how do I gitgud? i have 70 hours logged and i barely know what im doing

how do I gitgud? i have 70 hours logged and i barely know what im doing

A Conspiracy Theorist Is Talking Shirt $21.68

Nothing Ever Happens Shirt $21.68

A Conspiracy Theorist Is Talking Shirt $21.68

  1. 7 months ago
    Anonymous

    This is literally the easiest civ game. Are you mentally moronic?

    • 7 months ago
      Anonymous

      Yes. Now help me.

      • 7 months ago
        Anonymous

        Tech big unga warrior
        Make lot big unga warrior
        put unga warrior in stack together
        go smack enemy with stack
        win

        • 7 months ago
          Anonymous

          No

      • 7 months ago
        Anonymous

        post screenshots of your civs and we can critique

        improvement order+choice, city placement and which tiles to work are the fundamentals in this game and can be gleaned from a few pics

    • 7 months ago
      Anonymous

      It's unironically the most difficult one with AI mods
      K-Mod Monarch is equivalent to Civ 5/6 deity

    • 7 months ago
      Anonymous

      Civ 4 on deity is by far the hardest civ experience of all the games

      • 7 months ago
        Anonymous

        that's extremely subjective, i had an easier time with civ 4 deity than 5

  2. 7 months ago
    Anonymous

    Cottage spam and chop all day every day. Slavery is good but its a little overrated on how good it actually is

  3. 7 months ago
    Anonymous

    Go back to civ 3, OP. There's nothing for you here.

    • 7 months ago
      Anonymous

      in what sense?

  4. 7 months ago
    Anonymous

    read some ancient guide on cottage economy and specialist economy

  5. 7 months ago
    Anonymous

    watch Lain Civ 4 Deity on youtube.

  6. 7 months ago
    Anonymous

    Whats the best mod for this game rn by the way? realism invictus? tried chronicles of mankind, but man is it bloated

    • 7 months ago
      Anonymous

      RI is decent as a "more options" mod
      C2C and ROM are bloated memes
      BAT for a vanilla+ experience with better UI, Better BAT AI for improved AI logic in addition
      pseudo-map painter: RFC, RFC: DoC, RFC Europe, RFC Sword of Islam
      total conversion: Fall from Heaven 2 (most polished version right now is MNAI I think), Dune Wars, Sengoku

    • 7 months ago
      Anonymous

      vanilla with BUG for UI quality of life changes + Blue Marble graphics mod, enhances the terrain and the leaders

      https://forums.civfanatics.com/threads/modpack-list.444562/

  7. 7 months ago
    Anonymous

    whip, chop, build cottages

  8. 7 months ago
    Anonymous

    >i have 70 hours logged and i barely know what im doing
    Were you just having the game running in the background during those 70 hours? Because that's enough to get 2-3 matches, which is more than enough to get a solid grip of the game.

    • 7 months ago
      Anonymous

      >Because that's enough to get 2-3 matches
      What the hell are you playing on marathon? Normal game speed rarely takes me more than 5-7 hours

      • 7 months ago
        Anonymous

        no it doesnt, you can check any playlist https://www.youtube.com/@lainciv4deity559/playlists
        it lasts 10h+ unless he end in like 200turns, Lain also plays pretty fast and knows what hes doing, 400+ turn match for somebody who just started and reads techs etc will take a lot longer.

      • 7 months ago
        Anonymous

        >You
        >(Point)

  9. 7 months ago
    Anonymous

    >pick rome
    >build praetorians
    >win

  10. 7 months ago
    Anonymous

    I don't think I understand how to use the later civics. On noble I can destroy the ai but the larger the map the more the game drags out for me in the end game.
    What civics do you guys usually switch over to and for what reasons? I usually keep slavery and the organized religion to boost production. Slavery I have found us also a good way to keep your people happy by stopping over population

    I do have a few beginner tips but my knowledge mostly is carried over from cuz 3 so correct me of I'm wrong
    >The further away from your capital the more maintenance costs so build in a circle around your capital and then attack the c**t who fricks that up for you
    >Do not automate workers, at the beginning prioritize cottages over farms unless specifically needed.
    >Settlers and workers cost population I usually have a build order similar to this to generate growth
    Warrior/archer/explorer then
    Settler then
    Granary? then
    Settler/worker
    >Get bronze working quickly so you can use workers to cut Forrest to add units of production (don't think they're called shields anymore)
    >When a stronger npc attacks a weaker one give the weak one military tech
    I really feel like trading in this game sucks in comparison to 3. You can't get much gold for trading from npcs and I used to feel like trading for world maps and therefore exploring early game was of huge importance.
    I build the wonder that gives you a free tech early game and also make sure I discover liberalism first for another free tech.
    >Play with the science slider
    This one is big. In civ 3 it made more sense to skip back and forth between0% and 100% as needed but as variables chance that may change too. I usually spend early game conquering which can be too expensive. Forbidden palace is a big deal to cut costs and usually build it in enemies old capitol. I love cossacks

    • 7 months ago
      Anonymous

      >universal suffrage
      ignore unless you're in the endwar and want to cash rush instead of researching. could also spi/ga swap into it to rush an overseas airport
      >emancipation
      adopt once everyone else has and you can't stand the unhappiness
      >state property
      adopt asap unless you're small and really raking it in on the trade routes or have sushi/mining
      >environmentalism
      use as a stopgap to skip having to build health buildings after industrializing, eg if you're in a war and want to churn out tanks instead. war civic.
      >free religion
      is your civ's faith a hodge-podge mess because you never bothered with the religious techs? do you need to appease two different religious blocks? here's some free beakers. very low-priority.

      • 7 months ago
        Anonymous

        >environmentalism
        >war civic
        I will now use this
        >State property
        Don't know why I wasn't using this already.

        >Free religion
        As far as I can tell I experience no problems due to non state religions and have been wondering why anyone would need to stop their spread but I do enslave my populace as soon as a city gets too crowded.

    • 7 months ago
      Anonymous

      More often than not you want to go worker first, couple of warriors to grow a bit while improving food and then a settler. But it depends on your surroundings in the specifics.

      • 7 months ago
        Anonymous

        >But it depends on your surroundings in the specifics.
        entirely true, but usually it just works out to worker/warrior/warrior/settler anyway

        • 7 months ago
          Anonymous

          Yeah that's the most common one and one that you cant go that wrong with barring some coastal start. The more interesting decisions are what to do and in what order with the initial worker.

  11. 7 months ago
    Anonymous

    Oh and I forgot to ask am I shooting myself in the leg by not have specialist cities

    • 7 months ago
      Anonymous

      one spec city can be useful if you've got a spot with a lot of food and not much else, or a wonder-heavy cap. but generally you're better off using a GA plus caste to run loads of specs in a bunch of cities to chain GAs. best used in conjuction with the mausoleum.

  12. 7 months ago
    Anonymous

    What map type and size, difficulty do you guys usually play on?
    For me it's usually pangea and standard. I've been playing on noble. Getting a little easy but instead of unbalancing the game in the favor of ai I'll probably just mess with settings and make them warlike and stuff.
    Do you guys ever give tech to NPCs when asked nicely? I did this for the first time and we became friends and would freely give techs to each other

    Is it just me or does civ 4 not generate maps as nicely as civ 3. Particularly when I try continents it gives me two big blobs every time and virtually no small islands to explore.
    Also in civ 3 there was an option of setting the amount of players for the map size you want. I don't see this. Am I just moronic?

    • 7 months ago
      Anonymous

      >Particularly when I try continents it gives me two big blobs every time and virtually no small islands to explore.
      Try the Big and Small or Terra maps
      >Also in civ 3 there was an option of setting the amount of players for the map size you want. I don't see this. Am I just moronic?
      Custom Game, you can have up to 18 civs on any map size

      • 7 months ago
        Anonymous

        emperor, big & small, medium or large, 1-2 extra civs. no tech brokering. immortal if i feel like microing a lot, but i'm more likely to do some gimmick run on emperor.

        acceding a tech request can be a good way of making a friend, but some leaders are very ungrateful (looking at you, catherine)

        continents is almost always two continents yeah. try fractal instead.

        How come my enemies never have defensive pacts? I'm civ 3 o had to be careful not to trigger alliances. I didn't nt think I've seen one sing defensive pact in a dozen games

        • 7 months ago
          Anonymous

          it does happen, but by the lategame it's fairly rare for the AIs to be good friends - free religion especially tends to break down the shared faith blocks

          • 7 months ago
            Anonymous

            I feel like that was the main thing that stopped the player from systematically eliminating NPCs.

            Is it possible to make armies in civ 4? You know those guys you would stack your best units into and they share health points? I haven't gotten one through warfare yet although I don't usually use warlike civs. Pretty sure in civ 3 building the Pentagon or some shit allowed you to produce them instead of just coming from victorious elite units.

            • 7 months ago
              Anonymous

              no, but you can use generals to give a bunch of xp to a unit to make a gigachad. or settle a bunch of generals in a city to make it mass produce elite units.

              as stack breakers you just use a bunch of disposable artillery

              • 7 months ago
                Anonymous

                >no, but you can use generals to give a bunch of xp to a unit to make a gigachad
                nb. the xp is spread over the entire stack, so if you want it all on one guy make sure to move him aside

                a good use of an early gg is a medic 3 chariot

            • 7 months ago
              Anonymous

              no armies in civ4, great generals instead
              there is a somewhat similar mechanic in the sengoku and three kingdoms mods where if you attach a great general to a unit you can attach additional units who get a smaller bonus to form an army, but they don't share health
              sengoku mod is pretty neat, try it some time

        • 7 months ago
          Anonymous

          whenever i face strong AI lategame they always have a few vassals

    • 7 months ago
      Anonymous

      emperor, big & small, medium or large, 1-2 extra civs. no tech brokering. immortal if i feel like microing a lot, but i'm more likely to do some gimmick run on emperor.

      acceding a tech request can be a good way of making a friend, but some leaders are very ungrateful (looking at you, catherine)

      continents is almost always two continents yeah. try fractal instead.

    • 7 months ago
      Anonymous

      turn on Aggressive AI if you haven't already, it's the intended behavior - baseline is a less warlike version meant for casuals.

  13. 7 months ago
    Anonymous

    Does health stimulate population growth or productivity? Expansive leaders dont seem that useful imo.

    • 7 months ago
      Anonymous

      >Does health stimulate population growth or productivity?
      Population growth directly, but production depends on population.

      >Expansive leaders dont seem that useful imo.
      Being able to build workers faster is an early game advantage that has repercussions on the entire game.

      • 7 months ago
        Anonymous

        >Population growth directly
        It does or doesn't increase directly

        >Being able to build workers faster is an early game advantage that has repercussions on the entire game.
        That's for beyond the sword

        • 7 months ago
          Anonymous

          Why wouldn't you be playing BtS in 2023?

          • 7 months ago
            Anonymous

            I'm autistic and don't like it when a flood washes out my mine or some shit.
            It also seemed like most changers were for later game. By the modern era I'm either definitely going to lose or I'm already steamrolling my opponents.

            • 7 months ago
              Anonymous

              >I'm autistic and don't like it when a flood washes out my mine or some shit.
              That's not an excuse. I'm autistic too and it doesn't bother me. Also, you can just make a game with custom rules and "disable random events".

            • 7 months ago
              Anonymous

              Play what you want to play, that's fine.
              But in anno Domini MMXXIII playing Civ IV but not BtS sounds almost like a caricature of contrarianism.

              • 7 months ago
                Anonymous

                Your head would look good on the end of a pole

            • 7 months ago
              Anonymous

              pretty much everyone disables random events and goody huts they add unneeded rng

  14. 7 months ago
    Anonymous

    Watch the sullla guide and some deity runs from good players.

Your email address will not be published. Required fields are marked *