How did it manage to become the best Modern JRPG series? FF has completely fallen off, and franchises like SMT/Persona, Tales, etc all seem to pale in comparison based on scope, story, music and characters.
How did it manage to become the best Modern JRPG series? FF has completely fallen off, and franchises like SMT/Persona, Tales, etc all seem to pale in comparison based on scope, story, music and characters.
That's not Cold Steel
Kiseki became COMPLETE garbage at CS4.
It became complete garbage with the first Coldsteel.
There was potential. Erebonia had a shit tonne of potential. The school setting wasn't even bad but holy shit 3 and 4, man.
>it's bad now trust me, for real this time
skycucks are fricking pathetic
They had Nintendo tardwrangling them at the start, then they kept the ball rolling
I'd argue that Nintendo needs to go back to tard-wrangling them because 3's story is the kind of "up it's own ass" shit that made people sour on Final Fantasy as an IP to begin with.
X3 story and game world is not as cohesive as X2 and people are always complaining about X2 story for some reason (they just hate breasts)
also you have 4 games worth of baddies in this IP and you still have overly rehashed monsters. 25% rehashing is fine, but nosy8r0jt 75%
>They had Nintendo tardwrangling them at the start, then they kept the ball rolling
MS tardwrangles nintendo more than the other way around, Zelda would continue to have awful open world design like WW and SS had it not been for monolith
3's story was underwhelming but FR salvaged a decent amount of it, primarily in the lore department
>MS tardwrangles nintendo more than the other way around, Zelda would continue to have awful open world design like WW and SS had it not been for monolith
>implying SS counts as open-world design
>praising BotW/TotK open-world design
SS's sky was what I was referring to and it was awful like the great sea. botw and totk have far better world design than WW/SS
>calling the central hub open-world design
By that moronic logic every 3D Zelda is open-world, since OOT, MM, and TP all have big central areas that connect places too. SS has serious fricking problems but to call it an attempt an open-world is disingenuous.
OoT and MM's central hub area is small so complaining about it in terms of world design is a waste of time. TP got some criticism for its world design but it wasn't as big or empty as the sea/sky.
I'm not calling SS open world overall, but the open world portion associated with the game is cancer
Yeah, but MonolithSoft didn't fix that as a concept. Basic hindsight about the how completely ass the game was did.
Nintendo wouldn't be able to make botw's world without MS, MS were heavily involved in its creation
Yeah, but you're implying that acknowledging that SS's design was bad was somehow Monolith's doing. Yes, they are the code monkeys who helped implement BotW/TotK world design, but to imply they were needed to realize SS had shit design and needed to be reworked is a fricking lie. They didn't do that, the things the general public had to say about SS after the honeymoon period was over did.
clearly they did since they learned nothing from WW's shit sea
?? What the hell's wrong with an overworld?? Stop viewing it so narrowly in open-world terms of the last decade and think of it like the palace in mario 64
Totk lost a ton of people thanks to the simplistic open world that everyone knew what to expect, and the braindead "puzzles"
Tales just stopped trying for some reason. Going from Vesperia to something like Berseria is a complete shock.
What’s crazy is that there are so many newbie morons that praise Berseria endlessly. I was watching a YouTube video last week about RPGs the guy considers 10/10 masterpieces and fricking Berseria topped his list. Blocked his channel and will never give him another minute of watch time for that garbage ass opinion
unblock me senpai 🙁
>Going from Vesperia to something like Zesteria is a complete shock.
fixed because good lord Zesteria is such a drop of quality.
Like one of the worst JRPGs I have played in recent years, like FFXV levels of bad
by cannibalizing ubishitgays and FF14 trannies
3>X>1>FR>Torna>2>FC
I love this artist
uoh
Why X looks so much better than the trilogy? I thought Wii U was weaker than Switch
That's X running on CEMU. Xenoblade 3 looks the best if running on the Switch emulator.
3 has good roboCUH and dicky but
2 > FR > 1 > Torna > 3 > X > FC
2, despite being the most rushed and outsourced one fo the three has the most soul put into it, it's truly a shame they were understaffed
isn't DQ11 considered one of the best RPGs of this century?
Story wise, yes until act3 throws everything away.
You're posting in a fricking Xenoblade thread, you've got no right to complain about stories that throw everything away, when the entirety of 3 was built on that same moronic concept.
I personally enjoyed 3's story. Pandered a little hard to 2 fans but that couldn't be helped. Future Redeem was way better and pure fanservice to 1 and 2.
At least it's not like 2 where it's hot garbage until the final act. Could not give a single shit about any of the characters besides Nia and the villains.
>Dragon Quest 11 story bad because 'big undo'
>Xenoblade 3 story good, even though bigger undo, and undo all the fantasy elements because we cynically need to force all of Takahashis game's to connect by the end
I saw it as a reference to Xenogears with Noah and Mio constantly getting reborn and always falling in love with each other. The only real issue with DQs undo was that they developed the character perfectly and made them so much better. Making them all kind of remember what happened in the pervious time line kind of soured it. Also Sylvando was a great character.
I just don't see how you can suck off Xenoblade 3, yet claim Dragon Quest 11 made some huge storytelling misstep. It's fricking illogical. Xenoblade 3 has the same issue, but infinitely worse.
Most likely because DQs story was better and pretty much had a perfect story with good ending until randomly they wanted to undo all of it. I get it, the world is pretty fricked but things seemed to be turning around.
3 had the baggage of being tied to 1 and 2 but I knew I what I was going to get out of it. A pretty dumb shounen Manga tier story with most likely reference to perfect works so I was satisfied.
It's not my fricking fault they keep referencing it.
>Xenogears with Noah and Mio
Keep my game out of your Xenoblade trash mouth!
Frick you Black person, dq11 has it much worse and its not even close. Game is complete coockie-cutter until its rip offs ff6 and introduces same world of ruin shit which allows you to actually get enganged with story and characters, they progress a lot and it would be perfectly fine to end game there. But no, we MUST introduce worst implemented time travel, wiping out all character growth, braindead MC who almost loses everything again and all of this for some ebin dq3 reference. Difference is
>X3 - because of story that happened and all their character growth - things turned out differently
>Dq11 - nothing matters, no stakes involved, characters dont reach their conclusion, relationships and adventures deleted
>nothing matters, no stakes involved, characters dont reach their conclusion, relationships and adventures deleted
But enough about Xenoblade 3.
Xenoblade's future before 3 happened - worlds either destroyed or pass on, Noah and Mio never meet, Earth is never restored
After 3 - worlds merge and everything is great (for now)
Its not that hard
>everything is great
We have no idea what the state of the world is after the merge.
I don't know why I see morons claiming nothing matters in 3. 1000+ years of cyclical torment is put to an end with the worlds no longer being in stasis but somehow nothing in 3 matters
Nothing in 1 or 2 implied the worlds would end up in such a state. It's just contrived bullshit to justify 3's plot.
2 acknowledges the conduit being the power source for what happened (e.g. the world being split) to the two worlds and its disappearance at the end of 2 causing the world to reform isn't contrived.
If nothing at all was implied so how you can blame something being contrived? Worlds being fine and left alone just as "contrived" as their merging.
>Worlds being fine and left alone just as "contrived" as their merging.
Literal paint-eater IQ
Both of you unreasonable mad and have no arguments whatsoever. How you can came to conclusion Shulk world wont just disappear next day because why not, why you act as if we had ANY information on how this universe functions in any detail to draw any conclusion is beyond me and you go and call everyone else stupid. While x1 was in development it was stand alone game, but x3 was planned while x2 was developed but yeah, its something they stick out of their ass with NO implactions prior just for x3. Oh wait, they actually also got back to x1 and actually added literal teaser of x3.
>but x3 was planned while x2 was developed
Doesn't mean the story isn't contrived
>nothing at all was implied so how you can blame something being contrived?
You are a stupid fricking moron
None of 3's problems actually pertain something setup from 1 or 2, and are entirely things made for 3 save for them retroactively making Alvis a schizo troony that was actually a twist villain.
And yet you'll blow Xenoblade's micropeen until the cows come home for doing something similar to a far worse degree.
>seething Xenobaby mad that his 'high art' suffers from similar issues to a JRPG that doesn't try to be anything more than a hero's story
I am seething because dragon quest 11 was shaping up to be somewhere in top 20 of my favourite jrpg's list but its actually somewhere in top 20 of most disappointing thanks to that moronic ending
>At least it's not like 2 where it's hot garbage until the final act. Could not give a single shit about any of the characters besides Nia and the villains.
Agreed. It doesn't get good until the get the world tree.
But enough about Xenoblade 3.
Reminder.
I replayed X on CEMU. The community mods created QOL changes that made the game much more fun to play. X and 2 needed some serious QOL improvements to make it good.
>I need the game to be causualized
Fricking normalgays
Oh word, this is the first I heard about QOL mods. Does one of them make the bust slider available again? And what about achievements that were related to online-only?
Isn't the online dead entirely so it's annoying to farm upgrade materials?
I’m playing xenoblade 2 right now after finishing xenoblade 1:DE and it feels like a step back in almost every way from a UI perspective. Only improvement I’ve noticed is it’s obvious now which named npcs you haven’t talked with yet. The design is also prettier, but much less functional and generally has forced delays which are annoying.
>open map
>x out of it (requires 3 keypresses)
>try to open char menu
>blocked for 1s
or
>open one menu
>want to switch to another (eg. press + after B)
>closes menu and gives same delay, instead of instantly switching to the other menu
I think xenoblade de could’ve simplified the number of crystals and trash items, but it’s like they dumbed everything down and then put artifical roadblocks in your way.
Yes, but it really is a good cow, just like the other 3 are a great horse.
Im ready for more cow now though.
I will never understand of Xenosaga perished while this flourished.
As a Xenogears fan I played 2 and I just felt I was watching a dumb meh game shit on the corpse of its father.
Great voice acting though.
Xenosaga perished because most of the main cast weren't relatable at all, Shion was extremely unlikable(Not in the charming way akin to Zero from Drakengard 3), and that most of the gameplay is just characters talking and nothing else. There's literally sections throughout the trilogy where it's literally just "walk to a destination and then cutscene happens. Then walk to a another destination and then watch a cutscene again. Repeat.", which was fricking insufferable. There's also that there was much better competition in terms of JRPGs back in the day. You had Dragon Quest 8 and it's remakes, Final Fantasy X to XII, Kingdom Hearts 1 to 2, Drakengard 2, Ys I to VI, and Shadow Hearts which was more worthwhile than Xenosaga.
Xenoblade got lucky thanks Project Rainfall giving XC1 some attention since it was JP & PAL only, XCX being one of the rare JRPGs on Wii U, and XC2 being a early Switch title. There's also the fact that Smash gave the series worldwide attention since people now know Shulk for being the "I'm feeling funny man" while Pyra/Mythra are the waifu characters.
However it seems the Xenoblade series is beginning to lose steam since XC3 failed to reach certain sales when compared to other entries in the franchise and that Future Redeemed was literally the finale for the "Klaus Saga", meaning people have no reason to care for Xenoblade 4 when it comes out. Especially when it's been confirmed that Xenoblade 4 will have entirely different gameplay and very likely won't be connected in any way to XC1-XC3 outside of mere easter eggs.
> and Shadow Hearts which was more worthwhile than Xenosaga.
You sound knowledgeable and have a lot of good points but the above sentence is so absolutely completely wrong it ruins it all.
nm, I was thinking kingdom hearts. Good post, carry on.
>It's just easter eggs he said
Xenosaga perished because it was on the PS2 competing with a lot bigger fish like FF and megaten and it was cutscene movie:the game.
I'm a big xeno gay but even I'll admit XS1/2 weren't good. 3 is good but it was too little too late
Only 2 of these games are good.
i can always go back and play a random FF game every now and then.
despite liking the xenoblade games, i dont think ill ever touch them again for a long while.
the real question is
how the hell did they manage to copy SMT IV's protagonist and get away with it
is nintendo based?
Decade later is there a way to play uncensored X in english?
>offline mmo
>best jrpg
It's the only JRPG series that still tries to be a globe-spanning epic that has production values. Every other series is one or the other. I think it comes down to Monolithsoft being really strong in the technical department and having enough backing from Nintendo.
One thing that stands out to me is that cutscene quality in modern JRPGs is in the toilet if you include all of the B-tier cutscenes that aren't important enough to get their own art assets. Bamco always does talking heads and it's boring and terrible, Persona is like a VN, and even Final Fantasy feels like it just completely gave up. Xenoblade is the only one that feels even reasonably consistent, and they kept improving, with important touches like Xenoblade 3 having lip flaps synced to your chosen language.
2 and 3 are dogshit.
I also agree with the DQ11 poster since act 3 to me seemed like the hero going back and fixing what went wrong to reach a better conclusion, while in Xenoblade 3 the reset goes back to before the game even started but this time it just worked out because of feelings.
Funny enough it was XC3, that made me reconsider my feelings on DQXI's ending in the first place. Dragon Quest is a very meat and potatoes series, but somehow the ending was nowhere near the level of 'IT ALL JUST WORKED, OKAY?' of XC3 which is supposed to be the super-intellectual JRPG.
I unironically loved Act 3 in terms of story and gameplay. The idea that you know the layout of the world, and what's in each place, now you can go to them in any order to revisit.
Such a fun game, it was awesome going into it not knowing anything about it at all. I had it delivered on launch cause I forgot I ordered the collector's edition from the S-E store, lol.
Takahashi mastered the art of pulling the Jungian archetype strings to make the game resonate with you on a deep psychological and mystic level.
He and his team also seems to understand how not to fall into the cinematic soundtrack/graphics slop every other JRPG franchise fell into
Hey buddy, think you got the wrong board. Reddit's two tabs down.
i managed to avoid spoilers for 3, bought it, and once i realized they were pairing the big titted white blonde birdwoman with a Black person, i sold the game
never playing any xenoblade games going forward
>How did it manage to become the best Modern JRPG series?
it's the only one that actually tried, everything else is either some anachronistic by the books bullshit or some weird nonsense like 7R, FF16 isn't even an RPG
It's about family, and that's what's so powerful about it.
these games are all shit.
I don’t enjoy these games. The battle system is not fun.
After playing all them apart from X, I'm pretty sure that Monolithsoft don't have any idea on what made Xeno1 sucessful and kept trying regardless.
Xeno1 has many flaws, but it's approach on exploration, a story which goes from point A to point B, colorful characters and such was a breath of fresh air from the disaster that was Final Fantasy XIII.
These days, the series feel like a chore to play.
Xenoblade 1 and X were worthwhile efforts, the rest are sequelslop filler. Best JRPG game this year was Sea of Stars and it was made by Canadians
>Best JRPG game this year was Sea of Stars
imagine defending troonyslop
sasuga weebgoys, always showing your opinion is objectively worthless
FF was always the rando experimental series square had, it never "fell off" because it was never there to begin with, it just sold off brand recognition alone.
Anything fatlus starts off strong then people stop giving a shit due to how much fatlus prostitutes out their successes.
Anyone else is running on a shoestring AA budget while monolith has the full backing of AAA money off nintendo.
>FF was always the rando experimental series square had
outside of the spin off games and X, it wasn't. Every single FF from 1-9 barring 2's weird level up structure followed the same formula with only auxiliary changes to party building. X had a drastic change to world progression but all other systems were in line with the previous games. 12 is when the series got off the rails.
Also monolith isn't AAA, Takahashi himself considers the xenoblade games to be budget titles
Am I the only one who was severely disappointed by 3 and FR
it honestly feels like it didn't need to be made
Did you actually read the thread? You're certainly not alone.
>Did you actually read the thread?
no
congratulations on posting one of the most generic opinions ever
all I ever read on her is obvious tourists shitting on 2 in favor of 3
it's why I stopped coming to these threads
>Fanboy mad everyone doesn't just fall in line and worship
that's a lot of projection
if you are not in reddit or any Nintendo suck up website most people feel like this, it was a decent story but the way it messes with the first 2 games worlds its fricking stupid
It was already stupid when they made 2 connect to 1. A more surprised that people didn't see it coming.
It's just such cynical, lazy attempt to hydraulic press everything that's canon so far into a flavorless grey goo that can be reshaped into another Xenosaga or X title in the future so that more connections can be forced. That's what gets me most. That the 'epic conclusion to 1/2' was effectively just an extended drag through purgatory to just get sequelbait and connectionbait at the end of the tunnel.
i know i hate that too, they already established multiple universes just use that shit and turn it into final fantasy where each game is its own and crossovers are some Nopon Sage fantasy
Its interesting take on love story told not from just perspective of Noah and Mio but as whole x1 and x2 universes, mending one last repercussion of Klaus era events and bringing whole humanity back together as opposed to how they were divided before split with hope they wont repeat same mistake. Also just in general its story for Takahashi's grand children so it contains all right morals and lessons for young people and also procreation propaganda since his country fricking dying. Also FR is his personal statement about his career and series future. Why do you feel like you do?
why is headcanon about Takahashi's personal life at all relevant
bringing in the author is by far the most brainlet shit
If you talking about part with his grand children - he said so in interviews because he was asked, if about FR - it is blatant from amount of references and meta narrative in this expansion as whole. Creators life almost relevant, its influences their art, idk, check interviews and materials about any art creation more often.
like I said, giving a frick about the author instead of the work itself is complete brainlet shit
You are talking about The Death of the Author but in very moronic way and its only one of many viewpoints and you being so maximalistic about it shows your immaturity
you are gay
Noah and Mio are the most boring people ever. I do not care about their relationship at all.
2 > 1 > 3
X is in its own league
Finished 1. I'm about to finish 2. How's 3?
Shite. Good from a mechanical standpoint but, it's super easy and the story is ass.
Just like 2 withTorna. Future Redeem is better but at least it's fun.
I fricking hated 3 but you should try it out yourself and come to your conclusions.
If you liked 1 more than 2 you'll like 3
If you liked 2 more than 1 you won't like 3
If you liked 1 more than 2 you'll like 3
If you like 2 more than 1 but for not for moronic coomer reasons you'll like 3
Thanks to weebgoys any discussion of anything japanese is irreparably fricked with people spamming it's shit.
Just play it and use your own taste to judge it.
A lot more like 1 tonally, less rollercoaster ups and downs than 2
I found the idea of Xenoblade 3 exploring the consequences of a world truly ruled by the collective, rather than a single god, to be a pretty cool rhetorical follow up to 1 and 2.
It rounds out the themes of the series really well, and makes for a really thought-provoking piece of storytelling when considering it as a singular work of fiction.
People blind with hate and all they see is "muh feelings" and "everything resets" and "mebius is bad and boring"
I do think 3 has a lot of flaws when it comes down to its execution of those ideas, mainly when it comes to pacing and communication of them, but they're ones I can mostly ignore because said ideas appeal so heavily to me, even in their current state within the story.
I've spent a lot of time thinking about whether or not the pervasive amount of people failing to understand 3's underlying thesis is the fault of the audience or the game itself. I personally find a lot of it to be fairly self-explanatory (albeit with some significant time mulling over the particulars), but after spending time online with others who have played the game, it's been made obvious to me that it's not the case for everyone. In all likelihood, it's a mix of both, and it's a little saddening to me, because I strongly feel Xenoblade 3 has a lot of brilliant messages held within it.
That's all in the subtext though and if there's anything the Gankergay excels at, it's missing the forest for the trees.
>Harem anime game series
>Best JRPG
no
I like 3 but its biggest flaw is the world. Yeah, yeah, Ouroboros, starts meets the end blah blah blah but at the end of the day it's still just a big flat circle. It has very little of the sense of wonder the world's 1, X and 2 had. Also City sucks dick and is one of the worst areas in the series, yes worse than Alcomoth.
Melia
>Guards that were there to protect you and loyal to you all die
>Step mother fricking hates you and tries to kill you
>Father gets impaled and dies right in your arms
>Brother gets turned into a fricked up Telethia monster and you are forced to kill him
>Many of her fellow race gets turned into Telethia and has to be killed off
>Shulk doesn't like you beyond friendship
>Get captured and strung up for over 1000 years forced to watch a robot replica of you frick things up while you can't do shit
>Most of the friends you've made will all die well before you reach middle age
But at the same time:
>Made Noah's sword to help him save the worlds in X3
>got her own epilogue while Fiora didn't
>got her own figure while Fiora didn't (not really relevant but whatever)
>fought in the final battle of 2 games while Fiora didn't
>attendants worship her and would die for her
Does Taka hate her or not?