How do I get good at games like Factorio and Dwarf Fortress?
While everyone builds giant bases, I'm just stuck with a tiny base that I can't expand.
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How do I get good at games like Factorio and Dwarf Fortress?
While everyone builds giant bases, I'm just stuck with a tiny base that I can't expand.
Ape Out Shirt $21.68 |
Ape Out Shirt $21.68 |
just b urself
>Bocchi the Reddit
Get out
CGIMan and Shittypunk lost.
Bocchi and Edgerunners are both kino. Shitsawman is the one which lost.
>Ranking of the kings only 4th
Well Gankers taste is shit as expected
It's in 5th actually
Ousama Ranking would have been a top 3 if not for the terrible second half.
Really good list.
Kino Hina and asobi asobase were nuts.
Make complete shit and gradually improve.
>kongming listed as best boy
>but Paripi Koumei isn't even a top 10 show
Man. That show really fell off hard. I'm surprsied Akiba Maid overtook it though. I enjoyed it but didn't realize it was that popular.
Yeah I'm going to rewatch ID Invaded
>WE CAN GO WE CAN GO LIKE A SAMURAI
Play more.
With Factorio you just keep building. There's no penalty for building things wrong except maybe time, you get every building you put down back if you pick it up. You could make the most inefficient spaghetti ass base in existence and still (eventually) launch a rocket. Even dying won't stop you.
Bocchi the reddit
>Bocchi the Ganker
Stay.
Why are troon reddiors suddenly raiding with anime pictures?
top of out 10 anime websites homosexual
Just keep building. If you feel paralyzed about taking stuff down to move them around, then try to make several bases at other resource nodes thst you outsource creation of several materials to. That way you're always making something new and expanding, and making your base have more resources available ahead of time.
Train your decrepit gamer brain to break tasks into smaller pieces. No individual step is difficult, it's just that the big picture is daunting.
>Bocchi the Based
Railways and lots of math to calculate the exact throughput to everything so that your factory never has any bottlenecks stalling expansion. I'm talking out of my ass because I got filtered by railways and would have gotten filtered anyway because frick math. Spagehtti gameplay is fun though.
Why do I always hear about people getting filtered by railways? You can make them very simple if you want. Is it because making the rails themselves is too much work?
It's just me. In every thread. Something about not being able to figure out the stops and having to manually drive from each one and go into the test tutorial room to do it flawlessly there but when I come back to my save to see how to get it to work it just doesn't how I want it to and blegh. I'm having way more fun with Rimworld. It's still frustrating just trying to butcher an animal with placing down a spot, billing it, setting pawn to butcher, prioritizing work manually but even that's way simpler than factorio.
You don't really need anything complex when it comes to railway. Unless you're already at a megabase level you'll probably only ever need simple one-track rails with two stops. You don't even need to loop it if you just put locomotives on both sides.
>lots of math to calculate the exact throughput
I'm not very good at math, but can't you just wing it? Usually, if I lack some type of product and I currently can't expand I just focus on other tasks. With trains I straight up had to watch youtube tutorials to understand how to automate them.
Unless you're doing something really advanced you can absolutely just wing it looking at what bottlenecks your production. There's also a mod where you can insert your ratios to see what's gonna bottleneck what before you build it. Trains also don't really need advanced intersections unless you're making a depo system with a dozen trains.
you need to have autism, unironically
>bocchi the reddit
stay
Play with me 🙂
Asking that about facorio and dwarf fortress are 2 very very different questions
bocchi the wearing out its welcome
>How do I get good at games like Factorio and Dwarf Fortress?
Factorio is a game that puts very little external constraints on you, and what little there is (basically, just Bitters and resource density) are both entirely customizable in the game setup screen.
So really, you should be able to expand at your own leasure and pace there, everything there is just a matter of experimenting and time sunk. If your base itself is too small to expand due to poor scalability of the design - well, if you at least reached train era, you really should not have a problem to convert your early base into a building production line, automate whatever parts you need, move to a new location and start fresh, returning to your old base to just stock up on everything you need in the process.
Start anew and just... scale things up and clean up some of your design.
Dorf Fortress - I'll admit I haven't played much of it, but it feels like a very different beast to Factorio.
These games aren't competitive. You dont need to "get gud" et them.
Yes you do. Not being good at them makes you feel stupid, and not being good at them for a long period of time makes you feel moronic.
Just play them then, you stupid fricking b***h.
Even a moron like me gets "good" at Factorio once I learn how to do something the proper way.
And Dwarf Fortress, huh... How the frick do you get good at Dwarf Fortress lmao you learn that doing X is better for your settlement and you always do it, the frick.
Most of the things that seem obvious after hundreds of hours of gameplay and research aren't really that obvious in the beginning. It's normal. Learning on your own is the right way to play. You aren't making a megabase on your first blind playthrough. Even on my second playthrough I was still struggling automating rocket parts, pic related after 35 hours of struggling to not handcraft shit because I couldn't expand well. Those youtube videos of 1RPM bases are impressive because not everyone bothers with that, I've yet to make something like that after 350 hours of playtime and I'm just touching mods. I think the game is so addicting exactly because it encourages you to go at your own pace and enjoy making mistakes.
>While everyone builds giant bases
spend multiple hundreds of hours slaving away learning all the systems and making multiple bases, ultimately copy an existing design posted somewhere online that is more efficient than anything you thought of
Just build a main bus
Main bussin' fr
W
Bocchi lost
>How do I get good at games like Factorio and Dwarf Fortress?
literally be yourself (and make some farms and barrels. moron)
>Bocchi the Reddit
>Redditsaw Man
>Redditpunk Edgerunners
>Reddit X Family
The rope, now!
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