how did they end up making the best and most unique kart racer of all time
why does a 20 mins tutorial filter out so many people
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how did they end up making the best and most unique kart racer of all time
why does a 20 mins tutorial filter out so many people
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Does it play the same as SRB2K, or did they make it good?
it's worse and bloated with annoying fricking mechanics that no one asked for while making the actual racing slower and more chaotic
by worse I also mean that the driving and drifting also genuinely plays worse
most of the new mechanics are amazing and the fact the dev team were willing to be this experimental and didnt want to play it safe more credit to them this game wont be appreciated right now give it 2 years before people look back at it and say it did a lot of things right
Nobody's going to even remember this exists next WEEK, let alone a month from now. What fricking moron decided to lock you from playing with your friends until you beat a boring as shit tutorial? If Mario Kart needed a 20 minute tutorial before you could race it wouldn't have lasted past Super.
Would be a crime to let a racer like this die out because people are getting filtered by a 20 min tutorial that tries it best to explain the new mechanics they can't win if they didn't put a tutorial people would cry about the game not explaining the new mechanics
>shilling for a free gaym
Well it had a good run. Even if it dies now it was easily my favorite kart racer for a good 5 years.
Weird how I didn't need a tutorial to get good at the original game. And how the original game was good.
>I didnt need a tutorial
if you didnt watch the video tutorials on how to properly play srb2k, youre a moronic casual Black person who would get bodied online
They have to be on the same button, ring boosting con itemo sounds broken as shit
>if you didnt watch the video tutorials on how to properly play srb2k, youre a moronic casual Black person who would get bodied online
Nope. Started dominating in hard mode after about four months of daily play. My favorite map is Daytona Hell. Seethe.
And the devs are doing everything they can to keep people from getting that modified exe.
>the devs are doing everything they can to peepeepoopoo
theyre the ones who gave out the passwords, you moron
And ban people for telling each other that password in their troony circle jerk discord. Btw, does that one mod still spam obese furry porn in the off-topic channel inbetween xir's spiels about objectification of women? Anyone else get caught grooming kids in the last couple of years?
yeah the original game was good but this one is even better if you go into it with a open mind and not expecting kart 2.0
I went with this game with an open mind after not playing SRB2K for months and I didn't like it. It's just stressful to play
>20 min tutorial that tries it best to explain the new mechanics
It doesn't even explain position despite meandering about a melee mechanic you'll practically never use.
do position 1 time....there ya go!
its like sonic riders except you can snag rings and frick with people
The point of the old game was that you could shit out a download link and modpack to someone and have them playing in your group within 10 minutes. 5 if they had good internet and had passing understanding of mods.
This game has triple the startup requirements. You cannot shit out a download link to a friend and be playing within 10 minutes. It's an entire thing to get them to learn how to play, which, if they were on the fence about, means they're not gonna do it.
"Download this shit, put the mods in this folder, here's a join code, press a fukkin button to go and steer"
Vs
"Download this shit, put the mods in the folder, then go the tutorial, that's going to teach you how to play the game, it takes 20 minutes of focus, no I can't just tell you how it works, it's really complicated"
Do you see the fricking problem when you're trying to get someone who might be on the fence about joining a game with people they barely know already? That 30 minute time sink is just enough for someone to get anxious, get distracted, for the game to break up and nobody is there to play with them and they're ready, and generally means you're just not getting any maybe.
Therefore it's fricking useless, because now you're competing against a lot of other games with similar up front time sinks, which this does NOT shape up against
1.It would be stupid to let people directly play online without engaging with the mechanics in the tutorial.
2.It can be skipped right at the start with the exit panel.
3.Even if you're an ADHD moron missing it you can always use someone's save to skip it.
Frick Gankerincels.
this. The tutorial is shit, but DRRR is not just srb2k, it has core mechanics you need to learn, so they need to improve the tutorial or give you a fighting game esque Trials section or something because noone is going to intuit how rings and the whip work
I see modern education has finally stopped bothering with punctuation.
Also I'm trans.
ok? good for you. nothing to do with my post though
also forgot again to point out that I'm trans sorry y'all
To me it plays way better very experimental kart racer
They put in the air system from sonic riders but not in a fun way (ring meter(
If you want discord meltdown pics just ask. You don't have make shitty bait threads.
CILC trying to point out all the shit wrong with the game while the devs stuck their heads in the same was extremely funny, I hope this doesn't get them banned and their mod pack cancelled, Egg Rocket zone is peak.
Post it
My main complaint with SRB2Kart was that it was impossible to tell where you're supposed to go without previously experiencing the map on most official and unofficial maps, is that better in this one?
Way better the whole game is a improvement
Because it's a kart racer, it's not supposed to be overly complex.
>Drive/reverse
>Item boxes
>Drifting
And that's literally all a kart racer should have. Mario Kart figured this out years ago. As soon as I saw the Ring meter management and attack that's only available when you're out of Rings for some moronic reason I dropped it.
Sonic Riders was great and it had a meter system.
The people b***hing about this game have never experienced the true kino that is Sonic Riders.
>taking sonic riders mechanics and FRICKING RUINING THEN
yeah man I love it
Explain how.
>implying youve played past the tutorial
Underrated racer
most people problem with drrr its the most mechanically dense kart racer of all time so its to be expected to cause people to cry
Sonic Riders is great, but it's also not a Mario Kart/Smash Bros clone like DURRR is trying to be.
Riders air system is well integrated and central to gameplay. Drrr ring system runs parallelo to an already existing system of movement and clashes
no anon....didnt you hear, sonic riders was bad because I su- I mean because its a bad game!
She unironically has a point.
What is he talking about? Is there troony shit in this game?
Seeing trannies support Palestine never ceases to make me laugh
Rope is too mainstream for hipsters
Never interrupt your enemy when he's making a mistake. Subhanallah
How do I unlock shadow?
In Grand Prix on Lost Colony, fall off the course and finish 1st
Or win 100 rounds as Sonic
>rounds
is that 100 races or 100 Grand Prix tourneys
Not actually sure, I used a patched executable and used a password to get everything.
Oh gotcha, Im avoiding that because Im a huge gay for "progression"
>Playing the tutorial, controls feel very odd and stiff to me
>Struggling with basic turns
>Figure it's just because I'm out of practice/not used to eggman's stat block
>Go back to srb2kart to see
>Beat the Toxic Palace time trial as eggman in about 10 minutes' worth of tries
The turning in this game is just so fricking stiff compared to srb2k. I'd almost say eggman in srb2 feels smoother and more responsive to control than tails in drrr, it's insane. Even after doing 1 GP it's not getting much better.
The turning in this feels much more responsive to me srb2kart felt way too loose but it comes down to preference
my only complaints are
MUH TUTORIAL
and it runs like shit on busier levels YES IM USING OPENGL SHUT THE FRICK UP!
otherwise its head and shoulders above srb2k and its a full frickin game to boot rather than a skeleton of nothing that requires mods to supplant the missing content
here I'll add some
>hitstop on fricking everything
>multiple un-disclosed mechanics despite the ungodly long tutorial
>position is at best a waste of time and at worst an instant win for whoever comes out of it first
>server hosts have to either grind out hours to unlock al the tracks or just cheat
>negative visual clarity
>rings are such an overbearing necessity that not just throwing your item out immediately is gimping yourself
well at least you aren't pissing yourself in the KK hugbox that people don't like it
f-zero boost is a carefully-rationed resource only filled out a handful of times in a race, rings are every 3 seconds.
Hitstop looks so weird in this, it's a racing game, anything you do to halt my momentum like that won't feel right
>YES IM USING OPENGL SHUT THE FRICK UP!
Turn it off. OpenGL runs worse than software on the current build because it's a legacy GL build that's all kinds of fricked up.
Unlock everything
I don't really care about this game too much so I haven' been paying attention, but did this update also actually redo the character sprite setup, rending the thousands of custom fan skins unusuable?
Yes, same with maps too. Probably scripts as well.
jesus christ how far up their own asses are these devs? like I get wanting to make things better and whatnot, but how do you look at the fact that you have a fricking MASSIVE community making tons and tons of custom content and go "yeah we should break all of that"? at the very least have a like v1 and v2 support or something, goddamn
It’s literal autism.
>sonic fan
>fan game dev
truly a lethal combination
Yeah
>Tails on the cover
Game sucks, didn't even need to play it, Fails tells me all I need to know.
ringboosting is 100% the stupidest fricking mechanic in any kart racer until you actually learn it
Its kinda like the boost out of f zero
its great, and I love the gambling element of "do I use all my rings and risk getting buttfricked or do I play it safe and lose speed"
Its truly great the devs deserve all the credit
first time trying this out after hearing anons hype this game for years
these are the trannies that are "showing up that incompetent sega" and proving "fans do it better"?
because it fricking sucks
imagine thinking you can outdo SEGA at racing games
they are the kings, no, the GODS of racing games
this is some lame amateur shit
>imagine thinking you can outdo SEGA at racing games
Not really that hard to do anymore.
>posts game not developed by sega
wow anon, you really proved me wrong!
Sumo Digital worked on both Outrun 2 and Team Sonic Racing, anon.
>Sumo Digital worked on both Outrun 2
they worked on the console port only
way to show you know jack
From what I remember they had a small hand in the actual game's development, hence why they were given the opportunity to update the game into Outrun 2006.
Sumo Digital didn't work on Outrun 2 you fricking moron, it's a Sega AM2 game
>blatant goalpost moving
Why even pretend modern Sega is the same company it was twenty years ago. Sega's internal devs could never make a game on the same level as their classic racers either.
>pointing out the actual devs is "blatant goalpost moving"
so then by your logic F-Zero GX was made by nintendo since it says nintendo on the cover and not sega?
>pointing out the actual devs is "blatant goalpost moving"
Yes, because we live in 2024, not 2004, and that specific dev team no longer exists, making them irreverent if you're talking about beating Sega at their own game, because Sega has been a joke for a long time now.
It's like using S3&K as an example of how people will never outdo Sonic Team.
eh they're still pumping out the Initial D arcade games nearly every year, so who knows
Please understandu, the earlier versions were good, they just decided to frick it up with this update
How can I crash the game? I tried alt f4 but it didn't unlock heeho
Save a replay without a title. I managed to crash the game by doing that once
STOP CRITIZING OUR GAME FRICK YOU FRICK YOU FRICK YOU FRICK YOU!!!
>there's an S rank
>get my first S rank
>but didn't A rank every map in the cup
They added a P rank, didn't they?
i watched one of the devs play and get A rank in everything, pretty sure S is the highest
The tutorial sucks but its pottery that anons will unironically
>get filtered by tutorial (likely too difficult) after an hour
>try to skip it
>get fricking pooped on by NORMAL bots in the tutorial skip race because they have no fricking clue what theyre doing
lmao eat shit
Those bots are anything but normal, they have insane rubber-banding to the point where you have to place only 4th or higher to win, not 1st.
>insane rubber banding
Idk, I beat all the GPs so spare me your shitters tears
Idk how anyone can take a hour doing that tutorial it's pretty straightforward it's impossible to get stuck
one of the other cool mechanic is being able to bring your kart back down faster when you are in the air man i love this game the sky is the limit for the game once people start to mod for it
Some mechanics they added are good like the fast fall, the tricks and the start positioning, but nearly everything related to ring system is psychotic. If you get a bubble shield you get FRICKED because it only goes away if you get hit and before that you can't use rings which is the main fricking mechanic you need on deck 24/7
>bubble shield only goes away when hit
hold the item button, it inflates the bubble and you can pop it
oh frick off
Dobson posting
Yes the game forces you to make decisions I know most kart races don't
>people on the forums crying that after an item bix is picked up it turns into a ringbox
its amazing how people dont get it, you take first place so ringboxes arent available to you, you have to work for your rings, you take an item and congrats on your banana, IM taking jackpot, its like perfect fricking balance to keep 1st place from being an unkillable god
>item rows are at best 5-wide
>16 people in a server
>even then you've got a 50/50 shot of getting a good item or just some rings
>just some rings
homie I aint want no items unless Im in the back half. GIMME DEM RANGS
>unless Im in the back half
exactly my point, rings are fricking worthless if you aren't ahead of the absolute frickfest that is the tard mob. and then even if you do roll a star or grow you'll just lose any potential distance you've gained by hitting another player and both of you getting stuck in hitstop for 4 seconds.
>bbbut this bbbut that bbbut this
ringboxes turn back to item boxes after like 5 seconds, stop being a shitter
>sorry you're in last but it was only by 2 seconds so you only get rings
great design.
THEN PICK UP THE ITEM BOX ANON! youre in last place and letting 5 guys fly in fricking formation in front of you? what a delightful shitters cope
>youre in last place and letting 5 guys fly in fricking formation in front of you? what a delightful shitters cope
this exact "theoretical" has already happened day 1
>controller has plenty of buttons
>Nah we need to put 3 moves on one button which completely fricks over items
I was you until I played for a couple hours, nah it makes sense. You shouldnt be able to hoard items AND ringboost
Is their actually a dev member having a meltdown?
Looks like it
multiple and so are people defending the game. The twitter space for the game and their discord is a warzone
I hate this mentality that you're not allowed to criticize a game if it's free.
I'll admit a lot of people are just dogpiling on the game because humans love mob sacrifices, but there is a lot you can criticize about the game's design that makes it very, very difficult and stressful to play compared to every other kart racer including SRB2K, but now there's a wall of guys who also want to shield the devs from that
>Posts some eceleb cuckold
>I hate this mentality that you're not allowed to criticize a game if it's free
If you think the problem is "criticism", you're moronic.
The problem isn't genuine criticism, the problem is that people are getting stuck on WAHHH IT'S DIFFERENT AND WANTS ME TO PLAY A TUTORIAL SO IT SUCKS AND THE DEVS ARE troony Black personhomosexualS AND IF YOU DISAGREE YOU MUST BE ONE OF THEM because nobody on Ganker, /vm/, and Twitter knows how to have a normal discussion about shit.
Like, holy frick, there ARE some legitimate issues (color unlocking is a bit silly, the tutorial is definitely too long and focuses too much on shit that barely matters) but 99% of the "criticism" in these threads is just autistic fricking morons screeching that the game that was stated a million times to be a different game to SRB2Kart isn't SRB2Kart.
You don't fit in here and it shows.
I guarantee I've been here longer than you.
hes got more insight than you tortanic gay
>2016 election tourist's input
tldr. Go back.
Go back where, moron? This is the only place I post.
I'm sure some people have. That post isn't talking about the people posting actual thought-out criticism, it's talking about the overly reactionary morons.
I can't really blame people for letting the tutorial dominate the discourse when it's almost an hour long and mocks you if you want to figure out stuff on your own.
its 15 minutes if youre not braindead. I timed my dry run, died 6 times and came in just under 15 minutes
>but the dialog-
SKIPPED
>when it's almost an hour long
It's like 20-30 minutes at the absolute, quit exaggerating.
If that tutorial took you almost a hour idk what to tell you it should take you 30 mins max
Yea you sure are intelligent and really helping conversation by pointing out that normies can only surface-level evaluate things. Good job moron, now we know the majority is saying, in general, "game bad". Guess we can just ignore it and be lazy because who cares if they can't explain why or express themselves eloquently? It's just good by default now because it's too hard to find criticism despite it taking very little effort to find it by skimming thru the basic impressions. We will never figure out the major consistent issues posted over and over again, guess KK wins again!
Plenty of people finished the tutorial and started pointing out genuine problems with the game's design. The tutorial is only brought up more because it's the first thing you do. You're just putting your head in the sand if you think the tutorial is the only problem with this game.
if you dont like the rings, your opinion is of 0 value. going machspeed through a drift because im freebasing rings is tight as frick, if you dont get that, thats a you problem. All other issues with hitstop and shit will be modded
Okay, the game is different. This different game plays like fricking shit and every time I tether the guy in front of me I completely lose control of my kart because the momentum I was trying to path around has now randomly accelerated, and I fall off the map. Why should I continue playing a shit game where the winning move is to just roll invincibility in the back and automatically win the race?
The game differently doesn't play like shit if you can't adapt that's perfectly fine
>No argument
That's what I thought, dipshit. Go back.
definitely
>tether the guy in front
found your problem, SRB2k is similar in that you shouldnt really do that kind of passing, you should be doing flybyes.
I've been playing this game all day and never once had an issue with tether fricking up my lines.
>All of the places that are meant to talk about it are complaining about it "wrong"
>despite the people who didn't drop it after running into these major problems listing even more problems
Insane cope
If all these problems are showing up, it means you fricked up. Plain and simple.
He's right about everything, as much as it displeases Gankerincels.
No, shitting on a game you didn't even took the time to master and assimilate the basics one hour after it came out isn't "constructive criticism" frick off.
More often than not I think this lame board deserves the spam consisting of gachas, sweet baby western slop, microtransctions and paid shills.
You have blatant cashgrabs destroying the original game like overwatch 2 that got thousands of spam threads for years and that's fine.
One thread about a free indie not taking anything back, not removing the original game and you get "it's the worst fricking game ever made, kill the devs, shit on the thread, MOOOOM, I SAGED THAT THREAD ABOUT AN INDIE GAME I BET LIBTARDS AND DISCORD TRANNIES ARE MAD!" reactions.
Frick Ganker.
You deserve this hell.
never would i have thought i would see the day people would cry over you playing the game to unlock stuff thats a crazy concept now
>multiplayer kart racer
>have to unlock multiplayer
>have to unlock colors that have been the default ever since the mod this mod was based on
It doesn't matter if he's right or wrong, this game reeks of introvert developers who got too comfortable with what they were making.
>It doesn't matter if he's right or wrong
>I DON'T WANT TO HEAR ACTUAL DISCUSSION OR TRUTH I JUST WANT TO MAKE UP VITRIOLIC STATEMENTS TO JUSTIFY MY AUTISTIC HATRED OF THE DEVS
You must have never made anything before.
>no argument
lol
I'm not that anon, but as a creator, if I make something that's shit, I want people to tell me it's shit. I absolutely hate the feeling of being brown-nosed.
I don't argue with speds.
Karttroons haven't play SRB2 so they don't know that skin colors have been a default feature for decades
False dichotomy there's a huge fricking difference between "unlock this character" and "unlock a fricking feature like MP...in a genre that heavily FAVORS MP"
its one grand prix and the modified exe is publically available
i dont even know what to say when i read comments like that its crazy people cant play a 15 min cup to unlock mp this is not something that takes 2 hours to do 15 mins and you guys cant manage that its insane
>hey dude wanna play this game
>oh what is it
>well it's this fun little kart racer, kinda like Mario Kart but free!
>oh sure, lemme just boot it up
>wait first, you need to complete the tutorial, which can take 20-40 minutes
>...what?
>and then you need to do a grand prix to be able to play online, which will take a bit longer too
>....
>or you can download these mods from a totally trustworthy source to be get around it
>....
>or we could just play something else
>yeah let's just play something else
Exactly what happened trying to get games going before they gave out the passwords to skip that BS
It's literally ONE Grand Prix to unlock multiplayer. Plenty of multiplayer games lock multiplayer behind a bot match these days.
Idk they made the most unique kart racer they should be proud about what they made
Unique != fun or good though
in this case it is fun and good barring the progression system which you can bypass if you dont like
Very fun if you go into it with a open mind
Yes, they're on damage control mode.
https://www.twitch.tv/dairychoco1
List of why DRR sucks
>he doesnt like the rings
nah git fricked, go play srb2k
>go play srbk2
That's what everyone is doing already. DRRRRRRR is dead on arrival.
I know you guys think youre cute and correct. SRB2k has like 30 people playing tops right now
for reference there are at least 100 players online in DRRR
>but thats nothing
its better than srb2k is doing and these games are always niche
SRB2K has different forks that people play on.
the moe build has even fewer players, stop trying to lie
>stop trying to lie
Lie about what. I was just pointing out that the game has different builds that the community is scattered across.
that's literally what's happening rn
it feels like everyone that is crying are scared of change cant adapt and was just expecting srb2k 2.0 instead they did something very new and different
>and was just expecting srb2k 2.0
How stupid of them.
so why's the game called v2, both in-game and on the github download?
>everyone who disagrees with me is a neanderthal
Because it was originally developed as SRB2Kv2 and by the time they made the choice to change the name and label it as a different thing, the SRB2K terminology was too baked into the game's systems.
Do you get mad that TF2 is internally called hl2.exe?
If you don't think the devs were fully intending for DRRR to replace SRB2K then you are delusional. Now they have to cope and pretend DRRR is for a different niche.
I dont think anyones denying that DRRR is meant to replace srb2k, but its not the same game, and its better for it
Thank you for explaining it lol it's pretty simple
>its better for it
It isn't. Even once you learn the convoluted mechanics it just makes you wish you were playing SRB2K instead.
Its 100x better for it I know change is hard for people but all the new mechanics feels good when you actually get passed the tutorial and once the mods start hitting the game it will turn into something even more special this game won't be appreciated right now but down the line it will
>DRRR
I wish half you Black folk crying about this game actually showed up on Gankerkends for srb2k. You guys sure care alot for a board where we can barely fill one server on a fricking weekend
I only care about Ring Racers because it's a small insight into how these devs will probably frick up future versions of SRB2 as well.
What I've learned is that the devs are just attention starved and want to piss off as many people as possible. That's the only way I can make sense of their decisions. They want to turn a casual kart racer into a needlessly complicated mess of mechanics. And at the same time they also want to casualize SRB2 instead of telling the zoomers crying about the thok to simply git gud.
>casual kart racer
youve never played srb2kart online.
>What I've learned is that the devs are just attention starved and want to piss off as many people as possible.
I mean you're not entirely wrong. Most of them are troons.
>They want to turn a casual kart racer into a needlessly complicated mess of mechanics
They LITERALLY did not want to do this, which is why they made V2 into Ring Racers instead of just keeping it as V2. Like, the whole fricking point of the name change was that they realized the changes were significant enough that just labeling it as V2 would have made everyone made, and you autistic fricking morons are STILL hung up on this moronic idea that they wanted to "ruin SRB2Kart".
Christ anon are you going to cry about the thok being removed in single every one of these threads?
Yes.
Well now I'm even happier it'll be gone.
How do you unlock blaze legitimately?
seriously how is it even possible for them to think that the tumbling from item hits being the way it is was acceptable?
the build you play for srb2k likely has modified recovery as well, so its not THAT crazy
dude it starts with a tutorial for the FRICKING MENU. name one other game that does this?! it's fricking weapons grade AUTISM. I turned that b***h OFF mayne
This
Name ONE game that makes you do the tutorial for the fricking menu, I sure as shit can't think of any
Ultrakill, except you get right into the game afterwards instead of spending an hour on the tutorial.
Dota 2
>dude it starts with a tutorial for the FRICKING MENU
What the frick are you talking about? It just runs you through the game options before you start. Basically every modern game does that.
NAME ONE. NAME IT!
YOU STUPID FRICK! JUST STOP IT!
Have you seriously never played a game that had you frick with settings before starting? Off the top of my head, Hi-Fi Rush does it.
Anons talking about how this game literally has you clicking through dialogue to introduce each of the menu options as if the very menu needed a tutorial. He's not talking about some basic ass "here's some quick settings like brightness that we think we ought to run by you before playing" shit.
yes
nta but Ive certainly played a handful of games that ask you to beat level 1 before you get a menu which is a real b***h for older games that want to run at shit like 400x600 in a window
>game forces you to look at your video and audio settings
Idk, I like that shit
Nier: Automata, another game that gets heavily fellated despite being mediocre at best.
Funnily enough I was going through my ds library recently.
Golden Sun Dark dawn and Ragnarok DS.
DRRR has way better catchup mechanics. Maybe we'll finally get a couple races where Sneed isnt a full lap length ahead of second place
they don't matter because there are are a trillion of fricking mechanics for masters only and even stuff like "you must be going insanely fast to GET A SHORTCUT AND GET EVEN FURTHER AHEAD" that make the good players create even more of a gap
when you talk that way, it only makes you look like a moron. Im a big frickin idiot, so the fact that I grasp these mechanics fine while you talk about them like its string theory really concerns me
rent free
How about a 20 minute tutorial for the items?
If anything would benefit from dedicated practice area it's the fricking marble garden spinning top.
I actually like the ring mechanic, it feels like im getting better at it.
if whatever community on Ganker makes a build without the ring mechanics I'm not coming here anymore
Rings are fine, but items are fricked because of them being on the same buttons.
These two core systems directly compete with each other for no good reason
LMAO
That's obvious enough from any decision behind the game. They made a game that only they wanted to play.
>believing some random moron from a twitch chat
I swear to god, these are the dumbest fricking threads on Ganker.
>he is unaware
if they listened to you guys they wouldnt have experimented as they did and it would be a clone of srb2kart they managed to make the most unique kart racer so they did something right
You can't be serious?
They can still experiment and garner public feedback on certain features. "How does this look? We can explain how it works". That's one thing to do to build good dev-community rapport and implement features that players actually want.
Lots of dick-sucking in this thread. Their troony team members aren't going to give you a bj just because you're sucking their dick.
I should give them BJs, this game fricks, I dont give a shit abiut the opinions of some queers filtered by ringboosting and a tutorial
You guys need to stop playing these casualshit kart racers made for kids and play a real racing game that'll put hair on your chest.
They don't make arcade racers anymore
I left the tutorial thinking they should’ve made a kart-based platforming campaign too
>shit game gets released
>Ganker is the only people on Earth defending it
Huh.
Hey did you know that in DRRR you now have to make 400 sprites to create a single character>
>Hey did you know that in DRRR you now have to make 400 sprites to create a single character>
The devs already stated they hate mods, so that's probably on purpose.
Exactly. They hate mods, despite their game being a mod of a mod. They don't want you editing "their" sprites, even though those are edits of SSN Tails' own SRB2 sprites. They don't want you using content from other games, even though the game has multiple stages that use textures from SA2.
You will play the game the way they want you and you will verbally fellatio them for it.
Frick you I'm playing modded or not at all, mods are the only reason SRB2 is even alive
I have heard literally nobody want to play the game because it's sonic racing, everyone who wants to play plays when they learn it's MUGEN racing.
>The devs already stated they hate mods
I know the devs are up their own ass, but is there proof of this? SRB2 is itself a Doom mod.
nah I agree with that, hes not saying he hates mods, hes saying he hates you morons who got filtered by a tutorial. Context is important
No, he's complaining about people wanting to modify the game(that is already a modification of a modification of a modification) to play it how they want. It's absolutely ridiculous that you need to unlock a base feature of literally every other Doom source port.
>t. couldnt beat the grand prix
🙁
>implying i'm ever going to play this garbage
>IM NOT EVEN GOING TO PLAY IT
Well we already knew that....
>make the game yourselves
didnt v make a whole update that used a lot of what these trannies were showing off and it resulted in them further malding?
Yes. The and the "backported" version of the tumble mechanic actually turned out to somehow be less egregious than what Kart Krew was actually cooking up.
Nu-STJr is so fricking pathetic. Literally throwing a tantrum on discord at their own community. And frick them for bashing mods, mods are literally the best thing about SRB2.
That guy in particular has his own furry OCs as a mod for base SRB2K
https://mb.srb2.org/addons/epicpro-character-pack.4222/
>Hate mods
>Entire game is a mod
>Based off a FPS that the company wanted the community to mod freely and YOUR WHOLE GAME EXISTS BECAUSE OF IT
>ignores the post explaining context, or even the whole fricking thread that gives a clear motives for devs reacting negatively
>makes a whole narrative in his maggot's head
>despite not acknowledging first point takes the time to post Le funny picture to grab other maggot's attention to spread the hate
that's the pattern I see everywhere I was talking about
Cope, you made a shit game.
They hate crying b***hes not the mods themselves.
>yeah they made very detailed sprites on purpose just to frick with people who want to make custom characters themselves, not just because they wanted a very refined high quality game with quality assets
When you read nonsense coming out of the ass of homosexuals like that it's understandable how devs would lose patience with morons.
Threads about indies opened my eyes about the absolute state of this website and the internet globally. I don't even think they're real people, it's just chatgpt glowbots because everything in our current dystopian society is made to increase discord, inflammatory reactions, fights. At first it was only the medias: news, tv, ordered by ~~*them*~~ to cause as much psychological harm as possible but it spreads to the rest of the new information tools. Go back only 7-10 years in the past and the internet wasn't like that.
>ib4 schizo
stay asleep golem. It's not just this thread and if you can't see it blame your fluoride dosage calcifying your brain.
What's your opinion on this mod pack?
https://mb.srb2.org/threads/mechadekas-character-pack-mdchars-v8-2-new-characters.28312/
Would you call it low effort? I don't enjoy stroking my own ego, but from what I gather people think I did I pretty good job making it.
The Kart devs are still a bunch of crying, selfish b***hes who made this garbage out of pure circle jerking spite.
I actually used to *attempt* to have very civil conversations with them merely asking their reasoning for upcoming changes, and they openly insulted me and encouraged their Discord community to harass me.
Frick you, and frick Kart Krew, and frick all of their child-grooming furry echo chamber bawds.
I got bored of this game before I finished the tutorial which I couldn't skip
Game is shit it's not a skill issue, simple as
wasnt their some drama with the srbk2 dev team that they kicked the original leader from the team?
It was for normal SRB2. The original head devs left around 2009, and put in their place were genuine basement dwellers who were known for being big buttholes. Apparently they didn’t do as much behind the scenes work (it was other devs on the team responsible for slopes and lua), and would shut down ideas, completed work, slowing down development. So they were pretty much forced out by the current devs, many of them also being Kart Krew devs
You want to know what happens when nobody is around to shut down bad ideas? Just look at the feature bloat in DRRR.
Bros it's just a gzdoom mod
Stop having a melty over it
It's a GZDoom mod I really liked. And now it's gone, replaced by an ADHD skinwalker.
This whole thing seems redundant, I thought the current state of SRB2K was good enough. Why'd they make a sequel?
From what I can tell DRRR started development as Kart’s v2 update before becoming its own separate game, likely due to all the new mechanics. I’d imagine the shit storm would be even bigger if this stayed as replacement for SRB2K
>I’d imagine the shit storm would be even bigger if this stayed as replacement for SRB2K
Probably not, because there's nothing forcing players to update to a new version.
Regular SRB2s multiplayer servers ends support for previous versions the moment an update comes out, SRB2Ks helmed by much of the same people so the same thing could’ve happened there.
Of course there’s still private servers, like /vm/s, which the average player isn’t likely to know about
RING RACERS ISSUES
[DESIGN PHILOSOPHY]
40 minute tutorial with walls of text
spb is bugged and you can get hit by it without it killing you
doesnt actually tutorial on things like positioning
3-4 items per row in a 16 player race
rings rings rings
cant play online after beating tutorial
cant use addons after beating tutorial
game designed for streamers and clipbait has no access to online for the first hour of gameplay
Frontrunning is incredibly powerful and thanks to lack of items is hard to counter
shrink is designed to just ruin everybodies time
tail whip needs 0 rings to activate, even in the tutorial you are showered with rings and have to spam them away to do the tutorial
chat is unbound by default in a multiplayer game
lens flare on paint cans
paint cans
cant spectate players when finished race
profiles dont retain kartscore
position and lap counters take up most the screen
using rings takes up most the screen
respawn takes you ahead
respawn takes you infront of items and boost pads
respawn after fault points you the way your camera faces
no indication of how long invinci lasts
no momentum indication
hitting with power items gives speed boost
power items break track geometry (under/overshoot jumps etc)
entering a race is a fault even during position
cup mode has forced battles with dogshit
[GAMEPLAY]
bloated mechanics that are highly situational
tripwire's are inconsistent, tutorial flat out lies about them (or they dont work as intended)
fast fall makes you bounce, so trying to land on boost pads is pointless since you dont benefit from the boost thanks to being in air after the bounce
fast fall conflicts with slope geometry and bounces you directly vertically instead of allowing you to fall down the slope
-------even on maps designed with exactly this in mind it doesnt work (??????????)
shrink goes through invincibility
grow literally does nothing except +25% handling and allows you to run into people
you can hit yourself with your own spinning top
1/2
LOL cant play online after beating the tutorial oh my god i have to play a 10-15 mins cup to unlock it most of the things on that list is a joke and just crying for the sake of crying
Imagine if fighting games forced you to play EPIK 60 HOUR TRIPUL AHY STORY MODE with braindead AI that will teach you to play the game wrong before you were allowed to touch online.
I wonder if you can.
lol dota forces you to play bots before you even touch mp and it forces you to play 100 hours before touching ranked same pretty much with league so this is really not a real issue for someone like me
>He plays MOBA slop
You except us to respect you, subhuman?
yes i play one of the greatest games of all time gameplay wise so yes i can appreciate what the kart devs have done mechanically with there game and how connected it feels
You can't even type proper English, child.
yep 100% cant type proper english but doesn't take away from anything i said
Admitting to playing ASShomosexualS already took away from everything you said.
You literally haven't said anything beyond "it's good because I said so".
pretty sure i said i like all the new mechanics they added to the game i also like how the game feels and how the game feel tighter to play and not as loose as srb2k
all of the map so far have been great to play on so really no complaint from me
People who play ASShomosexualS deserve what they get.
Yes
Asshomosexuals is not the example you want your game to follow, dipshit
>game makes you play a 20 minute tutorial and a singular easy mode grand prix to play online
>GUISE THIS IS EXACTLY LIKE HAVING TO PLAY A 60 HOUR GAME BEFORE YOU GET TO PLAY ONLINE
Why the frick would I want to waste my time playing with poorly "bots" that don't even use the same gameplay mechanics as humans and have to cheat with rubber banding in order to keep up?
Why should I have to eat garbage to eat more garbage? Did you make this game, dog fricker?
>THE AI CHEATS
so youre bad? okay cool got it
post your records and playtime of srb2k, along with most played server.
>filtered by the rings
shitter opinion, making Srb2k into Fzero is fricking kino
Fzero but the recharge bars take up 90% of the track (and also the items) and getting bumped by someone takes out 90% of your health bar instead of 2%.
>90%
anon you lose like 1-3 rings....has anyone crying in this thread actually played the fricking game or am I going toe to toe with unironic downys who got filtered by the tutorial
Adorable. Now, please tell the class what happens when you get hit by an item.
you didnt say you got hit by an item you said you bumped into someone, so whats your real complaint here?
>ummm, you didn't SPECIFICALLY say it was an item, even though Fzero doesn't have those so it's not even a fair comparison in the first place.
F-Zero doesn't have energy pads covering 70% of the track. In fact, SRB2K V1 actually had a F-Zero boost mod that was much better than this shit.
[GAMEPLAY]
bloated mechanics that are highly situational
tripwire's are inconsistent, tutorial flat out lies about them (or they dont work as intended)
fast fall makes you bounce, so trying to land on boost pads is pointless since you dont benefit from the boost thanks to being in air after the bounce
fast fall conflicts with slope geometry and bounces you directly vertically instead of allowing you to fall down the slope
-------even on maps designed with exactly this in mind it doesnt work (??????????)
shrink goes through invincibility
grow literally does nothing except +25% handling and allows you to run into people
you can hit yourself with your own spinning top the same frame you fire it
offroad is fricking everywhere
springs are fricking everywhere
jank slopes are fricking everywhere
item boxes are nowhere
tripwires leading to death pits or 90 degree turns
hitstun on literally everything, even hyuu
tumble
no I-frames in any capacity, you can be combo'd forever
-----this doesnt even help the combo'er because they also get delayed every single time they bump you
you can fire items while respawning
invinci time is inconsistent
slipstreaming actively drags back the player ahead
cant pick up rings during melee charge despite it costing rings
random speed boosts that you cant account for
start countdown doesnt match spindash countdown
sneaker boost strength is inconsistent
hitting roof in trick state = death
getting tumbled removes your item
stage hazards destroy your item
[TECHNICAL]
Hardware rendering is 'broken/experimental' on release despite SRB2K having it perfected
Hardcore visual bloat since colour palletes are crammed with competing colours
every single menu can go 3 layers deep and random things are in random places (go to profile to change controller binds)
controller tips in tutorial are static and dont change to your new rebound input
license has a max character limit of 6
menu functions locked behind passwords
hitbox for shrink rays is far larger than the sprite and also lingers along the path of the ray
shrink/grow rays stack rather than reset the duration, you can end up grown for 2 laps by stacking the grow lasers (or the hitboxes are just so big that it reset the timer when i thought i missed)
grow is still an independant item despite also being in the shrink lasers for the shrink user
theres a character unlock for your game crashing
game crashes
SIGSEV and other issues from SRB2K still not fixed
character sprites are bloated and a nightmare for modders to create sprites
no flipcam
chat doesn't remember text inputs during screen transitions, leading to dead inputs
spectator settings dont save between races (director mode etc)
openGL is not supported
top line of chat can overlap with chat lines
springs bigger than their hitbox
replays are fricked and desynced
roullete doesnt always match up to what item you get
flame shield disables slope physics
respawn (LB) are physical objects that other players can hit
balloons still affect you when the player infront uses them
They overcomplicated everything to try to make some pro mod version of SRB2K and ended up making it feel like all these tracks and characters were wasted on a big wet fart of a game as a result. All this shit adds nothing to the game.
They'll probably get ported to SRB2K.
>fastest DRR Race
And to think they used to complain about my favorite sprint maps being too long.
RUBBER BANDING IS AN OBJECTIVE FACT, moron. EVERYONE KNOWS IT'S IN THE GAME. THE DEVS KNOW THEY PROGRAMMED IT IN THE GAME BECAUSE THEY COULDN'T PROGRAM ACTUAL CORNERING INTO THE BOTS SO THEY JUST FOLLOW SCRIPTED PATHS.
For fricks sake, why do you think anyone is going to believe you?
so youre still struggling on the first Grand prix? and its the devs fault?
I haven't touched this pile of shit, dumbass. I'm not fricking going to because it's not the fricking game I fricking asked for. Nobody asked for this over designed ADHD zoomer TikTok garbage.
yeah we know, you dont play any games but you got big opinions. Ive seen the empty slots in srb2k weekends where you werent there either, Im sure everything youve got to say is really valuable
What I say is valuable because I fricking LIKE SRB2K and I do not like RRR because it is SHIT, and the nu-devs are attempting to replace it entirely.
>I like srb2k
just not enough to actually play it.
Sonic riders was the best
It's 2024, bots being added to the game was the big draw for most folks. Why the frick do we still have rubberbanding from hell and "oh bots don't get affected by track-wide / homing items if they're not on-screen"? It's fricking Doom Engine, every entity on the map works simultaneously and there isn't some weird inability to prevent this shit since there's not even networking involved, so it's deliberate design.
I one hundred percent believe they made this game out of malice and hate.
playerbot mod for srb2kart (made by one russian guy)
>all the bots are basically slot cars, following the nodes extremely rigidly but play by all the same rules you do
ring racers bots
>pretty much mario kart 64's bots
it was lose/lose i'm afraid
I really just hate the Ring mechanic. It's something we've all seen a million times before: a system created by people trying too hard to be unique just for the sake of it, and they think it's fine to add because, in their mind, it's balanced risk/reward that's easily bolted on top of the existing gameplay, so why not? If you have a problem with it, git gud. Problem is, it clearly doesn't work with the rest of the game's systems, and it weighs down the rest of the game without any real positive added to it other than the minute feeling of self-satisfaction that you managed the system, NOT the actually going fast or how it works in relation to the rest of the racism.
I mean, I can see how they'd think there's a lot you can play around with it, like "oh what about the risk of losing your rings from hits and such" or "what if it affects the lines people take on the tracks and how people use items," but that's not breaking any new ground. You were already placing traps on boosts, you were already trying to hit other players to slow them down, you were already trying to take optimal lines. Learning the system and playing around it doesn't add anything or reward you in any unique way, so instead you just get the heaping negatives of how it affects track design, how it creates obligation in how the player is able to race, how it's basically just adding a bunch of extra fail points for no reward, etc. etc.
It'd be good as maybe a side mode, especially a survival-oriented one, but for the base experience? Holy frick, no.
I have more complaints, but jesus frick, the core premise that gives the game its name is fricked, and the community is just waiting for the smoke to clear to rip it out and revert it to being SRB2K v2
no youre gay. the ring mechanic rocks
I think the biggest frick up highlight with Rings is that, compared to the "F-Zero Boost" claim some folks were making to defend it, Rings are so essential to even having a modicum of decent speed in a fricking racing game that you cannot navigate moderate slopes without Rings. Ran out because you took a hit or over-invested? You're basically stuck having to spindash.
If a Kart Racer inflicts a mechanic in your core gameplay design where navigating a BASIC SLOPE is a risk-reward system of interwoven bullshit, you have failed to make a competent racer.
youre so close to getting it, youre right there in the midwits bellcurve
>where navigating a BASIC SLOPE is a risk-reward system of interwoven bullshit
That was what got me to stop giving a shit about the game when I was going through the Ring Cup: the slope after the hairpin on Northern District that's close to the finish line. After I got bapped making the turn, I was trying to drive up, but I wasn't making good progress. It confused the hell out of me until I realized I was out of rings and I thought
>THIS is what they considered to be a slope you need speed to get up?!
>this isn't even a shortcut or anything!
It got a genuine laugh out of me. Such a dumbass thing. It's not even like "ooooh I'm upset like I'm going to get hit there every time, when really I should get better," it's instead just so silly that it can happen at all that I can't possibly take this shit seriously
This. They tried too hard to slap Sonic Riders system onto SRB but never asked themselves what made Riders system work in the first place. The answer being that every action was built around gaining air so you can blow it on boosts and cornering.
No you got filtered, eat shit shitter, go back to srb2k.
>Keep the stat system from SRB2K
>The stats play nothing like SRB2K
Why not just make new stats
>complete an unskippable tutorial (unless you want to take a race against max difficulty AI; failing that gets you mocked for trying) and the first grand prix for the "right" to play online, plus a gigantic Smash Bros Brawl compendium of unlocking characters and tracks through progression like it's some full tier in-depth "legitimate" product
>in a freeware game where the entire main selling point is going to be online play
Hell, you have to earn the right to even use addons, unless you use the passwords. Who the FRICK thought this was a good idea?
I starting to think they made a terrible tutorial on purpose so they could just use it as a shield from criticism of the rest of the game. Like how when AAA devs and Hollywood put a random checkbox minority as the main character in something so you're not allowed to criticize it without being an -ist.
You don't put that much character dialogue and flavor text into something just to piss people off. Someone thought they were being charming and funny trying to make a whole in-universe design and setup for it all as one overly elaborate thing that doesn't even teach you how to actually use any of the mechanics in a real racing environment besides the bomb drift escape.
Is there any reason not to use GL when Software performance has drops?
I love all the seething dev posts in this thread, thanks for giving me a good laugh
>play a round of battle mode online
>it's complete fricking schizophrenia
I think I somehow managed to psyop myself into hating this game simply because I was letting shitters influence my own opinion of it before I had fully given it a chance.
Now that I've gotten the gist of how it plays, I... Hate to say it, but all the detractors were wrong. Every criticism is unfounded.
I'm not even kidding. I take back my doomer posts from yesterday, I take back all the shit talk about Kart Krew.
I feel legitimately awful because I can't even tell why I was calling this game trash. Was it because everyone else was? Why should I care about some homosexuals on Twitter? Why did I even enter the Discord at all when this is a single player game?
Frick, dude. All the complaints seem so gay now that Ring Riders has finally clicked. It doesn't feel completely different, the rubberbanding isn't that big a deal, the items didn't need to be explained, the unlock system is based as frick too.
I hereby declare DRRR the great filtering of 2024. Maybe there will be something else to surpass it but who knows.
congrats for evolving
buy an ad
this. DRRR is awful right up until the point where it clicks. I pray the devs dont give up after a bunch of militant morons give them hell for their shitty tutorial. A good race is like sex. I wont say its perfect but its fricking great
Don't respond to the bait.
That screenshot's from my gameplay and I fricked hated the game.
holy shit really?
Proof? I didn't find that picture anywhere else on the archive.
Anyway to unlock everything? I just want to try out the characters and see what I like instead of being forced to farm single player content.
I hope the devs neck themselves so they cant go back and touch srb2 and kart 2
Storm Rig Zone is the first map where it feels like you're forced to pick a side, so to speak. Are you gonna rely on rings, try to maneuver to each boost pad or are you gonna take the turns tight enough to secure a rainbow drift. Might as well be a mission statement from the devs.
The game forces you to make decisions that’s why it’s filtering people
>Are you gonna rely on rings, try to maneuver to each boost pad or are you gonna take the turns tight enough to secure a rainbow drift.
I did all 3.
/vm/ srb2k became their groomercord boogieman over the years so maybe it's some weird counter-campaign.
play shady lewd kart instead
>even the menu had a tutorial
>Tails and Robotnik
I get that there is bit a foil going on but do they have much of a dynamic besides him kidnapping him that one time?
why is Ganker the only place where i'm seeing unironic shilling for durrr
How the frick do you deal with the rival? The rubberbanding it has is insane
bash him into the starting line and force him to Fault
sandbag until the last lap then coast off of pity items like invulnerability and hope you make the comeback, you won't get A ranks this way since the lap bonus is somewhat important
I played 1.1 like five years ago and it was a lot of fun with the modded characters and maps, I feel like they missed the point completely by trying to make a single player experience and bloated the game with mechanics that are not even fun. The unskippable tutorial is honestly by far the worst I've ever seen in a video game and making basic functions such as the netplay or the addons unlockable by beating single player cups is insane. Sometimes less is more and I hope in the future mods will make the game enjoyable again (ofc old mods won't work with the new build lmao)
Why is their a 20 minutes of pure tutorial? I appreciate the in depth details but half of it should be optional, It feels like sea gate from heroes, Team Rose gave a forced tutorial nobody liked, but it was at least short.
was the dev team scared no one could figure it out so they gorilla grip your hand? Normally I just play the game and learn as I play, Like fighting games I want to learn as I'm going then go to the tutorial for the finer details.
>was the dev team scared noone could figure it out
judging by the thread the tutorial needed to be 3 times longer than it was. Black folk are getting filtered by GRAB RINGS >PRESS RING BUTTON >GO FASTER >TRY NOT TO HAVE NO RINGS
Yeah I'm starting to agree with this honestly
No you homosexual Black person
I have 3K power in most of the MS Right now.
I can play the game just fine.
IT'S JUST NOT FUN OR WELL DESIGNED YOU homosexual.
1v1 me right now in srb2k
/vm/ runs a server.
Run it right now, post your handle and your restat.
You won't you fricking homosexual pussy.
>1v1 me in srb2k
no, you 1v1 me in DRRR
Alright b***h sounds good
What server?
Can you run it yourself?
Who you gonna play?
Waiting for your response homosexual
The way the tutorial is build is complete ass, it could have been made really simple without having to listen two fictional characters wanting to suck each others wieners. You know you fricked up when the tutorial is more confusing than the mechanics they are trying to explain.
im starting to realize that mass posting to sway the opinion on a game is only done on here (and gamefaqs) because there is no popularity system like twitter likes or reddit upvotes, thus leading to easy spam by hired indians.
The actual problem with the tutorial is that it wasn't teaching you how to race. You were taught about a useless melee and one item that doesn't even show up in race, not explaining Position or any of the other items. An easy version of the skip race would have fared much better.
I do agree the tutorial sucks shit, that said the rings and position are kino, and anyone who says otherwise is a doomposting homosexual who doesnt get it
>Whole point of SRB2K and Kart Z was that it was mario kart but slightly more balanced
>To the point where the original items were just mario kart 64 items toned down
>DRR is just bullshit crazy shit with "FGC" Terminology sprinkled in to give it some type of prestige.
Reminder that the devs are in the thread
if they are, please dont frick the game up by removing the rings system. PLEASE dont let moronic Black folk ruin this game and con you into removing the rings, theyre perfect
how do I unlock e102 gamma
Gay sex with me.
Removed
Just like Doom Guy, Vyse, Ulala and Omega.
unfortunate
and Miku, and Beat, and Vector
theyll get modded back in anyway
>1000 sprites per racer
Unlikely. Another reason this is DOA
Wait what, they removed Beat? I thought half the point to having spray cans was that you unlocked Beat with them
If it makes you feel any better, you do unlock Gum with them
If anything, it just makes his omission all the more glaring.
what the frick do you mean they cut characters from base srb2k
open chars.pk3 in slade and weep
Inoffensive, especially with everything else wrong with the game
I don't think you understand this but they actively hate their own playerbase.
they added like twice as many as the previous game
They're cut, and the monumental amount of effort to sprite a new character means they probably won't be back, unless you feel like commissioning the 1000 required sprites yourself
>Had a perfectly okay system with the original 32
>Make it bloated
Pretty fricking telling when it comes to this game.
where is this "1000 sprites" talking point cominh from. Im looking at the files and I dont see no 1000 sprites
One of the devs in their discord was talking about how the amount of sprites is 'only 400' or so because of how they sprite the heads and bodies separate or something. It's stupid and overcomplicated for no reason
your logic is moronic, I don't think devs should be limiting themselves on how nice they want something to look because they're afraid modders won't feel like stepping up their game it match it
okay so its another nothing burger that helps us brigade against the game harder, understood. Itl all be fine
hello sirs
did you even unlock the challenge required to make this post
I feel like morons itt are adding a 0 whenever they talk about the sprites just to get more reasons to scream.
every racer has about 400 sprites needed, mainly because there's several variations (such as looking left/right and whatever the blurring effect is called)
Apparently much of the sprites involve head rotation and the devs used a tool to automate that process, so it's not 400 wholly drawn sprites. The cut characters and the fact that a lot maps have that generic black billboard saying "Ring Racers" says to me that they still weren't truly done after 5 years and just found an appropriate time to push the thing out.
I don't think him and Omega are even in this. I haven't seen them yet or their textures in the model folder.
>everyone in the credits uses a username except for the trannies who insist on their full fake names
it writes itself lmao
Oh boy I can't wait to pick up this new sonic kart game that looks easy to learn and quick to jump into with friends!
DRR defender pussed out from the challenge to the game he himself champions.
What a homosexual.
told you they are just hired indians.
Computers are expensive in India
Thanks to whoever pointed out the jackpot is always after the bright-ass 7 on the coin item wheel, it's actually huge for recovering to first and pretty easy to see out of the corner of your eye.
Durr sucks wiener compared to srb2k but I'd defend the devs nonstop if you paid me a hundred clams
I have never seen developers actively trying to get players to not play their game as hard as this wtf
>Chuddie's reaction to getting a free indie game:
Would you take a bag of shit for free?
Why do you wear a beanie inside?
How are we feeling about the prison stages
>ffxiv poster is moronic
wow didn't see that coming
Okay, Exhibit B of "devs want you to make a choice" is Cadillac Cascade. You have two long uphill sections with rings, but they're more spread out in a wide lane. So your option is either to risk a slower ascent by chaining small drifts on the way up, or hit the rings. And then the reverse happens with the downhill portions, you're incentivized to hit an inside drift but if you fan out you can pick up 10 or 15 ring capsules which then link back into the uphill segments.
Doesn't make it fun.
if the devs wanted me to have a choice they wouldn't gate every mow behind a tripwire that just has a random chance to NOT WORK.
>randomly
its not random
seeing as how the game installs with an Addons folder, im going to go on a limb and say the devs arent ANTImod.
you need to get through 3 cups to unlock modding
ok and?
>hey clueless friend who doesn't play doom wads, wanna try this cool kart game?
>okay, but to play with me you need to clear the 30 minute tutorial (if you rush) and you need to beat the first 3 cups in order to load my mod folder so we can have a bunch of cool characters and extra levels
>bruh let's just play mario kart
every instance of me trying to get my friends to play srb2 kart resulted in them getting buttfrick filtered by its complexity or being unwilling to play an unofficial game so I see no difference in this
The game refuses to load addons until you either clear a few GP cups or enter "Mcdonalds" as a password.
The devs have went on multiple rants about how open source code is bad and that you can't mod their work without """permission."""""""
and thats why ring racers is GPL2 licensed? got any more bullshit you wanna make up?
Only because their build of doom has to be made with the GPL2 Liscense you dumb frick
They NEVER WANTED TO USE IT IN THE FIRST PLACE.
You're a homosexual.
1v1 me in drr right now.
>headcanon headcanon headcanon
yeah ok bud
You wanna defend your game?
Put your money where your mouth is.
What server?
>no response
They need to hire better pajeets
It's all just trolls man.
Sad!
No one genuinely likes this game.
ok
and the problem isss??? THEIR GAME THEIR RULES. Don't like it? Take a walk chuddie, go play sr2bk (bad game) instead of our new good game
>20 minute tutorial
If it takes 20 minutes to teach your game mechanics then they stink and aren’t intuitive
OP is a lying homosexual..It is 45-60 minutes
I'm glad I never got into SRB2K
I'll stick to SRB2 and never update it thank you
Apparently they are removing the thonk, is that true?
Yes
I've been out of the loop, just seems odd to change it now, it just feels right.
I hope they make it unlockable in base game like mania, or give you menu at the start up of sonic's playthrough and choose abilities.
It's a monkey's paw
>Finally get actual curved surfaces
>Lose thok
It is odd and I dont agree with it,but knowing the srb2 community exists has me apathetic, there are plenty of mods to fix things I dont like and removing thok is very controversial so Im sure Thok Sonic will be a mod
yeah, but theyll have old sonic as a mod anyway.
That's the cool part, the 20 minute tutorial doesn't teach you anything except how to use one weapon. Also it's half an hour long or more
Can we all agree that the tutorial isn't really a tutorial and is more like the devs putting you in a headlock until you know a couple of advanced mechanics which admittedly don't show up in like 90% of the tracks
Like the fact that I had sonic characters fricking talking to me as soon as a booted the game and I wasn't given the courtesy of being able to tell them to frick off so I could just play the fricking game was the first bad sign.
>making a sequel that's almost the exact same as the original but with a load of obtuse, unfun bullshit tacked on is a good thing actually because uh... y-you got filtered!
i sincerely hope everyone defending this piece of shit is only doing it ironically.
They're paid or personally involved in development, so it's close enough
I was hating on it sincerely and now I'm defending it sincerely. *shrug*
Hey homosexuals you haven't done Gankers rules 30 minute quiz to make these posts.
You haven't name gayged enough to unlock greentexting you newbie.
You idiots do know that you need the bare minimum of 5,0000 posts under your belt before you can reply RIGHT!?
the site would unironically improve tenfold if these rules were real
Why does this one fangame get so many threads? I think the only other fangame I saw getting this much attention was Pokemon Clover and that one came from here
It's controversial, and not for a dumb reason.
Easy to farm responses and (you)'s
SRB2Kart has amassed a sort of cult following on Ganker and /vm/, occasionally having weekend threads. And because this game has been in development for 5 years, people had a lot of time to think about the potential changes.
cult following of nonplayers
the Ganker weekend server is almost always a few slots short of full
What's weird is that based on fan response you'd think there's tons of people with hundreds of hours in SRB2K. But this is a niche game within a niche, there's simply no way this many people could reasonably consider themselves good at the game. I'm choosing to believe that anons like
are putting on airs because the alternative is to admit you didn't play v1 nearly as much as you claim but you still think you're an authority on what v2 should be like.
No disrespect to either group. I like the game but I understand all the grievances people have. Don't blindly support Kart Krew but don't act like they kicked your dog either.
>you'd think there's tons of people with hundreds of hours in SRB2K
There absolutely are. I'm a casual player that spent one stint playing with friends, and then after a couple years came back to the game to play only occasionally in the /vr/ Wednesday Races. Even then, I've clocked over 75hr into the game quite easily.
Anyone that actually focuses on SRB2K would easily end up with hundreds of hours.
kek
nobody tell him about the website....
hello ESL
What, did the trannies over on /vm/ start cataloging stats for their discord or something?
BEHOLD....
THE SCORE BOARD....
https://www.kartinvidya.me/scoreboard
Because people were anticipating this eagerly for five years, convinced it was going to improve the experience that much further, only to find that pretty much everything about the game runs counter the concept of a racing game being 1) accessible, and 2) pick up and play. By pick up and play I don't mean someone just starting has just as much chance as winning races as skilled players, I mean the basics should be intuitive enough. Unfortunately, the game appears to be riddled with issues, both intentional in design choices and unintentional (glitches, the game crashing, even having an unlock for the game crashing).
>convinced it was going to improve the experience that much further
Nobody thought that. Most people were expecting it to crash and burn but to be able to scrape off the bad shit eventually to use the updated client. Instead, it crashed and burned so hard that you could observe the Higgs-boson from the impact, and the devs did everything you could to strap you in and be unable to escape
Classic tale of Style over substance.
Honestly Ring Racers should be a Updated version of srb2k, And Have two modes, Classic for normal srb2k, and Modern mode.
>tutorial!?!? feh, I dont need a tutorial!!!! skip!
>get shit on by Normal Mode bots
>WTF WHY IS THIS GAME SO HARD WHY CANT IT BE EASY, I SHOULD WIN!!!!
lmao
they're normal mode now?
shitters keep saying theyre Hard, but when they say hard they really mean one rung above easy difficulty which is normal
>but when they say hard they really mean one rung above easy difficulty which is normal
and where the frick are you getting this from, your ass?
Im getting this from comparing the skip race to the very first grand prix with normal bots. Of which I beat both first place
This leads me to wonder if the people acting like it was some unassailable kaizo challenge, a middle finger from the devs for daring to skip the tutorial... I wonder if that was just a lie, and they're just bad at the game.
its because refusing to engage with the ringboost means youre going to get fricked.
I'm looking at clips on Twitter right now of people eating shit during races and it's funny watching them fail to realize they're activating rings at all the wrong times.
lotta good that tutorial you cooked up did them, huh, dev-chan? oWo
It really isnt any more complicated than the old drift tech in srb2k but you give people a boost button and suddenly srb2k was babbies first kart racer and this is Einsteins hardest kart racer ever invented
I've been playing on Easy because I never considered myself sweaty outside of Time Trials. The bots are overwhelmingly stupid and when you dip below 4th place the game starts bending over backwards to launch you up to the front of the pack.
why can't you redo the race with the hard mode bots, that would be a fun self imposed challenge.
You can after you beat the tutorial. There is even an unlock for doing it
I think the tutorial is unironically bad at teaching you the mechanics even while being long-winded. It focuses on the wrong things and doesn't teach you what sort of things you should be doing during a match.
Nobody is denying the tutorial is bad, but I do think A tutorial for the ring mechanic and the whip are necessary, although very poorly taught with the tutorial we are given. That said the game that comes after is excellent
there should at least be a manual for the things not shown in the tutorial
I still don't know what the frick that spinny thing behind your kart is when you turn sometimes
The ring mechanic is a big ol' bag of mixed feelings for me.
On the surface, they feel quite nice to use. Making sure to spend them so you don't overcap on straights and long bends where they're abundant, zooming along and reaching the boost state with the speed lines coming off your character. Tapping into rings presents tons of alternate racing lines, you can take that turn a little tighter if you need to and just get your speed back with a few rings. Also very useful for accelerating after you got hit. Assuming you have some left since heavy hits can easily take into the negatives at times.
But on the other hand, it feels like basic kart handling was sacrificed to make rings even more valuable than they already would be with only the examples above. Drifting slows the kart down like hell unless you drip-feed the engine rings while taking that drift-turn. This feels like shit, and the feeling of successfully pulling off a decent drift with the aforementioned ring dripfeed doesn't really counteract this. I hate to compare Ring Racers to V1 overmuch since it *is* a different game, but man, V1 drifting may be a ripoff of modern Mario Kart but it just werks and feels great.
With the introduction of rings, weapon items, incredibly enough, start feeling completely vestigial, in a fricking kart racer! Having an item in your pocket leaves you unable to use rings to patch up your speed when maneuvering around the track, so there's great incentive to get rid of any item you pick up ASAP without regard for whether it gives you any advantage or not. The only time you want weapons rather than ring items is if you're in the bottom positions hoping for invincibility to get you back in the game. Rings are so useful and so dominant in track design that using weapons strategically is very, very difficult. I get that this emphasis on the new may have been 100% intentional, but it still feels overboard.
>tfw you get the pig bombs and have to get through all 5 of them just to have access to your vitally important rings again
Hold.
I know you can hold it to release them all at once.
THAT DOESN'T MAKE IT ANY BETTER
It's far from the worst item to be stuck with
Here's the thing though: Drifting made v1 turn into a knowledge check fest where you try to mirror TT routes in the context of a MP match. Using rings to keep momentum means that the main route is the main route, and the shortcuts are now a resource again instead of the "main route" which only expert players will know about.
So by having items overwrite rings, this then adds another layer. Say you get a sneaker early, but you know it's another hairpin or corkscrew before that big tripwire skip. People will look at this situation and say "Ah shit, why put them on the same action" but it's like that on purpose, because if you could do both, use a weapon AND use rings or whatever, you've given an unfair advantage to people who already know the course.
My takeaway? In spite of all the bullshit - there's a lot of it - this system makes it so that once you get up on the skill floor it's way more even for MP matches. Maybe not in execution but certainly in theory.
very measured take that I agree with. I think online matches are a lot more balanced than SRB2 where kingsnaker is an entire length of track away and theres 0 hope of gettinf remotely close
>a knowledge check fest where you try to mirror TT routes in the context of a MP match.
This is pretty much what goes on in Mario Kart as well. Not that it's a great excuse, but it's kind of a feature of the MK ripoff genre. I do agree that there's a sense of balance achieved, I just wish it didn't have to come at the expense of being smart with offensive items (for the most part).
And that kind of shit always ends up sucking complete and total donkey ass, because either
A) Not only does it inherently widen the skill gap further instead of closing it, as players have to learn how to make the right choices and so on, but the skilled ones will eventually find a way to have their cake and eat it too, so it just ends up being a double pound of git gud for them
B) The system becomes so locked down that player expression and choice begins to feel non-existent, as they're more rigidly forced into what's outlined by the devs as their options in a much more overt fashion than previously, and thus end up losing interest in the game
It's always like this in racing games, and the idea that it'd function properly even "in theory' requires a level of insulated dev fart-sniffing and lack of hours in games to consider that the whole picture can be reduced to "in execution," as if it's poorly handled and not just the logical result that they're willfully ignoring.
The system is inherently expressive though. You literally control the pace of your boosts based on how and when and for how long you activate rings, or if you choose not to do them altogether to chase shortcuts or other skips.
I don't really see too many uses cases for the spin dash or tail whip, but they also needed to be there. You need a way to access max speed from a standstill if you have no other options and you need to be able to get on the offense when a lack of rings forces you to fall behind.
So basically the rings mode in the /vm/ server should be the main mode?
If you have to nerf existing mechanics and attributes to add in a new idea, you're making a bad addition.
nothing feels worse than failing to pick up on the last track in a cup and fricking game overing so you have to do the whole thing again
what even determines whether or not you're allowed to try again in a match? is it just 3 times per cup or something?
3 lives, 1 life per bonus game won, possibly more from leading laps and getting ringd
well I won't be so frugal with them I guess
Losing the IP counter has been a disaster. I'd bet dollars to donuts that this thread has a miserably low count.
holy shit how did twitter 180 and start b***hing about criticism
Hugbox brigade woke up. Simple as.
Okay, what is actually up with the tutorial AI? I saw someone claiming earlier "it's just normal mode" but that's clearly untrue. After beating 3 GPs that much is obvious. Are all the eggrobos being treated as rivals or something?
The special stages for emeralds jump from fun to unfun in a matter of one gran prix.
The White and Red versions legitimately might not of even passed play testing with how exact you need to be and makes it feel like I jumped into some developers Kaizo Mario level.
How do I unlock Cory Delaminguez?
This is the most polarizing game of the year so far lmao
Now remove the "5 stars to counteract the CHUD TROLLS" ratings.
just as soon as you remove the "1 star I didnt even play it" ratings
i would if even knew the site
>Discord
>devs having a meltdown and doing hard damage control
All signs of a shit game.
Death Egg would unironically fit more in SRB2 than this
I played the fricking game to see what everyone was b***hing about and yes, the game has problems, it is undeniable. The tutorial is abysmal, I don't care about length or the story, but why did it go over some shit in hyper detail but not explain other shit. What the frick is positioning? You start every race doing it but you never felt like you should fricking explain it? Why did a need a in depth explanation of boosting and bomb and not the other fricking 7 or so other weapons? Why do I need to do a fricking bomb chase for a drifting tutorial? Why didn't you explain the stage gimmicks that actually appear in the game instead of having us find out in the middle of a fricking online match? Why dear god why the entire stunt tutorial, or why fricking stunts at all?
WHY ON GODS EARTH IS THE RING MECHANIC AND THE WEAPONS ON THE SAME FRICKING BUTTON. I get the ring mechanic, I really do. I think its decent in its own ecosystem (But the incline shit is annoying). But with weapons on the same input its complete shit, rings are too fricking important to saddle with items, they help you maintain advantage and help you bounce back from your mistakes. But HO BOY YOU CANT USE THAT UNTIL YOU USE THE SONIC AND KNUCKLES GHOST ITEM BECAUSE YOU PICKED UP A ITEM BOX AT MACH 5. I don't even know WHAT THE FRICK IT DOES because that's apparently NOT IMPORTANT but fricking fanfiction about robotic inventing SPRAY PAINT is. Hell half the weapons feels fricking pointless, partially because the map never really lets you get an opportunity to use offensive ones because it bounces you all over the place, other half they don't really present much danger to others or are just as dangerous to you. I feel like I get much more value focusing rings and having good drifts rather then trying to aim bombs or do what ever the frick the top does (Not in the tutorial, please understand).
hey anon did you know that if you fast fall after a trick, you get a drop dash?
good thing that tutorial was so in depth huh?
I'm glad we can all agree that if we ignore the shills but also ignore the haters who didnt even play nuffin the game... still sucks ass?....
This is me but I haven't played it also! I only play SRB2, so seeing how this turned out I hope SRB2 isn't fricked
The harsh reality is that this game is better than srb2k and solves a lot of problems at once, but because Kart Krew had to brute force solutions by adding more mechanics people default to calling it 'feature creep' when it's just the natural consequence of having a chaotic kart racer for a series based off conserving momentum. Barring so many things at once seems stupid until you realize the main complaint from a lot of srb2k players was that it was almost entirely a multiplayer experience.
What exactly are these problems it solved? Because the only thing I see that's agreed upon to be good is CPU racers.
theres nothing stopping 1st place from running away with it in srb2k. the ring mechanics and ring scarcity for player 1 means in theory he cant quite as hard
On paper, rings solve the staleless of memorizing lines, while tethering solves the lack of catch-up mechanics. Whether or not they work in execution is more up for debate, as I don't think they're perfect.
>tfw the main purpose of the bot difficulty setting is how hard they rubberband
>when it's just the natural consequence of having a chaotic kart racer for a series based off conserving momentum
>majority of new mechanics are explicitly removed from momentum conservation
Impressive how hard they dropped the ball on the new srb2k. Part of the reason it was so great was you could just shove the game onto your friends and they'd know how to play after a few minutes. Fooling around in this just reminds me of all the really fun tracks the original had
How do you unlock Aigis?
>I’ve finally caught up with you!
NO, FRICK OFF, YOU LITERAL DEVIL-MACHINE
Playing the GPs as Jack Frost is making me hate her since she seems to be the rival every time. I wonder if it’s the opposite when you play as her.
I hear people keep saying ring equal the playing field, but I fail to see how the rings and item system solves the rich get richer problem kart racers have. If anything rings just add a mechanic that newbies need to learn just to get to the skill floor. Sure, it might break up strait min maxing a bit, but one who knows the ring layout is going to do better then someone who doesn't know it as much. I guess maybe if everyone is theoretically even skilled, but then it just comes down to item luck. If a player in second place gets a item that does jack shit not only do they not advance but they also don't have rings for a set time.
>2nd place
>Even the playing field
Hmmm......
I'll just play whichever gets the most mods.
FRICK JOYOPOLIS
SECOND GAME OVER THERE FRICKING SHIT
So which one of your troony ecelebs made a video about this?
The unlockables would be considerably more tolerable if you could do a lot of them through Match Race. "Fall off the course and finish 1st" is something that shouldn't be Grand Prix only, at the final map of a cup.
And the sycophants would just say "but that just makes it all the more rare and thus worthwhile, what are you: casual?'
So how does hosting a server even work? Do you have to upload your save file to your dedicated server in order to get any tracks n' shit
I hate playing through these courses for the first time and thinking "oh if I spend my rings here I can do something cool" and then it's like nope, you're still keeping to the normal route and you best only be using these things as basic fuel
So far I've run into, like, one ramp on espresso something that pleasantly surprised me by actually fricking doing something with rings
They ported/updated a lot of community maps and characters
So is this a case of a game having way too much shit?
Yeah. Development hell and feature creep go hand in hand
Having 200 maps and 81 characters simultaneously sounds awesome and freaks the shit out of me, even in 5 years how did they actually do that
Yes, and it's immediately evident by the 30-45 minute tutorial which doesn't even teach you everything about the game.
It's a case of developers making something that caters exactly to their needs at the cost of everyone else's enjoyment.
It's also the fact that it's not used too interestingly either. Fast Fall is a good idea, but then you just get stuff like Storm Rig Zone's drop where it's just a lazy obligation to fast-fall thanks to the springs. Rings as a boost item is something that, while divisive, is something that people actually really liked in modded v1.6, but when you need them to go the basic level of fast in this, you just feel hamstrung
Feels like a really big 'less is more' sort of thing to me.
Basic ass Kart with a bunch of dumb frick characters and maps, and maybe acro tricks was all I really wanted out of srb2kart.
I honestly don't usually buy that the Devs are in a thread. But it really feels like we have an angry dev here
the only thing we're missing is a poster that keeps saying 'we' instead of 'they' when talking about the devs
If it's any condolence, they already publicly admitted that the tutorial and addon/online unlocks were terrible ideas, giving the passwords (which are normally encrypted) to skip them.
Why the frick do I get hitstop while in Grow form
erm.. how else would you know you were hit?.... duh
why do you get hitstop from hyuu stealing your item
WHY DO ---I--- GET HITSTOPPED WHEN I ZAP THE OTHER GUY WITH THE LIGHTNING SHIELD
Im freaking TUUMMBLIIIIING
>hitstop
>tumble
>fast fall
>tricks
>ring sting
>underwater handling
>pre-race position
these are all bad or badly implemented new mechanics
I don't care about rings or whatever, but the handling itself just feels worse than srb2kart.
They hamstrung drifts to make you care about rings
Turn off Lite-Steer in the profile options if you haven't already. Drifting still may not be exactly like it used to, but there is a noticeable difference.
Not him, but I did and it still felt pretty damn stiff. Can't seem to go as wide or narrow as you want to.
I did that the first time the profile came up in the tutorial, it still feels like shit.
I did and the game still feels like ass. I just went back to srb2kart
A day later and this is still the main problem for me. DRRR just feels slippery with simple turns and general steering doesn't feel like I have full control at all times like SRB2K.
people keep mentioning tether but i don't remember that from the tutorial nor did i notice any bots using it ingame
For better or worse there's not a lot of things included in the tutorial
it's passively applied whenever you're close enough to a kart ahead of you. Once you notice it's VERY apparent how it affects your kart.
is it any different from slipstream in mario kart? guess that'd be useful if you really wanna quickwhip whoever's in front of you
sliptstreaming at least requires you to draft someone else. Tether is purely a distance check.
I didn't notice it either until I got into racers and noticed it there. I feel like I could really benefit from a manual like in the first game, because there's shit like how to tell when you're fast enough to go through walls that I've forgotten, and I'm not replaying the tutorial to find out.
oh so it's not like a physical tether you can attach to someone else. makes sense now thanks
What's the fricking point of growth? It's literally invincibility that lasts less and is more aids to control
If they wanted to balance it they should've made that it ignores hitstop (why is this a thing in the first place) while invincibility has it
tournament mode code has been found:
chaos zero 64
Well, now I don't feel any need to play the game anymore, at least for now. I'm not gonna play with those rubber banding fricks if I don't have to, but it was also the only thing I was gonna play in the game until people got the mods they needed to be happy hosting online. Seeing how that's gonna be weeks, I can safely drop the game in the bin until then.
If I didn't like Kart very much because of the controls will I probably enjoy Ring Racers? It looks better handling from footage
DURRR handles worse and has a bunch of convoluted and unexplained mechanics.
If you didn't like how Kart controls then you'll hate how this one controls even more