how did they fit games within such a small file size?

mario 64 is 6.10MB

you can fit all the N64 games you will ever need on a single cd-r(size of a single playstation game)

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  1. 3 months ago
    Anonymous

    CD's included MP3 audios, and they would repeat content to reduce loading times of the console searching the discs.

    N64 had virtual ZERO load time btw.

    • 3 months ago
      Anonymous

      N64 also had zero textures worth a damn and ass fart sounds for music. Zelda64 had prerendered backgrounds and people pretend it was some open world marvel.

      • 3 months ago
        Anonymous

        OoT did not have prerendered backgrounds. What the frick are you talking about? FF7 had pre-rendered backgrounds, FF8 did not. Learn what the terms you use mean.

        • 3 months ago
          Anonymous

          Link house, market place, outside the temple of light, a few houses

        • 3 months ago
          Anonymous

          >ff8 didn't have prerendered backgrounds
          moron

        • 3 months ago
          Anonymous

          c**t, wtf are you talking about
          There are a few areas in OoT with prerendered backgrounds
          and FF8 was absolutely prerendered backgrounds

    • 3 months ago
      Anonymous

      that because it's all flash memory baby

  2. 3 months ago
    Anonymous

    Using MIDIs instead of recorded music, using low res textures, very low poly models, etc.

    • 3 months ago
      Anonymous

      >very low poly models
      that to do with 5th gen, not being the 64

  3. 3 months ago
    Anonymous

    >you can fit all the N64 games you will ever need on a single cd-r

    i have done it

    • 3 months ago
      Anonymous

      you have fricking horrendous taste, literally all of these are western games except mario and zelda

      • 3 months ago
        Anonymous

        there are japanese games for n64?

        • 3 months ago
          Anonymous

          homie its Nintendo. Most of the games are Japanese.

          • 3 months ago
            Anonymous

            i meant games that are targeted toward japanese people instead of westerners

      • 3 months ago
        Anonymous

        starfox is a japanese game. That's why it reminds one of gundam

    • 3 months ago
      Anonymous

      >7.9 gig
      >CD-r

      zoomer

      • 3 months ago
        Anonymous

        >bottom right
        Boomer

      • 3 months ago
        Anonymous

        that's a sd-card i got for like a penny on Amazon a decade ago
        i should have ordered a 100 of them

    • 3 months ago
      Anonymous

      bait

      • 3 months ago
        Anonymous

        i excluded games that i already have for playstation(burned on a bluray)

        • 3 months ago
          Anonymous

          No
          1080 snowboarding
          Castlevania
          Bomberman
          Doom
          F-Zero
          Goemon
          Mario Party
          Mario Tennis
          Mischief makers
          Pilot wings
          Sin and Punishment
          Snowboard kids
          Rogue Squadron
          Smash Remix
          Wave Race

    • 3 months ago
      Anonymous

      What phone app is this? How do you get those big icons on phone?

  4. 3 months ago
    Anonymous

    That's the neat part. Lot of them didn't.
    And that's why a lot of them jumped ship to Playstation at the time was Nintendo's refusal to leave catridge.

  5. 3 months ago
    Anonymous

    Compression

  6. 3 months ago
    Anonymous

    N64 games basically had at most, 12 unique textures and the audio all being sequenced meant they added no significant storage requirements, combined with the fact the games generally looked significantly worse than PS1 games, they could fit the games on 8MB carts.

    • 3 months ago
      Anonymous

      >combined with the fact the games generally looked significantly worse than PS1 games

      this isn't remotely true

      playstation games were notorious for looking like pixelated pieces of shit

      gex enter the gecko looks better on n64
      south park looks bettter on n64. south park on playstation is god awful. you can't see shit because it's so pixelated

      • 3 months ago
        Anonymous

        gex looks significantly worse on the N64 and runs at a significantly lower framerate. southpark is an awful game, who cares about it?

        • 3 months ago
          Anonymous

          left is ps1 using mednafen
          right is N64 using parallel64

          • 3 months ago
            Anonymous

            >emulation
            from that alone you can tell N64 has lower quality textures and worse draw distance. What you can't tell is the framerate is lower, there are fewer voice clips so the same ones are repeated more, and the game plays worse with the n64's analog stick because it's mapping digital controls to an analog device.

            • 3 months ago
              Anonymous

              the playstation version uses the d-pad
              for that reason it's worse than N64 version

              • 3 months ago
                Anonymous

                Press the analog button to turn on analog controls, emuzoomer.

              • 3 months ago
                Anonymous

                Is this like Croc where it's just 8 way inputs mapped to a stick or is it actual analog controls.

              • 3 months ago
                Anonymous

                Croc doesn't do that, but that's what the n64 version of gex does. Try not to talk about games you've never played emuzoomer, this is the first level:

                left is ps1 using mednafen
                right is n64 using parallel64

              • 3 months ago
                Anonymous

                >Croc doesn't do that
                Yeah it does

              • 3 months ago
                Anonymous

                Nope, the analog and digital controls are unique to one another in that game. You don't play games, do you zoomer.

              • 3 months ago
                Anonymous

                >the analog and digital controls are unique to one another in that game
                It's just digital inputs mapped to a stick. Im just wondering if Gex is the same since they're both low tier mascot games.

            • 3 months ago
              Anonymous

              How can you reach that conclusion when you literally can see further in the n64 screenshot on the right right there?

      • 3 months ago
        Anonymous

        Gex didn't even have a fricking title screen on the 64 while the PS version not only had one but also had proper cutscenes. I had the 64 version as a kid, it's objectively the inferior Gex. There are cases where the 64 had the better version of a game but Gex is one of the worst examples you could have picked.

        • 3 months ago
          Anonymous

          the cutscenes were unnecessary

          • 3 months ago
            Anonymous

            If the game replaced them with something like most 64 versions of multiplats maybe I would agree, but Gex 64 just dropped you in with zero information as to what the frick was going on.

  7. 3 months ago
    Anonymous

    they should bring back cartridges

    • 3 months ago
      Anonymous

      Having really fast access times doesn't matter if you have an underpowered CPU combing through all that data.

    • 3 months ago
      Anonymous

      But the Switch uses cartridges.

  8. 3 months ago
    Anonymous

    Devs were exponentially more talented. Especially since there were no standards or written guides on how to do 3D graphics back in the N64 days.

  9. 3 months ago
    Anonymous

    n64 version looks better

    • 3 months ago
      Anonymous

      Yeah right looks way better.

  10. 3 months ago
    Anonymous

    this part of the level is non-existent in the playstation version

  11. 3 months ago
    Anonymous

    i don't think zoomers emulate that much. they are usually too stupid

  12. 3 months ago
    Anonymous

    Back in the day devs actually had to have basic competency rather than using bloated pre built engines designed for pajeets. If Mario 64 was coded today it would be like 10 gigs minimum.

  13. 3 months ago
    Anonymous

    All of the Turok games were made with black magic.

  14. 3 months ago
    Anonymous

    Any documentaries on how pic related was made?

    • 3 months ago
      Anonymous

      MVG did a short video on that I think

    • 3 months ago
      Anonymous
    • 3 months ago
      Anonymous

      Basically they compressed a bunch of textures to make it work.

  15. 3 months ago
    Anonymous

    They actually didn't. They used radios.

  16. 3 months ago
    Anonymous

    Anyone else fall for the megabit swindle?

    >Super Mario 64 is 64 megabits!
    >be 14 year-old me, omg that is huge! That's over 32 floppy discs! B-based!
    >find out I got megabit and megabyte mixed up
    >oh, so the N64 games are really, really, REALLY much smaller than a CD than I thought...
    >oh well N64 games were still better than PS1 games
    >mfw playing N64 games today

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