>They got the Golden Arches, mine is the Golden Arcs. They got the Big Mac, I got the Big Mick. We both got two all-beef patties, special sauce, lettuce, cheese, pickles and onions, but their buns have sesame seeds.
Nintendo decided and it was fine. Then Microsoft decided to steal the pattern but confusingly break it because inflicting pointless, petty evil on millions of game-playing children gave some personality-disordered project manager somewhere a boner and helped the company's board members accept that Sony's level of pointless, petty evil in controller design (manifested by that awful segmented d-pad) was being appropriately matched and that therefore nobody in the Xbox division was straying too far from what had made money before and thus must certainly make money again.
Obviously any input device with buttons is vulnerable to this pointlessly annoying steal-the-labels-and-switch-them trick. It's just that product creators usually aren't moronic enough to actually do it.
>Xbox >Microsft copied from nintendo
akshually it's a sega design that dates back to the master system it's well documented that Sega helped Microsoft design the Xbox
yeah but there's no depth taken into account on the layout of the face buttons, it's a flat surface, so x representing horizontal axis and y representing vertical axis like on a 2d grid makes sense. z doesn't need to be there at all on 4 buttons and certainly x and y should be on their xbox positions.
They also probably dodged a bullet. Seeing Sony's branding all over the CD system probably triggered all the red alerts in Yamauchi's mind. Let Sony into the building, they'll eventually own the building.
Stuff like the Twin Famicom is largely like that as well
Nintendo decided and it was fine. Then Microsoft decided to steal the pattern but confusingly break it because inflicting pointless, petty evil on millions of game-playing children gave some personality-disordered project manager somewhere a boner and helped the company's board members accept that Sony's level of pointless, petty evil in controller design (manifested by that awful segmented d-pad) was being appropriately matched and that therefore nobody in the Xbox division was straying too far from what had made money before and thus must certainly make money again.
Obviously any input device with buttons is vulnerable to this pointlessly annoying steal-the-labels-and-switch-them trick. It's just that product creators usually aren't moronic enough to actually do it.
The Xbox layout is the same as the Dreamcast which is the Mega Drive 6 button with C and Z chopped off.
>Sony literally wanted to set terms that would make it so they own rights to any IP printed on their CDs.
What's the source for this? I see this claim a lot, but only on Ganker and it's never backed up by anything.
It is said that even Ken Kutaragi did not believe it was too advantageous for Sony and not at all for Nintendo.
At the time Nintendo had royalties of $16 per game and all publishers considered that expensive.
the Sony-Nintendo contract gave $21 royalties on everything released in CD format (games, films, karaoke, interactive CDs.) at Sony, in addition to Nintendo's $16... imagine the price of the games!
so when Ken Kutaragi took over the Playstation project, it went down to $7.50 in royalties.
while Sega, on Genesis, SegaCD or Saturn was $15
>this book among others.
Do you have a scan with the quote you're referring to? I really just want to be able to properly cite the guy in Sony who confirmed that they were in it to own rights to any IP printed on their CDs, I've had conversations with someone about this very subject
why did us/pal versions of playstation games switch O and X as the confirm/cancel buttons? even if i wasn't used to ABXY that would still be weird, O seems more like confirm and X like cancel than the opposite.
Because Western devs felt they knew better, and X/O always meaning yes ad no is more of a Japanese cultural thing. In the west, we have phrases like "X marks the spot", it's also used on signature lines to confirm a document. Circles are used as a symbol to ban something, albiet with a line going through them. I'm not even convinced that the Western devs took all of this into account, some probably just felt that the button layout was more comfortable swapped and it caught on.
Because Western devs felt they knew better, and X/O always meaning yes ad no is more of a Japanese cultural thing. In the west, we have phrases like "X marks the spot", it's also used on signature lines to confirm a document. Circles are used as a symbol to ban something, albiet with a line going through them. I'm not even convinced that the Western devs took all of this into account, some probably just felt that the button layout was more comfortable swapped and it caught on.
SNES games often used the bottom button (B, in that case) as a confirm button, too. I think western players hold 4-button controllers differently from Japanese players. I know my personal tendency has always been to rest my thumb on the bottom button as far back as the SNES, but I've seen Japanese players tend to rest their thumb on the right button. I think that way of holding the controller in Japan led Sony to put the Circle/confirm button on the right, but when it came to the west developers didn't have that same "circle = confirm" association and since the tendency for western players is to rest their thumbs on the bottom button that naturally becomes the default confirm button.
didn't nintendo drop sony on the playstation project? i wonder if the controller design started back then
It probably did, the crazy thing was seeing the logo on the protoype is pretty close to the final Playstation logo even then.
nice. i've never seen these.
>six buttons
>circular d-pad
we were robbed
>wanting a circular d-pad
what is wrong with you?
Saturn d-pad is the GOAT and that's circular.
The two extra buttons are probably Start and Select.
The two extras on that pad are labeled + and -, almost for sure replaced by adding R2/L2.
I always played with one of these. the standard controller was for player 2. you can still get them cheap on ebay.
>playstation logo has it's origins in the super famicom logo
HOLY FRICKING SHIT
Sony's D-Pad was segmented
Nintendo didn't have any patents regarding the diamond layout of the face button or the shoulder buttons
>They got the Golden Arches, mine is the Golden Arcs. They got the Big Mac, I got the Big Mick. We both got two all-beef patties, special sauce, lettuce, cheese, pickles and onions, but their buns have sesame seeds.
frick's this from?
https://en.wikipedia.org/wiki/Coming_to_America
I bet you don't even know who Aresenio is
They should've stuck with the ABXY face labels.
ABXY is shit since nobody can decide where X and Y are placed.
Or A and B.
Nintendo decided and it was fine. Then Microsoft decided to steal the pattern but confusingly break it because inflicting pointless, petty evil on millions of game-playing children gave some personality-disordered project manager somewhere a boner and helped the company's board members accept that Sony's level of pointless, petty evil in controller design (manifested by that awful segmented d-pad) was being appropriately matched and that therefore nobody in the Xbox division was straying too far from what had made money before and thus must certainly make money again.
Obviously any input device with buttons is vulnerable to this pointlessly annoying steal-the-labels-and-switch-them trick. It's just that product creators usually aren't moronic enough to actually do it.
>Xbox
>Microsft copied from nintendo
akshually it's a sega design that dates back to the master system it's well documented that Sega helped Microsoft design the Xbox
>what are the x and y axises?
Actually there are two schools for that.
Some use Z for depth, others use Y.
I've even seen some games even use both methods at the same time but for different things, internally.
yeah but there's no depth taken into account on the layout of the face buttons, it's a flat surface, so x representing horizontal axis and y representing vertical axis like on a 2d grid makes sense. z doesn't need to be there at all on 4 buttons and certainly x and y should be on their xbox positions.
Nintendo had it coming. They got too greedy and created the monster that brought them down.
They also probably dodged a bullet. Seeing Sony's branding all over the CD system probably triggered all the red alerts in Yamauchi's mind. Let Sony into the building, they'll eventually own the building.
>nooooo i must own everything
Why is nintendo like this?
I agree. Companies should give up and give everything to Sony. Especially now that it's a californian brand.
They literally started as an Yakuza money laundering scheme when hanafuda cards stopped being hip with the Jap boomer's kids.
>Nintendo is the only company that acts within it's own interest
>concave eject button
Gross.
Even if it *thunks* like the SNES, it's still a downgrade.
Stuff like the Twin Famicom is largely like that as well
The Xbox layout is the same as the Dreamcast which is the Mega Drive 6 button with C and Z chopped off.
Sony literally wanted to set terms that would make it so they own rights to any IP printed on their CDs. They were the ones being greedy.
>Sony literally wanted to set terms that would make it so they own rights to any IP printed on their CDs.
What's the source for this? I see this claim a lot, but only on Ganker and it's never backed up by anything.
>this book among others.
It is said that even Ken Kutaragi did not believe it was too advantageous for Sony and not at all for Nintendo.
At the time Nintendo had royalties of $16 per game and all publishers considered that expensive.
the Sony-Nintendo contract gave $21 royalties on everything released in CD format (games, films, karaoke, interactive CDs.) at Sony, in addition to Nintendo's $16... imagine the price of the games!
so when Ken Kutaragi took over the Playstation project, it went down to $7.50 in royalties.
while Sega, on Genesis, SegaCD or Saturn was $15
>this book among others.
Do you have a scan with the quote you're referring to? I really just want to be able to properly cite the guy in Sony who confirmed that they were in it to own rights to any IP printed on their CDs, I've had conversations with someone about this very subject
I only have the French version
because they had test players try several prototypes and everyone preferred the Super Nes pad.
Because when starting the development of internet games like Motor Toon and Gran Tusrimo, the developers play them with the Super Nes pad.
Because of Japanese honor, its a high trust society so they allow each other to learn from their ideas to improve the whole of society.
>Namco patents load time minigames
>Sega patents objective arrow from Crazy Taxi
>Nintendo attempts to patent buildy mineycrafta shit in TotK
Bullshit.
>the last one
wtf? nintendo tried to patent banjo kazooie nuts and bolts years after nuts and bolts already got made? WACK
>Namco patents load time minigames
And they basically never included them in any games after they patented the idea
why did us/pal versions of playstation games switch O and X as the confirm/cancel buttons? even if i wasn't used to ABXY that would still be weird, O seems more like confirm and X like cancel than the opposite.
Because Western devs felt they knew better, and X/O always meaning yes ad no is more of a Japanese cultural thing. In the west, we have phrases like "X marks the spot", it's also used on signature lines to confirm a document. Circles are used as a symbol to ban something, albiet with a line going through them. I'm not even convinced that the Western devs took all of this into account, some probably just felt that the button layout was more comfortable swapped and it caught on.
SNES games often used the bottom button (B, in that case) as a confirm button, too. I think western players hold 4-button controllers differently from Japanese players. I know my personal tendency has always been to rest my thumb on the bottom button as far back as the SNES, but I've seen Japanese players tend to rest their thumb on the right button. I think that way of holding the controller in Japan led Sony to put the Circle/confirm button on the right, but when it came to the west developers didn't have that same "circle = confirm" association and since the tendency for western players is to rest their thumbs on the bottom button that naturally becomes the default confirm button.
Bad artists copy, good artists steal