Saints Row got taken over by troons and is owned by a shovelware pusher that can't compete
Watch Dogs is made by Ubisoft, so it gets as little effort as possible
Sleeping Dogs is dead because Final Fantasy is the only franchise Squeenix cares about because they don't know they're supposed to build up a diverse portfolio of games
>Saints Row got taken over by troons and is owned by a shovelware pusher that can't compete
With how badly that series was "mishandled" I'd honestly believe the conspiracy theory of Rockstar sending in spies to self sabatoge the game's dev work. lol
It takes a shitton of time and money even by AAA game standards to get to the level of production that rockstar has, which rockstar is only afforded because every mainline GTA game has been a gigantic blockbuster and they have a massive moneyspinner in GTA online.
GTA5 came out at a time where physical gaming was still the absolute go to for a vast majority of gamers, meaning people had to either get out and get a physical copy or get one delivered from pre-order
gta6 is coming out in a time where digital sales are a majority, meaning its a thousand times more convenient to buy on day 1 during the peak hype, its going to sell an unreal amount of copies.
Saints Row was the closet thing to a "worthy" competitor. Something that boggles my mind is why would t0hey change the direction of SR so they would stop being accused of being another "GTA clone" when they made ads shitting on GTA IV back in 2008.
Or maybe that was Deep Silver's plan to change the direction of the Saints Row series. Either way, Deep Silver should have died not Volition.
The people who liked Saints Row (1/2) were the same people who liked San Andreas and hated GTA IV for its over-the-top melodrama and lack of sandbox freedom. Volition saw that as a reason to only get more wackier and moronic, so that's why there was a big shift between SR2 and SR3 where the gangs went from real life gang knockoffs to hackers and luchadores, and then right after that, aliens.
What they didn't realize was that Saints Row was always best as a GTA clone. Yes, it's very derivative of San Andreas but that's what made it so refreshing and successful when games like GTA IV came around and didn't deliver.
By Saints Row 4, the series was already quite fricked.
When Saints Row went on hiatus for a while after Gat out of Hell, I can only assume that Deep Silver looked to capitalize on the absence of a GTA game, and directed Volition accordingly, but we all know how that turned out .
By the third game you're just beating people up with dildos and the story is obnoxious and moronic. It's like they made the spiritual successor to San Andreas with Saints Row 2, and decided that the best parts of San Andreas are actually the dumbest, green goo jetpack meme sections toward the end.
>How come there hasn't been any worthy competitor to GTA?
I don't want to deepthroat on GTA too much over it, but if you really think about it, GTA is the apex of all known videogames ever.
I mean, I just played Cyberpunk 2077, thinking something in that game will make it better that GTA. Aside from different future city asethetics, the driving sucks, the combat is 'meh', story is okay,...but everything I judge CP77 on based off what GTAV is doing, always saying "GTAV did it better".
Saints Row >GTAV did it better
Skyrim >GTAV did it better
No Man's Sky >GTAV did it better
Metal Gear Solid V GZ/PP >GTAV did it better
Just Cause series >GTAV did it better
Payday 2 >GTAV did it better
Shenmue 3 >GTAV did it better
Tomb Raider >GTAV did it better
...I mean, for an open-road game that FFXV was supposed to be, why the frick you do you need a menu option to do the most simple basic functions like going in and out of a car? When every GTA game, and non-GTA game is a simply button push?... WHY! FFXV would've been 100% better for merely learning what other games have done.
Considering R*'s shit writing, the more characters they try to include the more soulless the story feels.
V was more soulless than IV because of the multiple player characters and Redemption2 was more soulless than Redemption1 because of the terrible gang. The most kino part of Redemption2 was when John Marston picks up the gun to save the farm. Then it immediately went to shit when it started re-introducing the gang members
A few reasons.
GTA as a series has a pedigree and reputation spanning 26 years. Which while it didn't gain notoriety until it jumped to a 3D engine, specifically with GTA 3, the earlier titles did provide the baseline for concepts that still are part of the series. Attempting to compete with that is fricking hard. It essentially made it's genre and outside of the godawful remasters that came out, practically every single GTA game has been a commercial success
Rockstar has lots of creative freedom, budget, and time to refine their projects. Does it mean they're perfect? No, but they tend to have a higher level of polish and detail that any competitor will likely struggle to meet.
Saints Row, prior to the most recent title, was the closest thing you could get to comparable experience as aw whole. Even then, despite it being a decent enough series, alway's sort of felt in GTA's shadow.
I'm not going to be getting 6 since I do not have an interest in the series anymore, but it will sell an astronomical amount of copies and I have no doubt we're going to see some companies attempt to ape it's success. With very likely bad or lukewarm results at best.
There was saints row. But it went too far into the direction of forced ridiclousness. Everyone else who tried to make a gta competitor, always dropped the ball and did the same. If you want to compete with gta, you have to play it straight and let the players be the ones who take the game too far. Let the players explore the limits of your game, dont tell them the limits, and dont force them to go to the limit. There needs to be a sense of wonder and discovery. GTA5 completely dropped the ball on the exploration part.
I always wanted a gta type game set in prohibition era america. With real cities like chicago, new york, etc.
competition is illegal in the monopoly era.
ever wonder why the only games that get copied are hit indies? think a bit about it and you'll understand the shitshow we're living in.
True Crime (the last entry became Sleeping Dogs) and Saints Row (1 & 2) were valid GTA clones. GTA clone used to be a category of game.
Watch Dogs 2 was the only comparable one in the last decade. There's definitely an unfilled hole for GTA clones considering how few are made, but the budget to make one is probably over-estimated.
An underrated what if in gaming is True Crime NYC getting delayed a year and put on the 360 and PS3. Fix some of the glitches and you've beaten GTA 4 to the punch with their Manhattan recreation. The amount of detail, interiors and shit in the environment that reacted to gunfire was insane. Tried way to do too much on dying hardware.
Whether you love or hate them rockstar is the only dev that can really pull it off. Other studios can come close but will never have that level of immersion that GTA has. Mafia is a perfect example of this.
The Yakuza series
>skip cutscene
>skip cutscene
>skip cutscene
>2 mins of fighting
>skip cutscene
>skip cutscene
>skip cutscene
>2 mins of city exploring
Is that GTA or Yakuza your shitting on? Who am I kidding GTA would have you mission fail for walking two feet to far from the rails the mission is on.
Saints Row got taken over by troons and is owned by a shovelware pusher that can't compete
Watch Dogs is made by Ubisoft, so it gets as little effort as possible
Sleeping Dogs is dead because Final Fantasy is the only franchise Squeenix cares about because they don't know they're supposed to build up a diverse portfolio of games
To add to this, Driver dies so Watch_Dogs could happen, and True crime was cut short because it wasn't making CoD numbers.
>Saints Row got taken over by troons and is owned by a shovelware pusher that can't compete
With how badly that series was "mishandled" I'd honestly believe the conspiracy theory of Rockstar sending in spies to self sabatoge the game's dev work. lol
not worth trying without unlimited budget AND itd have to be considerably better than GTA to even complete. so yeah, no fricking chance
Mafia competes pretty well without the same budget
it is from the same company tho
yeah thats why nobody ever fricking talks about it unless its people nostalgia gayging about first game from 20 years ago
2 was fine, people liked it.
3 shit so hard everyone gave up hope.
It takes a shitton of time and money even by AAA game standards to get to the level of production that rockstar has, which rockstar is only afforded because every mainline GTA game has been a gigantic blockbuster and they have a massive moneyspinner in GTA online.
Nothing has captured the heart of 3rd worlders quite like it.
At least they don't worship Mario and Pokemon like Americ**ts
GTA5 came out at a time where physical gaming was still the absolute go to for a vast majority of gamers, meaning people had to either get out and get a physical copy or get one delivered from pre-order
gta6 is coming out in a time where digital sales are a majority, meaning its a thousand times more convenient to buy on day 1 during the peak hype, its going to sell an unreal amount of copies.
Saints Row was the closet thing to a "worthy" competitor. Something that boggles my mind is why would t0hey change the direction of SR so they would stop being accused of being another "GTA clone" when they made ads shitting on GTA IV back in 2008.
Or maybe that was Deep Silver's plan to change the direction of the Saints Row series. Either way, Deep Silver should have died not Volition.
The people who liked Saints Row (1/2) were the same people who liked San Andreas and hated GTA IV for its over-the-top melodrama and lack of sandbox freedom. Volition saw that as a reason to only get more wackier and moronic, so that's why there was a big shift between SR2 and SR3 where the gangs went from real life gang knockoffs to hackers and luchadores, and then right after that, aliens.
What they didn't realize was that Saints Row was always best as a GTA clone. Yes, it's very derivative of San Andreas but that's what made it so refreshing and successful when games like GTA IV came around and didn't deliver.
By Saints Row 4, the series was already quite fricked.
When Saints Row went on hiatus for a while after Gat out of Hell, I can only assume that Deep Silver looked to capitalize on the absence of a GTA game, and directed Volition accordingly, but we all know how that turned out .
Imitation is sometimes a good thing.
>Imitation is sometimes a good thing.
GTA knows that all too well.
>Driver
>Pre-GTAIII
>screenshots you can hear
By the third game you're just beating people up with dildos and the story is obnoxious and moronic. It's like they made the spiritual successor to San Andreas with Saints Row 2, and decided that the best parts of San Andreas are actually the dumbest, green goo jetpack meme sections toward the end.
the only time there was a competition for GTA was when Saints Row 2 BTFO GTA IV back in 2008
>Saints Row 2
the game nobody fricking played because it looks like a chink bootleg
>t. zoom zoom
i hate how the series just went full capeshit moron after sr2.
I hate red asphalt, it's the only mission that can make me tear up despite playing it over 100 times.
>when Saints Row 2 BTFO GTA IV back in 2008
come to think of it as much as I liked GTA 4 I played a hell of a lot more of SR2
Mostly because of the driving physics and the quirky radio
Watchdogs has neither and don't get me started on Saints Row post 2
because the same company that owns gta, owns the only true competitor, and they killed it. basically game was rigged
Name 1 dev that got 2 BILLION FRICKING DOLLARS to throw at a project besides Rockstar.
Valve theoretically could
Microsoft can do it
>How come there hasn't been any worthy competitor to GTA?
I don't want to deepthroat on GTA too much over it, but if you really think about it, GTA is the apex of all known videogames ever.
I mean, I just played Cyberpunk 2077, thinking something in that game will make it better that GTA. Aside from different future city asethetics, the driving sucks, the combat is 'meh', story is okay,...but everything I judge CP77 on based off what GTAV is doing, always saying "GTAV did it better".
Saints Row
>GTAV did it better
Skyrim
>GTAV did it better
No Man's Sky
>GTAV did it better
Metal Gear Solid V GZ/PP
>GTAV did it better
Just Cause series
>GTAV did it better
Payday 2
>GTAV did it better
Shenmue 3
>GTAV did it better
Tomb Raider
>GTAV did it better
FFXV
>GTAV did it better
...I mean, for an open-road game that FFXV was supposed to be, why the frick you do you need a menu option to do the most simple basic functions like going in and out of a car? When every GTA game, and non-GTA game is a simply button push?... WHY! FFXV would've been 100% better for merely learning what other games have done.
Considering R*'s shit writing, the more characters they try to include the more soulless the story feels.
V was more soulless than IV because of the multiple player characters and Redemption2 was more soulless than Redemption1 because of the terrible gang. The most kino part of Redemption2 was when John Marston picks up the gun to save the farm. Then it immediately went to shit when it started re-introducing the gang members
This would've been more obvious if there was DLC
Money.
A few reasons.
GTA as a series has a pedigree and reputation spanning 26 years. Which while it didn't gain notoriety until it jumped to a 3D engine, specifically with GTA 3, the earlier titles did provide the baseline for concepts that still are part of the series. Attempting to compete with that is fricking hard. It essentially made it's genre and outside of the godawful remasters that came out, practically every single GTA game has been a commercial success
Rockstar has lots of creative freedom, budget, and time to refine their projects. Does it mean they're perfect? No, but they tend to have a higher level of polish and detail that any competitor will likely struggle to meet.
Saints Row, prior to the most recent title, was the closest thing you could get to comparable experience as aw whole. Even then, despite it being a decent enough series, alway's sort of felt in GTA's shadow.
I'm not going to be getting 6 since I do not have an interest in the series anymore, but it will sell an astronomical amount of copies and I have no doubt we're going to see some companies attempt to ape it's success. With very likely bad or lukewarm results at best.
Ahem
actual gta killer
It's impossible to compete with well established franchise. There's no competitor for Pokemon and Mario for the same reason.
>There's no competitor for Pokemon and Mario for the same reason.
They might have the commercialize cult-backing, but there are plenty of videogames that do the 'catch'em all' or 'platformer' better than those games.
watch sleeping dogs row is one of the franchises of all time
How many games about African American petty criminals need to exist at the same time?
What about Cyberpunk 2077?
>What about Cyberpunk 2077?
What about it?
It's good game, sure. But breaking down specific mechanics in the game only proves the GTAV did it better.
There was saints row. But it went too far into the direction of forced ridiclousness. Everyone else who tried to make a gta competitor, always dropped the ball and did the same. If you want to compete with gta, you have to play it straight and let the players be the ones who take the game too far. Let the players explore the limits of your game, dont tell them the limits, and dont force them to go to the limit. There needs to be a sense of wonder and discovery. GTA5 completely dropped the ball on the exploration part.
I always wanted a gta type game set in prohibition era america. With real cities like chicago, new york, etc.
competition is illegal in the monopoly era.
ever wonder why the only games that get copied are hit indies? think a bit about it and you'll understand the shitshow we're living in.
sleeping dogs?
True Crime (the last entry became Sleeping Dogs) and Saints Row (1 & 2) were valid GTA clones. GTA clone used to be a category of game.
Watch Dogs 2 was the only comparable one in the last decade. There's definitely an unfilled hole for GTA clones considering how few are made, but the budget to make one is probably over-estimated.
>Watch Dogs 2 was the only comparable one in the last decade
lmao forgot about the SR reboot. Haven't played that
An underrated what if in gaming is True Crime NYC getting delayed a year and put on the 360 and PS3. Fix some of the glitches and you've beaten GTA 4 to the punch with their Manhattan recreation. The amount of detail, interiors and shit in the environment that reacted to gunfire was insane. Tried way to do too much on dying hardware.
they have so much money to spend and have some of the most talented people in the industry working for them
Whether you love or hate them rockstar is the only dev that can really pull it off. Other studios can come close but will never have that level of immersion that GTA has. Mafia is a perfect example of this.