Just roll with your mistakes. Thief is quite forgiving, especially on normal difficulty. You don't even really need to be stealthy in most missions. You can hack and slash your way through, even kill all the NPCs, and nothing bad happens (as long as you're skilled enough to survive the fights, of course).
If you are playing for the first time just try to play it out even when spotted. As far as I remember1 doesn't havea y ghosting requirements. Once you learn the levels, then go back and try to ghost. Throw a flash bomb, or run. Enemies can't climb ladders or crouch through small spaces so use that to your advantage.
>Throw a flash bomb
Protip: you can press R to drop the flash bomb at your feet as you run away. This prevents you from accidentally blinding yourself, and allows you to quickly blackjack your victim. It's overpowered as heck once you get the hang of it, and flashbombs will quickly become something you load up on for new missions,
Agreed completely. The most fun I've had was trying to figure out how tf I was gonna escape from a bunch of pissed off guards. Really makes you push the limits of your creative problem solving. I've had to use rope arrows to ninja my way out, or throw junk objects to distract them. Really makes you feel like a badass when you pull off a crazy escape
I don't know, I never understand these questions, >How do people enjoy XYZ?
It's not a mystery, there is no code to crack until you enjoy them. I guess you just have to be cut out for them. I immensely enjoy stealth games, I like observing guards, their routes and behaviour, and then planning the best approach. It requires patience and attentiveness, also I like being the one who has the initiative, and having to rely on wits and environment instead of brute force.
Also, what these guys said
Agreed completely. The most fun I've had was trying to figure out how tf I was gonna escape from a bunch of pissed off guards. Really makes you push the limits of your creative problem solving. I've had to use rope arrows to ninja my way out, or throw junk objects to distract them. Really makes you feel like a badass when you pull off a crazy escape
>The sheer amount of saving and loading leads to frustration quickly for me.
Live up with failures. It sounds like you're loading as soon as you get detected.
I love the amount of player agency stealth games give. You choose the approach and the pace.
>I never understand these questions,
You have to understand that some people are legit autistic and legit can't fathom the idea that people are able to enjoy things they dislike or not like things they do.
The threshold for a 'you're playing the game wrong idiot' quasi failure state is very low, always been one of the unique issues with the genre. eventually you'll git gud and it will happen rarely enough to be tolerable.
Learning the AI is the most important part of stealth games. The AI will often be predictable and consistent, and sometimes downright stupid. That said, some early stealth games were rough as frick.
i enjoy saving and loading though. In fact i'd say i enjoy saving and loading more than playing the game. If there was a game with only saving and loading and no game then that would be the best game ever conceived
It's the opposite for me. I get so engrossed with Thief that I forget to save for 30-40 minute intervals. Then I get killed and have to do it all over again.
I feel that this is not correct at all. Taking the kaizo hacks as example, you have to "reload" every 3 seconds because it's the time between each death, so it's expected. In most retro games with saving and loading I see using them every 5 seconds as a form of abuse. Imagine if you saved every time you kill an enemy in Doom or saved every time you enter a fight on Wizardry. This totally defend the point of the game. But anyways they're all single player games and I'm being a homosexual for even trying to argue something here.
>and that's why the genre died out.
probably more because stealth is antithetical to the >linear, constant auto-saving, cinematic gameplay style
that was popular since the mid 00's.
Thief is my favorite game and the nostalgia it gives me is enough to make me erect.Having to save and load every minute never bothered me when i played it,i suppose all people all different.Fricking hell i need to play this game again,i remember how comfy and fun that summer was.Never will a game as great as thief will ever be created.
Check the TTLG forum FM section. Contests were my best source when I first started getting into FMs. Have some of my favorites according to my arbitrary AngelLoader ratings to start you off.
I absolutely love the setting of Thief 2. The steampunk aesthetic, with Karras' robots talking to themselves, is not only kino, but weirdly comfy. >When I was new-forged, Karras took me away from the foundry mother and said, 'Thou art a child of my endeavors. Follow me and thou shalt inherit the earth.'
>Play million units contest missions >A Midsummer Night's Generic Mansion Mission
Why do people like this one? I'm genuinely shocked skacky made this. >Alcazar
Beautiful mission. Alcazars underground castle is awful, completely ruins the flow it's like a fricking rave in there. Didn't finish. >Cinder notes
Top tier, but I love all this guys stuff.
>Remaster
Hard no. The community has shown itself to be perfectly capable of keeping itself alive through discussion and releasing very high-quality user-made content throughout the decades. Why get companies involved? A remaster could potentially split the community in half, outright kill it or simply be butchered. There's mods for better graphics if one wants that (I personally don't, TG/T2 has aged like fine wine) and any fixes or patches, the community has already provided. There's literally nothing to gain from a remaster, we only stand to lose.
Isn't there a custom Thief or Thief 2 level with custom Ghoul enemies? They were a faster, stronger modification of zombies, resembled Lovecraft's rubbery greenskinned dogfaced ghouls.
>checkpoints
Frick no. Ideally, they should give you a limited number of saves on the default difficulty, like in Hitman. Then, once when you master a level, you can play it on the hardest difficulty where saving wouldn't be allowed at all.
my ironman headcanon was just jumping over the fence and levelskipping return to the cathedral instead of going through the needless task of blowing it up.
Ladders are buggy and it's easy to throw yourself off of them to your death. Half life's source port had a similar issue where you could go so fast that you just launch yourself straight up and backwards to your death.
I don't get it either. Every room looks identical and though its a well-made and influential series (the first two at least) I just cannot ever seem to make a few hours before getting annoyed at running circles around an area looking for one keycode to the correct door to open one hallway to the next floor to get to a room that has ONE mission goal inside of it. God forbid you ever play these on Expert, because it requires you to go over everything in every room with a fine-toothed comb. Thief is a fantastic game, but I can't get over the level design being as labyrinthian as it is, it absolutely does not make the game more interesting to me.
It's O K to not like certain genres. For example I can't stand RTS games. I'm not going to whine and shit myself when other people like them though. That's what being a mature adult is about.
>The sheer amount of saving and loading leads to frustration quickly for me.
Live up with failures. It sounds like you're loading as soon as you get detected.
I love the amount of player agency stealth games give. You choose the approach and the pace.
>The sheer amount of saving and loading leads to frustration quickly for me.
Aside from normal difficulty this was the biggest mistake Thief made. Allowing people to save at will. 9/10 people who play it will abuse the crap out of it and not actually git gud at the game. Then blame the game because they keep making the same mistakes.
Anybody know any stealth games without enemies that patrol in a fixed pattern? Most of the genre seems to have this and it can be lead to a lot of tedium as you carefully observe their patrol route and then have to wait for them to be at the right position for you to slip through, I enjoy stealth games but that bit can be pretty boring.
The only example of this I can think of although it's not retro is Alien Isolation, while it does have some patrolling enemies the Alien itself doesn't really patrol, it actively searches for you in a small area around you rather than following predetermined paths like guards in most stealth games. It'd be great to play more games like that, or maybe games where enemies do patrol but the path is not totally robotic and they can just randomly decide to deviate from their route a bit. Obviously ghosting would not really be viable in a game like this but that's fine so long as the player has a reasonable chance to escape when spotted.
You acquire competency and no longer need to save and load.
Just roll with your mistakes. Thief is quite forgiving, especially on normal difficulty. You don't even really need to be stealthy in most missions. You can hack and slash your way through, even kill all the NPCs, and nothing bad happens (as long as you're skilled enough to survive the fights, of course).
If you are playing for the first time just try to play it out even when spotted. As far as I remember1 doesn't havea y ghosting requirements. Once you learn the levels, then go back and try to ghost. Throw a flash bomb, or run. Enemies can't climb ladders or crouch through small spaces so use that to your advantage.
>Throw a flash bomb
Protip: you can press R to drop the flash bomb at your feet as you run away. This prevents you from accidentally blinding yourself, and allows you to quickly blackjack your victim. It's overpowered as heck once you get the hang of it, and flashbombs will quickly become something you load up on for new missions,
Flash bombs are also good for training a bunch of Haunts to chase you and then kill them all at once
i agree, i think the most fun part of stealth games is when you frick up and will have to improvies and come up with creative solutions to unfrickup
Agreed completely. The most fun I've had was trying to figure out how tf I was gonna escape from a bunch of pissed off guards. Really makes you push the limits of your creative problem solving. I've had to use rope arrows to ninja my way out, or throw junk objects to distract them. Really makes you feel like a badass when you pull off a crazy escape
I don't know, I never understand these questions,
>How do people enjoy XYZ?
It's not a mystery, there is no code to crack until you enjoy them. I guess you just have to be cut out for them. I immensely enjoy stealth games, I like observing guards, their routes and behaviour, and then planning the best approach. It requires patience and attentiveness, also I like being the one who has the initiative, and having to rely on wits and environment instead of brute force.
Also, what these guys said
>I never understand these questions,
You have to understand that some people are legit autistic and legit can't fathom the idea that people are able to enjoy things they dislike or not like things they do.
>I have a tiny brain and it's other peoples' responsibility
Why did you waste my time with this thread? I don't care that you suck.
The threshold for a 'you're playing the game wrong idiot' quasi failure state is very low, always been one of the unique issues with the genre. eventually you'll git gud and it will happen rarely enough to be tolerable.
Learning the AI is the most important part of stealth games. The AI will often be predictable and consistent, and sometimes downright stupid. That said, some early stealth games were rough as frick.
i enjoy saving and loading though. In fact i'd say i enjoy saving and loading more than playing the game. If there was a game with only saving and loading and no game then that would be the best game ever conceived
>How do people enjoy stealth games?
The answer to your question lies in the shadows.
I play these games with no mid-level saving, ghosting is not mandatory (for most missions)
It's the opposite for me. I get so engrossed with Thief that I forget to save for 30-40 minute intervals. Then I get killed and have to do it all over again.
IMO, it's kind of like precision platformers (Super Meat Boy, Celeste, Kaizo Mario hacks etc), you fail every X sec, then reload and try again.
Not for everyone obviously, and that's why the genre died out.
I feel that this is not correct at all. Taking the kaizo hacks as example, you have to "reload" every 3 seconds because it's the time between each death, so it's expected. In most retro games with saving and loading I see using them every 5 seconds as a form of abuse. Imagine if you saved every time you kill an enemy in Doom or saved every time you enter a fight on Wizardry. This totally defend the point of the game. But anyways they're all single player games and I'm being a homosexual for even trying to argue something here.
>and that's why the genre died out.
probably more because stealth is antithetical to the
>linear, constant auto-saving, cinematic gameplay style
that was popular since the mid 00's.
Try playing this on a ripped release with no save feature, farthest i got was mission 6.
Thief is my favorite game and the nostalgia it gives me is enough to make me erect.Having to save and load every minute never bothered me when i played it,i suppose all people all different.Fricking hell i need to play this game again,i remember how comfy and fun that summer was.Never will a game as great as thief will ever be created.
I go back to it every year around Fall, download a bunch of FMs and overdose on comfy
Damn I want to do this. What's the best source for FMs? I've never tried any.
Check the TTLG forum FM section. Contests were my best source when I first started getting into FMs. Have some of my favorites according to my arbitrary AngelLoader ratings to start you off.
Thanks fren
https://www.ttlg.com/forums/showthread.php?t=151620&s=1f984c69ccbdd95da50eca5caa717c4e
Keep an eye out for things like these basically
Have you played Fan Missions?
Also there's a fan made game with Thief's engine, called The Dark Mod, that is as good as the main games.
>The Dark Mod
It ran extremely buggy on my machine
Same here, runs like shit, they should optimize the engine.
Sus
I absolutely love the setting of Thief 2. The steampunk aesthetic, with Karras' robots talking to themselves, is not only kino, but weirdly comfy.
>When I was new-forged, Karras took me away from the foundry mother and said, 'Thou art a child of my endeavors. Follow me and thou shalt inherit the earth.'
H-HELLO!? WHO'S THERE??
>Play million units contest missions
>A Midsummer Night's Generic Mansion Mission
Why do people like this one? I'm genuinely shocked skacky made this.
>Alcazar
Beautiful mission. Alcazars underground castle is awful, completely ruins the flow it's like a fricking rave in there. Didn't finish.
>Cinder notes
Top tier, but I love all this guys stuff.
I wish they had just done a remaster of the first 3 games and not that dogs hit reimagining that was thief 2014
>Remaster
Hard no. The community has shown itself to be perfectly capable of keeping itself alive through discussion and releasing very high-quality user-made content throughout the decades. Why get companies involved? A remaster could potentially split the community in half, outright kill it or simply be butchered. There's mods for better graphics if one wants that (I personally don't, TG/T2 has aged like fine wine) and any fixes or patches, the community has already provided. There's literally nothing to gain from a remaster, we only stand to lose.
Isn't there a custom Thief or Thief 2 level with custom Ghoul enemies? They were a faster, stronger modification of zombies, resembled Lovecraft's rubbery greenskinned dogfaced ghouls.
Is it "A better tomorrow"?
allowing savescumming is actually a real design flaw with stealth games. They should have checkpoints.
>checkpoints
Frick no. Ideally, they should give you a limited number of saves on the default difficulty, like in Hitman. Then, once when you master a level, you can play it on the hardest difficulty where saving wouldn't be allowed at all.
Too bad thief practically requires saving at ladders
when I pseudo-Ironman levels in Thief I make quicksave exceptions for ladders and lethal platforming, but only reload if I don't know what I did wrong
my ironman headcanon was just jumping over the fence and levelskipping return to the cathedral instead of going through the needless task of blowing it up.
Is this a joke or what? Does the game crashes on ladders?
Ladders are buggy and it's easy to throw yourself off of them to your death. Half life's source port had a similar issue where you could go so fast that you just launch yourself straight up and backwards to your death.
I don't get it either. Every room looks identical and though its a well-made and influential series (the first two at least) I just cannot ever seem to make a few hours before getting annoyed at running circles around an area looking for one keycode to the correct door to open one hallway to the next floor to get to a room that has ONE mission goal inside of it. God forbid you ever play these on Expert, because it requires you to go over everything in every room with a fine-toothed comb. Thief is a fantastic game, but I can't get over the level design being as labyrinthian as it is, it absolutely does not make the game more interesting to me.
filtered
It's O K to not like certain genres. For example I can't stand RTS games. I'm not going to whine and shit myself when other people like them though. That's what being a mature adult is about.
>The sheer amount of saving and loading leads to frustration quickly for me.
Live up with failures. It sounds like you're loading as soon as you get detected.
I love the amount of player agency stealth games give. You choose the approach and the pace.
take your adderall zoomer
>The sheer amount of saving and loading leads to frustration quickly for me.
Aside from normal difficulty this was the biggest mistake Thief made. Allowing people to save at will. 9/10 people who play it will abuse the crap out of it and not actually git gud at the game. Then blame the game because they keep making the same mistakes.
THE BUILDER SMITE THEE
Please be warned, please be warned: A misguided soul
They got gud
Recommend me some good FMs to play FRICK
the trickster's gem mine series is a real forgotten gem if you life dungeoncrawling and supernatural elements. sadly it was left unfinished
Man there's so many really good FM campaigns that are simply left unfinished
>Gems of Provenance
>Mystic Gems
>Trickster's Gem Mine
Don't use the word Gem in your FMs title, it ain't good luck
Ur a taffer
Daylight (sunset) FM's are kino.
Anybody know any stealth games without enemies that patrol in a fixed pattern? Most of the genre seems to have this and it can be lead to a lot of tedium as you carefully observe their patrol route and then have to wait for them to be at the right position for you to slip through, I enjoy stealth games but that bit can be pretty boring.
The only example of this I can think of although it's not retro is Alien Isolation, while it does have some patrolling enemies the Alien itself doesn't really patrol, it actively searches for you in a small area around you rather than following predetermined paths like guards in most stealth games. It'd be great to play more games like that, or maybe games where enemies do patrol but the path is not totally robotic and they can just randomly decide to deviate from their route a bit. Obviously ghosting would not really be viable in a game like this but that's fine so long as the player has a reasonable chance to escape when spotted.
Thief with guns when?
deus ex?
no I meant exactly the same game but give Garret a Glock stuck on the full-auto setting
Just saying.
>saving/loading
Sorry but I'm e-girlng at your entire life. Who else a ghost chad in here?