He said improve, not invent more ways to accidentally press a button. PS4 controller had this problem with the shoulder buttons sticking out and registering an input if I put the slightest pressure on my pointer finger. I don't need this for my other 3 fingers.
You pressing the L2 and R2 buttons is a you problem, and if you've ever used a 3rd party controller with backpedals you'd know you'd never touch those buttons by accidents, but considering it's you, you definitely would press them by accident and then complain about the controllers being badly designed
>design a controller where you don't have a place to rest 2 of your fingers >literally no other controller has this problem >hurk a hurry durrr the problem is yooouuu
Kys
>if you've ever used a 3rd party controller with backpedals you'd know you'd never touch those buttons by accidents
It's extremely easy to depress them, what are you talking about? Simply shifting in your seat is enough to do it and so is slightly turning your hands at all to readjust. Don't even get me started on how awful it makes your grip feel and how awkward it feels to hold. I've had picture related for over a year and I use it regularly on my docked Switch for Pokemon and random stuff like The Battle cats Unite and I'm constantly depressing the back buttons. I also have a HORI Split Pad Pro and I constantly hit those back buttons as well just by balancing my Switch with one hand (Which is a very common thing to do) or slightly adjusting my hand. It's ever so slightly more difficult to hit them on the Split Pad Pro, but that also leads to me needing to push inward more which is unnatural feeling and makes my grip feel worse.
Back paddles should never become the standard, they should always be optional.
All of them and I mean 100% have ways to remove or at minimum disable it. You all have to be morons to ever complain about something that is control by the user.
>How could you improve the modern controller? Is it even possible?
Make the Deck's control scheme into a controller, comfy, gyro, back buttons, bonus mouse controls.
Never tried any other back buttons but the ones on the Deck are near impossible to accidently press. While your fingers are always on them, they take to much force to accidently press but not so much that it is annoying to press.
The PS4 controller had no sort of pressure resistance on the shoulder buttons. If I ever placed it down for something without pausing it would frick shit up, but I didn't have to worry about this with any other controller. It was a bit comfy to hold otherwise, and that's the only advantage it had over its predecessors.
maybe gyro should emulate additive right stick inputs and send it from the controller itself with a toggle.
I hate that its a tossup as to whether the game supports gyro natively, or if I have to start it from steam big picture or if its in another launcher and doesn't allow that or whatever
>maybe gyro should emulate additive right stick inputs
No that's moronic.
The gyro is a mouse and that's how it should be treated. Developers treating it as a right stick and adding shit like smoothing and deadzones is why so many gyro implementations on console are dogshit. All they need to do is just treat it as a mouse.
How could you improve the modern controller? Is it even possible?
Top sticks
Gyro
Haptic feedback
Good dpad
Hall effect sticks
AA battery or rechargeable options to make controller cost $40
Lots of colors
See through colors versions
DualSense should be the standard for what all controllers have (Touchpad + gyro + haptics but trigger haptics aren't necessary).
Follow the line of thought Xbox and Nintendo have with a separate screenshot button outside of the back/select button. Don't use the touchpad as the select button, use it as multiple other buttons and gestures.
Add two more buttons like the Xbox and Saturn had by extending the right side a bit.
Add back paddle nubs for the people who enjoy having them but make them completely optional. I personally find them complete garbage and they ruin a controller but others say they're the best thing since sliced bread. I would never use them and the controllers I've owned with them have felt objectively worse and more awkward to hold than ones without.
I don't really see how much more you can do with it.
It doesn't have to be the Playstation layout, it just needs to have the Playstation features like the touchpad, the gyro, and the haptics with trigger haptics being optional. There is no reason why controllers shouldn't have the touchpad, it's literally like 16 different buttons in that small space, both through touch and swipe gestures but also physical depressions that can also be segmented, so each corner can technically be made into a physical button press as an example.
It's pretty funny how my friends who've primarily played Sony all their lives say how comfy the PS5 controller is when it's really just the first controller that doesn't put much strain on your fingers. The PS 1-3 controllers feels like I'm playing on a Wii remote in horizontal mode with how straining it is.
Do you guys just have different shapes hands than me because both Xbox and PlayStation controllers have never felt strained to me. In terms of the past 20 years only the original psp hurt my hands and if I play enough I would get used to it anyways it it would stop straining me.
This. It's ridiculous that everyone just takes drift for granted, the most obvious example of backwards evolution in gaming. It just wasn't a thing before joycons conditioned people to accept it.
Everyone knows mouse is more precise than a thumbstick. The Dual thumbstick design works well enough for most games but fails with RTS, RTT, MOBA, FPS, and competitive TPS games.
The solution is to have a mouse component replace the right thumbstick, but then you have a controller that might piss off fighting game fans.
add two more face buttons on the right like a fighting stick. Perfect controller for just about every game in existence. Janky N64 c button inputs mapped to the anolog stick will no longer be a problem on e ulators since now you got all the face buttons you need to map them.
The d-pads on all of them are absolute shit.
It shouldn't be an issue in 2023 except the only games worth playing these days are indies that use the d-pad.
Sega perfected the dpad in 1994 with the saturn, why, 29 years later, has no one managed to make anything remotely as good?
>has no one managed to make anything remotely as good?
They did, and then Sony promptly forgot it existed.
He's right. Vitas Dpad is easily the best Dpad since. It's ridiculous that nobody wants to use it, but small Chinese handheld computer companies.
(The new Xbox "Core controller" (series x/s I guess?) actually does have a great d-pad though. It's easily the best modern Dpad behind the Vita's... Unfortunately, The controller is missing other features like gyro, touchpads, backside buttons, and PS5 dual sense triggers though too
Longer battery life and just the overall quality of the parts. My dualshock 3, I've had since like 2010, works perfectly fine after more than 10 years, yet I've had PS4 controllers start to malfunction after a few years of use.
Backpaddles, Gyro, Hall Effect, hotswappable sticks with optional touchpads, bring back the keyboard accessories.
I'd really like to see a one-handed controller designed for PC use with a mouse, analogue directional movement and no more hunching over the keyboard.
The difference is that no one wants the board in their lap let alone an entire damn tower in their living room just so they can use their PC setup in the living room. They also don't want to troubleshoot, and in the case of PC gaming doing multiple controller inputs can just not work, act messy, or even break games. It's idiotic for anyone to suggest PC is couch viable. It's not, and if you say it is you're delusional to how a normal person thinks or plays video games.
It's insane how people who proselytize PC gaming for the masses are so disconnected from reality. No one wants this, no one is going to put up with it, and they're gonna have an objectively worse experience overall as an average person with more hoops to jump through.
All of them and I mean 100% have ways to remove or at minimum disable it. You all have to be morons to ever complain about something that is control by the user.
Yes, and that's why I'm saying it's fine if it's optional. It should not under any circumstances be part of the controller's main form of input like the face buttons or the bumpers. It should be a way to remap buttons and nothing else.
I get it.
Don't get me wrong I get it.
The steam controller is far more comfortable to use than mouse and keyboard, and that actual ergonomics can't be ignored.
Steam controller was a moronic idea to begin with
most of the problems playing on couch were functionally fixed by the time 7th gen came around since every game now has controller support
and with steam input there's no reason to even download 3rd party software unless the port is dogshit
playing point and clicks can be done with any joystick and rts games are impossible to play properly on any input
and mmorpg homosexuals don't care about playing games at all
>most of the problems playing on couch were functionally fixed by the time 7th gen came around since every game now has controller support
what the frick are you smoking?
>point and clicks have controller support >pretty much everything under the sun I can think of has it but dogshit pc ports
just because it's not as effective as you cutting your dick off does not mean it does not exist
>point and click
Why are you so hung up on a genre dead since the mid 90s?
Anyway, there's tons of PC games that don't have controller support because it just doesn't make sense as it would play like dogshit. Mostly top-down games like strategy and city builders as well as factory games and of course FPS games.
>and of course FPS games.
FPS genre pad support is solved with aim assist.
6 months ago
Anonymous
Oh so you're just shitposting.
6 months ago
Anonymous
You may not like it but it's true. Hundreds milions plays shooters on pads and find it fine. Problem is solved.
You may whine >you didn't really beat the game!
But this whining is irrelevant from marketing and engineering point of views. There is no such problem anymore.
>strategy
as I said
RTS games are impossible to play properly on any input
because they would require you to literally have your brain as the input and it would still be shit because just because >city builders and of course fps games
whose gonna tell him?
6 months ago
Anonymous
>RTS games are impossible to play properly on any input
If you're gonna shitpost you should try to make it less obvious.
>whose gonna tell him?
I'm not saying there aren't games in those genres willing to compromise their gameplay by supporting controllers but there's plenty of PC exclusive ones that don't.
6 months ago
Anonymous
>compromise their gameplay
quake and cs are completely playable on controller
you're just too lazy to get good and even then video games are defined by their restrictions >if you're gonna shitpost >he thinks it's shit posting to say the rts genre is dogshit and a meme
6 months ago
Anonymous
>quake and cs are completely playable on controller
Yeah, if you use gyro. Otherwise they play like utter dogshit. Compromised gameplay, as I said.
Either way it doesn't change the fact that plenty of PC shooters simply don't support controllers.
6 months ago
Anonymous
>that plenty of pc shooters simply don't support controllers
then they aren't worth playing because even the grandfather of all shooters is playable on controller
what type of dogshit fps games are you even talking about?
because I cannot imagine it because all the old boomer fps games were designed with a gamepad in mind if not keyboard/mouse
6 months ago
Anonymous
>then they aren't worth playing because even the grandfather of all shooters is playable on controller
It's playable on controller but it didn't even officially support them until the rerelease. It was never designed with them in mind. I'm not talking about playability here. I'm talking about native support. Every game is playable with controller using Steam Input. Doesn't mean it won't be an awful experience.
6 months ago
Anonymous
>it was never designed with them in mind
oh no no no
6 months ago
Anonymous
>a port
next you're gonna tell me SM64 was designed for keyboard because there's a PC port
6 months ago
Anonymous
okay moron >broooo this game that can be played with less than 5 buttons cannot be played on a controller >well just because >keymappers just don't exist
honestly if I was this mentally moronic
I would attempt to kill myself but but then frick it up anyways because I'm mentally moronic
6 months ago
Anonymous
Can you not read? >I'm not talking about playability here. I'm talking about native support
6 months ago
Anonymous
>buttons just don't work maaan >keyboard is unplayable
>nintendo sells 100m units with touchscreen on the controller >Sony makes the new dualshock >puts the same touchpad that only ever gets used as a big select button
Imagine selecting things, typing, seeing maps and stats, all on your controller. How does Sony frick up so bad this much?
I mean the SNES controller was gold, but since then it's been pure, unfiltered moronic garbage. Remember this is the company that shat out a piece of shit like the N64.
>Is it even possible?
no because any form of cool customization to make controllers different/more personal are overcharged to the customer. shit like xbox lab where you want a few custom colors and maybe add rubber grips are moronicly over priced. underside additions are fricked thanks to patent trolls.
they already been improved by third party companies
what else can you do besides give them metal sticks and all saturn dpads?
mechanical buttons and hall effect sticks should be standard but they aren't
Bring back weirdly shaped buttons in a non-diamond layout
Bring back pressure sensitive buttons
Increase face buttons to 6
Introduce a lever or crank like the playdate
Basically frick everything about the modern controller
Gyroaim + flickstick solved shooters on gamepad. If you still don't know what flickstick is - it turns your right stick into 1:1 positional rotation stick.
And yeah like anon said every fps support gamepad because of steam. Pretty ironic because consoles can't even make gyroaim work correctly (they always imitate analog movement instead of mouse).
replace the dpad with 4 sperate buttons. the joycon dpad wasn't a comprimise, it was innovation. it was a dpad designed around how games actually use dpads, which more often than not, is as a second set of face buttons.
Honestly, at this point it’s all about improving battery life and making sure there’s nothing stupid built in that can’t be disabled (The DS4’s light bar, the Dual Sense’s microphone)
>in feel
just put a thumbstick cap/extender on it >quality control
pure lottery draws xbox pads have it worse and no one moans about it
1/3 only worked properly and in no time the bumpers turned into crap
Series X controller with Switch Pro controller sticks and the Dual Sense's Face buttons would more or less be perfection, provided the Bumpers' durability issue was solved.
>Split controller that has more design work being put into it than the current stale as frick market of shit that only gets a pass because it's irrevocably paired with its ecosystem
Split controllers are just ergonomically superior. >Some basic IR LEDs and LSDs and an attachment point for a tracking ring to ensure solid compatibility with tracking systems
There's no reason to not have some compatibility with outside-in or inside-out tracking, these components aren't expensive >Move away from the common two analog stick paradigm
Steam Deck already shows that a controller can go beyond just two groups of face inputs and a trackpad is generally more versatile than what the right analog stick can do. >More versatile triggers
Dual stage or even the resistive trigger meme allows for more intuitive bindings.
1) Make 'eck's touch pad things a default thing
2) Turbo as default thing too
3) Set mandatory minimal build quality level with harsh fines for failures. Your controllers keep drifting/breaking? A fine and recall/free replacements until you git gud, frick off with your buy a controller every year bullshit. Maybe even go one step ahead and force hall sticks as mandatory
pressure sensitive buttons
more triggers/paddles on the back
modular components, can easily be separated for VR, and attached to a portable console or screen
full motion tracking
Third person games are unplayable with KBM and I say this as someone who's been a PCgay for my entire 30 years of life
Controllers need to be good because I have to play 3rd person games somehow
In what way? Honestly there's no game on earth that utilize controllers analogue movement to a point it becomes an advantage to use them. You can say racing but then that just gets mogged by a racing rig. I believe you think that because your mouse doesn't have enough buttons for your dominant hand to take over most of the action bindings like a controller would. Solved that for yourself and you will realize playing with a controller period is so limiting.
is there a single dpad controller that's actually good?
It seems like no matter what I go for there's always a way they frick it up.
I got the 8bitdo pro 2 controller and I can't get over why the dpad is so fricking tiny and the buttons for some reason are way too distant from each other which is uncomfortable as frick
Basically VR controllers with the tracking part replaced with pointers. I can see it.
There's no real reason to not just fully commit to the VR controller thing if you're already going that far.
The Wiimote pointer was ultimately just inside-out tracking with an IR camera, why not use a higher fidelity tracking system?
I just want games to actually support all features that gamepads have nowaday.
What's the point of buying a dual sense with gyroscopes, touchpad, and a bunch of gimmicks when most games don't even support the button layout of the playstation controller and I have to fool my mind into thinking that X = B or whatever
>I just want games to actually support all features that gamepads have nowaday.
You'd have to avoid Microsoft products and things aping Microsoft standards to do that (though even Sony is pretty directionless, Nintendo also lost its drive and third parties are sticking to the most popular thing, so I guess you're fricked. Even VR controllers are mostly stuck in a rut.).
Their entire goal is to maintain the current state of stagnancy, incompatibility and heavy baby duck imprinting. >What's the point of buying a dual sense with gyroscopes, touchpad, and a bunch of gimmicks when most games don't even support the button layout of the playstation controller and I have to fool my mind into thinking that X = B or whatever
This is what Microsoft wants you to think. Admittedly, with the normalgay intrusion destroying "Vote with your wallet" you can't really do much other than supporting games that do offer extensive customization and even those may have things that you don't want to support.
Sappable layout. I should be apple to swap d-pad to primary when im playing fightan or joystick when im playing regular 3d AAAslop
>Connectors wear out
Just use split controllers and give the player an extra controller that doesn't care about anything other than having a good DPad, the N64 had the right idea, they were just decades too early.
Backside paddles or buttons (4 of them)
Gyro in every controller
He said improve, not invent more ways to accidentally press a button. PS4 controller had this problem with the shoulder buttons sticking out and registering an input if I put the slightest pressure on my pointer finger. I don't need this for my other 3 fingers.
You pressing the L2 and R2 buttons is a you problem, and if you've ever used a 3rd party controller with backpedals you'd know you'd never touch those buttons by accidents, but considering it's you, you definitely would press them by accident and then complain about the controllers being badly designed
>design a controller where you don't have a place to rest 2 of your fingers
>literally no other controller has this problem
>hurk a hurry durrr the problem is yooouuu
Kys
>if you've ever used a 3rd party controller with backpedals you'd know you'd never touch those buttons by accidents
It's extremely easy to depress them, what are you talking about? Simply shifting in your seat is enough to do it and so is slightly turning your hands at all to readjust. Don't even get me started on how awful it makes your grip feel and how awkward it feels to hold. I've had picture related for over a year and I use it regularly on my docked Switch for Pokemon and random stuff like The Battle cats Unite and I'm constantly depressing the back buttons. I also have a HORI Split Pad Pro and I constantly hit those back buttons as well just by balancing my Switch with one hand (Which is a very common thing to do) or slightly adjusting my hand. It's ever so slightly more difficult to hit them on the Split Pad Pro, but that also leads to me needing to push inward more which is unnatural feeling and makes my grip feel worse.
Back paddles should never become the standard, they should always be optional.
All of them and I mean 100% have ways to remove or at minimum disable it. You all have to be morons to ever complain about something that is control by the user.
You must have some sausage fingers to accidentally press shoulder buttons.
>How could you improve the modern controller? Is it even possible?
Make the Deck's control scheme into a controller, comfy, gyro, back buttons, bonus mouse controls.
Never tried any other back buttons but the ones on the Deck are near impossible to accidently press. While your fingers are always on them, they take to much force to accidently press but not so much that it is annoying to press.
The PS4 controller had no sort of pressure resistance on the shoulder buttons. If I ever placed it down for something without pausing it would frick shit up, but I didn't have to worry about this with any other controller. It was a bit comfy to hold otherwise, and that's the only advantage it had over its predecessors.
and shift the track pads towards the center
maybe gyro should emulate additive right stick inputs and send it from the controller itself with a toggle.
I hate that its a tossup as to whether the game supports gyro natively, or if I have to start it from steam big picture or if its in another launcher and doesn't allow that or whatever
>maybe gyro should emulate additive right stick inputs
No that's moronic.
The gyro is a mouse and that's how it should be treated. Developers treating it as a right stick and adding shit like smoothing and deadzones is why so many gyro implementations on console are dogshit. All they need to do is just treat it as a mouse.
>enter thread
>"i wonder when gyrogays will appea-"
>NOOOOOOOOOOO
>WE CAN'T JUST IMPROVE CONTROLLERS
>THEY NEED TO STAY THE SAME THEY'VE BEEN FOR THE LAST 20 YEARS
this, also PS5 haptic trigger standard
hall sensor joysticks in all pads
and optional analog trigger locks
Top sticks
Gyro
Haptic feedback
Good dpad
Hall effect sticks
AA battery or rechargeable options to make controller cost $40
Lots of colors
See through colors versions
Paddles/extra buttons are a fricking meme.
Controllers shouldn't be melded together in today's age same way a keyboard shouldn't. Archaic bullshit that just need to die.
> NOOO YOU SHOULDN'T MERGE GOOD AND SOLID IDEAS IN THE YEAR OF OUR LOD 2023!
> Pic related exists.
REKT.
>gyro
do homosexuals really?
No, only gigachads not afraid of learning new things. homosexuals stick to what they know.
>the perfect controller doesn't exi-
I have this. When I hold right trigger it also turns right in forza
(wiener) docking station
DualSense should be the standard for what all controllers have (Touchpad + gyro + haptics but trigger haptics aren't necessary).
Follow the line of thought Xbox and Nintendo have with a separate screenshot button outside of the back/select button. Don't use the touchpad as the select button, use it as multiple other buttons and gestures.
Add two more buttons like the Xbox and Saturn had by extending the right side a bit.
Add back paddle nubs for the people who enjoy having them but make them completely optional. I personally find them complete garbage and they ruin a controller but others say they're the best thing since sliced bread. I would never use them and the controllers I've owned with them have felt objectively worse and more awkward to hold than ones without.
I don't really see how much more you can do with it.
It doesn't have to be the Playstation layout, it just needs to have the Playstation features like the touchpad, the gyro, and the haptics with trigger haptics being optional. There is no reason why controllers shouldn't have the touchpad, it's literally like 16 different buttons in that small space, both through touch and swipe gestures but also physical depressions that can also be segmented, so each corner can technically be made into a physical button press as an example.
It's pretty funny how my friends who've primarily played Sony all their lives say how comfy the PS5 controller is when it's really just the first controller that doesn't put much strain on your fingers. The PS 1-3 controllers feels like I'm playing on a Wii remote in horizontal mode with how straining it is.
b-but muh shitshock layout is nostalgic from muh ps1!!!!
Do you guys just have different shapes hands than me because both Xbox and PlayStation controllers have never felt strained to me. In terms of the past 20 years only the original psp hurt my hands and if I play enough I would get used to it anyways it it would stop straining me.
>he can't move his thumb in a 90 degree arch without "strain"
I guess this is exclusively a non-white issue.
DS5 without stick drift
This. It's ridiculous that everyone just takes drift for granted, the most obvious example of backwards evolution in gaming. It just wasn't a thing before joycons conditioned people to accept it.
The DualShock but with Nintendo's D-pad.
Everyone knows mouse is more precise than a thumbstick. The Dual thumbstick design works well enough for most games but fails with RTS, RTT, MOBA, FPS, and competitive TPS games.
The solution is to have a mouse component replace the right thumbstick, but then you have a controller that might piss off fighting game fans.
add two more face buttons on the right like a fighting stick. Perfect controller for just about every game in existence. Janky N64 c button inputs mapped to the anolog stick will no longer be a problem on e ulators since now you got all the face buttons you need to map them.
6 face buttons instead of 4.
Making them split so I can armspread and hold it comfyly.
The d-pads on all of them are absolute shit.
It shouldn't be an issue in 2023 except the only games worth playing these days are indies that use the d-pad.
Sega perfected the dpad in 1994 with the saturn, why, 29 years later, has no one managed to make anything remotely as good?
>has no one managed to make anything remotely as good?
They did, and then Sony promptly forgot it existed.
He's right. Vitas Dpad is easily the best Dpad since. It's ridiculous that nobody wants to use it, but small Chinese handheld computer companies.
(The new Xbox "Core controller" (series x/s I guess?) actually does have a great d-pad though. It's easily the best modern Dpad behind the Vita's... Unfortunately, The controller is missing other features like gyro, touchpads, backside buttons, and PS5 dual sense triggers though too
Longer battery life and just the overall quality of the parts. My dualshock 3, I've had since like 2010, works perfectly fine after more than 10 years, yet I've had PS4 controllers start to malfunction after a few years of use.
Backpaddles, Gyro, Hall Effect, hotswappable sticks with optional touchpads, bring back the keyboard accessories.
I'd really like to see a one-handed controller designed for PC use with a mouse, analogue directional movement and no more hunching over the keyboard.
buttplug accessory synced to vibration settings
hello fellow ultrakill fan
The difference is that no one wants the board in their lap let alone an entire damn tower in their living room just so they can use their PC setup in the living room. They also don't want to troubleshoot, and in the case of PC gaming doing multiple controller inputs can just not work, act messy, or even break games. It's idiotic for anyone to suggest PC is couch viable. It's not, and if you say it is you're delusional to how a normal person thinks or plays video games.
It's insane how people who proselytize PC gaming for the masses are so disconnected from reality. No one wants this, no one is going to put up with it, and they're gonna have an objectively worse experience overall as an average person with more hoops to jump through.
Yes, and that's why I'm saying it's fine if it's optional. It should not under any circumstances be part of the controller's main form of input like the face buttons or the bumpers. It should be a way to remap buttons and nothing else.
I get it.
Don't get me wrong I get it.
The steam controller is far more comfortable to use than mouse and keyboard, and that actual ergonomics can't be ignored.
Steam controller was a moronic idea to begin with
most of the problems playing on couch were functionally fixed by the time 7th gen came around since every game now has controller support
and with steam input there's no reason to even download 3rd party software unless the port is dogshit
playing point and clicks can be done with any joystick and rts games are impossible to play properly on any input
and mmorpg homosexuals don't care about playing games at all
>most of the problems playing on couch were functionally fixed by the time 7th gen came around since every game now has controller support
what the frick are you smoking?
>point and clicks have controller support
>pretty much everything under the sun I can think of has it but dogshit pc ports
just because it's not as effective as you cutting your dick off does not mean it does not exist
>point and click
Why are you so hung up on a genre dead since the mid 90s?
Anyway, there's tons of PC games that don't have controller support because it just doesn't make sense as it would play like dogshit. Mostly top-down games like strategy and city builders as well as factory games and of course FPS games.
>and of course FPS games.
FPS genre pad support is solved with aim assist.
Oh so you're just shitposting.
You may not like it but it's true. Hundreds milions plays shooters on pads and find it fine. Problem is solved.
You may whine
>you didn't really beat the game!
But this whining is irrelevant from marketing and engineering point of views. There is no such problem anymore.
>strategy
as I said
RTS games are impossible to play properly on any input
because they would require you to literally have your brain as the input and it would still be shit because just because
>city builders and of course fps games
whose gonna tell him?
>RTS games are impossible to play properly on any input
If you're gonna shitpost you should try to make it less obvious.
>whose gonna tell him?
I'm not saying there aren't games in those genres willing to compromise their gameplay by supporting controllers but there's plenty of PC exclusive ones that don't.
>compromise their gameplay
quake and cs are completely playable on controller
you're just too lazy to get good and even then video games are defined by their restrictions
>if you're gonna shitpost
>he thinks it's shit posting to say the rts genre is dogshit and a meme
>quake and cs are completely playable on controller
Yeah, if you use gyro. Otherwise they play like utter dogshit. Compromised gameplay, as I said.
Either way it doesn't change the fact that plenty of PC shooters simply don't support controllers.
>that plenty of pc shooters simply don't support controllers
then they aren't worth playing because even the grandfather of all shooters is playable on controller
what type of dogshit fps games are you even talking about?
because I cannot imagine it because all the old boomer fps games were designed with a gamepad in mind if not keyboard/mouse
>then they aren't worth playing because even the grandfather of all shooters is playable on controller
It's playable on controller but it didn't even officially support them until the rerelease. It was never designed with them in mind. I'm not talking about playability here. I'm talking about native support. Every game is playable with controller using Steam Input. Doesn't mean it won't be an awful experience.
>it was never designed with them in mind
oh no no no
>a port
next you're gonna tell me SM64 was designed for keyboard because there's a PC port
okay moron
>broooo this game that can be played with less than 5 buttons cannot be played on a controller
>well just because
>keymappers just don't exist
honestly if I was this mentally moronic
I would attempt to kill myself but but then frick it up anyways because I'm mentally moronic
Can you not read?
>I'm not talking about playability here. I'm talking about native support
>buttons just don't work maaan
>keyboard is unplayable
Just give me a DS4 with a better d-pad.
>nintendo sells 100m units with touchscreen on the controller
>Sony makes the new dualshock
>puts the same touchpad that only ever gets used as a big select button
Imagine selecting things, typing, seeing maps and stats, all on your controller. How does Sony frick up so bad this much?
> Nintendo.
> Making a good controller.
> Ever.
I mean the SNES controller was gold, but since then it's been pure, unfiltered moronic garbage. Remember this is the company that shat out a piece of shit like the N64.
>Is it even possible?
no because any form of cool customization to make controllers different/more personal are overcharged to the customer. shit like xbox lab where you want a few custom colors and maybe add rubber grips are moronicly over priced. underside additions are fricked thanks to patent trolls.
they already been improved by third party companies
what else can you do besides give them metal sticks and all saturn dpads?
mechanical buttons and hall effect sticks should be standard but they aren't
>tripgay
>has the most abhorrent opinions possible
every single time
Bring back weirdly shaped buttons in a non-diamond layout
Bring back pressure sensitive buttons
Increase face buttons to 6
Introduce a lever or crank like the playdate
Basically frick everything about the modern controller
Like this, keep the grips the same thickness, but make it otherwise 20% thinner.
>handlet detected
I have small hands but larger controllers have never been an issue. Some people simply have weak hands.
Post wrists lol.
Bring back quality control and stop sourcing parts from the lowest Chinese bidder. That's it.
Xbox controller with gyro and backpadles without removing the battery compartment, otherwise a Steam Deck without the screen.
Use hall sensors (or even better optical sensors) instead of the trash potentiometers trash engineers from Sony and Microsoft use.
>(or even better optical sensors)
Genuine question: why those would be better than hall sensors?
Remove aim assist
> Gets rekt by console babbies.
> Starts kvetching about aim assist.
Git gud.
Gyroaim + flickstick solved shooters on gamepad. If you still don't know what flickstick is - it turns your right stick into 1:1 positional rotation stick.
And yeah like anon said every fps support gamepad because of steam. Pretty ironic because consoles can't even make gyroaim work correctly (they always imitate analog movement instead of mouse).
replace the dpad with 4 sperate buttons. the joycon dpad wasn't a comprimise, it was innovation. it was a dpad designed around how games actually use dpads, which more often than not, is as a second set of face buttons.
literally all i want is an xbox s/x controller with gyro but microsoft is moronic
Longer lasting battery, my PS5 controller lasts 10 fricking minutes
Honestly, at this point it’s all about improving battery life and making sure there’s nothing stupid built in that can’t be disabled (The DS4’s light bar, the Dual Sense’s microphone)
If your controller doesn't have hall effect sticks I'm not buying it
Just make a dualshock 3 with the 4's triggers and a Nintendo D-pad.
so a 8bitdo pro 2...
Except without the sticks being shit both in feel and in quality control.
>in feel
just put a thumbstick cap/extender on it
>quality control
pure lottery draws xbox pads have it worse and no one moans about it
1/3 only worked properly and in no time the bumpers turned into crap
I don't defend Xbox controllers either, dickhead
Series X controller with Switch Pro controller sticks and the Dual Sense's Face buttons would more or less be perfection, provided the Bumpers' durability issue was solved.
Make it a mouse and keyboard
>Make it a mouse
done
>Split controller that has more design work being put into it than the current stale as frick market of shit that only gets a pass because it's irrevocably paired with its ecosystem
Split controllers are just ergonomically superior.
>Some basic IR LEDs and LSDs and an attachment point for a tracking ring to ensure solid compatibility with tracking systems
There's no reason to not have some compatibility with outside-in or inside-out tracking, these components aren't expensive
>Move away from the common two analog stick paradigm
Steam Deck already shows that a controller can go beyond just two groups of face inputs and a trackpad is generally more versatile than what the right analog stick can do.
>More versatile triggers
Dual stage or even the resistive trigger meme allows for more intuitive bindings.
1) Make 'eck's touch pad things a default thing
2) Turbo as default thing too
3) Set mandatory minimal build quality level with harsh fines for failures. Your controllers keep drifting/breaking? A fine and recall/free replacements until you git gud, frick off with your buy a controller every year bullshit. Maybe even go one step ahead and force hall sticks as mandatory
pressure sensitive buttons
more triggers/paddles on the back
modular components, can easily be separated for VR, and attached to a portable console or screen
full motion tracking
keyboard mouse
Consolegays will never understand this.
KBM opens up a wider range of genres to play
Third person games are unplayable with KBM and I say this as someone who's been a PCgay for my entire 30 years of life
Controllers need to be good because I have to play 3rd person games somehow
In what way? Honestly there's no game on earth that utilize controllers analogue movement to a point it becomes an advantage to use them. You can say racing but then that just gets mogged by a racing rig. I believe you think that because your mouse doesn't have enough buttons for your dominant hand to take over most of the action bindings like a controller would. Solved that for yourself and you will realize playing with a controller period is so limiting.
Gyro sucks
Modularity to switch for 6 button layout, ability to turn off pedals if not needed.
EZ-PZ
That dpad is probably the worst though.
Isn't the dualshock absolute trash especially when it comes to PC compatibility?
is there a single dpad controller that's actually good?
It seems like no matter what I go for there's always a way they frick it up.
I got the 8bitdo pro 2 controller and I can't get over why the dpad is so fricking tiny and the buttons for some reason are way too distant from each other which is uncomfortable as frick
Scuf envision and it's even on the proper position. It's like a 8way stiffer vita dpad.
have you tried it?
how about diagonal movement? any issues?
the ability to change between trigger and clicky triggers looks intriguing
I honestly prefer Nunchakus to the typical gamepad body
Basically VR controllers with the tracking part replaced with pointers. I can see it.
There's no real reason to not just fully commit to the VR controller thing if you're already going that far.
The Wiimote pointer was ultimately just inside-out tracking with an IR camera, why not use a higher fidelity tracking system?
Do I just get a Xbox Controller for PC?
yes
Any handheld that could play MOBA/RTS/FPS feeling natural as a mouse/keyboard.
Lenovo is trying it, making the joycon being able to turn into a weird stick mouse
>lenovo
DOA
Cool I'll check it out. When I envision such a contraption in my head I think the only way is installing a micro mouse as one of the joysticks lol.
https://www.youtube.com/shorts/bMgA7yharok?feature=share
precisely the legion go
Yeah that's in the right direction. I'd love to test that out someday for shits and giggles.
The best controller is a mouse with an analog stick
>Compromising the radial movement accuracy granted by a mouse so that you can blobbily move around with a stick
Azeron cyro or that asus mouse
Higher quality materials
throw distance adjustment like the pro models have should be standard
I just want games to actually support all features that gamepads have nowaday.
What's the point of buying a dual sense with gyroscopes, touchpad, and a bunch of gimmicks when most games don't even support the button layout of the playstation controller and I have to fool my mind into thinking that X = B or whatever
>I just want games to actually support all features that gamepads have nowaday.
You'd have to avoid Microsoft products and things aping Microsoft standards to do that (though even Sony is pretty directionless, Nintendo also lost its drive and third parties are sticking to the most popular thing, so I guess you're fricked. Even VR controllers are mostly stuck in a rut.).
Their entire goal is to maintain the current state of stagnancy, incompatibility and heavy baby duck imprinting.
>What's the point of buying a dual sense with gyroscopes, touchpad, and a bunch of gimmicks when most games don't even support the button layout of the playstation controller and I have to fool my mind into thinking that X = B or whatever
This is what Microsoft wants you to think. Admittedly, with the normalgay intrusion destroying "Vote with your wallet" you can't really do much other than supporting games that do offer extensive customization and even those may have things that you don't want to support.
>Connectors wear out
Just use split controllers and give the player an extra controller that doesn't care about anything other than having a good DPad, the N64 had the right idea, they were just decades too early.
Sappable layout. I should be apple to swap d-pad to primary when im playing fightan or joystick when im playing regular 3d AAAslop
Give them a good dpad. All the current ones are trash.
have split options with velcro straps to each hand.
release the same controller in 3 sizes.