How do people enjoy stealth games? The sheer amount of saving and loading leads to frustration quickly for me.

How do people enjoy stealth games? The sheer amount of saving and loading leads to frustration quickly for me.

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  1. 2 years ago
    Anonymous

    You acquire competency and no longer need to save and load.

  2. 2 years ago
    Anonymous

    Just roll with your mistakes. Thief is quite forgiving, especially on normal difficulty. You don't even really need to be stealthy in most missions. You can hack and slash your way through, even kill all the NPCs, and nothing bad happens (as long as you're skilled enough to survive the fights, of course).

  3. 2 years ago
    Anonymous

    If you are playing for the first time just try to play it out even when spotted. As far as I remember1 doesn't havea y ghosting requirements. Once you learn the levels, then go back and try to ghost. Throw a flash bomb, or run. Enemies can't climb ladders or crouch through small spaces so use that to your advantage.

    • 2 years ago
      Anonymous

      >Throw a flash bomb
      Protip: you can press R to drop the flash bomb at your feet as you run away. This prevents you from accidentally blinding yourself, and allows you to quickly blackjack your victim. It's overpowered as heck once you get the hang of it, and flashbombs will quickly become something you load up on for new missions,

      • 2 years ago
        Anonymous

        Flash bombs are also good for training a bunch of Haunts to chase you and then kill them all at once

    • 2 years ago
      Anonymous

      i agree, i think the most fun part of stealth games is when you frick up and will have to improvies and come up with creative solutions to unfrickup

      • 2 years ago
        Anonymous

        Agreed completely. The most fun I've had was trying to figure out how tf I was gonna escape from a bunch of pissed off guards. Really makes you push the limits of your creative problem solving. I've had to use rope arrows to ninja my way out, or throw junk objects to distract them. Really makes you feel like a badass when you pull off a crazy escape

      • 2 years ago
        Anonymous

        I don't know, I never understand these questions,
        >How do people enjoy XYZ?
        It's not a mystery, there is no code to crack until you enjoy them. I guess you just have to be cut out for them. I immensely enjoy stealth games, I like observing guards, their routes and behaviour, and then planning the best approach. It requires patience and attentiveness, also I like being the one who has the initiative, and having to rely on wits and environment instead of brute force.
        Also, what these guys said

        Agreed completely. The most fun I've had was trying to figure out how tf I was gonna escape from a bunch of pissed off guards. Really makes you push the limits of your creative problem solving. I've had to use rope arrows to ninja my way out, or throw junk objects to distract them. Really makes you feel like a badass when you pull off a crazy escape

        >The sheer amount of saving and loading leads to frustration quickly for me.
        Live up with failures. It sounds like you're loading as soon as you get detected.

        I love the amount of player agency stealth games give. You choose the approach and the pace.

        • 2 years ago
          Anonymous

          >I never understand these questions,
          You have to understand that some people are legit autistic and legit can't fathom the idea that people are able to enjoy things they dislike or not like things they do.

  4. 2 years ago
    Anonymous

    >I have a tiny brain and it's other peoples' responsibility
    Why did you waste my time with this thread? I don't care that you suck.

  5. 2 years ago
    Anonymous

    The threshold for a 'you're playing the game wrong idiot' quasi failure state is very low, always been one of the unique issues with the genre. eventually you'll git gud and it will happen rarely enough to be tolerable.

  6. 2 years ago
    Anonymous

    Learning the AI is the most important part of stealth games. The AI will often be predictable and consistent, and sometimes downright stupid. That said, some early stealth games were rough as frick.

  7. 2 years ago
    Anonymous

    i enjoy saving and loading though. In fact i'd say i enjoy saving and loading more than playing the game. If there was a game with only saving and loading and no game then that would be the best game ever conceived

  8. 2 years ago
    Anonymous

    >How do people enjoy stealth games?
    The answer to your question lies in the shadows.

  9. 2 years ago
    Anonymous

    I play these games with no mid-level saving, ghosting is not mandatory (for most missions)

  10. 2 years ago
    Anonymous

    It's the opposite for me. I get so engrossed with Thief that I forget to save for 30-40 minute intervals. Then I get killed and have to do it all over again.

  11. 2 years ago
    Anonymous

    IMO, it's kind of like precision platformers (Super Meat Boy, Celeste, Kaizo Mario hacks etc), you fail every X sec, then reload and try again.

    Not for everyone obviously, and that's why the genre died out.

    • 2 years ago
      Anonymous

      I feel that this is not correct at all. Taking the kaizo hacks as example, you have to "reload" every 3 seconds because it's the time between each death, so it's expected. In most retro games with saving and loading I see using them every 5 seconds as a form of abuse. Imagine if you saved every time you kill an enemy in Doom or saved every time you enter a fight on Wizardry. This totally defend the point of the game. But anyways they're all single player games and I'm being a homosexual for even trying to argue something here.

    • 2 years ago
      Anonymous

      >and that's why the genre died out.
      probably more because stealth is antithetical to the
      >linear, constant auto-saving, cinematic gameplay style
      that was popular since the mid 00's.

  12. 2 years ago
    Anonymous

    Try playing this on a ripped release with no save feature, farthest i got was mission 6.

  13. 2 years ago
    Anonymous

    Thief is my favorite game and the nostalgia it gives me is enough to make me erect.Having to save and load every minute never bothered me when i played it,i suppose all people all different.Fricking hell i need to play this game again,i remember how comfy and fun that summer was.Never will a game as great as thief will ever be created.

    • 2 years ago
      Anonymous

      I go back to it every year around Fall, download a bunch of FMs and overdose on comfy

      • 2 years ago
        Anonymous

        Damn I want to do this. What's the best source for FMs? I've never tried any.

        • 2 years ago
          Anonymous

          Check the TTLG forum FM section. Contests were my best source when I first started getting into FMs. Have some of my favorites according to my arbitrary AngelLoader ratings to start you off.

          • 2 years ago
            Anonymous

            Thanks fren

          • 2 years ago
            Anonymous

            https://www.ttlg.com/forums/showthread.php?t=151620&s=1f984c69ccbdd95da50eca5caa717c4e
            Keep an eye out for things like these basically

    • 2 years ago
      Anonymous

      Have you played Fan Missions?

      Also there's a fan made game with Thief's engine, called The Dark Mod, that is as good as the main games.

      • 2 years ago
        Anonymous

        >The Dark Mod
        It ran extremely buggy on my machine

        • 2 years ago
          Anonymous

          Same here, runs like shit, they should optimize the engine.

    • 2 years ago
      Anonymous

      Sus

  14. 2 years ago
    Anonymous

    I absolutely love the setting of Thief 2. The steampunk aesthetic, with Karras' robots talking to themselves, is not only kino, but weirdly comfy.
    >When I was new-forged, Karras took me away from the foundry mother and said, 'Thou art a child of my endeavors. Follow me and thou shalt inherit the earth.'

  15. 2 years ago
    Anonymous

    H-HELLO!? WHO'S THERE??

  16. 2 years ago
    Anonymous

    >Play million units contest missions
    >A Midsummer Night's Generic Mansion Mission
    Why do people like this one? I'm genuinely shocked skacky made this.
    >Alcazar
    Beautiful mission. Alcazars underground castle is awful, completely ruins the flow it's like a fricking rave in there. Didn't finish.
    >Cinder notes
    Top tier, but I love all this guys stuff.

  17. 2 years ago
    Anonymous

    I wish they had just done a remaster of the first 3 games and not that dogs hit reimagining that was thief 2014

    • 2 years ago
      Anonymous

      >Remaster
      Hard no. The community has shown itself to be perfectly capable of keeping itself alive through discussion and releasing very high-quality user-made content throughout the decades. Why get companies involved? A remaster could potentially split the community in half, outright kill it or simply be butchered. There's mods for better graphics if one wants that (I personally don't, TG/T2 has aged like fine wine) and any fixes or patches, the community has already provided. There's literally nothing to gain from a remaster, we only stand to lose.

  18. 2 years ago
    Anonymous

    Isn't there a custom Thief or Thief 2 level with custom Ghoul enemies? They were a faster, stronger modification of zombies, resembled Lovecraft's rubbery greenskinned dogfaced ghouls.

    • 2 years ago
      Anonymous

      Is it "A better tomorrow"?

  19. 2 years ago
    Anonymous

    allowing savescumming is actually a real design flaw with stealth games. They should have checkpoints.

    • 2 years ago
      Anonymous

      >checkpoints
      Frick no. Ideally, they should give you a limited number of saves on the default difficulty, like in Hitman. Then, once when you master a level, you can play it on the hardest difficulty where saving wouldn't be allowed at all.

      • 2 years ago
        Anonymous

        Too bad thief practically requires saving at ladders

        • 2 years ago
          Anonymous

          when I pseudo-Ironman levels in Thief I make quicksave exceptions for ladders and lethal platforming, but only reload if I don't know what I did wrong

          • 2 years ago
            Anonymous

            my ironman headcanon was just jumping over the fence and levelskipping return to the cathedral instead of going through the needless task of blowing it up.

        • 2 years ago
          Anonymous

          Is this a joke or what? Does the game crashes on ladders?

          • 2 years ago
            Anonymous

            Ladders are buggy and it's easy to throw yourself off of them to your death. Half life's source port had a similar issue where you could go so fast that you just launch yourself straight up and backwards to your death.

  20. 2 years ago
    Anonymous

    I don't get it either. Every room looks identical and though its a well-made and influential series (the first two at least) I just cannot ever seem to make a few hours before getting annoyed at running circles around an area looking for one keycode to the correct door to open one hallway to the next floor to get to a room that has ONE mission goal inside of it. God forbid you ever play these on Expert, because it requires you to go over everything in every room with a fine-toothed comb. Thief is a fantastic game, but I can't get over the level design being as labyrinthian as it is, it absolutely does not make the game more interesting to me.

    • 2 years ago
      Anonymous

      filtered

  21. 2 years ago
    Anonymous

    It's O K to not like certain genres. For example I can't stand RTS games. I'm not going to whine and shit myself when other people like them though. That's what being a mature adult is about.

  22. 2 years ago
    Anonymous

    >The sheer amount of saving and loading leads to frustration quickly for me.
    Live up with failures. It sounds like you're loading as soon as you get detected.

    I love the amount of player agency stealth games give. You choose the approach and the pace.

  23. 2 years ago
    Anonymous

    take your adderall zoomer

  24. 2 years ago
    Anonymous

    >The sheer amount of saving and loading leads to frustration quickly for me.
    Aside from normal difficulty this was the biggest mistake Thief made. Allowing people to save at will. 9/10 people who play it will abuse the crap out of it and not actually git gud at the game. Then blame the game because they keep making the same mistakes.

  25. 2 years ago
    Anonymous

    THE BUILDER SMITE THEE

  26. 2 years ago
    Anonymous

    Please be warned, please be warned: A misguided soul

  27. 2 years ago
    Anonymous

    They got gud

  28. 2 years ago
    Anonymous

    Recommend me some good FMs to play FRICK

    • 2 years ago
      Anonymous

      the trickster's gem mine series is a real forgotten gem if you life dungeoncrawling and supernatural elements. sadly it was left unfinished

      • 2 years ago
        Anonymous

        Man there's so many really good FM campaigns that are simply left unfinished
        >Gems of Provenance
        >Mystic Gems
        >Trickster's Gem Mine

        Don't use the word Gem in your FMs title, it ain't good luck

  29. 2 years ago
    Anonymous

    Ur a taffer

  30. 2 years ago
    Anonymous

    Daylight (sunset) FM's are kino.

  31. 2 years ago
    Anonymous

    Anybody know any stealth games without enemies that patrol in a fixed pattern? Most of the genre seems to have this and it can be lead to a lot of tedium as you carefully observe their patrol route and then have to wait for them to be at the right position for you to slip through, I enjoy stealth games but that bit can be pretty boring.
    The only example of this I can think of although it's not retro is Alien Isolation, while it does have some patrolling enemies the Alien itself doesn't really patrol, it actively searches for you in a small area around you rather than following predetermined paths like guards in most stealth games. It'd be great to play more games like that, or maybe games where enemies do patrol but the path is not totally robotic and they can just randomly decide to deviate from their route a bit. Obviously ghosting would not really be viable in a game like this but that's fine so long as the player has a reasonable chance to escape when spotted.

  32. 2 years ago
    Anonymous

    Thief with guns when?

    • 2 years ago
      Anonymous

      deus ex?

      • 2 years ago
        Anonymous

        no I meant exactly the same game but give Garret a Glock stuck on the full-auto setting

        Just saying.

  33. 2 years ago
    Anonymous

    >saving/loading
    Sorry but I'm e-girlng at your entire life. Who else a ghost chad in here?

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