posts instead of making an ass of yourself.

  24. 2 years ago
    Anonymous

    It's great in theory but I absolutely cannot stand the way Alucard handles or the fricked scaling. It kills the game for me.

  25. 2 years ago
    Anonymous

    cause you listened to the contrarians on this board

  26. 2 years ago
    Anonymous

    >How come nobody told me how great this game is ?
    Because you are woman who just stumbled upon the series after watching sodomy of the night on Netflix, Stop trying to make new narratives.

  27. 2 years ago
    Anonymous

    The levels are boring hallways and the secrets are just random breakable walls, it's nothing like metroid. It just has good presentation. Legacy of Darkness was always the better game

    • 2 years ago
      Anonymous

      Is this a review of Curse of Darkness?

      • 2 years ago
        Anonymous

        Not that anon, but it's funny you mention that, I've actually been enjoying it as of late doing a second playhrough, not that I disagree with your post or that post.

        • 2 years ago
          Anonymous

          Honestly, despite my post and general reviews of the game, I really liked it. I don't think it did anything special, but what it did I enjoyed.

          • 2 years ago
            Anonymous

            Same, actually, I enjoy SoTN for bringing Alucard back with looks and abilities now iconic to him for how much shit I give the game for wasting its setting and characters, there's still stuff that I like about it. The arena looks like it has human skeletons and weapons buried in its shallow dirt ground, and it's like, frick, dude, I just get this idea that so many fights take place here so often that probably innocent human beings just get stamped into the ground, which is kind of chilling. Too bad that's basically just headcanon and SoTN doesn't do much to play with that.

  28. 2 years ago
    Anonymous

    Good aesthetics and music, stellar controls, hideous level design and sad enemy placement.

  29. 2 years ago
    Anonymous

    "It was good for its time"
    Translation:
    >It was good when I had only played ten games

  30. 2 years ago
    Anonymous

    because they all grind for crissagrim then cry that it's too easy, while never even beating the game with Richter once.

    • 2 years ago
      Anonymous

      >while never even beating the game with Richter once.
      I wish playing the game as Richter or Maria was actually fun, but that's when you realize how radically different SOTN is to the classic games. There's no real platforming challenge, and bosses, if trying to beat them without using item crash are just tedious damage sponges, or go down too quickly with a few hydro storms/dragon attack.
      The game was clearly way more balanced toward Alucard, playing as Richter or Maria is not a bad feature at all and I'm glad it's there, but yeah you notice the game is not really a tight action-platformer like the classics, as it is more about exploring and gaining new abilities to reach new places.

      • 2 years ago
        Anonymous

        >no real platforming challenge
        Talk to me again once you get a sub 7 minute Richter time

        • 2 years ago
          Anonymous

          I don't want to develop arthritis in my hands before the age of 30.
          R.I.P Mecharichter.
          He deserved it for being such a c**t.

        • 2 years ago
          Anonymous

          I actually tried to get the most amount of % possible with both.
          Maria on PSP can get through some places thanks to her air dash, I managed to make it to the other side of that one spiked room where you can only pass in bat form or mist form as Alucard, but then I couldn't make it back as Maria.

    • 2 years ago
      Anonymous

      >because they all grind for crissagrim then cry that it's too easy,
      This really seems to be the zoomer MO.
      >watch your steamer eceleb speedrun the game multiple times
      >read a bunch of strategy guides online
      >research everything there is to know about the game
      >finally decide to play it
      >already know everything there is to know about the game
      >cry that it's too easy
      They have zero sense of adventure or discovery. I don't even know why they play games at all.

      • 2 years ago
        Anonymous

        >moron detected
        It has always been an easy game.
        I played sotn blindly, as I do all games.
        It's piss easy
        Still a good game though.

        • 2 years ago
          Anonymous

          easy games> hard games
          hard games want to be hard
          easy games want to be fun

          • 2 years ago
            Anonymous

            A good challenge can also be fun, anon.
            If you have anger issues when playing videogames, consider picking up folding papers as a hobby.

          • 2 years ago
            Anonymous

            Just admit you are bad at games man.

          • 2 years ago
            Anonymous

            well there can be some fun hard games too
            but i wouldn't say they're fun cause they're hard necessarily

  31. 2 years ago
    Anonymous

    Oh no one told that the most impressive game from castlevania is amazing? You probably didn't meet any tryhard fan.
    Game is good, but isn't a masterpiece like everyone says.

  32. 2 years ago
    Anonymous

    I know it's not retro but the fricking XBLA Co-Op game not being on PC will forever make me fricking butthurt.

    • 2 years ago
      Anonymous

      it was not exclusive to xbla

      • 2 years ago
        Anonymous

        Never said it was exclusive, but it's where I played it and I forgot the name

  33. 2 years ago
    Anonymous

    >PAL
    Awesome drawing of Alucard, the main character of the game, with Dracula's castle in front of a giant full moon the background
    >NTSC-US
    spooky haunted house, could be any game involving ghosts, zombies, or vampires

    What gives?

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