How do I represent a wrapping world map semi-realistically on paper?

How do I represent a wrapping world map semi-realistically on paper?

I am running a game with heavy emphasis on sky travel. How can I most realistically represent a gridded (or hex if need be) flat map where if the players travel far north or south it accurately "spits" them out into the right square or hex spot in the north or south? I know flat maps will never be able to accurately depict a globe, but what is the best solution to this issue so far?

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  1. 7 months ago
    Anonymous

    What about something like this?
    I'm no map master myself, but these planetary invasion maps from Battletech basically cut apart to become a D20. hardly a sphere but still playable.

    • 7 months ago
      Anonymous

      This seems to be the exact thing I need, i just need to figure out how to make the hexes smaller and ideally find something to generate these.

      >How do I use 2D space to create 3D

      Terrible thread, and the only thing hobby related in it is the excuse to post Event Horizon clip

      You're dumb, anon above understood exactly what I meant. Great movie though.

      • 7 months ago
        Anonymous

        >You're dumb
        Ironic, given it comes from someone who can't turn a sheet of paper into a roll of paper, apparently having double-digit IQ

        • 7 months ago
          Anonymous

          >planetary invasion maps
          A roll of paper is a toroid not a sphere you primordial nematode

          Anyway, seems other people have tried to solve this concept and come up with something like this, in case anyone else is interested.
          https://en.wikipedia.org/wiki/Goode_homolosine_projection

          • 7 months ago
            Anonymous

            >Guys, how do I turn a 2D map into a 3D object where poles lead to each other?
            >Make a roll out of it
            >HURRR GEOSTRAT MAP DOESN'T WORK LIKE THAT DURRR!
            You've asked how to turn your map "operational", not how to map a sphere on a piece of paper, you dumb c**t.

          • 7 months ago
            Anonymous

            That's a map with distortions designed for the continents on Earth in the present day. It's probably useless on virtually any other world or significantly different era.
            But you're right that you can't map a globe to a flat surface without distortions. Very motivated people tried for centuries.

      • 7 months ago
        Anonymous

        >find something to generate these
        https://donjon.bin.sh/fantasy/

  2. 7 months ago
    Anonymous

    >How do I use 2D space to create 3D

    Terrible thread, and the only thing hobby related in it is the excuse to post Event Horizon clip

    • 7 months ago
      Anonymous

      moron.

  3. 7 months ago
    Anonymous

    Just do It like final fantasy, If they Go too much further North, spot them south. I dont think a flat square map that loops eill take players out of the fiction.
    As for which map to use, I think a gridded one will do just fine, I assume there arent many landable places scattered all around the world to demanda a highly detailed gridmap

    • 7 months ago
      Anonymous

      >Just do It like final fantasy, If they Go too much further North, spot them south
      Its dieselpunk in a WW2 level setting, this would be a little too weird.

      • 7 months ago
        Anonymous
        • 7 months ago
          Anonymous

          yes... that is a map...

          • 7 months ago
            Anonymous

            It's a 2d representation of a 3d object's topography. That's what you asked for, numbnuts.

      • 7 months ago
        Anonymous

        I mean I wouldnt think so, but the other anon sent you a nice map idea so you might as well use that

  4. 7 months ago
    Anonymous
  5. 7 months ago
    Anonymous

    The parts you skip over are empty ocean.

  6. 7 months ago
    Anonymous

    I'm not sure I understand your problem. Why can't you just move whatever marker you're using to the bottom of the map when the players go off the top and so on?

    • 7 months ago
      Anonymous

      Just do It like final fantasy, If they Go too much further North, spot them south. I dont think a flat square map that loops eill take players out of the fiction.
      As for which map to use, I think a gridded one will do just fine, I assume there arent many landable places scattered all around the world to demanda a highly detailed gridmap

      Not op, but that's not how topology works on a sphere.
      Presumably, on an air-travel heavy campaign, the need to be able to fly over one of the pole (say... take the shortest way for Norway to Canada) may be frequent enough to justify doing it right.

    • 7 months ago
      Anonymous

      Anon, when you fly past the north pole on earth, do you suddenly appear in Antarctica? I swear to god half the people in this thread...

      • 7 months ago
        Anonymous

        Maybe, just maybe, the OP explained different idea than the one you actually had in mind, and it's not everyone getting you wrong, but your initial pitch being simply about something else than you wanted to get?

        • 7 months ago
          Anonymous

          >How do I represent a wrapping world map semi-realistically on paper?
          Haha no, you're just an idiot who never actually spent a moment to think how common maps actually differ from the real shape of the world. Plenty of other people in this thread understood the assignment perfectly. This question just separated the IQ batches.

      • 7 months ago
        Anonymous

        >when you fly past the north pole on earth, do you suddenly appear in Antarctica?
        Yes. Clearly you've never been on a plane.

  7. 7 months ago
    Anonymous

    im not that smart, but i think i'd do this. im no geometrer, but it seems to me that this is how soccer balls are set up so it probably scales more or less accurately

    not sure why it freaked the frick out, i dont have a hexmap program i regularly use so i had to make-do

    • 7 months ago
      Anonymous

      wait i needed one more "equatorial" band that was shared between the two hemispheres for it to tesselate properly. oops...

  8. 7 months ago
    Anonymous

    >flat maps will never be able to accurately depict a globe
    wrong.
    the shortest route depends on your projection used.
    in 2d the shortest route is a single straight line, on a sphere the shortest route is also a straight line but looks like an arc and there's 2 of them.
    both of these can be accurate depictions.
    also without satellites no one is going to have a truly "accurate" map

  9. 7 months ago
    Anonymous

    you're obviously projecting, but at least you can choose how exactl

    • 7 months ago
      Anonymous

      This is somehow one of the homosexualiest things I've ever seen on this site.

      • 7 months ago
        Anonymous

        That's XKCD for you.

  10. 7 months ago
    Anonymous

    People are too fixated on the globe world model. Might I suggest changing your entire thinking completely? If you're doing fantasy/sci-fi, there's absolutely no reason that you need to stick to a globe world that "wraps". Try a flat earth out. Or maybe an underground cave world. You are allowed to be imaginative in fantasy.

  11. 7 months ago
    Anonymous

    OP here, thanks for you who were helpful, and to the trolls / brainlets well, you tried you special little guys.

    So I figured out how best to do this for my purposes and I thought I would report back in case anyone else wanted to do it for the future, or even just play around cause mapmaking is fun.

    -I downloaded NASA's tool "G projector" which allows you to take any image you like and project it in one of at least 50 different map projections.
    -Upload a custom image, and choose "equirectangular" as the input projection option.
    -From there you can choose the projection type (I used "Wagner V") as this fits my theme best but you can choose whatever shape suits your idea best.
    -By opening the Graticule window you can add lines for latitude and longitude (squares) and choose the spacing between them. Could be quite large for a more general game, or small for crunchier more nuanced movement. (I chose smaller just to see how small I can get it while still being readable, some experimentation required))
    -You can also change the graticule color, line style and alpha level.
    -Export at any size you like, it supports MASSIVE dimension sizes, so I may print a poster for my game so players can see clearly.

    Enjoy anons

    • 7 months ago
      Anonymous

      oops sorry, link:
      https://www.giss.nasa.gov/tools/gprojector/

      I made a much larger file for higher resolution but Ganker obviously won't let me upload that. Also to clarify, the top most squares on the map can move to any of the other top most squares as if they were next to each other (cause actually they are) and same goes for the south pole squares as well.

    • 7 months ago
      Anonymous

      Thanks Op, but... ok... with the map there, if I fly over the North pole, how do I know which square I exit depending on my entry square?
      (Not using the geographical terms, because we are discussing a game, there)

  12. 7 months ago
    Anonymous

    >How do I represent a wrapping world map semi-realistically on paper?
    How is this even remotely a concern or problem you're having?

    • 7 months ago
      Anonymous

      Well if you read my last two posts, its not! Also as I stated, its a concern because I am running a game where players routinely jet across the entire globe, passing over poles and borders, and where movement and long haul chases are frequent enough rules concerns that I require that specific of a map? Same as to how if you were running a game heavily based on economics and trading, you would have a robust tax or locational demand system in place so its not like playing monopoly...

  13. 7 months ago
    Anonymous

    3D print a globe

  14. 7 months ago
    Anonymous

    Your world is now flat
    Done

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