How come only Japanese people know how to make good games? What's stopping other countries from making good games?
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How come only Japanese people know how to make good games? What's stopping other countries from making good games?
Ape Out Shirt $21.68 |
>japanese
>good games
When do you transition?
It was better than that outdated chibi shit that cost full price, but nothing will come close to the first Cold Steel game. Falcom hit gold by using a better (Persona) formula.
Jim Bob, if you don't like anime or Japanese media, line-dance your way off this site.
ok westaslop troonyganda enjoyer
Is there a mutt's law equivalent for mentioning trannies? Cuz there should be.
don't be so anal about it
I propose "Mutt's Law 2"
Muttilda's law
kek, we have a fricking winner. Now someone make an image for it
Similar to the OG image
You don't get to call these games pozzed when the west shoves literal troony abominations in theirs.
Fpwp
Haha...
Based, FPBP. Only troons consoom tranimeshit now.
kek, tranime fans seething
japan can only make VNs or RPGs with laughably shit tier writing
hi there blue haired feminazi landwhale
Stop projecting you troon. Only trannies hate stuff coming out of Japan because it highlights how disgusting they are which is why the west needs to make all women look like ass now.
rent free
This helps zoomerposters cope but they know that playing a Japanese games is the only assurance you can get that homo, Blackphile, or troon shit won't show up in a game. At worst a Western localizer will distort the dialogue.
All your favorite games are Japanese.
I genuinely can't believe they got the English VA cast to voice this. I can't even believe they kept it in the game at all. What the frick. I'm not complaining, it just feels very early 2000s to not give a shit about censoring shit like this.
>Series with dying support
>Ever growing fanbase that is turning violent towards every new release, and will boycott at the slightest change
>An industry that is rejecting voice actors of all calibers
They had no choice.
Reminder that the Trails VA's are actually pretty fricking based about this shit. Rean's voice literally uses Ganker and has gone on /fg/ and voiced fan request things.
They're nominally leftist (as one must be to get a job these days), but they're dope shitposters at heart <3.
see https://www.reddit.com/r/Falcom/comments/o7xz3s for an example tbh
probably the main haha poster
you're probably him
Here. I've never used the English version.
Trails localizers are insanely based. It always puts a smile on my face when not only do they do the Tita x Agate romance justice, they go even harder in English. Same with how Schera and Olivier want to fug Joshua in Sky FC. They go even harder in English.
I wish any other translation group had half as much soul. (though NISA is markedly not as good as XSneed)
XSEED used to be based.
Wouldn't surprise me if they went back and started censoring this shit like they did with Akiba's Trip.
Hopefully the current licensing of the series prevents that kind of shit.
>like they did with Akiba's Trip
Huh?
It's really weird to me to go back and censor a single word in a game that almost no one who it would potentially offend is even going to play in the first place. Most people see shit like that and just say "It was a product of its time" and move on. Not that I give a frick about the word "trap" but twittergays sure seem to treat it like a slur, even if it was never fricking aimed at the people they claim it's aimed at.
>juvenile scent
wew lad
Why would you ever expect the modern world to censor a woman heroically telling a dirty m*le "my eyes are up here CHUD?" She's demonstrating sexual confidence by wearing a skimpy outfit and bashing the patriarchy by standing up to the tyranny of the male gaze.
Personally I don't even see why you would care for the english VA. Like Altina seems to be written specifically for Minase Inori, why would you want someone else?
is there a vid with audio?
best I can do
>Implementing vr in a fricking jrpg just to let you peek boobs.
They are based, they wanted to go out with a bang before falling in line with esg with kuro.
I want to kiss her adorable nipples
I want to fug her adorable anus.
man you guys really stink on ice
>What's stopping other countries from making good games?
YUROPOOR is full of garbage
Superior entertainment culture, the west has always been too restrictive because of their culture and beliefs, the only time when the USA managed to make great titles it happened 99% of the time on computers and only when not that many people cared about the industry, meaning they had enough freedom of expression to make something that wasn't just "generic realistic game number 32335"
Europeans had always more freedom of creativity and it shows, especially since dev teams here have always been smaller and they have more incentives to try and be original
>Americans make slop
>Europeans make slop as mandated by American studios
>Chinese might be making slop or good games but I don't know because Americans said that China bad so nobody bothers to check
>Russians the same as above + too poor to make games
simple as
>throws every single studio in existence on said continent into one bag
If I was wrong, we'd have some good games now.
there are good games just open your eyes chang, there is just a less of them.
I thought making bad games was just an American issue. Don't Europeans still make decent games from time to time?
name 1 (one)
One good European game? Rayman Origins.
Noita i guess
The Witcher 3.
lol lmao even
Witcher 1 and 2 are way better, 3 sold out sadly.
I mean the point still stands even if you say 1 or 2 are better. They're all still made in Poland.
Kingdom Come Deliverance
Mafia 1, 2
Flashpoint
Arma
How come you're such a low IQ sack of shit? What went wrong?
He's not wrong. Both the West and East make good games but Japan generally wins over all. The only thing the West does better is Grand Strategy/4X, FPS, and Rouges. And that's mainly because Japs don't make three of those genres and the other they have like 5 games in.
>He's not wrong.
He didn't say what you're saying. He said no one else makes good games.
>West does better is Grand Strategy/4X, FPS, and Rouges
And RPGs. And they dominate the indie market in virtually every genre.
>And RPGs
WRPGs haven't been good since 1994 when SSI went defunct.
I don't think you have a single valid opinion to share when you post moronic hyperbole like this. Go get that second circumcision. Just a little bit off the top.
JRPGs have never been good
Wrong.
Many Jrpgs are still stuck as wizardry clones. The only good rpgs are the action ones like dark souls
>are still stuck as wizardry clones.
And? They perfected the style.
>are the action ones like dark souls
Souls is only okay compared to better other J-Action games on the market, but every Souls games destroy those movies the West wants to pretend on video games.
>They perfected the style.
Maybe but its still very basic hence why the west moved past it
>destroy those movies the West wants to pretend on video games.
Yeah, I rather play the worst souls game than 90% of modern western action games
>hence why the west moved past it
So have the Japanese. There are a lot of JRPGs with different gameplay. Just like this very thread (Kiseki) or something like Xenoblade and Berwick Saga. There's tons of JRPGs that have long past "homies in rows" style.
I know hence why I said many. The mainstream jrpgs like Dragon quest and SMT still use that old style of gameplay.
I forgot to mention that I like strategy rpgs from japan too. Things like tactics ogre, disgaea and front mission are way deeper than the standard jrpg
Ah yes, the gameplay of mashing one button on an unresponsive enemy. That's why you homosexuals never talk about gameplay in Kiseki threads.
Never played Kuro so I wouldn't know. Even if Sora and Crossbell have flaws I still enjoyed them.
Man its fricking tales of arise even with the call in on the dpad.
Yes, as opposed to previous Trails games where you get into battles with normal mobs and just make use of one or two of your strongest crafts or arts to end the fight in two turns. Posting fights with regular enemies to be used as some kind of point against a game is moronic.
What is this Black person shit? Kuro isn't turn based? No wonder everyone shat on it.
Kuro is Falcom's attempt at merging Trails and Ys into the same engine to streamline development.
But Ys is shit, trash action gamepolay and pointless story with a non-existing MC that also gets reset with each game. Trash.
I've never read such a shit opinion before.
bro...its over...i didn't know that trails was over guys i'm actually upset i thought they would be good turn based rpgs that were better than cold steel. wtf...i'm genuinely upset.
wrpgs died when mass effect 1 released
>Grand Strategy/4X
Koei has been making grand strategy games since before you were born zoomer moron
And I know you're a zoomer because you didn't mention RTS, an actual genre with zero traction in Japan
>mention RTS
True but there's Pikmin.
Cope isn't going to change the fact WRPGs suck.
>Cope isn't going to change the fact WRPGs suck.
The thing about mental illness is that people tend to be oblivious about it.
>m-mental illness
Cope. I rather play the worse of JRPGs like FF than touch any modern WRPG.
Yes, mental illness. Reassess your posts. Maybe you'll have a lucid moment.
>m-mental illness
Again, continue to cope.
>Koei has been making grand strategy games since before you were born zoomer moron
He said does better you fricking moron.
>And that's mainly because Japs don't make three of those genres and the other they have like 5 games in.
have a nice day ESL
Your own quote just contradicted yourself you stupid fricking c**t
Don't forget cokpit simulators, flight, racing, space, etc...
>trailslop
>good
Lol
>b-but hajimari is n-not that bad and kuro is decent I swear even though kuro 2 killed trails
Lmao
Kuro 2 hasn't killed anything.
Even jap falcomslurpers didn't buy it. Even for a sequel of a niche game in a niche series it flopped tremendously.
Japanese fans of this series are morons with shit taste who immediately lost interest in the series when their beloved self insert stopped being the protagonist. It's not really a point in an argument to bring up Japanese response to Kuro at all because they're still seething over Rean being gone.
Kek is that genuinely true?
Honestly? It's probably at least partially true. Cold Steel was insanely popular in Japan and I have no doubt in my mind Rean playing the typical LN protagonist did wonders for its popularity over there. Not to mention we spent fricking FIVE games with him. It's been years and the time finally came to let Rean's story end and to move onto a new protagonist. I genuinely believe a hefty portion of Japanese fans are still just in denial over Rean being gone.
Another thing I may attribute the lower sales of the series to is the decline in music quality and maybe people not feeling adventurous enough to start embracing a new combat system.
>the decline in music quality
What the frick was up with that? I listen to Kuro's OST yesterday and it felt the most, generic and bland OST I heard in years. Like they just slapped whatever ahs shipped it out.
Unisuga was a pillar for the quality of the OST up until Hajimari. I dunno if it was ever determined if he actually left or not. I know he does other shit at Falcom, but Singa is basically the head music man now which is really lame because, while he can produce something decent or even good every now and then, for the most part, the reason they use him is because he's good at churning shit out quickly and cheaply, being a freelance artist and all.
This, Unisuga brought absolute kino to the soundtracks, dude composed most iconic falcom songs. You still have Jindo who comes up with some great work (Resonance of Ray from Kuro comes to mind)
Sonoda needs rest because his music is (getting) stale but he's been doing it for 25 years already
I also think Ryo Takeshita did some really good work but he left ages ago, and the new guy is alright but I feel he needs a bit more time to really get into it
And then you have Singa who's been shitting out the half of the soundtrack lately with his uninspired cheap garbage, disjointed ass production and that fricking shrieking chicken guitar. I want to play Kuro 2 and Ys X sometime but I already dread the shitty music Singa has written for that game
The music is what brought me into Falcom games to begin with, at least I'm playing through Tokyo Xanadu now which has a banger ost
>Tokyo Xanadu
Beware of Reverse-Traps.
Eh, its not dead dead but its quite bad in comparison, anonfren.
The plot is kinda boring, leads nowhere and relies on a gimmick that gets old really fast. It feels like a filler episode.
Compared to Cold Steel its really bad, and I say that as someone who still thinks New Class 7 need to be nuked except for Altina.
homogenous society
>mongoloids quit the series because no more Rean
>gentlemen quit the series because no more Altina
The end of cold steel was a disaster for Trails.
Altina will always be in my heart. And on my desk because I bought her figure.
Lmao imagine buying a piece of plastic because it has your waifu on it.
I also have her figure + a pillow cover
I still need to get around to buying a decent body pillow. I've considered the idea of getting a cover, but every time I do, I remember I still lack a pillow to begin with.
It's useless without the pillow, so grab that first. Mine was really cheap and does the job well, but I don't know how a real bidy pillow compares so I can't recommend anything.
https://voca.ro/1g87FRXEIYwy
There's just something about how AI in general says dicky that's hilarious. It's like it's said so seriously when it's such a funny and uncommon spoken word.
https://voca.ro/1fkWa6XCyQbi
Damn, this is hilarious. AI is the greatest thing that has happened to humanity in the last 10 years.
https://vocaroo.com/18YW38mcciTp
I need to finish up my ai models
if the only thing that keeps you playing these ridiculous animu games is waifus, then the games are necessarily pure fricking shit.
I genuinely can't get into the mindset of people who will sit through 80 hours of the most repetitive gameplay and juvenile plots ever because there's some hot animu chick in it, there's thousands of drawings of anime girls out there if you're so checked out of real women.
>there's thousands of drawings of anime girls out there
You can't "interact" with them like you can in vidya. It shows how powerful the medium is.
you can "interact" with a barbie doll too you fricking dress up playing homosexual
No you can't, that's just wrong.
How is it wrong, it's a toy that you buy and play dress up with. Vidya might be more interactive as a medium, but the characters aren't any more interactive than any other toy
The fact that you can only think in buzzwords while consuming games that are all "gather anime teens to navigate menus for 120 hours to see numbers go up" is amazing.
I grew up on JRPGs, I mostly hung out with weebs who hated western games, I'm familiar with this shit, they're all the same thing with a different reskin (which is, ironically, what my weeb friends would say about the shit I was playing before getting into JRPGs, mostly RTS and FPS games which, for better or worse, had far more differing gimmicks between each other).
Other than SRPGs (specifically Front Mission 1 and Vagrant's Story), I feel sick just thinking about replaying one of these games. Maybe FFV/VI and Chrono Trigger still hold up, but I don't really want to find out.
Nothing worth playing beyond the PS3 though.
>I played 5 JRPGs: the post
If we assume that you're right and I only played those 5 games, which are supposed to be amongst the crown israeliteels of the genre, and I still found them to be underwhelming, what does it say about this absolutely generic shit that looks the same as the next game unless you have a mental catalog of moronic animu girl outfits?
>supposed to be amongst the crown israeliteels of the genre,
No, FF and CT are terrible and no one would say they are the best.
Depends on the FF tbh. I'd say I, III, V and tactics are all good. I'm also partial to VI and X even though they are way more story focused
I, II, and V are the only ones that feel like they focus on gameplay. I is non-linear and doesn't follow a strict progression gate, II is proto-SaGa, V is generally well-balanced and doesn't solely rely on the damage stacking phenomenon since you have a lot of utility unlike the rest do.
You don't think III is gameplay focused either? But yeah the series steadily focused more and more on story to mixed results. I also enjoyed IV 3D since its unironically one of the hardest FF titles despite the original being a storygay game
III is basically proto-V, I don't see any reason to ever reply it honestly.
Yes anon, these three universally praised games are shit, it's only your waifu simulators that are good.
I play a lot of ridiculously janky, niche turn based strategy but I dont pretend they're better than UFO-Defense or even the NuComs just because they're more niche. While I admit that looking for more esoteric works in any medium is always a good thing, it's also very clear to me how JRPGs work on the same basis as say, christian pop or noisecore, in that you need to consciously adopt an external paradigm to make the genre palatable in the first place, and any further digging becomes a quasi-fractal zooming in on in which the more obscure works are just pastiches of the more mainstream ones, with the added injury of less polish.
Hell, I'll even throw you a bone, I really like garage rock / garage revival and it also works exactly like that, I'm just not above pretending that it's not a very specific genre for very specific people and that the criticisms raised against it are more often than not, right. I'm just willing to ignore them.
>these three universally praised games are shit
They are. There's not a single worthwhile utility option in the entirety of CT during any combat section.
>more menus means it's good
the gameplay loop is still the same, the story is still dogshit, character design is still (mostly) overworked crap, and so on. RPGs (theoretically) rely a lot on the story they're telling, and while I find most vidya RPG stories shit as a whole, the sort of escapist power fantasy with no commentary or consequence on anything whatsoever is very mind-numbing.
I'll bet you're one of those morons who rail against the mere thought of the word "deconstruction", but this sort of stagnation is why a deconstructivist (or at least metalinguistical work) is necessary every now and then. It's one of the reasons why Kojima is amongst the few good vidya writers, because wether he knows it or not, he's a great thinker of post-modernism, his games manage to work by themselves, but also as commentaries on bigger issues, from the medium of vidya to geopolitics.
> it's all about presentation and peer pressure.
I get this but the presentation of JRPGs (and I realize that this thread isn't necessarily about JRPGs, whatever) and at some point you should be able to at least diminish the impact of peer pressure, specially if vidya (in this case) is a big part of your interests (and if you're at the "i'm playing underground jrpgs" level, it HAS to be).
>the gameplay loop is still the same
Okay, and? Good gameplay is the only thing that matters.
Again, how is pressing X 6000000000000 times good gameplay?
These games aren't even hard, most quests involve cleaning a dungeon then fetching an item, that's fricking Skyrim tier.
Anon, no matter the game, you're going to press buttons on your controller and you will look moronic all the same for someone who doesnt care about vidya.
Stop shitposting and give a real reason why you don't like them.
>and at some point you should be able to at least diminish the impact of peer pressure
That part is not meant for most people in this thread, it's meant for normalgays who ultimately make up the bulk of sales unless you're an ultra niche game.
And by peer pressure, I mean marketing, paying whatever eceleb to shill your game and the concept of fomo.
As for me, I play JRPG because they have cute girls, the gameplay is rarely anything to write about because it's always 90% preparation and 10% execution.
>As for me, I play JRPG because they have cute girls, the gameplay is rarely anything to write about because it's always 90% preparation and 10% execution.
in all honesty if more JRPG players at least admitted that, I would think much better of both players and the genre.
I still dont get why anyone would play these long ass, repetitive as frick games it but whatever, most people don't get why I am basically pic related these days.
>in all honesty if more JRPG players at least admitted that, I would think much better of both players and the genre.
Well, the subject here was JRPG but it's something that can be said of every turn-based single player game.
>I still dont get why anyone would play these long ass, repetitive as frick games it
I like reading stories and I dont have the pretense of only reading the finest littérature ever written by man.
The gameplay is mostly watching numbers going up.
Also cute girls.
Funny that you mention map painters because I always install mods that add cute girls whenever I can.
I do hope you at least pirate parajew's shit.
>it's something that can be said of every turn-based single player game.
What? You don't play something like Underrail for the cute characters, what are you even trying to say?
I thought you were talking about the "90% prep, 10% execution" part that makes most of what you quoted.
Ohh, I see. I'm not even the same anon, my brain just had a shortcircuit when I read that.
>Well, the subject here was JRPG but it's something that can be said of every turn-based single player game.
I'm playing jagged alliance 3 right now and the game constantly throws you weird maps, enemy compositions and situational hazards that are constantly forcing you to adapt, far more complex than any jokenpo JRPG system I've ever seen.
I gave you plenty, I'll list them again:
banal power fantasy stories
INSANE character design choices
excessive linearity / railroading
the moronic voice acting (though that's a problem I have with most japanese media, not just vidya)
brain dead gameplay loop
overreliance on the genre's tropes
a refusal to critically reflect on the genre's traditions and tropes
a general lack of maturity and vision in the genre as a whole, though I blame this one more on fans than devs
>I'm playing jagged alliance 3 right now and the game constantly throws you weird maps, enemy compositions and situational hazards that are constantly forcing you to adapt, far more complex than any jokenpo JRPG system I've ever seen.
Ok? Doesnt change what I said.
There's a reason why spoiling yourself on what the game will throw at you in a given mission trivialize them.
If you want actual challenge, try playing PvP, which is something you should already know considering that you claimed that you liked parajew's map painters.
But nothing about what I've said has to do with spoiling. If anything, I'm currently on my 2nd JA3 campaign, I already know kind of well what the game will throw at me and yet shit can and will go wrong constantly, because the game is much more open than JRPGs. Even old Infinity Engine games offered far more ways to play the game than any JRPG I can think of, and those Infinity games are far less complex than any blobber (a style of rpg which japans seems to know how to program btw).
>Play Berwick Saga.
I've had enough of Fire Emblem but if I ever get back into it I'll check this out
>Who cares? It's a video game.
I mean, if you take away the stories from these games, they're just hyper streamlined versions of those 90s management games which were just a regular windows 95 screen with dropdown menus.
>Not all video games are chunni and chunni is great.
I don't know what the frick chunni is but
Final Fantasy from VIII onwards, the atelier games, Ys, the tales games, anything that pops up on my radar looks just like an even more moronic version of capeshit costumes.
>Every game has a "gameplay loop" and nothing about them is braindead unless the ones that suck. Which is no different from WRPGs like BG where a single fireball beats 90% of the games content.
Again, you don't seem to understand that a single game having a too short or repetitive gameplay loop is already a bad thing, but an entire genre is just moronic. Even not-D&D CRPGs try to at least change the char attributes and skills.
>What does this even mean?
It means that even though I haven't played jrpgs sincethe PS2 era, whenever I look a new one up it's either a member of a totally good resistance or a mysterious teenager with a heroic destiny and in all of them you'll get Mr. Cool Guy, Wise guy with glasses, Moe upbeat pixie girl and so on, the gameplay is always about balancing a pyramid (or pentagon or whatever). It's just a slightly more interactive shonen.
>I already know kind of well what the game will throw at me and yet shit can and will go wrong constantly,
Let me guess : RNG?
It just mean that you need to take RNG into account during preparation, which led us back to what I said.
>Even old Infinity Engine games offered far more ways to play the game than any JRPG I can think of
It means that those games are deep, good for you but it still doesnt change what I said.
>Let me guess : RNG?
no, it has much more to do with enemy positioning and a certain unpredictability in their equipments. The game provides ways to mitigate them but they usually come with one downside or another. These games are all about reducing RNG influence and that's how I play them, but a guy behind a storehouse you couldn't discover flashbanging your entire squad is still a game changer.
You can break up the gameplay loop in a multitude of ways. It still doesn't change the fact that for instance, the game that made me drop JRPGs, Star Ocean Till the End of Time (a game i fricking imported btw) is essentially the same combat for like 100 hours, only with bigger numbers showing up.
See anon, what C.S. Lewis was speaking about with that quote is that if a work intended for children is good, there's no fault in consuming that work. I agree wholeheartedly, just today I talked to some colleagues about Asterix and how fricking hilarious it is despite the fact that I've been reading it since I was 6. Because Asterix is a very sophisticated and witty comic, even if it's intended (mostly) for children. The same goes for Chuck Jones Looney Tunes, for example. JRPGs are just inconsequential power fantasies with insanely moronic messages like "trusting your friends is good" or "distrust authoritarian institutions". This is just shit barely above capeshit or Harry Potter and you need to be completely passive as a consumer of media to not realize this.
>but a guy behind a storehouse you couldn't discover flashbanging your entire squad is still a game changer.
Then it's witty level design but we still come back to what I said previously about spoilers : if you knew that guy was here, would you have fell for his trick ?
> if you knew that guy was here, would you have fell for his trick ?
that guy is patrolling the map and their patrols vary depending on daytime and the amount of enemies at any sector (which can also vary for reasons I haven't compltely glanced yet), and the fact that level design even matters gameplay wise already puts it above almost every JRPG I've ever played.
>Literally none of these games are similar to capeshit. You're on drugs.
they are literally the same shit, power trips for introspective young men
>What games.
I was thinking specifically about Xenogears, Chrono Trigger and the SNES FFs but also Star Ocean, Seiken Densetsu, FFTA, FFT, they're all one, the other or a mix of both, I'm sure there's more that escape me.
>It just mean that you dont like them and that's fine
I don't like MGR but I recognize there's something there, I enjoy X-Com but I know there's virtually no story or narrative other than whatever you come up with to contextualize in-game events.
And if you genuinely need a fricking weebgame to understand the importance of loyalty (which is not the same as espirit de corps btw) and critical thinking, you're a lost cause.
Again, these games don't add shit to the world, to their own genre or to video-games. They're just the same game as before but with slightly tweaked animu girls.
>I don't like MGR but I recognize there's something there
Once you look past the memes, it's the most shallow MG game.
>And if you genuinely need a fricking weebgame to understand the importance of loyalty (which is not the same as espirit de corps btw) and critical thinking, you're a lost cause.
It never hurt to be reminded of them.
> games don't add shit to the world
Gaming in general is a waste of time, doesnt stop us from playing.
>to their own genre or to video-games
And that's fine? You act like only masterpiece that cater to your tastes should exist.
>Once you look past the memes, it's the most shallow MG game.
gameplaywise I agree but it also has one of the best stories IMHO
>It never hurt to be reminded of them.
It does, specially when they're done in the most obvious and cliche way possible
>Gaming in general is a waste of time, doesnt stop us from playing.
All art is a waste of time, but a lot of art adds something to the world, to it's own medium, to the discourse round art and so on. These games exist essentially on a bubble, more than any other genre I can think of, where the status quo is more important than the game itself.
>You act like only masterpiece that cater to your tastes should exist.
I'm not saying anything should or shouldn't exist, I particularly would prefer to get less weebshit in my steam store but filters exist for that. I'm merely pointing out that these games are repetitive to their detriment and that I don't get the mindset of someone who would spend hundreds of hours on a single player, linear as frick game like most JRPGs are.
>It does, specially when they're done in the most obvious and cliche way possible
Disagree, the way it's done is largely harmless, especially when the other side of the spectrum is to insert IRL politics everywhere.
>These games exist essentially on a bubble, more than any other genre I can think of, where the status quo is more important than the game itself.
Shmup, fighters, sports (which is the entire point)
> I'm merely pointing out that these games are repetitive to their detriment
That's subjective because the genre is still alive to this day.
>that I don't get the mindset of someone who would spend hundreds of hours on a single player, linear as frick game like most JRPGs are.
And you dont need to, just move on because most of your posts can be interpreted as "my taste is better yours" regardless of your actual intent.
>Disagree, the way it's done is largely harmless, especially when the other side of the spectrum is to insert IRL politics everywhere.
Which spectrum, are you somehow making the insane claim that all japanese vidya is devoid of politics because they're not joining on the same moronic culture war bullshit as western liberals? I genuinely can't think of a game with a more "IRL politics" focus than the MGS series, but no one complains about that.
>Shmup, fighters, sports (which is the entire point)
I don't really play shmups but I disagree, you're just blatantly wrong about fighters (and I know this without even playing fighters normally) and sports are somehow even more shit than JRPGs.
>Which spectrum, are you somehow making the insane claim that all japanese vidya is devoid of politics because they're not joining on the same moronic culture war bullshit as western liberals? I genuinely can't think of a game with a more "IRL politics" focus than the MGS series, but no one complains about that.
Why are you talking about MGS and japanese vidya in general when you singled out JRPG?
And yes, as you said, the way things are presented in JRPG is often harmless enough to get a pass from most people.
>I don't really play shmups but I disagree
Feel free to explain why.
>You're just blatantly wrong about fighters (and I know this without even playing fighters normally)
Why? Just because they play differently doesnt mean they dont share a common core and the few fighter that try to do things differently are pretty much exception with no effect on the rest of the scene.
>and sports are somehow even more shit than JRPGs.
And they sell more and have more influence than any games mentionned in this thread.
But you choose to complain about JRPG.
>Why are you talking about MGS and japanese vidya in general when you singled out JRPG?
I talked about MGS because it's a game shockfull of IRL politics that no one complains about, not because it's japanese.
>And yes, as you said, the way things are presented in JRPG is often harmless enough to get a pass from most people.
Things don't have (and frankly, shouldn't) be harmless. If a work doesn't move you in anyway, it's just wanking.
>Feel free to explain why.
again, I don't really play them, but being fast paced, reactive games, even small things like char momentum or projectile size is enough to shake things up, but it just doesn't work the same for slower paced games.
>And they sell more and have more influence than any games mentionned in this thread.
this thread is about JRPGs, and I didn't start it. I only mentioned sports, fighting and so on because you bought it up.
>of IRL politics that no one complains about
People complain about politics in games when it's trying to preach you something, this was specially true during the Orange Man Bad era. You can have games with universal themes that trascend the moronic bipartisan american circus politics
>You can have games with universal themes that trascend the moronic bipartisan american circus politics
Metal Gear Solid is essentially worried with the eternal war-state engendered by the american right since WWII. It's very clearly a leftist game, but since it doesn't focus on the moronic culture war topics you know about, you think it's subtle.
You genuinely sound like moronic booktuber girls complaining about the classics, you only seem willing to consume mental masturbation, shit that doesn't challenge you on any level, be it mechanical or intellectual. You're no different than morons soifacing at Star Wars on youtube, you just want the media you consume to be what you already consumed because even broadening your tastes is too much effort and challenge.
>And I brought those up because according to you, no genre is as entrenched in a status quo than JRPG.
This is not what I said at all. What I said is that the status quo is more important than the single game, in the sense that a JRPG game is judged by how JRPGy it is. This doesnt happen to sports games, they're not judged at all, people just play them because that's what their normie friends play. The fact that you willingly seem to put yourself on the same level as sports gamers only shows how much you actually care about vidya as a whole.
>What I said is that the status quo is more important than the single game, in the sense that a JRPG game is judged by how JRPGy it is
Then you should agree that shmup and fighters are the same?
>This doesnt happen to sports games, they're not judged at all, people just play them because that's what their normie friends play.
Yes but those sports games are defined by their status quo, you won't ever see a mainstream game that is mixing both football and basketball for example.
>The fact that you willingly seem to put yourself on the same level as sports gamers only shows how much you actually care about vidya as a whole.
Entertainment is entertainment, just because I don't like it doesn't mean I want it to destroy the entire genre, which is pretty much what you're doing about JRPG in spite of your previous claims.
Also you forgot to quote me and answered to me in a post meant for another.
I will say this again: I don't give a shit about shmups or fighters but by their very more reactive and reflex-based gameplay, repetitiveness gets toned down, even if both genres also rely a lot on muscle memory, it's still more muscles being used than pressing x to summon YHVH
>Yes but those sports games are defined by their status quo, you won't ever see a mainstream game that is mixing both football and basketball for example.
Anon the status quo of football games is not the same as the status quo of basketball games, even though both subscribe to a bigger, sports game status quo.
>Entertainment is entertainment, just because I don't like it doesn't mean I want it to destroy the entire genre, which is pretty much what you're doing about JRPG in spite of your previous claims.
I don't want to destroy anything, I've already made that clear, but I'm also into vidya and the more shit people consume, the shittier vidya becomes. This even happened to your perfect genre, up until the PS1 it at least looked like devs were trying, but at some point between 1 and 2 every game became BoF / FF
>I don't want to destroy anything, I've already made that clear
And yet, JRPG is the one genre you seems to focus your criticism on and going by your previous posts, it's pretty much clear that you'll sleep better at night if the entire genre were to disappear.
>but I'm also into vidya and the more shit people consume, the shittier vidya becomes
So why attack a niche genre?
The politics injected in various western games are more harmful to the industry than fricking JRPG. Feel free to bring MGS again if you wish but you'll have to admit that MGS doesn't have the pull to influence the entire industry the way america does.
>This even happened to your perfect genre
I'm a 4X/GSG gay actually, JRPG is a side genre for when I want to chill and I'm under no pretention that I only play perfect games like you do.
>And yet, JRPG is the one genre you seems to focus your criticism
motherfricker go ahead and create a thread right now where we discuss our least favourite genres and i'll post in it but in this fricking thread the main theme is JRPGs, every game from other genre I brought up was either becase of you or because compared it to the general static and repetitiveness of JRPGs.
>The politics injected in various western games are more harmful to the industry than fricking JRPG
Neither is particularly harmful when compared to other practices like design by committee (which incidentally, cause both things you've mentioned), excessive budgets, overreliance on visuals, streamlining and so on.
>I'm a 4X/GSG gay actually, JRPG is a side genre for when I want to chill and I'm under no pretention that I only play perfect games like you do.
I actually bought up games I enjoy even though I recognize them as flawed, it doesn't change the fact that JRPGs are easy to play, easy to consume, poorly thought out juvenile power trips full of flashing lights but without any actual stakes.
>but in this fricking thread the main theme is JRPGs
Actually, OP only mention japanese games as a whole and in comparison to the rest of the world so our discussion is actually not off topic.
>Neither is particularly harmful when compared to other practices like design by committee (which incidentally, cause both things you've mentioned), excessive budgets, overreliance on visuals, streamlining and so on.
So why not say that first instead of saying "JRPG bad" ?
>I actually bought up games I enjoy even though I recognize them as flawed
I've yet to see you make a single criticism about JA3 or paraisraelite games.
>it doesn't change the fact that JRPGs are easy to play, easy to consume, poorly thought out juvenile power trips full of flashing lights but without any actual stakes.
Okay? But as you said, it's not particulary harmful to the industry but you clearly have a hateboner against them, which lead us to the first quote of this post.
>Actually, OP only mention japanese games as a whole and in comparison to the rest of the world so our discussion is actually not off topic.
I actually mentioned at some point that I was focusing on JRPGs because so was everyone else, it only became an issu now
>So why not say that first instead of saying "JRPG bad" ?
because the thread is about "only japanese people makin good games", not about "what do I think is ruining the industry"
>I've yet to see you make a single criticism about JA3 or paraisraelite games.
These aren't the only games I liked. JA3 needs more mercs and weapons, paraisraelite games don't need to be criticized further everyone alredy knows all the issues they have.
>Okay? But as you said, it's not particulary harmful to the industry but you clearly have a hateboner against them, which lead us to the first quote of this post.
It's harmful to the JRPG industry, which is one of the subjects being discussed itt. Again, if you like to jerk off to animu girls, that's fine, but it's moronic (and harmful, whether you like it or not) to repeatedly pay 100 bucks for these inane grindfests, at least FIFA c**ts don't pretend like they're playing good games
Dont even get me started on fricking Sony I genuinely believe none of my posts would be needed if the PS3 never came out.
Going out now, I'll just agree to disagree but
>for these inane grindfests
The vast majority of JRPG stopped being grindfest a long time ago unless they make it a selling point like for dungeons crawler or Disgaea.
>at least FIFA c**ts don't pretend like they're playing good games
>he doesn't know
They not only do, they also added a gacha system years ago and are making more money than ever.
>Dont even get me started on fricking Sony I genuinely believe none of my posts would be needed if the PS3 never came out.
And I'll agree with you here.
>They not only do, they also added a gacha system years ago and are making more money than ever.
FIFA players don't even talk about vidya, very much like CoD or whatever new console shooter is in, they know thieir place.
FIFA and CoD players don't care about vidya as a whole, I agree, but did you miss one of the market leader throwing up a tantrum at several international organisation to stop Micro$oft from buying CoD?
CoD/FIFA/Fortnite players drive the market simply by existing, it doesn't matter if they care about vidya or not, they have money and will gladly spend it, even if it mean making the entire industry worse as a result, that's how little they care about it.
So no, I would say that they don't know their place, give 0 frick about it and are even smug about making their own genre worse considering that they don't see any issue with the aim assist players with controllers get.
>design by committee (which incidentally, cause both things you've mentioned), excessive budgets, overreliance on visuals, streamlining and so on
Literally the first thing I thought of.
>I talked about MGS because it's a game shockfull of IRL politics that no one complains about, not because it's japanese.
Okay, so how is that relevant to JRPG?
>Things don't have (and frankly, shouldn't) be harmless.
Gaming is escapism at its finest, no sane people need to be reminded of shit like "trans rights are human rights" when playing because I already deal with that shit at work.
>If a work doesn't move you in anyway, it's just wanking
My above example will move people, just not in the way you think.
And nothing wrong with fapping, do you remember where you are?
>being fast paced, reactive games, even small things like char momentum or projectile size is enough to shake things up
Anon, the genre is dead because the overwhelming majority of people dont care about such details. It's only surviving through nostalgia and cute girls.
>I only mentioned sports, fighting and so on because you bought it up.
And I brought those up because according to you, no genre is as entrenched in a status quo than JRPG.
But you at least admitted that sports games were in a worse state.
>This is just shit barely above capeshit or Harry Potter and you need to be completely passive as a consumer of media to not realize this.
It just mean that you dont like them and that's fine, not all games need to cater to you but what you're doing is pretty much telling people who enjoy those that they have shit taste so dont be surprised if they react agressively.
>insanely moronic messages like "trusting your friends is good"
That's called esprit de corps if you want an IRL application of the concept.
>distrust authoritarian institutions"
More true than ever nowadays.
>Atelier games
>Capshit
You're unironically shitposting or you're actually moronic.
>hyper streamlined versions of those 90s management games which were just a regular windows 95 screen with dropdown menus.
This is just shitposting. There's more to vidya than selecting command for a action.
>I don't know what the frick chunni
You're on Ganker of all places, Japanese terminology should be a standard.
>Final Fantasy from VIII onwards, the atelier games, Ys, the tales games
Literally none of these games are similar to capeshit. You're on drugs.
>but an entire genre is just moronic
But there's not. Any game revolving entirely around combat is just fine if the gameplay is good.
>totally good resistance or a mysterious teenager with a heroic destiny and in all of them you'll get Mr. Cool Guy, Wise guy with glasses, Moe upbeat pixie girl and so on, the gameplay is always about balancing a pyramid
What games.
>constantly throws you weird maps, enemy compositions and situational hazards that are constantly forcing you to adapt,
Play Berwick Saga.
>banal power fantasy stories
Who cares? It's a video game.
>INSANE character design choices
Not all video games are chunni and chunni is great.
>excessive linearity / railroading
Play SaGa or Metal Max. Even the very first FF is non-linear.
>the moronic voice acting
Wrong.
>brain dead gameplay loop
Every game has a "gameplay loop" and nothing about them is braindead unless the ones that suck. Which is no different from WRPGs like BG where a single fireball beats 90% of the games content.
>overreliance on the genre's tropes
So?
>a refusal to critically reflect on the genre's traditions and tropes
>a general lack of maturity and vision in the genre as a whole
What does this even mean?
It honestly sounds like you dont like JRPG because you're ashamed of playing them in public.
The rest is cope because they apply to the entire industry rather than just JRPG
I don't even go out in public and on the rare times I do, all my friends now I'm an autistic weirdo. Also, based on the shit i enjoy playing, you should know that A) I can't really play GSG /4x games in public unless I set up my desktop on some starbucks or whatever.
These games are just very juvenlie and repetitive, I don't know what to tell you. I was just now trying to think of JRPGs with an even slightly captivating story and the only one I could think of was Front Mission. I remember being blown away by Earthbound but it's been 10+ years since I played it, I don't know if it would stand the test of time.
Anon, you said nothing to prove me wrong.
Do I need to quote CS Lewis for you ?
A gameplay loop IS repetitive by definition, hence the word "loop" you damn morons.
It's repetitive withib the same game, not across all games in the same genre, sure there are similarities, that's why they exist in the same genre, but there should be some variation
>It's repetitive withib the same game, not across all games in the same genre
Some genres literally revolve around the same gameplay loop.
Not really, FPS games all revolve around the big concept of shooting people in first person, but you wouldn't say a game like CsGo has the same gameplay loop as something like Doom
The truth is that people hate change no matter what they say. What you said about JRPG using the same formula all the time would apply to most genre, people want more of the same but with a different coat of paint and ultimately, gameplay matter less than you think, it's all about presentation and peer pressure.
>RTS
The genre pretty much died when they fell for the e-sport meme.
Most buyers are casual who want to turtle and watch big battle that happen when they decide to and will drop the game after a month.
Western goyslop enjoyer, you don't get to criticize other people's tastes
Positive.
>This thread
>"AI" Rean shitposting
Sure, Sean. I believe ya, but my Tommy Gun don't!
Is there a fan patch to fix the pozzed localizations?
Every single trails game is filled with fanfiction, no real translation from official sources that isn't headcanon from failed subversive writers.
the translation is the opposite of pozzed, you homosexual. Kys yourself.
I don't know about pozzed, but Japan Estelle is completely different from Western Estelle.
They're the exact same, just English Estelle is written so her dialogue is more interesting. Though she does lose her japanese signature affectation ("an tbh tte!!!?!")
t. fluent in Japanese, experienced both versions, and vastly preferred the English one (even though I almost always go with Japanese, like in Tales of Abyss and Symphonia).
>t
You post a > or greentext in front of this to indicate you, otherwise you're saying the other person is.
it is the exact opposite, moronic newbie
It's not. The whole meme came from Ganker and started like that, making fun of a demographic and old forum posts.
The GREEN ARROW means you are quoting someone else, this goes back to early email and bbs boards not just a Ganker thing. Even markdown format uses > as a quote block on things like Slack. So if you put a GREENARROW before the t. that means you are quoting the other person. And t. means "signed" in some european country or something, Ganker didn't make it up.
>English Estelle is written so her dialogue is more interesting
Wow the catchphrase you can always hear her say is localized into gorillions of different phrases. Praise the trannoidslators
>I want to hear Estelle constantly say "What did you say?!" over and over again hurrrrr
>Actually interesting dialogue? NOOOOO SAVE ME Black personMAN AAAAAAAA
It's cute and fun in Japanese, but the English is even funner and cuter. I know you're a homosexual who has no idea what they're talking about, so trust someone who actually does like me.
t. fluent in Japanese and literally plays JRPGs raw and hates pozzed shit.
Funny how you dont complain about xenoblade, fire emblem, pokemon and dq troonylators
I do in their threads. Sorry anon if I miss threads because I'm not online 24/7 like a mentally ill
troonlator localizer sympathizer
I've yet to find a jrpg series with faithful translations.
kek Black person moron
if you could point out one pozzed english line, where anything is toned down or censored, I will literally suck your dick.
Whereas I can post a zillion examples where things were dialed up to 11.
Not that guy, but they took out the line in Azure that mentioned Tio's sweet smell, which is unforgivable
I played Azure literally raw in Japanese, so I'm not aware of any line changes in it. If you could point me to it in trailsinthedatabase , that'd be nice.
But at least in Zero (geofront version), I found none of the Tio shit toned down whatsoever. Same for in CS3/4 and Hajimari.
>10 hours ago
Frick it.
I'm not that anon but I remember that line in Geofront. Did they remove it? kek
Pic related is that TL before the Geofront, Guren or something.
>headcanon from failed subversive writers
True to the source material.
Another successful Trails of Cold Steel thread on Ganker
They don't, they have moronic fans.
Anything good they do is inspired by or copied from the West
*improved
How do I get into this series? Where do I start?
you dont, unless you really want to. trails in the sky>zero.azure>cold steel>hajimari>kuro
From the beginning, and play the games in order.
Sky FC -> SC -> 3rd
then Trails Zero -> Azure
then Cold Steel 1 -> 2 -> 3 -> 4
then Reverie
Take your time and enjoy yourself. You'll want to die when you catch up and have to wait for the next game
For Sky trilogy, install the Japanese voice mods. DO NOT install the Evo music or portrait mods.
All the games are on Steam, for super cheap.
Avoid spoilers at all costs. Don't look anything up.
100% every game, it's basically a requirement. Consider using a guide, since there's a bunch of missables.
TALK TO EVERY NPC. There's tons of fun and character-building dialogue. And talk to every npc after ANY EVENT happens, because their dialogue keeps changing.
Consider playing with cheats so you don't have to grind for money/sepith (though the XP system is perfectly balanced). In cold steel especially, play with cheats so you have infinite bonding points and can see everything in one playthrough.
Enjoy! <3
Here's a link for the JP voice mods:
https://github.com/chyyran/skyinstaller
https://github.com/chyyran/skyinstaller/releases/tag/1.4.0
I'm pretty sure the new official versions of Zero and Azure already come with the JP voice mods installed, so you probably don't need to install them there.
Sean Chiplock LARPers (yeah, sure) are in this thread and you are trying to post the Japanese dub? My word!
don't be a homosexual, you Black person who started with cold-steel.
The Sky/Crossbell games only have a Japanese dub that has to be modded in from later versions of the game.
And no one on earth will ever say the Japanese dubs of the games are bad. They are outrageously good.
Now go flame in a Baldur's Gate thread or something, homosexual.
Why is rean a perma virgin in bad games worshipped when Rance an omega chad in good games so underrated?
Does sex scare you falcoomers that much? Do you do the adol look away when laxia drops her towel but apply that with H scenes?
Rance's games are trash from a gameplay perspective that's why. If you could have trails games as they are with the only addition being H-scenes, you would have your 11/10 JRPG.
Rance games are hard and deep and force you to learn them
Trails of cold steel gave me 80 free level up because i pirated it with the dlc. Pay2win games do not belong in discussion of good jrpgs
>Only Japanese people know how to make good games
Name 1 (one)
Give it 10 more years and Japan will also bend the knee for their ESG score. Also, Falcom games are already shit.
>ESG score
?
They have already done it. No more e-girls in any game.
I've finished the first four games. I'm waiting until I finish my current games before starting Azure. My favorite characters are Estelle, Agate, Tita, Kevin and Loewe. In Zero I romanced Elie.
Fantastic taste, senpai, except you're forgetting Schera and Olivier :3.
Anyways, enjoy Azure. It's a lot of people's favourite in the series (including mine).
Now get the frick out of this thread before you get spoiled.
Here's some agate x tita. Now leave the thread before you get spoiled.
Zero is the series peak tbh.
Speaking as someone who loves e-girls and whose favourite character is Altina and was my romance option, Tita and Agate's relationship being romantic is the worst character beat in the entire series and ruins both characters.
gr8 b8 m8
Why?
Because their relationship is unhealthy as frick, it has nothing to do with the age gap. Agate projecting his dead sister onto Tita and Tita only being attached to Agate since he saved her would make for the obvious character development for both of them to grow past their personal issues and grow into their own people instead of the reliance they have on each other.
>Agate projecting his dead sister onto Tita and Tita only being attached to Agate since he saved her would make for the obvious character development for both of them to grow past their personal issues and grow into their own people instead of the reliance they have on each other.
That's literally what happens. Agate stops just projecting his dead little sister on Tita, and pushes her to become strong as her own person, letting go of his over-protective tendencies.
Tita doesn't want Agate to just be some big-brother figure that watches over her and saves her, she wants to grow into her own woman that doesn't just rely on Agate to save her.
It's a fricking amazing relationship, and Erika makes it all the more kino.
And then they immediately backpedal by showing how inseparable they are and still have an unhealthily reliance on each other so thanks for proving my point that their relationship should have remained platonic as any furthering of their relationship can never be healthy. You just ignore the problems cause you're clearly a shippergay and don't actually care about their characters.
>And then they immediately backpedal by showing how inseparable they are and still have an unhealthily reliance on each other
Did you play the games? They literally show how independent they are, and how strong they are apart. Tita is far away proving herself, becoming independent so she can be seen as a capable woman. And Agate is far away worried beside himself, trying to come to terms with how he has to let Tita come into her own.
And when they finally meet up, there's an awkward phase where it could be the big-bro-little-sister-dependence dynamic. They obviously show their care and love for each other. But soon enough, it's proven that Agate really will believe in Tita and let her prove herself, and Tita really is strong enough to show she's more than just a little sister to be protected. And by the end of Reverie, they meet each other as almost "equals", where they both care for each other, but Agate no acknowledges Tita for being extremely capable, and not just some little sister he has to protect.
>And Agate is far away worried beside himself, trying to come to terms with how he has to let Tita come into her own.
You're literally agreeing with me. So he hasn't gotten over his unhealthily obsession with her.
did you read, Black person? I say he starts out that way, but by the end of hajimari, he's literally changed, and acknowledges tita's independence and capability, as she's not just a little girl to be protected anymore.
I genuinely don't see how you can think that as e-girlcon outside of her not being free to imagine fricking yourself.
Don't mind me just posting best girl.
Reverie is bad.
Play with cheats to unlock all those quality of life features immediately. It's that simple.
The cheat table's here:
https://opencheattables.com/viewtopic.php?p=1380
1. I don't cheat like a pussy.
2. That's not the point.
The point is they turned a Phantasma successor into a shitty mobile game gauntlet, complete with a character gacha and secondary currencies for upgrades and shit. And what we got in between is some moronic plot about a robot clone apocalypse and a doll behind the host of some AI that was spawned from a singularity.
God, what the frick actually happened to this series?
It's not cheating. It's fixing the fricking game. Like in Cold Steel 2. Obviosuly, one should just play with an NG+ file, else they have to do 2 playthrough's for no reason, with no changes, except that the NG+ version will get the important final scene.
Or like how, in all the cold steel games, you're artificially limitted to not see a bunch of Bonding events because of limitted bonding points, whereas using cheats gives you infinite Bonding Points, so you can see all the bonding events in one playthrough easily.
Don't be a gay and just use the quality of life cheats. They fix the game.
>you're artificially limitted to not see a bunch of Bonding events because of limitted bonding points
To be fair, why the frick would the average player care about seeing all of those? Most of them amount to banal slice of life shit that you could easily skip. Reverie doesn't have any Black Records-esque content hidden behind an NG+ file, anyway. Everything can be unlocked during a single playthrough, and there's a pseudo-post game where you can go back to older chapters and keep grinding away in the TRC.
>To be fair, why the frick would the average player care about seeing all of those? Most of them amount to banal slice of life shit that you could easily skip
a ton of them have important lore-relevant things for the characters. E.g. Wazy's entire backstory is behind a bonding event in Azure. And the fact that Rean and Alisa met when they were kids is locked behind a bonding event in Cold Steel 2.
And yeah, shit can be done in one playthrough in reverie. But while you're unlocking the fact that you can have 8 members in your party, or waiting until the post-game till you get all the gatcha extra characters, you miss out on a bunch of extra dialogue that you would've had if you'd unlocked all that shit from the start (instead of waiting till the end of the game till you've grinded enough for it). A bunch of the extra characters in Reverie have extra fun dialogue if you have them from the get-go, instead of waiting till the end-game. From now on, cheat anon. It fixes the games to how they should be in the first place.
>a ton of them have important lore-relevant things for the characters.
Come on, anon. "A ton" is a massive exaggeration, anon. It's maybe like every third bonding event, and that's if the character isn't some along-for-the-ride nobody like Elliott or Laura. Unpacking school supplies, playing chess, and breaking washing machines at a department store aren't examples of lore-relevant events, anon.
>E.g. Wazy's entire backstory is behind a bonding event in Azure.
Bonding events in Azure are a pretty different beast from their CS counterparts. Azure bonding events are achievement hunting content for replays. CS bonding events mostly amount to Persona-esque slice of life shit mixed with bits and pieces of relevant character development.
>And the fact that Rean and Alisa met when they were kids is locked behind a bonding event in Cold Steel 2.
Yeah, which goes absolutely fricking nowhere.
>To be fair, why the frick would the average player care about seeing all of those? Most of them amount to banal slice of life shit that you could easily skip.
In CS1, basically only fujos did Crows bonding events, so when the twist came barely anyone knew him as anything more than some random dude you chatted with a few times
I realized I actually did care about seeing them all when I eventually got around to second playthroughs. I literally had no feelings about Towa as a character for the longest time because so much of her appeal was locked behind bonding events and I never wanted to spend time with her over bonding with my actual party members.
>Or like how, in all the cold steel games, you're artificially limitted to not see a bunch of Bonding events because of limitted bonding points, whereas using cheats gives you infinite Bonding Points, so you can see all the bonding events in one playthrough easily.
i did this too, NG+ gives you infinite bonding points so they are meant to be used like that anyway
I want to lick every inch of nadia's body. I love how they gave us two more e-girls to play with.
Cheat engine will make it good then
5 or 6 games and they still have the same fricking ultimate and skill animations.
that's a neat mechanic
homie i never farmed a corridor twice and i have only to unlock the last upgrades for ap and group attack. Its not that grinding for a jrpg.
I don't see the problem. In previous games you would have to do some story boss fight to get an upgrade. Now you do the story boss fight, get points, and then choose how to spend them.
Anon this shop has infinite stat boosting and "revive everyone to full items" for dirt cheap, there's no defending this.
Don't use it.
Tita is for Agate's bbc (big bracer wiener)
>Beauty's Blade
Fear of angering the media
>Atelier just died on stream
Soon it's going to be us Trailsbros...
The frick happened?
>come watch the stream for the next Atelier game!!
>Gacha
Got curious and took a look in the thread.
They annonced a fricking gacha instead of a new game and people are seething
Gambling shit is going to completely ruin the video game industry.
I hope to dear god that Oshi no Ko ends with Aqua and Ruby having copious amounts of incestuous sex tbh.
Kiseki has over dozen shovelware gacha games and it's still going
good thing falcoom is too incompetent to make a gacha
I tried doing it bros, finished SC, but the writing is kind of dog, and if Cold Steel is actually worse, then I know I'm not gonna enjoy it.
Only gave it a shot cause I like Ys.
>play western game
>Ganker: "Goyslop, pozzed, goyslop, pozzed!"
>play jap game
>Ganker: "Tranime, weebshit, tranime, weebshit!"
>play eastern euro game
>Ganker: "Jank, pretentious, jank, pretentious!"
It helps no one to be reductive, you know. There are plenty of good game from all regions of the world
Literally xenobladegays are the ones behind this spam against other Jrpgs
Super Jehova Witnesses
Lack of interest and passion.
I think that Croatian, Czech, Russian, Turkish, English, Irish and American people also make very good video games.
>How come only Japanese people know how to make good games?
I don't know, pic related was really bad and was developed by the Japanese
>How come only Japanese people know how to make good games?
RIP in peace, weeb
Reminder tbh: play ys 8. Also play ys 9. Ys9 is better in every aspect except overarching story. Similar to how p5 is better in every aspect except overarching story.
I tried Ys 8, and the combat just felt too floaty and spammy. It's like if you ever played NGB or DMC then you can just face roll everything. Turning up the difficulty made enemies feel more like damage sponges than actually making the AI smarter or having more tough enemy placement. It felt nice to get well timed dodge, but that was about it as far as the action gameplay went. And after like 10 hours in, the island setting started to felt all the same. I hear the old Ys games play differently so I might try origin or something one day.
>play ys 8.
already Platinumed
>Also play ys 9.
it's on my PS4 but playing Monark
Frick you for making a post so incorrect. Ys9 is Cecletta tier awful and is worse than 8 in every single way
>How come only Japanese people know how to make good games?
Sorry but Project F is absolute trash and all the japanese fps streamers are shilling it hard
Picture unrelated
Not if KT/Gust have anything to say about it!
Trailsbros....not like this
>yuri movie exists
>AIEEEEEEEEEEEEEEE
I know, that's part of the reason I like them.
This one sounds kind of like how Knuckles sounds in his opening monologue of Sonic Adventure.
Kiiiiiiiiiiinnnnnnnnnnooooooooooooooo
Lloyd is going to frick KeA. She used her Azure Tree power to force causality for this to happen, which is why he never made an official move on Ellis, Rixia, Tio, or Noel.
Literally the perfect woman.
Bros I missed this homie so much like you wouldn't believe haha...
How can you miss that which has never left?
Yeah i missed wazy too, and i still miss kevin.
i found it so strange that kevin didn't even get a speaking role in reverie. such a weird choice to not include him in some way, despite him being present
Kevin is too cool and straight for your so he was replaced with Wazy.
they could've just said kevin was away on another mission, but he's literally there but says nothing. might be right, they replaced him with wacky wazy
Okay, well, wazy is cool.
He's really not though
I don't get why any would like Wazy, his whole thing is just that he is sexually ambiguous meant to be gay bait for fujos.
Its a funny guy. There is no funny guy into the sss party.
Kevin is my fav character in the franchise and wazy is perma-benched for me so it's funny to see people claim he's the replacement
Oh you meant Wazy, of course. That makes much more sense.
Sky the Third is the best Trails game and Kevin is the best protagonist.
It's shocking how Sky 3rd overall mostly redeems the garbage shit fest that was Sky FC & SC.
Like finally, a protagonist that's actually likable and can actually kick some ass.
Only protagonist to kill thus far.
God that was a fricking hype moment.
>Only protagonist to kill thus far.
now that's just false
I haven't played it so it literally never happened.
doesn't count since no route is confirmed canon
The canon is a superposition of all of them and he has killed at least 3 outside the routes.
Test
Most Japanese devs are bad these days tbh. Especially big devs like SE.
Falcom is carrying the entire country with the extremely high quality JRPGs they are making.
Bamco is pretty good too, I'd say. It's mostly just SE that's being absolute shit.