N64 also had zero textures worth a damn and ass fart sounds for music. Zelda64 had prerendered backgrounds and people pretend it was some open world marvel.
OoT did not have prerendered backgrounds. What the frick are you talking about? FF7 had pre-rendered backgrounds, FF8 did not. Learn what the terms you use mean.
No
1080 snowboarding
Castlevania
Bomberman
Doom
F-Zero
Goemon
Mario Party
Mario Tennis
Mischief makers
Pilot wings
Sin and Punishment
Snowboard kids
Rogue Squadron
Smash Remix
Wave Race
That's the neat part. Lot of them didn't.
And that's why a lot of them jumped ship to Playstation at the time was Nintendo's refusal to leave catridge.
N64 games basically had at most, 12 unique textures and the audio all being sequenced meant they added no significant storage requirements, combined with the fact the games generally looked significantly worse than PS1 games, they could fit the games on 8MB carts.
>combined with the fact the games generally looked significantly worse than PS1 games
this isn't remotely true
playstation games were notorious for looking like pixelated pieces of shit
gex enter the gecko looks better on n64
south park looks bettter on n64. south park on playstation is god awful. you can't see shit because it's so pixelated
>emulation
from that alone you can tell N64 has lower quality textures and worse draw distance. What you can't tell is the framerate is lower, there are fewer voice clips so the same ones are repeated more, and the game plays worse with the n64's analog stick because it's mapping digital controls to an analog device.
the playstation version uses the d-pad
for that reason it's worse than N64 version
5 months ago
Anonymous
Press the analog button to turn on analog controls, emuzoomer.
5 months ago
Anonymous
Is this like Croc where it's just 8 way inputs mapped to a stick or is it actual analog controls.
5 months ago
Anonymous
Croc doesn't do that, but that's what the n64 version of gex does. Try not to talk about games you've never played emuzoomer, this is the first level:
left is ps1 using mednafen
right is n64 using parallel64
5 months ago
Anonymous
>Croc doesn't do that
Yeah it does
5 months ago
Anonymous
Nope, the analog and digital controls are unique to one another in that game. You don't play games, do you zoomer.
5 months ago
Anonymous
>the analog and digital controls are unique to one another in that game
It's just digital inputs mapped to a stick. Im just wondering if Gex is the same since they're both low tier mascot games.
Gex didn't even have a fricking title screen on the 64 while the PS version not only had one but also had proper cutscenes. I had the 64 version as a kid, it's objectively the inferior Gex. There are cases where the 64 had the better version of a game but Gex is one of the worst examples you could have picked.
If the game replaced them with something like most 64 versions of multiplats maybe I would agree, but Gex 64 just dropped you in with zero information as to what the frick was going on.
Back in the day devs actually had to have basic competency rather than using bloated pre built engines designed for pajeets. If Mario 64 was coded today it would be like 10 gigs minimum.
>Super Mario 64 is 64 megabits! >be 14 year-old me, omg that is huge! That's over 32 floppy discs! B-based! >find out I got megabit and megabyte mixed up >oh, so the N64 games are really, really, REALLY much smaller than a CD than I thought... >oh well N64 games were still better than PS1 games >mfw playing N64 games today
CD's included MP3 audios, and they would repeat content to reduce loading times of the console searching the discs.
N64 had virtual ZERO load time btw.
N64 also had zero textures worth a damn and ass fart sounds for music. Zelda64 had prerendered backgrounds and people pretend it was some open world marvel.
OoT did not have prerendered backgrounds. What the frick are you talking about? FF7 had pre-rendered backgrounds, FF8 did not. Learn what the terms you use mean.
Link house, market place, outside the temple of light, a few houses
>ff8 didn't have prerendered backgrounds
moron
c**t, wtf are you talking about
There are a few areas in OoT with prerendered backgrounds
and FF8 was absolutely prerendered backgrounds
that because it's all flash memory baby
Using MIDIs instead of recorded music, using low res textures, very low poly models, etc.
>very low poly models
that to do with 5th gen, not being the 64
>you can fit all the N64 games you will ever need on a single cd-r
i have done it
you have fricking horrendous taste, literally all of these are western games except mario and zelda
there are japanese games for n64?
homie its Nintendo. Most of the games are Japanese.
i meant games that are targeted toward japanese people instead of westerners
starfox is a japanese game. That's why it reminds one of gundam
>7.9 gig
>CD-r
zoomer
>bottom right
Boomer
that's a sd-card i got for like a penny on Amazon a decade ago
i should have ordered a 100 of them
bait
i excluded games that i already have for playstation(burned on a bluray)
No
1080 snowboarding
Castlevania
Bomberman
Doom
F-Zero
Goemon
Mario Party
Mario Tennis
Mischief makers
Pilot wings
Sin and Punishment
Snowboard kids
Rogue Squadron
Smash Remix
Wave Race
What phone app is this? How do you get those big icons on phone?
That's the neat part. Lot of them didn't.
And that's why a lot of them jumped ship to Playstation at the time was Nintendo's refusal to leave catridge.
Compression
N64 games basically had at most, 12 unique textures and the audio all being sequenced meant they added no significant storage requirements, combined with the fact the games generally looked significantly worse than PS1 games, they could fit the games on 8MB carts.
>combined with the fact the games generally looked significantly worse than PS1 games
this isn't remotely true
playstation games were notorious for looking like pixelated pieces of shit
gex enter the gecko looks better on n64
south park looks bettter on n64. south park on playstation is god awful. you can't see shit because it's so pixelated
gex looks significantly worse on the N64 and runs at a significantly lower framerate. southpark is an awful game, who cares about it?
left is ps1 using mednafen
right is N64 using parallel64
>emulation
from that alone you can tell N64 has lower quality textures and worse draw distance. What you can't tell is the framerate is lower, there are fewer voice clips so the same ones are repeated more, and the game plays worse with the n64's analog stick because it's mapping digital controls to an analog device.
the playstation version uses the d-pad
for that reason it's worse than N64 version
Press the analog button to turn on analog controls, emuzoomer.
Is this like Croc where it's just 8 way inputs mapped to a stick or is it actual analog controls.
Croc doesn't do that, but that's what the n64 version of gex does. Try not to talk about games you've never played emuzoomer, this is the first level:
>Croc doesn't do that
Yeah it does
Nope, the analog and digital controls are unique to one another in that game. You don't play games, do you zoomer.
>the analog and digital controls are unique to one another in that game
It's just digital inputs mapped to a stick. Im just wondering if Gex is the same since they're both low tier mascot games.
How can you reach that conclusion when you literally can see further in the n64 screenshot on the right right there?
Gex didn't even have a fricking title screen on the 64 while the PS version not only had one but also had proper cutscenes. I had the 64 version as a kid, it's objectively the inferior Gex. There are cases where the 64 had the better version of a game but Gex is one of the worst examples you could have picked.
the cutscenes were unnecessary
If the game replaced them with something like most 64 versions of multiplats maybe I would agree, but Gex 64 just dropped you in with zero information as to what the frick was going on.
they should bring back cartridges
Having really fast access times doesn't matter if you have an underpowered CPU combing through all that data.
But the Switch uses cartridges.
Devs were exponentially more talented. Especially since there were no standards or written guides on how to do 3D graphics back in the N64 days.
n64 version looks better
Yeah right looks way better.
this part of the level is non-existent in the playstation version
i don't think zoomers emulate that much. they are usually too stupid
Back in the day devs actually had to have basic competency rather than using bloated pre built engines designed for pajeets. If Mario 64 was coded today it would be like 10 gigs minimum.
All of the Turok games were made with black magic.
Any documentaries on how pic related was made?
MVG did a short video on that I think
Basically they compressed a bunch of textures to make it work.
They actually didn't. They used radios.
Anyone else fall for the megabit swindle?
>Super Mario 64 is 64 megabits!
>be 14 year-old me, omg that is huge! That's over 32 floppy discs! B-based!
>find out I got megabit and megabyte mixed up
>oh, so the N64 games are really, really, REALLY much smaller than a CD than I thought...
>oh well N64 games were still better than PS1 games
>mfw playing N64 games today