Yes I was. HL1 is more interesting, the combat is more fun and it has less filler. HL2 has lots of those unskippable scenes were you just watch talking mouths who are jerking off to the fact you are freeman, while HL1 only had the intro.
I agree, HL2 was more bold and experimental but that ended up bitting them in the ass in the long run and now it looks unpolished, HL1 is more simple but it feels like a solid timeless game like Doom and Super Mario.
>HL1 is more simple but it feels like a solid timeless game like Doom and Super Mario.
nah, hl1 is a great game but you definitely notice the lack of any dynamic physics system in the setpieces.
>always in-body first person cinematic experience
this shifted the genre largely away from the running-and-gunning style from old fps of the time into an immersive experience, which still echoes today.
Wrong, trend setters age like fine wine. Max Payne, RE4 or even Doom 3 feels great to play all those years later. Half Life 2 aged the worst.
>doom 3 plays well
how to reveal you weren't alive when it released, shit game that tried (and miserably failed) to be half life 2 instead of a doom title
>this shifted the genre largely away from the running-and-gunning style from old fps of the time into an immersive experience
Halo is older than HL2 and it's effects are still present today. Even moreso than Half Life with 2 weapon limit and regenerating health. Immersive FPS games existed before HL in the first place. Goldeneye or even Marathon comes to my mind. >tried (and miserably failed) to be half life 2 instead of a doom title
Doom 3 came out in the same year as HL2.
10 months ago
Anonymous
>immersive games existed before hl1
I'd argue this is more a question of how to define immersion, goldeneye didnt have a silent protagonist, and had atomic levels with "mission complete" screens and cutscenes whereas hl1 was a single immersive experience from start to finish - further, goldeneye isnt hailed as revolutionarily immersive anyway. I'll concede marathon ticks these boxes but it's design philosophy was a shitty corridor keycard slog instead of the story driven one we're arguing about. arguing that halo DNA is more prevalent in today's titles than HL is patently false, when you take into account the what HL added to the genre in '98, which I'll admit is more nebulous and hard to pin down than a regenerating health mechanic.
>Doom 3 came out in the same year as HL2
im arguing doom 3 tried to come out with an immersive experience (instead of demon blasting) and fricked it up, not that it literally copied hl2.
10 months ago
Anonymous
>im arguing doom 3 tried to come out with an immersive experience (instead of demon blasting) and fricked it up, not that it literally copied hl2.
Doom 3 had much HL1 influence but obviously not HL2. The doom 3 expansion was unashamedly trying to ape HL2 and was better that main doom 3 for it.
TF2, L4D and Dota 2 did it. 2013 steam sales was also a big push.
The ACTUAL push for Steam was CS 1.6 back in 2002 when they launched the beta. At first both WON and Steam co-existed, so you technically weren't forced to migrate over, even though something like 60-70% of people did begrudgingly. Then after 1-2 years WON was shut down and straight up forced everyone onto Steam.
Then Half-Life came out afterwards when Valve knew that Steam was somewhat stable and had a big enough "playerbase" from CS.
>Doom 3 feels great to play
Doom 3 didn't even feel good to play when it came out, it was most noteworthy for bricking PCs and the ones who were able to play it got a subpar game out of it.
Re4 and doom 3 were fricking shit. Doom 3 was widely ridiculed at the time and it's still shit to play today. Fricking moron.
And re4? Lmao fricking spastic. Fricking dumbass moron re4s fricking shit only morons like you enjoy it stupid c**t. What the frick trend did it set? Fricking moron I could cave your head in with a hammer and not even your mother would miss you.
>What the frick trend did it set?
Third person shooters copied it after it's success. Gears and Dead Space were explicitly inspired by it. Even Last of Us was inspired by it. Joel and Ellie sounds very similar to Leon and Ashley.
RE4 ruined the RE franchise
REmake killed it in the first place. 4 saved it and changed it's fate from being a dead franchise like Silent Hill or Siren or Fatal Frame.
> a dead franchise like Silent Hill
Silent Hill killed itself by releasing multiple installments in a row that were absolute dogshit that was too oversimplified and casualized for the longtime series fans and too incomprehensible and tied into previous installments to be accessible to the new more casual types they had started marketing heavily to.
nah, they aged poorly because they didn't execute very well and most of their acclaim comes from "wow, technology!" as opposed to good game design.
Most trend setters age extremely well as long as their clame to fame isn't just "had better tech than everyone else". Doom, Quake, NFSU, Minecraft, Metroid come to mind.
They had a lot of time to experiment and they were lucky Gabe didn't want them to just ship literally anything.
I think in 2003 they remade the campaign.
Something similar happened with COD4. Half way through development, they realized the game they were making was not very fun, so they left the good parts and continued making new stuff.
Jesus, the average age on this board depresses me and is now too young to remember the development of older games. They remade the fricking campaign because Valve got hacked and the game got leaked by a young German programmer who exploited his way into Valve's servers.
https://combineoverwiki.net/wiki/Half-Life_2_leak
Valve may deny its impact as would people who do a surface level comparison of the leak and the final game but it no doubt affected development of the final game.
>They remade the fricking campaign because Valve got hacked and the game got leaked by a young German programmer who exploited his way into Valve's servers.
HL2 leak didn't cause the game development to be restarted. Valve restarted the development in 2002, after it failed to impress Gabe.
HL2 leak happened just few days after the initial release date in September 2003, and if you played the leak, the levels were largely pieces of concepts. Even by that point, the grimdark atmosphere was already gone in more recent levels and much closer to final game. The alpha version of HL2 wasn't even ready until March 2004.
I think hl2 is a rare instance of a game that has console production value and linearity while being unabashedly pc first. it has a certain dynamic jank to it that allows for the sort of creativity that none of its imitators really captured even when they had adopted the same havok tech.
>video
Makes you wonder what they were defending against with all those beach fortifications. Antlions can be handled by automatic turrets and thumpers, so there must be something else that lives in the sea and likes to crawl out sometimes.
Could be a huge Xen alien that escape Black Mesa and made it's way to the Atlantic Ocean. Remember the huge X on North America Continent? That could be a potential location for the final level or area.
>still being talked about daily on Ganker almost 20 years later
Truly a masterpiece.
>Truly a masterpiece.
it is, I am replaying it (the whole series) every year and I got HL2 since day 1 release.
is it bad that i stopped when i had the first headcrab moment?
By killing the pace with the driving levels
It was a glorified tech demo.
Does anyone else thinks that HL1 is way more fun?
HL1 is more fun, HL2's physics puzzles gimmick is outdated now.
>generic lab corridor after generic lab corridor
>fun
Peak zoomer larping. You weren't even born when HL1 came out. Go back to watching Dunkey.
Yes I was. HL1 is more interesting, the combat is more fun and it has less filler. HL2 has lots of those unskippable scenes were you just watch talking mouths who are jerking off to the fact you are freeman, while HL1 only had the intro.
HL1 dogshit combat literally killed the FPS genre, you dumb zoomer.
Seething amerifat at the superior european setting.
Black Mesa as a location is orders of magnitude more interesting than wherever the frick HL2 took place.
I agree, HL2 was more bold and experimental but that ended up bitting them in the ass in the long run and now it looks unpolished, HL1 is more simple but it feels like a solid timeless game like Doom and Super Mario.
>HL1 is more simple but it feels like a solid timeless game like Doom and Super Mario.
nah, hl1 is a great game but you definitely notice the lack of any dynamic physics system in the setpieces.
>how did Valve make a shifty, inferior sequel
It's pretty common in the industry OP
Replaying HL2 now makes you realize is not really that great. It's good, but not great
The atmosphere is amazing, tho, I'll give you that.
best Valve game is zombie panic, co-op horror, free on steam if u download today
It's a miracle considering how awful Hammer is as an editor
>"not as good as you remember" zoomers in the chat
newsflash morons, both half life games set the speed for the industry for the next decade when they came out, thats why they aged poorly
Wrong, trend setters age like fine wine. Max Payne, RE4 or even Doom 3 feels great to play all those years later. Half Life 2 aged the worst.
none of these set any trends, they followed the trends, you're a fricking moron
Explain how Half Life changed the industry then?
>always in-body first person cinematic experience
this shifted the genre largely away from the running-and-gunning style from old fps of the time into an immersive experience, which still echoes today.
>doom 3 plays well
how to reveal you weren't alive when it released, shit game that tried (and miserably failed) to be half life 2 instead of a doom title
>this shifted the genre largely away from the running-and-gunning style from old fps of the time into an immersive experience
Halo is older than HL2 and it's effects are still present today. Even moreso than Half Life with 2 weapon limit and regenerating health. Immersive FPS games existed before HL in the first place. Goldeneye or even Marathon comes to my mind.
>tried (and miserably failed) to be half life 2 instead of a doom title
Doom 3 came out in the same year as HL2.
>immersive games existed before hl1
I'd argue this is more a question of how to define immersion, goldeneye didnt have a silent protagonist, and had atomic levels with "mission complete" screens and cutscenes whereas hl1 was a single immersive experience from start to finish - further, goldeneye isnt hailed as revolutionarily immersive anyway. I'll concede marathon ticks these boxes but it's design philosophy was a shitty corridor keycard slog instead of the story driven one we're arguing about. arguing that halo DNA is more prevalent in today's titles than HL is patently false, when you take into account the what HL added to the genre in '98, which I'll admit is more nebulous and hard to pin down than a regenerating health mechanic.
>Doom 3 came out in the same year as HL2
im arguing doom 3 tried to come out with an immersive experience (instead of demon blasting) and fricked it up, not that it literally copied hl2.
>im arguing doom 3 tried to come out with an immersive experience (instead of demon blasting) and fricked it up, not that it literally copied hl2.
Doom 3 had much HL1 influence but obviously not HL2. The doom 3 expansion was unashamedly trying to ape HL2 and was better that main doom 3 for it.
Pushed Steam into the mainstream
>day of defeat
wewwwwwww
TF2, L4D and Dota 2 did it. 2013 steam sales was also a big push.
The ACTUAL push for Steam was CS 1.6 back in 2002 when they launched the beta. At first both WON and Steam co-existed, so you technically weren't forced to migrate over, even though something like 60-70% of people did begrudgingly. Then after 1-2 years WON was shut down and straight up forced everyone onto Steam.
Then Half-Life came out afterwards when Valve knew that Steam was somewhat stable and had a big enough "playerbase" from CS.
>Doom 3 feels great to play
Doom 3 didn't even feel good to play when it came out, it was most noteworthy for bricking PCs and the ones who were able to play it got a subpar game out of it.
Re4 and doom 3 were fricking shit. Doom 3 was widely ridiculed at the time and it's still shit to play today. Fricking moron.
And re4? Lmao fricking spastic. Fricking dumbass moron re4s fricking shit only morons like you enjoy it stupid c**t. What the frick trend did it set? Fricking moron I could cave your head in with a hammer and not even your mother would miss you.
>What the frick trend did it set?
Third person shooters copied it after it's success. Gears and Dead Space were explicitly inspired by it. Even Last of Us was inspired by it. Joel and Ellie sounds very similar to Leon and Ashley.
REmake killed it in the first place. 4 saved it and changed it's fate from being a dead franchise like Silent Hill or Siren or Fatal Frame.
You're a complete fricking moron lmao I'm done with you.
> a dead franchise like Silent Hill
Silent Hill killed itself by releasing multiple installments in a row that were absolute dogshit that was too oversimplified and casualized for the longtime series fans and too incomprehensible and tied into previous installments to be accessible to the new more casual types they had started marketing heavily to.
RE4 ruined the RE franchise
nah, they aged poorly because they didn't execute very well and most of their acclaim comes from "wow, technology!" as opposed to good game design.
Most trend setters age extremely well as long as their clame to fame isn't just "had better tech than everyone else". Doom, Quake, NFSU, Minecraft, Metroid come to mind.
Make the most overrated game ever?
>How did Valve do it?
actually make a game instead of jacking off in the office all day?
They had a lot of time to experiment and they were lucky Gabe didn't want them to just ship literally anything.
I think in 2003 they remade the campaign.
Something similar happened with COD4. Half way through development, they realized the game they were making was not very fun, so they left the good parts and continued making new stuff.
Jesus, the average age on this board depresses me and is now too young to remember the development of older games. They remade the fricking campaign because Valve got hacked and the game got leaked by a young German programmer who exploited his way into Valve's servers.
https://combineoverwiki.net/wiki/Half-Life_2_leak
Valve may deny its impact as would people who do a surface level comparison of the leak and the final game but it no doubt affected development of the final game.
>They remade the fricking campaign because Valve got hacked and the game got leaked by a young German programmer who exploited his way into Valve's servers.
HL2 leak didn't cause the game development to be restarted. Valve restarted the development in 2002, after it failed to impress Gabe.
HL2 leak happened just few days after the initial release date in September 2003, and if you played the leak, the levels were largely pieces of concepts. Even by that point, the grimdark atmosphere was already gone in more recent levels and much closer to final game. The alpha version of HL2 wasn't even ready until March 2004.
I think hl2 is a rare instance of a game that has console production value and linearity while being unabashedly pc first. it has a certain dynamic jank to it that allows for the sort of creativity that none of its imitators really captured even when they had adopted the same havok tech.
half life 2 was fun, grunts ai wasn't as dynamic as half life 1, but it was still great. better than 99% of other AAA trash
>video
Makes you wonder what they were defending against with all those beach fortifications. Antlions can be handled by automatic turrets and thumpers, so there must be something else that lives in the sea and likes to crawl out sometimes.
Could be a huge Xen alien that escape Black Mesa and made it's way to the Atlantic Ocean. Remember the huge X on North America Continent? That could be a potential location for the final level or area.
I always wonder what Half-Life 2 would have been like if they didn't listen to those moronic playtesters who got repeatedly stuck in the caves.
Would it have been a completely different game that wasn't so linear?
All I want is a game that takes the highway 17 section and expands it out to a full game. It would be fun.
I can hear that image
how was steam for its early adopters btw ?
they made a variety platformer with an fps facade.
like this
Read Raising the Bar.
HL2 was planets aligning lightning in a bottle.