How did a small team of mostly unexperienced people create the in-house Sony game that gets the closest to reaching perfection?

How did a small team of mostly unexperienced people create the in-house Sony game that gets the closest to reaching perfection?

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  1. 8 months ago
    Anonymous

    Cause it was on Playstation 2. Sony always wins baby.

  2. 8 months ago
    Anonymous

    it's a good game, but it's not perfect
    stop sucking its wiener

  3. 8 months ago
    Anonymous

    Games were cheaper and easier to make back then, and Ico is pretty simplistic.

    • 8 months ago
      Anonymous

      your mom is cheap and easy as well
      gottem

  4. 8 months ago
    Anonymous

    turns out the best games come from people who have no interest in games or gamers

  5. 8 months ago
    Anonymous

    Ico isn't perfect, the controls suck, the combat isn't fun and Yorda is moronic.

  6. 8 months ago
    Anonymous

    imagine if you made a Zelda game
    that was only ladder climbing and movement
    virtually no combat
    braindead puzzles
    slow, tedious
    Snoygays braindead

    • 8 months ago
      Anonymous

      Don't even know what you're talking about, when combat has always been one of the weakest aspects of the Zelda series and its puzzles are quite simplistic and repetitive compared to the ones you see in games like Alundra.
      And Ico it's not even a Zelda game, in terms of atmosphere is much closer to games like Another World and the gameplay is also vastly different, with its focus being the cooperation between Ico and Yorda. Its a very unique and great game. You obtained your (you) anyway, so congrats.

    • 8 months ago
      Anonymous

      It's nothing like a Zelda game, you need to stop falsegayging. Same as any idiot who's going to randomly talk about Souls.

  7. 8 months ago
    Anonymous

    I want to kill everyone I have ever met.

    suckma, and frickma.

  8. 8 months ago
    Anonymous

    I like the combat. Simple, yet satisfying thanks to a combination of many things. Besides you don't have to fight the shadow creatures in every encounter. Sometimes there is an alternative.

  9. 8 months ago
    Anonymous

    ICO is a good game despite the numerous imperfections and problems. Imagine thinking that the game is "close to perfection". That's insane.

    Note: when I finished the game for the first time I didn't even realize that the singing was in English, I thought it was the game's fake language, maybe because of the Japanese singer's somewhat bad pronunciation.

  10. 8 months ago
    Anonymous
  11. 8 months ago
    Anonymous

    Is Ueda never making another game with a fixed camera system like this?

  12. 8 months ago
    Anonymous

    They just knew that holding hands is the pinnacle of interaction.

  13. 8 months ago
    Anonymous

    >Ico, Yorda, Queen, dozens of smoke creatures, three masked horsemen
    Memorable cast

  14. 8 months ago
    Anonymous

    Never played it but judging by the DeChirico cover it looks pretentious and shallow

    • 8 months ago
      Anonymous

      Here's your cover bro

  15. 8 months ago
    Anonymous

    how's picrel?

    • 8 months ago
      Anonymous

      Worse than Ico and Colossus in the controls department. Protagonist isn't as fun to control.

    • 8 months ago
      Anonymous

      It had a lot of fps drop on ps4. PS5 resolves most of these issues.
      Sometimes camera gives issue but similar to Ico if you resist the urge to move it with the right stick it typically resolves itself on its own. Also, similar to SotC, you'll probably have moments of frustration climbing around on Trico when he's moving and your character getting thrown around. Story is excellent though and really does a great job of allowing you to wonder and find connections to the previous games. I think Ueda's games benefit from repeat playthroughs since knowing the tech limitations decreases these immersion disrupting moments.
      Also there's no way to remove the hud button prompts from constantly popping up and ruining the image. The SotC remake, for all of its shortcomings artstyle wise, includes hud removal as an option and you can see even in that game there's no necessary reason to have a hud (sound queues for grip gauge, Wander's hp isn't necessary to see, boss sigils stop glowing when you can't dmg that sigil anymore, etc.)

    • 8 months ago
      Anonymous

      phenomenal, easily on par with Ico and SotC. The only thing holding it back is the constantly interrupting hud prompts, where Ueda insinuates were Sony-mandated. Once PS4 emulation becomes a thing and they can be modded it out the game will really shine as the masterpiece it is. Also people say there are frame drops but I never had that happen so idk if they were patched or what.

  16. 8 months ago
    Anonymous

    >Ico
    >USA : september 2001
    >JP : december 2001
    >PAL : march 2002

    >Shadow of the Colossus
    >USA/JP : october 2005
    >PAL : february 2006
    Long gap inbetween. JP/PAL versions of Ico are way better than USA version. Fortunately, the PS3 port from 2011 is based on those superior versions.

    • 8 months ago
      Anonymous

      PAL version of Colossus has this background on the "Sony presents" screen at the start, whereas the USA/JP versions only have a black background.

  17. 8 months ago
    Anonymous

    Do Ico and SOTC emulate well on PCSX2 now?

  18. 8 months ago
    Anonymous

    Colossus 6 would be forgettable if it wasn't for the one aspect that makes it unique : you can't leave the fight. Wander is trapped in that underground chamber and has no choice except to kill the colossus if he wants to leave. All the other colossus give you the option of escape from the fights if you want (it's imposible to escape from the huge arena with final colossus tho, because the bridge is broken)

  19. 8 months ago
    Anonymous

    That entire section with Ico exploring the castle alone after Yorda is captured is plain excellent. One of the best sections in a Sony in-house game. There are no save points in that section, so you have to complete it in one sitting.

  20. 8 months ago
    Anonymous

    >press circle next a source of fire in order to lit the wood stick, and then use the stick to activate a bomb
    This isn't neccesary. You can activate bombs without the stick. Grab a bomb and start jumping next to the source of fire. It should activate after the second jump.

  21. 8 months ago
    Anonymous

    It was a mid game that aged poorly, very boring and archaic to play these days. It's always praised by people who were literally 12 years old when they played it and decided to morph their entire personality around it. It also gets a lot of praise by non-gamers which shows the sorts of expectations and standards the fanbase has.

    Ico is the video game equivalent of people who don't read books regularly but have read a few HP Lovecraft stories throughout the years and will be the first to tell you that he's the best writer to ever live.

    • 8 months ago
      Anonymous

      >mid
      Stopped reading right there. have a nice day zoomer and go back.

  22. 8 months ago
    Anonymous

    Do i emulado PS2 or ps3?

  23. 8 months ago
    Anonymous

    This is just meant to be a simple tale about heroism, trust, and good vs evil. Nothing pretentious about it.

  24. 8 months ago
    Anonymous

    Ico and SotC aren't exactly the same. They have different vibes. Compare the game over music.

    ?si=YPPEhEdzylGbM2K6

    ?si=D1Ru5obuwIaCH2mk

    • 8 months ago
      Anonymous

      Where does that comparison suddenly come from?
      >inb4 what you mean
      No shit the games are different.

  25. 8 months ago
    Anonymous

    These 3 programmers were very skilled. Ueda was lucky to have them.
    https://www.mobygames.com/person/54331/jinji-horagai/credits/sort:date/
    https://www.mobygames.com/person/54334/hajime-sugiyama/credits/sort:date/
    https://www.mobygames.com/person/54336/takuya-seki/credits/sort:date/

  26. 8 months ago
    Anonymous

    SotC came out on october 2005, and the particle tools/camera system programmer came from an Xbox game released on november 2002.
    https://www.mobygames.com/person/79390/teppei-ikeda/credits/sort:date/

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