How did RTS die and not FPS?
And don't give me the "no new mechanics" excuse. FPS has stayed the same for just as long but it's taking RTS to pound town.
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Built for BWC
too complicated for normies, mobas are more their speed
dangerously based
>"b"wc
homie please
FPS is dead as hell. What are you on about?
FPS is a zombie genre, RTS is actually dead. Only indieshit RTS release anymore. No big releases, nobody seems to know what to do to make an RTS as big as the old days.
FPS still has big annual releases and tons of people playing. Mostly because FPS games have much lower skill requirements and are easier to gameify. RTS games mostly disappeared in favor of MOBAs because of the skill requirements being much lower. No, FPS isn't dead but nobody has done anything interesting with the genre in over a decade.
If an RTS nowadays actually released factions at a relatively fresh pace like what ARTS games do with new heroes then I'm pretty sure it'll enjoy a healthier life. The thing is, RTS games's "freshness factor" wears off pretty fast for the casual and it's how it is inherently designed, hence ARTS was the way to keep it continually fresh despite the DotA people being kind of unaware of that phenomena at the time.
E-sports have ruined games development on the RTS front after Starcraft. Everything is designed out of the box to be mega-balanced but this makes gameplay stale as frick. Not only that, there has to be extra development for things like leaderboards, tournaments, rank play etc. There's another issue with player attention span becoming lower nowadays and unable to manage more than one unit because of MOBAs.
Lastly to add, custom map T&Cs are so fricked up nowadays that unlike the days of WC3, no one designs anything as innovative anymore. Tower Defense and MOBAs originated from WC3 and nu-ActiBlizz got jealous that they couldn't monetize that.
The reason AoE2 stands at the top after 20 years is because it was designed as a game first and then balanced thereafter with the most perfected style of gameplay that AoE can be without fricking up what it stands for.
>consoles
Fps today aren't what they were 20 years ago. RTS got replaced by the dumbed down version bald called DOTA clones.
Fighting games are the thinking man's conclusion.
RTS: yo this whole managing 200 units individually and spamming rotations 300apm that only some backwater chink can pull off is kinda crap, what if ONLY one charachter
moba: yo my team suck, what if no team
>Fps today aren't what they were 20 years ago.
Steam is full of successful and popular boomer shooter remakes or wannabes. While new RTS games don't come out very often, old RTS remakes are also successful so clearly theres enough playerbase out there for a new one.
I'm glad you said popular and not good because Dusk is fricking dogshit
FPS games are fricking shit, the only playable one is tf2 and modded minecraft
FPS has been dead since 2007 anon.
RTS are slow and boring while FPS are fast and cool.
What genre really needs to come back is Mecha Baseball games
I just played some fricking basewars with my brother the other day
great fricking game
cant play rts on cons
Good taste friend
before I sleep I gotta ask what is your favorite JRPG or the one that most effected you?
>images (10)
show me a good single player fps
Half Life
Half Life 2
Return to Castle Wolfenstein
Portal
so the genre is dead because all you posted is a decade old shit?
Most FPS games are partially or mainly multiplayer nowadays because it's super easy to turn a single player FPS into a multiplayer FPS. The genre is still thriving, but you'd be hardpressed to find an FPS that is only single player.
That's not the same thing bro, that's like saying rts isn't dead because a new genre derived from is exist and is popular aka moba's.
But MOBAs are also dead.
What does the decade matter?
>decade
Bro those games are almost over 2 decades old, half life one was like 25 years ago
What a stupid opinion
have a nice day. Return to Castle Wolfenstein is kino.
it's alright
i'm waiting for the realrtcw summer update
>linear cinematic bulletsponge shooter
>linear cinematic bulletsponge shooter 2
>linear cinematic bulletsponge shooter nazi edition
>fricking puzzle game in first person view
why do people pretend that Bioshock infinite are the worst shit possible while gobble up the same shit if it's older? Is it because 1-2 decades ago your taste was too shit to realize what a mediocre genre this is?
Blood
Duke 3D
Deus Ex
SS2
Condemned
Dusk
Shadow of Chernobyl
modded fallout 4
titanfall 2
metro games
stalker games
entropy zero
cscz
SW republic commando
Modlist?
FROST
R
O
S
T
cope
>modded fallout 4
nope
FEAR
>anon asks ironic question to prove that fps is indeed dead
>bunch of homosexuals take the bait and list bunch of games that are older than the average poster here
>got him
well played my man. FPS are deadd.
Jackie Chan
Doom 2016
Consoles.
RTS games aren't as casual friendly. Just about everyone can grasp how a gun works. It's why guns, and their predecessor the crossbow, were so revolutionary in medieval warfare. It was much easier to train 1,000 peasants how to point and pull a trigger and then reload than it was to train them how to draw a bowstring, account for trajectory and wind and etc, and fire. British yeomen would train for thousands of hours to get good at the longbow. Peasants could be made proficient at an arquebus or a crossbow in a matter of days.
RTS games are, by comparison, far harder to pick up and far harder to master.
FPS games are nothing but cheaters and twitch sweats
Penn Jilette joined the dark side.
>tfw loved Penn and Teller's bullshit show
>cousin and I went to Vegas just to see their magic show
>became a right-wing incel and started to follow faith more, and now the majority of celebrities are cringe to me because of their gay politics
it sucks, shit like this didn't matter before
you can choose to enjoy the things people produce despite your politics not aligning with theirs you know.
I do, but every now and then it pops into my head and it bugs me. Penn Jillette is a bit different due to his content, but generally celebrities should just shut the frick up and keep their mouth shut about politics and virtue signaling. Surprisingly most bong celebrities keep quiet.
I've always been a big believer in separating the art from the artist, but it grows increasingly more difficult as time passes.
Not in the sense that people say things I don't like, but rather in how unavoidable political discussions are becoming.
Can't speak on a global scale, but here in burgerland it feels that progressively more and more aspects of daily life, interests, and subjects are being categorized and assigned to the red or blue side.
It's all just so.. exhausting. The whole Roe v. Wade thing filled me with dread because I knew that it meant the next weeks/months of my life were going to be bombarded from every angle by vitriolic screaming from people on both sides.
I just wanna play frickin video games, man
Newsom looks like a spray-on tan manifested itself into reality
Pandering to asiatics on drugs killed any commercial viability for RTS.
Mobile killed it.
consoles, low barrier for entry
RTS games died because no one ever managed to figure out a way to simplify them without simultaneously making them bad and unfun, while FPS developers did manage to dumb down their games while still making them appealing to people.
The end result is still the same though, not like it matters. Unless you want to play COD, COD (but this time its in a BIG map!!!) or Counter-Strike clone #279 you're shit out of luck just like an RTS player.
That's not true though, the past couple years have seen a massive wave of FPS games.
The problem seems to be that Ganker still has this old fashioned view point that only the triple A scene exists when the industry has long grown past that.
You can have dozens of vidya to play a year and not one of them ever be a triple A game.
all of these are pale imitations of older games
not one manages to be fun to play if you've played actual classic shooters (ion fury looks pretty nice though, i'll give them that)
I honestly found Ion Fury the most boring out of all of those since it's a pretty flatline with no real surprises once you have all your weapons.
>all of these are pale imitations of older games
so modern games...
I'm talking about multiplayer games
Totally agree, AAA gays and graphics prostitutes are just too moronic to seek out new entries.
I wish I remembered the title, but there was another team based sci-fi battlefield game. Or that other one with time manipulation.
I guess it just never changes, v doesn't play video games except maybe one or two f2p titles.
>RTS games died because no one ever managed to figure out a way to simplify them without simultaneously making them bad and unfun
they managed to do that, its called league of legends
learn to read
No. MOBA games don't even resemble RTS, they don't play anything like each other nor do they reward the same skills. Just because MOBAs were spawned from BW/WC3 modding doesn't make them a simplified version of an RTS.
Don't call them fricking M*BAs, they are a more character oriented RTS aka ARTS
You're right, my bad
ASShomosexualS is the actual name for the genre
Rather you call it that than m*ba.
Ultrakill is pretty neat
I liked doom eternal
>while FPS developers did manage to dumb down their games while still making them appealing to people.
CS, PUBG, Apex, Fortnite are all harder than Quake. That game is is overrated its not even funny.
No one likes RTS games. The highest selling are Starcraft, Warcraft, and Pikmin, and the only game to crack 10 million is Starcraft I, with 4 million of those sales coming from Korea over the course of a decade.
>sit at base
>spawn more units
>keep spawning more units
>keep repeating until you reach critical mass and can sweep the map
RTS were boring once people figured out how to play them "correctly"
this, im pretty sure thats why mobas are standing the test of time, league, dota2, smite are still popular, cause they are ever changing, overhauling parts for the game every 6 months, new characters to play once every month or two, "balacne" patches every week or two, it keeps people coming back consistantly.
FPS for a good long while got raped to death by consolegays and the rise of military shooters.
FPS games are only alive because of the indie scene.
They died when PC gaming died
>PC gaming
>Dead
It's the most profitable sector of gaming, and the only sector beating out mobile
And which console games are you playing on it, then?
Mega Man Legacy Collection 1 and 2. I bought them just because I felt obliged to after how many times I've pirated the Mega Man games over the years.
lol what are you talking about? FPS just reinvented itself with battle royal 5 years ago. you'll notice the major franchises of last 3 gens (cod, battlefield, halo) have all begun to fall of and lose player base. each new entry is received more poorly than the last as of late. Only BR is thriving.
Heroes of Might and Magic-likes >>> RTS
TBS Chads in the house
ITT:
?t=277
c
fps was easier to casualize
look how many mechanics were stripped away from 90s shooters like bunny hopping and rocket jumping and then look at state of modern cod
>like bunny hopping and rocket jumping
id take those out too, hell if you want that play fortnite.
>bunny hopping
>rocket jumping
>in fortnite
what
>spaztic movements
>fortnite
might not be exactly the same but its the same, its adhd level shit
>having to learn movement mechanics is adhd level shit
why
needing to learn patience make make tactical movements is important, bouncing off walls and being hyper moblile consistantly is just bad
You said that already, I asked why. Why is being hypermobile constantly "just bad"?
bouncing off walls for 5mins each hoping youll get a shot in isnt skill its luck, picking your time to attack and being methodical is so much more rewarding. limiting movement to be more realistic actually helps with this im not sure whats hard to understand about this.
>bouncing off walls for 5mins each hoping youll get a shot in isnt skill its luck
Do you think that's what's happening in a Quake match? They're just spazzing out, bouncing around shooting at nothing hoping something hits? Think hard now, this is an important question. It will decide whether or not I consider you a human being.
it is, the game has a fixed amount of growth to it thats why it died out years ago. people who want to grow get bored when a challenge isnt presented to them.
>It will decide whether or not I consider you a human being.
standard poormind set reaction to cristism, sorry your game is boring and you have a poor mindset so you find things that dont challenge you good.
Unfortunately you have lost your human privileges in this conversation, unless you want me to just call you a moron every time you respond its best if you move on
moron
>cant argue like an adult so has to pull out his favourite insult
zoomzoomzoom
you're too stupid to have this conversation, sorry moron
>cant defend his opinion
>has to throws insults about someones intelligence
self reflection is actually none existent with you isnt it. im actually shocked
moron
>how to tell me youre american without telling me you are are american
moron
“When the debate is lost, slander becomes the tool of the loser.”
moron
ive finished my shit now, i hope youll kindly end yourself, since no one will ever miss you
moron
kek you have to be 18 to post here.
This board is full of braindead fricking children, isn't it?
BTW zoomers, thanks for helping popularize lootbox-filled derivative fricking garbage and having generally shit taste, dropping the bar for all of us. Good stuff
just frick each other and get it over with
That was my first post in this thread. I wasn't the anon that zoomie was arguing with. Just disgusted by all of the wiener ass kids shitting up this board.
>high movement shooters died out because they have a fixed amount of growth
except fps games with drastically lower skill ceilings are thriving today, if anything the mechanical bar and the growth in skill required to clear it made games was too daunting
>it's luck
>highly skilled quake players consistently score skills despite these movement options being available
sounds like a skill issue
>pretending other mechanics weren’t put into games in place of that antiquated shit
Ok boomer.
almost none of those newer mechanics were as intensive as old movement skills and newer games have alleviated the burden of knowledge, like item placements on maps, by just giving you your preferred loadout when you spawn
Slow adoption of VR by competent AAA (if that even exists) is what will kill fps. I pretty much play nothing but fps. At least I did until I got vr like 2 years ago. Now I can't even play a flat fps. Like everything looks so tiny and pressing a button over physically aiming is just zero fun.
RTS is making a comeback baybee!
FPS is more appealing to people with middling IQs. You can be a redneck or a gamer girl or Hispanic, clicking on people and watching them die will be satisfying.
RTS only appeals to bugmen.
what games appeal to vvhites
RPGs
Is this show good?
what show
its good until the 2nd half and then it shits itself very hard until the ending which is just very pandering and mediocre instead of offensively bad
overall a 6/10 probably
RTS
>Asides from some niche releases like Starcraft 64 or Halo Wars the genre did not make the transition to consoles
>Primarily multiplayer focused, if there was a story mode it was tacked on to explain how units worked to new players
>Never deviated from "You control an army and kill another army" outside of a few games like Pikmin
FPS
>Transitioned smoothly to consoles with releases like Goldeneye 64 and Halo, leading to the widespread popularity of FPS games on consoles
>Could be multiplayer focused (ie: Counterstrike, TF2), designed to explore a narrative (ie: Half-Life 2, Bioshock), or both (Call of Duty, Halo)
>Devolved into various other sub-genres (Third-Person Shooters, Puzzle shooters, Hero shooters, etc)
Man I really wonder why the RTS genre died out
Pikmin is a console RTS, so your first point is wrong.
And Pikmin is the outlier, not the median. Pikmin is designed with a controller in mind, while nearly ever other RTS is designed for M+KB
Nearly every other RTS is designed for the PC since no one else has cultivated a console RTS market. If more companies released console RTS games there'd be a larger market for them, and a larger market is a ripe market.
There have been attempts at a console RTS. There was one Alien vs Predator game that comes to mind, and of course Halo Wars. The problem is consoles are an inferior medium.
I hate RTS games
I hate FPS games
rts requires brainpower and more than 2 seconds of practice
fps does not
just look at fighting games as they simplify or die.
FPS successfully made a shitty console control scheme so subhuman conmongs could play fake versions of their games, RTS didn't
RTS micro is too demanding. They simply never found a way to simplify it while also retaining its complexity/build variety. There's also a lot of slow pace involved with base building/economy.
In addition, the competitive baseline for RTS games is 1v1, while every competitive game nowadays (except fighters) are multiplayer.
For better or worse, MOBAs are the natural successor to the RTS.
>RTS micro is too demanding. They simply never found a way to simplify it while also retaining its complexity/build variety.
when i was 10 in 2002 i would spend upwards of 10 hours a day in summer time playing and fricking around in RTS games. i am also dumb as shit and survivng to 30 was a miracle in itself.
rts games arent too demanding, people are too demanding. why would people play rts when there's tons of instant gratification or skinner box games that activate their neurons in primative ways?
>It requires a greater than 100 iq to plan out macro.
>The average person is mentally moronic.
Simple as
just take the single player pill you morons
you think clicking on a factory until you get a new product or thing is fun
im still shocked we never got mobile rts games, sure a phone screen would suck for this but a 10" tablet playing starcraft with proper touch controls would be sick
There was a mobile Age of Empires. There is a reason why you've never heard of it.
I vaguely remember playing a RTS on a Pocket PC ages ago. Does that count?
FPS is more accessible although it's pretty close to dead if you dont care about CSlikes and battle royal.
One is fun and one isn't. That's why RTS lost.
that easy... FPS>RTS and most people feel this way
Gamepads.
The youngsters and the twitch crowd like fps's better than rts's, I guess? Also, call of duty and battlefield and such. Imagine if we got a new warcraft and age of empires and red alert every two years. That's pretty much how it's like with the shooters series. We get new call of duty's and battlefield's and far cry's every year or second year, but no rts.
fps multiplayer is fun
rts multiplayer sucks
Much lower entry bar, even if you are those kind of ppl that cant use more than one thumbstick at a time you still can get a kill in 99% of shooters
If you are brand new to rts you will get railed by the other player every single time and will barely have the chance to learn about the game
Most games tend to focus on following a single character around, and first person's about as close as you can get. Give that character a gun and any game becomes an FPS.
Meanwhile, you can't just incidentally make an RTS. Brutal Legend, for example, didn't just stumble into the genre by accident while making an open world hack and slash driving game.
I had fun playing Total Annihilation on LAN with my friend and we'd have a 1 hr Non Aggression Pact with the unit cap increased on metal planets. Outside of that, RTS games are boring.
FPS is simple and easy to pick up and play while it can still be action packed and still have good amount of depth in regards of aiming (leading shots), and movement. RTS just has a higher barrier for entry even if it is frenetic as well.
FPS is too broad a term. RTS refers to a pretty narrow and defined style of game, which was supplanted by a similar genre with less busywork. While FPS is still around, the games of today bear almost no resemblance to those made 20-25 years ago, aside from a first-person camera. Wondering why FPS didn't die is like wondering why isometric games or third-person games didn't die.
even a noob getting dunked on in quake can still manage some fun getting a handful of rocket kills even if they have 25 deaths. In an rts they're going to be eating dirt until they git gud, the 1 vs.1 format compounds this.
Well in Quake even if you're losing the pain is relatively quick and most of the time you're amazed how the other guy pulled it off.
I can't even relate to you dudes anymore.
>this genre is dead
>that genre doesn't exist
>this genre is dying
You're not even losers at this point. You just don't know anything. Mashing hands on the keys like this gfh3idgru3udhdhfbejahdvtjwoqpfjxbshqvxvdheiqj
The answer to the simplification problem of RTS games was simply automation BUT its complexity is severely downgraded which was the appeal of the RTS games by RTS players (which isn't many compared to other markets hence its decline in popularity)
Time old tale: For normies, they prefer games that are fun to learn without the burden of knowledge. For more complex issues, they prefer social learning which is why most of them meta slave. RTS offers neither of these, while FPS gives them the play they desire on blind pickup. MOBAs are not forgiving or fun to learn, but they can engage in social learning (albeit in an abusive manner) which gives them the patience for it.
>social learning
Even that is a 50:50 thing. I have several anecdotes of people (mostly friend of friend or sibling) constantly argue mid-session that the board game we are currently playing is too tedious and "rules-heavy" and that they just want to "shoot the monsters". These are coming from people who regularly play video games (albeit something like CoD or Souls games). It's that bad.
I believe it, my group of even autismos constantly b***h about boardgames, but because there is a lack of automation compared to vidya. Maybe it's similar to your observations, but I do see different responses to board games than vidya based upon the single factor that players admin the rules.
THIS.
VidyaBlack folk have it easy, they don't the very stupid and everpresent complainT of "It would've been fun as a video game but not as a board game since it'll just to do all that in the background". USE YOUR FRICKING BRAIN YOU FRICKING IDIOT
We roll our eyes at old fuddy duddies and boomers, but they were somewhat correct in their apprehension of a world based on convenience and instant gratification.
It's not just entertainment, either. A shockingly large amount of inherited knowledge across all societies will be lost forever in the coming generations as connective technology and the online community becomes the main source of truth and knowledge for the majority. If it can't be boiled down to a 10 minute YouTube tutorials or bullet pointed articles, it gets discarded.
It's interesting, most of the boomers who pulled the instant gratification argument were small minds that didn't understand why they actually thought that way. It's not necessarily that people are overstimulated morons (they are) but the phenomenon that is created when you give masses of morons access to hyper efficient opportunity costs. Even those resistant to the mentality will be subjected to the results. The highest common denominator consumer will either be forced to accept the lower standards or exit entirely from the sector.
in rts games the meta only exists at the highest level of play so attempting to metaslave often just fricks people over
There are also cheese strats that when show signs of failure is an auto dc. That shit is not fun.
FPSs are more accessible than RTSs, which is why they survive so well in a multiplayer environment.
because you don't need crippling autism and self-loathing to "enjoy" fps
but you do need sub 90 IQ
It's pretty simple, actually.
Wide-spread appeal.
FPS is a simple concept for victory conditions: point and click better than the other person/AI. Any scaling, development, or balancing of strategy or difficulty still abides by that same one statement concept at it's core.
RTS can vary wildly from game to game, even within the same franchises, in how victory conditions can be met. Strategies in one game will be complete shite in another. Concepts and mechanics can also differ greatly, and require additional investment in time by players to grasp.
So now you have these two genres in a gaming culture that is increasingly focused on multiplayer and streaming.
One of which requires significantly more time investment not only in understanding how the game works, but in participating/viewing the game as well.
The other tends to be overall faster-paced, easier to understand with minimal effort, and in general a much lower bar for entry compared to almost every other genre of game out there, not just RTS.
Also, let's not forget the fact that losing in an FPS is often as simple as taking a bullet in the dome and jumping back in for the next round/respawn, and losing in an RTS can be a drawn-out, agonizing process as you desperately grasp at straws.
>how did something that is not very intuitive with a high skill floor die before something that is intuitive and has a low skill floor?
it's a mystery
Consoles are more prevalent while being a lot shitter to control than with KB/M
They also make peoples brains hurt
not hard to come to this conclusion
It isn't dead; we just got Age of Empires 4 a few months ago and it's great. Company of Heroes 3 is on the horizon too.
But to address the question - the two major aspects of RTSs (macro and micro management) each had their target audience and they have other genres to head off to. Macro can go to 4x games like Civilization, and Micro players can play MOBAs. The prevalence of those two genres splits the RTS audience who enjoy the interplay of the two.
>Age of Empires 4 a few months ago and it's great
I love RTS but cmon man...
It really is though. I've played AoE2 for about 2 decades and I've been really pleased with 4. It lacks the snappiness of the units, but it's mechanically solid. Especially after the disappointment of 3.
Don't call them m*bas, anon.
FPS from a fundamental standpoint is far more simple and easy for the average person to pick up and understand. Point at bad guy. Shoot.
RTS has far more going on at the base level and thus is harder for the average person to get into. Higher barrier to entry
here it is. fps is also easier to sell because everyone and their dogs think shooting guns is cool and fun.
rts rewards brains and gamers are moronic.
it rewards hard work and gamers want easy thrills
fps DID die.
RTS morphed into Dota and have been the most popular games in the world in the last 20 years.
ASShomosexualS are not real RTS games.
They are a subsection of it just like how all movement-based shooters are born from arena shooters.
>not playing SHMUP's
>2020+2
>ISHYGDDT
Because they turned RTS into APM shitfests. You need to pay attention to too many things at a time that it filtered out everyone who isn't a spastic APM tryhards. This is why MOBAs replaced RTS, because the APM and attention requirements are not as high.
let me guess. you got crushed playing sc2 in silver league and never recovered
I quit way before that (SC1 and Red Alert2).
stop calling it m*bas, please.
RTSs have a much higher skill floor than FPSs. FPSs are much more casually accessible, so they'll get a wider audience. Sorta like why fighting games are largely pretty niche.
Hell, Mobas like League became so popular because they were basically lite RTSs control wise.
The better question is, why did the point and click die?
Normies can play FPS games
RTS games are only dead if you are a compstomper
CoH2 will never die
rts doesnt pander to individualism as much
How to make fps:
>make engine
>make pvp servers
>claim that every engine quirk is intended gameplay
Because people would rather play something engaging instead of spreadsheet sims. RTS gives your actions zero feedback. By definition it's a lot less niche genre.
>no new mechanics
That's why. And no, fps changed a lot.
"MOBAs killed rts" is the funniest myth that people here actually believe in.
Dune 2 clones are an inferior genre and deserve to be dead. Everything hinging on 1 player for hundreds of units severely limits the tactical depth. CS and MOBAS are so much more tactically deep its not even funny, RTS hinges on *multitasking* which nobody honestly enjoys.
The best “RTS” ever btw is Factorio which is decently popular
RTS is far, far less engaging. it feels less like you're doing something and more like you're telling the game what to do. my biggest gripe with rts is all the cool stuff happening on the map is missed because I have to go micromanage elsewhere and to me, it takes a lot of the fun out
FPS died in late 2007 and stayed dead (with rare exceptions) until late 2010. Multiplayers FPS were dead all this time with short period of activity in early 2010s.
>but muh annual militaryshit
>but muh hero """""shooters"""""
Then you have to admit that RTS are alive in the form of ASShomosexualS.
It did survive, in the form of ASShomosexualS. Much like how dinosaurs survived in the form of chickens.
Because RTS games are fricking BORING. It's literally just build a bigger army than your opponent and win.
And your ability to do that is all mechanical skill aka micro and macro. There's no real strategy involved
RTS is hard
The real reason is that RTS games are extremely resource intensive and have a niche audience. Everyone wants to shoot a gun.
RTS has been replaced entirely by MOBAs. Arena FPS and military sims have been replaced entirely by BR and hero shooters. Both genres have been zoomified.
Friendly reminder that RTS multiplayer doesn't matter and you should not let Blizzard marketing department convince you otherwise.
RTS died because they stopped being strategy games and became games about reactions times and how fast you can click. Real strategy games like turn-based RPGs never died for example.