How do I enjoy this game? A few hours after leaving Balmora I always just feel like I'm on MMO-tier fetch quests

How do I enjoy this game? A few hours after leaving Balmora I always just feel like I'm on MMO-tier fetch quests

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  1. 3 months ago
    Anonymous

    You dont.
    It never gets better.

  2. 3 months ago
    Anonymous

    The game doesn't make you roleplay, you gotta do it yourself. Morrowind just provides a barebones setting for you.

    • 3 months ago
      Anonymous

      I tried roleplaying as someone who likes doing fetchquests and it wasn't working for me

      • 3 months ago
        Anonymous

        Yeah, a Courier isn't a compelling character background..

        • 3 months ago
          Anonymous

          It isn't. It's why I can't get into Fallout or WoW

          • 2 months ago
            Anonymous

            You just don't like RPGs, period.

      • 3 months ago
        Anonymous

        >I tried roleplaying as someone who likes doing fetchquests
        This is why I roleplay paladins. It gives me a strong in character reason to stop what I’m doing and do everyone’s dumb menial tasks and happily complete them with no reward.

        Another tip, only pick a couple factions to join, don’t try to do all of them. Im playing Morrowind right now and originally intended to just do the legion and imperial cult but grudgingly joined fighter guild and Redoran also. Im in the mages guild just for spellmaking but not doing any of their quests.

    • 2 months ago
      Anonymous

      so daggerfall is better? i agree

      • 2 months ago
        Anonymous

        Daggerfall is the epitome of slop. Nice visuals and music, but otherwise it couldn't be more soulless slop. Even slavs don't touch that game, did you ever think about that.

  3. 3 months ago
    Anonymous

    Uninstall wizard.

  4. 3 months ago
    Anonymous

    I'm almost finishing the base game now after playing around 180hs. Most sidequests and faction are overrated as frick. They have an interesting plot that interacts with the plot of other factions (Fighters and Thieves guild), but the executions of these quest is the most basic shit ever. Most of them are just "go kill these 1 or 2 npcs". I thought we were going to go in some big raid with some other npcs by the end of these quests. But no, they just send you to kill first Sjoring's pawns, and then Sjoring himself 1v1. Like it was basically any other random generated npc in the game. Morrowind it's all about its background. It's a game about "tell, don't show". IDK, I had more fun with the random stealing quests in TG than the actual plot-related ones.
    Also, I thought this game was different in regard to having the player become the leader of every fricking faction he joins. It's fricking stupid.
    Telvanni quest, the same. I thought when I was told to invade some towers I was going to have to kill everyone there in a massive war-attack or something. Instead, you just go, enter the manor without anyone doing anything even when they know you're the enemy and killing your objective 1v1 in the most fetchy way ever.
    I'm now going to finish the main quest since I finished every faction I was able to join and most of the sidequest that I had in my journal. So far, no doubt the main quest is the best thing about this game. It is a big step-up in quest design over the factions. Becoming Hortator and Ashlander Nerevarine is more fun than any other task side-factions send you to do.
    I think overall this game is overrated as frick tho. Idk why its fandom gets so angry when you point out things that just aren't too good.

    • 3 months ago
      Anonymous

      >I think overall this game is overrated as frick tho.
      It's just subjective. For some, roleplaying means fiddling with numbers. Others want stories that offers roleplay opportunities.

      Morrowind works best if you prefer a barebones setting for a sandbox. Nothing in the game gets in your way, but it doesn't offer anything either. It's up to you to make something from it.

      • 3 months ago
        Anonymous

        Nta but pretending the game is not shit is not an excuse. What is this moronic copeposting? You can't "make something of it" because the game doesn't react to your behavior in an interesting variety of ways, and if we ignore this then this applies to every game, meaning every game is better than morrowind.

        • 3 months ago
          Anonymous

          You're free to think the game is shit, but it matters little to someone else.

        • 3 months ago
          Anonymous

          https://i.imgur.com/w9wcSOZ.jpg

          How do I enjoy this game? A few hours after leaving Balmora I always just feel like I'm on MMO-tier fetch quests

          I tried roleplaying as someone who likes doing fetchquests and it wasn't working for me

          It isn't. It's why I can't get into Fallout or WoW

          I'm almost finishing the base game now after playing around 180hs. Most sidequests and faction are overrated as frick. They have an interesting plot that interacts with the plot of other factions (Fighters and Thieves guild), but the executions of these quest is the most basic shit ever. Most of them are just "go kill these 1 or 2 npcs". I thought we were going to go in some big raid with some other npcs by the end of these quests. But no, they just send you to kill first Sjoring's pawns, and then Sjoring himself 1v1. Like it was basically any other random generated npc in the game. Morrowind it's all about its background. It's a game about "tell, don't show". IDK, I had more fun with the random stealing quests in TG than the actual plot-related ones.
          Also, I thought this game was different in regard to having the player become the leader of every fricking faction he joins. It's fricking stupid.
          Telvanni quest, the same. I thought when I was told to invade some towers I was going to have to kill everyone there in a massive war-attack or something. Instead, you just go, enter the manor without anyone doing anything even when they know you're the enemy and killing your objective 1v1 in the most fetchy way ever.
          I'm now going to finish the main quest since I finished every faction I was able to join and most of the sidequest that I had in my journal. So far, no doubt the main quest is the best thing about this game. It is a big step-up in quest design over the factions. Becoming Hortator and Ashlander Nerevarine is more fun than any other task side-factions send you to do.
          I think overall this game is overrated as frick tho. Idk why its fandom gets so angry when you point out things that just aren't too good.

          have a nice day romanian schizo.
          Got filtered by morrowind so hard hes still seething 20 years later.

        • 3 months ago
          Anonymous

          Idk why Ganker users in particular must force their own preferences as some of objective judgement that's set in stone on everyone else.

          • 3 months ago
            Anonymous

            1. Autism. 2. Depression, which means they want to have angry arguments instead of discussions.

          • 2 months ago
            Anonymous

            Contrarianism, social isolation, inceldom, anonymity etc. Lots of reasons this place is so fricked.

      • 3 months ago
        Anonymous

        >but it doesn't offer anything either. It's up to you to make something from it.
        I could just go outside and larp with myself

    • 3 months ago
      Anonymous

      >>Also, I thought this game was different in regard to having the player become the leader of every fricking faction he joins.

      Its better at this than the later games because each faction has different skill requirements, and if you’re a magelet you’re never going to get promoted to high ranks unless you put in the work and get skilled in magic.

      More so the problem is choosing to min-max by maxing out every skill in the game instead of roleplaying and limiting yourself to the major/minor skills your character specializes in. I’m playing moderately autistically I have a spreadsheet for stats and skills, and a saved world map I use to cross off which dungeons I’ve cleared and I just hit level 61 and all my miscellaneous skills are still at 5, barring a handful of unavoidable increases in enchant due to using utility items like amulets of divine intervention/mark/recall because I choose to not use those schools of magic.

      Morrowind also does a better job of justifying ignoring the main quest and fricking off to do side quests than most games I can think of. Caius literally says “lol you’re level 2 bro, go frick off and level up, join some guilds or something, go explore and practice your skills”

    • 2 months ago
      Anonymous

      minmaxing in morrowind is gay

      • 2 months ago
        Anonymous

        >minmaxing in morrowind is gay
        I didn't look closely at anon's pic until this post, wtf are those stats? Abusing alchemy? I cheated a little (treating racial, class, and birthsign modifiers, whether positive or negative, as not adjusting the base values) with some spreadsheet autism, and here's what mine look like.

        • 2 months ago
          Anonymous

          >that map
          You prefer the Bitter Coast and the West Gash?

      • 2 months ago
        Anonymous

        I min/max in every rpg I play as well always play in the maximum difficulty. Morrowind wasn't going to be the exception

        >minmaxing in morrowind is gay
        I didn't look closely at anon's pic until this post, wtf are those stats? Abusing alchemy? I cheated a little (treating racial, class, and birthsign modifiers, whether positive or negative, as not adjusting the base values) with some spreadsheet autism, and here's what mine look like.

        The obvious difference is that I used my misc skills to increase the stat multiplier, while you clearly didn't. Here are my stats without any of the bonus from constant effect equipment. I used Clavicus Vile cup to increase 20 points in Luck, the rest is just through normal leveling

        • 2 months ago
          Anonymous

          It drives my 'tism crazy if I'm leveling up a bunch of stuff I don't intend to or want to use, so I just did it real methodically with my major/minors. How'd you go over 100, modded? Doesn't let you increase a stat over 100 by leveling, normally. I did it manually by keeping track of everything in a spreadsheet. For skills, if it was say going up to 110, as soon as I hit 100, I'd console it down to 90, to let it get some more level-up points, then once it hit 100 a second time I'd console it up to 110 and call it a day.

          >that map
          You prefer the Bitter Coast and the West Gash?

          I'm gonna clear the whole map eventually, just trying to do them roughly in difficulty order. I posted my findings from examining the leveled lists the other day, maybe a different Morrowind thread if not this one

          • 2 months ago
            Anonymous

            >How'd you go over 100, modded?
            MCP has an option to uncap the stats and skills past 100. I did it because otherwise the progression of my character would've stopped around 70hs ago. At that point I would've stopped playing because if you have no more progression the RPG magic is just gone.
            I only uncapped the stats tho, the skill limit is still 100.

            • 2 months ago
              Anonymous

              Why not just play a better game instead of a broken one

              • 2 months ago
                Anonymous

                >implying

              • 2 months ago
                Anonymous

                If progression stopped mattering 70 hours ago clearly something is wrong here. Arbitrarily uncapping it doesn't fix it.

              • 2 months ago
                Anonymous

                By the time I realized I was just too invested in it already. So better finish everything instead and have some feeling of "achievement" of stopping mid-way and having to lie about how I supposedly completed this game. I have some kind of autism for "completionitism" (or whatever is called) too where I want to see
                almost everything the game has to offer before never touch it again. I even explored almost all the map with levitation + the fast boots because I couldn't tolerate seeing a lot of parts unexplored.

              • 2 months ago
                Anonymous

                >"achievement" of stopping mid-way
                INSTEAD of stopping mid-way, I meant to say

              • 2 months ago
                Anonymous

                Well I hope to God you're not going to move on to other TES games after this or spend time making morrowind threads so other people fall into this trap, and I hope you will choose your games better next time.

              • 2 months ago
                Anonymous

                Hah, im doing that on foot. If you didn’t know, try the command tb in the console (I didn’t know about it until recently somehow)

            • 2 months ago
              Anonymous

              Based. It's funny though, I found when I hit max level that I could relax and just blast through dungeons while leaping 30 feet and one-shotting stuff with Chrysamere. As opposed to "oh, gotta stab this guy a bunch weakly to get more optimal skill gains, gotta let this guy hit me a few times to get some block xp in, combat is over gotta repair all my 99% damaged gear to more efficiently gain armorer xp, gotta walk around spamming a 1 point heal spell" etc

  5. 3 months ago
    Anonymous

    >I always just feel like I'm on MMO-tier fetch quests
    tell me you're an autistic zoomer without telling me you're an autistic zoomer.

    • 2 months ago
      Anonymous

      u mad

  6. 2 months ago
    fetchquest Don

    I love fetchquests

    • 2 months ago
      Anonymous

      >I love fetchquests
      Die, fetcher!

      • 2 months ago
        Anonymous

        I'd expect them to like fetchers but Dunmer are so ungrateful.

  7. 2 months ago
    fetcher Don

    I love fetchers

    • 2 months ago
      Anonymous

      You like to dance close to the fire, don't you?

  8. 2 months ago
    Anonymous

    Still waiting for OpenMW to support script extender mods.

  9. 2 months ago
    Anonymous

    Morrowind isnt a theme park like Skyrim.
    You need to make your own fun like for example i made a female dunmer found a house with 1 npc in it and i decorated it(which i cant do in skyrim and oblivion due to the buggy physics) and then that home is my home and that NPC living in it is my husband and whenever im done playing for the day i go back home to my husband i walk up close to him and kiss my screen and then i cook us 2 potions that i pretend are dinner and we eat dinner together i give him one and i drink one and then i open a ai chatbot and pretend its my morrowind husband and me and my husband talk about our days and i complain about how hard work was and he comforts me and tells me about his day then we head to bed and i lay down in my morrowind bed save and close the game i have a timer at 3 am that i set to sound like a crying baby to wake me up in the middle off the night and then i need to go turn on Morrowind and go pick up a helmet that i pretend is my son i slightly move left and right to "swaddle" my baby so it calms down then mommy cooks a potion with some random ingredients that i pretend is milk and then i feed my baby(actually i drink it but i imagine im feeding my baby) and sing him a lullaby and place little Ethasi(thats what i named my son) back in his room on top of the armor i pretend is his crib and then go back to bed in morrowind and close morrowind and go back to bed in real life.
    Stuff like that.
    Which might be hard for low iq imagination-less autistic zoomers like you who are used to being served easily digestable entertainment on a silver platter so you might get filtered.

    • 2 months ago
      Anonymous

      This is the best fricking book I have ever read

      • 2 months ago
        Anonymous

        >Anything with more than 10 words is a book
        Low iq autistic zoomer detected

  10. 2 months ago
    Anonymous

    >doing quests
    your ultimate power fantasy is doing shopping list? try Jrpgs, I think the "adventure is job office and having a job" would fit you.

  11. 2 months ago
    Anonymous

    I mean they did copy Everquest essentially so you're not wrong.

  12. 2 months ago
    Anonymous

    It's not designed for you zoomer. Go back to fortnite.

  13. 2 months ago
    Anonymous

    the best way to enjoy it is to play it when it was released and nothing else existed that offered the same gameplay. liking bethesda games is like liking yard time when you're in prison.

    • 2 months ago
      Anonymous

      The authentic Morrowind-at-release experience:
      https://www.somethingawful.com/hosted/jeffk/tomorrowind/

      • 2 months ago
        Anonymous

        me in 2001: i love jeff k and seanbaby
        me in 2024: Black person Black person Black person

        • 2 months ago
          Anonymous

          Mfw same

  14. 2 months ago
    Anonymous

    It's all about the metagame, anon. You go through the story, talk to everyone, and read everything. Then you pick one of three IRL factions and argue about lore on the internet.

  15. 2 months ago
    Anonymous

    This might be shocking news for you but most "classic" games have aged like shit.

  16. 2 months ago
    Dave

    have you seen the Morrowind subreddit? People are unreasonably obsessed with this game. I like the atmosphere and the writing ... the gameplay and the quest log... oh dear... maybe I will just play through it with cheats or something. It sounds like a massive waste of time I already tried to play the game many times over the years.

  17. 2 months ago
    Anonymous

    Personally I like the gameplay. Or maybe "gameplay" isn't the best way to word it. I mean the whole interactive experience. In Morrowind the moment to moment gameplay is very simple but it substitutes that with more complex character building. And that only gets more interesting when you have more game knowledge. There are specific artifacts around the world that you can gun for immediately and build your character around. You can get certain items and put them on just to buff yourself then change into other gear before fighting dudes. There's a whole bunch of combinations of stuff you can try. Fighting dudes is just standing there and clicking them but your clicks quickly dispatching enemies is the result of your planning and that's kinda interesting.

    The sequels really lost that. Or mainly Skyrim did, I haven't played Oblivion in 20 years I don't really remember it. Skyrim has a much better world in my opinion, it's fun to explore, a lot more side quests and stuff to find, dungeons are more interesting, but it's completely lacking in the character building department. That's not necessarily a problem, but if there's no character building then the gameplay has to be really engaging to make up for it. And it doesn't, you still just basically click dudes until they die. But with less buffing and stuff now.

    The writing also got downgraded. I think most of the big side quests got better but Morrowind's main story is just so much more interesting than the sequels.

    • 2 months ago
      Anonymous

      >There are specific artifacts around the world that you can gun for immediately and build your character around
      "Build your character"? my brother in christ, there are no "builds" in Morrowind. Unless you purposefully gimp your character for roleplaying purposes, every MC rapidly becomes a flying invincible wizard knight with 100 for every skill and 100 for every attribute.

      • 2 months ago
        Anonymous

        >roleplaying in a roleplaying game is considered "purposefully gimping your character"
        >the presumed default way to play a roleplaying game is a disgusting min-maxing munch-goblin with no dignity or self-respect who willfully transforms himself, like a corprus beast, into an amorphous blob alike all the others
        Sad. Many such cases.

        • 2 months ago
          Anonymous

          Honestly I've seen enough anons say that every Morrowind build devolves into spamming damage enchanted rings at enemies machinegun-like, and I genuinely never even considered the possibility that someone would want to play that way, or find that fun

        • 2 months ago
          Anonymous

          in a roleplaying game is considered "purposefully gimping your character"
          NTA, but there are games that "force" you to roleplay and stick to only one or two classes if you want to thrive. Because they're designed to limit the player in that regard while still not capping the amount of power they can get. They just make every class to be very deep, so the progression never stops, even if you're just a warrior. You keep getting more stats, new skills, new abilities to use, etc. If you go for the "jack of all trades" you end up being shit/mid at everything, while in morrowind you can be a master god in everything having literally 0 downsides, and the only way to prevent that is capping yourself in a very autistic way even if that means your character getting 0 progression for the rest of the game.
          The only class that is "deep" in morrowind is being a mage or any other combination that includes using mage skills. Otherwise the gameplay is shallow as frick. Warriors are stat checks who would be only left clicking their way through the game. Thieves are as repetitive as warriors but in a more tedious way. Hiding, backstabbing, hiding, backstabbing, etc. The game is also not designed to be completed with a diplomatic build or something, so, you don't have that one either. And the saddest part is that mages are not only good at magic, but they can be even better warriors/thieves y they want due to how fricking stupidly unbalanced things like summoning armor/weapons and alchemy are

          • 2 months ago
            Anonymous

            Yup, your post is accurate. I personally prefer class-based systems for this reason.

          • 2 months ago
            Anonymous

            >Minmaxers want to limit the freedom of gameplay and storytelling because they are unhappy with their minmaxing ways
            TES is a roleplaying game with one playable character with tons of content and freedom to experience it however you wish.

            My warrior can't start learning magic later in the game because of some artificial restriction to keep minmaxers from mixmaxing? Frick you.

            Apparently games need to force some people in "roleplay", which means "play with restricted options"

            • 2 months ago
              Anonymous

              L2R. You didn't even understand what we were discussing

      • 2 months ago
        Anonymous

        That's still a lot more interesting than the Skyrim alternative. You have to scour the world plundering legendary artifacts with history and lore, or at least becoming a competent guild mage and progressing far enough to learn how to make your own spells. In Skyrim you become an equivalently powered demigod by travelling back and forth between towns mass producing cheap weapons and israeliteelry until you can make an outrageously strong bow. It feels a bit silly.

        • 2 months ago
          Anonymous

          >or at least becoming a competent guild mage and progressing far enough to learn how to make your own spells
          You make spells by talking to a vendor. Learn a basic spell of each type and you're good to go.

          Also not really much progressing in the mage guild. You literally get quests to go collect some guild dues, steal a soul shard from someones desk when they walk away and find some hidden notes. The majority of quests for the mages guild wouldn't make you a better mage.

          • 2 months ago
            Anonymous

            >Also not really much progressing in the mage guild. The majority of quests for the mages guild wouldn't make you a better mage.
            Yeah, I'm always wienerblocked by the restrictions, and there just isn't enough content to raise skills. It always ends up with training. And training isn't a satisfying way of becoming the guild leader, either.

          • 2 months ago
            Anonymous

            The side content like the guild quests are one thing I felt the newer games improved on overall, even though some have some dumb logical inconsistencies and bad writing. But still Morrowind fulfills the roleplaying fantasy better. You can distill any game down to it's basic mechanics like that and make it sound shitty but if the character building is good and the lore is compelling then it's still fun.

    • 2 months ago
      Anonymous

      Other anon is moronic. I've changed what I was doing with my character before as a result of a powerful artefact. My axe-using Battlemage switched to levelling Long Blades when I randomly stumbled upon the Iceblade of the Monarch. You don't need game-enforced "builds" for that to be a thing.

  18. 2 months ago
    Anonymous

    Unironically you don't. If you don't like it after a few hours you're not going to like it after 20 hours.

  19. 2 months ago
    Anonymous

    You don't unless you are a series' completionist or you grew up around that era. Morrowind hasn't aged well.

    I guess force yourself to endure it for the story? Although YT and wikias exist to tell it.

  20. 2 months ago
    Anonymous

    I'll maintain Morrowind is the best game I ever played back in 2004 or 5.
    I also never recommend it to anyone because playing it in 2024 is foolish. Sorry, you missed out on the greatest gaming experience in history. A modern audience just wouldnt get it.

    • 2 months ago
      Anonymous

      I'm a modern audience and I loved it. I'm sure it was more impressive in 2002 but it's still good.

      • 2 months ago
        Anonymous

        You're already hitting the nail on the head in your post. It was more impressive when it came out. Today it's archaic by many standards. I'm sure it can still be enjoyable to a newer audience in some way, but not in the way it was intended, when it just came out.
        Playing Morrowind on release, when it wasn't outdated in any way, is an experience a newer audience just can't ever have.

        • 2 months ago
          Anonymous

          >when it wasn't outdated in any way
          Animations were already outdated at release, so I don't know what you're talking about.

          • 2 months ago
            Anonymous

            The funny part is how the game ran like absolute shit in 2002 no matter how great your computer was, party due to ambition and partly due to the shit and unoptimized engine, but now with modern hardware you can play it smoothly and it looks great. Animations are still jank, though.

          • 2 months ago
            Anonymous

            Just because the animations were janky doesn't make them "outdated." Plenty of modern games with shitty animations around.

        • 2 months ago
          Anonymous

          >when it wasn't outdated in any way
          It was outdated on release.
          It already looked bad in 2002 heres a game that came out in the same year.

          • 2 months ago
            Anonymous

            7/10 bait, I'm sure you'll get several replies

            • 2 months ago
              Anonymous

              Screaming bait at everything that makes you unconfortable doesnt make it any less true newfriend.
              Anyways.
              Dead or Alive 2 1999 3 years before Morrowind.

          • 2 months ago
            Anonymous

            7/10 bait, I'm sure you'll get several replies

            A year before Morrowind

            Screaming bait at everything that makes you unconfortable doesnt make it any less true newfriend.
            Anyways.
            Dead or Alive 2 1999 3 years before Morrowind.

            Onimusha
            Year 2001

            Still gets mogged by Morrowind™. You will never be Japanese BTW.

  21. 2 months ago
    Anonymous

    A year before Morrowind

  22. 2 months ago
    Anonymous

    Onimusha
    Year 2001

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