there is one strategy in this game , maximising your damage output and the amount of cc spells. the damage output that gets most cc, doesn’t get resisted and can be easily combined is physical damage, so you just get lone wolf, 2 characters that deal physical damage and have cc (if you're an archer get a spear, necromancer = earth spells) and proceed to rape the game
Nah I cleared the hardest difficulty without any issues on my first playthrough running a split damage party. A 2/2 split of physical/magic damage dealers in the party was enough to deal with everything the game threw at me, especially since there stops being any difficulty at all as soon as you hit Act 3 and get the stupidly broken abilities.
>especially since there stops being any difficulty at all as soon as you hit Act 3 and get the stupidly broken abilities
It's funny how that works. The island is a complete curbstomp if you just abuse your 3p source abilities. In the release version of the game the same thing continued in Arx, but then they pretty quickly patched it so the late-game scaling worked differently. In the current game you still just completely dominate the island but may actually get your shit handed to you in Arx, if you're not careful.
my strat in both dos games is summoner. you can just summon shit to tank everything in 1.. and with mods in 2 they become god beasts. yeah you can have two characters but i prefer 10. fire slug and green menace are such a great team too. you can just play all mages for lelz or throw a war in there. i also play every rpg i can like this. it allows me to play a lazy homie. btw im 40yo give me a breajk
steal the skillbooks
tanks are useless because enemies go all in and focus on the player with the lowest armor
focus on physical or magic dmg
use at most 1 melee preferably rogue with dodge and dmg
max warfare for dmg multiplier
if you have a fire mage put some points on wits so he goes first, set everything on fire before you damage your melee character(s)
the knockdown skills are useful in the beginning
i didnt finish the game
i am trying a team comb with rogue, archer, summoner/frost, geo/fire
it has mixed dmg but it is fun i guess
currently i am at chapter 2
i had some difficulties but i think i will be ok
use stealth to position yourself before starting combat (google how to see enemy spoting viev) position your range archer in high ground
also you can make every member of your team a summoner while still having tank, range/ rouge , mage-healer
use potions dont stocpile them you will have massive invectory and tons of gold in late game, you will not run out of consumables
its not the only way to play, 1 tank with crowd controll is usefull especialy if hi is tanky and deal some dmg , hi can go thru enemy and kill mage in the back line
You want characters that can cost the enemy more actions than they take, add extra actions to your turn, and make enemy actions as pointless as possible.
So there’s this truck I used to abuse with my one handed warfare necro early on when I first started. You can use a shield if you want but I didn’t. You just switch your one handed in each hand and you refresh your knockdown ability and if you’re maxing out necro you don’t need to put points into vitality or constitution whichever they use in the game and instead dump it all into strength for some sweet sweet damage. Also I always preferred to put only the minimum of points needed for warfare abilities and dump everything else into necro and one handed. I played like this and made a physical heavy team and we usually just steamrolled through everything.
Decent game. Was disappointed that finding "too powerful" of a weapon basically makes it fricking garbage until you level up to it. I managed to teleport across the fog bridge and get to that area before I was technically supposed to, and managed to grab a great weapon laying on the ground without getting fricked, but I did dogshit damage with it. Total waste of exploration.
The game definitely has scaling issues out the ass. You're constantly showered with one type of gear while the rest of your stuff goes to shit and if you want to respec into a different class you'll have to hoard a shit ton of gear. Not to mention the half baked obligatory runes that do jack shit.
The enemy scaling is pretty shitty too, at some point the game just gives up and abuses the endlessly reviving mob gimmick. A good third of this game feels like it hasn't been quality tested and they just had voice lines they wanted to get to.
Just finished this game a couple of hours ago, was hoping I'd find a thread so I didn't have to make one. Feeling sad. The ending was cheesy as shit but it got me bros... even though I've seen it at least a dozen times before. Braccus Rex was a great callback, shit boss fight though.
Also the last 10 hours of the game felt like total dog shit. Like someone sat down and said >haha let's frick with whatever loser actually spent all this time to get here
Really deflated the mood, it felt like a completely different game, no consistency. One minute you're running from magic toys that turn you to cows, next you're doing a shitty 2006 flash puzzle, then you're fighting G*d (who is le bad) and you can tell all the effort went here
The ending montage was phoned in too. Almost wish the game ended after the Nameless Isle.
I tried to like D2 because 1 was fun but mein gott the sponginess of enemies made combat a drag. There are too few options and dynamics for there to be much tactics. It's just, "grind through their shields until you can use other abilities to grind though their health".
It's like if ME2's designers decided every enemy should take 15 headshots. It's not hard it's booooooooooring.
there's no hard obstacles in this game
you just get bored out of your mind resetting fights if you frick up after 15 minutes of playing
after your build is finished every battle is more or less the same
you don't have to register for anything, you can just play
you can even disable it completely, I'm on steam and after putting "--skip-launcher" into launch options it's just gone
You cheat and you play as Ifan because he's the canon protagonist.
That's not fane.
You get past act 1
there is one strategy in this game , maximising your damage output and the amount of cc spells. the damage output that gets most cc, doesn’t get resisted and can be easily combined is physical damage, so you just get lone wolf, 2 characters that deal physical damage and have cc (if you're an archer get a spear, necromancer = earth spells) and proceed to rape the game
Nah I cleared the hardest difficulty without any issues on my first playthrough running a split damage party. A 2/2 split of physical/magic damage dealers in the party was enough to deal with everything the game threw at me, especially since there stops being any difficulty at all as soon as you hit Act 3 and get the stupidly broken abilities.
>especially since there stops being any difficulty at all as soon as you hit Act 3 and get the stupidly broken abilities
It's funny how that works. The island is a complete curbstomp if you just abuse your 3p source abilities. In the release version of the game the same thing continued in Arx, but then they pretty quickly patched it so the late-game scaling worked differently. In the current game you still just completely dominate the island but may actually get your shit handed to you in Arx, if you're not careful.
my strat in both dos games is summoner. you can just summon shit to tank everything in 1.. and with mods in 2 they become god beasts. yeah you can have two characters but i prefer 10. fire slug and green menace are such a great team too. you can just play all mages for lelz or throw a war in there. i also play every rpg i can like this. it allows me to play a lazy homie. btw im 40yo give me a breajk
steal the skillbooks
tanks are useless because enemies go all in and focus on the player with the lowest armor
focus on physical or magic dmg
use at most 1 melee preferably rogue with dodge and dmg
max warfare for dmg multiplier
if you have a fire mage put some points on wits so he goes first, set everything on fire before you damage your melee character(s)
the knockdown skills are useful in the beginning
i didnt finish the game
i am trying a team comb with rogue, archer, summoner/frost, geo/fire
it has mixed dmg but it is fun i guess
currently i am at chapter 2
i had some difficulties but i think i will be ok
use stealth to position yourself before starting combat (google how to see enemy spoting viev) position your range archer in high ground
also you can make every member of your team a summoner while still having tank, range/ rouge , mage-healer
use potions dont stocpile them you will have massive invectory and tons of gold in late game, you will not run out of consumables
its not the only way to play, 1 tank with crowd controll is usefull especialy if hi is tanky and deal some dmg , hi can go thru enemy and kill mage in the back line
also dont overthink it
you unlock unlimited respec after chapter 1
do I go full solo as lone wolf or get 1 companion just for the lulz?
by downloading the mod that normalizes armor so you're actually able to play how you want with the builds you want.
Action Economy.
You want characters that can cost the enemy more actions than they take, add extra actions to your turn, and make enemy actions as pointless as possible.
put points in luck and make all characters either use all magic or all physical
So there’s this truck I used to abuse with my one handed warfare necro early on when I first started. You can use a shield if you want but I didn’t. You just switch your one handed in each hand and you refresh your knockdown ability and if you’re maxing out necro you don’t need to put points into vitality or constitution whichever they use in the game and instead dump it all into strength for some sweet sweet damage. Also I always preferred to put only the minimum of points needed for warfare abilities and dump everything else into necro and one handed. I played like this and made a physical heavy team and we usually just steamrolled through everything.
Decent game. Was disappointed that finding "too powerful" of a weapon basically makes it fricking garbage until you level up to it. I managed to teleport across the fog bridge and get to that area before I was technically supposed to, and managed to grab a great weapon laying on the ground without getting fricked, but I did dogshit damage with it. Total waste of exploration.
The game definitely has scaling issues out the ass. You're constantly showered with one type of gear while the rest of your stuff goes to shit and if you want to respec into a different class you'll have to hoard a shit ton of gear. Not to mention the half baked obligatory runes that do jack shit.
The enemy scaling is pretty shitty too, at some point the game just gives up and abuses the endlessly reviving mob gimmick. A good third of this game feels like it hasn't been quality tested and they just had voice lines they wanted to get to.
Just finished this game a couple of hours ago, was hoping I'd find a thread so I didn't have to make one. Feeling sad. The ending was cheesy as shit but it got me bros... even though I've seen it at least a dozen times before.
Braccus Rex was a great callback, shit boss fight though.
Also the last 10 hours of the game felt like total dog shit. Like someone sat down and said
>haha let's frick with whatever loser actually spent all this time to get here
Really deflated the mood, it felt like a completely different game, no consistency. One minute you're running from magic toys that turn you to cows, next you're doing a shitty 2006 flash puzzle, then you're fighting G*d (who is le bad) and you can tell all the effort went here
The ending montage was phoned in too. Almost wish the game ended after the Nameless Isle.
Don't play a shit game.
THIS.
I tried to like D2 because 1 was fun but mein gott the sponginess of enemies made combat a drag. There are too few options and dynamics for there to be much tactics. It's just, "grind through their shields until you can use other abilities to grind though their health".
It's like if ME2's designers decided every enemy should take 15 headshots. It's not hard it's booooooooooring.
Minions, turrets, etc. Overwhelm encounters with numbers, ice your foes before they can even act.
all this minmaxing is nonsense the game is literally 2ez lmao how do you even be bad at it
t.plays on normal
How do you have a hard time in this game at all by the time you get to Act 2? Mind boggling
there's no hard obstacles in this game
you just get bored out of your mind resetting fights if you frick up after 15 minutes of playing
after your build is finished every battle is more or less the same
do i have to sign up for this fricking launcher
this shit didn't exist when i first played
>Click "Get Started" then hit "Skip" at the bottom right. Have to do that every time, though.
>Have to do that every time, though.
there's LITERALLY a check box that says do not show again. How is /vrpg/ this fricking moronic.
you don't have to register for anything, you can just play
you can even disable it completely, I'm on steam and after putting "--skip-launcher" into launch options it's just gone