I could never get into this one as easily as The Thousand-Year Door. I dunno if there's something wrong with my console or what, but the timing for jumps never clicked for me. Always felt like I needed to press A like half a second before Mario even touches the enemy, whereas in The Thousand-Year Door you do it immediately when his foot makes contact.
The issues with any and all timed hits games prior to M&L Superstar Saga were >lack of strong feedback for correct timing >timing that is almost always later visually than what the player is expecting it to be
Superstar Saga solved both of these by >making every correct timed input have over-exaggerated screen shake/sfx/animations to drive home the fact that you did it correctly >adjusting the timing windows to be slightly wider and start sooner in the animation cycles since people tend to want to press a button during the late part of an animation's wind-up as opposed to precisely when an action is taking place
TTYD discussion overshadows the original and has done so since the game came out. Original 64 is easier but is a smoother, better experience in general.
?si=WjcDVH-nVSI1pqlO
This song always brings me back to sitting criss-cross huddled up to the TV with my sister. There’s so much fricking Soul in this game and it’s soundtrack. A HARPSICHORD? Brilliant.
> feels more like an adventure
i'd argue the opposite, and its the main reason I prefer 64 over TTYD. It might sound a little silly, but in TTYD you keep taking warp pipes or a boat or whatever to another place, you never actually *walk* somewhere. It feels more like a collection of levels. In 64 this wasnt the case as much and its really the one that feels like an adventure imo.
TTYD makes you visit a lot more places and you only use pipes to get back into a level, the first time you get into each one you have to go through a specific sequence with the exception of chapter 4 where the pipe itself is special. You don't do much on foot but that's because Mario actually travels, TTYD feels a lot like Tintin to be honest.
>TTYD makes you visit a lot more places and you only use pipes to get back into a level
you visit >chapter 1 through a pipe >chapter 2 through a pipe >chapter 4 through a pipe >chapter 7 through a pipe
TTYD also has far bigger lows. 64 has maybe Flower Fields if you don't know what you're doing. TTYD has many full chapters that start off fine, then you play the game more than once.
>rented it for 2 days at a rental as a child >really liked it >wrote a letter to santa to please get me paper mario >never got it >now an adult and have the Switch subscription >played it an its meh
Did I just grow out of it?
Sadly, I think so. I'm 30 and look back fondly on it, and I even used to replay it with some frequency over the years, but I revisited it in 2021 on an emulator and didn't finish this time. I still think it's great, but it has a hard time keeping me engaged beyond nostalgia now.
Sadly, I think so. I'm 30 and look back fondly on it, and I even used to replay it with some frequency over the years, but I revisited it in 2021 on an emulator and didn't finish this time. I still think it's great, but it has a hard time keeping me engaged beyond nostalgia now.
You must be depressed. Paper Mario is a very great adventure.
It is, but my brain just grew up. You can only do the the same thing so many times before you get all the fun out of it. I played Doom with mouselook in 2018 for the first time and still had a blast, these games hold up, but you do eventually want to try new things.
I liked Bug Fables a lot, but I didn't really experiment with its combat too much. Maybe if I come back, I'll try different builds out. I also beat the game and didn't really bother with post game or the Pit of Trials equivalent.
It kind of falls under the radar because the sequel is very similar but better so people would rather talk about that. It was incredible for an N64 game but that's not the highest bar to clear.
Yeah kiss my ass
TTYD has better art, music, battle mechanics, story, characters, dialogue, badges, level up system (BP can't be leveled that high in 64 which is boring), level designs, final boss, etc.
64 has less backtracking
>better art
wrong >better music
wrong >battle mechanics
right >story
wrong >dialog
who cares >badges
more bloat, same ones are just as OP, majority never used >level up systems
true >level designs
no boggly woods is one of the worst fricking levels ever designed in a videogame and forcing you to backtrack through dooplus or w/es area like 6 times was grating, the only "good" level is just the orient express but in mario >final boss
generic animu slop ANCIENT EVIL which was incredibly mundane during that era
They ruined mario's design in TTYD, turned him into a bean-shaped weirdo. Toads looked better in 64. Point for 64.
Also no spindash in TTYD. Mario moves so slowly in TTYD. Point for 64.
64 had better Peach interludes. TTYD's sucked, and the only good one was copied from 64 (the cloning x-naut one). TTYD also has a troony partner.
TTYD has better battles and side content, although evne the battles is debatable. Partners are meat shields, so you don't ever have to heal them, you can just swap them out for a new, fully healed one. You have superguarding, overpowered special moves. the game is way too easy, yes, even by Paper Mario standards.
True, chapter 3, 4 and 8 in TTYD are great on replays. The rest don't hold up.
9 months ago
Anonymous
Every single one but 2 holds up
9 months ago
Anonymous
Chapter 5 is an inferior copycat of 64's chapter 5. Chapter 6 is neat as a concept but there's very little combat. Chapter 7 is wasted potential, the moon should've been abig 5x5 grid like 64's Chapter 2's dry dry desert area.
It's my favorite game of all time. Name a bad chapter. You can't. Chapter 6 and 8 come the closest to being "bad" but they're saved by theri visuals, music and final boss fights.
I had this game when I was a kid and I replayed it a month ago. I was enjoying it but there were times where the nostalgia from the game was making me kinda sad. does anyone else ever feel like that when playing games from your childhood?
Of course. It’s a reminder of the good times come to pass, and while you enjoy remembering the good times, it can’t be done without remembering that they’re stuck forever in the before. Only thing you can do is seek to make today the best it can be so it’ll become the nostalgic memory of tomorrow.
Fricking kek, clicked on the thread expecting to talk about 64 and the 64cucks with an inferiority complex are already going "muh TTYD"
It's the exact same dynamic with euros thinking about americans
I love paper Mario 64 and Super paper Mario but I didn't have a chance to play TTYD, what am I in for? Also I love pokémon colosseum not sure if that matters
It's one of those games that is fricking fantastic on a first playthrough. Especially if you're coming off the heels of PM64, it's almost exactly everything you're looking for in a sequel and it's all incredibly novel. However, the same things that make it novel, the same parts of it that make it really stand out from 64 are the same reason it is NOT good on a replay. Game's definitely worth playing through, but keeping it to one is the smart thing to do.
>that goomba sex flash where you created a goomba and fricked it >always just used the cheat to put her helmet on and made her colors just like Goombella and would cum buckets
There really isn't enough of her, even all these years later.
part of what makes ttyd worse is that it makes an already easy game easier by adding superguard and stylish moves. actively working to the detriment of the game. the single best evidence that adding mechanics can make a game worse.
It's great but there's little reason to talk about it when TTYD exist which improves on 64 in virtually every way.
People will say 64 is more "comfy" as if that even means anything, what they really mean is 64 is way more lukewarm and mundane compared to the grandiose and boisterous scenarios and writing of TTYD, and this is somehow supposed to be a good thing for an RPG.
Between 64, TTYD and SPM, 64 is by far the least interesting
It’s comfy in that it feels like an adventure in Mario’s backyard, to me it’s the most actualized Mushroom Kingdom we’ve ever seen. It isn’t just 8 levels of grassland then suddenly desert, we take a train from the town surrounding the castle to reach a desert with shady desert people and a mysterious pyramid to explore. No other Mario RPG takes place in a Mushroom kingdom that feels as alive as this, at least to me. Something about SMRPG and Bowser’s Inside Story constantly remind me that I’m playing a video game where in Paper Mario I’m able to forget.
I do appreciate how seamless it is, and some of the small decisions are neat. My favorite example, the only time the game actually points you towards the sewers, that being Chapter 7, is after you've gotten everything for traversal. You can just entirely ignore the Toad Town Sewers until that point with zero consequence, and when you are presented to go there you can clean it all up right then and there and treat it as its own mini dungeon. Stuff like that is so cool.
that people keep repeating ttyd is better is really frustrating because it's so so bald facedly false
new mechanics trivialize the battle system further
chapters are worse on average in terms of level and enemy design
the gorgeous style for backgrounds in 64 gave way to this newer sterile style
soundtrack is good but not as good as 64
ill concede things like ttyd having a more interesting scenario and standouts like rogueport and it's sewer system are superior to toad town. palace of shadow is also superior to bowsers castle. but pretty much every other part of ttyd is even or worse compared to 64.
but turn based games are best when theyre not easy! not trying to fellate 64 for this because it's still easy but it's less easy than ttyd for sure. paper mario master quest is extremely fun and it just wouldn't be the same level of fun if superguard existed.
Hey, I’m not disagreeing, definitely prefer 64 and a hard battle, just from what I’ve seen the popularity of TTYD as well as the 64 Modding scene seems to be an emphasis on busted combos if you know how to cheese the engine.
>rogueport and it's sewer system are superior to toad town.
See, I don't agree with this. Toad Tower > Rogueport and the sewers in 64 are underrated, they were great. Having fast access to all the levels was done first in 64, and it was great. Points for TTYD having the pit of 100 trials available as early as chapter 1, though. Speaking of which, has anyone ITT done it before hooktail?
trivializing an already trivial game doesn't matter. People like ttyd's battle system because it's more interesting, stylish, and you press more buttons. Superguard being busted for the few that get it every single time or being able to tank with partners enhances most people's enjoyment of the game. 64 being slightly, and I mean very slightly, more difficult doesn't matter
It's not slightly more difficult, it's quite a bit more difficult. Not a single hard boss in TTYD, no not evne Bonetail or Shadow Queen. 64 has huff n puff, Bowser 3, Master 2 and 3, Kent C. Koopa.
I can't quite remember the difficulty of those vanilla bosses but I'm certain that I effortlessly power bounced them all to death
if i can stylish every move and superguard on defense every time i will and it will make the game less interesting objectively.
i no longer have to make choice like using appeal to gain star power to perform x action next turn because of stylish. part of a good turn based RPG is managing resources and if i have the option to avoid damage with the right reactions that removes that aspect of fun from the game. the game becomes more like an action game with every additional means of avoiding damage through reactions.
its antithetical to the genre. id go that far. its the principles of the genre and you're desecrating them. ttyd is a poor turn based video game.
if you can actually superguard every time then the game wouldn't have every challenged you anyway. Stylish gets you less than half of what appeal does so it's still a meaningful tradeoff. Paper mario and even smrpg always gave you the option to stomp the game if your execution got good enough through infinite bounces. TTYD arguably tilts too far in that direction with superguard but I'd hardly call it game ruining or completely devastating like you're making it out to be
>Stylish gets you less than half of what appeal does so it's still a meaningful tradeoff
this isn't true, two stylish off goombella's multibonk gives you an entire unit of SP, enough for sweet treat. it's how people can beat bonetail before finishing chapter 1.
if i can stylish every move and superguard on defense every time i will and it will make the game less interesting objectively.
i no longer have to make choice like using appeal to gain star power to perform x action next turn because of stylish. part of a good turn based RPG is managing resources and if i have the option to avoid damage with the right reactions that removes that aspect of fun from the game. the game becomes more like an action game with every additional means of avoiding damage through reactions.
its antithetical to the genre. id go that far. its the principles of the genre and you're desecrating them. ttyd is a poor turn based video game.
64gays have been getting too uppity lately, it's time for someone to put you in the dirt so this infighting can stop.
ttyd has better writing, scenarios, gameplay, more content and an actual post game. <- fact
64 has..... uhmm.... 64 has.... goombario
When I first played her chapter as a kid and it offscreen has her freaking out about missing her necklace and being unable to be seen without it, I assume she was talking about her bra. Especially since I knew from the game cover how big her breasts were and they never said Necklace directly until you progress further in the chapter.
Has anyone been able to find a leaked version of Toadette’s Onlyfans? (The game, I’m not looking for actual onlyfans.) I fricking hate subscribestar they aren’t getting a cent
Am I glad that I still have my old cartridge from when it came out. Same goes for my TYYD, these are crazy expensive now. Did you already beat 64 or are you still going?
The best Mario RPG
it's a little too obscure
I could never get into this one as easily as The Thousand-Year Door. I dunno if there's something wrong with my console or what, but the timing for jumps never clicked for me. Always felt like I needed to press A like half a second before Mario even touches the enemy, whereas in The Thousand-Year Door you do it immediately when his foot makes contact.
64 runs at 30 fps and TTYD runs at 60 fps, so that's probably why the timing was improved.
brainlets too scared to download a 20+ year old game lmao
The issues with any and all timed hits games prior to M&L Superstar Saga were
>lack of strong feedback for correct timing
>timing that is almost always later visually than what the player is expecting it to be
Superstar Saga solved both of these by
>making every correct timed input have over-exaggerated screen shake/sfx/animations to drive home the fact that you did it correctly
>adjusting the timing windows to be slightly wider and start sooner in the animation cycles since people tend to want to press a button during the late part of an animation's wind-up as opposed to precisely when an action is taking place
desu, paper mario wise, i really liked the feedback from the TOK timed hits. Would love a remake with these quality hits.
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M&L really had it down from the first game though. When they got to the remakes, they were beyond their peak
?si=TS60ymJ8U61iLOm9&t=146
Because paper mario fans only think about TTYD
TTYD discussion overshadows the original and has done so since the game came out. Original 64 is easier but is a smoother, better experience in general.
I feel ttyd tries too hard a lot of times and ends up doing too much. PM64 just does what it does and it peak comfy.
TTYD is trash compared to the first game. Way too much backtracking and too many chapters start by just entering a pipe in the sewer.
>peak comfy
You got that right.
?si=WjcDVH-nVSI1pqlO
This song always brings me back to sitting criss-cross huddled up to the TV with my sister. There’s so much fricking Soul in this game and it’s soundtrack. A HARPSICHORD? Brilliant.
No it isn't. 64 is more consistent overall but TTYD peaks higher and feel more like an adventure
> feels more like an adventure
i'd argue the opposite, and its the main reason I prefer 64 over TTYD. It might sound a little silly, but in TTYD you keep taking warp pipes or a boat or whatever to another place, you never actually *walk* somewhere. It feels more like a collection of levels. In 64 this wasnt the case as much and its really the one that feels like an adventure imo.
This, 64 felt huge as a kid, and honestly, it's still pretty fricking impressive.
TTYD makes you visit a lot more places and you only use pipes to get back into a level, the first time you get into each one you have to go through a specific sequence with the exception of chapter 4 where the pipe itself is special. You don't do much on foot but that's because Mario actually travels, TTYD feels a lot like Tintin to be honest.
>TTYD makes you visit a lot more places and you only use pipes to get back into a level
you visit
>chapter 1 through a pipe
>chapter 2 through a pipe
>chapter 4 through a pipe
>chapter 7 through a pipe
TTYD also has far bigger lows. 64 has maybe Flower Fields if you don't know what you're doing. TTYD has many full chapters that start off fine, then you play the game more than once.
>rented it for 2 days at a rental as a child
>really liked it
>wrote a letter to santa to please get me paper mario
>never got it
>now an adult and have the Switch subscription
>played it an its meh
Did I just grow out of it?
The N64 has aged very poorly in general. The only game that truly holds up is OoT
i like that you pair sm64 with the hardware itself so you don't even have to mention it here
Wave Race 64 is an extremely underrated video game imo
OoT was shit then and its shit now.
pokemon snap, mario 64, ocarina and majora, perfect dark and paper mario all still hold up today.
and Snowboard Kids 2.
Sadly, I think so. I'm 30 and look back fondly on it, and I even used to replay it with some frequency over the years, but I revisited it in 2021 on an emulator and didn't finish this time. I still think it's great, but it has a hard time keeping me engaged beyond nostalgia now.
You must be depressed. Paper Mario is a very great adventure.
It is, but my brain just grew up. You can only do the the same thing so many times before you get all the fun out of it. I played Doom with mouselook in 2018 for the first time and still had a blast, these games hold up, but you do eventually want to try new things.
Game is really easy. Play Bug Fables.
byug Fables is dogshit, ignore this poster. It's ugly, the music is horrendous, there's only 3 partners, etc.
I liked Bug Fables a lot, but I didn't really experiment with its combat too much. Maybe if I come back, I'll try different builds out. I also beat the game and didn't really bother with post game or the Pit of Trials equivalent.
It kind of falls under the radar because the sequel is very similar but better so people would rather talk about that. It was incredible for an N64 game but that's not the highest bar to clear.
it's literally not better.
Yeah kiss my ass
TTYD has better art, music, battle mechanics, story, characters, dialogue, badges, level up system (BP can't be leveled that high in 64 which is boring), level designs, final boss, etc.
64 has less backtracking
Wow wonder which is better
nah 64 has more backtracking
Filtered zoomoid
>better art
wrong
>better music
wrong
>battle mechanics
right
>story
wrong
>dialog
who cares
>badges
more bloat, same ones are just as OP, majority never used
>level up systems
true
>level designs
no boggly woods is one of the worst fricking levels ever designed in a videogame and forcing you to backtrack through dooplus or w/es area like 6 times was grating, the only "good" level is just the orient express but in mario
>final boss
generic animu slop ANCIENT EVIL which was incredibly mundane during that era
Art is miles better. Stopped reading there
They ruined mario's design in TTYD, turned him into a bean-shaped weirdo. Toads looked better in 64. Point for 64.
Also no spindash in TTYD. Mario moves so slowly in TTYD. Point for 64.
64 had better Peach interludes. TTYD's sucked, and the only good one was copied from 64 (the cloning x-naut one). TTYD also has a troony partner.
TTYD has better battles and side content, although evne the battles is debatable. Partners are meat shields, so you don't ever have to heal them, you can just swap them out for a new, fully healed one. You have superguarding, overpowered special moves. the game is way too easy, yes, even by Paper Mario standards.
>TTYD has a troony partner
Her name is Vivian and she is best girl.
>They ruined mario's design in TTYD, turned him into a bean-shaped weirdo
Schizo hours
Also all of the chapters in N64 are fun to play through while TTYD only has like 3 good chapters.
It's the opposite actually
>Glitz Pit
>Excess Express/Poshly Heights
>Keyhaul Keye
>Twilight Town
True, chapter 3, 4 and 8 in TTYD are great on replays. The rest don't hold up.
Every single one but 2 holds up
Chapter 5 is an inferior copycat of 64's chapter 5. Chapter 6 is neat as a concept but there's very little combat. Chapter 7 is wasted potential, the moon should've been abig 5x5 grid like 64's Chapter 2's dry dry desert area.
>TTYD also has a troony partner.
Obsessed and I'm not even trans.
we literally did. everyone says its a 10.
Mario Rpg: 8
Paper Mario 64: 8
TTYD: 10
Super: 4
Sticker Star: 0
Color splash: 5
Origami King: 6.5
>tendies have to play this shit instead of AC6
because it's not a good game
Because you're gay.
It wasn't released in my country.
:}
>That tiny nug
Its not what it looks like..
When I replayed 64 and TTYD back to back, 64 felt more magical and soulful. Both were fun, but 64 was more enjoyable for some reason.
Rogueport looks like crap, honestly. TTYD is still the better game, but had lower lows than PM64.
Rogueport is supposed to look like crap
>inb4 doesn’t make it not crap
No you’re right
Toad Town is bland. Rogueport is soul
>no I won’t elaborate on this though. I can’t prove my point and am just trying to bait people.
It's my favorite game of all time. Name a bad chapter. You can't. Chapter 6 and 8 come the closest to being "bad" but they're saved by theri visuals, music and final boss fights.
It’s really telling that Flower Fields is so lacking in terms of gameplay and is yet still one of my favorite chapters.
I found the Flower characters pretty funny.
I had this game when I was a kid and I replayed it a month ago. I was enjoying it but there were times where the nostalgia from the game was making me kinda sad. does anyone else ever feel like that when playing games from your childhood?
Of course. It’s a reminder of the good times come to pass, and while you enjoy remembering the good times, it can’t be done without remembering that they’re stuck forever in the before. Only thing you can do is seek to make today the best it can be so it’ll become the nostalgic memory of tomorrow.
Fricking kek, clicked on the thread expecting to talk about 64 and the 64cucks with an inferiority complex are already going "muh TTYD"
It's the exact same dynamic with euros thinking about americans
I love paper Mario 64 and Super paper Mario but I didn't have a chance to play TTYD, what am I in for? Also I love pokémon colosseum not sure if that matters
You're in for the best PM game
I think you’re only gonna love it, honestly. TTYD is the gameplay of 64 but expanded upon and has the tone of Super but a bit more grounded.
I went back and popped in TTYD and was bored shitless. Made me feel old.
It's one of those games that is fricking fantastic on a first playthrough. Especially if you're coming off the heels of PM64, it's almost exactly everything you're looking for in a sequel and it's all incredibly novel. However, the same things that make it novel, the same parts of it that make it really stand out from 64 are the same reason it is NOT good on a replay. Game's definitely worth playing through, but keeping it to one is the smart thing to do.
Goombella sex
>that goomba sex flash where you created a goomba and fricked it
>always just used the cheat to put her helmet on and made her colors just like Goombella and would cum buckets
There really isn't enough of her, even all these years later.
>goomba sex flash
SAUCE
Are you fricking kidding me? Frick no, no sauce for you, you should be able to figure this one out
https://josilver.newgrounds.com/news/post/860589
Not sure if flash still works on New grounds or not. There's a cheat to add the Goombella helmet on the goomba too.
Based.
Cringe.
>t. someone who definitely still wears diapers
I’ll be taking your opinion with a grain of salt
We're not allowed to talk about Paper Mario without Genogays getting asshurt
You’re the first one here to bring him up, shut the frick up
>first one here to give a legitimate answer
Damn, hate to see it happen.
I hope you get facefricked by bees
you wouldn't listen
soul in its purest form
Tumblr and it’s stupid obsession with watermarking the most meagre of images that they didn’t even make the content
part of what makes ttyd worse is that it makes an already easy game easier by adding superguard and stylish moves. actively working to the detriment of the game. the single best evidence that adding mechanics can make a game worse.
It's great but there's little reason to talk about it when TTYD exist which improves on 64 in virtually every way.
People will say 64 is more "comfy" as if that even means anything, what they really mean is 64 is way more lukewarm and mundane compared to the grandiose and boisterous scenarios and writing of TTYD, and this is somehow supposed to be a good thing for an RPG.
Between 64, TTYD and SPM, 64 is by far the least interesting
Shut up gamecube babby, the adults are talking.
It’s comfy in that it feels like an adventure in Mario’s backyard, to me it’s the most actualized Mushroom Kingdom we’ve ever seen. It isn’t just 8 levels of grassland then suddenly desert, we take a train from the town surrounding the castle to reach a desert with shady desert people and a mysterious pyramid to explore. No other Mario RPG takes place in a Mushroom kingdom that feels as alive as this, at least to me. Something about SMRPG and Bowser’s Inside Story constantly remind me that I’m playing a video game where in Paper Mario I’m able to forget.
I do appreciate how seamless it is, and some of the small decisions are neat. My favorite example, the only time the game actually points you towards the sewers, that being Chapter 7, is after you've gotten everything for traversal. You can just entirely ignore the Toad Town Sewers until that point with zero consequence, and when you are presented to go there you can clean it all up right then and there and treat it as its own mini dungeon. Stuff like that is so cool.
that people keep repeating ttyd is better is really frustrating because it's so so bald facedly false
new mechanics trivialize the battle system further
chapters are worse on average in terms of level and enemy design
the gorgeous style for backgrounds in 64 gave way to this newer sterile style
soundtrack is good but not as good as 64
ill concede things like ttyd having a more interesting scenario and standouts like rogueport and it's sewer system are superior to toad town. palace of shadow is also superior to bowsers castle. but pretty much every other part of ttyd is even or worse compared to 64.
A lot of what people enjoy about the new battle system is BECAUSE it trivializes things. Turn-based gays love cheesing an engine.
but turn based games are best when theyre not easy! not trying to fellate 64 for this because it's still easy but it's less easy than ttyd for sure. paper mario master quest is extremely fun and it just wouldn't be the same level of fun if superguard existed.
Hey, I’m not disagreeing, definitely prefer 64 and a hard battle, just from what I’ve seen the popularity of TTYD as well as the 64 Modding scene seems to be an emphasis on busted combos if you know how to cheese the engine.
>rogueport and it's sewer system are superior to toad town.
See, I don't agree with this. Toad Tower > Rogueport and the sewers in 64 are underrated, they were great. Having fast access to all the levels was done first in 64, and it was great. Points for TTYD having the pit of 100 trials available as early as chapter 1, though. Speaking of which, has anyone ITT done it before hooktail?
>has anyone ITT done it before hooktail?
I’ve tried, watched this guide recently
?si=6tw5LZUnscvq71KB
but I still suck ass, turns out
trivializing an already trivial game doesn't matter. People like ttyd's battle system because it's more interesting, stylish, and you press more buttons. Superguard being busted for the few that get it every single time or being able to tank with partners enhances most people's enjoyment of the game. 64 being slightly, and I mean very slightly, more difficult doesn't matter
It's not slightly more difficult, it's quite a bit more difficult. Not a single hard boss in TTYD, no not evne Bonetail or Shadow Queen. 64 has huff n puff, Bowser 3, Master 2 and 3, Kent C. Koopa.
I can't quite remember the difficulty of those vanilla bosses but I'm certain that I effortlessly power bounced them all to death
if you can actually superguard every time then the game wouldn't have every challenged you anyway. Stylish gets you less than half of what appeal does so it's still a meaningful tradeoff. Paper mario and even smrpg always gave you the option to stomp the game if your execution got good enough through infinite bounces. TTYD arguably tilts too far in that direction with superguard but I'd hardly call it game ruining or completely devastating like you're making it out to be
>Stylish gets you less than half of what appeal does so it's still a meaningful tradeoff
this isn't true, two stylish off goombella's multibonk gives you an entire unit of SP, enough for sweet treat. it's how people can beat bonetail before finishing chapter 1.
if i can stylish every move and superguard on defense every time i will and it will make the game less interesting objectively.
i no longer have to make choice like using appeal to gain star power to perform x action next turn because of stylish. part of a good turn based RPG is managing resources and if i have the option to avoid damage with the right reactions that removes that aspect of fun from the game. the game becomes more like an action game with every additional means of avoiding damage through reactions.
its antithetical to the genre. id go that far. its the principles of the genre and you're desecrating them. ttyd is a poor turn based video game.
64gays have been getting too uppity lately, it's time for someone to put you in the dirt so this infighting can stop.
ttyd has better writing, scenarios, gameplay, more content and an actual post game. <- fact
64 has..... uhmm.... 64 has.... goombario
You didn’t say anything. Here, watch
>64 has better writing, scenarios, gameplay, side content and an actual atmosphere.
Top 5 chapters across 64 and TTYD combined?
1. TTYD Chapter 3
2. 64 Chapter 7
3. TTYD Chapter 8
4. 64 Chapter 2
5. 64 Chapter 5
Here’s something I hope 64gays, TTYDgays, and Supergays can all agree on?
Combining ingredients to make recipes is really fun
Post your favorite recipe.
I’ll start.
>Super Soda from 64
Because as a kid I used to boil down honey and maple syrup to try and make it, lol
I've always liked Flurrie
When I first played her chapter as a kid and it offscreen has her freaking out about missing her necklace and being unable to be seen without it, I assume she was talking about her bra. Especially since I knew from the game cover how big her breasts were and they never said Necklace directly until you progress further in the chapter.
Imagine the blowjobs
ttyd is actually funny. I like paper Mario on N64 but it's not very funny
Has anyone been able to find a leaked version of Toadette’s Onlyfans? (The game, I’m not looking for actual onlyfans.) I fricking hate subscribestar they aren’t getting a cent
I wish TTYD's level design didn't solely consist of hallways.
Am I glad that I still have my old cartridge from when it came out. Same goes for my TYYD, these are crazy expensive now. Did you already beat 64 or are you still going?
Another comfy PM thread falling apart