RI is decent as a "more options" mod
C2C and ROM are bloated memes
BAT for a vanilla+ experience with better UI, Better BAT AI for improved AI logic in addition
pseudo-map painter: RFC, RFC: DoC, RFC Europe, RFC Sword of Islam
total conversion: Fall from Heaven 2 (most polished version right now is MNAI I think), Dune Wars, Sengoku
>i have 70 hours logged and i barely know what im doing
Were you just having the game running in the background during those 70 hours? Because that's enough to get 2-3 matches, which is more than enough to get a solid grip of the game.
no it doesnt, you can check any playlist https://www.youtube.com/@lainciv4deity559/playlists
it lasts 10h+ unless he end in like 200turns, Lain also plays pretty fast and knows what hes doing, 400+ turn match for somebody who just started and reads techs etc will take a lot longer.
I don't think I understand how to use the later civics. On noble I can destroy the ai but the larger the map the more the game drags out for me in the end game.
What civics do you guys usually switch over to and for what reasons? I usually keep slavery and the organized religion to boost production. Slavery I have found us also a good way to keep your people happy by stopping over population
I do have a few beginner tips but my knowledge mostly is carried over from cuz 3 so correct me of I'm wrong >The further away from your capital the more maintenance costs so build in a circle around your capital and then attack the c**t who fricks that up for you >Do not automate workers, at the beginning prioritize cottages over farms unless specifically needed. >Settlers and workers cost population I usually have a build order similar to this to generate growth
Warrior/archer/explorer then
Settler then
Granary? then
Settler/worker >Get bronze working quickly so you can use workers to cut Forrest to add units of production (don't think they're called shields anymore) >When a stronger npc attacks a weaker one give the weak one military tech
I really feel like trading in this game sucks in comparison to 3. You can't get much gold for trading from npcs and I used to feel like trading for world maps and therefore exploring early game was of huge importance.
I build the wonder that gives you a free tech early game and also make sure I discover liberalism first for another free tech. >Play with the science slider
This one is big. In civ 3 it made more sense to skip back and forth between0% and 100% as needed but as variables chance that may change too. I usually spend early game conquering which can be too expensive. Forbidden palace is a big deal to cut costs and usually build it in enemies old capitol. I love cossacks
>universal suffrage
ignore unless you're in the endwar and want to cash rush instead of researching. could also spi/ga swap into it to rush an overseas airport >emancipation
adopt once everyone else has and you can't stand the unhappiness >state property
adopt asap unless you're small and really raking it in on the trade routes or have sushi/mining >environmentalism
use as a stopgap to skip having to build health buildings after industrializing, eg if you're in a war and want to churn out tanks instead. war civic. >free religion
is your civ's faith a hodge-podge mess because you never bothered with the religious techs? do you need to appease two different religious blocks? here's some free beakers. very low-priority.
>environmentalism >war civic
I will now use this >State property
Don't know why I wasn't using this already.
>Free religion
As far as I can tell I experience no problems due to non state religions and have been wondering why anyone would need to stop their spread but I do enslave my populace as soon as a city gets too crowded.
More often than not you want to go worker first, couple of warriors to grow a bit while improving food and then a settler. But it depends on your surroundings in the specifics.
Yeah that's the most common one and one that you cant go that wrong with barring some coastal start. The more interesting decisions are what to do and in what order with the initial worker.
one spec city can be useful if you've got a spot with a lot of food and not much else, or a wonder-heavy cap. but generally you're better off using a GA plus caste to run loads of specs in a bunch of cities to chain GAs. best used in conjuction with the mausoleum.
What map type and size, difficulty do you guys usually play on?
For me it's usually pangea and standard. I've been playing on noble. Getting a little easy but instead of unbalancing the game in the favor of ai I'll probably just mess with settings and make them warlike and stuff.
Do you guys ever give tech to NPCs when asked nicely? I did this for the first time and we became friends and would freely give techs to each other
Is it just me or does civ 4 not generate maps as nicely as civ 3. Particularly when I try continents it gives me two big blobs every time and virtually no small islands to explore.
Also in civ 3 there was an option of setting the amount of players for the map size you want. I don't see this. Am I just moronic?
>Particularly when I try continents it gives me two big blobs every time and virtually no small islands to explore.
Try the Big and Small or Terra maps >Also in civ 3 there was an option of setting the amount of players for the map size you want. I don't see this. Am I just moronic?
Custom Game, you can have up to 18 civs on any map size
emperor, big & small, medium or large, 1-2 extra civs. no tech brokering. immortal if i feel like microing a lot, but i'm more likely to do some gimmick run on emperor.
acceding a tech request can be a good way of making a friend, but some leaders are very ungrateful (looking at you, catherine)
continents is almost always two continents yeah. try fractal instead.
How come my enemies never have defensive pacts? I'm civ 3 o had to be careful not to trigger alliances. I didn't nt think I've seen one sing defensive pact in a dozen games
it does happen, but by the lategame it's fairly rare for the AIs to be good friends - free religion especially tends to break down the shared faith blocks
I feel like that was the main thing that stopped the player from systematically eliminating NPCs.
Is it possible to make armies in civ 4? You know those guys you would stack your best units into and they share health points? I haven't gotten one through warfare yet although I don't usually use warlike civs. Pretty sure in civ 3 building the Pentagon or some shit allowed you to produce them instead of just coming from victorious elite units.
no, but you can use generals to give a bunch of xp to a unit to make a gigachad. or settle a bunch of generals in a city to make it mass produce elite units.
as stack breakers you just use a bunch of disposable artillery
7 months ago
Anonymous
>no, but you can use generals to give a bunch of xp to a unit to make a gigachad
nb. the xp is spread over the entire stack, so if you want it all on one guy make sure to move him aside
no armies in civ4, great generals instead
there is a somewhat similar mechanic in the sengoku and three kingdoms mods where if you attach a great general to a unit you can attach additional units who get a smaller bonus to form an army, but they don't share health
sengoku mod is pretty neat, try it some time
emperor, big & small, medium or large, 1-2 extra civs. no tech brokering. immortal if i feel like microing a lot, but i'm more likely to do some gimmick run on emperor.
acceding a tech request can be a good way of making a friend, but some leaders are very ungrateful (looking at you, catherine)
continents is almost always two continents yeah. try fractal instead.
I'm autistic and don't like it when a flood washes out my mine or some shit.
It also seemed like most changers were for later game. By the modern era I'm either definitely going to lose or I'm already steamrolling my opponents.
>I'm autistic and don't like it when a flood washes out my mine or some shit.
That's not an excuse. I'm autistic too and it doesn't bother me. Also, you can just make a game with custom rules and "disable random events".
This is literally the easiest civ game. Are you mentally moronic?
Yes. Now help me.
Tech big unga warrior
Make lot big unga warrior
put unga warrior in stack together
go smack enemy with stack
win
No
post screenshots of your civs and we can critique
improvement order+choice, city placement and which tiles to work are the fundamentals in this game and can be gleaned from a few pics
It's unironically the most difficult one with AI mods
K-Mod Monarch is equivalent to Civ 5/6 deity
Civ 4 on deity is by far the hardest civ experience of all the games
that's extremely subjective, i had an easier time with civ 4 deity than 5
Cottage spam and chop all day every day. Slavery is good but its a little overrated on how good it actually is
Go back to civ 3, OP. There's nothing for you here.
in what sense?
read some ancient guide on cottage economy and specialist economy
watch Lain Civ 4 Deity on youtube.
Whats the best mod for this game rn by the way? realism invictus? tried chronicles of mankind, but man is it bloated
RI is decent as a "more options" mod
C2C and ROM are bloated memes
BAT for a vanilla+ experience with better UI, Better BAT AI for improved AI logic in addition
pseudo-map painter: RFC, RFC: DoC, RFC Europe, RFC Sword of Islam
total conversion: Fall from Heaven 2 (most polished version right now is MNAI I think), Dune Wars, Sengoku
vanilla with BUG for UI quality of life changes + Blue Marble graphics mod, enhances the terrain and the leaders
https://forums.civfanatics.com/threads/modpack-list.444562/
whip, chop, build cottages
>i have 70 hours logged and i barely know what im doing
Were you just having the game running in the background during those 70 hours? Because that's enough to get 2-3 matches, which is more than enough to get a solid grip of the game.
>Because that's enough to get 2-3 matches
What the hell are you playing on marathon? Normal game speed rarely takes me more than 5-7 hours
no it doesnt, you can check any playlist https://www.youtube.com/@lainciv4deity559/playlists
it lasts 10h+ unless he end in like 200turns, Lain also plays pretty fast and knows what hes doing, 400+ turn match for somebody who just started and reads techs etc will take a lot longer.
>You
>(Point)
>pick rome
>build praetorians
>win
I don't think I understand how to use the later civics. On noble I can destroy the ai but the larger the map the more the game drags out for me in the end game.
What civics do you guys usually switch over to and for what reasons? I usually keep slavery and the organized religion to boost production. Slavery I have found us also a good way to keep your people happy by stopping over population
I do have a few beginner tips but my knowledge mostly is carried over from cuz 3 so correct me of I'm wrong
>The further away from your capital the more maintenance costs so build in a circle around your capital and then attack the c**t who fricks that up for you
>Do not automate workers, at the beginning prioritize cottages over farms unless specifically needed.
>Settlers and workers cost population I usually have a build order similar to this to generate growth
Warrior/archer/explorer then
Settler then
Granary? then
Settler/worker
>Get bronze working quickly so you can use workers to cut Forrest to add units of production (don't think they're called shields anymore)
>When a stronger npc attacks a weaker one give the weak one military tech
I really feel like trading in this game sucks in comparison to 3. You can't get much gold for trading from npcs and I used to feel like trading for world maps and therefore exploring early game was of huge importance.
I build the wonder that gives you a free tech early game and also make sure I discover liberalism first for another free tech.
>Play with the science slider
This one is big. In civ 3 it made more sense to skip back and forth between0% and 100% as needed but as variables chance that may change too. I usually spend early game conquering which can be too expensive. Forbidden palace is a big deal to cut costs and usually build it in enemies old capitol. I love cossacks
>universal suffrage
ignore unless you're in the endwar and want to cash rush instead of researching. could also spi/ga swap into it to rush an overseas airport
>emancipation
adopt once everyone else has and you can't stand the unhappiness
>state property
adopt asap unless you're small and really raking it in on the trade routes or have sushi/mining
>environmentalism
use as a stopgap to skip having to build health buildings after industrializing, eg if you're in a war and want to churn out tanks instead. war civic.
>free religion
is your civ's faith a hodge-podge mess because you never bothered with the religious techs? do you need to appease two different religious blocks? here's some free beakers. very low-priority.
>environmentalism
>war civic
I will now use this
>State property
Don't know why I wasn't using this already.
>Free religion
As far as I can tell I experience no problems due to non state religions and have been wondering why anyone would need to stop their spread but I do enslave my populace as soon as a city gets too crowded.
More often than not you want to go worker first, couple of warriors to grow a bit while improving food and then a settler. But it depends on your surroundings in the specifics.
>But it depends on your surroundings in the specifics.
entirely true, but usually it just works out to worker/warrior/warrior/settler anyway
Yeah that's the most common one and one that you cant go that wrong with barring some coastal start. The more interesting decisions are what to do and in what order with the initial worker.
Oh and I forgot to ask am I shooting myself in the leg by not have specialist cities
one spec city can be useful if you've got a spot with a lot of food and not much else, or a wonder-heavy cap. but generally you're better off using a GA plus caste to run loads of specs in a bunch of cities to chain GAs. best used in conjuction with the mausoleum.
What map type and size, difficulty do you guys usually play on?
For me it's usually pangea and standard. I've been playing on noble. Getting a little easy but instead of unbalancing the game in the favor of ai I'll probably just mess with settings and make them warlike and stuff.
Do you guys ever give tech to NPCs when asked nicely? I did this for the first time and we became friends and would freely give techs to each other
Is it just me or does civ 4 not generate maps as nicely as civ 3. Particularly when I try continents it gives me two big blobs every time and virtually no small islands to explore.
Also in civ 3 there was an option of setting the amount of players for the map size you want. I don't see this. Am I just moronic?
>Particularly when I try continents it gives me two big blobs every time and virtually no small islands to explore.
Try the Big and Small or Terra maps
>Also in civ 3 there was an option of setting the amount of players for the map size you want. I don't see this. Am I just moronic?
Custom Game, you can have up to 18 civs on any map size
How come my enemies never have defensive pacts? I'm civ 3 o had to be careful not to trigger alliances. I didn't nt think I've seen one sing defensive pact in a dozen games
it does happen, but by the lategame it's fairly rare for the AIs to be good friends - free religion especially tends to break down the shared faith blocks
I feel like that was the main thing that stopped the player from systematically eliminating NPCs.
Is it possible to make armies in civ 4? You know those guys you would stack your best units into and they share health points? I haven't gotten one through warfare yet although I don't usually use warlike civs. Pretty sure in civ 3 building the Pentagon or some shit allowed you to produce them instead of just coming from victorious elite units.
no, but you can use generals to give a bunch of xp to a unit to make a gigachad. or settle a bunch of generals in a city to make it mass produce elite units.
as stack breakers you just use a bunch of disposable artillery
>no, but you can use generals to give a bunch of xp to a unit to make a gigachad
nb. the xp is spread over the entire stack, so if you want it all on one guy make sure to move him aside
a good use of an early gg is a medic 3 chariot
no armies in civ4, great generals instead
there is a somewhat similar mechanic in the sengoku and three kingdoms mods where if you attach a great general to a unit you can attach additional units who get a smaller bonus to form an army, but they don't share health
sengoku mod is pretty neat, try it some time
whenever i face strong AI lategame they always have a few vassals
emperor, big & small, medium or large, 1-2 extra civs. no tech brokering. immortal if i feel like microing a lot, but i'm more likely to do some gimmick run on emperor.
acceding a tech request can be a good way of making a friend, but some leaders are very ungrateful (looking at you, catherine)
continents is almost always two continents yeah. try fractal instead.
turn on Aggressive AI if you haven't already, it's the intended behavior - baseline is a less warlike version meant for casuals.
Does health stimulate population growth or productivity? Expansive leaders dont seem that useful imo.
>Does health stimulate population growth or productivity?
Population growth directly, but production depends on population.
>Expansive leaders dont seem that useful imo.
Being able to build workers faster is an early game advantage that has repercussions on the entire game.
>Population growth directly
It does or doesn't increase directly
>Being able to build workers faster is an early game advantage that has repercussions on the entire game.
That's for beyond the sword
Why wouldn't you be playing BtS in 2023?
I'm autistic and don't like it when a flood washes out my mine or some shit.
It also seemed like most changers were for later game. By the modern era I'm either definitely going to lose or I'm already steamrolling my opponents.
>I'm autistic and don't like it when a flood washes out my mine or some shit.
That's not an excuse. I'm autistic too and it doesn't bother me. Also, you can just make a game with custom rules and "disable random events".
Play what you want to play, that's fine.
But in anno Domini MMXXIII playing Civ IV but not BtS sounds almost like a caricature of contrarianism.
Your head would look good on the end of a pole
pretty much everyone disables random events and goody huts they add unneeded rng
Watch the sullla guide and some deity runs from good players.